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Posted: Mon Dec 28, 2009 9:03 am
Welcome to the Audition Thread This is where you'll post your auditions for any roleplay in the Kingdom Hearts RP Sub-Forum! To audition for a roleplay, you need to fill out its template! Need a template? The templates for a specific roleplay can be found in that roleplay's profile thread. To get straight to the templates, here are some quick links for you: Click here for a Kingdom Academy profile template. Click here for a New Generation profile legend and template. Click here for a Heartfelt Adventure profile template. Just be sure to read all the rules of the RP you're joining! Fill out the template and post the completed audition here. When you fill out the templates, be sure to leave the formatting as it is! That means leaves the " Name:" and other sections as they are--you're just supposed to fill in the blanks afterward! Regarding All Auditions Every part of your profile must be filled in for the Roleplay Leaders to approve it. However, if you want to keep certain parts of your profile a secret from the general reader, then ask the leader! If they allow it, you can just send the audition in a private message instead of posting it here. If two people apply for the same character, the Roleplay Leaders will pick the person they believe will better play the character. Even if you are the only person auditioning for a character, however, you must wait for majority approval by the Roleplay Leaders before posting!Something to note: anybody can critique an audition or give advice, but following this advice may not be necessary. However, all changes given by the Roleplay Leaders must be done. They decide the rules of their roleplay; whatever they say is law. If You Want to Audition for a Profile Change: We allow for changes to be made to profiles after they are completed and posted up. However, any changes to a profile must also be approved. You can ask for changes however you like. If you want, here's a form to expedite this process, courtesy of Riorin: Riorin WHATEVER RP THIS APPLIES TOCharacter Name: Changes:Section One (maybe appearance): list them here Section Two (maybe likes or dislikes): list them here Section Three (maybe strengths/weaknesses): list them here And so on Change to personality: Just put the entire new personality here. Change to bio: Same And so on. Here's the coding. Merely copy it and fill in anything that has underscores. You can have as many different changes as you want. Just be sure to list them in the same format as everything else. [size=20][u]_______________________[/u][/size]
[b][u]Character Name:[/u][/b] ___________
[b]Additions or Changes to:[/b] [list][*][i]___________:[/i] ___________ [*][i]___________:[/i] ___________ [*][i]___________:[/i] ___________ [/list]
[b]Change to personality:[/b] ___________
[b]Change to bio:[/b] ___________
[b]Added or Edited ___________ [Attack/Support/Passive/Limit] Abilities:[/b] [list][*][b]___________[/b]- ___________ [*][b]___________[/b]- ___________[/list] A note for the 'Ability' section--fill in the section with one type of ability. If you want to add multiple types (say, Attacks and Support) then make a second list in the audition using the same format.
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Posted: Wed Dec 30, 2009 1:08 am
Name: Zeba Nickname: Zee Birthdate: 18 October 1994 Gender: Female
Appearance:
Height: About 5'0" (finally biggrin DD) Weight: Roughly 100 lbs (tends to waver around that mark) Body Type: Lean, with a slight swimmer's build Skin type: Light brown Eye Color: Darkest possible brown you'll ever see in your life; in fact, you might as well call it black ._. Hair Color: Black Hair Style: Clickeh [Layered w/front bangs pinned back; reaches 4-5 inches below her shoulders] Unusual Markings: A two inch scar running horizontally underneath the far corner of her left eye, on the curve of her cheek bone Clothing: Coming soon, thanks to my glorious waifu ;3
Theme Song(s):
"The Great DJ" ~ The Ting Tings "On My Way" ~ Phil Collins [Travel Song] "Just The Way I Am" ~ Skye Sweetnam
Significant Trait: Energetic Quotes: "Say whut?" "HAH! PUNISHMENT!" "SUGAAAAAAAAAAAAAAAAAAAAAAAAAAAR!!" "I, like, TOOOOOOOOOOOOOOOOOTALLY knew that... Like, yeah... Hee hee... Hee hee... Heee...."
Good/Evil/Other: GOODIE TWO-SHOES Element: Non-elemental Weapon: Kusarigama [chain length can be extended anywhere between 2 to 30 feet] Job Class: Ninja-Assassin >3 Stats:Attack Strength: 2 Attack Speed: 6
Magic Strength: 6 Magic Defense: 3
Guard Strength: 1 Evasive Reflexes: 7 Outright Speed: 6
Constitutional Endurance: 6 Energy: 8
Attack Abilities:
Sonic Slash ~ Swipes from the sickle send waves of glowing, white-but-multi-coloured, non-elemental energy towards the enemy causing damage and delay. Amount of damage and length of delay depends on the size of the attack. Sonic Charge ~ She manifests a glowing ball of glowing, white-but-multi-coloured, non-elemental energy that can be thrown at the enemy to cause damage and delay. Amount of damage and length of delay depends on the size of the attack. Sonic Rain ~ She throws the weight of the kusarigama straight up into the air, and once it reaches its peak, it sends beams of white-but-multi-coloured, non-elemental energy in all directions, then each beam explodes into showers of glowing white energy particles that rain down, causing non-elemental damage and delay. Sonic Burn ~ She fires a huge beam of glowing, white-but-multi-coloured, non-elemental energy out towards the enemy, dealing damage and delay. This beam can be shot out from any medium that she is in contact with. The path of the beam can be controlled by simply moving the aforementioned mediums. The beam can be long and continuous like a laser, or short bursts like bullets. Sonic Rave ~ She stomps her foot, and sends a circular wave of non-elemental, white-but-multi-coloured, non-elemental energy that ripples out from her, causing damage and delay. Sonic Surge ~ She can create seismic bursts. Sonic Tap ~ Due to her Passive Ability, 'Critical Eye,' Zeba can see a person's weak points when plausible. By touching and emitting energy into these points, she can cause both damage and delay. Support Abilities: Binding Rain ~ She manifests small, needle-like articles of white energy that can be thrown at or thrust into the enemy. When they make contact, they embed themselves deep into the skin and slow down their movements. After so many needles are administered, they become paralyzed. The number required to cause paralysis depends on the enemy's body mass (larger the person, more or larger needles needed). The affect wears off with time (more/larger needles, more time), or can be stopped by Zeba beforehand. Obex ~ Spinning the kusarigama creates a large, circular, glowing golden glyph (the size and shape of the blurred, moving weapon) that blocks attacks. Can be used to block point blank, or thrown to parry an oncoming attack. Helix ~ She draws a circle around herself/someone else, from which tendrils of white and gold, yet multi-coloured, non-elemental energy rise and twist around her/that someone else, forming a helix that provides a tough, protective shield. Though 'Helix' is very strong, it is also very energy consuming, so it is unwise to keep the shield up for too long. Passive Abilities:
Critical Eye ~ Her 'Ninja' class allows her to spot enemies weak points, thus allowing her attacks to do more damage than what she'd normally be capable of. Limit Breaks:
Sonic Blitz ~ She manifests a shocking amount of white-but-multi-coloured energy around her, and then releases it all as many, many narrow lasers of the same colour that shoot out in all (all) directions and cause damage and delay. Drive Form(s):
Strengths: Attack Speed | Magic Strength | Reflexes | Outright Speed | Constitutional Endurance (HP) | Energy (MP) | Her ability to sense enemies weak points Weaknesses: Attack Strength | Magic Defense | Guard Strength | Indecisiveness
Personality: Zeba is like several people at the same time.
On one side, she's extremely curious, immature, and friendly. Though this teen is capable of acting like an adult when the situation calls for it, she's otherwise bubbly, random, or suffocating in a fit of laughter.
On the other side, she's got an strong conscience and a great hate for the unjust. Because of events in her childhood, she becomes infuriated upon seeing unfairness, and hates seeing anyone (with a few exceptions) in pain. Though she may be lazy when it comes to doing work at home, Zeba can fight to the bone for what she sees as right; a trait brought on through bad experiences. She understands that, whilst people may not be equal, the treatment you give everyone should be. Her desire for fairness and fair treatment extends so far it makes her rather terrible around kids; she can't compliment them for their comparatively minor achievements, give them things they desire just because they're sad (the reason for which is usually their own fault), praise them in attempts to boost their already inflated egos, or give up her own pleasures to satisfy their own. She isn't very tolerant of their stuck-up-ness, and HATES it when children reach that egocentric stage and believe they deserve more than others, should get someone else's food or toy, or that the whole freaking world revolves around them BECAUSE IT DOESN'T DAMMIT YOU'RE NO MORE IMPORTANT THAN ANYBODY ELSE *throws rock*. She just adores babies, though. When they aren't crying or pooping or barfing. Ick.
In the middle, she's an extremely sensitive girl. Though she may not show it, Zeba is actually very easily hurt, though the means by which aren't as most would expect. For her, sticks and stones hurt her less than words - but not just any words. Though she doesn't break down and cry when some random stranger off the street yells at her, harsh words from someone important can make her tears flow within seconds. It's all part of her fear of being rejected. This fear has also induced a sort of paranoia in her; she's constantly afraid that what she says will lessen other peoples' opinions of her, which will then lead to being 'rejected', so to speak. As much as she may try to stop it, this often ends many of her friendships; she'll slowly loosen up, then, because of how she can sometimes come across more serious than she actually is, or because of poor judgement on her part, she'll accidentally cross the line and say something that will anger her friend(s). Sadly, she'll break down because they'll yell at her, and then she'll judge her words so carefully that the relationship becomes awkward and the once strong bond breaks. It's a bittersweet reality.
And then on the far side, she's dreary, obscure and sombre. Zeba can keep this side of her masterfully hidden from people, only choosing to reveal just how damaged she is to people she feels can understand and support it. There have been too many occasions where she told her friends about how she can really be, and ends up being pushed away out of awkwardness or ignorance. This dark part of her is always present, and Zeba can 'feel' its presence if she tries to. It tends to come out when something sad or triggering has happened, and leaves her feeling miserable, pathetic, black and hopeless for anywhere between a couple of minutes to a few days. She's highly critical and blunt; feeling like there is no point to anything, and would prefer just to lie down somewhere remote and just forget the world. Zeba hates how everything she is, says, or does feels so broken and wrong, and how she can't help but just curl up and cry because of it.
This darker side of herself has resulted in an interesting abhorrence; Zeba detests reality. Though the magnitude of the hatred varies on her mood, she has a severe case of escapism. This teenager loves anything that brings her away from reality, if even for a moment. Books, music, movies, her imagination... Anything that lets her drown out the world. Branching off from her distaste is her dislike of responsibility, and her reluctance to grow up. She hates the prospect of having to grow up because of how she sees the world and the adults around her. They're always busy with bills, children, and work. And the world just plain sucks. It's filled with crap and ignorance and people exploiting and hurting and doing God knows what else to their fellow human beings. These things are a part of reality, and it's this reality that she so strives to drown out. She'd rather remain a child who could get through the day doing little work and justing shut away all the other crap. As such, she becomes dispirited at the thought of growing up; an aspect of life that society has framed as the onslaught of facing reality.
~ ~ ~ ~ ~ ~ ~
INTP ~ The "Engineer" (Jungian Personality Types)
INTPs are logical, individualistic, reserved, and very curious individuals. They focus on ideas, theories and the explanation of how things work. They are especially adept at discussions and debate. They have the ability to focus intently on a subject. They appreciate and respect intelligence in others.
Flaws:Bold: Prominent Italics: Prominent after triggering occurrences or when certain factors are met Bold + italics: Prominent, but more so after triggering events or the satisfying of certain conditions Absentminded Anxious Bold ~ If she's tired, frustrated, annoyed or angry Dependent Disability ~ Myopia [Taken care of by the contacts supplied by her Dressphere] Disorder [Binge Eating Disorder (pretty damn sure), quite possibly an Emotional Detachment Disorder, plus several others she feels are present and carry symptoms identical to several mentioned, but has yet to be clinically diagnosed with] (I'm telling my mother to book a psychoanalysis but she's sloooooooooooooow Dx) ~ Becomes more aparent when she's gloomy Disturbed?(May or may not keep when the results of the above come back AFTER MY MUM BOOKS THE APPOINTMENT *throws telephone* ) Dubious ~ Mainly because she likes to take all matters into account, including the opinions of others, and sees things from everyone's points of views Fierce ~ If she's angry or frustrated, naturally Finicky Gluttonous (I guess with the Binge Eating Disorder?) ~ When she's bored or gloomy Gullible Impatient ~ She conceals this well, only losing control when she's blue, angry or frustrated Indecisive Lazy ~ When she's at home. If she's somewhere else, or with people who aren't her mother, father, or step-family, she's actually very helpful o.o"" Overemotional ~ She hides this extremely well, but has to let things out when alone or with someone she really trusts, though she can sometimes lose her composure if the cause is too hefty or if she's already in a frail mental state Perfectionist Rigorous Soft-hearted ~ If the person/situation strikes one of her heartstrings Stubborn Temperamental ~ If she's fed-up, frustrated or angry Withdrawn ~ If she's feeling sombre or unsure of herself
Likes: Anything sweet (and I mean ANYTHING) | Reading | Watching movies | Listening to music | Sweet things (Oops, did I already mention that? Ow<) | Imagining false realities or different outcomes of everything | Talking to friends | A good, deep discussion | Cute things | Food Dislikes: Housework | Homework | Not very fun work | Food that isn't yummy | Unflavoured milk | Bananas | Lettuce (it's tasteless ._.) | Mayonnaise (makes her gag for some reason) | Anything creepy, crawly or slimy | Scary things | Liars | Mean people | Bossy people | Attention whores | Boastful people | Down-right annoying people | Reality | Growing up Hates: Injustice | Seeing people, either in real life or on screen, in pain Fears: Pain - though primarily psychological, it can also apply to physical pain depending on her mental state
Family:Mother [deceased] Father [deceased]Step-mother [deceased] Step-sister [deceased] Step-brother [deceased] Step-brother [deceased]
Bio: {Not Necessary as of Yet due to Deletion}
Summon: Valefor
Summon Element: Non-elemental Summon Appearance: Giant, feathered dragon-bird with a chain coming down from one of the hooks on its wings Summon Personality: Playful yet mature, Valefor sees Zeba as her long lost twin sister, and as such, is unusually caring and protective of her summoner
Sample Post: {Not Necessary as of Yet due to Deletion}
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Posted: Wed Dec 30, 2009 1:39 am
Name: Jenny Nickname: Jenn Birthdate: 11/1 Gender: Female
Appearance: 
Height: 104 Lbs Weight: 5'3 1/2 Body Type: Petite? Skin type: Peachy Eye Color: Chocolate Brown Hair Color: Dark Brown w/ light brown streaks Hair Style: Long with layers and sideswept bangs Unusual Markings: A very faint birthmark that resembles a bone on her right cheek. Theme Song(s):
Rising Sun- Kenji Ito (Heartsong) Stand in the Rain ~Symphonic Mix~- Superchick We Are One- Kelly Sweet (Siren/Jenny) Significant Trait: Benevolent Quotes: "No use cleaving people's heads off for it" "What's going on again?" "If that's how you feel, then that's how you feel." "Music is the sound of feelings." Good/Evil/Other: Good Element: Time/Space Weapon: Flute Job Class: Time Mage/Bard(?)
Attack Abilities:Banish- Jenny shifts the space before her and creates a rip in space that engulfs the enemy into a void. Gravity- Enables Jenny to alter space and create an ultra high-density space. This causes damage proportional to an enemy's HP due to the pull of gravity. Meteor- Jenny can summon meteors to hit her targets. The more she concentrates, the bigger and stronger the meteors are. Support Abilities: A Tune for Time- Jenny stops time completely for selected units for a short amount of time. Pick up the Tempo- Jenny casts hastes on allies for an allotted amount of time. Caesura- Enables Jenny to summon binding nymphs to immobolize her enemies. Healing Waltz- Jenny reverses the time on a wound back to as if the wound never happened, thus healing it. Adagio- (Slow) Jenny slows down her enemies. It has a much wider range in comparison to if she were to stop their time completely. Alla Breve(Reflect)- By distorting space around her, Jenny is able to reflect both magical and physical attacks. However, if the strain is too big then the barrier breaks. Arioso (Float)- Allows Jenny to levitate off the ground, enabling her to be immune towards any ground type attacks as well as enhance her evasion. Silenzio (Silence)- Jenny inflicts silence, taking away her enemy's ability to spellcast. Jump to the Coda (Teleport)- Allows Jenny to teleport SHORT distances. Long distances have a higher rate of failing and tend to tire her out. Passive Abilities: Keep the Music Going- Because Jenny doesn't actually need a voice to cast spells, she can spellcast even if there is a voice affecting spell in effect. Also do to Siren, Silence has not affect on her. Limit Breaks:Acceso- Jenny summons forth a large amount of meteors to randomly bombard the battlefield. Reversal- Jenny reverses time, completely "restoring" her health and magic as well "erasing" any previous damage. Therefore allowing her to cast magic like she would at the beginning of a battle. However, a big downfall to this ability is that any damage sustained before and during is returned to her after the limit is over. Drive Form(s):
Strengths: Quick Reflexes | High Magical Skill | Agile | Weaknesses: Lacking Physical Strength | Low Pain Tolerance | Tires Easily | Clumsy | Hesitant to Inflict Pain Stats:Attack Strength: 1 Attack Speed: 5 Magic Strength: 8 Magic Defense: 8 Guard Strength: 1 Evasive Reflexes: 6 Outright Speed: 6 Constitutional Endurance: 3 Energy: 7 Personality: Normally timid on the outside, Jenny tends to feel a distance whenever she meets new people. However, she warms up quickly and always tries to keep a smile on her face and look at the brightside of things and is often compassionate to fault (or so her friends tell her). She often zones out because her head is always in the clouds even if she tries to be down to earth. Due to her upbringing, Jenny has a hard time talking about her personal life or expressing her feelings in general. Instead, she would rather pour her heart into music or art to convey feelings. People however, do say that Jenny is like an open book, her emotions spilling out from her eyes, so she CAN'T LIE TO SAVE HER LIFE. Jenny is also a bit of a perfectionist and competitive due to the fact her parents were strict on always having to acheive her goals though over the years she has learned to tone it down. She at times can be a little socially awkward, often not knowing what to say and often times result in the twisting of her hem since she often spent time along back on Earth. Ironically though, one of her worst fears is finding herself truly alone.
Jenny is an asthmatic, though over the years it has gotten better. When she freaks out or when the weather gets too hot, she tends to have trouble breathing. She's also an anemic, though it doesn't tend to worry her as the only adverse effects are that she tires easily and needs to eat often. ------------
INFP - The "Dreamer" INFPs are introspective, private, creative and highly idealistic individuals that have a constant desire to be on a meaningful path. They are driven by their values and seek peace. Empathetic and compassionate, they want to help others and humanity as a whole. INFPs are imaginitive, artistic and often have a talent for language and writing. They can also be described as easygoing, selfless, guarded, adaptable, patient and loyal.
Flaws:Absentminded- Preoccupied to the extent of being unaware of one's immediate surroundings. Abstracted, daydreaming, inattentive, oblivious, forgetful. Dependent- Unable to exist, sustain oneself, or act appropriately or normally without the assistance or direction of another. Finicky- Excessively particular or fastidious; difficult to please; fussy. Too much concerned with detail. Meticulous, fastidious, choosy, critical, picky, prissy, persnickety. Frail- Physically weak and easily broken or damaged. Having delicate health; not robust. Feeble, breakable, sickly, dainty, brittle, fallible, imperfect, weak. Gullible- Will believe any information given, regardless of how valid or truthful it is, easily deceived or duped. Indecisive- Characterized by lack of decision and firmness, especially under pressure. Klutz- Clumsy. Blunderer. Meek- Evidencing little spirit or courage; overly submissive or compliant; humble in spirit or manner; suggesting retiring mildness or even cowed submissiveness. Naive- Lacking worldly experience and understanding, simple and guileless; showing or characterized by a lack of sophistication and critical judgment. Nervous- Easily agitated or distressed; high-strung or jumpy. Soft-hearted- Having softness or tenderness of heart that can lead them into trouble; susceptible of pity or other kindly affection. They cannot resist helping someone they see in trouble, suffering or in need, and often don't think of the repercussions or situation before doing so. Stubborn- Unreasonably, often perversely unyielding; bullheaded. Firmly resolved or determined; resolute. Squeamish- Excessively fastidious and easily disgusted. Timid-Tends to be shy and/or quiet, shrinking away from offering opinions or from strangers and newcomers, fearing confrontations and violence.
Likes: Music | Drawing | Reading | Writing | Plushies | Sweets | Watermelon | Sushi | Blankets/Pillows | Green Grapes | Napping | Broccoli | Snacking | Milk Tea | Spicy foods | Soup | Daydreaming Dislikes: Cheaters | Spiders | Getting Things Wrong | Bitter Foods | Windchimes that chime Hates: Bullies | Arrogant People | Spiders | The sound of silverware on plates... IT DRIVES HER INSANE! D:< Fears: Being Truly Alone | Shadows | Pain | Spiders | Earthquakes
Family: Mom(lost), Dad(lost), Two Older Brothers(lost)
Bio: Jenny was raised in Seaport City, the youngest of three children in a lower middle class family. As she was the only girl and the youngest, some would say she was doted on by her parents and siblings though even so she was raised without many of the privileges her friends received. Even though her parents worked long hours to raise a family, Jenny considered herself lucky to have such a loving family and worked hard in her studies so that she could make her parents proud as honor was a big part of her culture. Her parents often pressed her to do her best and aim towards high goals and because of that, Jenny really didn't have the time to go out and be social. She had a few close friends but never took initiative to go and hangout unless asked. She usually preferred a peaceful evening at home, especially since she tired easily. Due to her upbringing, Jenny also found it hard to express her feelings and found it much easier to express them through music and art and so she tried to immerse herself in as much of the arts as possible by joining extracurriculars such as orchestra, drumline and art. (I'm a loner ;-; )
Summon: Siren Summon Element: Non-Elemental Summon Appearance: Horribly pretty woman with wings coming out of her hair and scantily clad. >_O" Summon Personality: She's a little harsh sometimes and tends to speak straight to the point and loves to mix in sarcasm in. Though she does deeply care for Jenny, she just show it in her brash way.
Sample Post:
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Posted: Wed Dec 30, 2009 2:39 am
Name: Alice Nickname: N/A Birthday: Unknown (17) Gender: Female
 Height: 5'2 Weight: 92 lbs. Body Type: Petite Skin type: Pale Eye Color: Chocolate Brown Hair Color: Dark Brown Unusual Body Parts/Markings: N/A
Theme Song(s):
Heaven Forbid- The Fray Laughing With- Regina Spektor Watch Over Me- Immediate Music (Heartsong)
Significant Trait: Contemplative Quotes:
"That's plain ridiculous." "Is that all you've got?" "You don't understand anything!"
Good/Evil: Chaotic Neutral Class: Animator Weapon: Alys (Plush Bunny) Element: Animation
Attack Abilities:
Dance with Me- Alys twists and twirls around her master almost playfully, but in reality she swipes and slashes wherever Alice directs her. Animate- Alice animates objects around her such as rock or chairs into doing her bidding... like socking people. (Think of Beauty and the Beast furniture just with no eyes or mouth o_o) Psychokinesis- Allows Alice to move objects with her mind. Mix the Toys Together - Alice can take pieces of her surroundings such as debris and combine them into something of her will. This allows for more flexibility of the created object. Impurities- Alice can create and manipulate poisons to her will.
Support Abilities
Security Blanket- Alice animates the rocks and/or dirt to swirl around her in a protective barrier, warding off attacks. Malace- Allows Alice to drain the energy of lesser beings such as heartless to restore her own energy and magic. Scan- Allows for her to detect beings in the vicinity along with scanning their abilities..
Limit Break: Complete Animation- Anything within a certain radius becomes "animated" to attack her enemies. Drive Abilities:
Strengths: Agile | Cunning | Tactical | Stamina | Analytical Weaknesses Easily-Angered | Frail |
Stats: Attack Strength: 7 Attack Speed: 10 Magic Strength: 11 Magic Defense: 10 Guard Strength: 9 Evasive Reflexes: 10 Outright Speed: 11 Constitutional Endurance: 9 Energy: 13
Personality: Alice, having grown from her smaller frame into a more developed teen has also revamped her way of thinking. Instead of the air of playful, bubblyness she had, she now is more quiet and contemplative as if always in a deep thought. She likes to analyze people and scenarios before acting out as opposed to her child form in which she acted upon whim though she still has little care for any laws and won't hesitate to be disobedient.
