This thread contains, in order, the list of Arcana, the list of available skills (including power levels), and important Summoner information.
About the Arcana: Each Persona is given the attribute of one of the many Arcana, each of which has its own symbols. Canon characters already have a chosen one; new characters should have their Arcana chosen based on what most closely matches their personality.
NOTE: The Fool, The World, and The Universe are special Arcana, and as such are unable to be chosen freely.
0: The Fool

The Fool represents, innocence, divine inspiration, madness, freedom, spontaneity, inexperience, chaos, and creativity.
I: The Magician

The Magician Arcana is commonly associated with action, initiative, self-confidence, manipulation, and power; more specifically, the power to harness one's talents.
II: The Priestess

The Priestess Arcana is a symbol of hidden knowledge or other untapped power, wisdom, female mystery and magic.
III: The Empress

The Empress represents prosperity, creativity, sexuality, abundance, fertility and comfort, most often in helping maintain peace around them like an ideal mother would.
IV: The Emperor

The Emperor symbolizes the desire to control one's surroundings, and its appearance could suggest that one is trying too hard to achieve this, possibly causing trouble for others; some elements in life are just not controllable.
V: The Hierophant

The Hierophant is a symbol of education, authority, conservatism, obedience to rules and relationship with the divine.
VI: The Lovers

The Lovers Arcana initially represented two paths life could lead to, and thus a symbol of standing at a crossroad and needing to make a decision. Today, however, it is portrayed more of a symbol of love and romantic relationships, although it can also be a symbol of finding agreement with an ordinary friend or even two conflicting elements within.
VII: The Chariot

The Chariot Arcana is a symbol of victory, conquest, self-assertion, control, war and command.
VIII: The Justice

The Justice Arcana symbolizes a strict allegory of justice, objectivity, rationality and analysis.
IX: The Hermit

The Hermit is associated with wisdom, introspection, solitude, retreat and philosophical searches.
X: The Fortune

The Fortune Arcana symbolizes of fate and varying luck, fortunes and opportunities.
XI: Strength

The Strength Arcana symbolizes an imagery beyond the Beast and Beauty, and is associated with the morality about the stronger power of self-control, gentleness, courage and virtue over brute force.
XII: The Hanged Man

The Hanged Man Arcana is associated with self-sacrifice for the sake of enlightenment, and the bindings that makes one free, paradoxes and hanging between heaven and earth.
XIII: Death

The Death Arcana symbolizes metamorphosis and deep change, regeneration and cycles.
XIV: Temperance

The Temperance Arcana is a symbol of synthesis, prudence, harmony, and the merging of opposites.
XV: The Devil

The Devil Arcana represents a healthy bond or commitment. The negative aspect of the Devil Arcana represents the urge to do selfish, impulsive, violent things and be slave to ones' own impulse and feelings. Occasionally, it is also portrayed as a symbol of temptation.
XVI: The Tower

The Tower Arcana is commonly associated to overly arrogant, prejudiced and authoritarian organization, which walk to their own ironic demise. Furthermore, it is also more generically used as an omen of doom and disaster.
XVII: The Star

The Star Arcana is associated with hope, self-confidence, faith, altruism, luck, generosity, peace and joy.
XVIII: The Moon

The Moon Arcana is associated with creativity, inspiration, dreams, madness, illusions, fear, fantasy, the subconscious, and trickery.
XIX: The Sun

The Sun symbolizes happiness, joy, energy, optimism, and accomplishment. Occasionally, it is also associated with one's initial happiness.
XX: Judgement

The Judgement Arcana is commonly associated with a balance of Light and Darkness.
XX: Aeon

