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Dominant: Bullywug

The swampy area is a popular place to avoid, as Gruthmaws make it a dangerous place. There is one race of people that find it a delightful place to live, known to most as the Frog People, or their actual name, Bullywugs. Although a great deal are lost to the local predator of the reptilian monsters, their fast birth rate and growth replenish their ranks, and most are only concerned with their own families. Though sapient, they have done little in the way of advancement, and their cultural is very animalistic, except for a strong sense of family and a vocal imitation to communicate with different races.

While they are very reclusive and are rumored to never leave their birthplace for more than a few hours of foraging, they have been around longer than any other race, and could possibly hold ancient knowledge of those who use to inhabit and created the Multiverse. Getting them to talk is a never subject, but they'll humor you if you can survive making it past the Gruthmaw Nests.

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Quote:
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Gruthmaw
Reptiles that walk on all fours, most of the time they swim in the swampy waters, waiting for prey to come by. The speed at which they can strike from shallow water can be clocked at 60 MPH, and the strength of its jaw can tear a tree apart. Still, they don't go looking for trouble, the only time they attack is when you wander to close to the water. But if their nest is threatened, they'll come out in swarms to defend their babies. Some can live to be centuries old, and these are generally the most dangerous, being three times the size or a adult, this growth occurs over countless decades. Brood Mothers will grow larger than a male adult, and consist of one per nest.
Starting Stats
HP:2
SP:2
Damage: 3
Abilities:
-Weapon Damage +3


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Every Non-Job related post must have a number generated between 1 to 10.
Please refer to this [THREAD]

[1]
Quote:
User ImageShrooburb [F-Balanced]
Mobile mushroom that feasts on insects and rotting corpses. Known to be used to make poison.
Level Cap 5
Roll a 6D
1. Your move has been successful and uninterrupted.
2. Your opponent has interrupted your actions and landed a blow on you. Receive 1*Damage
3. Your opponent has interrupted your actions and has poisoned you. Receive 1x Damage and lose 1 Damage for the next 5 posts.
4. Critical Hit! Deal 2x of damage/buff/heal. Does not apply to summonings or Illusions.
5. Your opponent has managed to interrupt your actions and stunned you with its poison. Do not roll for the next 2 turn and receive 1X Damage every turn. No HP deduction this turn.
6. Your opponent has managed to disrupt your actions. Damage/Buff/Heal cut in half.
Ability: Immune to Plant, Earth and Water Spells. Fire deals 2x damage.


[2]
Quote:
User ImageSphinx [F-Balanced]
A surprisingly intelligent forest-dweller, it is known to build its own tools and play with its preys. Its wings allow it to cover a large distance, making escape almost impossible.
Level Cap 5
Roll a 6D
1. Your move has been successful and uninterrupted.
2. Your opponent has interrupted your actions and landed a blow on you. Receive 1*Damage
3. Your opponent has interrupted your actions and has landed a critical blow on you. Receive 2*Damage
4. Critical Hit! Deal 2x of damage/buff/heal. Does not apply to summonings or Illusions.
5. Your opponent has managed to interrupt your actions while landing a hit, but it has been blocked. Receive 0.5* damage
6. Your opponent has managed to disrupt your actions. Damage/Buff/Heal cut in half.
Ability:


[3]
Quote:
User ImageMu-Shi [F-Balanced]
Level Cap 3
Roll a 6D
1. Your move has been successful and uninterrupted.
2. Your opponent has interrupted your actions and landed a blow on you. Receive 1*Damage
3. Your opponent has interrupted your actions and has landed a critical blow on you. Receive 2*Damage
4. Critical Hit! Deal 2x of damage/buff/heal. Does not apply to summonings or Illusions.
5. Your opponent has managed to interrupt your actions while landing a hit, but it has been blocked. Receive 0.5* damage
6. Your opponent has managed to disrupt your actions. Damage/Buff/Heal cut in half.
Ability: Once HP is below 50%, all damage received is cut in half.


[4]
Quote:

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Trihorn [C-Balanced]An elite warrior of the local tribes of usually peaceful lizardman. It had been gifted the Trihorn armor, the greatest honor for any warrior of the clan, but with it came the terrible curse of madness and bloodlust.
Roll a 6D for every post.
1. Your move has been successful and uninterrupted.
2. Your opponent has interrupted your actions and landed a blow on you. Receive 1x Damage
3. Your opponent has interrupted your actions and has landed a critical blow on you. Receive 2x Damage
4. 4. Critical Hit! Deal 2x of damage/buff/heal. Does not apply to summonings or Illusions.
5. Your opponent has managed to interrupt your actions while landing a hit, but it has been blocked. Receive 0.5x damage
6. Your opponent has managed to disrupt your actions. Damage/Buff/Heal cut in half.
Ability: Techniques' effectiveness reduced by 50%, Weapon Damage reduced by 50%


[5]You've caught sight of a rare indigenous species! Should you be a Breeder by profession, this is your chance to attempt to capture and tame it!

[6]You've caught sight of a rare indigenous species! Should you be a Breeder by profession, this is your chance to attempt to capture and tame it!

[7]
Quote:
[H]Indigenous Hunter [E-Balanced]
HP:70
Damage: 30
Roll a D8
1. Your move has been successful and uninterrupted.
2. Your opponent has interrupted your actions and landed a blow on you. Receive 1x damage
3. Your opponent has interrupted your actions and landed a critical blow. Receive 2xdamage
4. Your move has been successful and uninterrupted.
5. Your opponent has used a healing potion and healed itself of 25HP
6. Your move has been successful and uninterrupted
7. Your opponent has fled! Coward, get back here! Obtain half of normal loot if its HP has been reduced to below 50%
8. Your move has been successful and uninterrupted.
Abilities:
Rewards:
Obtained if an even number is obtained after rolling a 4D
User ImageMinor Mana Potion:Restores ۞ Each RP post for 5 posts



[8]Safe passage through the area. Nothing particular happened.

[9]Safe passage through the area. Nothing particular happened.

[10]Safe passage through the area. Nothing particular happened.




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North
[Kralg]

Contains
[Koroniaa]

East
[Paradise]