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Psalm Grasshopper

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PostPosted: Fri May 06, 2011 7:32 pm
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If you are interested in joining, please be sure that you have read the Information and Discussion thread.
When you've filled out the template, post it in the guild's audition thread. Or, if you want to keep certain things secret, PM your profile to Je Suis a Tois.


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++++++++++Main Role Play
++++++++++Information & Discussion
++++++++++Application Thread



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PostPosted: Sat May 07, 2011 8:46 am
Click on the links to be taken directly to that character's profile. ^_^

Good
Mina Mouse
Jeanna
Xaviere
Zidane Tribal
Cormac Ashhart
Darren Lake

Bad
Yujano
Lolovivi

Neutral
Zaphkiel

Unknown
None at the moment, kekeke...

Deceased
Lazarus Richen
Richard Richen
Simon

Inactive
Valser Kupolier
Amelia
Sampson Van Baird
Lir Typhon Nevermore
Atticus Cross
Synric Vrall
Zeiq Starfell
Mizu Hikari
Cupcake
Orielle Deramore Wentworth
Nathan
Elaine  

Psalm Grasshopper

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Psalm Grasshopper

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PostPosted: Sat May 07, 2011 8:55 am
These are the pre-existing powers (don't read that as in, you have to be one of these; by all means, be original, if you want). They get perks, such as extra ability slots. You don't have to choose any one of these to be a part of. Normal characters start with five ability slots. Riokins and I have the right to grant and revoke any privileges, such as Keyblades, etc. In fact, we have the rights over the entire RP (obviously).

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The Sorceress's Minions
They may be willingly hers, or forced to serve her as in the Frozen state. Frozen minions may or may not be aware of their actions, depending on how far away from the Sorceress herself they are, or how much she allows them to feel. The farther away from her they are, the more aware they'll be, no matter what. Regardless of what they're aware of, they're still compelled to obey her. No one has yet discovered a way to set them free, other than killing them.

People who are Frozen have a very pale grey quality to their skin and hair, and their eyes have a pale crimson tint that doesn't obscure their natural eye color.

Perks include three extra ability slots, unnatural strength, speed, and the ability to keep fighting regardless of the injuries sustained. Also, immortality, if Frozen.

Organization (or completely change the name)
A group of Nobodies bent on retrieving their hearts and becoming whole again. Their 'bad-ness' is debatable.

Perks include two extra ability slots, a weapon that's cooler than that other guy's, and the ability to open dark portals. They also own their own world.

Original Bad Guys
You are, of course, allowed to make an original bad guy that isn't bound to The Sorceress or Organization ---.

Original bad guys get cooler stuff, and are allowed two more ability slots. Depending on how awesomely bad your character is, we may allow more.

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The Legion of Lightbearers
The Legion of Lightbearers have been trained in many various areas. They could specialize in most anything, or have a wide variety of skills. Its members may receive more ability slots if they have a history of being part of the Legion for a long period of time.

Perks include having one extra ability slot, and a higher chance of being accepted for a keyblade application, not to mention being universally respected and loved (by most).

Princesses of Heart
Because of the very easy possibility to Mary Sue the hell out of these characters, we reserve the right to deny your application for no apparent reason. We just don't like you. Obviously. Go away.

Perks include being a Princess of Heart.  
PostPosted: Sat May 07, 2011 8:56 am
Keep this basic code when making your character. You may add a few things, if you like, but don't take anything away from it.

[b]Name:[/b]
[b]Age:[/b]
[b]Gender:[/b]
[b]Race:[/b]
[b]Alignment:[/b] (good, evil, Legion of Lightbearers, etc)
[b]Homeworld:[/b]

[u][b]Appearance:[/b][/u]
[b]Height:[/b]
[b]Weight:[/b]
[b]Body Type:[/b]
[b]Skin Type:[/b]
[b]Eyes:[/b]
[b]Hair:[/b]
[b]Other:[/b] (scars, etc)

[b]Clothing:[/b]
[b]Items:[/b][list][*] Item - What it does
[*][/list]
[b]Weapon(s):[/b][list][*]As many as you want (as you can reasonably carry) List them with a description, and what, if any, power(s) they have. If a weapon is too powerful without a good reason, it might be denied.[/list][b]Armor:[/b] (if applicable)

[u][b]Ability Slots:[/b][/u][list][*] Ability - What it does
[*]
[*]
[*]
[*][/list]
[b]Strengths:[/b] (here) | (here) | (here) | etc. (combat specific)
[b]Weaknesses:[/b] (combat specific)

[u][b]Personality:[/b][/u] (an overview of their personality goes here, go into as much detail as you like)
[b]Likes:[/b] (general)
[b]Dislikes:[/b] (general)
[b]Greatest Fear:[/b] (optional)

[b]Family:[/b]
[b]Acquaintances:[/b] (Characters they know who are already in the RP, if applicable. May list as Friends, or Enemies, or even under Family.)

