Fire
Pyro - create flame projectiles - attack
Igni - set wooden objects on fire by touching them - support
Vapor - evaporate small patches of water - support
Firewall - create a protective circle of fire - support
Candle - light up dark places - support
Flame Trail - quick flame that travels on the ground in a short line - attack
Torch - set one enemy on fire - attack
Cinder - large flame projectile - attack
Blue Fire - create Blue Fire - support
Din's Fire - you should know what this does - attack
Bombos - you should know what this does - attack
Earth
Pitfall - destabilizes the ground below an enemy, causing it to cave in and crush them - attack
Pathmaker - fill gaps and holes with sand - support
Earth Wall - create a barrier of stone - support
Gorgon - temporarily turn enemy to stone - attack
Shockwave - hit the ground, creating a damaging circular wave - attack
Soil - heal nearby ally - support
Terra Firma - create small stone ledges in midair - support
Din's Kiss - slightly alter gravity around the caster, increasing speed - support
Graviton - slightly alter gravity around an enemy, slowing them down - support
Quake - you should know what this is - attack
Rockslide - summon boulders to rain down on the enemy - attack
Lightning:
Static - causes nearby enemies to cling to each other - support
Spark - small lightning projectiles - attack
Forest:
Seed - restore life to rotting trees - support
Synth - herbs surround and heal an ally - support
Fallen Leaves - summons a mass of leaves to allow access to areas, regardless of season - support
Water:
Aqua - fill cups & other small things with water - support
Osmose - create water projectiles - attack
Chill - freeze nearby water - support
Wellspring - healing water - support
Floodgates - water barrier - support
Hail - barrage of hail - attack
Kallori
Get ready for...IMAGINATION AT WORK!!
Gonna be a storm of ideas blowin' through here!
Downpour - Water Type, creates a solitary torrent of water over a designated area.
Crack Job - Thunder Type, lets loose an electrical barrier in which the size represents the user's ability and concentration.
Wall of Vines - Forest Type, creates a sturdy wall made from vines, tree roots, and other assorted forestry. Its sturdiness is represented in the user's will.
Gale Force - Wind Type, blows everything away, and can even tear up objects stuck in the ground.
Magma Gush - Fire Type, Allows the user to send a stream of lava at their foe and break weak defenses of any kind.
Earth Lift - Earth Type, allows the user to break off a large chunk of earth to crush foes or small, numerous ones to pelt the foe with.
I think that's all the elements, other than light and shadow. Correct me if I'm wrong somewhere.
Why thank you!
I'll see what can think of for wind, light and shadow.
*ahem*
[[Wind]]
Tornado (attack) - create a small whirlwind to launch at foes. If it is created over terrain such as sand, it will absorb it, increasing power slightly.
Uplift (support) Create a cushion for falling comrades, or use it to jump to new heights.
Swirl (attack) - make a small rotation in the wind, creating an "arrow" that packs a lot of punch, and if powerful enough, can even puncture.
[[Light]]
Divinity (support) - creates a bright flash of light, blinding all foes in the immediate area and also healing nearby comrades.
Sanctity (support) - raise an ally's power and defense briefly.
Purity (support) - cure an ally of any illness.
[[Shadow]]
Jump (support) - Sneak in the shadows themselves, jumping from one to the next.
Dodge (support) - Become an enigmatic shadow, allowing any projectile or attack to completely miss.
Burn (attack) - Dive into the foe's shadow and override, causing extreme pain and the inability for the host to concentrate. Destroys a foe from the inside out.
Gonna be a storm of ideas blowin' through here!
Downpour - Water Type, creates a solitary torrent of water over a designated area.
Crack Job - Thunder Type, lets loose an electrical barrier in which the size represents the user's ability and concentration.
Wall of Vines - Forest Type, creates a sturdy wall made from vines, tree roots, and other assorted forestry. Its sturdiness is represented in the user's will.
Gale Force - Wind Type, blows everything away, and can even tear up objects stuck in the ground.
Magma Gush - Fire Type, Allows the user to send a stream of lava at their foe and break weak defenses of any kind.
Earth Lift - Earth Type, allows the user to break off a large chunk of earth to crush foes or small, numerous ones to pelt the foe with.
I think that's all the elements, other than light and shadow. Correct me if I'm wrong somewhere.
Why thank you!
I'll see what can think of for wind, light and shadow.
*ahem*
[[Wind]]
Tornado (attack) - create a small whirlwind to launch at foes. If it is created over terrain such as sand, it will absorb it, increasing power slightly.
Uplift (support) Create a cushion for falling comrades, or use it to jump to new heights.
Swirl (attack) - make a small rotation in the wind, creating an "arrow" that packs a lot of punch, and if powerful enough, can even puncture.
[[Light]]
Divinity (support) - creates a bright flash of light, blinding all foes in the immediate area and also healing nearby comrades.
Sanctity (support) - raise an ally's power and defense briefly.
Purity (support) - cure an ally of any illness.
[[Shadow]]
Jump (support) - Sneak in the shadows themselves, jumping from one to the next.
Dodge (support) - Become an enigmatic shadow, allowing any projectile or attack to completely miss.
Burn (attack) - Dive into the foe's shadow and override, causing extreme pain and the inability for the host to concentrate. Destroys a foe from the inside out.