The ability for a Konaga to maintain control over his chakra and how they can function on a day to day basis with unimaginable pain is all dependent on their Stamina. The lower their stamina, the more likely they are to lose control of themselves, or succumb to their pain in different ways. Even when their Stamina is at it's maximum however, for an instant, their bodies can falter and can limit what the Konaga can do.
The Pain Stress Tables are designed to mimic this concept and gives a level of required pain-related RPing on the part of the user. Every post a Konaga makes must be accompanied by a roll of the dice. That roll, whatever it may be, must be compared to the Pain Stress Tables and the effect on the table will determine how the Konaga's pain effects them on their next post. As Stamina decreases, the odds of feeling debilitating effects from their chakra increases, which makes heavy use of their Stamina dangerous... and makes the clan's augmentations that much more potentially dangerous to overuse.
Pain Level 6 - The Konaga's pain spikes, and the user doubles over for a few seconds as blood is coughed up out of the mouth. The user's vision shifts, creating a double vision for a brief period of time before returning to normal. All sound appears to dissipate as the Konaga hears nothing but their heart beat slowly, then faster, and faster. Atfer these sympotms, the Konaga's body returns to it's normal condition, but they know that in about 15-20 seconds, they will be thrown into the 'Raging Spirit'.
Pain Level 5 - The Konaga's pain spikes, sending waves of pain throughout the entire body which feels like they are being continual stabbed from all angles. When this is felt, the body is completely arrested and is unable to move for the entirety of the post. They are however still able to use their augmentations, but obviously, this could push them into even further critical condition.
Pain Level 4 - The Konaga's pain creates the effect of a burning sensation throughout their circulatory system, which makes it feel like entire body is on fire, this distracts the user and does not allow them to properly mold Ninjutsu.
Pain Level 3 - The Konaga's Pain suddenly spikes, completely arresting their body for a few seconds, causing them to be unable to move as the pain of their bloodline temporarily overtakes them. This feeling quickly passes, allowing the Konaga to move normally once again. for the remainder of the post however, they suffer a reduction in Speed and Strength by 1 rank.
Pain Level 2 - The Konaga's Pain causes their muscles to ache heavily and respond slower then normal, reducing their effective Speed by one rank.
Pain Level 1 - The Konaga's Pain suddenly spikes, distracting them momentarily. How the pain exhibits itself differs (is up to the user to create), but it does not incapacitate them, it simply serves as a distraction.
Pain Level 0 - The Konaga's pain is at full strength, but this is normal. They feel the pain and are affected by it normally, but this does not endanger them or distract in any way. This is their baseline condition.
The Gentle Fist (柔拳, Jūken) or Gentle Fist Art (柔拳法, Jūkenpō) is a form of hand-to-hand combat used by members of the Hyūga clan. It inflicts internal damage through attacking the body's Chakra Pathway System, subsequently injuring organs which are closely intertwined with the area of the network which has been struck. To do this, the user surgically injects a certain amount of their own chakra into the opponent's chakra pathway system, causing damage to surrounding organs due to their proximity to the chakra circulatory system. Even the slightest tap can cause severe internal damage, hence the name "gentle" fist.
Targeting the tenketsu can enhance the havoc and control a Gentle Fist practitioner can impose upon an opponent's chakra network. These special nodes, 361 in total, are key gatekeeping interceptions in the chakra circulatory network, thus forcibly opening or sealing them in whatever manner the Gentle Fist user sees fit is a powerful tactical option to have. The user's chakra can either increase chakra flow in the opponent's body, or disrupt it completely, preventing them from using techniques as seen in Neji's fight with Hinata during the Chūnin Exams.
Neji Hyūga remarked that any chakra-based substance can be destroyed by this technique. As seen in his fight with Kidōmaru, it is done by leaking chakra from the chakra openings in one's hands and moulding it into a needle-like shape to slice through the chakra. However it is unknown if this technique can be done by any Gentle Fist user or just those who can see the tenketsu.
Because the chakra pathway system is invisible to the naked eye, the Byakugan is required for this style to be used effectively. Since the Byakugan is unique to the Hyūga clan, it has become their signature style of combat.
The ability to inflict severe internal trauma with minimal external force, combined with chakra network manipulation, makes the Gentle Fist the most reputable and fearsome taijutsu style known in all of Konohagakure.
Rules - Must be a Hyuuga clan member with the Byakugan - The Tenketsu cannot be struck without the Byakugan being activated - Branch family members are not actually allowed to learn the higher forms of Jūken, they can only be taught up to stage four of the style before they must either "try and develop their own style" (like what Neji did), or they could try and steal the scrolls necessary to learn the higher stages. - To proceed to the next stage, any abilities from the current stage the practitioner is on must be learned. - Unless otherwise stated, the techniques cost the same amount of chakra as a technique of that rank - One can only switch forms once per post, meaning that one could not switch to the 5th trigram in one post in order to attack two opponents with the eight trigrams sixty four palms, then switch to the sixth trigram to receive it's defensive bonus.
General Fighting Style
Jūken utilizes open palm thrusts and precise strike with the middle and forefinger. The basic stance of the style is primary(the side you write with) arm outstretched, with the palm facing the opponent, while the secondary arm is cocked to the side with the palm facing towards the sky; the primary leg is positioned to the front with the foot cocked slightly to the side while the secondary foot is held back with the foot placed perpendicular to the direction you’re facing. Blocks and parries involve sweeping motions with the arms that aim to push the opponents strikes away from the body while opening them up for attack.
Training Methods
To proceed to the next stage in the style, one must learn all Maneuvers and Techniques listed in their current stage. (Certain techniques require that the user be of the Taijutsu class, these techniques do not need to be learned to proceed to the next stage of the style. Maneuvers require you train for the number of posts associated with that stages rank)
The user is instructed in the basic forms of the style, from the basic stance, to the correct way to position ones fingers or palms for precise strikes. The user is drilled constantly in the forms, simply practicing moving from one form to the other in a very stylized and structured manner. At this stage the user is only slightly more capable than the average genin, not able to deliver strikes with the precision of those that have learned the higher stages of the style.
-Training consists of learning how to properly strike without breaking the fingers, and how to properly thrust to gain the maximum amount of force behind the attack.
Maneuvers Learned:
The First Trigram: The most basic form of Jūken, this form allows for the easiest transition into the others. The practitioner positions their primary arm forward, with the palm facing the opponent, while the secondary arm is cocked to the side with the palm facing towards the sky; the primary leg is positioned to the front with the foot cocked slightly to the side while the secondary foot is held back with the foot placed perpendicular to the direction you’re facing. As the most balanced of all the forms, the First Trigram provides no combat benefits, but almost all Jūken techniques can be performed from this stance.
Techniques:
Palm Thrust Rank: E Type: Taijutsu - Offensive Description: By thrusting with the palm while taking a step forward, the user is able to put almost all of their strength to use, allowing them to push their opponent back several paces, and easily leave a bruise.
Once the basic forms of the style have been drilled into the student sufficiently the next level of training can begin, fluidity of motion. At this point the student is learning Jūken in much the same way the practitioner of Tai Chi would learn their style, utilizing slow and precise movements in order for their muscles to learn how to move instinctively in combat. In combat the practitioner uses these skills quickly, relying on muscles memory to react to attacks rather than having to think about the action. The user is much more capable by the end of this stage, though they would still have trouble against higher ranking shinobis.
-Training consists of transitioning from First Trigram to Second, and back again, as the practitioner improves, their instructor will throw attacks at them in order to learn how to learn how to transition smoothly from offense to defense and back again.
Maneuvers Learned:
The Second Trigram: The primary defensive form of Jūken, the user places their primary arm behind their back, while not actually touching their back, and places their other arm in front of their body, palm held parallel to the ground. The primary leg is positioned to the back, foot cocked slightly away from your self, carrying your weight on this foot, while the secondary leg is placed forward, foot facing the opponent. Though this form is next to useless if trying to act offensively, it makes deflecting attacks and then quickly counter-attacking significantly easier.
Techniques:
Sweeping Block Rank: D+ Type: Taijutsu - Defensive Required Form(s): Second Trigram, Fourth Trigram, Sixth Trigram Description: By giving up an attack action in the previous post, the Hyuuga can deflect any taijutsu/kenjutsu techniques below their rank. In addition Taijutsu class Hyuuga will receive a +1 temporary speed increase to deflect taijutsu/kenjutsu attacks of up to one rank above their own. (The stamina cost of the technique is equal to 1 rank below the cost of the technique blocked, to a minimum of D)
Chakra Needle Rank: D Type: Ninjutsu | Offensive Range: 50 ft / 15 m Description: After focusing chakra outside the body, it is then formed into needles and propelled at the target. By using Byakugan, this technique can be used to hit very small targets, such as bees. (up to two needles per rank of the user can be created)
At this stage the user builds upon their previous lessons by moving in the same fluid motions but at a much quicker pace. They generally train against dummies that are marked with small marks that pinpoint the pressure points of the body in order to teach the student the precision necessary to utilize the higher stages of this style. Most teachers will teach their students the hand-seals necessary to activate their byakugan at this stage, though some still follow the tradition of forcing the student to activate it out of desperation. By the end of this stage the user is truly formidable in comparison to others of his rank.
-Training consists of striking at dummies marked with small red dots to represent different pressure points. These dots are in fact much smaller than an actual pressure point and are designed this way so that when the student must actually use the techniques their strikes will be that much more precise.
Maneuvers learned:
Third Trigram: A primarily offensive form, the Third Trigram focuses on rapid and precise strikes using the middle and index finger. The student keeps both arms in front of themselves, with their arms positioned in a manner similar to a praying mantis, elbows cocked with hands curled at the wrists, middle and index finger extended downwards. (The Third Trigram imposes a -1 rank strength penalty when used. When a Taijutsu class shinobi utilizes the Third Trigram, the opponent receives an effective -1 rank penalty to evasion against the following techniques: Strike of Stone, Strike of Leaf, Strike of Pain, Tenketsu Strikes, Eight Trigrams 32 Palm, Hakke Rokujūyon Shō(Eight Trigrams Sixty-Four Palms), or Hakke Hyaku Nijūhachi Shō(Eight Trigrams One Hundred Twenty-Eight Palms.)
Techniques:
Strike of Stone Rank: D Type: Taijutsu – Offensive Required Form(s): Third Trigram, Fifth Trigram, Seventh Trigram Description: Named for making an opponent as immobile as a stone, this technique is used to strike at one of three pressure points on either leg: the Wound of the Thigh, located roughly where the leg locks in with the hip; the Wound of the Lower Leg, located on the back of the knee; or the Wound of the Foot, located between the Achilles Tendon and ankle. Opponents successfully struck by this technique will be unable to move the affected leg for three posts, or at the cost of 5 stamina, the opponent may move with a -1 rank speed penalty, though this causes an excruciating amount of pain. If both legs are affected then the opponent still only pays 5 stamina but will suffer a -2 rank speed penalty.
Strike of Breeze Rank: C Type: Taijutsu – Offensive Required Form(s): Third Trigram, Fifth Trigram, Seventh Trigram Description: Named for making the opponent as harmless as a cool summer's breeze, this technique is used to strike at one of four pressure points located on either arm: the Wound of the Shoulder, located on the inside of the collar bone; the Wound of the Upper arm, located in the center of the upper arm between the biceps and triceps; the Wound of the Lower Arm, located in the crux of the elbow; or the Wound of the Hand, located in the center of the wrist. Opponents successfully struck by this technique will be unable to move their arm or produce hand-signs for three posts, or at the cost of 5 stamina, the opponent may use their arms, but will suffer a -1 strength penalty, though this causes an excruciating amount of pain. If both arms are affected then the opponent still only pays 5 stamina but will suffer a -2 rank strength penalty.
This is the first stage that actually requires the use of the byakugan as it teaches the user to strike at the Tenketsu. The practitioner is taught not only how to strike with speed and precision at the Tenketsu, but they are also taught the precise chakra control necessary to cut off or increase the chakra flow of the chakra point struck. In order to train these skills the practitioner trains either on a live subject (though few masters still do this), or they train on a special training dummy that was developed by the hyuga. The dummy can be infused with a small amount of chakra by either the master or the student, and by doing so the dummy will mimic the Tenketsu, allowing the student to train freely on the dummy for hours at a time without having to strike a real person.
-Training consists of striking at the different Tenketsu of the body repeatedly while switching from form to form, learning to change forms in order to strike at different angles.
Maneuvers learned:
Fourth Trigram: A supplemental form, the Fourth Trigram is taught to teach the students of Juken how to more easily mold and control the flow of chakra throughout the body. Resembling the First Trigram from the waist down, the student positions both arms at their side, elbows cocked at a ninety degree angle at the waist with palms facing the sky. (When utilizing the Fourth Trigram, all Juken techniques of C-rank or higher cost 2 fewer chakra points)
Techniques:
Tenketsu Strikes Rank: C (see below for chakra cost) Type: NinTaijutsu – Offensive Required Form(s): First Trigram, Third Trigram, Fourth Trigram, Fifth Trigram, Seventh Trigram Description: The practitioner has learned to strike at their opponents internal chakra coil, and in so doing they can cut off or increase the flow of the chakra point struck. In addition because of the close relation between the Tenketsu and chakra producing organs, if the Tenketsu are struck it will also cause damage to internal organs. (When striking at Tenketsu when not using a specific technique, each strike costs 1 chakra point; for every five tenketsu points that are struck successfully, the opponent takes a +1 chakra cost modifier to any use of chakra to a maximum of +4, this effect lasts for up to four posts and is renewed every five successful strikes)
Eight Trigrams 32 Palm Rank: D (cost E-rank chakra) Type: NinTaijutsu – Offensive Required Form(s): First Trigram, Third Trigram, Fourth Trigram, Fifth Trigram, Seventh Trigram Description: It is essentially a halved version of the Eight Trigrams Sixty-Four Palms, but seems to be no less effective. This technique is used to close off the flow of chakra through thirty-two chakra points of an opponent's Chakra Pathway System. This eliminates their ability to use chakra for some time and causes moderate damage to internal organs. (Locks chakra of an opponent for 2 posts; three post cool-down, triggers 3 post cool down for all variations of the Hakke Rokujūyon. If the opponent has the chakra control ability then they can perform techniques two ranks below their own rank, but at a +2 chakra point penalty.)
Eight Trigrams Empty Palm Rank: D (Costs E-rank Chakra) Type: NinTaijutsu - Offensive Description: This jutsu is the basis of the Eight Trigrams Palms Heavenly Spin, but has a specific target rather than a general area. To perform it, the user does a palm thrust, shooting a concentrated force of chakra out of his hand, to violently push their opponent away.
Burst of Chakra Rank: C (cost not reduced by Fourth Trigram) Type: NinTaijutsu - Supplementary Required Form: Fourth Trigram Description: [Restriction: Taijutsu Class]Utilizing their formidable chakra control the practitioners of Jūken can increase their speed and power for short periods of time. This technique gives a +1 rank bonus to speed and strength for one post. This technique takes almost no time to perform as it simply sends a surge of chakra throughout the users body, allowing them to quickly follow up this technique with another Taijutsu technique. (3 post cooldown, cannot be used in the same post as a Ninjutsu)
Once the user is comfortable with striking the inner chakra coil they can be taught the higher forms of the style. Up to this point practitioners of this style are only taught the basics of the style in order to develop the skills necessary to perform the higher ranking techniques. This stage teaches the user to defend themselves against multiple opponents while still maintaining a sound offense.
Training consists of practicing strikes against two dummies on either side of the student to practice offense, while practicing against two other real opponents to improve defense.
Maneuvers
The Fifth Trigram: A primarily defensive form, the Fifth Trigram is taught to teach the students of Juken how to effectively combat multiple opponents at once. Turning their body so that their primary side is facing one opponent, the user places their primary leg forward, turning the foot so that it is tilted at a forty-five degree angle between the student and the opponent on their primary side, while the secondary leg is held under the student's body, supporting most of the weight and acting as a pivot so that they can quickly turn to react to attacks from multiple angles. The hands are held aloft, the primary arm held at a slight downward angle from the shoulder, palm facing skywards, while the secondary arm is held at a slightly upward angle from the shoulder, palm facing the ground. (Provides a +1 rank evasion bonus when fighting multiple opponents. When a Taijutsu Class shinobi utilizes the Fifth Trigram they can use the following techniques against multiple opponents: Eight Trigrams 32 Palms, Hakke Rokujūyon Shō(Eight Trigrams Sixty-Four Palms), Hakke Hyaku Nijūhachi Shō(Eight Trigrams One Hundred Twenty-Eight Palms), True Eight Trigrams Sixty-Four Palms. The effects are split amongst the targets.)