[b][u]History:[/u][/b]
 

Psalm Grasshopper

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Psalm Grasshopper

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PostPosted: Mon May 16, 2011 9:18 am
Name: Mina Mouse
Age: 16
Gender: Female
Race: Disney Mouse
Alignment: Legion of Lightbearers
Homeworld: ???

Appearance: Mina
Height: 2 1/2 heads tall
Weight: 25 lbs
Body Type: Mousy
Skin Type: Mousy
Eyes: Mina's eyes appear blue in some light, and a shade of yellow in some others.
Hair: Black
Other: She's a Disney Mouse, complete with tail and huge ears.

Clothing: Mina wears all pink clothing–a pink tank top, pink loose fitting pants, and a belt with gold rings. Her shoes, however, are black. She wears a giant pink bow on her head.
Items:
  • Silver key-shaped pendant - An old pendant, well worn, it allows Mina to ???
  • Gold key-shaped pendant - Identical to the other, aside from color, this pendant allows Mina to ???

Weapon(s):
  • Keyblade of Water - An Elemental Keyblade. Water damage is added into each attack. There is a possibility to learn Water, Watera, etc., and other Water-based abilities. Mina knows none of them, at the moment.
Armor: None, at the moment. Legionnaires generally have access to the best armor, but Mina prefers not to use any.

Ability Slots:
  • High Jump
  • Libra - Also known as Scan. Using this, Mina can determine where an opponent's weakest spot is for her Paralyze ability. Depending on the enemy, she can also see what element they're weak to. This ability doesn't work on some opponents.
  • Paralyze - If Mina hits the right spot, her opponent will become paralyzed and unable to move. At this level, only parts of the body would be paralyzed, and not the entire thing. An arm or a leg, for example.
  • ??? - ???
  • ??? - ???
  • ??? - ???

Strengths: willpower | ingenuity | speed | luck
Weaknesses: Lack of physical strength, compared to others. If being small is a weakness...

Personality:
Mina has a child-like curiosity for all things around her. She's essentially good, but tends to have an almost rebellious nature. She disobeys often, and goes off on her own. In a universe where keyblade wielders are hunted, wandering off alone is unwise.
Likes: Good things. Working solo. Cute fluffy things; shiny objects; colors; pizza; the ocean; the sky...
Dislikes: Working in large groups, heartless, darkness, large carnivores with sharp pointy fangs.
Greatest Fear: ???

Family: ???
Acquaintances: ???

History: Mina has been a member of the Legion for six years. What her past was before then, no one seems to know.  
PostPosted: Tue May 17, 2011 7:31 am
Inactive

Name: Valser Kupolier
Age: 20
Gender: Male
Race: Moogle
Alignment: Legion of Light
Homeworld: Ivalice

Appearance:
Height: 2' 8"
Weight: 63 lbs.
Body Type: Compact, scrapper
Skin Type: White
Eyes: Black
Hair: White
Other: A blue pompom and a set of bat-like wings (Wingspan of about 2')

Theme Song(s):

Significant Trait: Protective
Quotes:
  • Stand behind, kupo!
  • Size doesn't mean everything.
  • I'll scout ahead, kupo!


Clothing: Valser wears slightly poufy, blue pants, a blue, short-sleeved shirt, and a brown leather vest with many pockets. He has short, fingerless, leather gloves adorning his three-fingered paws. A small pair of brown leather boots cover his feet.
Items:
  • Multitool - It allows him to make some of the fine adjustments to his claymore, and to construct items.
  • A sapphire pendant, contained within a bronze chain.

Weapon(s):
  • Penchant of Justice - A clockwork sword, made by combining several smaller swords and knives at the guard and hilt. It has a total of 5 different bladed edges. It's is a claymore totaling 4'4" in length, and is comprised of a claymore base, 3 longswords, and a short stiletto.
Armor: Well cut leather pauldrons connected to his vest.

Ability Slots:

  • Purity - Valser removes all positive and negative status effects from himself.
  • Guard Break - A very effective move against enemies with high defenses.
  • Diligence - Valser can quickly dash in front of a blow with his guard up to shield an ally.
  • Providence - At critical health, Valser gains one of the following abilities at random: Haste, Protect, Shield, Second wind, Regen, Bravery, or Faith, with equal changes of each.
  • Temperance - Valser is able to disarm an opponent swiftly with his longswords. 33% chance of success.
  • [LIMIT BREAK] Paragon of Hope - Valser shoves his claymore into the ground to channel his magic energy. All nearby allies receive: faith or shell and bravery or protect.

Strengths: Versatility with different weapons | Determination | Speed | Very strong for his size
Weaknesses: Diminutive frame l Tires easily l Unlucky

Personality: Valser is rather shy, though in the heat of battle he takes command with a swift hand. He has taken it upon himself to become a scourge of darkness, using his intellect and strength, and the direction of the Legion to deliver justice to those without. He is very devoted to his cause, and his few friends.
Likes: Mina Mouse, Working on his sword, Tinkering, the Legion of Light, Treacle, Turkish delights, and sunny days.
Dislikes: Rainstorms, Parties, and Chocobos.
Greatest Fear: Being alone

Family: Mother, Father, 2 older brothers, 1 younger sister.
Acquaintances: Mina Mouse (Best friend in the Legion) Sampson (Arcadian Engineer/Legionnaire)

History:Valser spent most of his childhood in apprenticeship under his father, helping around their machine shop, building and repairing airships and gummi ships. During these years, he often played with his only friend, Sampson, a man who dreamed of being hero. They would go on adventures through the woods, pretending to be great knights. At the age of 17, Sampson decided that he was going to bring his dreams to fruition, and joined the Legion of Light on Kleides. Not wanting to be left behind by his childhood friend, Valser too, left to adventure with his best friend. After being in the Legion for three years, Valser quickly learned the ways of the worlds, and dutifully trained, and tinkered to help others. He was oftentimes ridiculed by other Legionnaires for his small stature, and the ridiculousness of him wielding ANY sort of weapon. Once in the sparring room. Still, he persevered, and built himself a unique weapon, to fight evil. He's learned quickly, but still has a long way to go if he wishes to become a hero.  

Raziel Hotokashi


Riorin

Stone-cold Hunter

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PostPosted: Tue May 17, 2011 9:44 pm
Name: Orielle Deramore Wentworth
Age: 22
Gender: Female
Race: Human
Alignment: Good
Homeworld: ???

Appearance:
Height: 5'7"
Weight: 110 lbs
Body Type: Slender
Skin Type: Fair
Eyes:
Periwinkle
Hair:
Strawberry blonde, it's kept in a thick French braid that reaches her mid-back, with the bangs pulled back into the braid, save a few loose strands here and there
Other: Five heavily stylised, tribal-like tattoos scattered across her body and a beauty spot by her left eye..

Clothing: Voilà; she also dons a pair of smoke lensed aviators, 'cause she's cool like that.
Items:
  • ???
  • ???

Weapon(s):
  • Dual pistols, Drakaina and Tigris; they fire invisible, 'magic' (for lack of a better word) bullets that are capable of 'piercing' (passing) through object(s) like people and/or blockades, who remain unharmed, and hitting target(s) behind them. As they are 'magical', the bullets (and their firing mechanism) produce no recoil and need not be reloaded; they never run out.

Ability Slots:
  • Soulrunner Mk. I - the ability to teleport herself and any things on her person within a maximum distance of 10 meters (33 feet); limited to line-of-sight.
  • ???
  • ???
  • ???
  • ???
  • ???

Strengths: Speed, agility, acrobatics and parkour | Ambidexterity and an excellent aim | Large mana reserves | Fist-fighting (goodness knows she's had enough practice >o>"')
Weaknesses: Though difficult to hit, she takes damage hard | She's surprisingly sensitive, and easily loses her temper, making her somewhat rash, impetuous, and one very easy mind to break if you know what to say.

Personality: Immediately coming off as cold and apathetic, Orielle is a spunky girl who carries an air of arrogance about her. She has a hard time expressing her feelings, can get rather violent, and has one fiery temper; a lethal combination that has lead to many hot-blooded brawls. However, she's also brave, loyal, and embarrassingly honesty, finding it very difficult not to speak her mind. But contrary to popular belief, and many first impressions, Orielle is highly sensitive and isn't as proud as she seems; she just has a strong sense of self-respect, and hates being pushed around.
Likes: Fine cuisine; attention and affection; nice, warm, sunny weather
Dislikes: Being or seeing others demeaned or degraded; pity; getting dirty or wet; being hungry for long expanses of time; feeling cold
Greatest Fear: Being unloved

Family: Father, mother and younger brother
Acquaintances: ???

History: ???
 
PostPosted: Tue May 17, 2011 11:12 pm
Name: Jeanna
Age: 22
Gender: Female
Race: Human
Alignment: Good
Homeworld: Baron but lives in Kleides

Appearance:
Height: 5'3"
Weight: 115lbs
Body Type: Slender
Skin Type: Fair
Eyes: Dark Blue
Hair: Long Black that goes to the curve of her back, she usually has it tied back in a braid or a low pony tail
Other: Birth mark on left shoulder blade

Clothing: A short sleeveless light blue dress that goes mid-thigh. Over the dress she wears a long white coat that is also sleeveless. The jacket goes down the back of her leg that she has the it halfway closed. (With a zipper that starts at her waist and goes up.) The jacket also has a hood and stitched, with blue thread, on her back a pair of blue wings. She wears a pair of white fingerless gloves, that go to her elbows along with a pair of black hiking boots.
Items:
  • Love's Promise- Jeanna's engagement ring that she wears on her neck on the end of a chain. The ring holds a single sapphire stone. The ring has mysterious magical powers that are currently unknown.

Weapon(s):
  • Bow and arrows
Armor: (if applicable)

Ability Slots:
  • Cure/Cura (2) - Heals one or multiple allies with magic.
  • Wall - Casts a barrier that protects her ally from the full impact (They take about 1/2 of the normal damage, more powerful enemies may do more damage.) of physical and magical attacks of the enemy. (Lasts for 3 posts for the person who it is cast on)
  • Holy - Casts a Holy spell upon the enemy.
  • Holy Arrow - An arrow is enhanced with holy magic before it is shot at the enemy.

Strengths: High Magic Strength and Defense | Able to fight from a distance | Support Magic |
Weaknesses: Poor Physical Strength and Defense | Useless without her magic or arrows | Very soft-hearted |

Personality: Very kind hearted young woman who will do anything to help those around her, even her enemy. Something she can tend to be stubborn about when someone refuses her help/let her help someone. Despite her kindness she tends to keep her feelings bottled up and becomes distant from those around her. Jeanna refuses to let anyone close to her out of fear loosing someone else in her life.
Likes: Helping someone, flowers/gardening.
Dislikes: Fighting, others getting hurt
Greatest Fear: Someone else she cares for dieing

Family: Father and Mother (Died when she was very little) Older brother Derek (Died fighting the Sorceress) Fiancee (Heart lost to the Sorceress)
Acquaintances:

History: Jeanna was born in a kingdom known as Baron. During a massive war on her world when she was 5, her parents were both died protecting her and her brother. Her brother, being almost 7 years older than Jeanna, worked in the city to help support him and her. When he became 15 he decided to avoid any possibility of harm to his sister and find better way to support them, they left Baron and started a life in Kleides. There he joined the Legion to fight as a soldier. As he was amongst the soldiers, her and her brother became to meet a man. Derek and him became fast friends. But Jeanna also fell in love with him. He proposed marriage to her when he returned from a mission he went on with her brother. Only to have neither of them come back to her.

Two years after the disappearance and death of her brother and Fiancee, she has trained as a white mage and archer. In hopes she could help aid others. Now she seeks to aid the Legion on the field.
 

Kaegoe

Hilarious Lunatic


phoenixianCrystallist
Crew

Quotable Noob

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PostPosted: Wed May 18, 2011 9:55 pm
Name: Mizu Hikari
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Age: 16
Gender: Female
Race: Human
Alignment: Legion of Lightbearers
Homeworld: Iske, currently resides on Kleides

Appearance:
Height: 5'6"
Weight: 125lbs
Body Type: Wiry
Skin Type: Tanned
Eyes: Green
Hair: Blonde
Other: Scar across the left side of her stomach, several small, thin scars on her right wrist (explained in history)

Clothing: Black leather sleeveless jacket over white tube top, black jeans with way too many zippers, lower half below the knees unzips to reveal silver lining, black boots with buckles and zippers, two brown leather belts on upper arms, two silver chains around the waist, brown item pouch strapped to each thigh, brown leather fingerless glove on right arm, silver chain-link bracelet on left wrist
Items:
  • Seashell necklace - boosts fortitude (like a will save from DnD)

Weapon(s):
  • Matataku - Long fighting knife with a curved blade, the hilt is black, and there is a blood groove running the length of the blade.
  • Kirameku - Long dagger with a thick, straight blade, the hilt is made of dark reddish wood and capped with a gold pommel.


