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Durable Chains

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The Mighty Q

PostPosted: Thu Apr 15, 2010 10:30 am


Monsters:

Iron Chain Repairman x3
Giant Rat x3
Needle Worm x2
Iron Chain Coil x3
Iron Chain Blaster x3
Iron Chain Snake x2

Spells:
Card Destruction x1
Paralyzing Chain x3
Poison Chain x3
Nightmare's Steelcage x3
Spider Web x2
Giant Trunade x1
Swords of Revealing Light x1
Reinforcement of the Army x1
Book of Moon x2
Book of Eclipse x2
The Dark Door x1
Level Limit Area B x1
Wave-Motion Cannon x1

Traps:

Gravity Bind x1
Torrential Tribute x1
Scrap-iron Scarecrow x1
Changing Destiny x3
PostPosted: Thu Apr 15, 2010 10:37 am


iron chains are slow for both mill and burn.


oucyan


Lavish Demigod

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The Mighty Q

PostPosted: Thu Apr 15, 2010 7:25 pm


axean
iron chains are slow for both mill and burn.
That's why I made it even slower. I'm giving the opponent s**t loads of chances to turn the game into there favor but when that happens the next turn they can't attack again. I'm guaranteed some form of stall in my first hand or first draw. It's especially fun when the oppoenent has nothing to stop the stall and they just see themselves slowly losing. It's just funny to see them lake rage after.
PostPosted: Thu Apr 15, 2010 8:27 pm


The Mighty Q
axean
iron chains are slow for both mill and burn.
That's why I made it even slower. I'm giving the opponent s**t loads of chances to turn the game into there favor but when that happens the next turn they can't attack again. I'm guaranteed some form of stall in my first hand or first draw. It's especially fun when the oppoenent has nothing to stop the stall and they just see themselves slowly losing. It's just funny to see them lake rage after.


to tell you the truth your idea of the deck is correct in my books, its a deck that toys around with oppodent and slowly tunrds there deck and Lp to nothing With omost nonstop stall and the fact that thay dont have to attack to harm oppodents is just cruel . so a mirror force and others is Pointless.

it may be true about this deck being slow , and we all know X-savers Bw and LightSworn would walk all over this deck but, In a tag match With a Chain Deck like this and a Deck that just Beatsticks the hell out of oppodents just is to powerfull, and not to mection A Niddlebug/empty jar deck taged with a chain deck mills 70 cards in 2 turns... thats a oppodent and a large chunk of the other oppodents deck and Lp. .. so The deck has its bugs like all deck but its Torchureing Methods are ruthless , this is why the deck was made and this is why ther chains are a good deck.

Chain Suport Is on it way, can you say Genicx and Chains in the same deck >:3 (just a personal observation)

Trick Master-haito-


Aya_Aki_kun

PostPosted: Thu Apr 15, 2010 8:59 pm


The Mighty Q
axean
iron chains are slow for both mill and burn.
That's why I made it even slower. I'm giving the opponent s**t loads of chances to turn the game into there favor but when that happens the next turn they can't attack again. I'm guaranteed some form of stall in my first hand or first draw. It's especially fun when the oppoenent has nothing to stop the stall and they just see themselves slowly losing. It's just funny to see them lake rage after.


the bold only takes one turn to win. You're idea is bad
PostPosted: Thu Apr 15, 2010 9:03 pm


I would not run this deck the 16 monsters scare me.You will have a lot of no monster first hands

Burakku_Kitsune

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Aya_Aki_kun

PostPosted: Thu Apr 15, 2010 9:31 pm


Burakku_Kitsune
I would not run this deck the 16 monsters scare me.You will have a lot of no monster first hands


that's not why the deck is bad, the archtype itself is horrid.
PostPosted: Fri Apr 16, 2010 8:17 pm


Reapairman and Coidl can reverse synch for a 7.

Wait for a good seven and then play those guys. You know over all the better options.

armycat jockamoe


The Mighty Q

PostPosted: Fri Apr 16, 2010 8:20 pm


Aya_Aki_kun
The Mighty Q
axean
iron chains are slow for both mill and burn.
That's why I made it even slower. I'm giving the opponent s**t loads of chances to turn the game into there favor but when that happens the next turn they can't attack again. I'm guaranteed some form of stall in my first hand or first draw. It's especially fun when the oppoenent has nothing to stop the stall and they just see themselves slowly losing. It's just funny to see them lake rage after.


the bold only takes one turn to win. You're idea is bad
and who said you would get a one turn kill turn around. You can never guarentee it. I said turn the game in there favor never actually win it. Most of my local games and some games that I do some traveling to do I play this deck in fun matches and it usually wins. It's win ratio is about 71%. Now if you have never played against someone who actually knows how to use the deck why would you think it's a bad play. Those 16 monsters are and will be plenty.
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