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Posted: Sat Aug 07, 2010 11:49 am
General Name: Myrtana Zautlar Age: 100 Race: Drow Gender: female Profession: SpyMaster Where does she live? wanderer Religion: the dark powers, (or any god willing to grant her favor at the time)
Appearance Complexion: jet Hair color and style: Red tinted silver hair worn shoulder length Eyes: Deep Crimson bordering on black height: 5'5" Build: Athletic
History/Background
Myrtana a wanderer by nature and choice tends to keep her background hidden from others unless she uses one of her aliases. She hails from the plain of dread, Ravenloft. Finding a portal to the material plane purly by accident or design she doesnt know. She was just happy to be away from the opressiveness of the plane. Yet still she feals she hasnt truely excaped its twisted pull. She has wandered the realm for the last 5 years looking for employment, using her aliases where need be. The shadows are her friend, and information is her tool of choice. If she doesnt have it you sure as hell dont have it either, that she makes sure of, through tourture if need be. In her youth she took to training at least moderatly in the rapier, however her prefered weapon and one she took a fierce liking to was the flintlock pistol, a newer gnomish invention.
Personality Her personality is one that watches, as far as ambitions go, she has few, they consist of finding work for her skills, coin for her purse, and if at all possible not going back to Ravenloft without taking a few people with her in the process. She also thinks little of other peoples arrogance, and often voices her opinion if in an indirect manner.
Combat Decent with a rapier or dagger, extreamly proficient with flintlock pistols
weapons: 2 mastercraft magic flintlock pistols with extradimentional ammo/powder chamber for handsfree reloading mastercraft magic rapier 5 daggers
Skills/Powers: Blessing of the dark powers: works as spell Ensul's Soultheft, its a touch attack that summed up, Caster steals the life force from his victim, gaining lifespan. reading the spell as i cant get it to copy correctly it actualy steals intelegence to gain extended lifespan but can end up killing the person its used on. the blessing has 3 uses per day
power extention: can extend touch attacks to be delivered through her weapons decent hand to hand skill decent with blades excells in use of flintlocks
combat weaknesses if the flintlocks get wet there useless until dry
other: Has an amulet of alterself to help with disguises needed for her aliases
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Posted: Sat Aug 07, 2010 11:55 am
Explainations of stuff: If ya got questions i'll put the answear here. As far as the spell like ability Blessing of the dark powers goes, I'll post the full spell its based off of if you absolutly need more detail. It may take time tho as i'm gonna have to type the whole bloody thing rather than just a photocopy. (my damn scanner is broke go figure)
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Posted: Sat Aug 07, 2010 2:26 pm
Miranda White Dragoon Profession: SpyMaster Where does she live? wanderer These two don't really go together. A spymaster needs to build up a network. If they're just wandering aimlessly then they get no chance to recruit agents, develop them and run them. Quote: Religion: the dark powers, (or any god willing to grant her favor at the time) This comes up a lot - if you consistently switch gods then the gods get pissed. They are not fans of feckless followers and will act against them - rapidly withdrawing favours and sending curses in their place. Also the Dark Powers are not worshipped outside of Ravenloft. AppearanceHair color and style: Red tinted silver hair worn shoulder length Hair dye? Kind of distinctive for a spymaster. A good spymaster will try to blend in as much as possible, managing to get some carmine in order to tint your hair would be a good way for a bad spymaster to get killed. Quote: History/BackgroundMyrtana a wanderer by nature and choice tends to keep her background hidden from others unless she uses one of her aliases. Good - except it doesn't go particularly well with such a distinctive appearance. Aliases are all well and good, but you need to be non-descript to use them. Quote: She hails from the plain of dread, Ravenloft. Finding a portal to the material plane purly by accident or design she doesnt know. She was just happy to be away from the opressiveness of the plane. No. One does not simply 'walk' off the demiplane of Dread. The whole point of the plane is that there is no known escape. Yes, there may have been a few exceptions (very debatable) but they involve godlike (or greater) powers. Just no. Quote: If she doesnt have it you sure as hell dont have it either, that she makes sure of, through tourture if need be. Being a little presumptuous about other people's characters here. A better phrase might be to say that 'if she doesn't have it, she doesn't consider it worth having'. Even then though a spymaster's job isn't to acquire information directly, that's