Ability Slots:
  • Double jump - can increase jumping distance by leaping off of something in the midst of her primary (ground-level) jump
  • High jump - deepens the crouch before jumping for more height in the jump. Takes more time to jump, and can't use Double-jump.
  • Lift 'n Lay - theft technique, the ability to walk up to a target and pick their pockets
  • Blaze - a basic fire spell, manifests a ball of fire in Mizu's hands, which she then throws at her target
  • Jack of All Trades - can use most nearby objects as a weapon if there is nothing else available (chair, broom, coffee pot, etc). Movements are clumsy and can be disarmed easily.
  • Hit Me Again - will continue fighting when most others would have a hard time moving. Movements are clumsy and defense is negligible, as well as physical power being greatly reduced.

Strengths: Stealth | Agility | Dexterity | Evasion | Theft
Weaknesses: Physical strength | Physical defense | Magical strength | Magical defense | Teamwork

Personality: Mizu is a rather crass young woman; stubborn, willful, and a touch sarcastic, she nonetheless has a good heart. She has no issue saying her mind, and doesn't care who she offends with her statements. She is bold, yet incredibly loyal. Once her friendship is given, it is unshakable. She also has a soft spot for those weaker than her, often being highly protective of children and shyer girls. She has a "go get 'em" attitude and can often come across as a bit of a b***h.
Likes: Kids, physical activity (running, jumping, swimming, dancing etc), anything with a blade
Dislikes: Being idle, people who prey on anyone weaker than they are, seeing people hurt or upset
Greatest Fear: Losing everyone she cares about

Family: None
Acquaintances:
  • Richard - Mizu's "sensei," he pretty much tries to keep her out of trouble as much as possible, with varying degrees of success.
  • Zidane - Mizu's rival and best friend.
  • Orielle - Met her on Olympus. To say Mizu doesn't get along with her is an understatement.
  • Xaviere - Met her on Olympus, Mizu respects her power as a mage, and is cautiously friendly towards her, despite Xav's partnership with Orielle.
  • Zieq - Met him on Olympus, not really sure what to make of him so far.


History: Mizu was born in the slums of a rather prosperous world. She never learned what her world was called, nor did she really much care. She was orphaned at a young age, and taken in by a gang of thieves. There she learned the art of pick-pocketing, as well as several other ways to part people with their goods. She was one of the lucky street-urchins in the fact that the gang leader cared deeply about all of her "children," and was a good woman despite her profession. Mizu rarely went hungry, as the gang leader, named Terra, always made sure they had enough coin in savings to get at least some sort of a meal. One member of the thieves, a boy named Nathan, taught her how to fight, and since all they could get their hands on were a pair of knives, that was the style she learned. Nathan also taught her "street fighting," what anyone else would call fighting dirty. Nathan also taught her a secret he learned before he joined Terra's gang; that secret is the reason for the scars on her right wrist. He taught her of a pact called "blood brotherhood," where two people would nick their wrists and clasp hands so that their blood mingled, and swear themselves siblings. Mizu swore blood-brothers with Nathan and a few other friends in the guild.

A few years ago, her world came under attack by minions of the Sorceress. There was mass panic, and an evacuation attempt was made. Mizu was lucky enough to have snuck onto one of the Gummy Ships that managed to make it out to a safe haven. After landing in Kleides, she stuck to the streets, keeping herself alive by doing the only thing she knew how to do. Sadly, or perhaps fortunately, she was caught by a man named Richard, and brought to the headquarters for the Legion of Lightbearers. She somehow found herself assigned as an apprentice, and her combat training and even thievery skills were honed and perfected as time went on.  
PostPosted: Thu May 19, 2011 8:34 pm
Inactive

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Name: Amelia
Age: 9
Gender:Female
Race: Human
Alignment:Legion of Lightbearers
Homeworld: Kleides

Appearance:
Height: 4’7”
Weight: 80
Body Type: Skinny
Skin Type: Pale
Eyes: Brown
Hair: White
Other: none

