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A literate roleplaying guild based on Bleach by Tite Kubo. Password required to join. 

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Zavits W

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PostPosted: Sun Nov 27, 2011 5:27 pm


Profile


Name: Masanori Natsuki

Nickname(s)/Alias(es): Natsu-chan(by friends)
Race: Shinigami
Division: --
Rank: --

Physical Description:
User ImageIt's quite common to see Natsuki in the standard garb of the gotei 13. She has a fair complexion in regards to her nationality and a fairly athletic build in terms of muscular tone. Though few know them, her three measurements are 33-29-38. She stands at 5'3" in height. Her short bobbed Black hair is often kept out of her eyes with a hairband that there seems to be many different colored ones of as she is rarely seen wearing a hairband of the same color on a day to day bases.She has an arrow wound scar entering from between her shoulder blades and exiting above her left breast.

Age:484 Birthdate/Deathdate:1527AD/1546AD

Personality: A calm spirit she tends to take the time to think out her words before speaking, she has a ridiculous sense of honor and justice and make sure people stay within the boundaries of rules set or takes up the slack where others fall behind. She has no issues with large workloads and hardly complains about her duties. She enjoys games of strategy including Shogi and English chess. She will often take the time to visit a bath house for nothing more than relaxing purposes.

Zanpakutou:

Zanpakutou Spirit:The spirit is a pale skinned lithe framed woman who is dressed in royal japanese attire which is pearl white in color, her gentle looking eyes are a striking blue much like the color of the gauntlets that are formed during Shikai. her white hair seems to flow into her dress seamlessly as though it were one in the same.


Inner World: The world her zanpakuto lives in is a picture right off of a Japanese scenery scroll. At the center of the realm of endless star riddled night sits a large clear rocked framed pond that holds Japanese koi. surrounded the clearing which holds the pond is a seemingly endless grove of bamboo of which one could easily lose themselves in. The atmosphere is one of tranquility and calm as the large perpetual moon overhead basks the area in a gentle glow.

Sealed Form: A simple black lacquered Tanto which is worn on a blue sash at Natsuki's bicep.

(Not obtained yet) Shikai Name/Release Phrase: Wane Megami Shiro

Shikai Description: Once released the zanpakuto takes on the shape of clawed gauntlets which are azure in color and have ribbons which resemble koi fins at the wrists. Both the sheath and the blade itself become the gauntlets. The sheath and blade liquify and reform into the gauntlet shapes on her hands and forearms. the water used by them seems to secrete from the jointed portions of the gauntlets.


Shikai Powers:

Ability: In shikai Megami can produce water at will and manipulate it with enough precision to cut like a blade. The amount of water created at one time is enough to envelop Natsuki's body in a two inch layer and can strike at speeds comparable to a trained spear thrust. The maximum control range is six foot radius from Natsuki's core. Common uses of this ability include: arced blades, whips and sharp spears of water. Of course the manipulation is only limited one's resourcefulness in that regard.

Special Ability: If the water invades through a wound it created it can numb the area and even cause it to 'fall asleep'. The invasion process generally requires a secondary attack if it isn't a sustained stream of water but in those cases cuts aren't usually produced since it is more impact than slashing. The numbing is caused by the forced reiatsu of the zanpakuto into a foreign body causing damage that is similar to nerve damage. this effect can be counter acted by flooding the area affected with reiatsu.


(Not obtained yet) Bankai Name:Megami Shiro Eiki

Bankai Description: The azure color bleeds from the gauntlets onto Natsuki's clothing gradually creating elaborate wave patterns at the arms and chest. The claws of the gauntlets become finer points seeming shorter than that of shikai. the gauntlets also seem to extend to the elbow rather than the mid forearms. The extended portion is liquid like and seems to shift about as liquid would though it is quite solid to the touch. the Ribbons enlarge and reach nearly to her knee when her hands are at her waist.


Bankai Powers:
Enhanced Shikai ability: Natsuki's already fluid movements become even more so as she is able to utilize her body's muscles to their utmost potential. The abilities granted by shikai are enhanced to the point she can control torrents of water rather than whips and arcs of it as she could in shikai. The amount of water produced at any given time could fill a ten by ten foot box six feet high. It's maximum striking speed is comparable to that of a well trained spear thrust. The maximum control radius of the technique is thirty feet out from Natsuki's core.

