
......................................................................................................................... MS/MA & Weapon Statistics
Terms and Definitions:
HP - Hit Points(How much damage a unit can take before being destroyed.)
Spd - Speed(How many steps per turn a unit can take.)
Atk - Attack(Damage unit can do on other unit.)
Def - Defence(How much unit can defend against atk.)
Rng - Range(How far a weapon can attack.)
Rds - Radius(How many squares a weapon can hit.)
NT - New Type(Gives certain bonus stats.)
ANT - Artificial New Type(Better bonus stats than NT.)
Amm - Ammo(How much ammunition the weapon has.)
Adv - Advantages(Where this mobile suit is better.)
Dis - Disadvantages(Where this mobile suit is worse.)
LBA - Land Based Arena(Arena based mainly on the ground.)
WBA - Water Based Arena(Arena based mainly in the water.)
SBA - Space Based Arena(Arena based mainly in space.)
If a mobile suit/mobile armour's spd gets bellow 1(0 or lower), then they will be unable to move. But they should still be able to attack.
If a mobile suit/mobile armour's HP gets to 0, then they lose and the opponant wins.
Base Def determines how much your mobile suit can defend against the other. When an effect takes away from or adds to the Max Defense that means the Base Def drops/raises from between # to #(for example from 1 to 10) to what ever was subtracted or added to it. (If there was a -5 Max Def, then 1 to 10 would become 15. While +5 Max Def would because from 1 to 15).
Base Atk is how much the mobile suit/mobile armour attacks without any weapons. Has to be used if you run out of ammo. Using Base Atk takes away a small ammount of HP from you as well.
Adv and Dis are something that you should always keep your eye on, to avoid entering an unfair battle. They can provide the extra boost to turn your slightly less expensive mobile suit into one that is stronger than the enemies and help you win! Maps also add to advantages and disadvantages, so you have to add the two together..
NT and ANT gain special bonus's to help improve their fighting. Go to the newtype testing thread to be tested!
Upgrade Bonus's:
Regenative System - Takes up 1 attack turn, restores 10HP to you(Can be used 3 times. Doesn't add extra HP if you are already at full health.).
NT Jammer - Takes up 1 attack turn, cancels out all New Type/Artificial New Type stat bonus's(Stays on for entire match if you choose to turn it on. Effects both you and your opponant.).
Anti-Projectile Coating - Projectile weaponry does 3 less damage to you(Projectile weaponry listed in "Mobile Suit Stats" is green.).
Anti-Beam Coating - Beam weaponry does 5 less damage to you(Beam weaponry listed in "Mobile Suit Stats" is blue.).
Anti-Heat Coating - Heat weaponry does 2 less damage to you(Heat weaponry listed in "Mobile Suit Stats" is red.).Mobile Suit Stats:
MS-05 Zaku I
Base HP: 100 Base Spd: 5 Base Def: 1 to 10
Adv: None. Dis: -4 Spd WBA, -5 Max Def WBA
New Type: +1 Min Def, +1 Spd
Artificial New Type: +2 Min Def, +1 Spd
Base Atk: - 5 Atk, 1 Rng, 1 Rds, Infin Ammo(Subtract 3 HP from self each time used.)
105MM Machine Gun - 10 Atk, 3 Rng, 1 Rds, 4 Ammo
Shotgun - 20 Atk, 2 Rng, 2 Rds, 2 Ammo
280MM Bazooka - 20 Atk, 5 Rng, 2 Rds, 1 Ammo
Heat Hawk - 8 Atk, 1 Rng, 1 Rds, 5 Ammo
Desert Heat Hawk - 10 Atk, 1 Rng, 1 Rds, 5 Ammo
Grenades x5 - 8 Atk, 2 Rng, 4 Rds, 5 Ammo
Remote Bombs x3 - 15 Atk, 0 Rng, 4 Rds, 3 Ammo(Place a bomb where you stand. You can sacrifice an attack turn to detonate as many and whichever bombs you want at any time. Overlapping bombs/Rds's do NOT do extra damage.)