Clothing:
Items:
  • Item - None

Weapon(s):
  • The Trick Keyblade- Has the ability to use invisibly. This allows the wielder of the keyblade to be invisible for 3 posts(but as she gains experience this number will increase) or until any blow or spell hits the wielder.
Armor: none

Ability Slots:

  • Hover – Basic ability that allows Amelia to hover for 2 posts (or she is hit)
  • Libra – Because of her Student nature, Amelia can tell the elements from certain opponents
  • Thunder – The basic form of lightning magic. Will increase in power over time.
  • Claw Disarm- On Amelia’s Keyblade, there is a claw that is used for disarming. Chance of disarm is decided by a dice roll. There is a 20% chance of success
  • Samurai Slash – Amelia is able to move fast against an opponent with her sword and leave small cuts. (because she is still a child, you can still kind of see her)
  • First aid – Amelia can do minor healing spells

Strengths: Stealth | Cuteness | Intelligence
Weaknesses: Speed | Emotional | Tires Easy

Personality: Amelia tends to be very shy when around people because of her age and her training. She also tends to be very emotional because of her age and can sometimes get in the way of goals.
Likes: Candy, Plushies, and Flowers
Dislikes: Bugs, Slime, and Selfish People
Greatest Fear: Being Alone

Family: Her mom and dad
Acquaintances:
History:Amelia was born in the Legion headquarters by her Legion parents. From a very young age Amelia showed signs that she was made for the Legion. From the age of 5 Amelia started to learn about the Legion and at the age of 6 she had her first keyblade. She now is still a Keyblade student and follows in her parent’s footsteps, trying to go around the worlds and do good.  

LevDa


Psalm Grasshopper

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PostPosted: Sat May 21, 2011 6:48 pm
Inactive

Raziel Hotokashi
Name: Sampson Van Baird
Age: 22
Gender: Male
Race: Human
Alignment: Legion of Light
Homeworld: Ivalice

Appearance:
Height: 6'
Weight: 160 lbs
Body Type: Lithe
Skin Type: Tanned
Eyes: Green, with blue flecks
Hair: Black
Other: None

Clothing: Sampson wears a blue, long-sleeved shirt under his armor, and black, poufy pants. He protects his feet with calf-cut boots.
Items:
  • 3 potions,
  • Ether
  • Silver ring

Weapon(s):
  • Bonded Blade - A creation of Valser, a gunblade about 4' long with a revolver built into the hilt.

Armor: Steel bracers, Steel scalemail vest

Ability Slots:

  • Devastating Parry - When Sampson performs a parry, he's able to fire a shot off to counter.
  • Potshot - Sampson can quickly raise his gunblade up and deliver an accurate shot.
  • Diligence - Sampson can quickly dash in front of a blow with his guard up to shield an ally.
  • Roulette - With a surge of magical energy, the clockwork gunblade performs one of the following: fire, water, thunder, holy, flare, nothing.
  • Bullet storm Lv.2 - Sampson supercharges his gunblade with energy. Equivalent of Flara.

Strengths: Decisive l Quick reaction times l Devoted
Weaknesses: Not physically strong l Not incredibly smart

Personality: Sampson, while on the surface appears to be very charismatic and outgoing, is somewhat of a no-nonsense man underneath. He uses social events as a way to form contacts and friends. He finds most lesiure activities as a waste of time, though they are useful tools to train the mind and body at a young age.
Likes: Meat and potatoes, Technology, Friends, Partying
Dislikes: Reading, Tea, Doing nothing
Greatest Fear: Not being strong enough to save his friends

Family: Mother, Father
Close Friends: Mina Mouse (squad mate), Valser (childhood friend), Lexa (squad mate), Arc (Legion scribe)

History: Sampson grew up in Arcadia, and ran around the streets when he could, often at the protest of his mother, wanting to keep him from the 'riff-raff'. Sampson would either play with his usual circle of friends, or go exploring with Valser, a lonely moogle who lived just down the street. When Sampson became of age, he left for the Legion and urged Valser to follow him. He became well versed in combat, and had a knack for leadership. After some time, he was promoted to captain. Seeing an opportunity, he formed a team with some of his friends to keep them all together, knowing that Valser had started to form a little crush on Mina. It was rather obvious.
 
PostPosted: Thu May 26, 2011 10:15 pm
Name: Xaviere
Age: 21
Gender: Female
Race: Human
Alignment: Good
Homeworld: Terastra

Appearance:
Height: 5’ 6”
Weight: 130
Body Type: average—athletic build
Skin Type: fair
Eyes: green
Hair: cinnamon brown
Other: a small cultural hieroglyph tattooed beneath her right eye

Clothing: Formfitting black pants, a dark blue long-sleeved shirt, black vest, knee-high brown, flat-soled boots, and black leather gloves. Wears glasses for near-sightedness
Items:
Weapon(s):
  • Twin deerhorn knives
  • Twelve foot fire-based whip chain – the tip of the whip chain ignites and deals fire damage to opponents who get hit

Armor: N/A

Ability Slots:

  • Fire wave – the ability to conjure and sling a crescent-shaped wave of fire at an opponent
  • Fira wave – the ability to conjure and sling a crescent-shaped wave of fire at an opponent (stronger/larger than Fire)
  • Firaga wave – the ability to conjure and sling a crescent-shaped wave of fire at an opponent (stronger/larger than Fira)
  • Agility – enhanced agility and flexibility that allows her to use her whip chain and deerhorn knives with competence
  • Cure – the ability to heal minor injuries
  • ???

Strengths: Agility | Speed | Determination | Technical skill
Weaknesses: Gets sloppy when she’s riled/emotional | Nearsighted

Personality: Xaviere is a book-worm type person who enjoys her alone, self-reflection and meditation time. She tries to lead a happy, somewhat calm lifestyle but even so sometimes can find herself frustrated and short tempered when someone hits a raw nerve. She’s relatively easy to get along with and enjoys being social (though she likes to offset it with time on her own). She doesn’t enjoy being confrontational, which can be a bad thing in certain scenarios—often time’s she’ll just keep a smile and let people walk all over her. This can cause her to hold things back and have an emotional explosion when her tolerance has worn too thin. On the plus side of this attribute, she does well at maintaining the peace in hostile situations and often helps relieve tension and keeps people getting along.
Likes: Reading, art galleries, training, learning
Dislikes: Bugs, being alone in the dark, losing things, tripping, falling, tripping and falling, heights
Greatest Fear: N/A

Family: Father, mother, and grandparents who live on her homeworld, Terastra
Acquaintances: Orielle
History: Xaviere was born on the world Terastra as a member of the Silvi people, a group living in a tundra-type environment with a tribal culture. Very few of her people paid homage to the old ways of sorcery as their society began to grow and expand, moving towards shamanic beliefs instead, but she among a select few tried to keep the tradition alive. She studied under many of the elders but could only achieve so much under their guidance due to their age. After she turned 15 a strange visitor came to their world, staying with the Silvi and showing great interest in their sorcery. When this stranger saw Xaviere’s skill and potential he offered to teach her if she would travel with him and be his apprentice. Eager to learn enough to restore this art to her people, she accepted and traveled with him ever since.  

Je suis a toi
Vice Captain


Jeimuzu Kuro
Crew

PostPosted: Sat May 28, 2011 7:20 pm
Deceased

Name: Richard Richen
Age: 20
Gender: Male
Race: Human
Alignment: Legion of Lightbearers
Homeworld: Edo. However, he currently resides in Kleides

Appearance:
Height: 6'0"
Weight: 175 lbs.
Body Type: Thin yet toned
Skin Type: Lightly tanned
Eyes: Brown
Hair: Black, shoulder length parted in the middle.
Other: Battle Scars: Long scar running from next to his left eye down to his jaw. Numerous slash scars on his right arm.

Clothing: Richard wears a white yukata and white hakama. Over the yukata he wears a black, sleeveless haori jacket.
Items:
  • Blessed Tabi - Black, shin high boots that were enchanted to give a speed boost.

Weapon(s):
  • Twin katanas - Two katanas, one who's hilt wrapping is red, and the other is gold. The katanas can deal fire and lightning damage respectively when they hit a target.
Armor: He wears a black domaru(chest plate)with gold detailing, matching kote(gauntlets) and sune-ate(greaves)

Ability Slots:
  • Clear Mind - Richard is able to drown out all thoughts and emotions during battle, allowing him to focus solely on the battle.
  • Hasso - Able to use his energy to temporarily increase his attack speed and strength(duration 3 posts)
  • Way of the Sword - Through his extensive training since youth, Richard has learned how to fight with the same reflexes and speed of a Samurai.
  • High Jump - crouching low as he pushes off for a jump, Richard can project himself far higher than a regular jump.
  • Jack of all trades - Through his training, Richard can wield other weapons other than his preferred katanas, but also be able to use other items as weapons, the simpler the object the better he can use it.
  • Jujutsu - Through his training on Edo. Richard is also capable of defeating opponents with the use of no weapon, or a short weapon through the use of martial arts.

