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Posted: Wed Jun 22, 2011 6:14 pm
This thread has been archived so if you have any questions at all, please either PM the mule or post in the Management Q&A instead! If you were linked to this thread by one of our information or resource threads, please let us know so we can update them with the proper link! Thank you!
Questions about your youma, the Rift, or anything else related to this area? Post em here! Please quote this shop mule (The Space Cauldron) for the quickest response.
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Posted: Wed Jun 22, 2011 6:43 pm
There is this lovely handy form for youma approval - but what do we do with it ? PM the mule ? Will there be a thread for them to be posted in ?
GOOD QUESTION. 8D I will make a thread for this sometime this week. =)
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Posted: Wed Jun 22, 2011 7:22 pm
If I remember correctly, once a Negaverser hits Captain they can teleport. Does this mean Lieutenants need to hitch a ride with a Captain or higher in order to enter the Rift?
Lts would need to hitch a ride into Negaspace and then walk down into the Rift. For the sake of convenience, I'm okay with people fudging this from time to time by either saying an NPC summoned them (to turn in their energy or something), or just saying they are there at the beginning of the RP.
Speaking of teleportation, what's the limit a Captain can teleport with them? Is it measured by the amount of people? Weight?
Objects cost no extra energy to teleport with you as long as it is something you can carry. A person costs about half again as much energy as teleporting yourself. So a Captain should probably only teleport one person, two if they're willing to be exhausted afterwards.
Is there a limit to how many times a Negaverser can visit the Rift akin to the IRL weekly wait a Senshi have to visit their home planet?
Nope! Since it's an actual physical place they can walk to, they can go there as long as they can get to Negaspace.
There is no heating, no running water, no electricity in the Rift. What would happen if a character brought in a small generator to try and make an abandoned building hospitable?
Youma would treat it like a Slurpee Machine and you would find one probably sucking on the power cord like a red spoonstraw.
Is there a size limit to the feral youma a Negaverser can have? Or is this a case-by-case basis?
Case by case. There's everything from bug-size to elephant-size feral youma, it's just a matter of balancing them out if they're going to be used for personal youma. But for flavor-RP reasons, you can assume they get fairly big.
Do youma consume starseeds? Energy? Or do they leech off of their master's chaotic/nega energy to survive? Or do they all draw their energy from the Rift?
Youma can consume either starseed or energy in place of drawing from the Rift, but it is sort of like a human trying to survive on nothing but tofu. They can survive longer if they do that than nothing at all, but they will eventually have to just give in and eat the damn steak.
How long can a normal Negaverser stay in the Rift before the youma start to take offense and move to drive the person out?
As long as the Nega is respectful, the youma won't actively drive them out. The more a Nega wanders around exploring or the more starseeds/energy they're carrying with them, the more attractive they are to the youma.
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Posted: Wed Jun 22, 2011 7:46 pm
Along the lines of the youma questions:
Are the general youma's are so cracked out that the senshi have to patrol in doubles now?
Er... no? XD Nothing has really changed about a General's youma other than now having specific guidelines. They've always had them, they're just a bit more fleshed out now, not stronger.
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Posted: Thu Jun 23, 2011 6:34 am
Are corrupted cats capable of entering the rift and if so how aggressive are the youma towards them? (I'm imagining a situation of a cat going along with a corrupted senshi or Lt in hopes of keeping an eye on them and making sure they don't bite off more than they can chew).
A cat would be treated similarly to a corrupted senshi, but perhaps with slightly more aggression from the youma. Since cats are responsible for awakening senshi and (in human form) give off larger energy signatures, the youma would likely be able to sense them more easily. However, as long as they have a Nega escort it can be assumed that they'll fare as well as a corrupt senshi would.
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Posted: Thu Jun 23, 2011 9:40 am
Should we all send in forms for youma approval once the thread is up, or is this just for people getting their youma post-Rift? Schee has his and it's been in play, but I don't mind posting a form if it'd be preferred :3
It would be awesome if people could post them for approval, considering the advanced youma have unique abilities and we'd like to make sure none of them are too OP.
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Posted: Thu Jun 23, 2011 11:40 pm
Since the order goes from feral youma -> humanoid youma -> greater youma, a captain can tame a feral or a humanoid, right? Assuming you tamed one as captain, when you move up to general, does that same youma move up in intelligence? If a captain's youma has sub-human intelligence and a general's youma has the sophisticated intelligence of an average human, the basic question is, did your youma from captain stage move up with you in rank/intelligence suddenly or is there a process to this?
Youma rank up with their agents. Just like a Nega gets more powerful, their youma leech power from the bond to "level up" at the same time. This can be done a number of ways. We don't want to restrict people so severely as to give a number of "points" or anything that they can use on abilities. We're just trusting people to keep it fair and balanced. Remember: an Eternal senshi should be able to battle a Nega General without having to worry about getting demolished. Youma are easily dusted and are difficult to summon in battle, so they should not be considered a secondary weapon to be pulled out in every battle.