why they have spies. Quote: In her youth she took to training at least moderatly in the rapier, however her prefered weapon and one she took a fierce liking to was the flintlock pistol, a newer gnomish invention. Are you sure about the flintlocks? As far as I'm aware they've not been brought into this setting yet, and I'm uncomfortable with giving approval for such a world-changing invention to come in on a brand new character. Quote: She also thinks little of other peoples arrogance, and often voices her opinion if in an indirect manner. Again - not the best attitude for a spymaster. You may want to reconsider her profession. Quote: weapons:2 mastercraft magic flintlock pistols with extradimentional ammo/powder chamber for handsfree reloading Oh hell no. You can write an epic length story equal to any of the greatest works of literature out there, and I'm still going to say no to infinitely firing flintlock pistols, paired, in a fantasy setting. Besides which I'm sure you've seen the various comments made before about magical items on new characters. Where did this come from? What's the story behind it? How did she end up with it? Quote: Skills/Powers:Blessing of the dark powers: works as spell Ensul's Soultheft, its a touch attack that summed up, Caster steals the life force from his victim, gaining lifespan. reading the spell as i cant get it to copy correctly it actualy steals intelegence to gain extended lifespan but can end up killing the person its used on. the blessing has 3 uses per day No! Even if it weren't based on a blessing of the Dark Powers, which would not extend beyond the demiplane, there is no way to balance a three-time a day touch attack which can grant the character immortality and kill. Way too powerful I'm afraid. Quote: power extention: can extend touch attacks to be delivered through her weapons How'd she learn this? Who taught her? Quote: combat weaknessesif the flintlocks get wet there useless until dry This really isn't much in the way of a weakness, and has no bearing on her own capabilities. Why is a spymaster so proficient in combat - a skill a good spymaster should never need? Quote: other:Has an amulet of alterself to help with disguises needed for her aliases Better, but where did she get this amulet? It seems that you're uncertain whether you want her to be a warrior, or a spy. I don't really see anything in the description which suggests you actually intended for her to be a spymaster. The items I've pointed out my problems with - these really need to be toned down (changed in the case of the flintlock) and some sort of explanation given for any magical items she has.
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Posted: Sat Aug 07, 2010 3:28 pm
Lmao wow thats a first.... anyway looking at it she seems more a duelist, now if i better explain the ravenloft thing will ya let me keep it at least the leaving part? Also as far as the flintlocks go, on a comparative note D&D wise they do about as much damage as a heavy crossbow with less range, as well i should have specified the dimentional space only holds a 50 shot keg of powder and the equivilent in projectiles. And I'll conceed and ask what about feblemind instead of Ensel's Soultheft, as its probably pointless to post Ensel's Soultheft's full spell description.
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Posted: Sun Aug 08, 2010 2:44 am
Miranda White Dragoon Lmao wow thats a first.... anyway looking at it she seems more a duelist, now if i better explain the ravenloft thing will ya let me keep it at least the leaving part? Also as far as the flintlocks go, on a comparative note D&D wise they do about as much damage as a heavy crossbow with less range, as well i should have specified the dimentional space only holds a 50 shot keg of powder and the equivilent in projectiles. And I'll conceed and ask what about feblemind instead of Ensel's Soultheft, as its probably pointless to post Ensel's Soultheft's full spell description. I'm afraid you're kind of missing my point on some of these. The Ravenloft thing - you've got a demiplane ruled over by the Dark Powers as one of the greatest prisons for evil in existence. There are nothing more than rumours of people escaping - and even then these rumours involve great powers coming in to play. You do not simply pop through a portal by chance and end up outside Ravenloft. The closest you can get would be to step into the Mists and end up in another Darklord's territory. Duellist I have no problems with whatsoever. It isn't about the damage the flintlocks do at all, it's about the technology level involved. And there's still no explanation of how she got them. Fifty shots is still a ridiculous amount - particularly as I'd argue that having flintlocks at all is a bit of a stretch. Flintlocks require a chain of development which would mean that pistols have been around for at least a few decades, probably longer, and cannons would have been around for about a century. Feeblemind would be better - but I still don't see any reason or explanation given as to why she should have it.
