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brightsword0 Vice Captain
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Posted: Sun Sep 25, 2011 2:15 pm
This is where you can post your character sheets for the Sumatius campaign. If you use the full sheet provided below, be sure to add anything you need to it (i.e. Psionic powers, power points). Full Character Sheet: [b]Player:[/b] [b]Character Name:[/b] [b]Level:[/b] 1 [b]Experience:[/b] 0 [b]Class:[/b] [b]Race:[/b] [b]Allignment:[/b]
[b]Gender:[/b] [b]Age:[/b] [b]Size:[/b] [b]Height:[/b] [b]Weight:[/b] [b]Eyes:[/b] [b]Hair:[/b] [b]Skin:[/b] -------------------------------------------------------------------------------------- [b]Hit Points (HP):[/b] [b]Armor Class (AC):[/b] [b]Speed:[/b] [b]Initiative:[/b] -------------------------------------------------------------------------------------- [b]Strength:[/b] [b]Dexterity:[/b] [b]Constitution:[/b] [b]Intelligence:[/b] [b]Wisdom:[/b] [b]Charisma:[/b]
[b]Fortitude:[/b] [b]Reflex:[/b] [b]Will:[/b]
[b]Base Attack Bonus:[/b] -------------------------------------------------------------------------------------- [b][u]Skills[/u][/b] [b]Climb:[/b] [b]Jump:[/b] [b]Swim:[/b]
[b]Balance:[/b] [b]Hide:[/b] [b]Move Silently:[/b] [b]Open Lock:[/b] [b]Ride:[/b] [b]Sleight of Hand:[/b] [b]Tumble:[/b] [b]Use Rope:[/b]
[b]Concentration:[/b]
[b]Craft (-type-):[/b] [b]Craft (-type-):[/b] [b]Craft (-type-):[/b] [b]Decipher Script:[/b] [b]Disable Device:[/b] [b]Forgery:[/b] [b]Knowledge (-type-):[/b] [b]Knowledge (-type-):[/b] [b]Knowledge (-type-):[/b] [b]Knowledge (-type-):[/b] [b]Knowledge (-type-):[/b] [b]Search:[/b] [b]Spellcraft:[/b]
[b]Heal:[/b] [b]Listen:[/b] [b]Profession (-type-):[/b] [b]Profession (-type-):[/b] [b]Sense Motive:[/b] [b]Spot:[/b] [b]Survival:[/b]
[b]Appraise:[/b] [b]Bluff:[/b] [b]Diplomacy:[/b] [b]Disguise:[/b] [b]Escape Artist:[/b] [b]Gather Information:[/b] [b]Handle Animal:[/b] [b]Intimidate:[/b] [b]Perform (-type-):[/b] [b]Perform (-type-):[/b] [b]Perform (-type-):[/b] [b]Use Magic Device:[/b] -------------------------------------------------------------------------------------- [b]Languages:[/b] [b]Special Abilities:[/b] [b]Feats:[/b] [b]Spells:[/b] -------------------------------------------------------------------------------------- [b]Weapons:[/b] [b]Armor:[/b] [b]Other Equipment:[/b] -------------------------------------------------------------------------------------- [b][u]Money[/u][/b] [b]Copper Pieces (CP):[/b] [b]Silver Pieces (SP):[/b] [b]Gold Pieces (GP):[/b] [b]Platinum Pieces (PP):[/b]
_____________________________________________________________ [b]Bio/Description/Picture:[/b] Short Character Description: [b]Name:[/b] [b]Race:[/b] [b]Class/Level:[/b] [b]Gender:[/b] [b]Age:[/b] [b]Description:[/b] [b]Bio:[/b] [b]Pic:[/b]
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Posted: Tue Nov 29, 2011 7:34 pm
Player: Thatperson27 Character Name: Malkath Level: 1 Experience: 0 Class: Ranger Race: Sun Elf Allignment: Chaotic / Neutral
Gender: male Age: 110 Size: M Height: 6'3" Weight: 155 Eyes: blue Hair: blond Skin: actual skin -------------------------------------------------------------------------------------- Hit Points (HP): 8 Armor Class (AC): 15 Speed: 30' Initiative: +3 -------------------------------------------------------------------------------------- Strength: 13 +1 Dexterity: 17 +3 Constitution: 11 +1 Intelligence: 17 +3 Wisdom: 14 +2 Charisma: 12 +1
Fortitude: 2 Reflex: 5 Will: 2
Base Attack Bonus: +1 -------------------------------------------------------------------------------------- Skills Climb: 3 Jump: 3 Swim: 1
Balance: 3 Hide: 7 Move Silently: 7 Open Lock: -- Ride: 3 Sleight of Hand: -- Tumble: -- Use Rope: 3
Concentration: 0
Craft (arrow): 7 Craft (bows): 7 Craft (-type-): Decipher Script: --- Disable Device: --- Forgery: --- Knowledge (Dungeoneering): 3 Knowledge (Gegraphy): 3 Knowledge (Nature): 3 Knowledge (-type-): Knowledge (-type-): Search: 9 Spellcraft: --
Heal: 4 Listen: 8 Profession (fletching): 2 Profession (-type-): Sense Motive: 2 Spot: 8 Survival: 4
Appraise: 3 Bluff: 1 Diplomacy: 1 Disguise: 1 Escape Artist: 3 Gather Information: 1 Handle Animal: 1 Intimidate: 1 Perform (-type-): --- Perform (-type-): Perform (-type-): Use Magic Device: --- -------------------------------------------------------------------------------------- Languages: Common, Elven, Draconic, Dwarven, Fey Special Abilities: Imm. Magic Sleep, Low light vision, Wild Empathy, Favored enemy (humanoid (human)) Feats: Proficency (martial weapons, simple weapons), Track, Point Blank Shot Spells: not yet. -------------------------------------------------------------------------------------- Weapons: Composite Longbow +1: +4 attack bonus, 1d8+1 damage, x3 critical, 110' range increment, piercing damage, 40 arrows. Longsword: +2 attack bonus, 1d8+1 damage, 19-20 x2 critical, slashing damage. Armor: Leather armor: +6 max dex., +2 armor bonus. Other Equipment: bedroll, waterskin, sack, quiver with 20 arrows, one day's trail rations, flint and steel, 3 torches. -------------------------------------------------------------------------------------- Money Copper Pieces (CP): Silver Pieces (SP): Gold Pieces (GP): 50 Platinum Pieces (PP):
_____________________________________________________________ Bio/Description/Picture: a ranger with a unique desire to try and disarm most of his opponents.
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Posted: Wed Nov 30, 2011 8:38 pm
Player: MatrimSetsineau Character Name: Matrim Setsineau Level: 3 <--due to wolf levels ./sigh ECL: +11 <-- Zomg lol Experience: 91000 Next Level: 105000 Class:Animal 2/ Warlock 1 Race:Half-Celestial/ Half-Fiendish Natural Lyconthropic Human Type: Shaperchanger, Human, outsider(native) Alignment:Chaotic Neutral
Gender:Male Age: 230 Size:Medium Height:6'5" Weight:230lbs Eyes:Blue Hair:Black Skin:Black Fur
-------------------------------------------------------------------------------------- Hit Points (HP):40 - 6cursed + 3 = 37 Armor Class (AC):10 base + 8 dex + 4 natural = 22 Speed: 30 ft, 60 feet wings perfect flying Initiative:+12 : +8 dex + 4 imp init -------------------------------------------------------------------------------------- Strength:26 Dexterity:27 Constitution:27 Intelligence:22 Wisdom:17 Charisma:24
