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A Breedable/Changing pet shop based off of The Sight and Fell by David Clement-Davies. 

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[IT] Monochrome

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xxSaspra

Dangerous Capitalist

PostPosted: Thu Jan 07, 2010 7:30 pm


M o n o c h r o m e
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Above, a myriad of stars shines down softly into the world of the living, its scatted speckles seeming endless, broken only by the full moon that shines that night. Its bright, clear rays compel you to rise to your feet, shake the sleep off your eyes, and walk. Where you go matters not, for the scent of nearby flowers, the sound of insects chirping, the sight of the landscape, which seems to hold a luminescent aura from Tor herself, and the soft, pleasant breeze that blows by leaves you with nothing but a desire to enjoy the beautiful night.

But you stray from your path, and you enter a forest. Immediately, the light lessens, and then extinguishes entirely as you go on, and all you can see as you go deeper is darkness. It seems you are the only living being there, so desolate and silent the place, and so different it is from the land of light you have just left, that you feel an urge to turn tail and run, to escape the darkness. But something keeps you from submitting to the fear. Perhaps it is your own pride, or an immense curiosity. Whatever the case, you continue.

The darkness is so complete, so consistent and unchanging, that it feels like you’ve walked forever, yet haven’t gone anywhere at all. That’s why you’re so surprised when a sudden howl fills the air, echoing across the large trees, and you yelp and cower in fright. You look for an escape, but a large Varg suddenly appears, blocking your path, and a few more form from the darkness. They can see you clearly, for they are used to this darkness, but you can only see the glow of their savage eyes, and the occasional glint of fangs and claws. Soon, you are surrounded, and prodded roughly by cold noses, as if they are inspecting you. The largest one snorts, almost approvingly, as they urge you to follow them. A soft snarl tells you what will happen if you don’t comply. And so you do as they say, but you don’t dare run. There are Varg on all sides, and even more seem to appear as you go on, gazing at you with curious eyes and a pitying frown or a smug smile.

Suddenly, there is light ahead, and you press your ears forward with newfound eagerness. You are so desperate to get to the light that at first, you do not notice the crowd of Varg awaiting you. Only once you have stepped paw in the clearing and have felt the familiar wind caress your fur do you see them, and you realize with surprise that there is a pack thriving deep within the forest.

An old, kindly male Varg near the front of the crowd steps forward, nose raised with interest. Your escorts step away as he crouches respectfully and approaches you, sniffing noses with you for a moment before beckoning you off to the side, where a small clump of trees offers protection from the wind. You are reluctant to enter, for you have only just returned to the world of light and life, but the trees aren’t as dense, allowing the rays of moonlight to enter, and the Varg that have brought you here are still watching you. So you follow, and once you have settled down, the old Varg smiles at you, but the gesture looks crooked and off, almost evil, and a soft chill makes your fur bristle. Perhaps he isn’t as kindly as you had originally thought. Before you can continue your train of thought, however, he speaks.

Welcome to Monochrome,” he says, and it takes you a moment to realized Monochrome is the name of the pack in which you have found yourself in. “Perhaps I should tell you of its history?” he offers. You choose not to reply, so disturbed you are by his sudden change, that you find you can’t speak, even if you had wanted to. He takes your silence as consent and continues.

Monochrome was originally created by Gamil, a large Varg with a pelt boasting numerous shades of gray, and his mate, who went by the name of Mirelia. She, like him, had a pelt consisting of only grays, although her pelt was so light she was sometimes mistaken for a pure white Varg from afar. They were vain, very much so, and believed their pelts to be the most beautiful. Because of this, they often bragged, but few seemed to understand the importance of their fur and, insulted, they went off to a secluded part of the lands beyond the forest to raise the pups Mirelia held.

They came to live here, deep within the forest, and were protected by natural defenses on all sides, making it hard for others to leave, or enter. Soon after they had settled in, a stray, brown-pelted male Varg stumbled into their territory, half-dead, his body covered with numerous wounds. Despite that, the intruder was met with bristled fur and bared fangs, but when Gamil and Mirelia discovered he had amnesia, they took him in and taught him to believe his dirty brown pelt to be something to be ashamed of, and theirs the most beautiful. With that, and the birth of the pups, the foundation for Monochrome had been made.

