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Defined By Spontaneity

PostPosted: Mon Feb 08, 2010 8:27 pm


These are all the Weapon Styles, merrily granted and accepted in the custom weapon style topic. Be sure to have applied before making use of these. Follow the training rules. Do not abuse them. Be sure to read ALL of the information before even applying, some may be sword-specific, clan/bloodline-specific, or just for the user's RPC themselves. Others are open for all to use.
PostPosted: Mon Feb 08, 2010 8:29 pm


Shadowplay
(Weaponstyle accompanying 'The Shadow Blade' [link])

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History and Development: Obtained by Konaga Sai by less then savory means on a botched assassination mission by an ex-assassin, the 'Shadow Blade' as he came to call it would prove an invaluable weapon in his future. Originally knowing nothing of the blade's ability besides what he had already seen, Sai has trained with the blade for many years now, growing to understand it more and more day by day, though never truly knowing if he had unleashed its full, or even true potential and abilities. Despite this, Sai has learned to use the blade to help him master the use of the shadows, enabling him to blend into them and out of them far beyond the abilities of even experienced assassins who can avoid detection of their own. Through practice, he has also learned to use the blade with a variety of abilities utilizing his chakra. Over time, he has developed this into a style all it's own, known only to him, and made only usable through the powers of the Shadow Blade.

As he has grown in the use of the blade, more and more he has gained the knowledge that the abilities it grants could be taught to others. The shadow blade itself is not as unique as Sai once figured it to be. He thinks that with the proper skill and materials, he could have another one forged and then pass the style on to another... though with Sai's outlook on life, it would not be likely that he would respect anyone enough to divulge this information, or train them for that matter. It is however, completely possible that it's former user learned it's abilities from someone else and that other ninja have similar weapons, though Sai has never encountered another with such a weapon.


1st Act (available at the rank of Genin)

Required Growth: At this level, the user learns how to meld into the shadows and hide within them. Moving into the shadows acts the same as cloaking one's self through stealth, but can be done even while in combat. When merged with the shadows, all physical evidence of someone's presence is removed, rendering them invisible to the eye.
(This level requires 5 posts of training to master)


Maneuver(s) Learned

Quick Draw - After great practice with the blade, a familiarity is born to where the user is able to draw the blade from it's scabbard in a mere instant, almost as a reflex, ready to counter any attack even when caught off guard. The user can also, just as easily return the blade to it's sheath with the same accuracy and speed.

Technique(s) Learned

Shadow Step - Only when the blade rests in it's scabbard, and while the ninja is holding the hilt of the Shadow Blade, the user is able to merge with the shadows and disappear to the naked eye and to the chakra senses. (The user's blade must remain sheathed at all times in the shadow, with at least one hand holding it to remain cloaked in the shadows.) Upon activating the ability, the user's image fades and blurs into darkness as they seem to be drawn into the shadows around them and disappear. While in the shadow, the darkness surrounds the user and cloaks their chakra signature as well, making it very difficult to detect them. Though they are present within the shadow, the user can not be distinguished apart from it, though they are still physically present within it (and therefore can be injured/attack within the shadow. The only thing that can truly detect someone in Shadow Step is a Doujutsu (such as Sharingan or Byakugan) or an enhanced sense of smell, or an equivalently effective bloodline ability that detects scents, or blood.

Aside from the above, a sufficient gap in power level will allow the user to be sense within the shadow, though not seen definitively. Genin can be detected by Chuunin, though only vaguely, but any rank higher then Chuunin would easily be able to easily detect and pinpoint the user.



2nd Act (available at the rank of Chuunin)

Required Growth: The second level of growth is found when the user begins to realize that while merged with the shadow, he gains a knowledge of all the shadows in his general vicinity. The user also learns to reach out to these shadows and transport himself between them while still keeping himself merged within them. The user also gains insight on the blade itself, learning how to manipulate it's unique make to make itself seemingly invisible.
(This level requires 7 posts of training to master)


Maneuver(s) Learned

Invisible Blade - The Shadow Blade is made of a strange material which appears jet black in one light, but then ghostly grey, almost clear in the next, depending on the angle it is held to the sun. One second, the blade will appear to be flying towards you, but with the proper twist of the wrist, the blade's edge will all but disappear, making it rather hard to see the attack, though the ghostly image of the blade is still visible.

Technique(s) Learned

Shadow Jump - While in Shadow Step, the user is able to supernaturally jump between shadows as long as they are no further then 15 feet apart. Using a specialized hand seal in one hand, and a small amount of chakra, the user is able to reach out to the other shadow's presence and draw himself into it, creating no visual effect to the jump aside from a slight blurring at the edge of each shadow as the ninja exits and enters.

Shadow Sense - The user is able to detect the presence of other objects or beings in the shadow he is merged with, and the other shadows within a 15 foot radius of him. (If another user is using 'Stealth' in the shadow, you can only detect them vaguely, and only if they are your same level or below.)