Fortitude:3 base + 8 con - 4 cursed = 7 Reflex:3 base + 8 dex - 4 cursed = 7 Will:2 base + 3 wis + 2 iron will - 4 cursed = 3
Base Attack Bonus:+1 -------------------------------------------------------------------------------------- Skills Climb: Jump: Swim:
Balance: Hide:3 ranks + 8 dex = 11 Move Silently:1 rank + 8 dex = 9 Open Lock: Ride: Sleight of Hand: Tumble: Use Rope:
Concentration:3 ranks + 8 con = 11
Craft (-type-): Craft (-type-): Craft (-type-): Decipher Script: Disable Device: Forgery: Knowledge (arcana):4 ranks + 6 Int = 10 Knowledge (planes): Knowledge (religion): Search: Spellcraft:6 ranks + 6 int = 12
Heal: Listen:3 ranks + 3 wis = 6 Profession (-type-): Profession (-type-): Sense Motive: Spot: 6 ranks + 3 wis = 9 Survival:
Appraise: Bluff: Diplomacy: Disguise: Escape Artist: Gather Information: Handle Animal: Intimidate: Perform (-type-): Perform (-type-): Perform (-type-): Use Magic Device: -------------------------------------------------------------------------------------- Languages: Common, Celestial, Abyssal, Elvish, Dwarven, Draconic, Slyvan, Infernal, Angelic, Cellious, Aquan, Undercommon Special Abilities: Aid 1/day, Detect Evil 1/day, Bless 1/day, Protection from Evil 3/day, Desecrate 1/day, Darkness 3/day, Eldritch Blast 1d6 at will, Smite Evil 1/day, Smite Good 1/day Invocations: Eldritch Spear Special Defenses: Acid Res 20, Cold Res 20, Elec Res 20, Fire Res 10, DR 10/silver, DR 5/magic Feats:Simple Weapon Prof, Light Armor Prof, Arcane Mastery, Combat Casting, Improved Init, Iron will, Track, Immunity to Poison, Immunity to Disease, Natural Magic Weapon, Scent, Eschew Materials, Wolf Empathy, Slow Maturation, Able Learner, Human Heritage, Master Linguist, Quick Draw, Improved Toughness Flaws: Aurophobia - fear of gold, Androphobia - Fear of men, Lalophobia - fear of speaking, Permanent Curse: -1 saves and Zone of Truth Centered on me for 30ft radius. Permanent Cursed item: -3 saves + -2hp/level Spells: -------------------------------------------------------------------------------------- Weapons:Claw Main Hand +9/+9 1d4+8 20/x2 Bite +4 1d6+4 20/x2 Claw Offhand + 4 1d4+4 20/x2 Quarterstaff +9 1d6+12 20/x2 Armor: None Other Equipment:Cursed Ring -------------------------------------------------------------------------------------- Money Copper Pieces (CP): Silver Pieces (SP):500 Gold Pieces (GP): Platinum Pieces (PP):
_____________________________________________________________ Bio/Description/Picture: Matrim is the b*****d son of a Angel Werewolf and a Demon Werewolf, the taint of the demon showing itself through the eldritch powers that Matrim can harness. Matrim wanders Sumatius from town to town hiding moving as to not reveal his b*****d heritage, the hardest which is to hide his wings, one angel and one bat-like. Matrim is also stuck in his hybrid form due to his irremovable ring and thinks its odd that he can't tell a lie, nor can anyone else around him. It strikes him as strange. This zone of truth has made him dislike speaking for fear of saying something he'd rather not.
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Posted: Thu Dec 01, 2011 2:05 pm
Name: Bakata Race: Dopplegagner Class/Level: Wizard-Sorcerer 3 Gender: Male Age: 27 Description: Bakata in his normal form has pale white skin, shining white eyes, and long white hair. Though he looks strange in this form and can transform at will, he generally stays in his normal form, dressed in blue and black robes. Bio: Bakata is a travelling toymaker with unusual hobbies. He is a travelling merchant because he tends to be thrown out of the villages he sets up shop in after a few weeks of actual work. Though he usually tends to be passive and friendly, he is easily set off if people question him or his motives. Pic:
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Steffychan19 Vice Captain
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Posted: Thu Dec 01, 2011 2:31 pm
Name: Yue Race: Human Class/Level: Sorcerer; level 1 Gender: Female Age: 24 Description: Yue has long firey red hair, and dark brown eyes. She is often seen wearing short-sleeved robes and ribbons wrapped around her arms and legs. She also tends to walk around barefoot. She looks like she is 13, and is very short. Bio: Yue is a studious mage, and has just completed her training, and is now heading off on her own. Her specialty is any kind of fire magic. She is immune to many fire-related objects. When she feels threatened, she tends to turn into a berserk mode where she will burn anything around her. She doesn't have the best aim, in fact, she has terrible aim. She is sensitive about her short height and childish appearance. Pic: (might upload later...)
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Posted: Fri Dec 02, 2011 6:18 pm
Name: Lata Duskprowler Race: Neko Class/Level: Rogue 1 Gender: Female Age: 18 Description: A somewhat short, blonde-haired neko who likes to where dark and long clothing to hide her weapons. She also carries a somewhat cold demeanor. Bio: Lata grew up as a servant girl for a noble. Though after a great deal of mistreatment, she ended up killing him by accident, though one of the older servents took the blame and was imprisoned for it. Now in an effort to forget her past, she roams the countryside to find her great adventure. Pic:
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Posted: Sat Dec 03, 2011 10:18 pm
Name: Yukitaka Race: Siren Class/Level: Bard 1 Gender: Male Age: Unknown Description: Long black and blue hair with dark eyes and a cold expression. 6' 2" tall, medium build, pale skin, long white wings on back. Bio: Raised by a musician trained as a bard learning singing and playing the harp. When he sings, his siren nature comes forth and awakens feelings and longing in the hearts of all who hear his song. His master and "father" taught him the ways of combat with short swords and throwing daggers, but he prefers not fighting so he developed the ability to "delete" any not living inanimate object that was about to cause harm or being wielded by someone intending to harm, from existence. This ability of his is so that he may walk the path of peace and still be able to walk about unharmed.
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Posted: Mon Dec 05, 2011 4:26 am
A dynamic character sheet can be found here, which I will update as the campaign goes on.Player: KeJoRo Character Name: Seraph Virumist Level: 1 Experience: 0 Class: Sorcerer Race: Human Allignment: Chaotic Neutral Gender: Male Age: 17 Size: Medium Height: 5' 4 Weight: 124 Eyes: Brown Hair: Black Skin: Bronze -------------------------------------------------------------------------------------- Hit Points (HP): 7 Armor Class (AC): 12 Speed: 30 Initiative: +2 -------------------------------------------------------------------------------------- Strength: 13 Dexterity: 14 Constitution: 10 Intelligence: 11 Wisdom: 7 Charisma: 15 Fortitude: 0 Reflex: +2 Will: 0 Base Attack Bonus: 0 -------------------------------------------------------------------------------------- SkillsClimb: 0 Jump: 0 Swim: 0 Balance: 0 Hide: 0 Move Silently: 0 Open Lock: 0 Ride: 0 Sleight of Hand: 0 Tumble: 0 Use Rope: 0 Concentration (C): 4 Craft (Alchemy) (C): 1 Craft (-type-): 0 Craft (-type-): 0 Decipher Script: 0 Disable Device: 0 Forgery: 0 Knowledge (Arcana) (C): 1 Knowledge (-type-): 0 Knowledge (-type-): 0 Knowledge (-type-): 0 Knowledge (-type-): 0 Search: 0 Spellcraft (C): 1 Heal: 0 Listen: 0 Profession (-type-) (C): 0 Profession (-type-): 0 Sense Motive: 0 Spot: 0 Survival: 0 Appraise: 0 Bluff (C): 1 Diplomacy: 1 Disguise: 0 Escape Artist: 0 Gather Information: 0 Handle Animal: 0 Intimidate: 