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Posted: Thu May 20, 2010 5:38 pm
Little Cup Strategy Analysis Come here and have your team strategies appraised!
I know not everyone wants to talk about their teams — especially if the team will be used in a tournament, and the goal is to win the first prize. However, I think, as a guild, we can best challenge ourselves by discussing our strategies with each other, pointing out our weakness that we might not see, and recommending some other choices to better our teams. Sure, we're making our competition more difficult, but there's hope that our competition will make us better in turn for the tournament. Besides, you don't have to reveal all your secrets.
Discuss your current team thoughts and strategies here. Also, please be respectful and provide critical and constructive advice for the people who ask for it.
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Posted: Thu May 20, 2010 5:41 pm
Alright, here's my current notes on my team's strategy. The only thing I've really observed so far on my team are the Pokémon I want, their weaknesses, their resistances, and their immunities. I've also listed the most dangerous weakness holes the team has, and ways that I've made to counter them: Snover Weak: Fighting Flying Poison Rock Bug Steel Fire Resist: Ground Water Grass Electric
Spheal Weak: Fighting Rock Grass Electric Resist: Water Ice
Staryu Weak: Grass Electric Resist: Steel Fire Water Ice
Bronzor Weak: Ground Fire Resist: Normal Flying Rock Steel Grass Psychic Ice Dragon Immune: Poison [Ground with Levitate Ability]
Tentacool Weak: Ground Electric Psychic Resist: Fighting Poison Bug Steel Fire Water Ice
Diglett Weak: Water Grass Ice Resist: Poison Rock Immune: Electric
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Common Team Weaknesses: Fire Fighting Electric Trap Fire combated by Staryu and Tentacool Fighting combated by Tentacool Electric combated by Diglett and Snover Trap combated by Tentacool Because we're playing with such low statistics, the Little Cup is really designed to keep mind resistances and immunities to keep your babies healthy, then waiting for the correct time to switch in and sweep. Generally, says Smogon, Stalling Hail teams are rare to see in Little Cup, but I'm going to attempt it anyways with this team. My win condition: Keep Hail up, set up Stealth Rock and other traps if possible, then sweep when weakened. My traps of choice will most probably be Stealth Rock and Toxic Spikes. I'll have moves considered soon, but any thoughts so far?
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Posted: Thu May 20, 2010 5:58 pm
My team is.
Omanyte Ponyta Dratini Bulbasaur Larvitar Riolu
So what do you guys think? My only strategy I think is brute force. 3nodding Actually I honestly dont have a strategy, just going to try my best. xd
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Posted: Thu May 20, 2010 5:59 pm
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Posted: Thu May 20, 2010 6:02 pm
How do you recommend that, Hoshi, and to who are you recommending?
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Posted: Thu May 20, 2010 6:02 pm
I can't say I'm anything of an expert on this type of thing - this tournament will be my first WiFi battle - but to me, it sounds pretty good =)
I'm going to use a Snover too; it's the only pokemon I've got sorted so far. I was also going to use en electric type, mainly because its speed would make it a brilliant starter pokemon to hit first - and it's a versatile type.
I think toxic spikes is a bit of a risky move; it won't guarantee an effect on every member of the opposing team. Stealth Rock sounds good though!
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Posted: Thu May 20, 2010 6:03 pm
Sentama Lin How do you recommend that, Hoshi, and to who are you recommending? to you, and my teams never have 2 of the same type in them. theres lots of pokemon so you choose.....XD
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Posted: Thu May 20, 2010 6:14 pm
Alright. I'll post what I have for a concept.
Riolu ------- Blaze kick Swift Thunder Punch Ice Punch
Growlithe (Of course) ------- Morning Sun Swift Flamethrower Will-o-wisp (Seriously considering switching this one out for Bite.)
Poochyena ------- Thunder Fang Ice Fang Fire Fang Poison Fang
Pichu ------- Volt Tackle Fake Out Swift Magnet Rise
Pokewalker Beldum
Also, I'm having a really hard time not including a level five bouncing Magikarp named "Mr. Fish"...
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Posted: Thu May 20, 2010 6:16 pm
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Posted: Thu May 20, 2010 6:16 pm
@Jerzee: The only major thing I can see at the moment is you have a strong chance of being killed by Earthquake or other Ground moves with your team, and you don't really have any Pokémon resistant to that type. Ice might be another problem, but only if Ponyta dies on you. Otherwise, you have potentially wonderful type coverage and potentially speedy Pokémon to kill your opponents.
@Sunny: If you're going to put Snover in, I'd actually recommend him starting first, then switching to something else (or attacking if you feel it appropriate). That way you can activate Hail and add that residual damage to your opponent's Pokémon. An electric type will be good because of the types it can damage really well for super-effective or neutral damage, and Pokémon like Elekid can actually learn enough moves to hit all Pokémon for neutral or super-effective damage.
@Hoshi: There's a reason for the typing, and, to my knowledge, my resistances are covered.
Edit: @Rol: It might be helpful. It'll give you a Flying-type attack in case you need it. Plus, Magikarp's speed is great in LC.
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Posted: Thu May 20, 2010 6:17 pm
Hrm...I'll go and list my pokemon after I finish EV training the last member, but, I'll be keeping their moves a secret
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Posted: Thu May 20, 2010 6:21 pm
I have a question ;o
Moves that inflict a set amount of damage are banned, right? I can't find it anywhere in the clauses, so I wanted to check...
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Posted: Thu May 20, 2010 6:24 pm
Yeah. So no Dragon Rage or SonicBoom. It's not in the clauses; it's in the Rules part of the thread.
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Posted: Thu May 20, 2010 6:25 pm
Thanks Lin, I think I'm going to stick with this team. I like these guys. =) Hopefully I can make it past the 1st 1 or 2 trainers before I'm taken down. xd
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Posted: Thu May 20, 2010 6:25 pm
OH! I didn't think of looking there =)
Thanks Lin - and thanks for the tips too!
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