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Hinote Tosatsu Vice Captain
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Posted: Sat Jan 07, 2012 9:43 am
We at POTS are always open to suggestions by the members. If you think you know something that would be a good addition to the guild, we want to know about it, and this is the place to tell us.
Now, if your suggestion is not accepted, don't get upset. It could be that we have something in the works already that does the same thing, or it could just clash with a system we already have. We don't turn down ideas just because we feel like it, there is always an important reason.
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Posted: Tue Aug 28, 2012 11:12 am
Luo said he wanted a suggestion thread in the main forum, so I have moved this sadly unnoticed one out of the debate forum. Have at it!
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Hinote Tosatsu Vice Captain
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Posted: Wed Aug 29, 2012 7:00 am
Years of RPing has revealed a few things to me, as well as many bouts with inconsistent activity (both my own and others). I've seen and experienced burn out many times and I'd like to make a suggestion that might help some of that.
Note: Some of these ideas are radical, so don't get upset off the bat... just think about it and really think if it could work.
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Training: Get rid of it, completely. Sound weird? Yeah, I'm sure it does... but what does it accomplish? It's tedious and it doesn't fit the model of the time and work a ninja puts into learning techniques (as put forth in Naruto).
The solution - Fortunately, we already have it (due to the currency system). I would suggest that (some period of time, Real Time, or otherwise... maybe a post count or something [not training related]) after purchasing a scroll, your character auto-learns the technique, without the tedium of going through the posts to learn the technique.
The currency system already requires dedicated RPing to earn the points necessary to buy scrolls... so that work should be rewarded... NOT with the tedium of going through the posting process of learning... but with newly acquired skills, ready to be used. The training of such techniques can be assumed (or alluded to). Class Bonuses/etc... that reduce training posts, or increase them could simply increase the limits on when a technique can be used, etc... its very easy to shift.
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Processing Customs: Is the most annoying thing of all time. Something needs to be done to figure out how to make it reasonable. Relying on Crew burns crew out. I mean obviously, things need to be balanced, but perhaps customs need to be completely limited to people who have already proven themselves as good RPers.
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...just my current thoughts.
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Posted: Wed Aug 29, 2012 9:03 am
Cobra_X --------------------------------------------------------------
Processing Customs: Is the most annoying thing of all time. Something needs to be done to figure out how to make it reasonable. Relying on Crew burns crew out. I mean obviously, things need to be balanced, but perhaps customs need to be completely limited to people who have already proven themselves as good RPers.
-------------------------------------------------------------- If this helps any, I second this motion.
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Posted: Wed Sep 05, 2012 10:05 am
New Proposal for Jutsu Learning
{{I feel that currently, the learning system is needlessly boring and unnecessarily tedious. You have to post 5-15 times to learn a technique, which takes up a lot of time and energy, and honestly it gets boring pretending not to be able to complete a technique until magically in the matter of a few minutes, you learn it. I feel that a new system could free users from this boring process and free up more time for plot development and RP growth.}}
New Learning System
Learning will now be segmented into two stages:
Stage 1: Acquiring a Jutsu This can be done by purchasing and reading a jutsu scroll, or being taught the jutsu by a teacher. This stage requires a single learning post, and one use of the jutsu.
Stage 2: Using the Jutsu After a jutsu has been learned, it has still not been mastered. Any un-mastered jutsu are weaker than normal jutsu by up to two ranks. After a certain number of uses, this weakness is reduced by one rank, and after another set of uses, mastered. This number varies by rank.
Requirements for Jutsu Mastery
E-rank jutsu are considered mastered after being learned... no extra posts required.
D-rank jutsu, once learned, are reduced in power by 1 rank and require 2 additional uses to Master.
C rank jutsu, once learned, are reduced in power by 2 ranks, require 2 additional uses to increase power by 1 rank, and 2 additional uses beyond that to master.
B rank jutsu, once learned, are reduced in power by 2 ranks, require 2 additional uses to increase power by 1 rank, and 3 additional uses beyond that to master.
