Beacon: Gold Ornate Skeleton Key with a large ruby gem in the head.
Notes:His nails are sharp and are capable of gouging cuts through unprotected flesh. He wields a golden whip with a ruby in the handle.
Power:-Pheromones- Valadic has the ability to release scentless pheromones in his general presence. The longer Valadic is in an area, the stronger they grow. When the pheromones are inhaled, they are absorbed through the nostril membrane. This airborne chemical has a direct impact on the brain of the subject. It causes the brain to release a chemical element that gives the target the feelings of attraction towards Valadic. The longer the individual is exposed to these pheromones, the stronger the feeling becomes. A heavy dosage of pheromones may cause some difficulty in the brain's processes. The target may forget their priorities, families, or even their lives beyond service to Valadic. Due to the different natures of different people, this attraction may take on different elements and may take longer to effect, or wear off. Should the individual inhale the pheromones primarily through the lips, the chemical takes a bit longer to affect the brain. The stronger the attraction the target feels, the more susceptible they become to Valadics suggestions. Once Valadic is untransformed, the subject is freed from this state. However, should Valadic hit them again in the future, it is possible the will fall under his influence far more quickly then had they broken free on their own.
Blood Magic - By using his own blood or the blood of another, Valadic can draw or trace magical runes to create specific effects. However, using his own blood weakens himself.
Valadic's powers work on a Blood Point Basis. A typical person has a total of 24 Blood Points. However, Valadic can only access 4 of his own blood points for his magic. He can only access beyond 4 points of blood if the person is willingly allowing him to use their blood, but only up to a maximum of 6 points. Using blood points beyond 6 may lead to the subject suffering weakness, dizziness, and/or unconsciousness. If Valadic drinks the blood of another person, he can restore his physical strength and the blood he has used from himself.
If Valadic uses the blood of another person, they are the ones who suffer the draining effect. Again, Valadic can only use a total of 4 blood points unless they are willingly allowing him to use up to 6.
In order to use the blood, Valadic must pierce or gouge flesh in order to wet his finger and nail with the blood. He then traces the rune either on a surface or into the air. Runes traced onto a surface can be delayed in activation as long as the blood remains wet. Runes traced in the air are activated immediately. Once the rune is traced, whomever the blood has come from suffers a immediate draining effect as if they were being physically drained of the blood.
Stage One RunesName: Eerie Mist
Type: Support Magic
Target: 20 foot radius
Duration: (At Night) Until sunrise unless countered. (In Full Daylight) 5 Minutes. (Cloudy Skies or under cover) 20 Minutes.
** Eerie Mist summons a very thick concealing fog to roll over a designated area. It is usually best for adding a bit of atmosphere, concealing a escape, or setting up a ambush.
Name: Death on Wind
Type: Support Magic
Target: Self Only
Duration: 10 Minutes
** This spell causes mini bat wings to sprout upon Valadic's ankles. His foot speed is increased for a short period of time. Death on Wind can be used only twice during a transformation.
Name: Longing Kiss
Type: Offensive Magic
Target: Any Human
Duration: -Special- Addiction
** This rune must be traced upon the intended victim as Valadic drinks from them. Once completed, the victim begins to experience a pleasurable feeling stemming from the bite that Valadic is drinking from. Longing Kiss creates a addictive desire in the victim to be bitten and drained by Valadic. The severity of this addiction is dependent solely on the victim. One with a strong will can overcome the addiction easily or quickly. However, the more times Valadic bites and uses this rune, the more addictive his 'Kiss' may become.
Valadic must use his own BP in order to create this rune.
Name: Tooth of the Dead God
Type: Offensive Magic
Target: Valadics Whip
Duration: Until end of Transformation
** When this rune is used, the gem in the hilt of Valadic's whip begins to glow. Whenever the blade strikes and draws blood, the whip 'drinks' the blood of it's victim and drains him or her of 1 BP. The gem can store a total of 3 BP, which Valadic can use freely whenever he desires. Valadic's whip can only store a total of 3 BP per day. Meaning if he drains and stores 3 BP in a early morning battle, then uses those BP later, he can not drain and store more BP in a second battle later that day. Even if Valadic has already stored his maximum amount of BP for the day, he can still use Tooth of the Dead God to inflict wounds that bleed a bit more heavily then most cuts.
Name: Cloak of Darkness
Type: Defensive Magic
Target: Self Only
Duration: 5 Minutes
** When this rune is activated, it makes Valadic harder to see in the darkness and shadows. He is not invisible, just easier to miss. It is more effective the more darkness there is around. Standing in the shade of a tree during daytime just makes it more likely for a person to look past him, but still sort of know he is there. Standing in a light-less ally on a cloudy night renders him nearly impossible to see. It all depends on the other person's perception skills and the amount of light in the area. This rune only lasts for five minutes, but it can be used in succession in order to extend the Cloak's effect.
Stage Two Runes(Still in Progress)Name: Rose Blood Thorn
Type: Offensive
Target: Opponent
Duration: Until end of Transformation
** This rune bestows Valadic with a single use attack. By pointing in a direction and snapping his fingers, a line of iron spikes thrusts up into the sky in a line towards his target. These spikes are three inches in diameter and reach 5 feet tall. The attack shoots across the ground to a distance up to 50 feet from where Valadic stands.
Name: Blood on Moonlight
Type: Offensive
Target: Moonlight
Duration: 5 Minutes
** Blood on Moonlight can only be used with BP taken from a Willing subject. When this rune is used, it causes the moon to turn blood red in color and for it's moonlight to become hued in crimson. During this time, all BP costs for offensive rune casting is cut in half, as if the very Moon itself were supplying the other half of the blood required.