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[Senshi] Sailor Nerissa/Charys Murphy

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candy lamb

PostPosted: Sat Mar 13, 2010 6:07 pm


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PostPosted: Sat Mar 13, 2010 6:08 pm


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Senshi: Sailor Nerissa, Super Senshi of Whirlpools

Name: Charys Maureen Murphy

Age: 18

Birthday: February 18th

Sign: Aquarius-Pisces cusp

Blood Type: B

Fav. Food: Microwave nachos

Hated Food: Potato salad of any description. Why do that to a potato. Why do that to mayonnaise.

School: Meadowview High, for now. Charys is due to graduate from MVH this coming June, and despite her longtime mentor and English teacher Ray Gordon's desire for her to go to Sovereign Heights she is committed to becoming "barista" or "sandwich artist." Or "beachcomber."

Hobbies:

Lot in Sodom, Deirdre of the Sorrows, Sweeney in the nightingales -- she lives her life through a certain biblical codex of fiction while denying she has any interest in the subject. Charys is the last person you could accuse of being literary, and yet nonetheless amongst the sprinkling of pop culture, buzzwords and bullshit she's an in-denial American Fictionaholic. She's obsessed with Heller and Nabokov as headliners with Mailer, Vonnegut and Faulkner, and would rattle off her others were she not convinced of its innate geek value. This is her best-hidden hobby, and the one she's most obsessed with -- it started when she was thirteen, the day Ray Gordon put Joseph Heller in her hands and told her to read it, and she's been a convert ever since. You will never catch her with a novel in her hands. If you catch her with a book at the bottom of her bag she will claim she's holding it for someone else. Or that it is "marijuana only the wise can see." If you've described yourself as a not-a-nerd all your life, you have to hide your habit.

She lives a lot of her life convinced that she's John Yossarian, though only .5 of anyone knows this: she's convinced that life is a shitty Catch-22. Her only mission is to come down alive. Living her life through lit is how she makes sense of her own world, especially in terms of her thoughts, beliefs, family and friends: Charys is actually pretty chronically lonely. She has a best friend who is completely boss. She has a mentor-teacher who she can't quite quit for any reason, who gave her the means to translate her life in the first place. She has a dead sort-of-ex and an alive sort-of-kinda-ex. Everyone else is a Harvest Moon acquaintance. Back to Yossarian.

There are only three people in her life who she has let in on codifying in terms of literature: Sidra Winters is Snowden, Charlie Boyle is Dunbar, and Ray Gordon is also Yossarian. This means nothing to anybody. All you need to know is this: "Charys Murphy is secretly a nerd."

Doing jackshit -- Charys spends most of her life avoiding life, senshi business, hard work, medium work or easy work, her family, friends and herself. Where this extends to in terms of hobbies, though -- Charys does a lot of nothing, a lot of sitting around and wasting time. She flirts with any hobby that looks even slightly interesting for about five minutes, though mainly comes back to reading, the same five chords on her guitar and flicking rubber bands at things. She wastes her life reading Trivial Pursuit cards, pushing the random button on Wikipedia, looking at the same YouTube videos over and over again. She avoids two main duties in life: being a taxpaying citizen and senshi duty.

Gemstone: Demantoid garnet

Virtues:

Hakuna matata -- Charys is one of those laid-back, generous, naturally chill people that are fairly fun to be around: her sense of fun is pretty widely-ranged and eclectic, but she tends to get along with most of the population. She's up for anything, rarely gets hung-up or fussy, takes life and people as they come. She's incredibly generous with her time, personal belongings and never asks anything of anyone. She's got an easy way about her, is kind in a bunch of small, unflamboyant ways, she is a little odd in an interesting way. She listens on her iPod all the time. She is the epitome of unthreatening. She serves a big function as the person everyone knows at the party, and has a certain Rule of Cool about her. This Rule of Cool is flavoured with hipster and nautical-themed pashmina afghans, but she has Rule of Cool. And Rule of Cool just involves genuinely being the sort of person people can hang with.

My only goal is just to be -- Ties in mainly with hakuna matata. Charys has never believed in the need for anybody to do anything or be anything at all. No pressures, no ambitions, no worries. She freely admits that she likes the unexamined life -- why not take it one day at a time? Her goals are the survival goals: enough food to eat, a roof to be over her head, enough warmth. A hundred years ago she might have taken a bindle stick and attempted to lead the hobo life. How far a teenage girl would have gotten with her bindle stick is up to question, but she really is someone who believes wholeheartedly that you don't have to do anything. There's only us, there's only this. It is the virtue one hundred percent opposite to nagging. She'll never nag you about anything, even if you possibly should be getting nagged. It's the sin of complete self-gratification. She's easygoing. She's easygoing on you. There's nothing but today and never will be: don't you get that?

Pragmatic -- May seem slightly incongruous when compared to the fact that she'd advocate following the train track over America being an itinerant tramp, but Charys has always known the difference between castles-in-the-air and what life's actually like -- how much you need to actually do to get by the world and how much you'd actually have to do to live out your dreams. She's weighed up the world, its past histories, happenings and events, and she's got the ability to be broadly realistic. She's down-to-earth. Living life you see those empirical results, ladies and gentlemen, and here's how it's most likely going to be. She's a pragmatical theorist and can sometimes be hypocritical in practice -- her advice to people is always going to be pragmatic, and things she does of her own accord can be incredibly stupid and nonsensical and teen dumb, but she tends to know exactly why. Charys thinks idealists are people who have not been following the world for the past a billion years. The virtue to this is that she is not a douche about it: why complain?

Jack of all trades -- Charys is one of those people who tends to naturally be good at a lot of things -- she's got a high dex score, she's incredibly adaptable, she has the ability to absorb information in a very short period of time. This crosses over into a lot of learning areas: she's got points in all of the intelligences barring the emotional ones, so she's one of those excruciatingly irritating people who can walk up to something for the first time and fluke it. She does a little of everything, knows a little of everything, speaks a little of everything. The downside to being a jack of all trades is that you're inevitably a master of none, but one of Charys' main applicable virtues is versatile.

Upfront -- It's not entirely true to say that Charys is candid and frank about every aspect of her life, but in terms of how she relates to other people she is one hundred percent straightforward. She believes she is one hundred percent straightforward about who she is, what she does, and what she thinks of you -- she's not quite no-social-boundaries can-I-pop-that-zit tact deficient, but she can range between refreshingly upfront and uncomfortably blunt. The mirror never lies, and neither does Charys Murphy. She is completely decent in regards to ******** she commits, her own personal character flaws, and times when she is simply wrong: Charys is willing to admit when Charys was wrong on the internet a lot of the time -- she dines out on her pride but her pride is related to how good she is at something, not how correct she is. Anyway, she was the first one who told you she was wrong on the internet, so she set you up for that. She's not brutal about truthiness one hundred percent of the time. She just thinks lying's for chumps and cons are best pulled by telling the complete truth.

Flaws:

User ImageFailphobic -- Charys will be the first to tell you she has low standards and no expectation of anything, including herself. This is a lie. Charys is so innately afraid of the idea of not being perfect at something, so neurotic about not meeting her own standards for what life's meant to be like, that she never tries at all: as Homer told Bart, the moral of the story is never try. Hakuna matata means no worries for the rest of your days.

In fact, Charys believes in the greater good and good people, but has relied on people in her life like Charlie Boyle to be the good person so that she doesn't see the need for herself to try. She'll fail every time. She'll never be as good as she wants to be, it's not in her. She's usually flip and carefree to most of humanity, and will only be grouchy and unrepentant if cornered by the likes of Thuban or Ray -- hasn't she proved to you and everyone else that she's a sack of s**t? Stop wanting things from her.

She's completely convinced that the senshi battles are going to go to hell, that she'd never survive at a university, that she'd never write the way she wanted to or play the way she wanted to or love the way she wanted to. You can also accuse Charys of being melodramatically pretentious, which isn't far-off. She's a girl who's looked at her high standards and her view on things, thought about it, and then wandered back in the other direction. Charys Murphy: actually ridden by guilt every second of her life. But she doesn't care, because you knowing she cares about anything would prey on her humiliation -- she dines out on her pride. She doesn't care if you ******** up because she already expected you to, didn't she.

Yes, you live a lie; tell you why -- tbc

Slitherer-outerer -- Charys is self-centered, backhanded, lazy and a brat: for someone who loves the world so much, she does a great job at trashing her relationship with it. She doesn't like hard work. Life is the Charys Show, starring Charys, directed by Charys, funded by Charys. She is completely concerned with her own s**t first and is unrepentant about it -- it's nice that you dropped in, but her first interest is her. I'd be the first one to agree that I'm preoccupied with me, and it's inbred, kid. If you're friends with her you're signing an unspoken contract that you accept this totally, so if you get burned it's your own fault. This releases her from having to feel any guilt regarding the subject. Lie down with a dog, you're going to get fleas.

Charys also assumes that every time she agrees to do something, whether cajoled, forced or bribed, she also has a Get Out Of Jail Free card wherein you understand she didn't actually mean it. She's Wizard Howl.

Cynical, like everyone else -- Like a lot of clever eighteen-year-olds who've lived shitty latchkey lives, Charys believes that she's about twenty years older, smarter and more jaded than everyone else can be. She can be a mental misanthrope where other people are concerned, though in her particular, good-natured, don't-give-a-s**t way. This is where her 'pragmatic' virtue turns sour -- she doesn't expect anything out of the world because she's convinced that the world works with crooked odds. The world is a fixed poker game. Like Tyler Durden pointed out, she thinks the world's been raised to believe they'd all be movie gods, rock stars and millionaires, none of which is ever going to happen. She believes she knows the score and that you don't -- she's one of those teenagers who believes she's going on forty and that you're still stuck in your miserable little land of hopes and dreams that are never going to happen, setting yourself up for a fall with your boyfriends, your parents and your grade point averages.

She believes she thinks in macro and you think in micro. It means she's rarely inclined to take anyone's advice about anything, especially advice that's not short-term advice, never regards anybody as an expert and can be frustrating as hell to manage. It also means she's never open to changing, and gets stuck in her own rut.

candy lamb


candy lamb

PostPosted: Sat Mar 13, 2010 6:09 pm


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Henshin: Nerissa Eternal, Make-Up!

Challenge: Step into my maelstrom! She has never actually physically said this.

Attacks

Tidal Concrete Vortex

Nerissa opens up a whirlpool that is formed not from water, but from the matter of whichever surface she casts it on -- the denser the floor, the stronger the whirlpool. It sucks in whatever is closest to it for ten seconds, then spits it out.

Tidal Concrete Vortex Implosion (super effect)

As before, Nerissa opens up a whirlpool -- but this time, the vaccuum force is much greater, sucking in not just hopefully youma but whatever else is around it. It spits out its victims and whatever else it devoured in the manner of shrapnel -- and shreds whatever it grabbed inside it, in the manner of being put in a blender with a bunch of broken glass.

Whirling Maelstrom (eternal)

Sailor Nerissa summons a massive groundsink whirlpool that, at this level, defies physics to form a pocket of reality of its own no matter what the ground stability underneath actually consists of. She is sunk down into the epicenter at a very small, stable footing: this whirlpool is a cone full ten feet down and twenty feet wide at its widest point. The speed depends on how much she can throw into it, but its maximum water velocity can reach about 40 km/h. Unlike the other two attacks, this whirlpool consists of actual water.

The pull from this supermassive water black hole is equally as strong as the Tidal Vortexes that have come before it. The Whirling Maelstrom has two main pro features to it:

-- Nerissa can make a weak illusion over the top, meaning that it can be used as an ambush pit trap, though this can be seen through by magicians;
-- Nerissa can choose when the whirlpool spits you out.

When the whirlpool does spit you out you will be flung violently at, again, the speed you'd be flung from a car going 40 km/h, generally a long distance with a hard hit. It's possible to escape the whirlpool or have a secondary person take Nerissa out by attacking her in the center: she's vulnerable there. If you're in the whirlpool you can also make an attempt on Nerissa. If you can teleport, you can teleport out: the difficulty is that there's still a magical vaccuum working on you, so teleporting out will take slightly more concentration than it would normally (considering you're holding your breath, trying to swim, glub glub, etc).

Obviously this attack takes a lot out of Eternal Nerissa, but she can hold it as long as her imaginary energy bar keeps going.

PS: ALLIES CAN BE SUCKED IN, SORRY
PostPosted: Sat Mar 13, 2010 6:10 pm


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Previous stages

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~Transformation Sequence!~

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candy lamb


candy lamb

PostPosted: Sat Mar 13, 2010 6:11 pm


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Senshi

Sailor Nova/Sidra Winters --

Sailor Thuban/Charlemagne Boyle --

Sailor MuCephei/Ume McDougall --

Sailor Pegasus/Helios/Rea Marshall --

Sailor Flora/Eve Summers --

Sailor Eridanus/"Oddy" Corlione --

Sailor Iris/Ellie Specter --

Team Seven --

Cavaliers

Cavalier Kunzite/Miriam Jacobs --

Negaverse

General-King Charonite/(Gunn Killingworth) --

Captain Obsidian/(Andrew Collins) --

Other

(Wiseman)/Ray Gordon --

Humans

--

Guardian Cats

Astraea/Luna --

Chloe --

Derpraline --

Family

Mark Murphy -- Father, 43. Youthful single father. Mr. Murphy works as a graphic designer; Mrs. Murphy ran out on the family when Charys was eight and only keeps seldom contact. There's a little give and take in their bohemian, slightly empty house so that it doesn't fall into disrepair, but otherwise both kind of treat the place as a bachelor pad that they're both cordial rentmates in.

Mark Murphy is not necessarily an abusive father, but he has been as absentee as you can be without getting child protection services on you. He is a nice man who lives by the maxim that his daughter takes care of herself. He has let Charys rule herself without any guidelines or boundaries, thinks that she needs her fantasy and freedom and has really not emotionally been around for her ever since she was five. Charys professed that she never wanted him to be, but Mark was more than willing to take that on board.

The Murphy house itself is located a couple minutes from Meadowview High School, which Charys has been attending all her school career (from Meadowview Grade School to Meadowview Middle -- the Murphys have never left the area).

Navy Petty Officer First Class Janette Murphy -- Mother, 39. Janette left Mark and Charys to join the Navy thirteen years ago. There is minimal contact between her, Mark and Charys barring Janette giving child support.
PostPosted: Sat Mar 13, 2010 6:13 pm


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Arc One
The Curious Case Of Our Early Days


{Battle} Nerissa And Nova? Awkward First Meetings -- Nerissa, Nova.
Sailor Nerissa and Sailor Nova run into each other, multiple times, and learn some certain hard facts. Early days in Destiny City.

{Battle} Holy Teen Helpline! -- Nerissa, Nova, Astraea, Charonite.
Sailor Nerissa and Sailor Nova repeat last time's experience -- this time, encountering something much stronger than a youma.

{Regular} Field Day -- Nerissa, Thuban, Astraea
Charys introduces Charlie Boyle to his new destiny.

{Regular} I Know What You Did Last Tuesday -- Charys, Ume
Ume rents a movie. Charys helps. Sidra Winters pops up again as a conversation topic.

{Regular} Meet The... Whoever -- Charys, Sidra
Charys and Sidra go out on a date and solve the mystery nobody cared about. Gay chicken.

{Regular} Journalistic Integrity -- Nerissa, Janice, Franz
Janice and Franz interview Sailor Nerissa as a matter of course. Janice and Franz are unimpressed.

{Battle} Wake-Up Call -- Nerissa, Pegasus
Sailor Nerissa discovers that she's useless against aerial opponents. Sailor Pegasus is cautiously happy to be the focus of some fairly shoddy flirting. Youma explosion occurs.

{Battle} This Is The Ultimate Showdown -- Nerissa, Obsidian
Sailor Nerissa makes an enemy of Lieutenant Obsidian. Lieutenant Obsidian is delighted.

{Battle} Stroll With Destiny? -- Nerissa, Lyra, Chloe, Astraea
Sailor Nerissa meets a freshly-awakened Sailor Lyra. Chloe and Astraea have a disagreement.

