Name: Fuzzy
Country: Midgar
Race: Behemoth King
Age: 139 years
Gender: Male
Soul Sphere: Tier (equipped)
Magicite: none
Saint Guard
Description: A knight who has given himself completely to saving others. He no longer serves a single country but serves the people. Do to this, he is usually financed by churches and is able to walk freely through several countries boarders, despite his previous country alliances. Has a knack for healing magic
Rank: 4
KP to Next: Final Evolution
Type: Melee / mid rank mage
Bonus: Str +12 and 1 per 10 levels, Con +12 and 1 per 5 levels, Wis +5 and 1 per 10 levels till 50, HP +300 and 10 per 10 levels
Abilities: Cura, Wall, Raise, Judgment Bolt
~Appearance~

Height: 10 ft
Weight: 1ton
Hair: Royal Purple (Covering entire body), Golden mohawk (on top of head)
Eyes: Gold
Physical Description: He is a behemoth king Clad in Armor of the warrior of light, that ironically he found next to a trash can in the slums of Midgar. The fingers and foot tips are open for the behemoth claws to extend out, and the behemoths huge forward facing horns come out from the holes in the helm top. It has a break in the armor on the back where its wing like fins protrude, and for its huge tail.
Clothing: He wears a suit of armor but usualy hides his beastly appearance by wearing a huge hooded cloak.
Background: Is the product of a Shinra experiment, he is capable of speaking and understanding every known language. When he was set back in to the wild this caused other behemoths to turn him in to a outcast, because he had been touched by humans. He lived surviving as best he could in the slums of midgar. Despite so many calling him monster, stabbing, slashing, and trying to kill him. He never raised his fist to them, and never hated them, he felt to depression as there seemed to be nothing in this life for him, with his conscious forced upon him by shinra. This was until a small pure child treated him for his heart and not his appearance, he felt in debt to that kindness and is now the pet of a three year old.
Personality: Little to no emotions, seems very educated
Other: Maiyuri Grimm is the master of this Behemoth king clad in armor.
Equipment:
Weapon:
Behemoth claws
Rank: IV
Damage: 15-55 + str mod
Equipped: Both hands
Requirements: str 60+, lvl 25
Special: Attack pierce disregard targets DF.
Sheild: none
Armor:
Dragon Suit
Rank: IV
Defense Modifier: -48 / -40 MDf
Dexterity Penalty: -16
Equipped: Body
Requirements: Lvl 20+, Str 70+, Con 40+
Accessory: Auto-haste collar
Effect: Grants auto-haste
Techniques:
Spells-
Comet
Description: Small comets fall from the sky upon the target and all in range dealing Non-Elemental Damage.
MP: 75
Damage: 200-720 + Int
Requirements: Magic 175+, Focus 150+ Behemoth
KP to Master: 300
Special: AOE spell
Cure
Description: Healing magic is applied to the target’s wounds to restore HP.
MP: 15
Heal: 10-30 + Int
Requirements: Magic 10+, Focus 10+
KP to Master: 50
Special: Damages undead monsters
Bravery
Description: A spell to increase the attack power of a target.
MP: 15
Effect: Inflicts "Bravery" status
Requirements: Magic 30+, Focus 20+
KP to Master: 50
Faith
Description: A spell to increase the magic power of a target.
MP: 15
Effect: Inflicts "Faith" status
Requirements: Magic 30+, Focus 20+
KP to Master: 50
Friendly Fire
Description: Whomever is the target of this spell becomes immune from damaging AOE or ME spells cast by the caster.
MP: 5
Effect: Immunity to damaging AOE and ME spells cast by caster for 30 Posts or 1 battle, whichever comes first.
Requirements: Magic 10+
KP to Master: 50
Special:ME Spell
Protect
Description: A spell that casts a guardian force of magic around you.
MP: 40
Effect: Inflict “Protect” status
Requirements: Magic 40+, Focus 40+
KP to Master: 100
Shell
Description: A spell that encases the target in a warm, protective glow of magic
MP: 40
Effect: Inflict “Shell” status
Requirements: Magic 40+, Focus 40+
KP to Master: 100
Cura
Description: Repairs a good amount of damage to a target.
MP: 30
Heal: heal 30-100 + Int
Requirements: Magic 30+, Focus 30+, Cure
KP to Master: 65
Special: Damages Undead monsters
Regan
Description: Repairs a small amount of HP over time.
MP: 50
Effect: Inflicts "Regan" status
Requirements: Magic 20+, Focus 30+, Cure
KP to Master: 75
Special: Act's like Poison when placed on Undead monsters.
Haste
Description: By altering time around a target, the user speeds up everything for the target.
MP: 40
Effect: Inflicts "Haste" status
Requirements: Magic 40+, Focus 40+
KP to Master: 100
Wall
Description: Encases the target in a protective barrier of magic, lowering their sensitivity to attack magics and physical attacks..
MP: 65
Effect: Inflicts “Protect” and “Shell” status
Requirements: Magic 100+, Focus 100+, Protect, Shell
KP to Master: 200
Curaga
Description: A holy light surrounds the target and repairs most wounds.
MP: 100
Heal: 200-500 + Int
Requirements: Magic 100+, Focus 100+, Cura
KP to Master: 200
Special: Damages Undead monsters
Raise
Description: The user revives the unconscious/dead target with a small amount of there HP.
MP: 100
Effect: Revive unconscious/dead with 10% of max HP
Requirements:Magic 150+, Focus 150+, Cura, Regan
KP to Master: 300
Special: When used on Undead, Roll 1D10. If it lands on 1 or 10, creature dies. Anything else, the creature takes damage = Max hp/10(10%)
Abilities-
Master Knuckle
KP to Master: 0/50
Type: Support
Special: Allows full damage from knuckle class weapons and use of abilities on weapon and attacks that require knuckle class weapons.
Death Blow
AP Cost: 50
Damage: If connects, guarantied Critical Hit
Type: Melee
Requirements: Str 40+, Con 40+
KP to master: 100
Special: If attack roll for this ability lands on 100, critical damage is doubled (normal damage x4)
Defend
AP Cost: 1
Effect: Take half damage in place of ally.
KP to Master: 80
Type: Enhancer
Requirements: Con 30+, Dex 20+
Special: Cannot be used if incoming attack is AOE or ME.
Survival
Effect: If hp is above 10% of Max and you take an attack that should kill you, survive the attack with 1 HP.
Type: Support
Requirements: Con 60+
KP to master: 250
Judgment Bolt
Description: So shall the heavens strike down the sinners.
AP Cost: 600
Damage: holy damage 1000-1300+ int mod
Type: Melee
Requirements: Saint Guard Soul Stone, Wis 60+, Con 50+
KP to master: 400
Special: AOE Ability
Summons-
~Stats~
LV: 25
Experience:
Combat Rank: Average
HP: 3400+320
MP: 475
AP: 1150
Strength: 18+50+14=82 (36)
Dexterity: 18 (4)
Constitution: 18+48+17=83 (36)
Intelligence: 18+20(/2)=28 (9)
Wisdom: 18+7=25 (7)
Charm: 18 (4)
Df: 18+48=66
MDf: 4+40=44
Evasion Bonus: 4-16=0(cant go lower then 0)+haste= 9
Fortitude: 9
Reflex: 7
Will: 6
Actions: 6 (5 level, 1 haste)
Damage:
Melee: 51-121
Range: xx
~Skills~ 275
~Possessions~ 275 [Base/add/bonus]
Magic: (Int) 9+91=100
Focus: (Wis) 7+93=100
Martial Arts: (Str) 36+91=127
Melee Weapon: (Str) 36
Valuables: