Senshi: Sailor Jabberwock, Senshi of the Bizarre
Concept: Jester/Shakespeare + Tim Burton's Mad Hatter = Jabberwock
Appearance:
Colors: Green should be one of the colors (main or accent, doesn't matter), and either purple or orange should be the other color (yes, they're meant to clash). Exact shade/tone - jewel-tone, dusty, etc. - up to artist.
Bodice: Old-fashioned coat or doublet or something.
Skirt: POOFY SHORTS. Must have ridiculous poofy shorts! Maybe some tights too?
Collar: CC
Gloves: CC if any
Shoes: Some sort of funny little shoe, old-fashioned and/or jester-y.
Tiara: CC
Bows: CC
Brooch: CC
Choker: CC
Other: Maybe a hat? >o> Otherwise CC.
Challenge: Ni!
Attacks: Jabberwock is a superior distraction maker, because while his attacks don't cause serious harm, they are quite adept at messing with people's minds because they are not illusions. The effects are temporary, but quite real while they last!
Note: The final effects/hallucinations of these attacks are up to the victim's player, so long as they fit the established parameters. This is your chance to mess with your character!
Regular Attack: Jabberwock Bizarre Affliction <- Bizarre in a "... you're joking." sort of way
- Description: Jabberwock throws a handful of confetti in his colors at his target. After a 2-3 second delay, the effects finally appear.
Effects: Although the exact effect is up to the victim’s player, it must be a painless, physical manifestation that would at worst be a minor inconvenience. Typically it will be something childish, comical, or prank-like. Examples would be someone’s skin becoming sparkly, or sprouting a large handlebar mustache.
Range: Confetti-throwing distance, so 6 foot maximum range.
Target: Single target, but can affect anyone.
Uses: Twice per battle
Duration: 15 seconds. After that, everything goes back to how it was, like a "Reset" button was pushed.
Super Attack: Jabberwock Superbious Ailment <- Bizarre in a " WTF!? Not cool!" sort of way
- Description: Jabberwock throws a handful of confetti in his colors at his target. After a 2-3 second delay, the effects finally appear.
Effects: Exact effect are still up to the victim’s player, and they still must painless, physical manifestations. Now however they’re not so funny though, and might actually be a hindrance. Appropriate example effects would be a person’s thumbs falling off – no pain or blood, just… yeah – putting on 50 pounds of fat, etc.
Range: Confetti-throwing distance, so 6 foot maximum range.
Target: Single target, but can effect anyone.
Uses: Twice per battle
Duration: 30 seconds. After that, everything goes back to how it was, like a "Reset" button was pushed.
Eternal Attack: Jabberwock Bizarreness Amplification <- Bizarre in a "AAAAAH!" sort of way.
- Description: Jabberwock spews a swarm of buzzing, black, glittery hearts that fly at the target. If they hit, they vanish in a puff of dark glitter and the effects appear after a 2-3 second delay.
Effects: Exact effect up to victim’s player, but it must be a physical manifestation. The effects of his previous two attack could be ignored or worked around, but that's much harder now, and unlike his other two attacks, this attack can cause pain. In addition, even after the main effects “reset” the player has the option for damage to remain. For example, the victim’s hand might grow a fanged mouth that bites/attacks them. The bites would hurt, and even after the effects “reset” and the mouth vanishes, the victim’s player can choose to have the bite wounds remain.
Range: 7 foot maximum range.
Target: Single target, but can affect anyone.
Uses: Once per battle
Duration: 30 seconds. After that, the major effects are "reset," but some damage may linger, i.e. the hand-fangs would vanish but the bite wounds might remain.