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Posted: Sun Aug 08, 2010 4:16 pm
Mr Lapus Miranda White Dragoon Lmao wow thats a first.... anyway looking at it she seems more a duelist, now if i better explain the ravenloft thing will ya let me keep it at least the leaving part? Also as far as the flintlocks go, on a comparative note D&D wise they do about as much damage as a heavy crossbow with less range, as well i should have specified the dimentional space only holds a 50 shot keg of powder and the equivilent in projectiles. And I'll conceed and ask what about feblemind instead of Ensel's Soultheft, as its probably pointless to post Ensel's Soultheft's full spell description. I'm afraid you're kind of missing my point on some of these. The Ravenloft thing - you've got a demiplane ruled over by the Dark Powers as one of the greatest prisons for evil in existence. There are nothing more than rumours of people escaping - and even then these rumours involve great powers coming in to play. You do not simply pop through a portal by chance and end up outside Ravenloft. The closest you can get would be to step into the Mists and end up in another Darklord's territory. Duellist I have no problems with whatsoever. It isn't about the damage the flintlocks do at all, it's about the technology level involved. And there's still no explanation of how she got them. Fifty shots is still a ridiculous amount - particularly as I'd argue that having flintlocks at all is a bit of a stretch. Flintlocks require a chain of development which would mean that pistols have been around for at least a few decades, probably longer, and cannons would have been around for about a century. Feeblemind would be better - but I still don't see any reason or explanation given as to why she should have it. There are ways to get off ravenloft other than a quite noticable portal. Hence I give another example of a place touches all realms the World Serpent Inn which would explain an accidental finding as its a bit unpredictable. would this method work for ya? Flintlocks or renasance fire arms as they are called in D&D, are commonly found in The faerun setting in calimshan and Amn, they are also redily available in Ravenloft in certain areas as well as the Eberon campainsetting as a whole, and for all intensive perposes from what i've seen "D&D wise" predate the cannon by about 100-200 years. also from a roleplay stand point if there not redily available the powder would be hard to find and expensive at best, which makes haggling for it, and or finding it, a quest in itself. Or finding someone who could figure out how to craft it which is also a quest in itself. feeblemind is explained by the red tinted hair which isnt a dye and is natural in this case, "going from the ravenloft stand point" red hair is a sign of latent magic, which sometimes manifests itself in small ways and from there has potential to be trained.
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Posted: Mon Aug 09, 2010 11:00 am
Miranda White Dragoon There are ways to get off ravenloft other than a quite noticable portal. Hence I give another example of a place touches all realms the World Serpent Inn which would explain an accidental finding as its a bit unpredictable. would this method work for ya? I'd still have a problem with it - the World Serpent Inn does not travel to Ravenloft. Ravenloft is not a true plane, it is a demiplane. Were the Inn to end up there it would be unable to leave. Quote: Flintlocks or renasance fire arms as they are called in D&D, are commonly found in The faerun setting in calimshan and Amn, they are also redily available in Ravenloft in certain areas as well as the Eberon campainsetting as a whole, and for all intensive perposes from what i've seen "D&D wise" predate the cannon by about 100-200 years. also from a roleplay stand point if there not redily available the powder would be hard to find and expensive at best, which makes haggling for it, and or finding it, a quest in itself. Or finding someone who could figure out how to craft it which is also a quest in itself. If she had the flintlocks and maybe enough powder and bullets for a few shots I'd agree with you, and that would make for a potentially interesting plot. Fifty shots stored in an extradimensional pocket is just too much. And this is generally viewed as a Faerun setting, not in Calimshan or Amn. Even with just a few shots before the flintlocks are useless and she has to quest for some more I'd be reluctant - even more so with anything masterwork and magical. And the cannon predates any other firearm by about three centuries - the technology levels required for a cannon are far below those needed for a pistol. Quote: feeblemind is explained by the red tinted hair which isnt a dye and is natural in this case, "going from the ravenloft stand point" red hair is a sign of latent magic, which sometimes manifests itself in small ways and from there has potential to be trained. Again, a problem with Ravenloft being used here. Don't get me wrong, I adore Ravenloft as a setting and would love to see a decent RP set there - but the whole point of the Demiplane of Terror is that there is no escape - you are eternally trapped in a dismal world where evil has the overwhelming advantage and you can either fight, and fight until you die or submit to the Dark Powers and turn towards darkness yourself. Escape from Ravenloft ridicules the whole idea, particularly if it's as easy as walking into a pub.