MSM-03 Gogg
Base HP: 105 Base Spd: 2 Base Def: 1 to 10
Adv: +2 Spd WBA. Dis: -1 Spd SBA, -2 Max Def LBA, -2 Max Def SBA
New Type: +1 Min Def, +1 Spd
Artificial New Type: +2 Min Def, +1 Spd
Base Atk: - 5 Atk, 1 Rng, 1 Rds, Infin Ammo(Subtract 3 HP from self each time used.)
Mega Particle Cannon x2 - 25 Atk, 3 Rng, 1 Rds, 2 Ammo
Torpedo Launcher x2 - 30 Atk, 5 Rng(only while in water! Outside of water it is only 1 Rng), 2 Rds, 4 Ammo
Iron Nail - 10 Atk, 1 Rng, 1 Rds, 4 Ammo
MSM-04 Acguy
Base HP: 108 Base Spd: 4 Base Def: 2 to 10
Adv: +2 Spd WBA. Dis: -1 Spd SBA, -2 Max Def LBA, -2 Max Def SBA
New Type: +1 Min Def, +1 Spd
Artificial New Type: +2 Min Def, +1 Spd
Base Atk: - 5 Atk, 1 Rng, 1 Rds, Infin Ammo(Subtract 2 HP from self each time used.)
105mm Vulcan Gun x4 - 20 Atk, 3 Rng, 1 Rds, 4 Ammo
Rocket Launcher x6 - 30 Atk, 4 Rng, 2 Rds, 2 Ammo
Mega Partical Cannon - 30 Atk, 6 Rng, 1 Rds, 2 Ammo
Magella Attack Tank
Base HP: 50 Base Spd: 5 Base Def: 1 to 6
Adv: None. Dis: -5 Spd WBA, -5 Spd SBA, -5 Max Def SBA, -5 Max Def WBA
New Type: +1 Min Def
Artificial New Type: +2 Min Def
Base Atk: - 2 Atk, 1 Rng, 1 Rds, Infin Ammo(Subtract 4 HP from self each time used.)
3-Barreled Machine Gun - 15 Atk, 3 Rng, 1 Rds, 20 Ammo
175MM Cannon - 30 Atk, 8 Rng, 2 Rds, 3 Ammo
MS-06F Zaku II
Base HP: 110 Base Spd: 5 Base Def: 2 to 10
Adv: +2 Spd SBA. Dis: -3 Spd WBA, -4 Max Def WBA
New Type: +1 Min Def, +1 Spd
Artificial New Type: +2 Min Def, +1 Spd
Base Atk: - 7 Atk, 1 Rng, 1 Rds, Infin Ammo(Subtract 2 HP from self each time used.)
105MM Machine Gun - 10 Atk, 3 Rng, 1 Rds, 4 Ammo
280MM Bazooka - 20 Atk, 5 Rng, 2 Rds, 1 Ammo
Sniper Rifle - 18 Atk, 13 Rng, 1 Rds, 2 Ammo(If you have a Zaku Targetting Enhancer your opponant can't defend with Base Def. Anti-Projectile Coatings can still help though.)
Heat Hawk - 10 Atk, 1 Rng, 1 Rds, 5 Ammo
Desert Heat Hawk - 12 Atk, 1 Rng, 1 Rds, 5 Ammo
Leg Missile Pod - 20 Atk, 1 Rng, 1 Rds, 1 Ammo
Grenades x5 - 8 Atk, 2 Rng, 4 Rds, 5 Ammo
Grenades x10 - 8 Atk, 2 Rng, 4 Rds, 10 Ammo
Remote Bombs x3 - 15 Atk, 0 Rng, 4 Rds, 3 Ammo(Place a bomb where you stand. You can sacrifice an attack turn to detonate as many and whichever bombs you want at any time. Overlapping bombs/Rds's do NOT do extra damage.)
MS-06JC Zaku II
Base HP: 110 Base Spd: 5 Base Def: 2 to 10
Adv: +2 Max Def LBA. Dis: -2 Spd SBA, -3 Spd WBA, -3 Max Def WBA
New Type: +1 Min Def, +1 Spd
Artificial New Type: +2 Min Def, +1 Spd
Base Atk: - 7 Atk, 1 Rng, 1 Rds, Infin Ammo(Subtract 2 HP from self each time used.)
105MM Machine Gun - 10 Atk, 3 Rng, 1 Rds, 4 Ammo
280MM Bazooka - 20 Atk, 5 Rng, 2 Rds, 1 Ammo
Sniper Rifle - 18 Atk, 13 Rng, 1 Rds, 2 Ammo(If you have a Zaku Targetting Enhancer your opponant can't defend with Base Def. Anti-Projectile Coatings can still help though.)
Heat Hawk - 10 Atk, 1 Rng, 1 Rds, 5 Ammo
Desert Heat Hawk - 12 Atk, 1 Rng, 1 Rds, 5 Ammo
Leg Missile Pod - 20 Atk, 1 Rng, 1 Rds, 1 Ammo
Grenades x5 - 8 Atk, 2 Rng, 4 Rds, 5 Ammo
Grenades x10 - 8 Atk, 2 Rng, 4 Rds, 10 Ammo
Remote Bombs x3 - 15 Atk, 0 Rng, 4 Rds, 3 Ammo(Place a bomb where you stand. You can sacrifice an attack turn to detonate as many and whichever bombs you want at any time. Overlapping bombs/Rds's do NOT do extra damage.)
MS-06S Zaku II
Base HP: 110 Base Spd: 6 Base Def: 3 to 10
Adv: +2 Spd SBA. Dis: -3 Spd WBA, -4 Max Def WBA
New Type: +1 Min Def, +1 Spd
Artificial New Type: +2 Min Def, +1 Spd
Base Atk: - 7 Atk, 1 Rng, 1 Rds, Infin Ammo(Subtract 2 HP from self each time used.)
105MM Machine Gun - 10 Atk, 3 Rng, 1 Rds, 4 Ammo
280MM Bazooka - 20 Atk, 5 Rng, 2 Rds, 1 Ammo
Sniper Rifle - 18 Atk, 13 Rng, 1 Rds, 2 Ammo(If you have a Zaku Targetting Enhancer your opponant can't defend with Base Def. Anti-Projectile Coatings can still help though.)
Heat Hawk - 10 Atk, 1 Rng, 1 Rds, 5 Ammo
Desert Heat Hawk - 12 Atk, 1 Rng, 1 Rds, 5 Ammo
Leg Missile Pod - 20 Atk, 1 Rng, 1 Rds, 1 Ammo
Grenades x5 - 8 Atk, 2 Rng, 4 Rds, 5 Ammo
Grenades x10 - 8 Atk, 2 Rng, 4 Rds, 10 Ammo
Remote Bombs x3 - 15 Atk, 0 Rng, 4 Rds, 3 Ammo(Place a bomb where you stand. You can sacrifice an attack turn to detonate as many and whichever bombs you want at any time. Overlapping bombs/Rds's do NOT do extra damage.)
MS-06FZ Zaku II
Base HP: 105 Base Spd: 8 Base Def: 2 to 10
Adv: +3 Spd SBA. Dis: -3 Spd WBA, -4 Max Def WBA
New Type: +1 Min Def, +1 Spd
Artificial New Type: +2 Min Def, +1 Spd
Base Atk: - 7 Atk, 1 Rng, 1 Rds, Infin Ammo(Subtract 2 HP from self each time used.)
90MM Machine Gun - 10 Atk, 4 Rng, 1 Rds, 4 Ammo
280MM Bazooka - 20 Atk, 5 Rng, 2 Rds, 1 Ammo
Sniper Rifle - 18 Atk, 13 Rng, 1 Rds, 2 Ammo(If you have a Zaku Targetting Enhancer your opponant can't defend with Base Def. Anti-Projectile Coatings can still help though.)
Heat Hawk - 10 Atk, 1 Rng, 1 Rds, 5 Ammo
Desert Heat Hawk - 12 Atk, 1 Rng, 1 Rds, 5 Ammo
Leg Missile Pod - 20 Atk, 1 Rng, 1 Rds, 1 Ammo
Grenades x5 - 8 Atk, 2 Rng, 4 Rds, 5 Ammo
Grenades x10 - 8 Atk, 2 Rng, 4 Rds, 10 Ammo
Remote Bombs x3 - 15 Atk, 0 Rng, 4 Rds, 3 Ammo(Place a bomb where you stand. You can sacrifice an attack turn to detonate as many and whichever bombs you want at any time. Overlapping bombs/Rds's do NOT do extra damage.)
MS-07B Gouf
Base HP: 115 Base Spd: 6 Base Def: 1 to 15
Adv: +1 Spd LBA, +2 Max Def LBA. Dis: -3 Spd WBA, -4 Max Def WBA
New Type: +1 Min Def, +1 Spd
Artificial New Type: +2 Min Def, +1 Spd
Base Atk: - 10 Atk, 1 Rng, 1 Rds, Infin Ammo(Subtract 2 HP from self each time used.)
Heat Rod - 8 Atk, 1 Rng, 1 Rds, 5 Ammo
75MM Machine Gun x5 - 20 Atk, 2 Rng, 1 Rds, 3 Ammo
120MM Machine Gun - 12 Atk, 4 Rng, 1 Rds, 3 Ammo
Heat Saber - 12 Atk, 1 Rng, 1 Rds, 5 Ammo
Grenades x5 - 8 Atk, 3 Rng, 4 Rds, 5 Ammo
Remote Bombs x3 - 15 Atk, 0 Rng, 4 Rds, 3 Ammo(Place a bomb where you stand. You can sacrifice an attack turn to detonate as many and whichever bombs you want at any time. Overlapping bombs/Rds's do NOT do extra damage.)
MS-07B3 Gouf Custom
Base HP: 118 Base Spd: 6 Base Def: 3 to 15
Adv: +2 Spd LBA, +2 Max Def LBA. Dis: -3 Spd WBA, -4 Max Def WBA
New Type: +1 Min Def, +1 Spd
Artificial New Type: +2 Min Def, +1 Spd
Base Atk: - 10 Atk, 1 Rng, 1 Rds, Infin Ammo(Subtract 2 HP from self each time used.)
Heat Rod - 8 Atk, 1 Rng, 1 Rds, 5 Ammo
75MM Machine Gun x5 - 20 Atk, 2 Rng, 1 Rds, 3 Ammo
120MM Machine Gun - 12 Atk, 4 Rng, 1 Rds, 3 Ammo
35MM Gatling Cannon x3 - 16 Atk, 2 Rng, 2 Rds, 3 Ammo
75MM Gatling Shield - 16 Atk, 6 Rng, 1 Rds, 2 Ammo
Heat Saber - 12 Atk, 1 Rng, 1 Rds, I5 Ammo
Grenades x5 - 8 Atk, 3 Rng, 4 Rds, 5 Ammo
Remote Bombs x3 - 15 Atk, 0 Rng, 4 Rds, 3 Ammo(Place a bomb where you stand. You can sacrifice an attack turn to detonate as many and whichever bombs you want at any time. Overlapping bombs/Rds's do NOT do extra damage.)
MS-07H8 Gouf Flight Type
Base HP: 118 Base Spd: 9 Base Def: 2 to 15
Adv: +1 Spd LBA, +1 Spd SBA. Dis: -6 Spd WBA, -4 Max Def WBA
New Type: +1 Min Def, +1 Spd
Artificial New Type: +2 Min Def, +1 Spd
Base Atk: - 10 Atk, 1 Rng, 1 Rds, Infin Ammo(Subtract 2 HP from self each time used.)
Heat Rod - 8 Atk, 1 Rng, 1 Rds, 5 Ammo
75MM Machine Gun x5 - 20 Atk, 2 Rng, 1 Rds, 3 Ammo
120MM Machine Gun - 12 Atk, 4 Rng, 1 Rds, 3 Ammo
35MM Gatling Cannon x3 - 16 Atk, 2 Rng, 2 Rds, 3 Ammo
75MM Gatling Shield - 16 Atk, 6 Rng, 1 Rds, 2 Ammo
Heat Saber - 12 Atk, 1 Rng, 1 Rds, I5 Ammo
Grenades x5 - 8 Atk, 3 Rng, 4 Rds, 5 Ammo
Remote Bombs x3 - 15 Atk, 0 Rng, 4 Rds, 3 Ammo(Place a bomb where you stand. You can sacrifice an attack turn to detonate as many and whichever bombs you want at any time. Overlapping bombs/Rds's do NOT do extra damage.)
MS-09 Dom
Base HP: 124 Base Spd: 7 Base Def: 5 to 15
Adv: +2 Spd LBA. Dis: -4 Spd WBA, -4 Max Def WBA
New Type: +1 Min Def, +1 Spd
Artificial New Type: +2 Min Def, +1 Spd
Base Atk: - 14 Atk, 1 Rng, 1 Rds, Infin Ammo(Subtract 2 HP from self each time used.)
Heat Saber - 13 Atk, 1 Rng, 1 Rds, 5 Ammo
90MM Ver.8 Machine Gun - 25 Atk, 5 Rng, 1 Rds, 5 Ammo
360MM Giant Bazooka - 40 Atk, 8 Rng, 4 Rds, 1 Ammo
880MM Rocket Bazooka - 55 Atk, 8 Rng, 4 Rds, 1 Ammo
Scattering Beam Gun - 20 Atk, 4 Rng, 2 Rds, 2 Ammo
Ragnarok Cannon - 50 Atk, 10 Rng, 2 Rds, 2 Ammo
Grenades x5 - 8 Atk, 3 Rng, 4 Rds, 5 Ammo
Grenades x10 - 8 Atk, 3 Rng, 4 Rds, 10 Ammo
Remote Bombs x3 - 15 Atk, 0 Rng, 4 Rds, 3 Ammo(Place a bomb where you stand. You can sacrifice an attack turn to detonate as many and whichever bombs you want at any time. Overlapping bombs/Rds's do NOT do extra damage.)
MS-09R Rick Dom
Base HP: 124 Base Spd: 7 Base Def: 5 to 15
Adv: +2 Spd SBA. Dis: -4 Spd WBA, -4 Max Def WBA
New Type: +1 Min Def, +1 Spd
Artificial New Type: +2 Min Def, +1 Spd
Base Atk: - 14 Atk, 1 Rng, 1 Rds, Infin Ammo(Subtract 2 HP from self each time used.)
Heat Saber - 13 Atk, 1 Rng, 1 Rds, 5 Ammo
90MM Ver.8 Machine Gun - 25 Atk, 5 Rng, 1 Rds, 5 Ammo
360MM Giant Bazooka - 40 Atk, 8 Rng, 4 Rds, 1 Ammo
880MM Rocket Bazooka - 55 Atk, 8 Rng, 4 Rds, 1 Ammo
Scattering Beam Gun - 20 Atk, 4 Rng, 2 Rds, 2 Ammo
Ragnarok Cannon - 50 Atk, 10 Rng, 2 Rds, 2 Ammo
Grenades x5 - 8 Atk, 3 Rng, 4 Rds, 5 Ammo
Grenades x10 - 8 Atk, 3 Rng, 4 Rds, 10 Ammo
Remote Bombs x3 - 15 Atk, 0 Rng, 4 Rds, 3 Ammo(Place a bomb where you stand. You can sacrifice an attack turn to detonate as many and whichever bombs you want at any time. Overlapping bombs/Rds's do NOT do extra damage.)
MS-14 Gelgoog
Base HP: 130 Base Spd: 7 Base Def: 6 to 15
Adv: +2 Spd SBA. Dis: -3 Spd WBA, -3 Max Def WBA
New Type: +1 Min Def, +1 Spd
Artificial New Type: +2 Min Def, +1 Spd
Base Atk: - 16 Atk, 1 Rng, 1 Rds, Infin Ammo(Subtract 2 HP from self each time used.)
Twin Beam Sword - 30 Atk, 1 Rng, 1 Rds, 4 Ammo
Beam Rifle - 40 Atk, 8 Rng, 1 Rds, 2 Ammo
90MM Ver.8 Machine Gun - 25 Atk, 5 Rng, 1 Rds, 5 Ammo
110MM Machine Cannon x2 - 40 Atk, 6 Rng, 1 Rds, 2 Ammo
Ragnarok Cannon - 50 Atk, 10 Rng, 2 Rds, 2 Ammo
Grenades x5 - 8 Atk, 3 Rng, 4 Rds, 5 Ammo
Grenades x10 - 8 Atk, 3 Rng, 4 Rds, 10 Ammo
Remote Bombs x3 - 15 Atk, 0 Rng, 4 Rds, 3 Ammo(Place a bomb where you stand. You can sacrifice an attack turn to detonate as many and whichever bombs you want at any time. Overlapping bombs/Rds's do NOT do extra damage.)
MSN-02 Zeong
Base HP: 128 Base Spd: 3 Base Def: 2 to 15
Adv: +3 Spd SBA. Dis: -3 Spd WBA, -5 Max Def WBA
New Type: +2 Min Def, +2 Spd
Artificial New Type: +3 Min Def, +1 Max Def, +3 Spd
Base Atk: - 20 Atk, 1 Rng, 1 Rds, Infin Ammo(Subtract 8 HP from self each time used.)
Mega Partical Cannon x3 - 40 Atk, 6 Rng, 2 Rds, 2 Ammo
Wired Mega Partical Cannon x10 - 40 Atk, 10 Rng(Choose a path of up to 10 squares and your Zeongs hands will detach and attack your enemy.. Good for attacking around obsticles. No need for your mobile suit to move from its location if the enemy is within rng), 1 Rds, 1 Ammo
MA-05 Bigro
Base HP: 127 Base Spd: 12 Base Def: 3 to 16
Adv: +2 Spd SBA. Dis: -10 Spd WBA, -12 Spd LBA, -10 Max Def LBA
New Type: +2 Min Def, +1 Spd
Artificial New Type: +3 Min Def, +1 Spd
Base Atk: - 15 Atk, 1 Rng, 1 Rds, Infin Ammo(Subtract 10 HP from self each time used.)
Large Mega Particle Cannon - 65 Atk, 7 Rng, 1 Rds, 1 Ammo
Missile Launcher x8 - 40 Atk, 4 Rng, 4 Rds, 1 Ammo
Light Cruiser Musai
Base HP: 160 Base Spd: 4 Base Def: 2 to 20
Adv: +2 Spd SBA. Dis: -4 Spd WBA, -2 Spd LBA
New Type: +1 Min Def
Artificial New Type: +1 Min Def
Base Atk: - 70 Atk, 1 Rng, 2 Rds, Infin Ammo(Subtract 70 HP from self each time used.)
Dual Main Cannon - 65 Atk, 7 Rng, 1 Rds, 1 Ammo
Small Missile Launcher x2 - 30 Atk, 4 Rng, 4 Rds, 3 Ammo
Large Missile Launcher x10 - 50 Atk, 4 Rng, 4 Rds, 1 Ammo
Mobile Cruiser Zanzibar
Base HP: 155 Base Spd: 8 Base Def: 2 to 20
Adv: +2 Spd SBA. Dis: -7 Spd WBA
New Type: +1 Min Ded
Artificial New Type: +1 Min Def
Base Atk: - 70 Atk, 1 Rng, 2 Rds, Infin Ammo(Subtract 70 HP from self each time used.)
Dual Main Cannon - 65 Atk, 7 Rng, 1 Rds, 1 Ammo
Mega Partical Cannon x4 - 50 Atk, 5 Rng, 1 Rds, 1 Ammo
Dual Machine Gun x5 - 15 Atk, 2 Rng, 1 Rds, 4 Ammo
Large Missile Launchers x2 - 30 Atk, 5 Rng, 4 Rds, 2 Ammo
