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JrSuper

PostPosted: Wed Nov 10, 2010 3:03 pm


http://www.sc2replayed.com/replays/103009-1v1-terran-protoss-delta-quadrant

LoL, I macro like a noob but APM like crazy xB

Edit1: This build sort of helps terran players when they are against a toss player

Build only 1 marine and build as many marauders as possible before 5 minutes. (Mine was way off) Then make your 1st push and go into marauder build.
PostPosted: Thu Nov 11, 2010 4:26 pm


A fun match against our member DarekKhort biggrin

http://www.sc2replayed.com/replays/103571-1v1-terran-blistering-sands

JrSuper


JrSuper

PostPosted: Sat Nov 13, 2010 7:43 am


A 2 1v1 matches against Spermophyte (FauxPromise)

http://www.sc2replayed.com/replays/104207-1v1-terran-zerg-blistering-sands

http://www.sc2replayed.com/replays/104205-1v1-terran-zerg-steppes-of-war
PostPosted: Sat Nov 13, 2010 8:11 am


For the terran players! When your facing a zerg player, he/she will either use baneling or some other attack. Most noobs would use the baneling attack since it can destroy buildings and bio units easily. But this replay shows that baneling wont work if the wall in is super protected

http://www.sc2replayed.com/replays/104204-1v1-terran-zerg-steppes-of-war

JrSuper


C4D
Captain

Newbie Noob

PostPosted: Sat Nov 13, 2010 10:37 am


JrSuper
For the terran players! When your facing a zerg player, he/she will either use baneling or some other attack. Most noobs would use the baneling attack since it can destroy buildings and bio units easily. But this replay shows that baneling wont work if the wall in is super protected

http://www.sc2replayed.com/replays/104204-1v1-terran-zerg-steppes-of-war


It is important to properly prepare for a possible baneling bust, as it doesn't really require much in way of wasted resources, and it can potentially save you the whole game.

However it wasn't really your big defence that saved you, as he shouldn't have tried to burst to begin with after seeing your rather strong wall, and his unit control was terrible. So was his macro, and he didn't expand until well passed the 10 minute mark. Banelings are amazing, power units when used properly,can do amazing damage and secure all kinds of time and map control. But in this player's case, so long as you suck, so will your baneling burst.
PostPosted: Sat Nov 13, 2010 11:33 am


C4D
JrSuper
For the terran players! When your facing a zerg player, he/she will either use baneling or some other attack. Most noobs would use the baneling attack since it can destroy buildings and bio units easily. But this replay shows that baneling wont work if the wall in is super protected

http://www.sc2replayed.com/replays/104204-1v1-terran-zerg-steppes-of-war


It is important to properly prepare for a possible baneling bust, as it doesn't really require much in way of wasted resources, and it can potentially save you the whole game.

However it wasn't really your big defence that saved you, as he shouldn't have tried to burst to begin with after seeing your rather strong wall, and his unit control was terrible. So was his macro, and he didn't expand until well passed the 10 minute mark. Banelings are amazing, power units when used properly,can do amazing damage and secure all kinds of time and map control. But in this player's case, so long as you suck, so will your baneling burst.
The wall did save me as it did blow up the supply depot. If the wall was a standard 1 rax, 2 supply, it would easily be destroyed and lings could munch my army : 3

This is just a helpful replay anyways, but I do have to admit that his macro wasn't so great :/

JrSuper


C4D
Captain

Newbie Noob

PostPosted: Sat Nov 13, 2010 4:51 pm


JrSuper
C4D
JrSuper
For the terran players! When your facing a zerg player, he/she will either use baneling or some other attack. Most noobs would use the baneling attack since it can destroy buildings and bio units easily. But this replay shows that baneling wont work if the wall in is super protected

http://www.sc2replayed.com/replays/104204-1v1-terran-zerg-steppes-of-war


It is important to properly prepare for a possible baneling bust, as it doesn't really require much in way of wasted resources, and it can potentially save you the whole game.

However it wasn't really your big defence that saved you, as he shouldn't have tried to burst to begin with after seeing your rather strong wall, and his unit control was terrible. So was his macro, and he didn't expand until well passed the 10 minute mark. Banelings are amazing, power units when used properly,can do amazing damage and secure all kinds of time and map control. But in this player's case, so long as you suck, so will your baneling burst.
The wall did save me as it did blow up the supply depot. If the wall was a standard 1 rax, 2 supply, it would easily be destroyed and lings could munch my army : 3

This is just a helpful replay anyways, but I do have to admit that his macro wasn't so great :/


I think you could have still lived through the attack, you'd taken a fair deal more damage, but it wouldn't have ended you, although what I REALLY meant the wall you built wasn't what lost the game for your opponent, their own terrible unit control, macro and scouting was the reason they lost and you won.
PostPosted: Sat Nov 13, 2010 11:17 pm


For some reason I can't read the replays. Is it because have a mac?

FallenSky Immortal


JrSuper

PostPosted: Sat Nov 20, 2010 1:49 pm


http://www.sc2replayed.com/replays/107190-1v1-terran-protoss-xelnaga-caverns
JrSuper (me) vs Magic
TvP

intense battle against a plat/diamond player and surprisingly, I won o.o
PostPosted: Sat Nov 27, 2010 8:50 pm


http://www.sc2replayed.com/replays/109865-1v1-terran-protoss-xelnaga-caverns

I forgot what happened here, but I know that I lost... Terribly... sweatdrop

JrSuper


Jubeiz

PostPosted: Sun Nov 28, 2010 2:28 am


JrSuper
http://www.sc2replayed.com/replays/109865-1v1-terran-protoss-xelnaga-caverns

I forgot what happened here, but I know that I lost... Terribly... sweatdrop
To be honest you had that, you just didn't rally your racks over to him to finish. :[
PostPosted: Sun Nov 28, 2010 4:59 pm


http://www.sc2replayed.com/replays/110248-1v1-terran-zerg-lost-temple

6 Pool + Evo chamber
personally, I thought it was a pretty good strat

JrSuper


kenjiro yume
Crew

PostPosted: Mon Dec 13, 2010 7:24 pm


JrSuper
http://www.sc2replayed.com/replays/110248-1v1-terran-zerg-lost-temple

6 Pool + Evo chamber
personally, I thought it was a pretty good strat


I agree. Really cool move, too bad it was a failure (well not for you, I mean!). It almost reminded me of NC_YellOw back in the BW days, always coming up with some zany Zerg build. Except YellOw would have continued on and destroyed you because he's beyond amazing, haha.
PostPosted: Sun Dec 19, 2010 8:21 am


http://www.sc2replayed.com/replays/118116-1v1-terran-protoss-lost-temple

Skronch vs some Plat noob... I still love you Skronch biggrin

It was a pretty intense game with macro and multi-tasking. I go with my 3 Rax and Skronch with his 4 Gate.

JrSuper


JrSuper

PostPosted: Wed Dec 22, 2010 11:00 am


http://www.sc2replayed.com/replays/119257-1v1-terran-xelnaga-caverns

Puma vs JrSuper

A pretty intense game against a diamond player. The only way that I won was by guessing and thinking. In most TvT matchups, the 1st guess is a fast marine/SCV attack. I was correct and I defended it easily. When I used the scan, I decided to attack since he had a weak amount of units. It almost turned to a base race if I didnt send out my SCVs to kill his drop marines.
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Templar Archives: Epic Replays

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