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Posted: Sat May 15, 2010 1:44 am
So you want to be a competitor?
So, you want to get started on EV training but don't know where to start? In this thread, I'll post links from Serebii listing which pokemon give out what stat you're looking for, and the areas I find helpful when I'm out Ev training.
HP As you can see, this list is pretty long, and some pokemon give out better numbers than others...with EV training, though, it's all about Quantity over Quality. Best place I can recommend if you're playing on HG/SS, would be at the Slowpoke cave, since while you're surfing, you have a 100% chance of encountering slowpoke. Don't like caves? If it's night time, you can also fight Hoot Hoot for HP, but keep in mind, it's not always a sure thing to find them, and Slowpoke Well has a 100% chance. Attack This list is also quite lengthy, but again, quantity over quality. My favorite spot for attack EV's are actually in the beginning areas, depending on the time of day. In the daytime, right in front of your home town, you can run into Sentret, who I find to be plentiful. At night, head north of Cherrygrove City, to hunt down Spinarak. DefenseNow, for defense, that's a little bit harder...if you've looked at the encounter rates for Geodude, he's sadly not as common as you'd like. BUT! If you head to the Ruins of Alph, with a Rock Smasher, you'll have a 100% chance of encountering Geodude from the rocks you smash up there. SpeedAh speed, one of most important stats in the pokemon main game, and especially the metagame. Now, for speed, you've actually got a few choices; you can stick around New Bark Town, and hunt for Rattatas and Pidgeys, or you can once again venture into the Slowpoke Well, where you have an 80-85% chance of encountering Zubat, while walking around, instead of surfing. Or, if you don't like wandering around, and like fighting pokemon that can't fight back, whip out your Old Rod, and fish up some Magikarp, since those little guys won't attack unless they're over level 15. Special Attack Now, if you're looking for special attack, that's a little complicated, but not as much as you'd think. At night, you can head to the Bellsprout Tower, and fight Gastly, but not all of us are nightowls, so here's what I do: Head to Ilex Forest(I'd take the back entrance, so you don't need to bring a Cutter) and Surf in the pond there. You'll have encounter Psyduck and the occasional Golduck, but if you have a high level baby sitter, you'll be just fine. Regardless of the time of day, surfing in that pond will always get you a Psyduck or Golduck. Special Defense Now for special defense, you're gonna have to do some work. Most popular choice is Tentacool and Tentacruel, to find them, go surfing in the ocean, you'll find quite a bit of them out there. Don't feel like going out into the deep blue sea? You can also hunt down Drowzee south of Goldenrod City, and they've got a fairly decent 50% encounter rate.
Now, you're probably wondering why some pokemon have an asterisk (*) by their name. What this means is that the pokemon in question actually may give out TWO types of Effort Values. Most common case of this would be Unown, who give out a point in both Attack and Special Attack. You have to be careful with these, if you're going for a specific EV spread.
Later on, I'll explain how EV's actually work, and what you can do to maximize your pokemon's full potential.
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Posted: Sat May 15, 2010 7:23 pm
Alright, time for part two of my little EV tutorial. Now, for those of you that are new to the pokemon metagame, EV training is key. What EV training is exactly, is battling with certain pokemon, gaining these little invisible point called Effort Values, or Effort Points. Each pokemon gives out some type of EV, and what EV they give out is based on what their most dominant stat is. A few key points to remember, are that the max amount of EV's you can have at anyone time is 510. You can do this in a few ways, just by battling random pokemon, OR by giving your pokemon the vitamin items. The vitamin items, give your pokemon 10 EV's per vitamin. Pretty awesome right? Sure is, but these things are pretty expensive, running you about $9800 per vitamin. There is a limit to how many vitamins you can give your pokemon however. This limit is 10 vitamins per stat, or 100 EV's for each stat. But remember that the maximum EV limit is 510. So, you have these stats: HP Attack Defense Special Attack Special Defense Speed There are however 6 stats for each pokemon. So, 5 of those stats will have the maximum 100 EV's, but another one gets stuck with 10. That's not a very efficient method, now is it? Here's where the advanced stuff comes into play. Now, I hope you all remember that the max EV a pokemon can earn is limited to 510. Each stat however, have have a max EV of 255, so if you focus your training into two stats, you can have a very unique pokemon. The problem with putting the entire 255 EV's in one stat, is that for every 4 EV points, you earn one stat point, up to a maximum of +63. 255 however, isn't divisible by 4, and if you place the full 255 in one stat, you end up with wasted EV's. It is recommended to place a maximum of 252 EV's in your desired stats, as this magic number will get you maximized statistical values, along with a beneficial nature. You don't however want to place all your eggs in one basket however, putting all your EV's in just attack and speed. Each pokemon has a different role in battle, and will require a different training method, depending on the role you wish the pokemon to play. The beautiful thing about EV training though, is that not can it only increase a pokemon's inherent strength, but it can also bolster the same pokemon's weaknesses, making a slower pokemon able to keep with a pokemon in a faster class, or ensuring that your hardest attacker can withstand a super effective attack, should you make a mistake in your judgement. A few examples of differently trained pokemon would be as such: Aerodactyl, one of the most common "suicide leads" in the OU tier, has an EV spread that focuses on speed, HP, and defenses. The role of this particular pokemon is to set up entry hazards faster than your opponent's lead pokemon, and, if you have the right moves, to keep them from setting up the same thing on you. The term suicide lead is because, this pokemon's role is strictly to get Stealth Rock out, and possibly Taunt the opponent, keeping them from doing the same. Other moves you could have on this pokemon could be Roar, to weaken the rest of the team and to scout what your opponent has hiding in his ranks, and to disable any pokemon that could be wearing the Focus Sash. This pokemon isn't meant to survive the battle, just the first couple of turns. A sample of this pokemon's EV spread would look something like this: 4HP/ 252Attack/ 252Speed This particular setup also allows Aerodactyl to pose a threat, should your opponent send out something that he can take down, using a Rock-type STAB, and also allows him to outspeed all but the fastest pokemon. Next time, on Arcanas' battle lectures, Item Usage and You.
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Posted: Mon May 17, 2010 9:34 pm
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Posted: Tue May 18, 2010 10:48 am
I've been watching this thread since you made it, Arc, and it's really, really helped me. I'm completely new to EV training; without your help, I'd be pretty clueless =3
(By the way, ask and I'll delete this post; I just wanted to let you know!)
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Posted: Tue May 18, 2010 7:29 pm
Oh, don't worry about it...I was hoping it wouldn't be too hard to read >,< I tend to make things more complicated than they should be...
But questions would be greatly appreciated
Also, I'm having difficulty wording my item usage lecture >,<
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Posted: Tue May 18, 2010 11:50 pm
Ev Training for the Little Cup Alright, this isn't the item usage guide yet, but with the Little Cup a couple weeks away, and EV training for the babies a bit more difficult, I figure, the items can wait. Now, since the Little Cup requires all the pokemon to be at level 5, you're gonna have to do a bit more work to find the right EV spread, since just putting 252 EV's may be too much work, and you'll end up with wasted EV's. We don't want that. Lin was nice enough to list a bunch of resources the help, but one that I'd like to point out specifically can be found here.What this nifty little program does, is gives you an optimal defensive EV spread for the baby pokemon. But! It also lists out the proper EV's needed to reach maximum stats, and if you flip through, you'll see that the Ev's need can be as little as 52, to as many as 236... Most often case I've noticed, the most EV's you'll need to invest in a pokemon participating in the Little Cup will rarely exceed 236. Of course, battling with the pokemon will earn it experience on top of the needed EV's to raise stats, but you don't want them to get over level 5...what to do? It's a pretty simple method, but a bit time consuming. 1. Have the pokemon you wish to EV train at the lead of your party. 2. Make sure you have a full team of 6, and that the rest of the team is under level 100. 3. Get into a fight with the pokemon you wish to battle for EV's. 4. Switch in THE ENTIRE team for the battle. If you remember, switching in pokemon mid battle will divide the experience between all combatants. If you're taking my advice and training in a low level area, after switching in the whole team, each pokemon will gain 2-5 Exp per battle, depending on what level the pokemon was you battled. Anything I'm suggesting here, I've also done myself, so I can attest that these methods I'm explaining do work.
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Posted: Wed May 19, 2010 8:30 pm
Item Usage, and You Part 1. Berries I'm sure most of you have already used items to a point already, but for those of you who don't know which items to use for what situation, you've come to the right place. Firstly, I'll be covering the different item types used in battle, since those are the ones we are most concerned about, and since you can't use medicines during online battles. Berries: I'm sure you're familiar with these, and even with berries, there are quite a few different varieties. But, they all work in the same premise; if your pokemon's Hp is low, they'll munch on their equipped berry, and from there, a variety of effects will take effect HP/PP Restoration: Does exactly what they say they do, restoring different amounts of HP when your pokemon's HP is in a critical condition. Status Restoration: These berries restore your pokemon's status back to normal, and come in a flavor for every status effect, including a special berry that restores all status ailments. Super Effective Weakening: These berries, are wonderful, reducing the damage your pokemon takes should it happen to get hit by an attack that is super effective against it's type matching. Last Ditch Effort: These berries, when their effects are activated, boost up a pokemon's stats, or give a chance to strike first in the next round. One of these activating could mean the difference between a win and a loss. Friendly Berries: Not activated in battle, these berries reduce EV's gained in exchange for raising a pokemon's happiness level. Poffin Berries: In HG/SS, while you can raise these berries, they serve no use in game, since those berries are specifically for making Poffins. Now that we've got the berry classes, let's explain what they do in depth. HP/PP Restoration: You've got your Oran, Sitrus and Leppa berries, which when your HP gets low, restore either your HP( Oran and Sitrus) or PP ( Leppa). These berries are the most straight forward, but there is also another flavor of berries. These berries: Figy, Wiki, Mago, Aguav, Iapapa, etc. Also restore your HP, but they have a specific condition. Your pokemon has to have a certain nature, otherwise these berries will confuse your pokemon. Status Restoration: These berries are also very useful. Cheri, Chesto, Pecha, Rawst, Aspear, Persim. These berries restore only status effect, but when used with certain moves like rest, can be very useful. However, there's also another berry, the Lum berry. This berry functions as a Full Heal, healing any status ailment as soon as it takes effect. Super Effective Weakening: These berries contain Occa, Passho, Wacan, Rindo, Yache, Chople, Kebia, Shuca, Coba, Payapa, Tanga, Charti, Kasib, Haban, Colbur, Babiri, and Chilan. Everyone of these berries weakens a specific element, and could change the outcome of a battle, and could be the difference between losing your sweeper or not. The last berry in the list, Chilan, actually takes effect when the holder is attacked by a Normal type attack. Last Ditch Effort: This berry class consists of Liechi, Custap, Micle, etc. These berries, when they activate, will boost your pokemon's stats I think one or two stages. There is also another berry, that when it's effect activates, will give your pokemon a chance to act first. The last two classes of berries I won't mention here, since they are used outside of battle, when you choose to use them. Next time, Held Items.
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Posted: Wed May 26, 2010 4:23 pm
Time for the held items portion.
There are quite a few held items, but I'll only be listing and explaining the ones you're going to see most often in the competitive battling scene.
Leftovers:This handy little item restores your pokemon's HP at the end of a battle turn. Most commonly seen on Walls/Tanks, since if they run out of HP, you're pretty much screwed. Similar item would be the Black Sludge, but that item is specific to poison types.
Choice Items:These come in 3 different flavors, the Band, Specs and Scarf. Each one of these items will boost a particular stat, but will also limit your pokemon to one move. The Band, boosts your physical attack, and is suited to physical sweepers. The Specs, boost your special attack. The Scarf, actually boosts your speed, and is one of the more common items seen, since it will allow the pokemon wearing it to possibly revenge kill.
Lenses:There are two different types of Lenses. The Wide Lens and the Zoom Lens. The Wide Lens will increase the accuracy of all attacks, while the Zoom Lens takes effect ONLY if your pokemon moves last in the battle turn. The Scope Lens will boost the critical ratio of attacks by one stage.
Expert Belt:This item slightly increases the damage done by Super Effective attacks. If a team member is a wide variety of attacks, they would probably make the best use of this item.
Rock Items:These items, when used increase the length of attacks such as Sunny Day, Rain Dance, Sandstorm, Hail.
Elemental Plates/Items:These items increase the damage dealt by their respective elemental attacks, but the plates have the added bonus of changing Arceus' type to match the type of the plate.
Orb Items:These items, such as the Flame Orb, or Poison Orb, cause a status effect on the holder. Why would you want to do this to your own pokemon though? Some pokemon have an ability called Guts, and when they are afflicted with a status ailment, the ability will activate, and they will get a boost in power. The attack Facade also works the same way.
Life Orb:This item is in a class of it's own, because of what it does. This item will increase the power of all attacks, but at the cost of the user's HP. This is pretty much similar to the choice items, but you're not locked down to one attack. The Rock Head ability also doesn't negate the recoil from using this item.
Shell Bell:This item, takes effect if the holder has lost some HP. After the holder makes it's attack, the Shell Bell will take 1/8 of the HP damage, and use it to heal the holder.
Herbs:There are two types of herbs, the White Herb, and the Power Herb. The White Herb takes effect when the holder's stats become lowered, either by the opponent trying to weaken, or due to attacks that lower stats. The Herb will then restore the stats to their original rating. The Power Herb, on the other hand will allow a two-turn attack to only take one turn. Best examples would be Solarbeam, and Sky Attack, as those need one turn to charge. Attacks like Hyper Beam and Giga Impact aren't affected, since their charge period is after the initial attack.
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Posted: Sat Jun 12, 2010 11:29 pm
*raises hand* I have a question! Is there and easy way of counting the EV points gained?
Cause I miscalculated and slightly messed up my EV trained Weavile. I wanted to have <252 Att> <252 Spe> and <4 HP> cause well why not? Instead I think I ended up with 6 HP and 250 Speed. (Sorry if I wasn't suppose to post.)
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Posted: Fri Jun 25, 2010 2:46 pm
There is no real easy way of counting, you just need a pen, paper, and a good memory...
Course, you can start EV training over again, by giving your pokemon the berries that reduce EV to increase happiness.
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Posted: Sun Mar 20, 2011 5:53 am
*raises hand* I have a question. Would a pokemon with pokerus have higher EV?
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Posted: Wed Apr 06, 2011 4:33 pm
so...many...'Evs" i feel sick O_o just a quick mega-nooby questions.. what in the name of Cynthia is EV o-o is it Eevee? or evasion? or evolution? MY HEAD HURTZ :/
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Posted: Mon Feb 20, 2012 8:15 am
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