Strengths: Physical Strength | Speed | Endurance |
Weaknesses: Low magic resistance, lack of teamwork

Personality: Richard is usually a very calm and collective person. He is fond of solitude and quiet to meditate. He does have a temper, but does his best to keep it in control through his meditation. More often than not, it is his apprentice that results in his loss of temper. He is the guy who focuses on accomplishing the task at hand. When he speaks, more often than not it is to that purpose. However, he does have a sense of humor, and will express it from time to time with those who have earned his trust and friendship.
Likes: Meditation, training, sparring, studying
Dislikes: Failure, The Frozen, Losing
Greatest Fear: Learning the truth about his father.

Family: Shiara(mother deceased), Alexander(brother, deceased) Lazarus(Father, unknown)
Acquaintances:
  • Mizu(his apprentice, he tries to keep her out of trouble)
  • Zidane(Regular Annoyance, constantly leads Mizu into trouble)


History:Richard's family was originally from Kleides. However, due to his father being a scholar, they traveled often. It was on the world of Edo, a very oriental world. It was here that Richard learned to fight.(hence the very samurai nature of his clothing and weapons) His father, obsessed with understanding both the light and darkness, had traveled to Edo to understand the latter better since it had been right on edge of the Safe Zone at the time. One day, his father disappeared without a trace. Not long after, The Minions of the Sorceress came and destroyed Edo, killing his mother and brother in the process. Richard managed to escape on a ship and ended up on Kleides. There he joined the Legion of Lightbearers to fight against the evil that had taken his family from him. One day, he found Mizu on the streets and got her to join the Legion as his apprentice. Now he does his best to fulfill his missions, and trying to keep Mizu out of trouble.
 
PostPosted: Sun May 29, 2011 3:39 pm
Name:Zidane Tribal
Age:18
Gender: Male
Race:Genome
Alignment:Legion of Lightbearers
Homeworld:(????) Kledies

Appearance:
Height:5'6"
Weight:130lbs
Body Type:Lanky
Skin Type:Fair
Eyes:Blue
Hair:Blond
Other: A monkey tail

Clothing: Wears a greenish/blue vest over a white sleeveless shirt and collar. Grey gloves with blue denim cuffs. Blue jeans and grey boots with a brown belt.
Items:
  • Theif's Gloves - Gives Zidane a 15% chance to steal an item from the enemy as he is attacking them

Weapon(s):
  • A pair of twin short swords.
Armor:

Ability Slots:
  • Soul Blade - Has a 25% chance to cause Poison, Paralyze or Confuse randomly. (Choose through random chance thread)
  • Free Energy - Five explosions surround one enemy to do damage.
  • Shift Break - A vortex of wind surrounds a group of 3-4 enemies to do Physical damage.
  • Annoy - Zidane draws the enemies to attack him by various methods.
  • Protect Girls - Zidane guards the females in his group. He protects one by using himself as a shield. taking the damage in their place.
  • Sacrifice- Zidane sacrifices his own life to restore the majority health and energy one of his allies. Leaving him knocked out until revived (Able to be used only once a battle)

Strengths: Agile | Quick to attack | Very Witty | Thievery
Weaknesses: Girls | Very poor physical defense

Personality: Generally carefree man, very flirty when it comes to women. He is always willing to give advice to his friends and allies. He holds friendship to the highest regard. Zidane is confidant in his abilities. Though he also holds insecurities of himself and his origins. Under his cheerfulness he holds a hidden loneliness.
Likes: Girls, Friendship.
Dislikes: War, being unable to protect his friends
Greatest Fear: Being alone

Family: None
Acquaintances: Mizu, Richard

History: Zidane remembers nothing of his home before he came to his life in Kledies. His earliest memory was a blue light before he woke up in an alley of the city. As a boy of 7, he wandered the back roads as an orphan. Taking up thievery to keep himself alive in the city. When he was 13 he was discovered by a Legionnaire and given a home.

Zidane was raised by the Legion, but never gave up his thievery. He never used it for ill purposes, but only to help others- along with a few pranks. In the Legion he soon met another thief, Mizu. Whom he has helped to take under his wing.
 

Kaegoe

Hilarious Lunatic

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