Welcome to Gaia! ::

Naruto: The Way of the Ninja

Back to Guilds

A Naruto role-playing guild using the d20 system, for semi-lit and above RPers. 

Tags: Naruto, roleplay, d20 system, semi-literate, literate 

Reply General Approvals Subforum
Weapons for Morde

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

Carlos Ralfer

PostPosted: Thu Jul 23, 2009 7:37 pm


Name: Kaen
Type: Katana
Description: A red katana to reflect the heat that normally is released from it. The forging process makes for a small set of ridged edges towards the bottom to click against the flint ring of the hilt to catch the blade on fire. The white metal is made of chakra absorbant material that uses chakra to fuel the flames started by the unsheathing of the sword.
In-Game Stats: Fire Element Attacks
Damage: 1-10 + str mod + chk mod
Requirements: Weapon SKill 100, Chakra Control 50+
Acquisition: Must be specially made. Craft DC 300
Special: *+5 CP per turn fire is held on blade.
*Roll 1D20 + 1 per 10 in Chakra Control vs Fort Save to see if target is burned
User Image

Name: Raikou
Type: Wakizashi
Description: A yellow wakizashi that crackles with electricity. It was built with an internal coil that is powerd by chakra. It can cause numbness if it touches. At full power, it resembles a Light Saber. Works almost as well too.
In-Game Stats: Lightning Element Attacks
Damage: 1-6 + st mod + chk mod
Requirements: Weapon Skill 100+, Chakra Control 50+
Acquisition: Must be specially made. Craft DC 300
Special: +5 CP per turn lightning is held on blade.
*Roll 1D20 + 1 per 10 in Chakra Control vs Fort Save to see if target is paralyzed
User Image

Name: Doku
Type: Ninja-to
Description: A purple ninja-to that was made using various poisons during the forging process instead of standard water. The top level poison is meant to numb the cut area so the enemy doesn't know they have been damaged. The secondary layer of poison disrupts the neural networks communication and the third causes the tissue in the affected area to atrophy and dissolve away.
Damage: 1-8 + str mod
Acquisition: Must be specially made. Craft DC 300
Special: At least 3 hits must land before 2nd level of poison can take affect. 3rd level of poison takes effect after 5 posts.
User Image
PostPosted: Thu Jul 30, 2009 6:07 am


*kick*

Carlos Ralfer


cheerios18

PostPosted: Thu Jul 30, 2009 12:38 pm


Who is supposed to do you? I obviously don't know anything about approving this stuff, but you do, I think it would be safe to say that yours are pretty spot on.
PostPosted: Thu Jul 30, 2009 10:29 pm


what the ******** you really are giving her those swords!!!

giglamesh

Beloved Lunatic


Carlos Ralfer

PostPosted: Fri Jul 31, 2009 5:25 am


@Cheerio Well dear, I'm not perfect by any means and so I still have to come and get these kinds of things looked at to make sure folks don't think it's to overpowered. But if you have any suggestions, please feel free.

@Gig If you ain't got nothing decent or helpful to say, shut up and keep moving.
PostPosted: Fri Jul 31, 2009 8:21 pm


your dirty son of a b***h you!!

damage- on all three should just be the normal damage for those weapons

1-10 katana
1-6 wakashi
1-8 ninja-to

why i say that is your getting chakra mod as damagve for -5cp a turn added to damage. ...that to much your full chk mod for just -5cp.

perhaps it should be 1/4 or 1/2 chk mod added to damage. Physical chakra added 1/2 chakra, and full chk mod if its applied to a element, as well as you can simply to it, just like the unseathing or her possible weapons, or gig's nonkgiri. But physical chakra does not have the elemental effects like these have. ...but full chakra to the damage, and those extra effects....are just way to much for just -5cp a turn

giglamesh

Beloved Lunatic


giglamesh

Beloved Lunatic

PostPosted: Sat Aug 01, 2009 4:45 pm


wait better idea. ....remove everything from morde's weapons. and change it....change it so these are things that can be added to any metal weapons.

Have it with a element of each of thetpes, and posion. be able to add them to the metal of normal weapons

Name: -Elemental name- chakra metal
Description: With this -Elemental name- chakra metal, added in to the metal of a weapon, already existing, or created. The chakra can draw out the chakra from the wielder hands, and causes the metal to radiate with the elemental chakra of its type.
In-Game Stats: -10cp per turn
Damage: (add chakra mod to damage)
Requirements: Craft +200 to add/create weapons with the listed elemental chakra, 1 ounce for medium and below, 2 for large, 4 for huge and higher.
Acquisition: Must be found by mining, in a village with mine/cave's per ounce DC of pure roll of 17.
Special: -roy fix-

you put in the status's in
PostPosted: Mon Aug 03, 2009 6:59 am


Oh I see. a type of metal that already has a chakra element infused into it and it just needs chakra from the user to activate the power. Basically it overwrites the users chakra (as they should only be using blank element chakra anyway) and uses it as fuel. Not a bad idea.

I like the idea but really, getting a whole new item like this added to the system would be more of a pain compared to just getting the weapons done really.

I'll lower the damage back to basic damage levels.

Carlos Ralfer

Reply
General Approvals Subforum

 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum