Setting: More specifically than Telestia, this role play is going to take off in a town called Danam. This town is on the outskirts of Haraslade boundaries, formed mainly of refugees of mancers fleeing from Haraslade, since the reign of King Herick, who is a telestian. There are a few neighboring towns, Gadah, Poreck, and Laslaw, also formed from refugee Mancers and their families. Poreck, however, has been expanding, as even non-mancers who disagree with Telestian ways, have been moving there. Also because it has the most fertile land of the four towns.
Danam is the third largest, with a population of about 400 people. The appointed leader Ariam, has been troubled. The furthest away of the quartet of towns, Gadah, suddenly up and became deserted, facing the fate of many other towns. Now it stands as a ghost town, haunting the nearby communities. There is also the fear of telestians finding them and attacking. The overall mood of the town is anxious.
Traveling time from Danam to...:Poreck: Two full days walk, one and a half days with carriage, one day just horseback.
Laslaw: Two full days walk, one and a half days with carriage, one day just horseback.
Gadah: Four days walk, three days with carriage, two and a half days horseback.
Other than houses, Danam has a cozy Tavern called the Merry Glade, where most people gather to socialize in evenings. It has a small clinic, called the Sanctuary (founded 25 years prior), where people go for healing when they are sick or injured. A large amount of mendmancers live there, but a few live on there own and just work there. Healing is paid by donation. There is a town square with a beautiful fountain where most gossips meet, and any festivity or event is held there. It is very wide and open. Lastly, there is a small row branching from the Town Square where wooden kiosks and markets are, where farmers and tradesmen sell their goods. Any other locations can be suggested.
RULES:1. All General Gaia Rules Apply
2. Guild rules apply
3. Please, no excessive swearing. If your character has a tendency to curse, simply state something like *lets out a string of curses* or something of the like in your pose.
4. Male mendmancers are not allowed. Until further notice, Dark force Chaomancers are also prohibited, unless given special permission from me.
5. .......I'll think of more as I see fit. Like when issues arise. This is my first time, please, give me some slack.
Remember to post character profiles here: http://www.gaiaonline.com/guilds/viewtopic.php?t=2133651Character Profiles:
Name:
Gender:
Age:
Mancer type:
Profession and Skills:
Personality:
Brief History:
Description:
Elaboration on expectations for profiles:
Name: (please be as original as possible with these names, don't just put together a bunch of cool sounding words and pass it off as a name. I don't want to see "Strife" or "Blackrose" or "Silvercat" or... stuff like that. Just throw together a bunch of syllables that sound nice. Like "Mellanah" or "Lykeri" or "Hadrick" or "Klenda". And, this might lose me points on the popular list, PLEASE no japanese names! Alternate spellings to commonplaces European or Western names are fine - such as instead of "Erick" perhaps "Aerik" or instead of "Jennifer" "Genyfer".... or something.......)
Gender: (straight forward)
Age: (also straight forward - remmeber chaomancers grow age faster when they mature)
Mancer type: (Either non-mancer, mendmancer, animancer, or chaomancer - remember animancers are uncommon, and mendmancers are only female, and if chaomancer, specify lightening or fire)
Profession and Skills: Is your character a farmer? A worker at the Sanctuary? A bar tender? A Tailor? Or are you a lousy bum who claims to be an adventurer? What does your character do, and what skills does your character have. Can they fight? Can they fix things? Can they use rope well?
Personality: (please more than two sentences, but not more than two paragraphs)
Brief History: (A brief history, and do your best with the vague information I have provided)
Description: (This can be point form, a picture ((If a picture, please no larger than 400x400 pixels)), or just a solid paragraph briefly describing the character - just the basics please. Further detail can be revealed once in role play)
REMEMBER!
Male mendmancers (healers) will be prohibited, and so will dark force chaomancers - until further notice.
Example Profile:
Name: Ariam Breylane
Gender: Male
Age: 36
Mancer Type: Chaomancer - Lightening
Profession and skills: Ariam is the leader, or Governor, or Danam. His skills are as follows: Etiquette (although he's stopped practicing this skill), proficiency with a rapier and hunting bow, horseback riding, and above-average literacy
Personality: Ariam has a strong sense of duty and tends to be very reserved. However, a boldness blossoms when he is faced injustice. He does his best to analyze a situation before making a decision, which can cause some to grow impatient with him. He takes on a lot more responsibility than perhaps he should, and is easily troubled. Being of a serious nature, his attempts at humour are seldom, unless loosened up with a few good drinks.
Brief History: Ariam's mother married a baron of Haraslade. He was the only child, and was brought up with pride and propriety. Being blessed with lightening chaomancing, he trained vigorously to use it with great discipline, and was taught to only use his powers of destruction in self defense, or the defense of others. Because of the amount of telestians, he was also taught to keep his chaomancing in secret. When Ariam was seventeen years old, Herick's ongoing campaign to purge the kingdom of mancers proved too dangerous for Ariam to stay any longer. Ariam's mother sold most of her jewellry and gave the money to Ariam to fund his escape. He came to Danam, instantly seeking favour with the old founder, Maysha, a mendmancer, who had lived to the extraordinary age of 83. Having no family, she appointed Danam as the next leader of the small, developing town. He took the responsibility seriously, and did not seek favour with most of the townspeople at first. Complaints of him being too stiff, snobby and withdrawn were commonplace, but he asserted himself as the leader, saying he only desired to fulfill Maysha's wishes. With that argument, open complaints ceased, and he ruled to the best of his ability, trying to solve problem after problem. He never won the affection of the town of Danam, but he did win their respect.
Description: Ariam is a tall slender man. Although only in mis mid thirties, he looks about a decade older, seeming about 45 years old. HIs once brown, short hair is starting to ashen with age. He has pale grey eyes, and a very stern face, in spite of his slender frame. Although slender, he does not look weak or sickly. He keeps himself neatly trimmed and well groomed.