A rank jutsu, once learned, are reduced in power by 2 ranks, require 3 additional uses to increase power by 1 rank, and 3 additional uses beyond that to master.
S rank jutsu, once learned, are reduced in power by 3 ranks, require 3 additional uses to increase power by 1 rank, 3 more uses to increase power by 1 rank, an 2 more final uses before being mastered.
Note: You cannot use the same un-mastered jutsu more then once in a single post, even if you are a combo master.
Learning Bonuses
- The rank penalty from learning a new jutsu is reduced by 1 rank when taught by a Teaching Specialist. [This means, that a B-rank jutsu taught by a Teaching Specialist only suffers a reduction in power by 1 rank and can be mastered in 2 uses.]
- Any learning bonuses which reduces the number of posts required to learn a jutsu reduces the number of required uses to master a technique, spread out across all power levels. [Ex. If someone learns an S-ranked technique and they have a total post reduction of 3 posts... Once learned, the technique is still reduced in power by 3 ranks, but requires only 2/2/1 uses to master the technique.]
Bonus/Penalty Stacking Rules
- Bonuses from types do not stack with other type bonuses. - Bonuses from professions or profession benefits stack with all other bonuses. - Bonuses from jutsu stack with all other bonuses, but cannot stack with themselves. - Bonuses from locations always stack. - Penalties always stack.
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Posted: Wed Sep 05, 2012 10:10 am
I posted the rules as me and Hinote Discussed and as he wrote up and sent to me. HOWEVER, I did alter the numbers to reflect what I thought they should be. Numbers as always can be discussed, as Hinote's were a bit higher in most cases, but the basci premise should avoid most of the training grind required in the previous system.
Users could still training grind on training grounds of course... but its now costly to their chakra and takes more time to do it that way.
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Posted: Sun Sep 09, 2012 9:16 am
I was thinking that Taijutsu styles should be given a set of passive bonuses that could be added as a sort of buff that's always there while the user isn't using a style technique to well make the effort of the actual training seem useful, like in the custom style I made.
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Posted: Tue Sep 11, 2012 10:17 am
I know this isn't original or you guys probably thought of it already. But if we had more members I wa thinking of an international ninja squad (I got the idea from an artist on deviant art)
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Friendly Conversationalist
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Posted: Sun Sep 16, 2012 1:36 pm
iAkura-kun I was thinking that Taijutsu styles should be given a set of passive bonuses that could be added as a sort of buff that's always there while the user isn't using a style technique to well make the effort of the actual training seem useful, like in the custom style I made. Taijutsu styles usually do have passive bonuses, although to be honest not as huge as the ones I've seen in your style. They usually reflect an individual's strength, speed, or reaction timing. Which all things considered would make complete sense since you're training your body after all. @Hado: Yep, that's been a thought in the past. It just takes having the members and a reason to make such a squad.
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Posted: Wed Oct 10, 2012 4:15 pm
Might I request an actual time setting for the act of travelling? For things such as inter character relations, it doesn't matter so much, but does it not piss anyone else off when people just jump through the threads linking the villages, and it all happens in a SINGLE DAY?
Let's not even mention the surprising lack of bandits, or bears encountered on the paths.
I guess I'm just agitated because I've been deprived of a truly functional and fun roleplay, such as my weekly D&D games for going on four years now. but I'm seriously finding it simply harder and harder to get on here day after day and see such a simple overlook of things that take a whole five minutes to remedy that the guild has ignored for... well, since I've gotten here to be quite honest.
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Friendly Conversationalist
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Posted: Wed Oct 10, 2012 8:50 pm
Luo1304 iAkura-kun I was thinking that Taijutsu styles should be given a set of passive bonuses that could be added as a sort of buff that's always there while the user isn't using a style technique to well make the effort of the actual training seem useful, like in the custom style I made. Taijutsu styles usually do have passive bonuses, although to be honest not as huge as the ones I've seen in your style. They usually reflect an individual's strength, speed, or reaction timing. Which all things considered would make complete sense since you're training your body after all. @Hado: Yep, that's been a thought in the past. It just takes having the members and a reason to make such a squad. Kind of just noticed this post my bad. But a valid reason/example would be the fight happening in sunagakure right now. since its 4 shinobi from different villages and they're technically a last minute squad.
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Posted: Wed Oct 10, 2012 9:19 pm
HadoKennie Luo1304 iAkura-kun I was thinking that Taijutsu styles should be given a set of passive bonuses that could be added as a sort of buff that's always there while the user isn't using a style technique to well make the effort of the actual training seem useful, like in the custom style I made. Taijutsu styles usually do have passive bonuses, although to be honest not as huge as the ones I've seen in your style. They usually reflect an individual's strength, speed, or reaction timing. Which all things considered would make complete sense since you're training your body after all. @Hado: Yep, that's been a thought in the past. It just takes having the members and a reason to make such a squad. Kind of just noticed this post my bad. But a valid reason/example would be the fight happening in sunagakure right now. since its 4 shinobi from different villages and they're technically a last minute squad. This is a good idea, but this isn't really something that the crew makes. Groups like this need to be made within the RP. Sure, we can say "oh, an international ninja squad exists!", but if we did, then its just not as fun as one created by members within the RP. Bottom line: If you want this, make it happen within the RP. Crew really doesn't control it.
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Posted: Wed Oct 10, 2012 9:27 pm
TvIaMsOqTuHeYz Might I request an actual time setting for the act of travelling? For things such as inter character relations, it doesn't matter so much, but does it not piss anyone else off when people just jump through the threads linking the villages, and it all happens in a SINGLE DAY? Let's not even mention the surprising lack of bandits, or bears encountered on the paths. I guess I'm just agitated because I've been deprived of a truly functional and fun roleplay, such as my weekly D&D games for going on four years now. but I'm seriously finding it simply harder and harder to get on here day after day and see such a simple overlook of things that take a whole five minutes to remedy that the guild has ignored for... well, since I've gotten here to be quite honest. I believe you're making a bit too big of a deal of this, its certainly nothing to quit over. I trust that each member of POTS is an adequate enough RPer that they wouldn't travel around the world in two days, and that they would space out their travel time (example: my leaving Konohagakure June 19th, arriving in Sunagakure July 8th, which is actually a bit too long in itself). In addition, though I hate to admit it, the issue is just very menial when compared to reformatting Shinobi Professions, voting on a new learning system, etc, which is why we haven't bothered with it. Still, I understand your point. What would you consider adequate thread travel time? One day per thread? Two? What if someone takes a rest or stops to train, must they wait longer? What about speed bonuses, will that affect travel time.
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Posted: Wed Oct 10, 2012 10:12 pm
Gregar828 TvIaMsOqTuHeYz Might I request an actual time setting for the act of travelling? For things such as inter character relations, it doesn't matter so much, but does it not piss anyone else off when people just jump through the threads linking the villages, and it all happens in a SINGLE DAY? Let's not even mention the surprising lack of bandits, or bears encountered on the paths. I guess I'm just agitated because I've been deprived of a truly functional and fun roleplay, such as my weekly D&D games for going on four years now. but I'm seriously finding it simply harder and harder to get on here day after day and see such a simple overlook of things that take a whole five minutes to remedy that the guild has ignored for... well, since I've gotten here to be quite honest. I believe you're making a bit too big of a deal of this, its certainly nothing to quit over. I trust that each member of POTS is an adequate enough RPer that they wouldn't travel around the world in two days, and that they would space out their travel time (example: my leaving Konohagakure June 19th, arriving in Sunagakure July 8th, which is actually a bit too long in itself). In addition, though I hate to admit it, the issue is just very menial when compared to reformatting Shinobi Professions, voting on a new learning system, etc, which is why we haven't bothered with it. Still, I understand your point. What would you consider adequate thread travel time? One day per thread? Two? What if someone takes a rest or stops to train, must they wait longer? What about speed bonuses, will that affect travel time. Enforced limits of that sort are a bit harsh to all involved really. I would not want to ever even bother leave my village if I was told I had to wait a day to move between threads. At least not if I was posting alone. In a group it wouldn't be so bad, but alone it'd be ridiculous. Really we should probably just toss into effect the rule that I've always tried to follow somewhat anyways. Traveling requires a minimum of two posts per thread (One to enter, one to exit, because enter and exit in the same post is ridiculous no matter what you're doing.), with a reasonable pause in between. Probably a couple hours so it's not ridiculous, and so if a bored crew/ADT NPC Operator is on, they can toss some bandits at them. We COULD make a whole big traveling system with a random encounter chart and dice rolls and everything, but that'd end up more a pain than anything else. That's also what the missions I wrote up with such things are for. Usually when you're taking a trip from one village to the other, you're on some sort of mission that could be classified within one of those, and you could use them to spice it up.
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Hinote Tosatsu Vice Captain
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Posted: Thu Oct 11, 2012 1:39 pm
Gregar828 TvIaMsOqTuHeYz Might I request an actual time setting for the act of travelling? For things such as inter character relations, it doesn't matter so much, but does it not piss anyone else off when people just jump through the threads linking the villages, and it all happens in a SINGLE DAY? Let's not even mention the surprising lack of bandits, or bears encountered on the paths. I guess I'm just agitated because I've been deprived of a truly functional and fun roleplay, such as my weekly D&D games for going on four years now. but I'm seriously finding it simply harder and harder to get on here day after day and see such a simple overlook of things that take a whole five minutes to remedy that the guild has ignored for... well, since I've gotten here to be quite honest. I believe you're making a bit too big of a deal of this, its certainly nothing to quit over. I trust that each member of POTS is an adequate enough RPer that they wouldn't travel around the world in two days, and that they would space out their travel time (example: my leaving Konohagakure June 19th, arriving in Sunagakure July 8th, which is actually a bit too long in itself). In addition, though I hate to admit it, the issue is just very menial when compared to reformatting Shinobi Professions, voting on a new learning system, etc, which is why we haven't bothered with it. Still, I understand your point. What would you consider adequate thread travel time? One day per thread? Two? What if someone takes a rest or stops to train, must they wait longer? What about speed bonuses, will that affect travel time. Oh no no no! I'm not thinking of quitting over this. I'm merely agitated because I am unable to do something that I've done since I was little, that being roleplay. I agree though, it is small compared to the rest of what the crew has on it's plate. But I think it is needed, very much so. It doesn't even have to take an actual day of your time, as I'm told that some people are able to post maybe once or twice a day at most, so that would be unfair to them. I'm simply saying, maybe about three posts, one entering, one traveling through, maybe a random encounter put on by the crew ( Like once a week, a crew member will roll a die in the threads outside the villages, or one for a broad area, and if a certain number is rolled, travel through there becomes dangerous, and random encounters are created. This will remain in the crew forum, and out of sight by those of the guild, so that if one wants to travel, they don't know the dangers of the journey they must make. ), and one leaving. Much like hinote, I think the posting shouldn't take one whole day. Even in D&D traveling didn't take an entire day of roleplay. We just had a chance to fight once every hour for how long it would have taken our characters to travel. something similar would be fairly simple to input. @ Hinote Traveling between villages should never be done alone. We are ninja after all, and if you play your character as such, seeing a single opponent is much more suspicious than seeing an entire band of shinobi. At least in a band of shinobi you can tell if there are more or not mostly, with a single one, it is dangerous to allow them near, for fer there are others lying in wait. I've yet to see your new missions, so I'm unsure if they'd suffice to satisfy me. But then again, you as a crew member do not serve me, so even if I am not satisfied, the most I can do is suggest as I have done.
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