0 Perform (-type-): 0 Perform (-type-): 0 Perform (-type-): 0 Use Magic Device: 0 -------------------------------------------------------------------------------------- Languages:Common, Auran Special Abilities:None Feats:Toughness, Weapon proficiency: Scimitar Spells:Level 0 (5/day): Ghost Sound, Mage Hand, Message, Prestidigitation Level 1 (4/day = 3+1 bonus): Feather Fall, Magic Missile -------------------------------------------------------------------------------------- Weapons: Scimitar Armor: None Other Equipment:Traveller's outfit (Worn) Spell component pouch (Worn) Belt pouch (Worn) Backpack (Worn) Bedroll (Backpack) Case for a map or scroll (Backpack) Hooded lantern (Backpack) Small, steel mirror (Backpack) Five pint-flasks of oil (Backpack) Five packs of trail rations (Backpack) 50-feet of hempen rope (Backpack) One pound of soap (Backpack) Waterskin (Full) (Backpack) Flint and steel (Pouch) Three glass vials (Pouch) -------------------------------------------------------------------------------------- MoneyCopper Pieces (CP): 0 Silver Pieces (SP): 4 Gold Pieces (GP): 20 Platinum Pieces (PP): 0 _____________________________________________________________ Bio/Description/Picture:Seraph Vimusist was formerly an adolescent member of the Arsham Aqai tribe of warriors in the Barakib desert in Eastern Jing. His parents taught him the ways of the warrior from a young age teaching him how to wield a scimitar, as well as training his reflexes and strategy. The hot sun forced him to toughen up during his intense training regime as well as preparing him for battle in defence of his people against the inevitable raids of the local desert orcs. However, his life was altered forever on reaching puberty, when he first noticed his ability to draw energy from the desert winds to perform feats he didn't know were possible. His innate magical talent was shunned by his fellow tribesmen, including his own parents. They forbade its use and drove him further into his warrior training. However, Seraph's curiosity for his talents was too much for him to keep locked away and so he practiced in secret, honing his skills. During his adulthood ritual, he shocked and appalled the elders by displaying his gift in order to defeat his opponent in combat, in a vain attempt to show how it could be used for the good of the tribe. He was cast out immediately afterwards, forced to travel the scorching desert at the young age of 15. He travelled for a little over a week, before his scant supplies ran out. Fatigued and thirsty, Seraph crawled under a nearby rock for shade and waited for death to claim him. The next he remembered was a kindly traveller splashing water in his face to wake him. The traveller introduced himself as Alfayth Tirval, a scholar who lived on the edge of the desert in a small town. He was studying the customs of a nomad tribe in the Barakib desert that Seraph had not heard of. After hearing Seraph's story, Alfayth agreed to keep him at his home until he had completed his research, after which he was set to travel to the Rhawe mountains. Despite occasionally being left alone for days at a time, Seraph grew to enjoy the company of strangers and learned to use his "exotic charm", as the townspeople called it, to both cause and get away with various kinds of mischief. When Alfayth was home, he taught Seraph basic skills in alchemy, as well as teaching him a small amount of his research into the arcane, allowing Seraph to earn a greater understanding of his abilities. Two years passed, when Alfayth finally concluded his research. With a heavy heart, he bade farewell to Seraph, explaining that he would not be able to take him with him due to reasons Seraph could not understand. Seraph decided to explore the world in his own way, making use of his arcane gift, as well as his warrior training and made his way to Venat to make his fortune as an adventurer.
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Posted: Fri Dec 23, 2011 7:36 pm
Name: Kisuke Race: Human Class/Level: Druid/1 Gender: Male Age: 27 Description: Kisuke is a tall young man with golden eyes and white hair. He often wears a long robe, long pants, gloves and a scarf. He wears this, even in the summer. Bio: Kisuke is a very eccentric man who is an alchemist. He takes pride in his craft, and tries hard to perfect his potions. He is always seen with his animal companion, a small white dragon named Yun. Yun is not able to do much other than breathe a small fireball and bite. Kisuke seems to try to keep his body covered entirely. Pic:
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