Restraining Current: Aside from the abilities utilized in Shikai being improved in strength the Bankai of this zanpakuto has an additional ability. the water can be launched in ribbons which can then grapple to limbs binding them to surfaces or each other in a similar fashion to part one of bakudo 99 though obviously can't follow through with the entire bakudo's sealing process. the water is able to bind by creating counter forces of pressure to the opponent's movements and struggling.

Piercing Water Casket: This ability coats the target in a shell of fluid shortly followed by a multitude of water jets shooting into the body simulating large stabbing needles across the entire body.

Torrential Hammer: Utilizing the entirety of the produced water Natsuki can smash the opponent against a solid surface. that surface can be a wall or even the ground given the area is within Natsuki's attack radius.

Ocean Clap: Utilizing the majority of the water she controls she can create two fronts of water in which she smashes together with the enemy in between.



Special Accessories: Natsuki has a variety of hairbands that she wears all unique and different in color. It is uncertain how many she has but she is hardly seen wearing the same one two days in a row even during missions.

Skills/Abilities:

Joint Manipulation- Grapples and holds that utilize hyper extension of joints to restrain and manipulate an opponent's movements. Joints ranging from fingers to shoulders and elbows are susceptible to this.

Free Form Open Palm Combat- Rather than closed fist fighting Natsuki is trained in open palm combat these strikes get their power unaltered from the arm as opposed to the end of the fist. This combat style is also flexible enough to let her move from a strike into a grapple with relative ease thanks to the nature of striking with an open palm.

Eb and Flow Environmental Balance- Natsuki is a practitioner of Tai chi and as such she can utilize terrain in order to maneuver and keep balance seemingly following the flow of the ground to move about both in and out of combat.

Counter Balance Tactics- Natsuki learned that her small frame wasn't suitable for head to head force in combat and has thus developed ways to use her opponent's strength against them often destroying their center of balance in combat. An opponent's attacks often has force behind it and rather then simply blocking the force outright she can motion the attack away from her allowing her to throw or even push aside an enemy often creating openings for her own attacks.

Sweeping Blade Kicks- Her kicks are derived from her martial training in life the kicks are broad and utilize the area from the knee to the shin as a striking zone as well as the heel on the reverse. Often she uses the kicks in a low stance to remove balance from her opponent in order to give her the upper hand in combat.


Senda (閃打, Flash Strike)-(Novice)- Senda is a technique created by Aine through trial and error under her attempt to emulate Shunpo through her arms. Different from Aine's trials and tribulations with the technique, Natsuki's tends to react much calmer and takes a very long time to get ready for use. This is thanks to Natsuki's analytical and calm nature. Though while unrefined it show cases her natural ability to control her reiatsu for various purposes and once accustomed to the technique it will likely be rapid as it should be as well as very useful.

Kidou:

Bakudou:

  • 1. Restrain (Sai)
  • 4. Crawling Rope (Hainawa)
  • 8. Repulse (Seki)
  • 9. Strike (Geki)
  • 9. Disintegrating Circle (Hourin)
  • 26. Bent Light (Kyokkō)


Hadou:

  • 1. Thrust (Shou)
  • 4. White Lightning (Byakurai)


Biography/History:While in the human world Natsuki had the unfortunate luck to be born in a time where wars were quite common in Japan. Though it wasn't all bad her life as a child remained uneventful thanks to the rural and outlying nature of her simple farming village. She became a farmer herself and developed a studious work habit in the fields ensuring her village would have at least some food for the winter seasons. As fate would have it a nearby war that had been ongoing had reached her village's doorstep. While escorting other villagers, namely children, to safety she was hit in the back from a stray arrow as the armies had marched through the village to engage on another . Falling to the ground she saw the children she tried to rescue escape safely through the fields before her vision went black.

Once in soul society she met a similar life to that of her former. She tilled the fields and harvested crops for the many residents of the society. Her reiatsu level was noticed while fending off some rather unsavory spirits who had been tormenting others, clearly not able to let their past lives go. striking them down caught the attention of the 13 court guard and she was taken in for training, a rare privilege for 'common' souls. While training she held an aptitude towards information gathering as well as strategical knowledge, her strength in kido and hand to hand combat was also noted both of which clearly superior to her sword skills. Natsuki learned to enjoy the solitude that came with the role she had created for herself, that role was of an observer and mediator. She really tried hard and did well in not taking sides on any matters but often found a manner to give sound advice on situations of varying magnitudes. Now came the time to send out applications to squads she felt would suit her. there were very few that did and decided it best to send one to the eighth and sixth squads

Powers:

  • Joint Manipulation
  • Free Form Open Palm Combat
  • Eb and Flow Environmental Balance
  • Counter Balance Tactics
  • Sweeping Blade Kicks
  • Bakudo 26
  • Senda(Novice)
PostPosted: Sun Nov 27, 2011 5:54 pm


Related Post Links


Senda Training I

Zavits W

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Asuma Haruka

PostPosted: Sun Nov 27, 2011 10:27 pm


OK. I'm here to look over your profile. ^_^

First things first. Shikai and bankai. The ability of your shikai is fine, though you need to delve into it a little more, like how much can she control at one time, what speed can it go at, the pressure, etc, just overall description of the actual power. The special ability is a no-no, however. How is water from your shikai able to numb an area? Water entering a cut would cause discomfort, but nothing else. If you were to say that a high concentration of your reiatsu was inside the water and that it affected the nerves with the reiatsu as a catalyst, that could be used. But as you have it now, it's a no.

Bankai, you need to described the first ability like the shikai as well. If you don't, people will ask you how much and how far, and will generally just annoy you until you make the limitation yourself. And as for the additional ability, no matter how you word this it will not be accepted. The power to control another person's character is not allowed under any circumstances unless the other party specifically agrees, which in this case there will be close to none(if not none) who will agree to that. You could amp up the numbing effect if you word it correctly, but the current skill you have needs to be scrapped.

As for skills and abilities, in this guild you are not able to already know any martial arts unless you first ask a crew member or the captain of squad seven directly. Beyond that, it is for the rest of the crew to decide.

The same can be said about your reiatsu content and control. You have to realize, you are literal cannon-fodder out of the academy. This means that pretty much you are the lowest of the ranks when it comes to reiatsu at all. This may seem harsh but I'm just trying to help. If you have any questions, please reply but do not quote this post, as we don't want your profile to be cluttered with long posts filled with quotes.

Thanks~
PostPosted: Mon Nov 28, 2011 1:01 pm


I figured my zanpakuto would be weakly described and broken(in terms of the bankai power) I'll get to fixing that.

I understand the ruling about spiritual pressure and control but as for the martial arts ruling:

Is there a particular reason that only squad seven has control over who knows martial arts and who doesn't(not counting crew rulings of course). I know I'm new and all but I'd like to make the suggestion of a number limit to how many forms of martial arts one can know rather then outright needing permission for ANY martial arts at all. It's not the case in my character but what if in life a shinigami was a championship martial arts fighter, when they die bam? they become nerd slappers? it just doesn't make sense XD;; and as far as martial arts go there is no overpowered skills or technique in any form that I've seen, they always have flaws even if flawlessly executed.



that issue aside it's partially updated aside from one form of martial arts until i can get a more understandable(for me lol) explanation on the restriction of them.

Zavits W

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KyrosDevil XIII

PostPosted: Tue Nov 29, 2011 8:21 am


The restrictions over martial arts are in place for three main reasons:

1. Martial Arts fall under Hand to Hand Combat which means it is entirely in their territory. So as to not stomp on this territory most new members are told no martial arts off the get-go unless specifically stated by the current Captain of the seventh division. If you wish, you may plead your case to them (Tez Tickle) or possibly the GC or one of his GVCs (one of which is Tez anyway lol)

2. Most people tend to throw in multiple martial arts without having a true understanding of the respective forms and techniques, then screw them up later on and when confronted they insist they know what they're talking about. This creates hassle for which ever crew is brought in to govern the situation later one.

3. Allowing martial arts tend to make a sizable difference in rp and allowing people the ability to use them right away can some times be as crucial as allowing someone shikai. It is a big thing thus we ask that members train for them and prove to us, through rp, that they are commited enough to the respective form to see it through to the end.

Of course there are some other minor reasons, but those are the big three as far as I know.
PostPosted: Tue Nov 29, 2011 1:50 pm


I'll ask tez then if I can have Hapkido as a skill then. XD;

I know what you mean about people not doing martial techniques and styles justice. Thanks for the explanations. hopefully it will be ok to have hapkido, I decided to drop the other two since fundamentally they are the same as hapkido(more specifically aikido which is basically the japanese derivative of the same style. )

Zavits W

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Zavits W

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PostPosted: Thu Feb 09, 2012 8:11 pm


I've added another special ability onto the bankai portion and elaborated upon some of the forms that can be produced starting in shikai. The adjusted bankai section is highlighted in green. 3nodding
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