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Crossroads {A unique Final Fantasy}[Working Title]

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Tags: Final Fantasy, Role Play, Fantasy, D20 System, RP Guild 

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Bullets, chainsaws, and blue mages oh my. [ready]

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giglamesh
Crew

Beloved Lunatic

PostPosted: Sat Nov 05, 2011 5:48 pm


Ok in a very short period of time, im going to approve this. However ill keep it open for discussion for a small window of time.

Bullets:
Bullet: 9mm, .44, 30.6, .50 this is your basic guns basic free ammo.
Hollow point: When it hits you the bullet tip spread out to max the ripping.
Damage: +25-50
Special: do not negate target df for bullet damage, x2 any critical attack roll
Requirements: level 20+, Dex 50+
Armor piecing: Extra oomph for pushing threw armor, and skulls.
Damage: +10-25
Special: always pierce threw df, including but not limited to shields, and special
Requirements: level 20+, Dex 50+
H.V. (high velocity): Massive kick, only for the incredibly strong, incredibly brave, or incredibly heavy.
Damage: +30-60
Requirements: Str 70+, level 25+, Master rifle/handgun (depending on what its loaded in)
Liquid nitrogen: Hollow, liquid nitrogen filled tipped bullets of frosty death.
Damage: +10-30 ice damage
Special: Gun damage becomes ice damage.
Requirements: level 20+
Incendiary: Hollow, phosphorous filled tipped bullets of flame.
Damage: +10-30 fire damage
Special: Gun damage becomes fire damage.
Requirements: level 20+
Tracer round: Back of bullet is made with phosphorous, fire and watch it run away....the bullet must hate you.
Damage: +10-25
Special: +5 to attack roll, If prior action was fired Tracer round, reduce action strain to -3 (in place of -5 per action)
Requirements: level 25+, Dex 50+
Buckshot/ Anti-personnel: Casing full of tiny pellets, or a soft tipped bullet which is filled with pellets
Damage: +15-30
Special: +5% to gun's accuracy when loaded.
Requirements: level 20+
Explosive tipped: Tanorite tipped bullets for when bullets ripping threw target are not enough, goes in, goes boom.
Damage: +25-50
Special: x2 the any critical attack roll
Requirements: Str 50+, level 25+, Master rifle/handgun (depending on what its loaded in)
Tranquilizer: You just shot me in the a** you...motha...fuc...k....a.....zzzzz
Damage: +10-20
Special: Successful attack results in target receiving "sleep" status after turn following there next, cannot reduce hp lower then 1, -5 off attack roll
Rubber bullet: Non lethal, but...your probably wish you died.
Damage: +25-50
Special: Do not negate df for bullet damage, cannot reduce hp lower then 1
Requirements: level 10+
Magicite Bullet: The real magic bullet, #1 choice among those that shoot from grassy knolls.
Damage: +15-30 magic damage
Special: Weapon damage becomes magic damage, +5 to attack roll
Requirements: level 25+, Dex 50+




Ok thats it for bullets and now, this is like a ability for melee weapons. All must be crafted and craft: black smith, and tool depend on level of weapon.

Chain Drive: -Int mod and -int per turn once active, +int mod to damage and + 2 per 10 focus to max, Negate targets DF.
[Requirements:] To craft 70+ craft: black smith, 30+ craft tool, engine, scrap metal x 10
Gun Weapon: Attach a gun to a melee weapon, to use as a single weapon system.
[Requirements:] To craft 30+ craft: blacksmith, 30+ craft: tool, scrap metal x5
To use Combine requirements of both weapons.


Now the list of blue mage "learn" skills

bah do this later.
PostPosted: Thu Jan 26, 2012 7:13 pm


Akai Bara, Aoi Yuri (Red thorns, Blue lilies)
Description:
A pair of massive handguns giglamesh made, that also have a retractable blade making them hand scythes. The handguns also connect to a long chain making them a single weapon system, yet 3 weapons in 1. So if big holes aren't enough, and fast slashes don't do it for you, maybe the combination of big holes and long range slashes will, if so this is your gun....as long as your gig.
Rank: IV.5
Damage: 50-70 +str/ 20-35 (range)
Equipped: One hand
Requirements: Weapon: (melee) 200+, Weapon (range) 200+, Str 50+ (for melee), Dex 50+ (for range), Int, str, and dex 65+ (for range melee)
Special: Has automatic range or 80%, can attack with melee at range but add dex and range skill in place of str and melee skill
Capacity: 20



Soul Thief
Description:
The hand made chain-axe created by The great River Grimm, a loggers wet dream both a axe and a chainsaw in one.
Rank: IV.5
Damage: 35-80 + str (once activated +int mod + 2 per 10 in focus skill to max)
Requirements: Weapon (melee) 80+, Focus 60+, Str and Int 40+
Special: [Chain weapon] int mod to activate, continued -int mod per turn to keep active, ignore targets df
Special Ability: Backfire- Exra magic causes the Axe to backfire, sending it forward violently.
MP cost: Int mod x3
Damage: x2

giglamesh
Crew

Beloved Lunatic

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