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Posted: Thu Apr 15, 2010 7:10 pm
Alright guys we need to work out some system that works for Folocremy, I believe each element should have a certain number of mastery levels, within each mastery level there are moves and techniques you could learn, to move ahead to the next level once must first learn all moves in that level and then fill some other requirements like be in battle for so many post or something like that. What do you guys think? Good? Bad? give me some feedback and suggestions
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Posted: Mon Jun 28, 2010 7:18 pm
i think thats a good idea, and we could do it like the bloodlines in posts, where as you rank up the techniques get stronger
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Posted: Mon Jun 28, 2010 7:20 pm
Ya me and Lance worked it down to 4 or 5 levels cant remember at the moment and you have the master the pervious rank plus battle for set amount of post. In the way the rank up works is you gain new moves each rank, but pervious moves also become more powerful.
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Posted: Mon Jun 28, 2010 7:26 pm
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Posted: Sat Jul 10, 2010 10:30 pm
I know I may be a little late, but I approve of this method. However, it will require a lot of posts to become say, an Adept from a Novice. Say, 25? Then go up by that number.
Novice -> Beginner = 25 Beginner -> Adept = 50 Adept -> Expert = 75 Expert -> Master = 100
Or however your rank system is set up. This is just a rough draft if you need a layout.
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Posted: Sat Jul 10, 2010 10:32 pm
Thats along the lines of what me and Lance we're planning to do, we just dont have a set number of post yet, but yours might be a pretty good amount.
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Posted: Sat Jul 10, 2010 10:46 pm
The post count for mine isn't accumulative. It starts back at Zero once you go up so as to make it increasingly difficult to master whichever element you plan to use.
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Posted: Sat Jul 10, 2010 10:48 pm
which sounds good, because it should get harder every time you try to move up a rank, thats how it normally goes.
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Posted: Sat Jul 10, 2010 10:49 pm
Exactly. I'm actually basing the level names off of Golden Sun, which had Adept users and stuff for... I forget what it was called in that game. But it's like what you're using here, only it had Djinn's; little creatures that you could use as a powerful attack like Ragnarok for earth Djinn's.... but that has no correlation here, haha.
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Posted: Sun Jul 11, 2010 12:10 pm
iShayerahas a few words for you...RANDOM INTERJECTION!
Golden Sun is a freaking epic game.
Just sayin’. "Keep it quirky."
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Posted: Sun Jul 11, 2010 9:10 pm
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Posted: Wed Jul 21, 2010 8:17 am
So is the system going to have different techniques for each element per rank like the jutsu system in POTS
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Posted: Thu Dec 30, 2010 6:20 pm
ElementPro Exactly. I'm actually basing the level names off of Golden Sun, which had Adept users and stuff for... I forget what it was called in that game. But it's like what you're using here, only it had Djinn's; little creatures that you could use as a powerful attack like Ragnarok for earth Djinn's.... but that has no correlation here, haha. Psy energy. That's what the Adepts used.
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