You Are A:
Chaotic Neutral Half-Elf Fighter
Alignment:
Chaotic Neutral characters are unstable, and frequently insane. They believe in disorder first and foremost, and will thus strive for that disorder in everything they do. This means that they will do whatever seems 'fun' or 'novel' at any given time.
Race:
Half-Elves are a cross between a human and an elf. They are smaller, like their elven ancestors, but have a much shorter lifespan. They are sometimes looked down upon as half-breeds, but this is rare. They have both the curious drive of humans and the patience of elves.
Class:
Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer.
Detailed Results:
Alignment:
Law and Chaos:
Law ----- (0)
Neutral - XXXX (4)
Chaos --- XXXXXXX (7)
Good and Evil:
Good ---- XXX (3)
Neutral - XXXXXXX (7)
Evil ---- (-3)
Race:
Human ---- XXXXXXXXX (9)
Half-Elf - XXXXXXXXXXX (11)
Elf ------ XXXXX (5)
Gnome ---- XXXX (4)
Halfling - (-1)
Dwarf ---- XXX (3)
Half-Orc - XXXXXXXXXX (10)
Class:
Fighter -- XXXXXXXXXXXXX (13)
Barbarian -XXXXXXXXXX (10)
Ranger --- XXXXXXXXX (9)
Monk ----- XXXXXXXXXXXX (12)
Paladin -- XXXXXXX (7)
Cleric --- XXXXXXXXX (9)
Mage ----- XXXXXX (6)
Druid ---- XXXXXXXXX (9)
Thief ---- (-1)
Bard ----- XXXXXXXXXX (10)
What D&D character class are you??Your Result:
Bardmusic is your tool, and your tongue is your favourite weapon. When all else fails a little charm goes a long way. A little magic and a lot of finesse get you through the toughest situations.
Result Breakdown:88% Bard
65% Druid
60% Monk
60% Barbarian
53% Rogue
53% Fighter
46% Wizard
41% Cleric
Quiz Created on GoTo QuizYour Results from...
The Crib Quiz - "What D&D Class Would You Be?"
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Face the fact that the way of the Wizard is for you!
D&D Online Alignment Test
By David Noonan
Your Character’s Alignment
Based on your answers to the quiz, your character’s most likely alignment is Chaotic Evil.
Chaotic Evil
A chaotic evil character does whatever his greed, hatred, and lust for destruction drive him to do. He is hot-tempered, vicious, arbitrarily violent, and unpredictable. If simply out for whatever he can get, he is ruthless and brutal. If he is committed to the spread of evil and chaos, he is even worse. Thankfully, his plans are haphazard, and any groups he joins or forms are poorly organized. Typically, chaotic evil people can only be made to work together by force, and their leader lasts only as long as he can thwart attempts to topple or assassinate him. The demented sorcerer pursuing mad schemes of vengeance and havoc is chaotic evil. Chaotic evil is sometimes called "demonic" because demons are the epitome of chaotic evil. Chaotic evil is the most dangerous alignment because it represents the destruction not only of beauty and life but of the order on which beauty and life depend.
--excerpted from the Player’s Handbook, Chapter 6
Keep in mind the alignment suggested by the quiz is just that: a suggestion. It describes your character no better than a 36-question test would describe you. But it’s a good way to start thinking about how your character acts when confronted with issues of alignment.
Now that your character has taken the test, make a note of which questions scored in the opposite direction from your overall alignment. These exceptions can tell some interesting tales about your character Are you a good character with a greedy streak? Are you a lawful character who can’t stand the village elders? Don’t just roleplay your alignment -- roleplay your alignment exceptions, too. Few characters perfectly embody their alignment choice.
Try the test again
Changing Alignment
From time to time (say every three to five levels), it might be a good idea to retake this alignment test to see whether your character is experiencing "alignment drift." Perhaps you intended him to walk the straight and narrow, but (having fallen in with bad company), he’s becoming increasingly comfortable with behavior that would make his mentors blush. Or perhaps you intended her as a hard-bitten cynic, yet find that she’s the one who makes sure the rescued survivors get safely back to town, sometimes slipping them a few gold pieces to replace their losses.
Don’t despair: People change over time, and characters do too. Some become more lawful (there’s nothing like amassing a stockpile of loot to make you want banditry and thieving to stop). Others relax their earlier strictures to embrace a more flexible approach. The alignment you choose while creating the character may not be the alignment that best fits how you play that character. Retaking the test later on also has the advantage that, instead of abstract conditions, you can plug in specific examples of how the character behaved when faced with any of the situations outlined in the "test."
Note that some characters (paladins, clerics, monks) suffer consequences of shifting alignment. Consider this test a qualifying exam for beginning characters in this class ("Well, you seem to score poorly on lawfulness, Sir Eadgar -- are you sure you want to be a paladin?") and a moral and ethical compass for those already on their chosen path.