The Aeon arcana replaces the Judgment in some decks.
XXI: The World

The World Arcana is a representation of the world, the totality of it, symbol of fulfillment, wholeness, harmony.
XXI: The Universe
The Universe Arcana replaces The World in some decks, and represents both an end and a new beginning.
Character Skills:
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Magic Skills
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Fire Element
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Agi - SP:4 - Weak Fire Damage to 1 Foe [Low-level]
Agilao - SP:8 - Medium Fire Damage to 1 Foe [Medium-level]
Agidyne - SP:12 - High Fire Damage to 1 Foe [High-level]
Maragi - SP:10 - Weak Fire Damage to all enemies [Low-level]
Maragion - SP:16 - Medium Fire Damage to all enemies [Medium-level]
Fire Breath - SP:18 - High Fire damage to Random Enemies [High-level]
Maragidyne - SP:22 - High Fire Damage to all enemies [High-level]
Fire Sword - SP:5 - Imbues weapon with Fire element for 2 posts [Low-level]
Pyro Sword - SP:10 - Imbues weapon with Fire element for 5 posts [Medium-level]
Pyro Killer - SP:15 - Imbues weapon with Fire element for 10 posts [High-level]
Ragnarok - SP:48 - Very High Fire Damage to 1 Foe [Very High-level]
Meltdown - SP:60 - Severe fire damage to All Enemies. [Very High-level]
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Ice Element
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Bufu - SP:4 - Weak Ice Damage to 1 Foe [Low-level]
Bufula - SP:8 - Medium Ice Damagle to 1 Foe [Medium-level]
Bufudyne - SP:12 - High Ice Damage to 1 Foe [High-level]
Mabufu - SP:10 - Weak Ice Damage to all enemies [Low-level]
Mabufula - SP:16 - Medium Ice Damage to All enemies [Medium-level]
Ice Breath - SP:18 - High Ice damage to Random Enemies [High-level]
Mabufudyne - SP:22 - High Ice Damage to All enemies [High-level]
Ice Sword - SP:5 - Imbues weapon with Ice element for 2 posts [Low-level]
Frost Sword - SP:10 - Imbues weapon with Ice element for 5 posts [Medium-level]
Frost Killer - SP:15 - Imbues weapon with Ice element for 10 posts [High-level]
Niflheim - SP:48 - Very High Ice Damage to 1 Foe [Very High-level]
Aquary Tide - SP:60 - Severe Ice damage to All Enemies [Very High-level]
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Electricity Element
==============================
Zio - SP:4 - Weak Elec Damage to 1 Foe [Low-level]
Zionga - SP:8 - Medium Elec Damage to 1 Foe [Medium-level]
Ziodyne - SP:12 - High Elec Damage to 1 Foe [High-level]
Mazio - SP:10 - Weak Elec Damage to all enemies [Low-level]
Mazionga - SP:16 - Medium Elec Damage to All enemies [Medium-level]
Elec Breath - SP:18 - High Elec damage to Random Enemies [High-level]
Maziondyne - SP:22 - High Elec Damage to All enemies [High-level]
Elec Sword - SP:5 - Imbues weapon with Elec element for 2 posts [Low-level]
Volt Sword - SP:10 - Imbues weapon with Elec element for 5 posts [Medium-level]
Volt Killer - SP:15 - Imbues weapon with Elec element for 10 posts [High-level]
Thunder Reign - SP:48 - Very High Elec Damage to 1 Foe [Very High-level]
Guardian Hammer - SP:60 - Severe Lightning damage to All Enemies [Very High-level]
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Wind Element
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Garu - SP:4 - Weak Wind Damage to 1 Foe [Low-level]
Garula - SP:8 - Medium Wind Damage to 1 Foe [Medium-level]
Garudyne - SP:12 - High Wind Damage to 1 Foe [High-level]
Magaru - SP:10 - Weak Wind Damage to all enemies [Low-level]
Magarula - SP:16 - Medium Wind Damage to All enemies [Medium-level]
Wind Breath - SP:18 - Heavy Wind damage to Random Enemies [High-level]
Magarudyne - SP:22 - High Wind Damage to All enemies [High-level]
Wind Sword - SP:5 - Imbues weapon with Wind element for 2 posts [Low-level]
Gale Sword - SP:10 - Imbues weapon with Wind element for 5 posts [Medium-level]
Wind Killer - SP:15 - Imbues weapon with Wind element for 10 posts [High-level]
Panta Rhei - SP:48 - Very High Wind Damage to 1 Foe [Very High-level]
Twinkle Nebula - SP:60 - Severe Wind damage to All Enemies [Very High-level]
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Water Element
