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NejiHyuga900
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PostPosted: Mon Sep 21, 2009 2:29 pm


I am putting this just for fun. Here are some battle attacks/defense that I made up:

Guitar Hero: Metallica Made-Ups:
  • Master of Puppets - Your notes become disabled. At this time, you can take over your opponent's fretboard for 3 seconds.
  • Hit the Lights - Your opponent's fretboard goes into a strobe effect (flashing rapidly on/off) for 7 seconds. [Similar to Camera Flash attack in the On Tour games except repeated]
  • Fight Fire with Fire - A defensive power-up that lasts 15 seconds but your opponent still can use his/her attacks. At this time, if you get hit by an attack, your opponent's battle attack backfires onto him/her. This is a counter-attack.

Others:
  • Backfire Shield - Same as Fight Fire with Fire except not Metallica themed.
  • Invert - Turns your opponent's fretboard upside-down.
PostPosted: Mon Sep 21, 2009 2:32 pm


NejiHyuga900
I am putting this just for fun. Here are some battle attacks/defense that I made up:

Guitar Hero: Metallica Made-Ups:
  • Master of Puppets - Your notes become disabled. At this time, you can take over your opponent's fretboard for 3 seconds.
  • Hit the Lights - Your opponent's fretboard goes into a strobe effect (flashing rapidly on/off) for 7 seconds. [Similar to Camera Flash attack in the On Tour games except repeated]
  • Fight Fire with Fire - A defensive power-up that lasts 15 seconds but your opponent still can use his/her attacks. At this time, if you get hit by an attack, your opponent's battle attack backfires onto him/her. This is a counter-attack.

Others:
  • Backfire Shield - Same as Fight Fire with Fire except not Metallica themed.
  • Invert - Turns your opponent's fretboard upside-down.

so for the master of puppets one, you can strum repetedly to fail the other player?
awesome

brawlmaster12344


NejiHyuga900
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PostPosted: Tue Sep 22, 2009 3:04 am


Yes. You can make your opponent fail with a Master of Puppets attack but the duration is very short. You can basically take over your opponent's controls. The Puppet Master!!!
PostPosted: Tue Sep 22, 2009 2:30 pm


k let me try...
hmmmmm...
i got it!

I Am Error (if you played zelda 2 you'll get the joke)

scrambles all notes. so, green might be where yellow is and blue will be where orange is.

brawlmaster12344


NejiHyuga900
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PostPosted: Thu Sep 24, 2009 3:04 am


I did play Zelda II: Link's Adventure on GameCube but I wasn't far into the game so I don't know the joke yet.
PostPosted: Fri Sep 25, 2009 4:18 pm


NejiHyuga900
I did play Zelda II: Link's Adventure on GameCube but I wasn't far into the game so I don't know the joke yet.

the guy is in 1 of the 2 towns that are accessable at the beginning of the game

brawlmaster12344


Rene Aramis
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PostPosted: Sat Sep 26, 2009 11:25 am


XP Error. Yeah, he has no practical use. You can find him in one of the houses. He's sort of useless. Tho Bagu was hard to find if you didn't actually know where he was. Hiding in the trees, stupid forest man. xD

Sorry I got off topic.
PostPosted: Sat Sep 26, 2009 11:29 am


Matt Talbot
XP Error. Yeah, he has no practical use. You can find him in one of the houses. He's sort of useless. Tho Bagu was hard to find if you didn't actually know where he was. Hiding in the trees, stupid forest man. xD

Sorry I got off topic.

he is in ruto town, but lets get back on topic

brawlmaster12344


NejiHyuga900
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PostPosted: Sat Sep 26, 2009 12:22 pm


Ooh. Here are some that I recently thought of:
Performance Swap: The current position of both player's Rock Meters will be switched.
Difficulty Swap: (Only available if both players are on different difficulty levels.) Both players swap difficulties with eachother.
Endeavor: The player with the highest performance rate (their rock meter is high) will go down to the other player's rock meter to be equal with them.
PostPosted: Sat Sep 26, 2009 11:16 pm


Boo for Fools - Your rock meter stays in the red, no matter how many note you hit in a string, for 10 seconds.

Rene Aramis
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NejiHyuga900
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PostPosted: Sun Sep 27, 2009 3:55 pm


Rock or Die: All battle power-ups becomes disabled when used. The Rock Meter becomes disabled too. The first person to make 3 mistakes (missing notes/overstrumming) loses. This effect lasts for 32 measures.
CURE: Wait 32 measures.
TIPS: Don't choke and try hit every note as possible without messing things up.

Kamikaze: When this is activated, when your Rock Meter goes to dead red, both players loses and ends in a draw. This effect lasts for 4 measures.
CURE: Wait 4 measures.
TIPS: Kamikaze (Godly Wind) attack!!! Boom! pirate

Suicide: YOU LOSE!!!! wahmbulance
TIPS: Do NOT use this!!!

Winnersville: YOU WIN!!!! xd
TIPS: You already won!

Zero Gravity: Your opponent's strumming lags by 0.5 seconds for 8 measures.
CURE: Wait 8 measures.
TIPS: Strum a bit early.

Rock On!: Your Rock Meter goes to full green.
TIPS: Use it when you are about to fail.

Replay!: The song starts back all over but everyone still have their Rock Meter performance and Battle Power-Ups.
TIPS: Use it at the end of the song if you don't want to go into Sudden Death/Do or Die.
PostPosted: Mon Sep 28, 2009 3:43 pm


heres one
Double miss:

when you miss a note, the rock meter goes down by double

brawlmaster12344


NejiHyuga900
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PostPosted: Sun Oct 04, 2009 2:15 pm


Time Skip: When used, the song skips to the next section.
2x Performance: For 8 measures, your Rock Meter recovers twice the amount when you successfully hit notes.
PostPosted: Mon Oct 05, 2009 2:25 pm


Deadly Wind

a tornado pops up on the fretboard. to get rid of it, rapidly rotate the control stick on the guitar (because usually your hands are nowhere near that part of the guitar)

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NejiHyuga900
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PostPosted: Tue Oct 06, 2009 3:59 am


Here is another Metallica-based attack.
Suicide & Redemption: For 4 measures, you will no longer play notes. If your Rock Meter goes and drops to bottom red before it ends, this effect ends and your Rock Meter goes back up to full green.
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