-----
INTJ - The "Strategist" Jungian Personality Types INTJs are introspective, analytical, determined persons with natural leadership ability. Being reserved, they prefer to stay in the background while leading. Strategic, knowledgable and adaptable, INTJs are talented in bringing ideas from conception to reality. They expect perfection from themselves as well as others and are comfortable with the leadership of another so long as they are competent. INTJs can also be described as decisive, open-minded, self-confident, attentive, theoretical and pragmatic.
Flaws: Audacious- Recklessly bold in defiance of convention, propriety, law, or the like; insolent; braze, disobedient. Blunt- Characterized by directness in manner or speech; without subtlety or evasion. Frank, callous, insensitive, brusque. Callous- They are hardened to emotions, rarely showing any form of it in expression. Unfeeling. Cold. Cruel- Mean to anyone or anything, without care or regard to consequences and feelings. Envious- Showing extreme cupidity; painfully desirous of another's advantages; covetous, jealous. Fierce- Marked by extreme intensity of emotions or convictions; inclined to react violently; fervid; "fierce loyalty"; "in a tearing rage"; "vehement dislike"; "violent passions". Finicky- Excessively particular or fastidious; difficult to please; fussy. Too much concerned with detail. Meticulous, fastidious, choosy, critical, picky, prissy, persnickety. Hypocritical- One who is always contradicting their own beliefs, actions or sayings. A person who professes beliefs and opinions for others that he does not hold. Being a hypocrite. udgmental- Inclined to make and form judgments, especially moral or personal ones, based on ones own opinions or impressions towards others/practices/groups/religions based on appearance, reputation, occupation, etc. Overambitious- Having a strong excessive desire for success or achievement. Unpredictable- Difficult to foretell or foresee, their actions are so chaotic its impossible to know what they are going to do next. Likes: Watermelon (to the extent, she'll eat the rind) | Plushes | Sweets | Ribbons Dislikes: Bitter Foods | Cauliflower | Coffee Fears: Disappearing
Family: N/A Love Life (Optional):
Bio: Alice was created as a manifestation of all of Jenny's dark memories that Jenny pushed out of her head. And in Deep Dive, the pushed memories manifested as its own separate entity in Alice. The origin of her powers residing in the white bunny, Alys who held significance of Jenny's childhood. Alice started out as a girl, no more than eight years old and blended in easily with the group of Earthlings even though her chaotic nature often clashed with others.
However, during their stay in Halloween Town Alice observed the dark beings known as replicas and questioned how they were so similar to her. She had random surges of memories whereas the replicas looked complete. With all the dark memories constantly being pumped into her consciousness, Alice under went a growth spurt... now looking around sixteen years old. After realizing she could no longer stay with the Earthlings due to her close resemblance to Jenny, she went out to search for a different group.
Summon: Cuchulainn
Summon Element: Poison Summon Appearance: Beautiful man! But then he gets fat and ugly. D: Summon Personality (Optional):
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Posted: Wed Dec 30, 2009 9:37 am
Name: Amy Birthday: Aug, 1987 Gender: Female

Height: 5'2'' Weight: 80lbs Body Type: Slight Skin type: Fair Eye Color: Brown Hair Color: Brown Unusual Body Parts/Markings: Her hair is unusually long, and she stubbornly refuses to cut it...ever. It's normally pulled back, or done in a braid. Recently cut to just past shoulder length. ;_;
Theme Song:
Significant Trait: Perseverance Quotes:
It's kind of fun to do the impossible. ~ Stolen from Walt Disney
Good/Evil: Good Class: Gunner/White Mage Weapon: Guns (two, like Yuna ^^) Element: N/A
Attack Abilities:
Trigger Happy Lvl 1- Inflicts multiple hits of physical damage for a duration of 1.8 seconds on target. Damage depends on her level. Dia (assult)- Like holy, a form of light magic, but it can only effect darkness based creatures. Amy can use this by itself, or fuse it with her bullets. Dia (drain)- The same as above, only it acts as a status effect. It's light acts as a poison for dark creatures, weakening them just like 'Poison' does. Like the above, it can only effect darkness based creatures. Dia (drain) can be canceled out by Bio if Bio is cast immediately afterwards (note-worthy). It can also be canceled out by a Dark-Regen, or something similar.
Support Abilities:
Cura- One step up from Cure, grants a good sized amount of healing. Protect- Great against physical attacks, all but useless against magic. Shell- Great against magic, all but useless against physical attacks.
Passive Abilities:
A unicorn's horn can purify any poison, thus, Amy is immune to poison.
Drive Abilities: None Yet Limits: None Yet
Strengths: Ranged Attacks | Defense | Agillity Weaknesses: Physical Strength (lack thereof) | Hand to hand combat | Improvisation
Personality: Amy is a contradiction. Intense and serious, but laid back and calm. Unobservent on almost all occassions until she says something that makes you think she knows more than she's letting on...which is weird, because you could have sworn she wasn't paying attention.
She isn't very comfortable around people when she first meets them, something she is growing out of, but takes her time measuring a person's character.
She seems shy, but is not. She doesn't like to be anywhere, or do anything, where she doesn't know at least the basics of what she's doing or what she's supposed to do. She likes to be prepared, rather than improvise.
Amy is small, and petite, and is a bit defensive because of it. Otherwise, she's quite the comedian. She likes to make stupid little puns, when the opportunity presents itself, and smile and laugh and have fun. Her sense of humor might take some getting used to, as she tends to call her team mates her "minions" or "henchmen." Mostly just to see their reaction. I mean, really, what are they going to do? xD
Likes: School books | Friends | Shiny things | Index cards | Pens | Any office supplies ninja | Honesty | Truth, even if it's harsh | Cute things, like fuzzy bunnies (that poop and mass reproduce ;D) | Real, hard earned, friendship Dislikes: Falseness | Being the center of attention | Hypocrites | Selfishness | Dishonesty | Failure Fears: Betrayal | Becoming that which she hates
Family: ...a large family. Love Life (Optional): None.
Bio: The Earth was destroyed. Amy, hardly believing any of it, was thrown into the Kingdom Hearts universe, arriving in the Land of Dragons. She spent five days there, discovered her weapons, got chased by a panda, and nearly starved to death in a bamboo thicket. It was there she met Matt, Kyle, Dawn, and other 'Earthlings' when they got caught by guards and brought to General Shang's encampment. It was also here that she met Leon, Cloud, Yuffie, and co.
However, they didn't seem to want them around. Calling Merlin, Leon had the group sent to a different portion of the 'combined worlds' a place filled with fog, right outside of a... train? Here she met other Earthlings, and they soon marched to find the Enchantress in Beast's Castle. A battle took place. Creatures known as 'Replicas' toyed with them, obviously could have destroyed them if they had wished. These Replicas looked exactly like their Earthling counterparts, in fact, if they hadn't been wearing sneers and different clothing, they would have been identical.
They 'won' the battle -after she learned a few tricks with her weapons, probably offended Matt, and had an odd conversation with Cory which many people interrupted- and headed back to the Train. Not all of them followed, however, as the 'Rogues' aka Cory and Timmy, went on their own way to try and stop the Earthlings from 'restoring the worlds' or something to that effect.
Amy, in the mean time, is completely overwhelmed by this series of events. She hardly understands that Earth is destroyed, let alone that these Kingdom Hearts worlds are oddly combined into one big world, and the stars are missing. She doesn't know what their group's purpose is, only some vague understanding of having to fix everything. Everything is so new... is the Earth really destroyed?
In the midst of her turmoil, she finds a friend. Jon. From Cleveland. He's happy and optimistic, and understands what she's going through. He's swell! Spirits somewhat revived, she goes to apologize to Matt for the way she behaved during the battle, only to discover he's wearing some odd kind of mask. She also realizes, to her frustration, that she can't remember what he looks like...
Merlin arrives, along with Leon, and the group learns they are splitting up. Fortunately, Amy, Matt, and Jon are all in the same group. They head back to Land of Dragons with Merlin's magic, with a Keyblader (Riku) in their company. He's needed somehow, though she doesn't understand that, either. Once arrived, Amy meets Yuffie, and the two are currently in the middle of a conversation about Amy's weapons, and a group of fairies known as the Gullwings.
Summon: Unicorn
Summon Element: None Summon Appearance: A fearsome white unicorn with a bright yellow main, a golden horn, and golden eyes. Summon Personality (Optional): Quiet and mysterious. Conveys advice by feelings and hints, instead of actual words.
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Posted: Wed Dec 30, 2009 1:22 pm
Name: Maggie Birthdate: 23rd March Gender: Female Archetype Role: Hero
Appearance:
Height: 5ft1 Weight: 117 lbs Body Type: Thin / slight muscle definition from travelling. Skin type: Sun beige Eye Color: Brown Hair Color: Black Hair Style: Usually in a high ponytail with bangs at the front, aside parting that curves over her eyes. Accessories: Maggie holds a blue rose on her person, it has a delicate blue glow that's comforting and cold to the touch. Half a heart necklace dangles over her neck, symbolism of her friendship with Kyla. Clothing: Maggie’s clothing is festive. It’s a contrast of a dancer’s uniform, Gilgamesh’s influence & Amano style colours and fabrics, it’s unlike the usual zip formation because her dress here was modified somewhat by the villagers she visited. Heart song:
Fight Song(s): Significant Trait: Complicated Quotes:
“Don't walk in front of me; I may not follow. Don't walk behind me; I may not lead. Just walk beside me and be my friend.” “Out beyond ideas of wrongdoing and rightdoing, there is a field. I will meet you there.” ”You’re Knight in shining armour is here. What? Were you expecting Prince Charming?” “It’s Morphing time.” “I travelled half across the world to keep this bond. I won’t give her up.” “One of the hardest things in life is watching the person you love, love someone else.” "There was a time where I thought of waiting for someone to save me..Now I realise I have too rely on myself." “My heart is your piñata.” “You may burn me, cripple me, maim me, but I will just come back stronger every time.” "We're so busy watching out for what's just ahead of us that we don't take time to enjoy where we are." “Being happy doesn't mean that everything is perfect. It means that you've decided to look beyond the imperfections.” "Women have to be strong in order to survive!" "Imo knock the taste out your mouth!" Good/Evil/Other: Good Element: Non-Elemental (chakra/Ki Control) Weapon: Windscar gloves Job Class: Monk
Attack Strength: 7 Attack Speed: 6
Magic Strength: 2 Magic Defense: 2
Guard Strength: 6 Evasive Reflexes: 4 Outright Speed: 5
Constitutional Endurance: 7 Energy:6
Attack Abilities:
These are small regular attacks, they can be used singularly or used whilst added too the main attack abilities for a combo effect. (e.g: Punch, Kick, Wildance, Hip Drop, Uppercut -Final move Blitz Typhoon Example ) It's very similar too Zell's limit break, threading threw attacks until eventually you can finish off with a devestating blow. Cluster Kick - Roundhouse Kick Solar Punch - Punch to the torso. A powerful flurry of blows. After the initial flurry, the " " command will appear. Selecting it will make Maggie execute a follow-up toward a selected attack ability. Breakdance - An overhead kick, hand-plant on the ground. Heart Breaker - A cartwheel but the legs switch position midway through and you land on the opposite foot. Wild Dance - Delivered from the back leg with the thigh and foot facing inward before they are fully extended. Control is sacrificed for power and speed as the leg does not stop, but follows through in a full rotation of the hips. Crazy Dance - Defensive move where you fall back onto one leg. From here usually you spring forward to attack, a sweep. Hip Drop - Uses her pelvis to knock an opponent off their feet. Booya! - An uppercut. Can do three more continuous upper cuts
Wild Rapture - Short Range Attack. The user launches the target into the air and strikes them at inhuman speed before hitting them with a power kick & consistant blows to the chest, sending the target crashing into the ground. This is usually a critical due to the speed and power behind the attack, As such Maggie can only use this attack when under the influence of Beserk Charge
Harvest Moon - A quick, consistant attack using a moderate amount of speed & strength
Burning Rave {MP needed}- conjures up all of her might untill all of her Ki energy is forced into one single punch, when she has gathered enough energy, Maggie will punch the ground for a devastating quake effect, so strong it can render any small obsticales infront of her into complete rubble.
Bone Cruncher - Maggie holds onto her opponent tightly, keeping them in a body lock to perform certain Suplex moves and body slams.
Swanton Bomb { MP needed} - Name inspired by her favourite Hardy Boyz move, Maggie will use her chakra to form energy like grenades around her opponents, they can either stay stationary whilst Maggie throws her rival into them or home them into them instead.
Giga Slash {MP needed}: Short for "Gilgamesh Sword" With enough Ki control, Maggie can morph her chakra into a sabre, this can only be used once per battle since it depletes alot of energy.
Heavenly Flight {MP needed} - A chorus of strong melee attacks that is formed from the depths of Maggie's courage.
Support Abilities:
Tender Tap- Using mana Maggie can restore a small amount of lost HP to one Ally. Love Tap- Using mana, Maggie can heal a larger amount of HP to one ally. Quick Recovery: Maggie can quickly recover from a heavy blow that knocks her too the floor. Beserk Charge:At the cost of ALL of her MP, Maggie's Strength increases
Passive Abilities:
Last Stand: If Maggie has at least 2HP, she will survive a deadly attack with 1HP remaining. Last Defence: Maggie's defense hardens if her HP drops 25%
Limit Break [Punch Drunk]: Is a very iffy limit Break. During a course of merciless hits, Maggie at low HP will go into a flurried frienzy of slurred moves, as if she was drunk. If executed, these attacks can be powerful, however Maggie's vulnerablity rests in her disoriantated/blurred vision & 50/50 chances of hitting without falling over. Example Drive Forms
Enkidu Form [Maggie+ Gilgamesh(Summon)]- In this Form, Maggie specialises in fighting with a given sword Gilgamesh has entrusted to her. She can move faster, jump higher and, above all, strike harder, inflicting heavier damage on her opponents. The attacks used resemble those in Maggie's normal form, with their impact determined by Maggie's Strength Value. The primary draw back of this form is it's unpredictablity, it's purely based on chance weather Maggie gets a decent sword too slash with.
Excalipoor- Excalipoor inflicts 1point of damage, its the equivilant of being hit by a paper bag filled with pillows. Excalibur- Weapons sends an erray of shockwaves to multiple opponents. Masamune- A heavy strike that deals in strong damage. Zantetsuken- Weak to medium heartless are obliterated instantly. This does not work on Bosses or Super Bosses.
Features: Magic cannot be used Running and jumping speed has increased by 50% Time limit is short
Strengths: Strength / Speed & Stamina
Weaknesses: Low attention span / Low evasion / Low MP / Low Magic power / Can be easily mislead / Gullible / Cute Guys can be distracting / Long Range attacks
INFP: The Dreamer
Personality: Strong and determind, yet weak and uncertain, Maggie came on this journey to better understand herself and others she connected with. I hope I’m reflective on life. That’s what life has made me, I suppose. I think I understand how people feel a lot of the time. It comes naturally to me. Though I cant always applaud the way people express their “aggressive” feelings. Sometimes I find it quite uncomfortable to watch. There is a lot of pain in the world. I think I have a special understanding, particularly of pain. I am quite intuitive of that sort of thing. And I believe I do things with a sense of style- that’s what people say. It’s still hard to write it of course - but you did say ‘be honest’. Honestly is important otherwise what’s the point of anything? I hope I always offer people authenticity. And again, if it doesn’t sound strange, I celebrate a slight sense of separateness. Is that a gift? The fact is, we are not all the same, and I do often feel very different from those around me. Perhaps I am. Maggie often at times acts too much like a bloke, doing it for comic relief purposes or generally acting like a goof, to compensate, she puts herself into sitations where she applies her feminine charm, perhaps at times a little too much sex appeal is added as it attracts sex pests.
Likes:/ Singing / Dancing / Drawing / Having fun/ Talking to people / Being in good company / helping others / learning / communicating with people & listening to their stories / doing creative stuff / music / Getting stronger, training and progress / Not being under constant judgement/ The rain / Would like to fight Zell, Tifa, Sakura, Rock Howard, Chuck Norris.
Dislikes: Being misunderstood drains me. When someone doesn’t understand who I am, I struggle to cope easily. It can actually make me feel ill. And of course I’m a feelings person, with a capital F. I’m not sure other people experience quite the same draining intensity of emotions as I do. Someone said I only have an on switch for my emotions, but that really isn’t the case, and I can keep things under control. I think I’m very good with control. Personal remarks like the one just mentioned make me angry. They are unnecessary. And I don’t like criticism from people who have NO RIGHT to criticize, people who don’t even know me. And people who abandon me. That’s a long way from being right. / Being ignored / Socially awkward situations / Racist Idiologys.
Fears: Having no identity or personal significance/ Of being corrupted by evil/ defective/ Of being unwanted/ unworthy of being loved . Loosing her mind. De realization/ Catastrophic thinking/ Fear of rejection/ Has a phobia of loneliness/ Prone to Panic attacks (although not anymore)/ Has severe anxiety of large social gatherings/ Also fears Diablos poisoned her mind to the point where she might consider joining the villains /Can sometimes fear Intamacy / Fear of being too smothering/ Being clingy / Being resentful if neglected / Having fake humility / Being too people pleasing / a need to be needed.
Motivations (needs/wants):“If you always put limit on everything you do, physical or anything else. It will spread into your work and into your life. There are no limits. There are only plateaus, and you must not stay there, you must go beyond them.”Want’s acknowledgement of her skills, to be regarded as a loyal, care giving character. Wants to push herself to limit.
Achievements: Her own Journey has given her self knowledge of her own abilities, strengths & compassion. After her time spent with Monty was over she finally belived she had achieved a level of warrior that could now be acknoledged.
Flaws: Attracted to sad things/ Loner/ Disorganized/ Indecisive/ A very slow learner when she isn’t motivated/ avoidant/ can be overwhelmed by unpleasant feelings/ prone to quitting/ prone to feelings of loneliness/ ambivalent of the rules/ solitary/ daydreams about people to maintain a sense of closeness/ focus on fantasies/ acts without planning/ low self confidence/ emotionally moody/ can feel defective/ prone to lateness/ likes esoteric things/ wounded at the core/ feels shame/ frequently losing things/ prone to sadness/ prone to dreaming about a rescuer/ disorderly/ observer/ easily distracted/ does not like crowds/ can act without thinking/ private/ can feel uncomfortable around others/ familiar with the darkside/ hermit/ more likely to support marijuana legalization/ can sabotage self/ sometimes can't control fearful thoughts/ prone to crying/ prone to regret/ attracted to the counter culture/ can be submissive/ prone to feeling discouraged/ frequently second guesses self/ not punctual/ not always prepared/ can feel victimized/ prone to confusion/ prone to irresponsibility/ can be pessimistic/
Love Life: Single. Family: Father - Roger {Divorced} Mother - Elizabeth {Divorced} Sister - Elsie Brother - Nathan
Non-Element (chakra):
“Empty your mind, be formless, shapeless - like water. Now you put water into a cup, it becomes the cup, you put water into a bottle, it becomes the bottle, you put it in a teapot, it becomes the teapot. Now water can flow or it can crash. Be water, my friend.”
Chakra in itself is formless like water, it only takes on the shape it's master wants it to take and even then, it taskes intense training.
Bio: Before Adventure. Maggie was always a cheerful girl, putting as much energy into anything she did, she'd mostly hang around with her brother which gave her a lust for video games, action, kung fu films & Batman. Childhood- she was hard-faced and wild, challenging anyoneto a fight or a daredevil challenge, although her antics would often get her in trouble or worse beaten (by her mum mostly)
Maggie's morals were always glued into her skull, being baptised Catholic but raised a Christian always gave her a sense of right and wrong.
As soon as she was stung by depression everything seemed to collapse around her, it was hard to make friends in this state and would wonder around school alone with no one to talk too. It was at this time her grades slipped because she stayed home, fearful of the bullies and teachers that would scorn her if she would return. Drawing became her new hobby, along with her imagination of new characters that she could put into a fantasy setting-she still remember them to this day; Torah Valliant, Leon Stellafly, Eleo Leone, Mina Tinsel & Theo Hollow. It was threw art an anime that got her threw the darkest of times.
Start of Adventure.
At the begining of her journey, Maggie had no abilities, no battle experience and no training, safe to say she was pretty useless. Because she had focused so much on her fear of fighting, it greatly affected her physical performance.
What allowed her too remain on target was her bargain with Diablos, for her servitude he would allow her his strength. Once the deal had been done Maggie became noticablly stronger but still not enough to defeat say the likes Cory, more like enough strength to get by, meanwhile Gilgamesh slumbered. Once Diablos was extinguished from her body, Maggie found herself at the bottom rung, reaching for the top, her aspirations didn't match reality, she was weak and needed training, guidance, no matter who she turned too, Auron, Riku and even Zexion (i think) no one was able to help her.
It was during this time, Maggie discovered help was in the form of a friendly Moogle named Monty. After befriending the sentiant creature, they traveled too a strange rural village where her training began. While in the village, she excelled in basic practice of Ki control and kung fu. Maggie's abilities have greatly increased since then, to the point where she was able to hold her own against powerful enemies such as The Ice Giant in Halloween Town.
Despite being a succesful and talented fighter, Maggie will never fight unless it is to save lives or prevent harm to others. This includes, of course, the protection of oneself from destruction.
 Summon: Gilgamesh Summon Personality: Gilgamesh works as moral support and emotional advisor to Maggie and also as a very strong, trusted ally. Gilgamesh is somewhat incompetant when it comes to carrying out tasks but due to his can-do attitude, things tend to work in his favour anyway. Maggie and Gilgamesh mesh well together which make them the perfect team.
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Posted: Wed Dec 30, 2009 1:32 pm
"You seem to delight in seeing other people suffer. And you treat life like a disposable commodity! You destroy homes. You take the lives of innocent, peace-loving people. You even take the lives of children. And all of this for your own amusement or personal gain! Well, now, it's your turn!" ~ Maggie to Raine.
Name: Raine Birthdate: X Day - Born in Narnia Gender: Female
Appearance: {Do not fill in this blank, only those underneath it. If you have a picture, you may use it as well.}
Height: 5ft6 (wears heels) Weight: 117lbs Body Type: Slender, curvy Skin type: Chalky grey / light brown / Tan Eye Color: Brown / Her eye’s turn yellow when she’s excited..Yeah figure that one out. Hair Color: Black Hair Style: Matted and secured in a high ponytail, bangs sway at the side of her cheeks covering her ears. A side parting that used to cover her left eye is now secured. Clothing: Her midriff is covered in barbed wire, covering her bosom and chest. The barbwire is dug deep into her skin with signs of bleeding, scabbing and scarring apparent on her body. Her bottom half looks a lot like body armour that hugs her skin like a swimsuit, it’s reminiscent of Riku’s armour he wore in Kingdom Hearts.
Theme Song(s):
Just so you know - American Headcharge
Significant Trait: Lustful. Quotes:
"If you had my thoughts, you'd be like this too." "I have a soul. I have a choice!" "You're nausiating words will be silanced by my hands around you're neck." "Choose you're next words carefully, you're life is on the line." "If you think this is going to be easy. Think again." Dream as if you'll live forever, live as if you'll die today.” “You are the embodiment of the information you choose to accept and act upon. To change your circumstances you need to change your thinking and subsequent actions.”
Good/Evil/Other: Chaotic Neutral Element: Darkness / Gravity Weapon: Platinum Edge gloves. Job Class: Monk
Attack Strength: 12 Attack Speed: 11
Magic Strength: 7 Magic Defense: 7
Guard Strength: 11 Evasive Reflexes: 9 Outright Speed: 10
Constitutional Endurance: 12 Energy: 11
Attack Abilities:
Quickening (Level 1)- With a more advanced speed increase, Raine's attack become more violant & sharp. (Level 2)- Raine can manipulate the gravity near her, creating a thick gravitational pull. Incresing the weight of the characters. (Gravity/Gravira/Graviga)- Forming dark orbs, Raine plummets gravity energy from the sky, crushing any random character she happens to choose. Trouble Tap- With a few hits to an opponents pressure points, Raine can stop the flow of a characters MP. This has a 1/4 chance of succeding. Sap- Raine can drain the health on a character who she places her hands on. Hollow Eyes- When her eyes resonate a glowing yellow, she is able too stun anyone in place, this can be dodged and counterattacked but it is a swift, quick attack so stay on your toes. This has a 1/4 chance of working and can only work if the character looks into her eyes. Blackest Night -Inflicts ten random hits of Gravity magic damage to target party. This has a 1/3 chance of hitting opponents.
Support Abilities:
Magnetic Pull (Magnet/Magnera/Magnega) - Raine can force pull any character she desires near her, depending on the strength, the character who is being pulled toward her can resist, combined with 'Hollow eyes' this is a deadly attack indeed. Darkside- Raine Can double her strength at the cost of a large amount of Health power.
