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Posted: Tue Oct 06, 2009 8:52 am
If you are in Squad 13 [and been accepted] then please post your profile here, below are the ranks.
Captain: Tao Klow [ScribbledLies] Lieutenant: Mimi Ryouke [Captain CupCakez]
3rd Seat: Allegra Take [Alpha_Misa-of_the_wolfs] 4th Seat: N/A [N/A] 5th Seat: N/A [N/A]
Also note; I will not just put someone into a seated position/lieutenant! So don't ask.
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Posted: Tue Oct 06, 2009 8:57 am
~Information~ Name: Tao Klow Age: 18 Gender: Male Sexuality: Gay Personality:: Since Tao lost his parents thanks to the war years ago he grew up without parents, however he acts 'motherly' to his comrades. He tends to step in to protect other people, even if it would bring himself harm. He tries to keep everyone thinking positive, and tends to point out the good in any situation. Even though he comes off as a cheerful kid, he has a side of him that is scared to death of almost everything. After losing his parents he developed a fear of losing his friends and comrades. Bio: Tao lost both of his parents in a Hollow attack when he was younger, and since then has been raising himself with the help of his teachers and Soul Society. Tao prefers to use his hands and feet more than his Zanpakuto, and can almost always be found barefoot for fighting purposes. Squad: 13 Rank: Captain~Appearance~ Picture/Description:[[x]] Tao would seem to most people like a young teenager, short and a somewhat childish Height:He is short for his age, making him look even younger than he is. Weight:Tao has a very small frame, even though he is eighteen years old he looks as if he is fourteen. Hair Color: Tao's hair is a bright red color Eye Color: He has very childlike eyes that are a piercing red. Usual Clothing: While in Soul Society Tao wears the normal Shinigami garb, just with some 'minor' changes. He put some red accents on and around the clothes. While in the real world he wears a red and white striped hoodie, with a blue collared tan shirt and khaki shorts. He prefers to run around bare foot, so he almost never wears shoes. Zanpakuto Position: Tao's Zanpakuto is on his right side on his belt.~Zanpakuto~ Sealed Form Appearance: A normal Katana. Name: Ryu Element: None Zanpakuto Spirit Appearance: A small dragon that can take the form of anything he wishes.
Shikai Appearance: After being released Ryu becomes a twin bladed katana that can be detached from each other, which is how Tao tends to fight with them. He has never fought someone with the twin bladed katana, only the twin blades. Shikai Command: "Dance Ryu!" Shikai Abilities: Tao uses the separated blades to use 'dances' which is a fighting style different from most others. His attacks rely mainly on speed and is more dancing that fighting. Obtained?: Yes.
Bankai Appearance: The twin bladed katana's blades bend backwards, forming the frame for a bow. Extended Name:Ryu Ken Senshu Bankai Abilities: Using Reiryoku Tao can form the string between the blade tips and fire arrows of Reiryoku, or he can use the Kidou spells and make them into arrows to bend their abilities and strengthen them. [By 'bend' i mean make them do something different, ie; six rods of prison would be an arrow that pierces their body and completely stuns them. / Shot of red fire: it would fire a red arrow that would explode on contact.] Also, the dances from Shikai can still be used. Obtained?: Yes.~Skills, Techniques, and Kido~
Tao relies mainly on his speed to attack, he is considerably faster than most captain level Shinigami.
Za Odori: Tao's own version of the Flash Step, or Shunpo. Using this Tao can move at speeds unrivaled by any Shunpo. He can move at speeds that almost reach light speed. Odori is the one dance that Tao can use without releasing his Zanpakuto. [To be trained/approved]~Hado~ #1: Shō (Thrust) #4: Byakurai (White Lightning) #31: Shakkahō (Shot of Red Fire) #33: Sōkatsui (Blue Fire, Crash Down) #53: Big Hammer #54: Haien (Abolishing Flames) #60: Chaining Blast #63 Raikōhō (Thunder Roar Cannon) #63 version 2: Sōren Sōkatsui (Twin Lotus Blue Fire, Crash Down) #65: Burning Spirit
~Bakudo~ #1: Sai (Restrain) #4: Hainawa (Crawling Rope) #13: Earthern Maw #16: Ryuusa (Quicksand) #61: Rikujōkōrō (Six Rods Prison of Light) #75: Gochūtekkan (Quintet of 1 kan Iron Pillars) #78: 1000 Knives Torture #81: Danku (Splitting Void)
~Chiyudo~ #25: Bandaidification
~Bougyoudo~ #28: Harinezumi
-----------------------------------------------------------~Shikai Techniques~
When entering ShiKai, Tao's speed increases considerably.
Phantom Dance: By using his Reiryoku and Zanpukto skills together Tao unleashes this dance. He uses Shunpo to move about and slows down for a split second to unleash Reiryoku that makes it look like he is standing there. Using this allows him to create "Phantoms" of himself that makes it easier for him to confuse and attack his enemy.
Dragon Dance: Tao uses his Reiryoku to increase his damage dealt with his Zanpukto.
Dance of the Parasite: Ryu begins to absorb spiritual energy from the air around it, and as it absorbs the energy it will slowly begin to glow pink. This energy can be used in multiple ways including; unlocking more powerful dances, to cast Kidou, and it can also be saved to be used to fire a powerful arrow during Bankai.Rain Dance: While using this dance, Tao causes it to rain. This rain will be turned to snow, sleet, or slush depending on the temperature. Tao can use the water to confuse his opponents by causing the rain and puddles to make reflections of himself all over the place. Fire Dance: Ryu becomes engulfed in flames upon entering this dance, he can shoot the fire out to attack, but will have to use his own Reiryoku to replace the used fire. Tao's body heat also increases. Wind Dance: The wind in the area increases, along with Tao's speed. Earth Dance: Tao's skin hardens considerably, allowing him to take more damage. ~Bankai Techniques~
Shikyo Hitoame: Tao uses his Reiryoku, and spirit particles, to fire multiple arrows at his opponent.
Hisame Arashi: Tao fires a hail storm of small pink arrows, anything it touches will be momentarily stunned. The length of the stun depends on how much Reiryoku he puts into it, and the level of the spirit he is attacking.
Odori Takai: By seperating the bow, he increases his speed by ten fold for a short period of time. Allowing him to take out most people within his area. Killing them, or critically wounding them almost instantly.~Shinigami Status System~
Agility: 10 Hakuda: 9 Reiatsu: 5 Physical Strength: 8 Zanjutsu: 9 Kidou: 7
Kidou Bases: Kido Points: 7 Hado: 7 Bakudo: 7 Chiyudo: 6 Bougyoudo: 8
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Posted: Thu Oct 15, 2009 9:51 am
Gigai Form
Name ; Allegra Take Occupation ; 3rd Seat of Squad 13 Height ; 5'5 Weight ; 110 Hair Color ; black Eye Color ; changes change from light to dark brown Likes ; candy, being right, knowing whats going on Dislikes ; being out of the loop, and being wrong Biography ; Her real name is Allegra Kasumiōji , the next in line to be head of Kasumiōji clan, but she changed her name, because she wasn't ready for that kind of responsibility, so now she is a 3rd seat Specialty/Skills ; Poison, reflexesZanpakuto Form ; {Sword and Shealth}Zanpaktou:Crystal is a long,sleek blade, that has vines encrypted on it, on both sides, the hilt is rose colored, with rose colored tassles on the end Zanpakuto ; Fire Rose, CrystalActivate Phrase ;外に Strecth してください、そして死の我々の敵を打ってください、クリスタル (Strecth out and strike our enemy to death, Crystal)Released form;Released form: Crystal is a beautiful 5'3 girl, withlong rose colored hair, She is wearing a two piece rose colored outift, the first part is outlined in red, and the other part is laced with gold and silver,she has a rose pin in on the left side of her head. She is surrounded by red roses (both budded and not budded) which serves as a shield, when the shield she is carrying can not,She is also carrying a spear that has a green ribbon on the top with light pink roses on both sides of the blade, this blade also helps her focus her attacks more directly. .: Shikai :.(Crystal)
Ability #1 ;Dance 1: Sharp Laces: The laces can stretch out,and when they do they edges get as sharp as katanas if the opponent gets hit with either the lace itself, he or she gets fatigue, if the opponent gets hit with the edge he or she starts to lose focus
Ability #2 ;Dance 2: Laced Sheild: when i put my zanpaktou in front of me the laces stand in front of it, stretch out and harden becoming a shield as hard as iron