3rd Act (available at the rank of Special Jounin)

Required Growth: Upon reaching this level of mastery with the blade and the style, the user is able to emerge from the shadows just as fluidly and stealthily as they merge into them. Also, as they emerge from the shadows, they are able to take part of the shadow with them as they tear through the barrier of darkness.
(This level requires 9 posts of training to master)



Maneuver(s) Learned

Shadow's Deception - Any strike made by the user is able to absorb the shadows around it and bring them with it, masking the size, shape and reach of the attack. The shadow adds no physical effect at all, but does make it hard to gauge where the blade's edge is, thus making it harder to dodge or deflect accurately. this effect can be added to the blade anytime it is swung through a shadow, or has a shadow cast upon it. (excepting shadows made by the user itself.) The amount of shadow that can be applied to mask the blade cannot be manipulated more then 2 inches away from the blade itself and is limited to the amount of shadow cast upon it. (The shadow of a insect for example, could not be expanded past it's total size to cover the entirety of the blade)

Technique(s) Learned

Shadow Strike - From Shadow Step, the user is able to emerge from the shadows and make an attack agaisnt their enemy in one fluid striking motion. The strike actually begins while they are still in the shadow as the user's blade rips open the shadow's rift, allowing the ninja to emerge from it forceably and attack in an incredibly swift motion, giving his enemy almost no time to respond. During this attack, the user's body is blurred by the shadow, creating a trail of shadowy black and grey lines behind them as they appear. Whereas the effect make's it appear they are moving at incredible speed, it is merely that the shadow's deception does not allow the eye to see the movement until the last second, making it seem like they have come out of nowhere, the visual effect of the shadow, lingering behind them for a second before disappearing.


Intermission (available at the rank of Jounin)

Required Growth: As part of reaching this level of mastery, the user begins to understand the abilities granted by the blade on a deeper level, thus enhancing all of it's abilities:
(This is gained automatically upon mastering Act 3)

Shadow Step : Doujutsu users can no longer detect the user within the shadow except for a vague idea of where they might be. (though enhanced smell can still detect and somewhat pinpoint it) Also, now, even a Kage could detect the user, but not pinpoint them precisely.

Shadow Jump : Users can jump to a shadow 25 ft away.

Shadow Sense : A user is able to detect a stealthed figure in the shadows with pinpoint accuracy if they are a rank below them. They can also sense a stealthed character one rank higher then them in the shadows, but only vaguely.



4th Act (available at the rank of Jounin)

Required Growth: In the fourth act, the Shadowplay student begins to master the ways of shadow, learning how to manipulate them through the power of the shadow blade. Through communing with the shadows, the student begins to be able to control them bending them to their will and even materializing them beyond their normal constraints.
(This level requires 11 posts of training to master)


Maneuver(s) Learned

Shadow Thread - This is an advancement form of the Shadow Deception maneuver, which allows the Shadowplay student to use any absorbed shadows as a thread which attaches to the hilt of the Shadow Blade. The user is then able to use the blade in a projectile attack, using the attached shadow as a tether from the user's hand. The maximum range of this tether can be up to 20 ft, and the Shadow thread cannot be broken.

Technique(s) Learned

Shadow Manipulation - Using their blade as a guiding tool, the Shadowplay student is able to reshape any shadow around them to reach out in a straight line towards a victim's shadow. If the straight line catches them, the user is then able to control their actions, forcing them to mimic his own actions precisely for about 15 seconds.

This technique cannot be used while in Shadow Step (as it requires to the blade to be unsheathed). This technique also has a cooldown of 3 posts.

Shadow Projection - From Shadow Step, the Shadowplay student is able to channel chakra into their freehand and perform a palm thrust in front of them, sending a portion of the shadow beyond it's normal constraints towards an opponent. If the glob of shadows makes contact with any part of the victim's body, it will immobilize the area for 1 post. If the shadow strikes the eyes, it blinds them for 1 post. the maximum size of the projected cannot exceed the size of the user's hand.


5th Act (available at the rank of Sannin/Kage)

Required Growth: This is the final act of Shadowplay and marks a level of mastery over the blade and shadows that is unparalleled. A Shadowplay student who has reached this level is able to control multiple shadows at once and can even go as far a to project images of himself from the shadows to immobilize, or choke the enemy.

(This level requires 13 posts of training to master)


Maneuver(s) Learned

Shadow Rift - From Shadow Step, the user is able to project a 5 foot crescent blade of shadow towards an opponent in a straight line up to a maximum distance of 50 ft. Focusing chakra into their blade, the user quick draws their weapon from within the shadow, the arc and movement of the blade through the shadow creating the crescent blade as the user is dropped out of the shadow.

Technique(s) Learned

Shadow Image - Being well attuned to the shadows, especially those currently around them, the Shadowplay student is capable of projecting their chakra through the shadows, generating shadow images of themselves which run forward much like the shadow Manipulation attack and attempt to grapple the enemy. During shadow Step, the user must perform a series of hand seals with one arm to mold the chakra into the surrounding shadows and project the images.

Only a maximum of 4 images can be formed, and it requires the presence of 4 sufficiently large shadows within a 25 foot radius around the target (the target itself must be within 25 feet of the user). If the image makes contact with the user, it immediately grapples them and holds them still for a period of 1 post. If two images grapple the user, they are held for 2 posts, 3 images, 3 posts, etc...

Shadow Grip - In an instance when 3 or more shadow images are grappling an opponent, from Shadow Step, the Shadowplay student can activate a jutsu which will bend the shadows of the images to form shadowy hands which reach up to the opponents neck and attempt to asphyxiate them. The victim can stop the asphyxiation if they project enough chakra against the shadows to hold them back, but this is very difficult and taxing on the victim. (If the user attempts to choke the victim, it is the only action they can take for that post, and if it is resisted, they cannot use it again on that same enemy.)

Shadow Speech - A Shadowplay student is able to speak through the shadows. Using the shadows themselves as a conduit, the user is able to project a short message to another person who is hidden or enveloped by a shadow within 25 feet of him. The message is sent solely to the desired recipient(s) and is delivered as an eerie and echoing whisper to their ear.


Finale (available at the rank of Sannin/Kage)

Required Growth: The Shadowplay student is now a Master of Shadows. They are now undetectable within shadows by any level of opponent or even any specialized Doujutsu or Bloodline ability or Increased Senses; It is as if they were not there, so long as they remain a part of the shadow. During Shadow Step, they are also able to detect any presence, stealthed or otherwise in any shadow in a 25 ft radius around them.

Technique(s) Learned

Shadow Assault - A Shadowplay master has finally mastered all aspects of utilizing the shadows around them. Now being able to merge with the shadows seamlessly, the Shadowplay master is able to use three successive 'Shadow Strike' maneuvers in a row. Each Shadow Strike occurs in a second, the Shadowplay master appearing from the shadow and disappearing back into it after each attack, re-emerging from another shadow and from a new angle for the next two. this attack requires an S-rank amount of chakra and can only be used once every 5 posts.

(This is gained automatically upon mastering Act 5)



Defined By Spontaneity


Defined By Spontaneity

PostPosted: Mon Feb 08, 2010 8:37 pm


Lightning Dance


[Weaponstyle Accompanying "Fulgora"] (Profile Link)

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Founded By: Aeldevera Mistalune
History Behind It: The style ties deeply within Aeldevera's own history. His father and his father's father, and a continuous chain of powerful and infamous samurai were known for creating their own unique styles of swordsmanship. Aeldevera had been known to experiment for at least three years in his intermediate child to adolescent years. One day it occurred to him, why not develop something that he could be proud of? The rise of the Lightning Dance had much to do with the location and the use of two-handed swords. It is a rather unknown style, being that Aeldevera is not renown. No one should know about the abilities behind it for if anything, it is that of complete uniqueness. Aeldevera is actually still in the process of creating it. As he makes it, he will learn how to refine it.

Unique Traits of this style:

>Users adapt to combat and are able to perform handseals with a single hand, due to the necessity of having their two-handed blade with them and used at all times. This is ALL lightning elemental techniques.
>If the user has enough strength, they may wield the blade with a single hand.
>User MUST HAVE LIGHTING as an element.
>User is unable to hide, they give off a unique lightning signal combined with their natural chakra.
>Open for anyone to use, so long as they have a two-handed weapon, preferably a sword.

Stage 1 ~ Lightning Theory (Learned after five attempts)
This is the Genin stage. This is the beginning of the Lightning dance style. At this level, the user is capable of using their knowledge of lightning and imbue it into their fighting. It involves a simple three-step movement of the two-handed sword of the user's choice. First the user must get within a melee distance of an opponent and then slash downwards. From there, they will drill forward inwards, then pull out and slice at their side. This is repeated, with little to no change.

Maneuver - Three Strike Assault Style

Stage 2 ~ Lightning Practicality (Learned after 7 attempts)
This is at the Chuunin stage. At this point, the user should have some advanced knowledge of lightning mechanics, the user will be able to react to incoming attacks far quicker than before, and find counters in less time. At this level, the user gains access to the first two techniques known to associate with this style of fighting. The three-step movement is added on to. At the beginning of the three step the user will suddenly dash forward and slash upwards or downwards. Then the user proceeds with the three steps, slashing in the opposite direction than the dash, then thrusting forward, and finally hacking at the opponent's side. The next attack is a diagonal torso slash upwards, from the side that was sliced at. And finally an an explosive shoulder slam against the opponent's chest to knock them off balance. This is repeated.

Maneuver - Six Strike Assault Style

Techniques
Rake of Electricity - Slamming the blade tip first into the ground a shock-wave of lightning elemental chakra is burst out in all directions around the user. This costs chuunin ranked chakra.

Lightning Adrenaline - The user will place their hand on the blade whilst it is electrically charged. Allowing their own electrolytes to merge with the blade, the user becomes polarized. Their speed and reaction time is increased for two posts significantly. This costs genin chakra.

Stage 3 ~ Lightning Mastery (Learned after 10 attempts)
This stage is obtained at the Jounin rank. The movement style is kept exactly the same, but at this point the user is far more skilled with the blade, allowing lightning to speed their attacks and chain them together for precise and deadly effect. At this point, incoming attacks are easily predicted. The user is able to manipulate lightning in numerous ways, combing the blade and the body infinitely. Two final abilities are unlocked at this stage. The attacking style is again added onto. This is known as the ten-strike assault style. The six-strike assault style is exactly the same. From the ending, using the shoulder slam as a distraction, the user will now preferably grip the blade with both hands, they then use their strength and slash a perfect line across the waist. Then a downwards arc across one leg, and then up through the groin in an attempt to pick the opponent up. Electricity is then charged through the sword to its tip and the user pulls back, and thrust the blade into the upper torso of the opponent in an attempt to impale them, shocking them to their demise.

Maneuver - Ten Strike Assault Style

Ripple Shock Current - The user infuses their chakra and lightning element into the blade and slash into the air. The lightning frees atoms at the sub-molecular level creating negative charges. A rising wave of electricity is formed and rushes towards the opponent, the area is extremely reactant to storms and useful for lightning/wind users. This costs jounin ranked chakra.

Lightning Dash Assassination - The user seems to move at the speed of a lightning bolt with a crackle of thunder. This is similar to an instantaneous, however usable whilst in combat. This allows the users to move at a blinding fast speed behind an opponent to strike. It can be used to escape as well. This costs jounin ranked chakra, and can't be used consecutively (twice in a row).

The Head: Aeldevera Mistalune
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PostPosted: Thu May 06, 2010 12:18 pm


Tsukiakari Ryuu (Moonlight Dragon Style)

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History and Development: The Moonlight Dragon Crest has been the symbol of the Tsukiakari royal family since the old days. As one of Japan's oldest and most well respected royal families, they have thrived for centuries, always carrying their history with them as a family of great peace and serenity. As the legend of the crest is told, millennia ago, when dragons ruled over humans from heavenly realms, one dragon set himself apart. Tired of the embittered violence of his brethren, he escaped to the moon where he led a peaceful existence before becoming very lonely. Not wanting to go back to his dragon kin, he traveled to earth in the form of a young man and married, and became prosperous as a great gardener of blue lotus flowers, which bloomed only in moonlight, but shone like sapphires when they did.

Many eventually grew jealous of his prosperity however and he and his wife were attacked at their home. With nowhere left to turn, the dragon was forced to imbue his spirit into the woman, allowing her to defend herself by turning all of the swords which attacked her into a sapphire blue shower of flower petals which destroyed her enemies. Ever since, the dragon never returned, but the line was carried on through the woman, Tsukiakari Tsubame. Her offspring and her children's offspring eventually rose to royalty through their great gift, given to them generations ago by their ancestor, who they immortalized forever within the family's crest. (This was a direct bloodline descendant of the Senbonzakura bloodline)

Over time, a style of sword play was developed to accompany the bloodline ability and the great legend, one which accentuated the grace of the blade's movement and the speed at which the moonlight glinted off of it. The art was always developed to keep peace, and to protect. The style was not taught to anyone who had an aggressive heart and was passed down through scrolls which detailed it's secrets. It is said that all forms of Iaijutsu and Battoujutsu originally had this sword style as their base, as this style focuses on speed and the graceful draw and return of the blade over all else.


Rules:

1. User must be either a Weapon Master or a Samurai to learn this style.
2. Use must have character strengths of 'Cunning' and 'Agility' *
3. User must have a direct tie to the Tsukiakari Royal Family.
4. Those with evil hearts or intentions cannot utilize the style's techniques.

*(Cunning is required know when and how to use the light's reflection and manipulate the sheathing of the blade perfectly for certain techniques. Agility is required for the ability of the body to keep up with the lightning quick speed of the movements and the precision positioning of the blade into and out of the sheath.)



Quarter Moon (available at the rank of Genin)

Required Growth: As the beginner level for this style, training focuses on the speed of the draw and accurate return of the blade to it's sheath. After mastered, the blade's return can be re-directed downward in a surprising motion, then repeated in an upward strike. these motions are trained for hours upon hours before fully mastered, but once learned, serve as the bread andbutter for all techniques following. (This level requires 5 posts of training to master)

Maneuver(s) Learned

Iaijutsu Mastery - This is the primary and most fundamental technique of the Tsukiakari Ryuu. This technique allows for a lightning fast draw of the sword, couple with a diagonal, or horizontal strike accompanying the draw. The blade is then immediately returned to the sheath instantly. The draw and return of the blade are barely distinguishable from each other as the slash of the blade catches the light, illuminating the blade during it's travel, which is the only sign of it's presence.

Technique(s) Learned

Tsukiakari Do-Ryu Kire (Moonlight Ground Dragon Slice) - The natural progression of the Iaijutsu maneuver, this technique utilizes the same motions, but focuses a chakra enhanced blade in a vertical strike which sends a blade of energy along the ground in an explosive move which carries across the ground, tearing the earth up and spreading debris as it races towards it's target with destructive force. To perform the attack, the user attacks with a normal iaijutsu stirke, but then, instead of returning the blade to their sheath, they drop the sword down, digging it's edge into the ground. Then channeling chakra into the blade, they perform a vertical iaijutsu strike upwards, sending the Do-Ryu Sen hurtling towards the enemy as the user returns the blade to the sheath immediately following.

Tsukiakari Ryu Mei San (Moonlight Dragon Decree) - Sheathing the blade particularly fast with a surge of chakra, the sound waves of the sheathed metal ring out from the blade and distorts the hearing of everyone within 25 ft of the blade. This effect causes ringing in the ears, causing discomfort discomfort and deafness (for 1 post). This is especially effective against anyone with enhanced senses, often disorienting them for longer (2 posts), blocking out all other sounds as the ringing overloads their sense of hearing.



Half Moon (available at the rank of Chuunin)

Required Growth: After mastering the art of iaijutsu, focus is drawn to successive strikes of speed for added variability of attack and more maneuverability with the blade. The fundamentals of the Do-ryu sen are then brought out into the successive strikes to create the Ryu Sou Sen. (This level requires 7 posts of training to master)

Maneuver(s) Learned

Battoujutsu Mastery - A natural development after mastering Iaijutsu, Battoujutsu focuses on the same movement as iaijutsu, but focuses on multiple strikes after the draw rather then returning the blade to it's sheath. The successive strikes are not as fast as the initial iaijutsu-esque strike, but are still blindingly fast within this style. The strikes normal follow a sequence, excelling in the speed of the strikes, but suffering in predictability.