Using the same theory above, captain's youma being sub-humanly intelligent and general's being intelligent as the average human, can feral youma move up in intelligence as well? If I recall right, obby's old youma could be classified as a feral but it talked. The rift says ferals usually don't have the intelligence to do so but I was wondering if it was an exception if you rank up? I'm mainly asking because as a captain who originally had a feral youma and would like to stick with it, what advantages do ferals get if you were a general if they do have any?
Obby's previous youma was made and used before the youma guidelines came out, so it was somewhat of an exception. Typically, feral youma will have better physical abilities, and humanoid youma will be more intelligent. It's a trade off, dependent on what you want your youma to do.
Last question! When going through the rift, whats more common to find? Like looking through the grass in pokemon, would a humanoid youma be likely to pop out or a feral youma?
It's similar to their ranking system! Common youma are usually feral, with humanoid being more rare, and Greater youma making up only a fraction of a percentage. A good breakdown would be 70% feral, 29.95% humanoid, and .05% Greater youma.
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Posted: Sun Jun 26, 2011 11:23 am
When a Officer's youma is not summoned, can we assume they teleport back to the Rift?
Yep!
If so, can we rp the youma "living" in some area that they consider their territory/home?
We would prefer if people not RP their youma independently of their Nega. But if your Nega happens to be in the Rift, then you could RP their youma as having a "place" in the Rift.
When an officer enters the Rift, can they visit/come across their own personal youma or would the personal youma be more inclined to show up to their officer that they are connected with?
Either or. It depends on the youma's personality. If it is a doglike youma, it's probably sitting at the door waiting for its agent to come in. But some youma are more independent. It's entirely up to you how they react.
Since youma are connected with their officer, would they be more willing to protect that officer or would they be more to step aside and see if they hold their own?
Same as above! It depends on the youma.
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Posted: Mon Jul 04, 2011 12:21 pm
Can someone else play your character's personal youma, much like someone might play a disposable for you? Abiding by the rules of only RPing the youma with their negaverse agent, of course.
For the moment, no. We want people to consider youma extensions of their character rather than secondary characters.
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Posted: Wed Nov 23, 2011 11:32 am
Are humanoid youma defined that way by their intelligence, or their intelligence and their physical appearance? So say for example, i wanted an intelligent, noncombat youma that looked like a three-headed mouse, would that be possible? Or are all intelligent 'humanoid' youma required to be vaguely human-looking? magical mod summoning powers, activate! It refers to their human-like intelligence level. Youma come in all shapes and sizes, regardless of their intelligence. The difference between a feral and humanoid youma is who/what they were made from. Unpowered individuals become feral youma, and lts and capts become humanoid youma. After that point, they can look like almost anything.
AKA: Yes, you can have a three headed mouse youma with near human intelligence/understanding.
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Posted: Thu Aug 16, 2012 2:33 pm
Does the Rift have weather?
Not really no. It's more a cavern full of stuff then an ecosystem of it's own.
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Posted: Tue Dec 04, 2012 8:27 am
So is Beryl's execution known to the ranks? Was there a feel of her power being withdrown/reclaimed/ended by Metallia through Howlite? Is there ever going to be an announcement about this aspect of plot to the rank and file of the negaverse, or is it only meant to be known to the GK's ? Mostly just wondering how/if this should be affecting knowledge and possibly roleplay of the Chaos faction players. It is not common knowledge, no! All of the GK/GQs are aware, and the generals are being informed one by one, at the moment! This will change in the near future.
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Posted: Sun Aug 18, 2013 12:33 am
Hello, I have a question about the negaspace outside of the Rift! Nessy and LP were very kind in helping me in the main thread, but we ended up unsure if it was a complete list of the expanse or amenities found there. Quote: I don't think much exists there past a big main cavern where the faction meetings take place, a mid-sized barracks off that area where Nega officers 'on duty' so to speak can stay, and the throne room. It's technically all a part of the Rift but it was for a long time the only part anyone could access. I can't rightly remember if anything else was ever added to it? Quote: As far as I know - and I've been stalking the negaverse for a while. xD What Nessy says is about all that we know to exist. Sans perhaps an infirmary area (I'm not sure what you'd actually call that but there's a place that Beryl was kept and Tanz was .... well made into a half youma when she got hurt.) ((Also using Royal WE loosely here - as there might still be someone with more than what we got) Thank you~ Sorry for the extreme wait for this answer!!
Nessy and LP's answers are pretty much correct. Negaspace is often described as dimly lit hallways or cavernous areas with crystals. At the very least it contains the throne room, barracks, computers to access the Negaverse database, an infirmary, the entrance to the Rift (through the Hall of Shadows), and some random caverns.
That said, that is currently the only part of Negaspace that has been explored in recent times. In the future we may open up or add more things to Negaspace. We are also open to pms to the mule if you have a suggestion for something you might like your character to find.
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