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Posted: Mon Aug 09, 2010 11:47 am
Mr Lapus I'd still have a problem with it - the World Serpent Inn does not travel to Ravenloft. Ravenloft is not a true plane, it is a demiplane. Were the Inn to end up there it would be unable to leave. If i could prove to you that it does show up there would you allow it? here's my proof. http://i261.photobucket.com/albums/ii53/mythrenda/ravenloft.jpg
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Posted: Mon Aug 09, 2010 1:29 pm
Miranda White Dragoon Mr Lapus I'd still have a problem with it - the World Serpent Inn does not travel to Ravenloft. Ravenloft is not a true plane, it is a demiplane. Were the Inn to end up there it would be unable to leave. If i could prove to you that it does show up there would you allow it? here's my proof. http://i261.photobucket.com/albums/ii53/mythrenda/ravenloft.jpg No, I'm afraid not. It's not a matter of allowing it - I can't forbid it, if you get two approvals from other mods then you're in, I'm just voicing my concerns over the matter. And if you want to try and argue official canon on things to try and win me over them I'm going to start bringing up other editions and variants.
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Posted: Tue Aug 10, 2010 12:07 am
Mr Lapus Miranda White Dragoon Mr Lapus I'd still have a problem with it - the World Serpent Inn does not travel to Ravenloft. Ravenloft is not a true plane, it is a demiplane. Were the Inn to end up there it would be unable to leave. If i could prove to you that it does show up there would you allow it? here's my proof. http://i261.photobucket.com/albums/ii53/mythrenda/ravenloft.jpg No, I'm afraid not. It's not a matter of allowing it - I can't forbid it, if you get two approvals from other mods then you're in, I'm just voicing my concerns over the matter. And if you want to try and argue official canon on things to try and win me over them I'm going to start bringing up other editions and variants. Oh, no, no, no, no my friend, I dont wish to debate with you symantics of varients of D&D rules no, I mearly wished to point out a viable way for this to potentialy work out, and besides after all this isnt a tabletop rp, Its a literary Roleplay guild and as such its better to hear the finely spun tale is it not? This is but a rough draft that has been established and with your help polished, so please dont pass judgment on it just yet. As this has the great potential for a tale. A tale of greed, treachery, a lust for power, and a longing for something better. I just need the time to hammer it out and who knows, even you may find its to your liking.
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Posted: Thu Aug 12, 2010 1:19 pm
I won't bother pointing out every little detail. But what I don't like.
SpyMaster profession and her being a 'wanderer'. Red tinted hair. It stands out, and hair dye is ******** expensive. Religion. If that's how she feels about it. She should be dead or cursed by now. Ravenloft. Just bloody no. I have no idea how we view on technology such as flintlocks. But until it is confirmed by the captain or the creator. I say no. 'Blessing of the dark powers'. Look back at what I said about her religion. Mastercrafts. Enn oh. NO. I'm tired of everyone just having the best s**t around like it's as easy as buying something from the supermarket. No. She doesn't have an actual weakness. Edit: Flintlocks don't tie with spy-work. They're noisy, slow, leave a smell and trace. Aren't accurate enough and tons more. A stiletto would do a better job than that.
Personally, I get the impression you have no idea what character you want in the first place.
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Posted: Fri Aug 13, 2010 2:27 pm
Serethiel confirmed that flintlocks are out of the question.
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Posted: Fri Aug 13, 2010 7:06 pm
In that case I'd like to thank you both for your time in looking this over, I assume two dissaprovals is an overall denied, i'll mark it as such then. I should have known whats accepted in one D&D based guild seldom transferes to another but it was worth a shot over all, beacause sometimes they do. So thank you for helping me to find this info. May my next character be better for it.
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