Technique(s) Learned

Tsukiakari Ryu Sou Kire (Moonlight Double Dragon Slice) - As the Do-Ryu sen technique is an Iaijutsu strike with a focused chakra-infused blade, the Ryu Sou Sen are multiple strikes in a Battoujutsu sequence with a chakra-infused blade. when performing the sequence strikes after the initial draw, crescent shaped arcs of chakra which are hurtled at the enemy through the air following the angle with which the blade was swung.



Third Quarter Moon (available at the rank of Special Jounin)

Required Growth: Once the blade strikes are mastered, the body's movement and footwork are stressed, combining strikes with counter-attacks where the user utilizes glints of light off their blade to distract the attention and focus of their opponent and strike from surprising angles. (This level requires 9 posts of training to master)


Maneuver(s) Learned

Moonlight Twist - Though it need not be moonlight, this technique does require a fair deal of practice to master. As blades clash, or even simply as a sword's edge is dodged, a simple twist of a blade can redirect the glint of sunlight or moonlight into an opponents eyes, momentarily blinding and distracting them.

Technique(s) Learned

Tsukiakari Ryu Shunpo Kire (Moonlight Dragon Flash Step Slice) - After utilizing the moonlight twist, the Tsukiakari user pushes chakra into their legs and feet as they use the momentary distraction of the glinted blade to move to the side, or behind an opponent and deliver a qucik strike to an undefended area.

Tsukiakari Hi-Ryu Kire (Moonlight Flying Dragon Slice) - After utilizing the moonlight twist, the Tsukiakari user pushes chakra into their legs and feet as they use the momentary distraction of the glinted blade to leap into the air to deliver a surprise attack from above with a hammer stroke which carries the gravity of the descent behind it. this is a slower strike then the Ryu Shunpo Sen, but is much stronger.



Full Moon (available at the rank of Jounin)

Required Growth: This level of growth is based more on the realization of the warrior that all things thought to be mastered can be expanded upon. The final stage is not so much a collection of new techniques so much as they are enhancements of everything the Tsukiakari member has learned already. This realization comes only with time as no one ever sees the true potential of their blade until they have risen high enough to gain new perspective. (This level requires 11 posts of training to master)

Technique(s) Learned

Tsukiakari Ryu Shunpo Bunshin Kire (Moonlight Dragon Flash Step Clone Slice) - Without the need for the moonlight twist, this technique requires a single hand seal, as the user performs a version of the displacement technique to substitute their body with an afterimage of moonlight (or chakra particles). This creates a more complete illusion, allowing the user to appear to the side, or behind their opponent just as a replacement technique would allow.

Tsukiakari Hi-Ryu Bunshin Kire (Moonlight Flying Dragon Clone Slice) - Without the need for the moonlight twist, this technique requires a single hand seal, as the user performs a version of the displacement technique to substitute their body with an afterimage of moonlight (or chakra particles). This creates a more complete illusion, allowing the user to appear above their opponent just as a replacement technique would allow.

Tsukiakari Ryu Kireme (Moonlight Dragon Rift) - Following the concept of the Do-Ryu Sen, the Tsukiakrai user focuses and channels much more chakra into their blade, sending a wave of destruction many times the power of the Do-Ryu Sen itself. The strike itself is so fast, that it at first seems like the user accomplished nothing at all, when in fact, their slash had opened a small rift in the air in front of them, which gradually fills with air, focused by the chakra particles which then explodes forward in an incredibly powerful arc of energy which tears anything in it's path to shreds over a distance of 150 feet, traveling at incredible speed.

Created by Cobra_X

Deil Grist
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Deil Grist
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PostPosted: Thu May 06, 2010 12:23 pm


The Infinite One Sword Style (Mugen Ittōryū)
Weapon Style for the First Tsurugi
]http://www.gaiaonline.com/guilds/viewtopic.php?t=17485785&page=9

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http://www.youtube.com/watch?v=xocYeywG2cg

The Infinite One Sword style was created by Haseo's mother and father as away to defend Sunagakure. Though Haseo doesn't know it yet, both his parents were shinobis from Kirigakure and Konoha and became refugees in Suna. The sword style is a fusion of Leaf’s Lotus Taijutsu and training, Gentle Fist style, Mist’s Sword style, and the creation of Swords. Rather than relying on a single good quality blade the practitioner makes use of hundreds of swords scattered around the battlefield. The practioner does not care about the quality of the blades he uses, and uses a variety of moves making use of a single blade, or even multiple blades at the same time. Because of his reliance on hundreds of blades scattered around the battlefield the practitioner almost always has a blade, or multiple blades handy for use. He uses his swords for various purposes beyond normal melee attacking, including use as projectiles, paths to walk on, pins to hinder his opponent's movements, and also use for making multiple simultaneous attacks on an enemy or even several enemies. Note that only a creator of this style can teach the final stage.

Stage 1: The Body Training
Academy


In the first stage of the style, the practioner does nothing but train his body by wearing weighted armlets and leg weights. The user trains by simply moving constantly and training sessions look almost like boxing matches, with the user having to constantly move around and dodge the trainer. It is believed that teaching one how to survive is the first order of business. It is not a matter of learning to attack, but learning how to move, evade, dodge, and charge.

Stage 2: The Movement Training
Genin


After the basic body building is complete, the user then begins training technique. The user is taught how to keep momentum up, and how to chain one move into another. This allows for stronger blows and more fluid movements. The user also learns how to constantly circle an opponent, keeping him on guard constantly. This is essential to using the infinite sword by moving constantly.

Stage 3: The Sword Training
Genin


After all the hand to hand taijutsu training is completed, the practitioner is finally given a sword. Any sword will do. In this stage, the practitioner is trained in the art of the sword. He will learn how to swing it properly, make cuts and slashes. By the end of the training, the practitioner feels bit more ease, capable of inflicting more damage and implementing more speed and strength. However, the user isn't at a level yet where he is extremely dangerous to anyone except a lower level taijutsu user or a genin without taijutsu training.

Stage 4: The Double Sword style
Chuunin


At this stage, the practitioner is taught how to use swords in methods never even thought of. The practioner is trained in many different forms:
Form 1: Balance…the practitioner is asked to stand and balance on the hilt of the blade on one foot while the blade has been stuck to the ground. This takes several hours to master
Form 2: Accuracy…the practitioner is trained on throwing a katana at an enemy. Usually a katana is not used as throwing weapons, but this is an essential part of the training. The practioner must have perfect accuracy by throwing the weapon at a bull’s-eye from 30 yards away.
Form 3: Dual wielding…the final form at this stage is the ability to wield two swords at once. This is only a small milestone in the sword style, but it is a step that needs to be taken.

Five posts for each form performed

Special Techniques:

Double Sword Technique
Description: With intensive training, the user of the style can learn to wield two blades instead of just one. This can only be done with katana or smaller weapons. When using two blades, the effectiveness of the user can double or even triple under the right circumstances

Double Shimmering Path:
Description: The practitioner throws two swords at once at high speeds at the opponent

Stage 5: The Summoning
Chuunin


At this stage, the user must seek out a Blacksmith to create hundreds of swords for him to use and seal them in a scroll. The user is taught the summoning weapons technique in order to summon the swords unto the battlefield. After this is done, the practioner is now taught how to use several swords at once. The practioner can wield two swords in hand at once, and grab several of them to use as projectiles. Using Leaf Taijutsu, the practioner can grab swords with their toes and use their feet to wield blades as well.

Special Techniques:

Tobidōgu (Flying Tools):
Description: This jutsu allows the practioner to store their swords in a summoning scroll and summon them whenever they want. The practioner is taught how to summon hundreds of blades and make them rein upon the battlefield. If the opponent is not careful enough, he can be skewered to pieces from the initial summoning.

Three Shimmering Paths:
Description: Using it, the practioner grabs onto three of his swords and throws them onto the ground creating a path. Then running along these swords the swordsman grabs onto a fourth one and uses it to directly attack the opponent at high speeds, using the hilt of each sword to push himself for more momentum

Stage 6: The Skewering
Jounin

At this stage the swordfighter is taught in the Hyuga’s gentle fist style. But not in the way one would think since the masters can't copy the styles of another bloodline. The practioner is taught how to implement the blade with the techniques of the Leaf’s Hyuga clan and how to implement the several dozen swords into one giant attack.

Special Techniques

Addition Blows (1-12)
Description: The practioner moves at high speeds to attack his enemy. After each hit he will let go of his sword to quickly use another to let him attack from different angles while his enemy is stunned from his previous blow. This leaves his enemy covered with twelve swords

Sword Fang:
Description: Practitioner begins by hitting three swords standing parallel to each other. They are hit near the end, causing all three of them to slash upwards, in the manner of a "fang".

Vertical Line:
Description: Following his Sword Fang; all three swords momentarily hover in the air, where the user will then proceed to use the current sword in his hand to sequentially hit each, thereby launching each of them directly at the enemy.

Stage 7: The Massacre
Kage/Saanin


By this time, the user has practically neared perfection. His blows are perfectly straight and powerful, the user knows where and how to hit his opponent's body to inflict as much damage as possible. Using wide, sweeping strike the user is kept spinning and moving, almost like a top while fighting. The movements are so fluid that, even with making such wide strikes they still often hit. The weapons are more than extensions of the body now. The blades are the body. The pure grace and skill within the user is so high that it can only be described as awe-inspiring. By this stage…the user can effectively wield one hundred blades simultaneously by moving at such high speeds that they can easily strike, drop the sword, pick another and strike again. To master this style, is to be called a demon.

Special Techniques:

Multiplication Twenty Four Blows
Description: The practitioner will follow his Addition Blows with this attack. He strikes the swords that he left around his enemy from his Addition Blows which ends up cutting his enemy with the twelve swords all over again.

Stage Eight: Hells Ascension
Kage


At this stage, the sword master is said to have been granted his mastery over the sword from Susano-o himself. The shinobi's mastery over the countless katana he wields is incomparable to any other style around. A master of this stage has the capability of literally destroying an army on his own without so much as a scratch. When he moves, it is as if you were watching the wind dance listlessly. His movements are also quick and effective, not one strike made simply to maim. It is in this stage that the sword wielder has caused such a connection with the blades he fights with, that he has the capability of calling one to him from 100 yards away. Incorporated into this stage are the flips, tricks, and twirls which make him not only hard to hit, but hard to see. The swordsman is said to have invisible hands, capable of making it seem as if one were fighting ten katana wielding shinobi at once. It would take at least three jounin to effectively stand a chance against one of this rank. He is no longer referred to as simply a demon, his blades said to be forged in the flames of hell.

Special Techniques:

Yaiba Terekineshisu(Blade Telekinesis) Kage/Sannin Rank:
Description: As the blades are summoned into the battle ground, as long as the swordsman so much as touches one of them, it is instantly infused with a chakra mark. This mark, allows the swordsman to literally extend his hands and "call" a blade to each one, from 100 yards away.

Yaiba Kyuuten(Heaven's Blade) Kage/Sannin Rank:
Description: Burning his chakra into the blades on the battlefield, the swordsman can literally cause one hundred blades to hover and shoot towards an opponent, either all at once, or one at a time for five posts. In a limited fashion, the swordsman can control up to ten blades effectively in close combat, as if they were extensions of his actions and will. The latter of these two actions can only be done for five posts at a time, and a period of three posts afterwards must pass before it can be done again.


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Stage 9 The Infinite Master

A ninth stage to the legendary technique, developed by Haseo Shimizu and taken a step further. The technique combines the fusion blades he prefers, and the flexible sword style of the infinite one sword. There are primary differences though, instead of katanas hundreds of interlocking blades fall down onto the battlefied. These blades also react to chakra, and can move on their own, reacting to his chakra. Any extreme emotions concentrated when performing this technique can be devastating. This has resulted in the ninth stage being placed as a forbidden jutsu, to be used only during periods of emergencies. The blades are all custom made by the Leaf Master Blacksmith, Haakuzou and created to destroy.

Jounin

Blade Beam Infinite: The user grabs nine seperate blades, charging them with his chakra and stabbing them in the ground to form a circle around his opoenent. He then stands over the first blade he set into the ground, and removes it, setting off a chain reaction and releasing the chakra stored in the eight other blades to set off simulteaneous beams of chakra, aiming at the enemy.

Meteorain: The user grabs any single blade and raises it into the air, releasng chakra into space. The result is six small meteors, composed of fire element, hitting the the enemy at random.

Elemental Shield: The user grabs three blades at random, charging each with elemental chakra and interlocking them. He throws the blades up into the air, disengaging them to form a parachute shield of chakra around the user. This technique blocks any jutsu up to A rank. There is one exception...if the opponent uses a jutsu of the opposing element, then the shield is instantly broken through, no exceptions. Example, if using lightning chakra to power up the shield, a wind jutsu would break through.

Sanin Rank:

Omnislash/Finale
The user rushes through his field of swords, picking up and inter locking five blades. He hits the enemy with a fully assembled blade the first time, detatching two blades and slashing once more, while the two other blades attack simultaneously. He continues detaching the blades part by part, each time while the detached blades attack like ghost weapons, fueled by chakra. When their is only one blade left in his hands, the user shoves the blade into the ground releasing his chakra. The other blades embedded into the ground react to his will, and rush through the air simultaneously aiming at the opponent.


Masters of this style:
Pi Shimizu (Npc mother)
Kuhn Shimizu (Npc father)

Students:
Haseo Shimizu

Zane Hajime
PostPosted: Sun Jun 13, 2010 6:40 am


The Hidden Mist Sword Fighting Style
Fluidity, Offensive, Sudden


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Style Description: This sword style is a weapon style traditionally used by Kirigakure shinobi. This style is taught from master to apprentice, and it is considered one of the highest honors of the village to master this style. The style focuses on using pure offense to keep your opponents on their toes. The style focuses on continuously fluid yet direct attacks and quick reflexes to force the opponent on the defensive. However, this style technically lacks any specific defensive techniques due to the ferocity of the style.

Training Methods: This technique can be used with any type of sword, however the most typical type is a katana. This demanding style requires religious endurance, speed, agility, and strength training. The user does all of his training with the sword in order to become one with it.

Stage One: Genin
Users at this stage only learn basic sword strikes, and are not much stronger or faster than normal shinobi. Still, they obtain enough of a style to defeat warriors unskilled in the ways of the sword. However, they are still faster and stronger than anyone except assassins or taijutsu users that focus on speed.

Regular Techniques:

Power Slash:
Rank: E
The user puts a lot of force behind a horizontal strike, hoping to disembowel or disarm an opponent

Crashing Decent:
Rank: E
The user is airborne, and falling at the opponent. The user does a front flip, and strikes downward with much force. The general idea is to cut the opponent in half, or force them to move.

Counter-Counter
Rank: D
If the user's swing is blocked by an opponent with a parry, the user can put so much force behind the blow that it move the opponent's blade, and leaves the opponent open to a direct stab.

Rising Razor
Rank: D
The user swings up from the ground to the enemy in an attempt to cut the enemy in half. If the user misses, the wide swing is easily transitioned into a jump, upon which the user rotates clockwise and slices down horizontally to hit the opponent. The general idea is when the opponent jumps back to dodge the blade, the user's momentum allows for another strike while the opponent is catching its balance. This technique is better used with a longer blade.


Stage Two: Chunin
Now that the user has become familiar with the blade, the user can now string together combos with the sword that normally a genin could not do. This stage focuses on making the user's movements fluid, in addition to becoming one with the blade. The user's attacks also have considerable speed and power compared to more technique based weapon styles, and the user also has noticeably faster reaction times.

Crashing Decent Feint
Rank: D
When the user is airborne and swings down at the opponent, the natural inclination is to reach upward and deflect the sword with a blade of their own, or to attempt to roll out of the way. Instead of following through with the blade, the user kicks out at his opponent's solar plexus or chin. Such a blow will surly hit a foe distracted by the blade, and stun them. This technique also works with the Rising Razor.

Shunt
Rank: D
The user now has enough strength and control of the blade that the user can push back an opponent that has locked blades with the user. Usually, opponents will reel back to avoid the edge of the blade from pressing up against them and cutting them, which leaves an opening for the user to take advantage of as the opponent tries to regain his/her composure.

Fake-Strength
Rank: C
The user's strength has become known to the opponent, whom will attempt to try to slap away a swing with brute force. If the user swings down diagonally at an opponent, and the opponent attempts to parry it and slap it away with their weapon, the user can use the force provided by the opponent's blade to swing the user's blade over himself/herself to the opposite side if the opponent. This attack is hard to dodge or deflect, because the opponent will have over-extended to deflect the user's blade, and lack the correct footing and body position to deflect an attack coming from the opposite side.

Projectile Muncher
Rank: E
The user's strength and control over the blade is so good, that instead of attempting to dodge or deflect shuriken and kuni, the user can simply cut them in half, provided the user has ample time to react. However, unless all the projectiles are in a line of some sort, the user will be unable to cut them all down at once.

Stage 3: Special Jonin
The user has a greater degree of control and power with the blade, and begins to develop working on speed with the blade in order to master all its strengths.

Flurry
Rank: D
The user is required to do 5 posts of training directly related to swing-recover-swing speed of the user. After that, in combat, the user will be able to increase the number of calculated blows he or she can do in a set amount of time by about 1 per post. This technique has no specific maneuvers, and lasts for 4 posts before having a 2 post cool-off to prevent exhaustion. If the user goes 5 posts straight or more, then the user will receive a -10% penalty to strength and speed every post used, and regains 5% back every post of cool-off beyond the first 2.

Sudden-Slice
Rank: C
If the user is standing still and facing the opponent, his appearance will be one of calm. Suddenly, he will explode from his stance and make a ferocious slice diagonally with a great deal of strength and speed. The sudden movement often causes the opponent to flinch in hesitation out of the sheer unexpectedness of the move. This technique usually only works on an opponent once per battle.

Stage 4: Jonin
The user is one of the more fit weapon users compared to average weapon masters. The speed and strength of the user usually catches people off guard and leaves them doing their best to keep up with the ferocious attacks of the user. In this stage, the user is capable of keeping even a Sharingan-user on his toes not only because of the speed of the attacks, but in their direct power. This leaves most opponents struggling to strike out at the user once the user gets close.

Improved Flurry
Rank: C
The same as Flurry, but only has a -5% penalty per post of over-usage. Requires an additional posts of training attack-recover-attack.

Pistol-Whip
Rank: D
In an expert use of timing, the user crushes his opponent's face with a blow of the handle of the sword, instead of following through with an over-head swing. The sudden change in angle and "weapon" will catch most non-weapon master of the same rank, or weapon master of a lower rank, off guard.

Air-Blade
Rank: B
If the user does a ferocious swing with all the strength possible, the user can create a 12 inch wide air-blade that flies at the opponent, with the length of the blade. The air-blade usually causes minor cuts and knocks them back several feet. This technique can not be used if the opponent is closer than 5 feet to the user.

Stage 5: Sannin/Kage
The user has become so familiar with the weapon of choice that it has become his most valuable ally. Someone of this level is able to perform techniques so fluidly that he is able to force opponents on the defensive for entire battles in most cases.

Ground-Split
Rank: B
The user is able to use chakra to briefly "widen" the edge of the blade and swing it into the ground to form a a 10m long, 1 foot wide, and 6 inch deep crack in the ground that can trip most opponents.

Master Flurry
Rank: C
The user is able to permanently attack 1 additional time per post with his/her blade due to the speed and fluid movements of the user.

Sword-Ram
Rank:B
Instead of taking any pretense of defense, the user holds the sword out in front almost level with the ground and charges forward with tons of speed and strength. Opponents leap in an attempt to dodge the opponent, or are run over/impaled by the blade. The whole thing is so sudden and fast that most opponents will lack the ability to defend against the attack directly.

Air-Sword Flurry
Rank: A
The user strikes 3 times with the air blade with blinding speed, and forms an asterisks shaped air blade that is 3 meters in radius, and can cut down trees with ease.

Blood-Rage
Rank:B
The user enters a state where no pain is felt, and his attacks are very wide sweeping stokes of the sword. The user relies on the blade entirely, and attacks with speed and power regardless of what danger await. This technique allows the user to fight without being distracted by genjutsu, noise, pain, or other distractions. However, this does leave the user open to other attackers besides his targets. The attacks are used so that if the opponent manages to parry or dodge a blow, the user already has another one planned based off of the current situation.






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Created by Deil Grist

Deil Grist
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