Now, a few generations since Monochrome was founded, Contrast, the only pup of the most recent litter of Gamil and Mirelia's bloodline, became Drappa of the pack after her parent's passing. The sudden change of leadership made the pack unstable for a while, but Contrast has recently taken on a mate, Chromium, and they have no plans to disband Monochrome anytime soon. The pack has grown much since it first began. Many a Varg have joined, willingly or not, and the pack thrives to this day.


The old Varg stretches and watches you contentedly as he finishes, and although there is no aggression in his gaze, you look away. It dawns on you that he’s speaking the truth, and now you’re trapped here. For a moment, you panic, and you gaze around wildly for something, anything, that showed it was just a joke, and that you had been fooled. But you are only met with the cold and expectant gazes of the others, and as if in defeat, you calm enough to lie down. There is nothing waiting for you outside of this. You had been unfortunate enough to lose a mate, to never have any pups, and had lived the life of a lonely Kerl. What have you got to lose? And so you turn to the old Varg, determination in your eyes. “What now, then?” you ask.

The old Varg smiles, pleased by your response. He flicks his tail: a signal, for the other pack members seem relieved, and they disperse, although a few linger to greet you. Then, with a chuckle, he rises to his paws. Stepping over you, he leaves only a few words as he departs. “You’ll have to find out for yourself."

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Table of Contents
Introduction / History
Rules
General Information
Positions
Members
How to Join
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PostPosted: Thu Jan 07, 2010 7:31 pm


Rules:

OOC:
• Respect your fellow roleplayers.
• Please communicate in legible English.
• Remember, this is a thriving pack with powerful, swift Guards. As such, there will never be such a thing as an outsider meeting with a pack member in secret (someone will always know. However, Guards are not robots, and they may be persuaded to "forget" they saw anything) or a non-pack member visiting and then deciding to leave. All Varg chosen to join the pack are forced to.
• If you want your Varg to leave the pack for some reason, please notify us (xxSaspra and/or Ryuukishin) so we can work a roleplay. (Keep in mind that only Varg who have broken a rule or have insulted the Alphas in some way will be allowed to leave, but never unharmed. Also keep in mind that we have the right to deny your request, as this is supposed to be a pack where almost none escape alive.)
• We'll never kill your Varg without your permission. However, that doesn't mean you can have your wolf go around breaking rules and whatnot.

IC:
• The Dragga and Drappa's word is law.
• Always respect those above your station.
• Break a rule, and you will receive a punishment befitting your crime(s).
• Once you've joined, leaving is not permitted unless an Alpha states otherwise.
• Mating with a Varg outside of the pack is prohibited.

xxSaspra

Dangerous Capitalist


xxSaspra

Dangerous Capitalist

PostPosted: Thu Jan 07, 2010 7:32 pm


General Information:

Territory:
The pack territory is deep within a forest, with dense trees, hills, and other natural borders forming walls on all sides. However, the pack doesn't live in darkness. There's a large clearing in the center of the territory, where most of the activities lie. Because of the pack's location, it's simple to hide the majority of the pack to newcomers. As a result, Guards can easily chase away unwanted guests or lure in promising Varg.
The Varg often make their dens in hollow trees, under roots, or simply sleep out in the open. They may sleep in groups together, or alone, but there's no single place for all of them to gather, as the majority of higher-ranking Varg would prefer not to rest with one of lower status.
During times of hardship, most of the pack's efforts will be used to keep the gray-pelted Varg comfortable. Brown-pelted Varg may be starved to death, quarantined, or killed, so that more food and space can be given to those with gray and red pelts.

Lera usually consists of small rodents and birds, and occasionally fish, as large Herla and the like aren't often found deep within the forest.

Beliefs:
All in the pack are taught to believe that position is decided at birth, with the color of one's pelt (the only exception being Seers. The Alphas teach the pack members to revere those with the power, regardless of pelt, and this is applied to alphas, as well). Those with gray pelts (black is considered very dark gray, and white is considered to be a very light gray) are signs of a great Varg, and often hold high positions. Those with brown pelts are considered lowly beings, while Varg with coats of red are in between: below those with gray pelts but above brown-pelted Varg. The more shades of one color a Varg has, the better (Ex: A Varg with three different shades of red will be treated better than a Varg with one shade of red in his or her pelt.). Those with pelts containing more than one color are often looked down upon, as mating with a Varg with a different pelt color is discouraged (but allowed, nonetheless). However, they will still be treated better than those with brown pelts, and will be put into one of the three classes (gray pelt, red pelt, or brown pelt) depending on what their coat looks like (Ex: Just think of it like math. A Varg with one-third gray, one-third red, and one-third brown will be considered a red Varg because the gray and brown will cancel each other out.). However, the final desicion is up to the Alphas.
(Keep in mind these beliefs have been enforced since the very beginning. This means there will be little to no members who strive for equality, because, as far as they're concerned, this is how things are supposed to be, and they're rarely exposed to other ideas, because they're secluded in their territory. (Outsiders who are forced in may try and convince others that they're equal, but they will be punished (or killed), and members who have been in the pack since birth shouldn't just easily accept the idea.) This doesn't mean you can't have your Varg believe in equality. We merely ask that you keep this in mind.)

Natural-colored dyes are often criticized (Ex: A wolf with dyes the same color as its pelt will be considered vain. A wolf with dyes the same color of a lower ranking pelt will be belittled, while a wolf with dyes the same color of a higher ranking pelt will be harassed, as it's seen as an attempt to rise in rank.). However, unnaturally colored dyes are openly accepted.

Helpers that do not belong to Seers or Speakers themselves are considered food, and will be treated as such. (It's possible for a Varg to keep some and try to protect them, but during times of food shortage, he or she will be forced to offer the Helper to the Dragga and Drappa. If the Varg refuses, or the Helper escapes, then the Varg will be punished.)

All other beliefs or opinions (such as sexism or homosexuality) vary between members and are not enforced by the Alphas (but it may be discouraged if it disrespects the Alphas in some way). Some still believe in Fenris and Tor, but the majority, who have been secluded in the clearing, believe in no gods. (Instead, Storytellers often tell made up tales, usually of daring and adventure.)

Breeding:
The Alphas are fine if any of their members breed, as long as it's between Monochrome members. Those who mate with a Varg outside of the pack are kicked out, if not killed, unless the other member joins (the Varg will still be punished, but it won't be as severe), and while mating with a Varg of a different pelt color is frowned upon, they will allow it. If a gray-pelted couple somehow give birth to a pup with a pelt of brown, the pup will be killed or given away to a family of lower rank. Likewise, if a brown-pelted couple have a gray-pelted pup, it will be given to another family, and will not be looked down upon, regardless of origin. (At least, that's what the Alphas say. It's not unheard of for a pup with that kind of upbringing to be teased for most of its life, but this is uncommon.) However, if the blood-parents decide to keep it, then although the benefits and ranks of a gray-pelted Varg will be available to it, it will be harder for the pup to rise in rank, and it will have to deal with the pressure if its peers and occasionally Alphas.

Challenges:
All challenges for the Dragga or Drappa position will be denied. One of their pups may be chosen to take over, but at the moment, there are no plans to replace the current Alphas.
PostPosted: Thu Jan 07, 2010 7:33 pm


Positions:
(Listed in order from highest to lowest position.)

Dragga and Drappa
(Maximum of two.)
• Both the Dragga and Drappa hold equal power. Their word is law, and any who disobey will be punished accordingly.
• Their job is to oversee the pack and make sure it functions smoothly.

Seer
• Both of the Alphas consider those with the Sight to be gifted, not cursed. Even though a Seer is rare, and some believe them to be mere myths, if a Varg can convince the Alphas s/he holds the powers of the Sight, then regardless of pelt color, s/he will be treated with the utmost respect, with ranks just below the Alphas themselves.
• Seers may do whatever they please, so long as they aren't disrespectful towards the Alphas or the rules they have in place.

Speaker
(Limited to gray-pelted Varg.)
• Like Seers, the Alphas consider those with the gift to communicate with other Lera are important. However, only gray-pelted Speakers will be recognized, and if any with different pelt colors are found with the power, they will be denied the privledges, and killed if they insist and obtaining the rank of Speaker/show off their power to other members of the pack.
• Speakers aren't allowed as much freedom as Seers. They are expected to help the pack in some way, whether it be disclosing useful information or aiding other pack members, but only occasionally. Other than that, they may do as they please, so long as they aren't disrespectful towards the Alphas or the rules they have in place.

Beta
(Maximum of two. Limited to gray-pelted Varg.)
• The jobs of a Beta are similar to that of an Alpha, except for the fact that they are lower in rank. They oversee the activities of the pack, and then consult with the Alphas to discuss and confirm what they've learned. They act as a spy of sorts, for they often keep tabs on the other members.
• Betas may take over the Alpha position should the Alphas pass away and leave no heirs. However, if even one Alpha (or heir) remains alive, they may not take the position without consent from the current Alpha.

(Honor) Guard
(Limited to gray-pelted Varg, unless there are too few.)
• Guards are just that: guards. They protect the Alphas and, most importantly, defend the borders of the pack to ensure none leave without express permission from the Alphas and to lure potential Slaves into the lands. (They're usually good judges of character. For each intruder they encounter, they must decide whether the addition will aid or hinder the pack, and then act according to their decision. The amount of members currently in the pack also plays a part in their decision. If there's too many members, almost all intruders will be forced away. If there's too few members, they will be more willing to draw outsider Varg in. Their choice is very important, because once a Varg is introduced to the pack, he or she will not be allowed to leave without gaining the trust of the Alpha(s), so the rest of the pack will be forced to keep the newcomer, as much as the newcomer is forced to stay with the pack.)
• They hold one of the most important positions in the pack, as their job is to keep the pack protected, and so only the most trusted, powerful, swift, and skilled Varg are chosen for the position. Their job is almost never-ending, as they only stop patrols long enough to eat and rest.
• Because the territory is large, there must be enough Varg to guard it during all hours of the day and night, and to let none intrude or escape. As a result, a few of the best Guards are chosen to be Honor Guards. They are the same as regular Guards, save for the fact that they act as a leader to the few Guards assigned to them, and report directly to the Alphas. (Each Honor Guard covers a specific area and shift (the area and shift changes daily, and where each Honor Guard goes and when is decided by the Alphas at the beginning of the day). There will never be two Honor Guards in the same area and time.)

Scout
(Limited to gray-pelted Varg, unless there are too few.)
• Scouts are Varg used to observe the pack territory for the Alphas. They bring back information for the Alphas on a variety of subjects, including the location of Lera and important news. It's not uncommon for Scouts to be used as messengers.
• Sometimes, Scouts are sent to aid other members of the pack. (Ex: A Scout may be sent to a group of patrolling Guards to let them know there have been signs of an intruder in another area of the pack, or to a group of Hunters to let them know where signs of Lera were seen.)

Warrior
(Limited to gray-pelted Varg, unless there are too few.)
• Warriors, unlike Hunters, attack both Lera and Varg alike. Their main job is to punish Varg who have broken rules or gone against the Alphas in some way.
• They usually assist Guards and occasionally Hunters, as well, with their strength.
• Sometimes, they are paired with another member of the pack to act as a defender.

Hunter
• Varg who are often assigned to hunt for the rest of the pack.
• A Hunter is well knowned for their speed and dexterity, and so they may be sent to aid Guards, Scouts, or Warriors.

Gatherer
• Gatherers are those who look for, and bring back, edible plants and occasionally Lera. They store the plants for future use in times of sickness or famine.
• Because of their skill, they usually aid Caretakers.

Storyteller
• With all the work going around, settling down to listen to a nice story is always enjoyable. It is the job of the Storytellers to provide these stories, and the better their stories, the better they are treated.

Caretaker
• Caretakers are healers, aiding those wounded or caring for pups. (Usually females.)

Laborer
• Laborers are pack members without jobs, or those who have other positions but are currently inactive in their duties (Ex: A Hunter who's not off on a hunt is considered a Laborer.). As the name suggests, their job is to work, usually by aiding other pack members (with the exception of Slaves) with what they're doing.

Slave
(All Siklas will be considered Slaves. If you have a Sikla that would like to join, but not as a Slave, just have it grown to a Gamma (there's no Roleplay Requirement for this). If you have a Varg that would like to join as a Slave, please make sure you send it a request to have it colored onto Sikla lines (again, no requirement).)
• The only position a brown-pelt can have, Slaves are the lowest rank attainable in Monochrome. The rank may be assigned to others as punishment, but it is usually temporary, as those without brown pelts may gain another position through hard work. Slaves are considered lower than dirt, and if a wolf shows even the smallest amount of kindness to one, he or she will often recieve criticism from the rest of the pack. They are given demeaning jobs that none would want to do, and are usually kept in a state of starvation to prevent a rebellion (or, should it cause the opposite effect, to prevent them from actually winning by keeping them weak). Any are free to harm a Slave without fear of being reprimanded. Killing them or harming them to the point where they're not able to work for an extended amount of time will result in some punishment, however (after all, someone needs to do those demeaning jobs).


Please note that this is not the caste system. A Varg may raise in rank with effort, with the exception of brown-pelts.
(Keep in mind that all ranks are on (Wild) Gamma lines except for the Alphas, Seers, Speakers, Betas, Storytellers, and Slaves.)

xxSaspra

Dangerous Capitalist


xxSaspra

Dangerous Capitalist

PostPosted: Thu Jan 07, 2010 7:34 pm


Members:

User Image
[Blurb]

User Image
Chromium is a harsh, but respectable Dragga, spending most of his time overseeing his pack. He visits fellow pack-members frequently, often leading hunts or patrols, and tries his best to be a good and fair leader. But being a good leader doesn’t mean you have to be friendly with your subordinates. Rarely does Chromium offer a smile or a wag of his tail to others besides his mate, instead choosing to bestow nods or grunts of approval. He’s more aggressive than his mate, and more willing to display his massive strength, for he has grown much more powerful after his rise in rank. He hopes to keep the pack members under control through both fear and respect, as he feels this balances him and his mate, who’s more prone to kindliness than he.
(For information on his history, feel free to visit his journal page here.)
PostPosted: Thu Jan 07, 2010 7:35 pm


How to Join:

To join, simply fill out the form below (one per Varg) and post it here.

[align=center][img]URL to your pet's cert here.[/img][/align]

[size=10][b]Username:[/b]
[b]Original, Former, or New Member:[/b] (Was your Varg a member of the pack since birth, an outsider forced in before the death of the Alphas, or was s/he forced to join after Contrast became the new Drappa?)
[b]Desired Job:[/b] (Guard, Hunter, etc. Only one job per Varg. Please keep in mind that, based on the Varg's information (history/personality/etc.), we may request you choose a different job.)
[b]History:[/b]
[b]Reason(s) for Joining:[/b] (OOC and/or IC reasons are fine.)
[b]Brief Personality:[/b] [/size]

If you request your Varg to have a high position, it will not immediately be accepted. All high positions will only be available through roleplay with one of the Alphas.

(As you can probably tell by the first post, the Alphas do not necessarily formally introduce the member, or anything of the sort. It us up to the Guards to do so if they please. (However, the Alphas will inspect the newcomers from afar, to judge themselves. Rarely do they go against the Guard's decisions, but if they do, and decide a newcomer will be troublesome, they will harass it often, in hopes that it will be too intimidated to be much of a problem later on.) But until both Alphas get the necessary roleplays to grow into Dragga and Drappa lines, roleplay with one or both of the Alphas will be mandatory to join. (In this roleplay with the Alphas, you're free to pretend that your Varg has already been in the pack for a few days or more.) Afterwards, newcomers will just be put into an ORP with a few Guards, possibly a Storyteller, and other members may go to greet them if they choose.)

xxSaspra

Dangerous Capitalist


Ryuukishin
Captain

Man-Hungry Fatcat

PostPosted: Thu Jan 07, 2010 7:40 pm


Omnom first non-Sassy-bear post. |D

Like the first post states, apps are okay, but none will be accepted until I get a wolf that can be the Dragga. o _o Since none of my current wolves seem fit for the position. xD

---

User Image
PostPosted: Thu Jan 07, 2010 7:55 pm


-lurks-

MargeXX

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