Techniques:
Hakke Rokujūyon Shō(Eight Trigrams Sixty-Four Palms) Rank: C (Costs D-rank Chakra) Type: NinTaijutsu - Offensive Required Form(s): First Trigram, Third Trigram, Fourth Trigram, Fifth Trigram, Seventh Trigram Description: This jutsu closes off sixty-four specific chakra points on an opponent's body with the gentle fist, effectively eliminating their ability to use chakra for quite some time and making it quite difficult for them to move. It begins with the closing of two chakra points, followed by four more, then eight, then sixteen, then thirty-two, and then sixty-four strikes. Each set of strikes is done at an increasing pace. (Cuts off Chakra use for 3 posts; 4 post cool-down, triggers 4 post cool down for all variations of the Hakke Rokujūyon. If an opponent has chakra control, they can use techniques three ranks below their current rank, but at a +2 chakra point penalty.)
Strike of Pain Rank: C Type: Taijutsu – Offensive Required Form: Third Trigram Description: [Restriction: Taijutsu Class] Named for the sheer amount of pain that this technique causes to opponents, this technique is used to strike at one of two pressure points located in the neck: the Wound of Neck, located on either side of the trachea; or the Wound of Face, located in the soft tissue behind the jaw lining up with the eyes. Opponents successfully struck by this technique must pay 3 stamina each post to perform any actions, and an additional 3 stamina if they wish to perform any Genjutsu due to the sheer amount of concentration it would take to focus through the pain. (Lasts up to 3 posts)
At this point in the practitioner's training they focus solely on chakra control, learning to release chakra not only from the tips of their fingers and hands, but from all of their chakra points. This level of chakra control also allows the user to increase the power and speed of their strikes by supplying chakra to their limbs in the proper way. At this stage the power of the practitioner’s strikes is significantly increased simply because of the precise application of chakra behind each strike.
Maneuvers Sixth Trigram: A purely defensive form, the Sixth Trigram resembles the Second Trigram from the waist down, but the student places their primary arm in front of their torso, their palm facing in front of themselves positioned in line with the sternum, and the secondary arm is held at ninety degree angle at the students waist, palm facing the sky. This form, which is intended to direct the flow of chakra in the users body away from the center, restricts the use of many juken techniques, making it more of a last ditch effort when avoiding a blow is not possible. (When using this form a protective coating of chakra is constantly expelled from all the users chakra points simultaneously, providing an armor of sorts. At -3 chakra points per post in which this form is active, including the posts it is activated, deactivated, and everything in between, the user is protected by a layer of chakra, reducing the power of taijutsu and weapon attacks by one rank, and causing any weapon to be treated as blunt, and therefore unable to slice or pierce the skin. Chakra coatings on weapons or the Weapon Master's [ENERGY SLICE] skill negate the blunting effect, making them capable of slicing and piercing skin. While active, no technique requiring the use of chakra may be used, aside from Hakkeshō Kaiten(Eight Trigrams Palms Heavenly Spin), Eight Trigrams Palm Heavenly Spin Absolute, and Gentle Fist Art One Blow Body.)
Techniques
Hakkeshō Kaiten(Eight Trigrams Palms Heavenly Spin) Rank: D-B Type: Ninjutsu - Defensive Required Form(s): Second Trigram, Fourth Trigram, Sixth Trigram Description: A secret taijutsu that is orally handed down only within the main house of the Hyūga, this technique utilizes the chakra control gained through Gentle Fist training to release a huge amount of chakra from all the chakra points on the user's body. It is also a defensive maneuver to compensate for the Byakugan's blind spot as the released chakra blocks any possible attack on the user. After releasing chakra from every tenketsu in their body, the user then spins rapidly to parry the attack, both creating a rotating shield of chakra around themselves and tossing away any nearby attackers. The user can also actively control the size and power of the sphere to suit the situation. Tenten mentions that the Eight Trigrams Palms Revolving Heaven is more powerful than any defense, including Gaara's sand. This technique is only effective when rotating, since the chakra itself is not enough to stop a physical attack thus if they cannot spin, the user becomes vulnerable. (The user decides how large or small the chakra dome will be, and spends the appropriate amount of chakra, blocks techniques of equal or lower rank to the chakra spent; Reduces the damage of Ninjutsu techniques one rank higher by half, but is completely negated by Ninjutsu of 2 ranks higher, Taijutsu/Kenjutsu techniques of three ranks or higher completely negate the technique; 5 post cool down)
Shugohakke Rokujūyon Shō(Protection of the Eight Trigrams Sixty-Four Palms") Rank: B Type: Ninjutsu Required Forms: Second Trigram, Fourth Trigram, Fifth Trigram Description: This jutsu is a combination of the Eight Trigram Palms Heavenly Spin and the Eight Trigrams Sixty-Four Palms. In this jutsu, the user emits a constant stream of chakra from their palms, creating extremely sharp chakra blades. With the users amazing flexibility, they can reach any point around themselves, allowing them to hit any target within their field of vision. While using this jutsu, user moves extremely fast, allowing them to hit hundreds of targets with extreme precision, much like the original Sixty-Four Palms jutsu. Additionally, they can control the size of the chakra beams in their palms, allowing them to create larger, arc-shaped chakra beams that spread out across her entire attack range. This creates an "absolute defense" effect similar to that of the Heavenly Spin, though the cutting nature of the chakra prevents any outside force from restricting it. In this way, the technique can be used as both an offensive and defensive maneuver.(Shares cool down with Hakkeshō Kaiten)
By this stage of the training the practitioner is already a force to be reckoned with, they are even dangerous enough to pose a threat to shinobi of higher rank due to their ability to completely cut off the flow of chakra. This stage of the training focuses on combining the principles of defense and offense teaching the student to block and counter even more effectively.
Maneuvers
Seventh Trigram: A form which relies heavily on the user's speed, the Seventh Trigram is used to quickly chain together multiple attacks to unleash devastating combo attacks. (When using this form the user may use one more Juken technique in their post, but only Juken techniques may be used in the post. The opponent receives a temporary +1 rank to their evasion against all techniques used by the opponent when in this form [If a Taijutsu class shinobi, then the opponent only receives the +1 evasion for the first technique]. The user may not use the same technique twice in a row, and may not use more than one Hakke Rokujūyon Shō(Eight Trigrams Sixty-Four Palms) or any variation of this technique in the same post when utilizing the 7th Trigram.)
Techniques
Hakke Hasangeki (Eight Trigrams Mountain Crusher) Rank: B (Costs C-rank Chakra) Type: NinTaijutsu | Offensive Required Forms: First Trigram, Fourth Trigram, Fifth Trigram, Seventh Trigram Description: A more powerful variation of Eight Trigrams Empty Palm. The user hits the target at close range with a powerful wave of chakra. The strike sends the opponent back several yards and is powerful enough to break bones.
Hakke Kuushou - Eight Divination Signs Air Palm Rank: B (C-rank Chakra cost) Type: NinTaijutsu | Offensive Range: 40 ft / 12 m Required Forms: First Trigram, Fourth Trigram, Fifth Trigram, Seventh Trigram Description:Hakke Kuushou is a ranged Taijutsu technique utilized by Hyuuga Neji. Extending chakra from his body, the user will thrust his palm at his target. This will send out an invisible wave of chakra that can knock his opponent back several yards.
Hakke Hyaku Nijūhachi Shō(Eight Trigrams One Hundred Twenty-Eight Palms) Rank: A (B-rank Chakra cost) Type: NinTaijutsu - Offensive Required Form(s): First Trigram, Third Trigram, Fourth Trigram, Fifth Trigram, Seventh Trigram Description: This jutsu is essentially a doubled version of Eight Trigrams Sixty-Four Palms. Like the former, it closes off the opponent's chakra points. Unlike the former, it closes off twice as many (12cool at twice the speed. Alternatively, it can be used to hit a great number of targets very quickly. (Cuts off Chakra use for 6 posts, 7 post cool-down, triggers 7 post cool down for all variations of the Hakke Rokujūyon. Opponents with chakra control may perform jutsu four ranks below their own rank, but at a +2 chakra point penalty.)
Sweeping Counter Rank: B Type: NinTaijutsu | Defensive Required Form(s): Seventh Trigram Description: [RESTRICTION: Taijutsu Class] Utilizing the basic principles of the sweeping block and the chakra burst, the practitioner can parry an opponents attack and strike multiple times from a seemingly impossible angle. The user successfully blocks and then uses an advanced chakra burst that takes up the same level of chakra as a Jounin level technique, to maneuver so quickly around the opponent that they can strike from behind their opponent. [Acts as an immediate Sweeping Block which takes up one attack action in the post used](5 post cool-down))
This stage further applies the principle of building upon what the user has already learned, teaching them to use their amazing chakra control and advanced taijutsu training to perform devastating attacks that can be used both offensively and defensively.
Maneuvers
Eighth Trigram: One of the most difficult forms to master, this stance puts such strain on the user that it can only be maintained for a short duration. Facing their opponent, the practitioner places their hands near their waist, palms facing down and away. Placing their primary leg forward, the user bends their legs at the knees and stands on the balls of their feet. (When using this form, the user increases the power of juken techniques when transitioning from offense to defense. When a defensive juken technique is used, the user may use an offensive juken technique with a +1 rank power bonus. Alternatively, if an offensive juken technique is used, the user may use a defensive juken technique at a +1 rank power bonus. This bonus lasts for one attack. Unless otherwise stated, any juken technique may be used in the eighth trigram. Has a 5 post cool-down.)
Techniques
Eight Trigrams Ultimate Wind Rank: A Type: NinTaijutsu | Offensive Range: 60 ft / 18 m Required Form(s): First Trigram, Fourth Trigram, Fifth Trigram, Seventh Trigram Description: The user uses Air Palm thrice on his opponent, sending them crashing into a large object or structure, before using it again to collapse the structure on top of the opponent.
Gentle Step Twin Lion Fists Rank: A (costs B-rank chakra) Type: NinTaijutsu | Offensive Required Form(s): First Trigram, Fourth Trigram, Fifth Trigram, Seventh Trigram Description: The user forms two large lion-shaped shrouds of chakra around their hands, then attacks the opponent with them. Though its full power was not shown in the manga, in the anime, it was shown that this technique has enough power to destroy Pain's chakra rods, as well as momentarily stunning the target after the attack lands.
Gentle Fist Art One Blow Body Rank: A Type: Ninjutsu | Offensive/Defensive Required Form(s): 4th, 6th Description: Using their ability to expel chakra from every chakra point on their body, a member of the Hyūga clan can send enemies that get too close flying back by releasing a massive wave of chakra from their Tenketsu. The technique can also be used to deflect projectiles and ranged jutsu (ex. fireball jutsu or lightning bolt jutsu) of B-rank or lower. This technique is effective out to a range of five-feet. (3 post cool-down)
The final stage of the style, at this point the user is no longer truly learning anything new so much as they have reached an understanding of gentle fist that makes them significantly more dangerous. They have come to a point where they can manipulate their chakra in ways they never thought possible, using all that they have learned up to this point to create one of the most effective and deadly styles in the known shinobi world.
Techniques
Eight Trigrams Palm Heavenly Spin Absolute Rank: A Type: Ninjutsu | Defensive Required Form(s): Second Trigram, Fourth Trigram, Sixth Trigram Description: This jutsu is simply a larger, more powerful version of the Eight Trigrams Palms Heavenly Spin. At a radius of nearly ten feet, the area that this technique covers is quite large, even making it a useful offensive technique in close quarters. (7 post Cool-down)
Eight Trigrams Crumbling Mountain Bombardment Rank: A Type: NinTaijutsu | Offensive Required Form(s): First Trigram, Fourth Trigram, Fifth Trigram, Seventh Trigram Description: The strikes the enemy's vital area while discharging their chakra within the enemy's body until it bursts from the back in the form of a small thin beam that rapidly enlarges into a massive mountain-destroying wave of chakra. This technique seals off tenketsu. (Locks the Chakra of an opponent for three posts, Four post cool-down, triggers four post cool down for all variations of the Hakke Rokujūyon)
True Eight Trigrams Sixty-Four Palms Rank: S Type: NinTaijutsu | Offensive Required Form(s): First Trigram (cannot be used in the Eighth Trigram) Description: A combination of the original Eight Trigrams Sixty-Four Palms, the Chakra Burst, and the Eight Trigrams Crumbling Mountain Bombardment technique, the user leaps forward and strikes the enemy several times in the front before dashing behind them. He strikes several more times until using an Eight Trigrams Palms Heavenly Spin-like strike to launch the enemy into the air. There the user appears over the opponent and strikes them several more times before hitting them once more with a huge amount of chakra, blasting them into the ground with a beam of chakra. This beam delivers a large amount of concussive force, easily able to break bones. Assuming the opponent is even able to get back up after this assault, their chakra flow will be completely cut off for six posts. (10 post cool-down, does not share cool-downs with any other variations of the technique.)
List of Terms:
NinTaijutsu - A technique which uses both stamina and chakra. Unless otherwise noted, it costs the same amount of chakra as a ninjutsu of equal rank and an equal amount of stamina. For all intents and purposes is considered both Ninjutsu and Taijutsu.
Name of Weapon: Woe Who Owns the Weapon: Atsureki Hyuuga Where it Was Found?/ Who Made it? In the center of a small village found in the land of Water, there grew a Great Yew Tree which the villager's believed housed a spirit of bounty. As years passed and the villager's left offerings at the base of the tree, the village prospered, and the villager's grew wealthy from the bounty. But it did not take long for others to covet this wealth. In the dead of night, a group of bandits attacked the village, hoping to steal the wealth that the villagers had worked so hard for. But no matter where they looked they could not find the wealth of the small village.
Infuriated, the bandits rounded the villagers that they had not slaughtered to the center of the village and tied them to the trunk of the tree. They threatened the villagers with death if they did not give them the gold that they sought. But what the bandits did not know is that the villagers had offered much of the bounty of their harvest to the tree of Yew, and the spirit which had blessed them. When the villagers tried to explain this, the leader of the bandits howled with rage before taking a torch and throwing it into the boughs of the tree, setting the whole tree ablaze, along with the villagers that were tied to it. As the anguished screams of the villagers filled the air, the spirit which dwelt within the tree became a twisted perversion of what it once was.
Though the tree was a charred skeleton of what it once was, the spirit within lived on, dreaming of the day it could take its revenge upon those that had tainted it. Years passed, and the village remained abandoned, the taint of the Yew driving away any that thought to bring prosperity to the land once more. And then the day came when a young hunter happened upon the tree, its charred remains strangely hypnotizing to the man. Seeing its opportunity, the spirit reached out to the man, promising to make him the most renowned shot in all the world if he would help the spirit in its quest for revenge. The man agreed happily, and before his very eyes a single charred branch began to shift and take a new form.
A bow, black as night, a great eye carved just above the grip, the anguished faces of the murdered villagers carve into its lower limb, and five smaller eyes dotting its upper limb. Taking the bow in his hands, the man heard the voice of the spirit once more, this time resonating from the bow itself. "I am Suffering and Despair, Affliction and Torment,, the spirit cried within the man's mind, its words filled with venomous hate, "I am Woe, and I shall see the ones who made me suffer as I have suffered!"
Though it has been many centuries since Woe's creation, stories of those that have wielded it can be heard in almost any of the great nations. Though its whereabouts are yet unknown, Woe is no doubt in the hands of another, promised glory in return for the revenge Woe still craves.
Range: Base maximum range of 200 feet, roughly 66 yds
Weakness: Having an intelligence of its own, Woe can feel emotions, and one of the strongest of its emotions is Fear.
[Fear]: Woe has an uncontrollable fear of fire, and will refuse to allow its wielder to utilize any of its abilities, drawn from the kenjutsu style The Cry of Anguished Souls, if within thirty feet of an open flame. In addition if Woe is near a flame, it will scream within its wielders head. While this is simply annoying out of combat, this can be detrimentally distracting in combat (wielder suffers a -1 to evasion until at least thirty feet away from the flame).
Weapon Description: A bow of blackened yew, a great eye carved just above the grip, the anguished faces of the murdered villagers carved into its lower limb, and dozens of smaller eyes dotting its upper limb.
The spirit of woe manifests itself as a large white raven which usually perches itself on the wielder's shoulder, and can never fly more than five feet away from the wielder or interact with the physical world in any way aside from communicating with the wielder.
Special Properties/Abilites: Aside from granting access to the Kenjutsu Style The Cry of Anguished Souls, Woe has an innate ability to draw upon the power of one of its most powerful emotions, Hate.
[Hate]: Though the bandits which tainted Woe are long dead, Woe will sometimes mistake those which threaten it as one of those it swore revenge upon. (At the beginning of combat, the wielder of Woe will roll a D10 for each opponent, each roll corresponding to a specific opponent, chosen before the roll is made. If a 1 or a 10 is rolled for an opponent, that target will become a target of Woe's ire, increasing the power of every other technique from the style The Cry of Anguished Souls used against that opponent by 1 rank for the duration of combat.)
Rp Sample: (most of Woes abilities will come from the Kenjutsu style, so do I still need to do this? )
Posted: Wed Aug 17, 2011 8:12 pm
The Cry of Anguished Souls Suffering, Torment, Agony
Style Overview:
From the very moment Woe was born to it current form, it had a knowledge of its own workings, and how to unlock its potential. However, being a cautious and paranoid spirit, Woe does not part with this information easily, requiring that its master prove themselves worthy of Woe's power. At certain stages, the wielder of Woe must perform a task for Woe, a show of skill to prove that they are worthy of learning further. Unless the task is completed successfully, Woe will refuse to teach the wielder anything.
Rules:
One can only learn this style by defeating the former wielder of Woe, and becoming the weapons master. To fully master this style, one must have access to the Fuuton element.
Spirit's Whisper |---|Stage One |---| ||Genin||
Advanced Projectile Control Skill Rank: D Type: Supplementary (Fuuton) Requirements: Yadama Furooseigyo (Projectile Control Skill) Description: As the name implies, this technique is a more advanced version of the Yadama Furroseigyo, allowing the user to more than double the speed of a projectile, and giving the user enough control over the projectile to have it make nearly ninety degree turns.
Aimed Shot Rank: E Type: Kenjutsu | Offensive Range: 120 ft / 36 m Description: Taking a moment to get a bead on their target, the user is able to better predict their opponents movement to deliver a successful shot. [By sacrificing an attack action in the previous post, the user can take aim at their target, making their next shot undodge-able, but not unblock-able. This technique can also be used to make any Ranged Kenjutsu Technique undodgeable, but increases the stamina cost of the technique by 2; the user still must give up an attack action in their previous post to use this technique; when used in this manner, Aimed Shot goes on a three post cool-down. If the user has to move before they fire for any reason they lose the advantage of the aimed shot technique.]
Spirit's Gaze |---|Stage Two|---| ||Genin||
Woe’s All Seeing Eye Rank: C Type: Ninjutsu | Supplementary Description: By peering into the center eye above the bow’s grip and feeding chakra into Woe, the user’s gaze will be able to pierce through Barriers and Genjutsu (can only see through genjutsu which create illusory scenery or objects). In addition, this technique can be used to see through Eye’s of Woe.
Eye of Woe Rank: D Type: Ninjutsu | Supplementary Description: By touching one of the eyes dotting the upper limb of the bow and feeding chakra into Woe, the user can create an Eye of Woe. When an Eye is created, the eye on the bow that was touched will shut. This Eye, which manifests itself as a jet black raven, can travel a vast distance from the user, but will dissipate after a time. Up to a dozen Eyes of Woe can exist at any one time, and the user can destroy an Eye of Woe by simply touching the associated eye on the bow. (Eye's can be spread to any topic in the forum and will remain there for the duration of 15 posts within that topic by any player)
Spirit's Cry |---|Stage Three|---| ||Chuunin||
Spirit’s Wail Rank: C Type: Ninjutsu | Offensive Range: 60 ft / 18 m Description: By pulling back on the bowstring and feeding chakra into Woe, the user can send a wailing spirit towards their foe. This spirit appears as the upper half of a peasant of some kind, clutching its face as it wails horribly; the identity of the spirit will match that of one of the faces on the lower limb of the bow. This technique, which causes no real physical damage, will sap the targets strength if the spirit passes through them, and can strike fear into those faint of heart. (drains 3 stamina from target if hit, in addition if the target is of equal or lower rank to the user, they must roll a d20, if a 20 is rolled then they will be so frightened by the specter that they suffer a -1 to evasion on their next post. If the target is one rank below the user, they will be struck with fear on a 19-20; if they are two ranks below the user, they will be feared on an 18-20, and so on…)
Spirit's Pain |---|Stage Four|---| ||Chuunin||
Kazekire Tama (Slicing Wind Shot) Rank: C Type: Ninjutsu | Fuuton | Offensive Range: 200 ft | 61 m (unaided) Description: Channeling fuuton chakra through their fingers while gripping the string of a bow, the user creates an arrow of wind which can be fired like a normal arrow. Once released, this arrow will travel at speeds far surpassing that of any normal arrow. Being created from the wind itself, this arrow has incredible piercing power, easily able to pierce mundane armor, and even solid stone.
Pinning Shot Rank: C Type: Kenjutsu | Offensive Description: A shot which requires amazing accuracy, the user attempts to shoot an arrow through their opponents foot, effectively pinning them in place. (The opponent is pinned in place for one post. After either breaking or removing the arrow, they suffer a -1 speed penalty for three posts.)
Multi-Shot Rank: B Type: Kenjutsu | Offensive Range: 60 ft (unaided) Description: Nocking up to three arrows simultaneously, the user is able to fire all arrows at a single target, making the chance of being hit by at least one more likely, or they can fire each at a single target. (If attacking multiple opponents, each opponent receives a temporary +1 rank to evasion, the Agility attribute negates this effect)
Rapid-Shot Rank: B Type: Kenjutsu | Offensive Range: 120 ft (unaided) Description: Quickly drawing and firing several arrows, one after the other, the user can quickly make a human-pincushion out of their opponent. (Can fire up to five arrows in a single post, after the first three the opponent receives a temporary +1 to evasion)
Spirit's Howl |---|Stage Six|---| ||Jounin||
Banshee’s Scream Rank: A Type: Ninjutsu | Offensive Range: 60 ft / 18 m Description: A more powerful version of Spirit's Wail, this technique channels Woe's ire, the combined rage of the villager's whose souls who were forever bound as one with the spirit of the tree they burned with, sending a pack of wailing specters towards the opponent. (drains 7 stamina from target if hit, in addition if the target is of equal or lower rank to the user, they must roll a d20, if a 20 is rolled then they will be panicked and forced to flee from combat for three posts, able to do nothing but defend themselves and put as much distance between themselves and their pursuer as possible. If the target is one rank below the user, they will be struck with panicked on a 19-20; if they are two ranks below the user, they will be panicked on an 18-20, and so on…)
Reppu Tama (Gale Shot) Rank: A Type: Ninjutsu | Fuuton | Offensive Range: 100 ft Description: Channeling fuuton chakra through their fingers while gripping the string of a bow, a spinning disk of wind is created in front of the bow as the user pulls back on the string. As the string is released a flurry of arrows is expelled from the disk, dozens of arrows covering a relatively large area, making this a difficult technique to avoid. While each arrow is formed from fuuton chakra in much the same way as Kazekire Tama, the arrows are not as powerful individually, no different from a regular arrow.
Spirit Step Rank: C Type: Ninjutsu | Supplementary Range: 1 mile Description: An ability which allows the user to transport from one area to another by dissipating into a flock of ravens. The user has to have been to the area before, and be able to sense the location with his own chakra before being able to transport himself there. This means that the distance is limited to about one mile. This jutsu can only be used to escape combat, and may not be used in the same post if the shinobi has attacked or defended.
Woe's Fury Rank: S Type: Ninjutsu | Supplementary Range: 1 mile Description: Calling back all Eye's of Woe, the user immediately spreads them all around the surrounding area, and is able to instantly transport themselves to any place that Woe can see. (For the duration of ten posts the user is able to instantly transport them self to any topic within their current sub-forum [in the event there are more than a dozen topics in the sub-forum the user must choose which topics at the beginning of this technique]. This technique cannot be used to dodge attacks, but it may be used after dodging a blow. At the end of the technique no ninjutsu can be used with Woe, as if it were nothing more than a normal bow until the user is able to rest.)
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Lance Fulgurant
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Posted: Sat Aug 20, 2011 2:09 pm
Bakemono Tsurugi no Kata Phantom Blade Style Style Description: A style created in the mountains of the Demon Country. A young boy created this style in his ambition to surpass his own limits when it came to speed. This style creates an afterimage made a chakra to attack and speed to confuse the enemy, while attacking from multiple angles. Weapons are used because a clean hit from a weapon can usual take down most foes. It is known as the Phantom Blade Style because the user appears and disappears so fast you would swear you were being attack by ghosts.
Style Basis: Any light to medium bladed weapon may be used, preference a katana sword.
Training Methods: Weight training is used to help build up speed and flexibility, as well as chakra control to produce afterimages, finally sword training to improve attack. Each Stage takes 10 posts to learn, with 10 stages that is 100 posts to master this style. There is no training benefit or penalty when learning this, it takes 100 posts total no more no less.
Movement: Attacking from multiple angles which are accomplished by speed and flexibility.
Stage 1: Stage of Beginnings Academy Description: The first stage is muscle training; the user starts out with training with heavy weights tied to their arms, legs, and chest and weighing at least half their weight. This is because a high level of speed is needed though out the entire style so the muscles must be developed early. This also helps with sword swings, another crucial part.
Training: While wearing the weights the user with practice shadow boxing by punching and dodging an imaginary opponent for at least 10 posts.
Stage 2: Stage of Focus Genin Description: After the muscles begin to develop the user practices one of the key moves of the style, the Afterimage Clone. An afterimage clone is when the user releases a burst of chakra while moving and the clone will continue the movement of the user. This allows the user to continue with the attack for double damage, or allows them to attack from a different angle while the clone attacks from a different angle.
Training: With the weights still on the user continues attacking and dodging but while doing so they release bursts of chakras to create afterimage clones, they don’t practice combos with them yet just creating the clones, also helps with muscle training. Train for 10 posts. Regular Techniques: Afterimage Clone: An Afterimage Clone is a solid clone that cannot perform any jutsu and cannot be controlled. It is formed by releasing chakra from the users pours and holds what the user is holding; though because of the crude matter it is formed it lasts no more than a few seconds (1 post). When formed it keeps the stance the user was in when created and travels in the direction the user was going.
Special Techniques: Sidestep: The user dodges an attack by making the opponent think they hit you but really they hit the afterimage clone making a counter easy.
Stage 3: Stage of Dedication Genin Description: While at this point the user’s muscles are well developed the legs need more work. The cornerstone of this style is speed so the user will spend this stage developing that with running and heavier weights.
Training: The user will dawn heavier weights as heavy as the user themselves. The user will then jog though the woods, dashing between trees and swinging their arms to build up the muscles in their arms, but more so the muscles in the legs will be highly developed. The user runs for 10 posts.
Stage 4: Stage of Wisdom Genin Description: This stage doesn’t add anything new to the style but more of a test. The user puts together everything they have learned up to this point. The user will shadow box with the weights on and while punching and dodging create Afterimage Clones to combo and counter. This stage just makes sure the user can actually use the style the way it was intended, also so that the user can add weapons to the style.
Training: The user will shadow box for 10 posts attacking and dodging, while creating Afterimage clones that will do the same. Weights are stilled used to build up muscles.
Regular Technique: Afterimage Burst: The user releases his clones with great force that the expulsion of chakra actually gives the user a boost in speed and leaves a clone in their wake that confuses the opponent.
Special Technique: Afterimage Circle: Applying the Afterimage Burst Technique the user will circle the opponent and letting out bursts of chakra to gain speed and leaves clones in the wake. They circle to confuse the opponent and while they are confused the clones will attack the opponent one by one, or in a group.
Stage 5: Stage of Understanding Chunin Description: After getting down the basics the user finally adds a weapon to the mix. The weapon of choice is a sword, but any will do. This allows for multiple deadly strikes that anyone can be fatal. The sword comes later in training because the user must exert extra chakra in order to replicate their weapon since it has no chakra points. It cannot duplicate the effect of custom weapons they would act just like a regular weapons.
Training: The user practices attacking with a sword for 5 posts. Then creating clones with them holding a weapon for 5 posts.
Regular Technique: Simultaneous Slash: The user swings their sword while releasing afterimages in the wake; this causes several swords to follow in the path of the first one. So when the first one hit, the rest follow making a single slash feel like many.
Special Technique: Multi-Slash: The user swings their sword but instead of releasing the afterimages behind the first, they have it above and below making it hit one person in several places at once, this is also great for multiple enemies.
Stage 6: Stage of Aggression Chunin Description: At this point the style is understood, now all there is to do is improve of the basics. The user pushes their bodies to the limit in physical, mental, and chakra. The fruits of this are the ability to produce multiple clones at once, to turn one person into a squad, to turn one person into a force.
Training: The user will stand still as they practice releasing chakra from every pour of their body, which will take 5 posts. The user will then practice releasing chakra from their body and molding into clones, this takes another 5 posts. Normal Techniques: Block and Slash: A technique used for both defense and offense. When the user is attacked they will move back and forth quickly but then block the attack, an afterimage clone will pop out of both sides of the user and attack the opponent while all their momentum was placed into the attack. This can also be used when the user attack and the opponent blocks. Special Techniques Attack from Everywhere: A technique used for both defense and offense. When the user is attacked they will move back and forth quickly but then block the attack, two afterimage clone will pop out of both sides of the user and surround the opponent in a pentagon stance as the 4 clones will attack the opponent while all their momentum was placed into the attack. This can also be used when the user attack and the opponent blocks.
Stage 7: Stage of Power Chunin Description: A quote once told to the creator of this style, “Two in harmony, surpass one in perfection.” This has been taken to heart and incorporated into this style. The user now uses two blades instead of one, the user will train with these weapons until wielding them is as simple as moving a finger. While this style doesn’t add anymore moves, it increases the deadliness of everything else.
Training: The user will now wear weights twice their normal weight and simple practice attacking with one sword and following up with the other for 10 posts.
Stage 8: Stage of Perseverance Jonin Description: The body has reached its limit at this point, the user has reached the peak of speed, and any more muscular increase will just end up slowing the user down. Any attempts to increase speed past this will result in muscle damage and tearing. Though refusing to subcome to human limitations the creator of this style borrowed a move from the ration element. By using the principles of the Electric Overdose Jutsu, the users infuse their muscles and body with chakra, but instead of increasing their weight they decrease it by about half. This allows the speed of the user to double and if forced to triple, but that is when damage occurs.
Training: The user removes all weights and will just stand still as they focus on intertwining their chakra into their muscles and focusing on making their body lighter, this takes 10 posts
Normal Techniques: Light as a Feather: By using the principles of the Electric Overdose Jutsu, the users infuse their muscles and body with chakra, but instead of increasing their weight they decrease it by about half as well as increasing flexibility. This allows the speed of the user to double and if forced to triple, but that is when damage occurs.
Special Techniques: Real Afterimage Clones: Because of the users new found speed, they move so fast that they create real afterimages in their wake. These are merely illusions though and cannot cause damage what so ever, they are mainly used to confuse the opponent into attacking them thinking they are real.
Stage 9: Stage of Control Jonin Description: Speed has been mastered at this point, but now it is about controlling it because power without control leads to destruction. The user now works on being able to go from standstill to high speed, once this is learned the user works on releasing clones from a standstill position to high speed. This is more of a tactical approach, watching the battle field as your clones attack. The user is also able to keep their clones out longer than previously.
Training: The user remains still and just focuses on pouring out chakra fast and precise for 5 posts. They then focus on creating clones that can last longer than a few seconds which takes 5 more posts.
Normal Techniques: Advance Afterimage Clone: These clones are the same as afterimages clones though they last longer, up to 3 posts as opposed to the 1post of the original. These clones can block with their weapons but once the weapon it hit once it disappears and once the clones are hit they disappear. Special Techniques Twin Sword Kill: A personal favorite of the creator. The user will remain at standstill and take a stance with their two swords in order to keep the opponent watching them for movements. Suddenly they will go from standstill to high speed and appear right in front of the opponent with swords ready. They will stab forward with their sword right at the opponents heart at high speed, if the opponent happens to dodge they will then attack with the other sword aiming at the heart at full speed since the opponent will most likely not dodge far enough out of range.
Stage 10: Stage of Mastery S-Rank Description: The final stage of the style is by far the most deadly and powerful. This level of the style may only be taught by the creator and master of this style Kiyoshi Hyuga. The user afterimage clones have become so advance that each clone can make a clone, allowing for a deadly surprise though once a clone has made a clone both disappear in a matter of seconds, though that might be all the time that is needed. Training: Like the previous stage the user releasing chakra to create clones, but then those clones need to release chakra as well to create clones of their own which takes 10 posts
Normal Techniques: Master Afterimage Clones: The final level of the clones, where clones can make other clones. However when a clone makes a clone, both clones disappear in 1 post. These clones can block with their weapons but once the weapon it hit once it disappears and once the clones are hit they disappear.
Special Techniques: Twenty Swords of Death: The ultimate technique of this style. The user will circle the opponent at high speeds releasing clones as they do and they are running to. The clones then make more clones that circle the opponent in a smaller circle in the opposite way. While the opponent remains alert and confused suddenly the user is surrounded by 5 of the user that form a pentagon around him, the clones are less than 2 feet from the opponent and they each take a sword and stab downwards aiming for the neck and shoulders, take their other sword and stab upward aiming for the legs, then from the gaps between the clones 2 blades on each gap shoot out totaling 10 more swords. Five of those swords aim for the chest right where the heart is, and the other five aim at the between the ribs where the major organs are. The speed of this is compared to the 7th gate, however after this move is used the user moves at -2 speed ranks, if done again the users muscles rip and they are unable to continue fighting. It takes one full week to recover without the aid of a medical ninja.
Creator: bb3000ae (Kiyoshi Hyuga)
Posted: Tue Sep 20, 2011 7:59 pm
Bakemono Tsurugi no Kata Phantom Blade Style Style Description: A style created in the mountains of the Demon Country. A young boy created this style in his ambition to surpass his own limits when it came to speed. This style creates an afterimage made a chakra to attack and speed to confuse the enemy, while attacking from multiple angles. Weapons are used because a clean hit from a weapon can usual take down most foes. It is known as the Phantom Blade Style because the user appears and disappears so fast you would swear you were being attack by ghosts.
Style Basis: Any light to medium bladed weapon may be used, preference a katana sword.
Training Methods: Weight training is used to help build up speed and flexibility, as well as chakra control to produce afterimages, finally sword training to improve attack. Each Stage takes 10 posts to learn, with 10 stages that is 100 posts to master this style. There is no training benefit or penalty when learning this, it takes 100 posts total no more no less.
Movement: Attacking from multiple angles which are accomplished by speed and flexibility.
Stage 1: Stage of Beginnings Academy Description: The first stage is muscle training; the user starts out with training with heavy weights tied to their arms, legs, and chest and weighing at least half their weight. This is because a high level of speed is needed though out the entire style so the muscles must be developed early. This also helps with sword swings, another crucial part.
Training: While wearing the weights the user with practice shadow boxing by punching and dodging an imaginary opponent for at least 10 posts.
Stance
One-Handed Grip Type: Passive Description: Wielding their blade in one hand, this stance is favored by Weapon Masters as it frees up their other hand to perform seals. Positioning themselves so that very little of their chest is facing the enemy, the user positions their blade between themselves and their opponent. (Provides no significant combat modifiers aside from freeing up one hand.)
Techniques:
Blade's Shadow Rank: E Type: Kenjutsu | Offensive Description: Gripping the sheath of their blade in one hand and the hilt of their blade in the other, the user quickly draws their blade to strike at the opponent, but this first strike is merely a diversion as the user quickly swings their sheath toward the opponent following in the shadow of the blade itself.
Stage 2: Stage of Focus Genin Description: After the muscles begin to develop the user practices one of the key moves of the style, the Afterimage Clone. An afterimage clone is when the user releases a burst of chakra while moving and the clone will continue the movement of the user. This allows the user to continue with the attack for double damage, or allows them to attack from a different angle while the clone attacks from a different angle.
Training: With the weights still on the user continues attacking and dodging but while doing so they release bursts of chakras to create afterimage clones, they don’t practice combos with them yet just creating the clones, also helps with muscle training. Train for 10 posts.
Techniques:
Afterimage Clone Rank: D Type: Ninjutsu | Supplementary Description:An Afterimage Clone is a solid clone that cannot perform any jutsu and cannot be controlled. It is formed by releasing chakra from the users pours and holds what the user is holding; though because of the crude matter it is formed it lasts no more than a few seconds (1 post). When formed it keeps the stance the user was in when created and travels in the direction the user was going.
Sidestep Rank: D Type: Ninjutsu | Defensive Description: The user dodges an attack by making the opponent think they hit you, but really they hit the afterimage clone making a counter easy.
Stage 3: Stage of Dedication Genin Description: While at this point the user’s muscles are well developed the legs need more work. The cornerstone of this style is speed so the user will spend this stage developing that with running and heavier weights.
Training: The user will dawn heavier weights as heavy as the user themselves. The user will then jog though the woods, dashing between trees and swinging their arms to build up the muscles in their arms, but more so the muscles in the legs will be highly developed. The user runs for 10 posts.
Stance:
Two-Hand Grip Type: Passive Description: Using both arms with every swing, the user's cutting power is essentially doubled, though it requires a two-handed blade. The user grips their weapon with their primary hand on the upper half of the hilt, the length of their thumb on top, and their other hand at the base of the hilt, palm barely resting on the pommel and the length of the thumb on top. Placing their feet shoulder length apart, the user slides his primary foot forward and rises on the balls of their feet. Every slash is meant to use the power of the users legs as well by stepping forward as you swing your blade. (Kenjutsu and Nin-Kenjutsu techniques receive a +1 rank to their power. Because every swing requires so much power behind it, the stamina cost of all Kenjutsu and Nin-Kenjutsu techniques is increased by two. A-rank techniques gain a half-rank, making them strong enough to negate other A-rank attacks and push through them. S-rank Technique are unaffected by this stance.)
Techniques
Double Slash Rank: D Type: Kenjutsu | Offensive Description: A quick double slash attack that will leave your opponent surprised on what happened. As soon as the opponent is within range, unsheathe and strike with the sword, slashing horizontally. As soon as that is done, reverse the grip on the katana and forcefully sheath it, cutting into the target a second time.
Twin Fangs Rank: D Type: Kenjutsu | Offensive Stance Requirement: Two-Hand Grip Description: Drawing their blade and slashing horizontally at the opponent in one fluid motion, the user will then bring their blade up and grip the hilt with both hands before slashing downward for the killing blow.
Stage 4: Stage of Wisdom Genin Description: This stage doesn’t add anything new to the style but more of a test. The user puts together everything they have learned up to this point. The user will shadow box with the weights on and while punching and dodging create Afterimage Clones to combo and counter. This stage just makes sure the user can actually use the style the way it was intended, also so that the user can add weapons to the style.
Training: The user will shadow box for 10 posts attacking and dodging, while creating Afterimage clones that will do the same. Weights are stilled used to build up muscles.
Techniques:
Afterimage Burst Rank: D Type: Ninjutsu | Supplementary Description:The user releases his clones with such force that the expulsion of chakra actually gives the user a boost in speed and leaves a clone in their wake that confuses the opponent.
Afterimage Circle Rank: C Type: Nin-Kenjutsu | Offensive Description:Applying the Afterimage Burst Technique the user will circle the opponent and letting out bursts of chakra to gain speed and leaves clones in the wake. They circle to confuse the opponent and while they are confused the clones will attack the opponent one by one, or in a group.
Stage 5: Stage of Understanding Chunin Description: After getting down the basics the user finally adds a weapon to the mix. The weapon of choice is a sword, but any will do. This allows for multiple deadly strikes that anyone can be fatal. The sword comes later in training because the user must exert extra chakra in order to replicate their weapon since it has no chakra points. It cannot duplicate the effect of custom weapons they would act just like a regular weapons.
Training: The user practices attacking with a sword for 5 posts. Then creating clones with them holding a weapon for 5 posts.
Techniques: Simultaneous Slash Rank: C Type: Nin-Kenjutsu | Offensive Description: The user swings their sword while releasing afterimages in the wake; this causes several swords to follow in the path of the first one. So when the first one hit, the rest follow making a single slash feel like many.
Multi-Slash Rank: C Type: Nin-Kenjutsu | Offensive Description: The user swings their sword but instead of releasing the afterimages behind the first, they have it above and below making it hit one person in several places at once, this is also great for multiple enemies.
Stage 6: Stage of Aggression Chunin Description: At this point the style is understood, now all there is to do is improve of the basics. The user pushes their bodies to the limit in physical, mental, and chakra. The fruits of this are the ability to produce multiple clones at once, to turn one person into a squad, to turn one person into a force.
Training: The user will stand still as they practice releasing chakra from every pour of their body, which will take 5 posts. The user will then practice releasing chakra from their body and molding into clones, this takes another 5 posts.
Techniques:
Block and Slash Rank: C Type: Nin-Kenjutsu | Offensive/Defensive Description: A technique used for both defense and offense. When the user is attacked they will move back and forth quickly but then block the attack, an afterimage clone will pop out of both sides of the user and attack the opponent while all their momentum was placed into the attack. This can also be used when the user attack and the opponent blocks.
Attack from Everywhere Rank: B Type: Nin-Kenjutsu | Offensive/Defensive Description: A technique used for both defense and offense. When the user is attacked they will move back and forth quickly but then block the attack, two afterimage clone will pop out of both sides of the user and surround the opponent in a pentagon stance as the 4 clones will attack the opponent while all their momentum was placed into the attack. This can also be used when the user attack and the opponent blocks.
Stage 7: Stage of Power Chunin Description: A quote once told to the creator of this style, “Two in harmony, surpass one in perfection.” This has been taken to heart and incorporated into this style. The user now uses two blades instead of one, the user will train with these weapons until wielding them is as simple as moving a finger. While this style doesn’t add anymore moves, it increases the deadliness of everything else.
Training: The user will now wear weights twice their normal weight and simple practice attacking with one sword and following up with the other for 10 posts.
Stance:
Ambidextrous Type: Passive Description: When wielding two weapons, the user is able to effectively double the number of strikes against their opponent, making them an extremely deadly opponent. (Allows the user to use two Kenjutsu, Nin-Kenjutsu, or a combination of the two every post. The combos must be reasonable given that each attack is being performed with one of the two swords. Because attacking so quickly with both arms simultaneously is quite exhausting, the stamina cost of the second technique used is increased by 2 points. For those with the Combo specialty, they may use one extra Kenjutsu/nin-kenjutsu technique in each post)
Wall of Blades Rank: B Type: Kenjutsu | Offensive/Defensive Stance Requirement: Ambidextrous Description: Weaving their blades about their body at incredible speeds, the user creates a deadly barrier around their body, protecting themselves from Kenjutsu of equal or lower rank. This technique can also be used offensively, striking at the opponent half a dozen times in a matter of seconds while allowing little room for a counter-attack.
Stage 8: Stage of Perseverance Jonin Description: The body has reached its limit at this point, the user has reached the peak of speed, and any more muscular increase will just end up slowing the user down. Any attempts to increase speed past this will result in muscle damage and tearing. Though refusing to subcome to human limitations the creator of this style borrowed a move from the ration element. By using the principles of the Electric Overdose Jutsu, the users infuse their muscles and body with chakra, but instead of increasing their weight they decrease it by about half. This allows the speed of the user to double and if forced to triple, but that is when damage occurs.
Training: The user removes all weights and will just stand still as they focus on intertwining their chakra into their muscles and focusing on making their body lighter, this takes 10 posts
Light as a Feather Rank: A Type: Ninjutsu | Supplementary Description: By using the principles of the Electric Overdose Jutsu, the users infuse their muscles and body with chakra, but instead of increasing their weight they decrease it by about half as well as increasing flexibility. This allows the speed of the user to double for a short duration. (Increases speed by +2 ranks for the duration of a single attack, making that attack significantly harder to avoid; does not require hand-seals; cool-down of 3 posts)
Real Afterimage Clones Rank: B Type: Kenjutsu | Supplementary Description: Because of the users new found speed, they move so fast that they create real afterimages in their wake. These are merely illusions though and cannot cause damage what so ever, they are mainly used to confuse the opponent into attacking them thinking they are real.
Stage 9: Stage of Control Jonin Description: Speed has been mastered at this point, but now it is about controlling it because power without control leads to destruction. The user now works on being able to go from standstill to high speed, once this is learned the user works on releasing clones from a standstill position to high speed. This is more of a tactical approach, watching the battle field as your clones attack. The user is also able to keep their clones out longer than previously.
Training: The user remains still and just focuses on pouring out chakra fast and precise for 5 posts. They then focus on creating clones that can last longer than a few seconds which takes 5 more posts.
Advance Afterimage Clone Rank: C Type: Ninjutsu | Supplementary Description: These clones are the same as afterimages clones though they last longer, up to 3 posts as opposed to the 1post of the original. These clones can block with their weapons but once the weapon is hit once it disappears and once the clones are hit they disappear.
Twin Sword Kill Rank: A Type: Kenjutsu | Offensive Stance Requirement: Ambidextrous Description: A personal favorite of the creator. The user will remain at standstill and take a stance with their two swords in order to keep the opponent watching them for movements. Suddenly they will go from standstill to high speed and appear right in front of the opponent with swords ready. They will stab forward with their sword right at the opponents heart at high speed, if the opponent happens to dodge they will then attack with the other sword aiming at the heart at full speed since the opponent will most likely not dodge far enough out of range.
Stage 10: Stage of Mastery S-Rank Description: The final stage of the style is by far the most deadly and powerful. This level of the style may only be taught by the creator and master of this style Kiyoshi Hyuga. The user afterimage clones have become so advance that each clone can make a clone, allowing for a deadly surprise though once a clone has made a clone both disappear in a matter of seconds, though that might be all the time that is needed. Training: Like the previous stage the user releasing chakra to create clones, but then those clones need to release chakra as well to create clones of their own which takes 10 posts
Master Afterimage Clones Rank: B Type: Ninjutsu | Supplementary Description: The final level of the clones, they act as Advanced Afterimage Clones, but with one major difference. They can create their own clones. However when a clone makes a clone, both clones disappear in 1 post. These clones can block with their weapons but once the weapon is hit once it disappears and once the clones are hit they disappear.
Twenty Swords of Death Rank: S Type: Nin-Kenjutsu | Offensive Description: The ultimate technique of this style. The user will circle the opponent at high speeds releasing clones as they do and they are running to. The clones then make more clones that circle the opponent in a smaller circle in the opposite way. While the opponent remains alert and confused suddenly the user is surrounded by 5 of the user that form a pentagon around him, the clones are less than 2 feet from the opponent and they each take a sword and stab downwards aiming for the neck and shoulders, take their other sword and stab upward aiming for the legs, then from the gaps between the clones 2 blades on each gap shoot out totaling 10 more swords. Five of those swords aim for the chest right where the heart is, and the other five aim at the between the ribs where the major organs are. The speed of this is compared to the 7th gate, however after this move is used the user moves at -2 speed ranks, if done again the users muscles rip and they are unable to continue fighting. It takes one full week to recover without the aid of a medical ninja.
Creator: bb3000ae (Kiyoshi Hyuga)
Edited by: Lance Fulgurant
Lance Fulgurant
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Lance Fulgurant
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Posted: Wed Sep 28, 2011 12:26 pm
Custom Jutsu
Kaiten Reppuu (Gale Rotation) Rank: A Type: Ninjutsu | Offensive/Defensive Description: A technique developed by Atsureki Hyuuga utilizing his knowledge of Juken and the element of Fuuton, the Gale Rotation is essentially a Hakkeshō Kaiten (Eight Trigrams: Palms Heavenly Rotation) where Atsureki releases Fuuton chakra from every one of the 361 Tenketsu. Because the technique uses Fuuton chakra rather than unrefined chakra, the user is able to use the technique both defensively and offensively by rolling along the ground towards the opponent.
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Character Name: Athran Formlos Nicknames: N/A Age: 16 Birth Date: 04/05 Gender: Male Hair Color: White Eye Color: Grey (ignore pic) Height: 6'0" Body Type: Athran has a well-toned physique that speaks of intense and near constant training Distinguishing Features: (Scars, tattoos, anything unique about your character's appearance.) Personality: Athran tends to be a very quiet and reserved individual, preferring to listen rather than be heard. Some might mistake him for a simpleton due to his lack of speech, but his mind is keen and he can be quite perceptive at times.
Background Growing up on a small farm, Athran never knew anything of true violence. His home was part of a peaceful hamlet, nestled in the shadow of a great mountain. Though he never knew his father, his mother often told him stories of the mysterious figure. He was told that the man was a great warrior, a swordsman of unrivaled skill, and that image stuck with him throughout his childhood. When he was not busy tending the fields he would spend his times honing his body, dreaming of the day he could leave and find someone to teach him to fight.
Just after his sixteenth name-day, Athran and his mother saw smoke rising over the nearest town. Violence had come to their
Family Information Name: Gender: Relation: {Parent, Sibling, Spouse, Pet, Friend} Species: {Pets only} Description: {Please describe your family member, or include a picture. If your picture is large, please use a spoiler.} {Add any extra slots you need or desire.}:
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{Paste approved talent here, with link to approval.}
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Ninjutsu
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Lance Fulgurant
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Lance Fulgurant
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Posted: Wed Jul 02, 2014 9:39 am
[enter from Village Gate]
AthranFormlos Weapon Master || Chakra Control || Academy Student || Combo User ||
Chakra: 15 |||| Status: Healthy
"You can always choose your actions...
As Athran wove through the bamboo stalks, hot on the trail of his prey, he could feel anticipation building in his chest, causing his muscles to tense as he waited to catch sight of the deer he was sure must be just up ahead. A part of him knew that getting tense was bad, that it could ruin his shot, but he was too focused on the hunt to care. As he continued forward he noticed that the trail he was following was actually leading onto an actual trail, the kind created by the passage of many animals going the same way and trampling the ground repeatedly over the course of years. The vegetation was likewise beginning to thin out, opening up before him, as the faint sound of rushing water began to sound from up ahead.
Taking his eyes off the trail, Athran stopped immediately as he realized he had nearly walked into a large clearing with a stream running through its center. And there ahead, lapping up water from the gently flowing water, was his prize. Lifting his bow, Athran slowly drew back the string and lined up his shot. Suddenly a branch snapped, somewhere to Athran's right, and the deer's head snapped up, suddenly alert.