Ability #3 ; Dance 3 razz oison Split Laces: when i through the laces up the split into hundred sharp shards laced with poison which i can control,when the opponent is hit with one of the shards the poison affects the opponents muscle function which might cause them to slacken their grip,and making it harder to do agility techniques, if they are hit with enough of them they might lost the ability to do basic motor functions(this is the function of posion with every ability)
Agility Dashing A most basic technique that allows the user to throw him/herself at an angle which their stance directs. Based on an individual's attributes, dashing can be quite a fast move instead of running. Also depending on the distance, dashing can be quite useful if in closer range to the opponent. Wise timing could see you escaping some harsh damage at the last moment. .: Kido Spell Incantations :..: Hadō: Destructive Kido Spells :.1. 衝, Shō (Thrust) — Pushes the target away from the caster. 35% 2. Beniikazuchi (Crimson Thunder)-A beam of deep red lightning is blasted from the user's pointing finger towards the target. It creates a staggeringly huge thunderous crashing noise, the more energy used, the louder the noise, and if the enemy is hit with the lightning itself, it can leave some painful bruises (rather than burns). The force of the thunder is more like a batch of stones thrown through the air. (Projectile, Target = Any.) 50% 3. Kuukuu no Akuryoku (Grip of the Void)-- This art creates a short-lived bubble of nothingness, causing a vacuum around the target. If used on a weak person, it can cause headaches and fainting, as well as causing their arms and legs to loosely spread out before the bubble collapses. Strong souls are not affected as harshly, but may find their arms and legs ripped from their sides and flung about (still connected). This could also be used to rip items from the grip of an enemy. To cast this spell, an open palm must be pointed at the target. This spell is versatile in that it can move objects around suddenly. It could be used to rip a part of the scenery in front of you as a temporary shield, or can be used in a keyhole to make the internal lock break. (Instantaneous, Target = Any.) 50% 4. Byakurai (White Lightning)-Fires a concentrated bolt of lightning from the caster's forefinger. The lightning is focused in one line and will follow the line of intention unless it is redirected like normal electricity would be. The electricity, if it hits, it designed to destroy nerves and fry organs into a shaking submission, so they will cease movement. If the lightning hits an object, it will be as if typical lightning struck it. (Projectile, Continuous Flow, Target = Any.) 50% 8. Kutsuunomaru (Circle of Pain) - This art creates a shining circle of yellow energy just below and around the target, torturing weak spirits with unbearable pain, causing great pain to spirits up to lower medium power and causing light discomfort to anything stronger. Anyone hit by the effect of this spell will have trouble moving, and may find muscles stretched and cramped. This is useful for when someone is performing a delicate or complicated move or a form of acrobatics. (Instantaneous, Target = Any.) 20. Burn - Allows the user to interlace energy into an item for the purpose of creating a flame. The item must be touching the caster's hand. The flame is hottest about two millimeters from the object. Energy is constantly drained from the user to keep the flames burning. The flames can not be put out by conventional methods. The user would likely pass out if this were kept up for more than an hour. (Instantaneous, Continuous Flow, Target = Touch)31. 赤火砲, Shakkahō (Shot of Red Fire) — Fires a ball of red flaming energy at a target. The ball then explodes on contact and is a powerful incendiary. The caster must hold both their palms together and point them at the target in order to cast the spell. (Projectile, Target = Any.)
.: Bakudō: Binding Kido spells :.20% 1. Sai (Restrain)- Locks a target's arms in place behind their back. The spell can be broken if the user struggles and pushes enough energy back into their arms to break the lock. (Instantaneous, Target = Close Range.) 35% 2. Kabe (Wall)-This spell erects a wall of spiritual energy in front of its target. It is neither high nor wide though, so most spirits, Hollows and Shinigami are just able to jump over it or go around it. The wall itself though is tough and if it isn't strong enough to stop a projectile, it will be smashed through like a glass window. (Instantaneous, Target = Close Range.)50% 8. Seal of Patience- When invoked, the seal creates a white mark on the caster's palm. When this mark is touched to a living being, the mark is transferred to it's body and turns black. From that moment, the flesh touched by the mark becomes rooted to that location in space, relative to the earth. What this means is that the part of the body that bears the mark cannot be moved from that location without being forcefully removed from the body. And even if that is done, it will continue to float there until the spell is released. While it's low rank is due to the extremely low amount of spiritual power required to activate, the spell itself is actually quite complicated and difficult to pull off properly. For this reason, most Shingami pass it up for other sealing spells that are just as effective for far less hassle. (Progressive Cast, Target = Touch.) 50% 9. Geki (Strike) -Engulfs a target in red light, which spreads over their body. The light is intended to temporarily paralyze the target and make them cringe from the shock. (Projectile, Target = Any.) .:~ Chiyudo - Healing Spells ~ :.35% 2. Amatsubu (Rain Drop)- A concentrated spell, able to heal mildly deep wounds, with a limitation of six centimetres in depth and two centimeters in length. Concentration is based on the level of spirit pressure used to power this spell, where the healing effects can be distributed within a two inch radius of the wound. This spell is able to close a wound and repair enough of it to reduce pain, but the wounded area will only be superficially healed, and will not be able to withstand much more damage. (Progressive Cast, Focus, Target = Any.)50% 5. Antidote - A basic medic incantation against poisons. Will have three different effects depending on the strength of the poison. If it is a low level poison, the ailments will be completly cured and poison removed. If medium level, the poison is stopped for a extended period of time, but not removed. If it is a high level poison, the poison is slowed down, but not stoped. The spell must touch the infected area. (Progressive Cast, Focus, Target = Touch.) 25.Amatsubu (Rain Drop)- A concentrated spell, able to heal mildly deep wounds, with a limitation of six centimetres in depth and two centimeters in length. Concentration is based on the level of spirit pressure used to power this spell, where the healing effects can be distributed within a two inch radius of the wound. This spell is able to close a wound and repair enough of it to reduce pain, but the wounded area will only be superficially healed, and will not be able to withstand much more damage. (Progressive Cast, Focus, Target = Any.) ~ Bougyoudo - Support Spells ~50% 3. Blue Mist-Covers a ten foot area with a thick blanket of blue mist, which centers on the target. Making it near impossible for the target to see normally. It only lasts for ten seconds. (Instantaneous, Focus, Target = Any.) 22. Bikan (Beautiful Sight) - A flexible spell, designed to sharpen the vision of those it is cast upon, by enabling the recipient to "see" speed. Bikan increases the ability to see by up to 10% depending on spirit pressure. So for example, casting the spell while fighting a speedy opponent would mean that would the caster would "see" the opponent moving only at normal speed. Flexibility is given to the duration of the spell effect and the number of those it can be used on. The maximum time limit of the spell is thirty seconds (meaning the effect can only be used on one recipient), and the maximum number of recipients is three (meaning the maximum time on each is ten seconds). (Instantaneous, Focus, Target = Any.)
25. Bansoukou - A thick padding of spiritons gathers at the users hands and feet. While this spell is active, the user gains the ability to latch onto wall by pressing up against them with said appendages. The compression even allows the user to run on vertical structures with ease. (Instantaneous, Focus, Target = Self.) 28. Harinezumi: Stage One - A kidou that is used when one is trapped by their opponent in a physical attack. The user's spiritual pressure converges, and then explodes out of the user in multiple directions, stabbing anyone within breathing range of the user with sharp energy spines. The spikes are only a few inches long, but can be very annoying and painful. The spikes will also break off and dig into the victim. The main intention is to cause massive blood loss to the victim. (Projectile, Target = Close Range.)
29. Harinezumi: Stage Two - By clasping their hands together and chanting the word "Yammarashi" the user of this spell can cause the spikes caught in their victim to explode. This spell can even be cast when the spikes are still in the user, but that would be more for a kamikaze attack. (Instantaneous, Target = Any.)
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Posted: Wed Oct 21, 2009 3:50 am
~Information~ Name: Mimi Ryouke Age: Looks 14, age unknown. Gender: Female Sexuality: Bisexual Personality: Shy, intimate, Bio: Mimi grew up around people who were strong, and found out the hard way that with strength comes corruption. Her brother was killed by one of his Shinigami comrades, and her parents were sentenced to death because they took vengeance upon said Shinigami. Mimi thrives to be strong enough to protect herself and all those that need protection. Squad: 13 Rank: Lieutenant
~Appearance~ Picture/Description: Mimi Height: 4" 2' Weight: 65 lbs Hair Color: Cherry Blossom Pink Eye Color: Electric Blue Usual Clothing: When not in her Shinigami attire she is usually wearing a Cherry Blossom Kimono. Zanpakuto Position: horizontal on the back of her belt.
~Zanpakutō~ Sealed Form Appearance: A normal katana. Name: Kei Element: Electric
Shikai Appearance: Kei becomes engulfed in blue electricity, and begins to grow. It takes the form of an electric whip infused with pieces of blade within it. Shikai Command: Shock, Kei. Shikai Abilities: Mimi can use the blades new whip ability to attack anything within a certain area around her, and anything that touches it will be shocked with whatever force she is sending through the blade. Mimi can control the length of the blade and the strength of the shock by strengthening her Reiatsu and Reiryoku. Obtained?: Yes.
Bankai Appearance: By releasing her Bankai her hilt and sword disappear, giving her complete control over massive amounts of electricity. Extended Name: Denki Kuchiku Bankai Abilities: She can fire different colors of electric bolts, and even control them to the point that she can turn them into a defensive ball around her. Obtained?: Yes, not completely mastered.
~Skills, Techniques, and Kidō~
~Hado~ #1: Shō (Thrust)=Lowest - 3x of use #4: Byakurai (White Lightning)=Lowest 3x of use #8: Kutsuunomaru (Circle of Pain)=Lowest 3x of use #20: Burn=Lowest 3x of use #31: Shakkahō (Shot of Red Fire)=Medium 2x of use #33: Sōkatsui (Blue Fire, Crash Down)=Medium 2x of use #35: Tenken (Sword of Heaven)=Medium 2x of use #37: Thousand Burst=Medium 2x of use #38: Altar=Medium 2x of use #42: Uchuu no Shinjitsu (Truth of the Universe)=Maximum 1x of use #47: Dead Air=Maximum 1x of use
~Bakudo~ #1: Sai (Restrain)=Lowest 3x of use #28: Anchor=Medium 2x of use #50: Sokubaku (Shackles)=Medium 2x of use #61: Rikujōkōrō (Six Rods Prison of Light)=Maximum 1x of us
~Chiyudo~ #2: Amatsubu (Rain Drop)=Low #25: Bandaidification=Med
~Bougyoudo ~ #30: Banshiissei #46: Control Doll
Abilities: Mimi has the unique ability to see, and read, Auras. Auras to each person is different, and while reading them she can tell what kind of person they are, and sometimes even what they are thinking. An aura is a person's life force, so she can also always tell when they are weakening or dying. By placing her hand near someone, or if she concentrates hard enough on them, she can make their Aura visible to everyone or just herself.
Mimi can also control the electricity [ie; static] in the air to form small attacks, and can change the magnetism of objects/people. [ie; make their shoes magnetic, or have their weapon magnetic]
Aura-Humingu(Aura Homing): She can use this so that her attacks "home" in on the opponent, following his/her aura.
ShiKai Abilities:
Dendou Kensei(Electric Restraint): Using Kei's whip she surrounds the target and tightens it around them. To escape this attack, the target would have to jump through/attack the whip, causing themselves electric damage/cuts from the bladed whip.
Gyou: Using her electricity she sends small lines of white, yellow, and blue light [electricity] towards anyone in a given area. The light is small runes, that will temporarily paralyze anyone it touches.
Erekutorikku Boufuu: By swinging her whip around wildly, and dispursing her energy at the right points, Mimi causes Kei to shoot multiple blasts of blue electricity at the target.
Erekeku: By concentrating on the set electricity that she sent out, she can cause any electricity that is lingering [in the air, or otherwise] to 'strike' and shock someone.
Agility: 6 Hakuda: 2 Reiatsu: 6 Physical Strength: 4 Zanjutsu: 7 Kidou: 5
Kidou Bases: Kido Points: 5 Hado: 5 Bakudo: 5 Chiyudo: 5 Bougyoudo: 5
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