~Character Data~ Name: Sora Ishiyama
Country: Born in Balamb, but has traveled to Midgar.
Race: Elvaan
Age: 19
Gender: Male
Soul Sphere: Black Mage
Description: The dark arts have found a home in your heart and thus you have started to follow their teachings. You are starting down the road to becoming a master of the elemental forces around you with this class. Just cause you practice the dark arts don’t mean you’re a bad person… but it so much more fun to set fire to stuff for no reason ain’t it?
Rank: 2
Evolves To: Wizard
KP to Next:
Type: Magic
Bonus: Int +3 and +1 per 10 levels, Wis +2 and +1 per 10 levels, MP +75 and +10 per 10 levels
Magicite: ~Appearance~ Height: 5'9''
Weight: 1120lbs
Hair: Shoulder length black hair.
Eyes: Dark blue or dark green, depending on the light.
Physical Description: Lean, with a slight tan. He has a scar on his right arm and left leg.
Clothing: A dark green short sleeved tunic that leaves the scar on his arm uncovered. His pants are formfitting around his waist and ankles, slightly baggier in between. He wears fingerless gloves. The gloves and -pants are the same dark green as his tunic.
Background: Trained as a mage in his forest home and raised to be wary of other races, Sora lived most of his life separate from the rest of the world. When he came of age he made the choice to travel, to see the world and meet new people.
Personality: Curious about the world outside his forest home, and eager to explore. Friendly and happy to help those that need it.
Other: He has a scar on his right arm and left leg that was caused by a training accident.
Equipment: Weapon: Wizards Staff
Description: A staff said to be used by a great and powerful wizard from some place or another. Many stories surround this staff but the main question that surrounds it is this: How many of these ‘great and powerful wizards’ were there for shop keepers to have infinite supplies of these things?
Rank: III
Damage: 8-20 + str mod
Equipped: One Hand, Two Hand
Requirements: Int 25+, lvl 5
Special: Increases Min and Max magic damage by 30
*Increases the damage of all elemental spells by an additional 15%. Does not stack if Duel Wielding.
Sheild: Armor: Black Garb
Description: A robe set with hexes that glow in the right light. During it’s creation, a group of Black Mages cast spells for all parts of the creation process so the clothing is infused with magical essence. But for some odd reason, everyone who wears this, their whole head vanishes and you just see their eyes.
Rank: III
Magic Defense Modifier: -40 / -6 Df
Dexterity Penalty: 0
Equipped: Body
Requirements: Lvl 2+, Int 10+
Special: Raises Int by 10 Points
Accessory: Techniques: Spells- Cure, Bravery, Faith, Dispel, Rasp,
Cura, Protect, Shell, Poisona, Blinda, VoxFriendly FireAbilities- Master Rod and Staff,
MP BoostSummons- ~Stats~ LV: 15
Experience: 0/500
Combat Rank: Average
HP: 1770
MP: 505
AP: 300
Strength: 31 31-10=21/2=10.5=10
Dexterity: 33 33-10=23/2=11.5=11
Constitution: 47 47-10=37/2=18.5=18
Intelligence: 47 47-10=37/2=18.5=18
Wisdom: 33 33-10=23/2=11.5=11
Charm: 19 19-10=9/2=4.5=4
Df: 9+6=15
MDf: 9.5+40=49.5
Evasion Bonus: 8.25
Fortitude: 11.75
Reflex: 11.75
Will: 8.25
Damage: Melee: 8-20+10=18-30
Range: 8-20+11=19-31
~Skills~ 300
~Str Mod Skills~
Climb: Martial Arts: Melee Weapons: Swim: ~Dex Mod Skills~
Balance: Disable Device: Escape Artist: Hide: Move Silently: Open Lock: Ranged Weapons: Roll: Use Rope: ~Int Mod Skills~
Concentration: 50
Appraise: Craft: 50
Forgery: Knowledge: Magic Skill: 100
Search: ~Wis Mod Skills~
Focus: 50
Item Mastery: 50
Listen: Sense Motive: Secret Language: Spot: ~Cha Mod Skills~
Bluff: Diplomacy: Disguise: Gather Information: Handle Animals: Intimidate: Seduction: ~Possessions~ Money: 500 gil
Excess Equipment: Items: Valuables: