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Posted: Tue Jul 05, 2011 10:46 pm
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Posted: Tue Jul 05, 2011 10:50 pm
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YOU MAY ONLY BEGIN WITH ONE NATURAL ABILITY!
Some species in our info guides have more than one natural ability listed. Take a look at the Grim Reaper entry, for example:
Quote: Grim Reaper:xxxxxCommon Desc: These were originally considered agents of death that would go to the Human World to harvest souls. Usually the more souls they harvested the stronger the reaper. These days, their ancestors enjoy a life of tranquility due to the Reaper Examination Tests that all Reapers must do before they can adventure to the Human World upon graduation. Grim Reapers generally carry a scythe-like weapon. xxxxxNatural Ability: xxxxxxxxxx • Shadow Shift: For a few crucial seconds, grim reapers can shift into a shadowy, wispy intangible substance. They cannot sadly, pass through walls this way. xxxxxxxxxx • Sense Soul: A Grim Reaper has the ability to pin-point exactly when a soul ready to be reaped is. While in Halloweentown, this ability merely lets them pinpoint the exact location of ghosts -- there are no souls to be reaped in Halloween Town.
Grim Reapers have two natural abilities: Shadow Shift (allows them to turn briefly into a shadow), and Sense Soul (allows them to know where ghosts are). Even though both natural abilities are listed, you may only pick ONE. In the game, these two natural abilities are represented by at least two Grim Reaper clans: one group specializes in being able to turn into a shadow, the other specializes in finding souls. Depending on which clan your character comes from, they can either turn into a shadow OR sense souls.
In order to have both natural abilities, the character must reach Year 2 and take the other ability they do not have. In picking up an additional ability, their current ability will not increase in power.
For example, a Grim Reaper that has Shadow Shifting can either pick up the ability to sense souls or improve their shadow shifting ability. Should they perform the latter, there are several ways they can go about it: they can increase the length of time they turn into a shadow, twist the shadow into various horrifying shapes, or even learn how to slip under doors as a shadow.
So long as the natural ability relates to the character and species, just about anything goes!
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Posted: Tue Jul 05, 2011 11:05 pm
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Posted: Tue Jul 05, 2011 11:57 pm
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Posted: Tue Jul 05, 2011 11:59 pm
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Posted: Wed Jul 06, 2011 5:18 pm
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Posted: Thu Jul 07, 2011 8:17 pm
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Posted: Sat Jul 09, 2011 7:58 am
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Posted: Sun Jul 10, 2011 9:31 am
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Posted: Mon Jul 11, 2011 8:06 pm
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Posted: Mon Jul 11, 2011 10:45 pm
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Posted: Mon Jul 11, 2011 11:18 pm
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Posted: Tue Jul 12, 2011 11:47 pm
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