Passive Abilities: Walking on water: Raine has the adept ability at defying the laws of gravity, physics! Whats that? This would include running up walls, jumping from tree's pretty effortlessly, dangling in midair.
Strengths: Superior Strength / agile / flexable / Gravity manipulater / Short temper Weaknesses: Magic / Holy Spells / Strategic plans / Phyco analysis /
Personality: Defying any attempt to control her, Raine may become completely ruthless, dictatorial, "might makes right." The criminal of the story and an outlaw, renegade. Hard-hearted, immoral and potentially violent. Develop delusional ideas about her power, invincibility, and ability to prevail: megalomania, feeling omnipotent, invulnerable. Recklessly over-extending self. If Raine senses danger, she may brutally destroy everything that has not conformed to her will rather than surrender to anyone else. Vengeful, barbaric, murderous. Sociopathic tendencies.
Raine has no discipline and as such, goes freely about the world subjecting herself too leisurely things. Anything that would benefit her in the long run, she would gladly go out of her way too achieve it.
Likes: Sabotaging lives / Being in control of a situation / Flowers / Materialisitic things / men / The rain / Dislikes: The other Replicas, she finds them imperfect compaired too herself. Being indesisive. Chatty people. Her Negative thoughts / The crying she hears in her head/ Diablos / Heartless / Being told what to do / Logic Fears: Raine fear’s are the opposite to Maggie’s, Maggie fears loosing her mind, going crazy (up id down, Good is bad) where as Raine has already embraced that side, she feels that the Disney brats are the wrong doers and in that sense, wants to cleanse the world of their vice and sin.
Family: Diablos - Father Vexen - Creator
Bio: Born in Narnia yet developed in a test tube, Raine was created for the purpose of replacing Diablos’ defect apprentice, Maggie.
 Summon: Diablos Summon Element: Gravity/Space Summon Personality: Diablos is haughty, arrogant, and filled with hatred and bitterness as a result of being captivated in a magic lamp. During the Aladdin Saga, he did begin to exhibit changes; rather than killing Maggie he instead formed an alliance with her, later on however this was revealed too be part of his plan.
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Posted: Wed Dec 30, 2009 6:42 pm
Name: Kichi (Jon is his real nickname, but he goes by Kichi equally often.)  Birthdate: 11/13/89 Gender: Male
Appearance:
Height: 5'9" Weight: 130 lbs Body Type: Lean Skin type: Average caucasian. Eye Color: Hazel Hair Color: VERY dark Brown Hair Style: Short, flipped up in front. Clothing: see picture. Mostly an olive green, with some brown.
Theme Song(s):
Home- Lost Witness featuring Tiff Lacey
Significant Trait: Values Friends Quotes: "Hey. I'm there for my friends, so if you ever want to talk, jus lemme know." "Let's jus make sure we all make it through this!" "I need a distraction...I can't keep thinking about this."
Good/Evil/Other: GOOD. Definitely good Element: neutral (Gliding) Weapon: Tonfa Job Class: Monk
Attack Abilities:
Flare- Based from the attack by similar name from his summon, Bahamut. While it has nowhere near the power behind it as Kuja's Flare, or Bahamut's weakest flare, Mega-Flare, it still packs enough punch to do some decent damage. Flare-thrust - Using a Flare as propulsion, he rockets his Tonfa forward, in a punching motion, smashing into his target with great force, at least compared to a normal punch. Bahamut's Rage - Focusing Bahamut's energy into his vocal cords, Kichi can release a loud dragon's roar that temporarily stuns his enemies. Flare Shockwave - Kichi focuses the Flare energies into his Tonfa before smashing them into the ground. Whatever direction the tonfa are pointing, a shockwave of energy flows through the ground, tearing it apart as it travels. Dragon Dive - A combo of Dragon Leap and Flare Thrust Dragon Slam - A more advanced Dragon Dive, comboing Flare Shockwave and Flare Thrust into the dive attack, to cause enough damage that the ground around where he hits cracks and breaks apart in a shockwave that travels outward.
Support Abilities:
Dragon Guard - Focusing Bahamut's energies on defenses, Kichi can envelope himself (or whoever he targets) with a protective aura that takes the brunt of physical attacks and weakens magical effects. Gliding - Can actually defy gravity to a certain extent. When in the air, he can hover around while slowly descending; if he makes a quick dash to the enemy, his feet never have to touch the ground; etc. Dragon Leap - By focusing draconic energies into his legs, Kichi can leap dozens of feet into the air, giving him a height advantage, as well as a good Gliding potential. Dragon Chakra Burst - Calling upon Bahamut, he gets a rush of flare energies through his veins, which blows the remnants of any status effect out of his body, and recovering a small amount of HP, thus giving him a second wind.
Passive Abilities:
Lifefont - Recovers health as he moves, a quarter of his health in 100 feet, once every 3 minutes tops.
Strengths: Intelligence | Martial Arts Abilities | Speed | Defense Weaknesses: Oblivious | Bad at making connections | Overly caring at times | Stamina | SOCIAL SKILLS | MOOD CONTROL.
Attack Strength: ***** = 5 Attack Speed: ******** = 8
Magic Strength: *** = 3 Magic Defense: ** = 2
Guard Strength: ****** = 6 Evasive Reflexes: ****** = 6 Outright Speed: ******* = 7
Constitutional Endurance: **** = 4 Energy: **** = 4
Personality: Kichi is intelligent, but lacking in the ability to put 2 and 2 together. He cares deeply about his friends, but if you're not his friend, you don't care to be, and ESPECIALLY if you're an idiot, he has trouble controlling his temper. A bit of a hopeless romantic. Likes: Intelligent people, Challenges Dislikes: stupid people, mundane or impossible tasks. Fears: Being alone.
Family: Immediate - Parents, sister, dog. Extended - all out of state, including Grandfather, who he looks up to a lot.
Bio: Kichi had a good life. He was a happy kid, until about 13, where he went through a lot of crap relationships, and became very depressed. At around 15, he got back to his usual cheery self, but had developed Bipolar disorder. Having been dealing with it since that time, he's mostly used to it. Then this happened...
Summon: Bahamut Summon Appearance: Fury version, from CRISIS CORE FFVII Summon Personality: Needs proof of worthiness before lending power, but once proof is given, he is very loyal.
Sample Post: WHEEEEEEEEEEEEEEEEEEEEEEEEEHEEEEEHEEEEHEEEEEEEEE XD
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Posted: Wed Dec 30, 2009 8:21 pm
Name: John Birthdate: 11/28/1991 (joined 6/21/08 ) Gender: Male
Appearance: {Do not fill in this blank, only those underneath it. If you have a picture, you may use it as well.}
Height : 6’0” Weight: 165 Body Type: Good runner body; Upper body strength is excellent (due to the wielding of the maul – Strength training) Skin type: White (Darker during the summer due to Slovak (Roma) inheritance) Eye Color: Green Hair Color: Brown: Can be lighter due to French inheritance Hair Style: Cut short – scissor cut Clothing:
Theme Song(s):
Significant Trait: Ridiculously Positive Quotes: “Forever and always, and unto eternity… that’s what we always said… I miss you…” “If I were an animal, what kind of animal would I be… OOO OOO OOO, can I be a Kangaroo!?!? I could hop around all day and be like, “B#@!$ PLEASE! Get out my way right now, else your gonna get a big taste of what I’m packin’ in this pouch sistah.” ”I say we get rid of the binary so that we may get rid of all gender in society and life will be amazing!” (sarcastic excited)
Good/Evil/Other: Good Element: Thundah! Weapon: War Hammer Job Class: Heavy Warrior
Attack Abilities: {You can have less/more than three, if necessary}Electric Manipulation - John is able to control electricity. Thunder Crush (Uses Most MP)- John slams his onto the ground and from the sky a wide cylindrical pillar of lightning comes down around him but does not hurt him, just his enemies. Thunder/Thundara/Thundaga- Summons a lightning bolt from the sky Ixion's Lasso (uses most MP)- After charging the warhammer with a negative charge and coming in contact with an oponent, the warhammar changes polarity, connecting an arc of energy to the oponent. The stunned opponent can then be thrown around like a rag doll until the charge disipates. Thunder Break (uses most MP)- A ball of lightning is created and John smacks it with the broad side of his hammer toward his opponent fast. The ball splits into many smaller balls Stun (uses little MP)- John points the head of his war hammer at his opponent with both of his hands and out of the end comes a short quick burst of lightning that will stun the opponent if it hits. Support Abilities: {You can have less/more than three, if necessary}Thick Skin- His defense becomes as epic as epic can be without making it too cheap. Mostly, this just means that instead of taking 5 fireballs to the chest like a man, he can take 6 or maybe 7… just a little boost. Field- Simple defense: Wall or dome or sphere or whatever of electricity forms around the user or group for defense against attacks Shock Spikes- Generates electricity across his skin which shocks anyone or anything that comes in contact with him, either through direct contact or contact through a conductible medim. Repeated shocks can cause numbness and decrease speed.
Passive Abilities: Splatter Shock- When John attacks, in order to make up for the fact that he is slow as molasses, weak spurts of electricity cover a small area around him, dealing small amounts of damage to his foes. Shocking Endurance- John can stand his ground when under physical attack by anything less than 7, and when under magical attack, he can stand his ground if it's below 6. This only means he will not be knocked off his feet; being pushed back is another story.
Attack Strength:8 Attack Speed:1
Magic Strength:5 Magic Defense:7
Guard Strength:8 Evasive Reflexes:1 Outright Speed:2
Constitutional Endurance:8 Energy:5
Personality: Bubbly as ever and positive to boot, but with sarcastic humor that can or cannot be dirty depending on the situation. True to himself and others and tries to be a leader at all times, John, now single, enjoys long walks on the beach, moonlit dinners by candlelight, and dance classes. He is the perfect addition to any home and hates to be single... so... ladies *licks hand and slicks back hair*, I know a few pickup lines like "Is your dad a candy maker, because you sure are sweet" or:
John: That is a wonderful perfume you are wearing dear.
Lady Friend #1: Oh, well, I'm not wearing any perfume.
John: You mean that smell is you? Oh GOD. If I could bottle you, I'd serve you under my armpits every day.
...buut, in reality, John hates being alone and craves to be a part of a group. Some sort of companionship would be nice as well. He's really just an easy going guy.
Likes: Friendly People, people, food Dislikes: The fact that everyone is dead; people that do not like him; egotists Fears: Being alone in the world
Family: {Not Necessary as of Yet due to Deletion}
Bio: {Not Necessary as of Yet due to Deletion}
Summon: Ixion Summon Appearance: {Not Necessary as of Yet due to Deletion} Summon Personality: {Not Necessary as of Yet due to Deletion}
Sample Post: [John. biggrin isney Castle:.Bed Chamber]
John looked up at the ceiling to the room that he was in. He had been at Disney Castle for the last few months and soon he would be able to rejoin the others back at their adventures. It was a time he needed to regain himself so that he would prove effective in battle but just as a moral supporter as well. Everything was pitch black and his eyes were open wide.
Hey baby.
We always said forever and always… and I can still believe in that. What you gave to me in those few moments of my life are irreplaceable. Where we came from, and what we got to… it is amazing to think that we could get past every obstacle.
We said we would marry as soon as I finished college, so that on our wedding night, you could have a drink legally. I always thought it funny. The next year, I would go to the army, but I would always send you things if I were in another country, and for your breaks, I would pay to fly you out here.
God, how I loved you… and God, how I… how I miss you.
You aren’t the only one that I have missed, but you were the only thing in my life that made anything right anymore. I always said to you that you were my best friend before you were ever my girlfriend and that was so true… I told you everything about myself. About my family, about my addictions, about my heritage, my likes, my dislikes, my fears, my favorites my background days ambitions regrets WHY!!! WHY DID YOU DO THIS TO ME
Hot tears began to stream down his face and, in vain, he attempted to wipe them away in vain. There was not another soul that would be able to comfort him and none would hear him if he shouted.
Frantically, John made the sign of the cross and clasped his hands together tightly… and he prayed.
“In the name of the father, the son, and the holy spirit, Amen. Lord God, heavenly father and ruler of all things good and beautiful…” he started as tears began to well up again, “I have never doubted your judgment and I always have said that what you have done has been for the best… but why God…. why… why why WHY WHY HAVE YOU TAKEN HER AWAY FROM ME! I have prayed to you every day! I have kept my promise and thanked you for her every single day of my life, and this is what happens to me. An inevitable situation that I can’t control and she is dead! You gave her to me as a gift and just like that, you snatched her like a candle being blown out. I HATE- …”
He breathed heavily and stopped himself. The tears that he once held back made his face sloppy with snot and salty tears. The process of drying had not occurred yet, but it would soon if he continued to sob.
He calmly continued and said, “…I do not hate you Lord… I can never hate you… you have given me life and have chosen me to continue on…”
John calmed down drastically and wiped away the water from his face. His hands still were held tightly together. He raised them over his head and brought them down to his mouth. He then breathed in deeply and gritted his teeth with more tears forming in his eyes.
“Lord,” he uttered desperately, “If it is your will, then I guess I have nothing else to say. Thank you God for my gifts and talents. Thank you for the family I had, all the people who were less fortunate than I, more fortunate, or at the same level as I… and thank you for Natalie Fiore Lord… Natalie, Star, Palshook-Fiore… the love of my life. Who is now in your heavenly presence, and who was, is, and forever will be, the love of… my… life…”
He paused and became silent. The tears on his face were completely still. Frozen in space and time. He stared at his bed and the relief he needed came to him. Acceptance would be the hardest thing for him, and finally, he had achieved it…
“Amen”
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Posted: Thu Dec 31, 2009 2:56 pm
Name: Dani Birthdate: 4/3/93 Gender: Female
Appearance: http://img186.imageshack.us/i/forbodyguard.png/
Height: 5'3" Weight: 105 (everchanging downwards) Body Type: Skinny Skin type: Pale Eye Color: Dark Brown Hair Color: Dark Brown Hair Style: Put into a ponytail
Theme Song(s):
Misery Buisness- Paramore
Significant Trait: Quotes: "Huh.... what were you saying..?" "I just need to be alone.." "There are some things I need to do..."
Good/Evil/Other: Good Element: Water Weapon: Chakrams Job Class: Dancer.
Attack Abilities:
Bubbles- Dani can form bubbles of water in the palms of her hand to fire at enemies... Water Chakrams- Dani covers her chakrams like Axel but instead of fire... water encases itself adding more power to the chakrams. Gyser- Dani can cause a gyser to appear under an opponent and shoot out water causing them to fly into the air... Support Abilities:
Water wall- The water wall is what hte name is... a wall of water shoots from the ground in order to block some weak attacks.
Strengths: Agility, Mid Ranged Combat, Intelegence Weaknesses: Attacks from behind
Personality: She tends to be very shy in a tight group but when talking to one person her voice can be understood. Likes: Chocolate, Skulls, Black Dislikes: Bugs and Sleeping Fears: Being alone all the time and Heights.
Family: Mother, Father, a ginniepig, and a puppy boxer
Bio: Dani lived a complicated life because of her being born after 3 years of her parents trying. She had a few problems including hearing, smelling, and tasting. As of the age of 16 only 2 of the three have been resolved. It is known that before the darkness came and took her away from earth she was staying at her friends house for a sleepover.
Summon: Leviathan Summon Appearance: http://www.ffcompendium.com/art/8-leviathan-a.jpg Summon Personality: Knowledgeable but annoying at times.
Sample Post: {Not Necessary as of Yet due to Deletion}
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Posted: Fri Jan 01, 2010 8:13 pm
Gaian Name: Mitsudo Tenshi Character Name: Quistis Trepe How They Fit Into The Story: A teacher in Radiant Garden, she now adventures to find Leon and her other friends. Sample Post (in character): In a small classroom within Radiant Garden, a young woman began to brood once again. Quistis Trepe couldn't help but be annoyed; After all, her friends Leon and Zell all left to go on some amazing adventure while she was stuck here trapped in a classroom. The prodigy stood up, letting out a small sigh of relief that school was out. She quickly scrawled a note out to the class, taped it to the door, then walked off to see a certain engineer. If anyone could help her find Leon, he could.
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Posted: Fri Jan 01, 2010 11:57 pm
Just out of genuine concern, shouldn't we edit the templates of the profiles so that we know exactly what and who the members are auditioning for?
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Posted: Sat Jan 02, 2010 12:07 am
That's a really good idea. o.o! We had it for our previous auditioning and whatnot, only make sense to have it now also. XD
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Posted: Sat Jan 02, 2010 5:24 am
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