{Battle} Date Crashers -- Nerissa, Flora, Pegasus, Astraea
Flora crashes a date. A youma crashes a car.

{Regular} Or Is All The Weakness In Me -- Charys, Sidra
Charys and Sidra break off their -- thing.

{Battle} Condemned? FUNdemned -- Nerissa, Thuban, Elektra, Astraea
Sailors Thuban and Nerissa prove that they are skillful in the ways of hitting things with planks. Elektra is confused. Astraea is embarrassed.

{Battle} World Above -- Nerissa, Nova, Obsidian, Charonite, Astraea
Nova narrowly saves Nerissa from a fate worse than death and succumbs to it herself.

{Regular} Get Well Soon -- Charys, Pandora
Pandora visits Charys in hospital.

{Regular} Scouting Is Dangerous Work -- Charys, Aurora, Astraea
Aurora visits Charys in hospital.

{Regular} Sugar Makes It Better -- Charys, Oddy
Oddy visits Charys in hospital.

{Regular} Welding More Than Metal -- Charys, Ellie
Charys informs Ellie of what happened to Sidra. Ellie is unfazed.

{Regular} And So Hello Again! -- Nerissa, MuCephei, Astraea
Once more with feeling.

{Regular} Star(Seed) Crossed Cupids -- Charys, Oddy, Pandora
Charys meddles.

{Regular} Something In The Way She Moves -- Charys, Rea
Charys and Rea have a date. Charys has problems.

{Battle} Now I Know I Never Had A Choice -- Nerissa, Dark Nova
Sailor Nerissa fights corrupted Nova.

{Battle} Hell And High Water -- Nerissa, Saiph, Hematite, Nealite
Sailor Nerissa plays cavalry to Sailor Saiph's battle with Hematite. Nealite is unimpressed.

{Battle} I Am What Now? -- Nerissa, Pegasus, Sirius, Astraea
Sailor Sirius has a rude awakening. Nerissa and Pegasus attempt tactics.

{Regular} Be All My Sins Remembered -- Charys, Charlie, Miriam
Nova's dead, Miriam's wounded. Charlie picks up the pieces. Charys takes the driver's seat.


Arc Two
Running Away, Let's Do It: Where Did You Have In Mind?


{Regular} Offer Up Your Best Defence -- Charys, Rea, Miriam
The Dream Priest meets Endymion's lead Cavalier, and Charys bows out.

{Regular} You Disappoint, They Disappear -- Charys, Rea
Charys leaves Team Seven.

{Regular} Schoolhouse Rock -- English Class ORP
Mr. Gordon contends with his 10 AM class. Mardi gras beads are involved. Charys is happy to get involved.

{Regular} A Late Bloomer, Okay, I Agree -- Charys, Ray
Mr. Gordon recommends Charys Murphy for a programme at Sovereign Heights. Charys Murphy hypothetically dwells on being a homo.

{Regular} This Is My Florida -- Charys, Charlie
Charys has a plan to get them out of here. Charlie does not.

{Battle} Winds Of Capture -- Nerissa, Albali, Derpraline, Duhr, Astraea
Nerissa gets a gift at gunpoint.

{Battle} Overwrought And Self-Assured -- Nerissa, Obsidian
Captain Obsidian and Eternal Nerissa meet on the battlefield, which is not love. Youma, nightlife, and the unbearable senshiness of being.

candy lamb


candy lamb

PostPosted: Sat Mar 13, 2010 6:14 pm


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SAILOR SENSHI

Completed.

SUPER SAILOR

Requirements for levelling up to Eternal, with completion in brackets.

SIX battles (6/6)
TWELVE regular (12/12)
TWELVE solo (12/12)

Swapped: 2xbattle for 6xregular, 4x regular for 12x solo
Items used: none


Completed.

ETERNAL SAILOR

--

Current.


So Where To Now?

Eternal Sailor Nerissa has reached the known pinnacle that any sailor soldier can reach.
PostPosted: Sat Mar 13, 2010 6:15 pm


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candy lamb


candy lamb

PostPosted: Sat Mar 13, 2010 6:59 pm


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