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Aqua - SP:4 - Weak Water Damage to 1 Foe [Low-level]
Aques - SP:8 - Medium Water Damage to 1 Foe [Medium-level]
Aquadyne - SP:12 - High Water Damage to 1 Foe [High-level]
Maha Aqua - SP:10 - Weak Water Damage to all enemies [Low-level]
Maha Aques - SP:16 - Medium Water Damage to All enemies [Medium-level]
Maha Aquadyne - SP:22 - High Water Damage to All enemies [High-level]
Water Sword - SP:5 - Imbues weapon with Water element for 2 posts [Low-level]
Torrent Blade - SP:10 - Imbues weapon with Water element for 5 posts [Medium-level]
Water Killer - SP:15 - Imbues weapon with Water element for 10 posts [High-level]
Fear Torrent - SP:48 - Very High Water Damage to 1 Foe [Very High-level]
Neptune's Wrath - SP:60 - Severe Water damage to All Enemies [Very High-level]
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Earth Element
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Magna - SP:4 - Weak Earth Damage to 1 Foe [Low-level]
Magnas - SP:8 - Medium Earth Damage to 1 Foe [Medium-level]
Magnadyne - SP:12 - High Earth Damage to 1 Foe [High-level]
Maha Magna - SP:10 - Weak Earth Damage to all enemies [Low-level]
Maha Magnas - SP:16 - Medium Earth Damage to All enemies [Medium-level]
Maha Magnadyne - SP:22 - High Earth Damage to All enemies [High-level]
Earth Sword - SP:5 - Imbues weapon with Earth element for 2 posts [Low-level]
Gaia Sword - SP:10 - Imbues weapon with Earth element for 5 posts [Medium-level]
Earth Killer - SP:15 - Imbues weapon with Earth element for 10 posts [High-level]
Magma Drop - SP:48 - Very High Earth Damage to 1 Foe [Very High-level]
Anger of the Earth- SP:60 - Severe Earth damage to All Enemies [Very High-level]
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Light Element
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Holy Light - SP:12 - Weak light damage to all enemies. [Low-level]
Hama - SP:8 - Low Chance of Instant kill on 1 foe [Low-level]
Nirvana - SP:35 - Medium light damage to all enemies. [Medium-level]
Hamaon - SP:15 - Medium Chance of Instant kill on 1 foe [Medium-level]
Mahama - SP:18 - Low Chance of Instant kill on All enemies [Medium-level]
Mahamaon - SP:34 - Medium Chance of Instant kill on All enemies [High-level]
Light Sword - SP:5 - Imbues weapon with Light element for 2 posts [Low-level]
Light Killer - SP:10 - Imbues weapon with Light element for 5 posts [Medium-level]
Divine Sword - SP:15 - Imbues weapon with Light element for 10 posts [High-level]
God's Judgement - SP:44 - Lowers 50% of All enemies' HP [High-level]
Judgment of Light - SP:40 - High light damage to all enemies. High Chance of instantly killing each target. [Very High-level]
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Dark Element
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Dark Call - SP:12 - Low darkness damage to all Enemies. [Low-Level]
Mudo - SP:8 - Low Chance of Instant kill on 1 foe [Low-level]
Curse of Words - SP:35 - Medium darkness damage to all enemies. [Medium-level]
Mudoon - SP:15 - Medium Chance of Instant kill on 1 foe [Medium-level]
Mamudo - SP:18 - Low Chance of Instant kill on All enemies [Medium-level]
Mamudoon - SP:34 - Medium Chance of Instant kill on All Enemies [High-level]
Pagan Sword - SP:5 - Imbues weapon with Dark element for 2 posts [Low-level]
Pagan Blade - SP:10 - Imbues weapon with Nuclear element for 5 posts [Medium-level]
Pagan Killer - SP:15 - Imbues weapon with Dark element for 10 posts [High-level]
Hell's Judgment - SP:66 - Lowers 50% of All enemies' HP [High-level]
Judgment of Darkness - SP:40 - High darkness damage to all enemies. High Chance of killing each target. [Very High-level]
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Nuclear Element
==============================
Frei - SP:6 - Weak nuclear damage to 1 foe [Low-level]
Freila - SP:10 - Medium nuclear damage to 1 foe [Medium-level]
Freidyne - SP:14 - High nuclear damage to 1 foe [High-level]
Mafrei - SP:12 - Weak nuclear damage to all enemies [Low-level]
Mafreila - SP:18 - Medium nuclear damage to all enemies [Medium-level]
Mafreidyne - SP:24 - High nuclear damage to all enemies [High-level]
Atom Sword - SP:5 - Imbues weapon with Nuclear element for 2 posts [Low-level]
Fusion Sword - SP:10 - Imbues weapon with Nuclear element for 5 posts [Medium-level]
Fission Sword - SP:15 - Imbues weapon with Nuclear element for 10 posts [High-level]
Nova Cyther - SP:30 - Severe nuclear damage to 1 foe [Very High-level]
Heat Kaiser - SP:38 - Severe nuclear damage to all enemies [Very High-level]
Nuclear Missile - SP: 38 - Same thing as Heat Kaiser. o_O
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Almighty Element
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Megido - SP:18 - Medium Almighty Damage on all enemies. [Medium-level]
Megidola - SP:32 - High Almighty Damage on all enemies. [High-level]
Megidolaon - SP:60 - Very High Almighty Damage on all enemies. [High-level]
Black Viper - SP:64 - Extreme High Almighty Damage on one enemy. [High-level]
Morning Star - SP:72 - Extreme High Almighty Damage on all enemies. [Very High-level]
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Aliments
==============================
Pulinpa - SP:5 - Cause Confusion on 1 Foe. [Low-level]
Tentarafoo - SP:12 - Cause Confusion on All enemies. [Medium-level]
Devil's Touch - SP:5 - Cause Fear on 1 Foe. [Low-level]
Devil's Smile - SP:12 - Cause Fear on All Enemies. [Medium-level]
Poisma - SP:5 - Cause Poison on 1 Foe. [Low-level]
Poison Mist - SP:12 - Cause Poison on All Enemies. [Medium-level]
Berserk - SP:5 - Cause Rage on 1 Foe. [Low-level]
Variant Dance - SP:12 - Cause Rage on All Enemies. [Medium-level]
Aging - SP:5 - Cause Enervation on 1 Foe. [Low-level]
Old One - SP:12 - Cause Enervation on All Enemies. [Medium-level]
Makajama - SP:5 - Cause Silence on 1 Foe. [Low-level]
Fool's Whisper - SP:12 - Cause Silence on All Enemies. [Medium-level]
Soul Break - SP:5 - Cause Exhaustion on 1 Foe. [Low-level]
Anima Freeze - SP:12 - Cause Exhaustion on All Enemies. [Medium-level]
Ghastly Wail - SP:15 - Instantly kills all targets who are suffering from the Fear ailment (Unavoidable). [High-level]
AILMENT EFFECTS
Poison - Reduce HP each turn. Defense is reduced 50%.
Rage - Cannot be controlled, but Attack is doubled, with Defense and Accuracy down 50%.
Dizzy - Lose 1 turn of action.
Silence - Can't use Skills.
Exhaustion - Reduce SP each turn.
Confusion - Characters will do random things, P4's version of Charm and has the same effects.
Enervation - All status is cut in half. Also known as Old.
Fear - Can randomly lose a turn/run from battle (RNG 1-3, 1 is Fear taking effect).
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Physical Skills
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Single Hit (Single Target)
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Cleave - HP:5% - Small Damage on 1 Foe. [Low-level]
Bash - HP:6% - Small Damage on 1 Foe. [Low-level]
Sonic Punch - HP:8% - Small Damage on 1 Foe. [Low-level]
Assault Dive - HP:10% - Small Damage on 1 Foe. [Low-level]
Single Shot - HP:8% - Small Damage on 1 Foe. [Low-level]
Skewer - HP:5% - Small Damage on 1 Foe. [Low-level]
Muzzle Shot - HP:9% - Small Damage on 1 Foe.(+Silence *Random) [Low-level]
Cell Breaker - HP:10% - Small Damage on 1 Foe.(+Enervation *Random) [Low-level]
Skull Cracker - HP:9% - Small Damage on 1 Foe.(+Confusion *Random) [Low-level]
Poisonous Skewer - HP:9% - Small Damage on 1 Foe.(+Poison *Random) [Low-level]
Power Slash - HP:14% - Medium Damage on 1 Foe. [Medium-level]
Dead End - HP:14% - Medium Damage on 1 Foe. [Medium-level]
Black Spot - HP:16% - Medium Damage on 1 Foe. [Medium-level]
Mighty Swing - HP:16% - Medium Damage on 1 Foe. [Medium-level]
Cruel Attack - HP:14% - Medium Damage on 1 Foe. [Medium-level]
Poison Arrow - HP:18% - Medium Damage on 1 Foe.(+Poison *Random) [Medium-level]
Gigantic Fist - HP:18% - High Damage on 1 Foe. [High-level]
Heaven's Blade - HP:25% - High Damage on 1 Foe. [High-level]
Vile Assault - HP:18% - High Damage on 1 Foe. [High-level]
Raising Drizzle - HP:21% - High Damage on 1 Foe [High-level]
God's Hand - HP:22% - Very High Damage on 1 Foe [High-level]
Primal Force - HP:22% - Very High Damage on 1 Foe [High-level]
Brave Blade - HP:20% - Very High Damage on 1 Foe [High-level]
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Multiple Hits
==============================
Double Fangs - HP:8% - 1-2 hits of Small Damage on 1 Foe. [Low-level]
Twin Shot - HP:10% - 1-2 hits of Small Damage on 1 Foe. [Low-level]
Hysteric Slap - HP:9% - 1-2 hits of Small Damage on 1 Foe.(+Confusion *Random) [Low-level]
Arm Chopper - HP:9% - 1-2 hits of Small Damage on 1 Foe.(+Fear *Random) [Low-level]
Kill Rush - HP:10% - 1-3 hits of Small Damage on 1 Foe. [Low-level]
Brain Shake - HP:12% - 1-3 hits of Small Damage on 1 Foe (+Exhaustion *Random) [Low-level]
Torrent Shot - HP:16% - 2-3 hits of Medium Damage on 1 Foe. [Medium-level]
Tempest Slash - HP:18% - 1-2 hits of Large Damage on 1 Foe. [Medium-level]
Swift Strike - HP:12% - 1-2 hits of Small Damage on all enemies. [Medium-level]
Mincing Slice - HP:16% - 1-2 hits of Medium Damage on 1 Foe.(+Fear *Random) [Medium-level]
Akasha Arts - HP:22% - 1-2 hits of Large Damage on all enemies. [High-level]
Arrow Rain - HP:20% - 2 hits of Large Damage on all enemies. [High-level]
Rampage - HP:12% - 1-3 hits of Small Damage on all enemies. [High-level]
Iron Rain - HP:18% - 1-3 hits of Medium Damage on all enemies. [High-level]
Myriad Arrows - HP:22% - 1-3 hits of Large Damage on all enemies. [High-level]
Agneyastra - HP:24% - 1-3 hits of Large Damage on all enemies. [High-level]
Blade of Fury - HP:18% - 2-4 hits of Medium Damage on all enemies. [High-level]
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Attack All
==============================
Gale Slash - HP:12% - Small damage on all enemies. [Medium-level]
Herculean Strike - HP:16% - Medium damage on all enemies. [Medium-level]
Heat Wave - HP:16% - Medium damage on all enemies. [Medium-level]
Mind Slice - HP:14% - Medium damage on all enemies.(+Confusion *Random) [Medium-level]
Seal Bomb - HP:14% - Medium damage on all enemies.(+Silence *Random) [Medium-level]
Crazy Chain - HP:14% - Medium damage on all enemies.(+Rage *Random) [Medium-level]
Navas Nebula - HP:18% - Medium damage on all enemies.(+Exhaustion *Random) [Medium-level]
Mustard Bomb - HP:18% - Medium damage on all enemies.(+Enervation *Random) [Medium-level]
Vicious Strike - HP:18% - High damage on all enemies. [High-level]
DeathBound - HP:20% - High damage on all enemies. [High-level]
Vorpal Blade - HP:25% - High damage on all enemies. [High-level]
Venom Zapper - HP:21% - High damage on all enemies.(+Poison *Random) [High-level]
Virus Wave - HP:21% - High damage on all enemies. [High-level]
Pralaya - HP:25% - Very high damage on all enemies.(Randomly cause Death) [Very High-level]
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Recovery and Other Skills
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Healing
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Dia - SP:3 - Recover a small Amount of HP on 1 Ally. [Low-level]
Diarama - SP:6 - Recover a medium Amount of HP on 1 Ally. [Medium-level]
Diarahan - SP:18 - Recover All HP on 1 Ally. [High-level]
Media - SP:7 - Recover a small Amount of HP on All Allies. [Low-level]
Mediarama - SP:12 - Recover a medium Amount of HP on All Allies. [Medium-level]
Mediarahan - SP:30 - Recover All HP on All Allies. [High-level]
Salvation - SP:40 - Recover All HP and Status on All Allies. [Very High-level]
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Status Recovery
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Patra - SP:3 - Cures the Status Confusion, Fear and Rage on 1 Ally. [Low-level]
Me Patra - SP:6 - Cures the Status Confusion, Fear and Rage on all Allies. [Medium-level]
Re Patra - SP:3 - Cures the status dizzy and down on 1 ally. [Medium-level]
Posumundi - SP:3 - Cures Poison on a single ally. [Low-level]
Closedi - SP:3 - Cures Silence on a single ally. [Low-level]
Nervundi - SP:3 - Cures Enervation and Exhaustion on a single ally. [Low-level]
Energy Shower - SP:18 - Cures Enervation and Exhaustion on all allies. [Medium-level]
Amrita - SP:12 - Cures all status on the entire party. [High-level]
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Revive
==============================
Recarm - SP:8 - Resurrect a single ally with 50% HP [Medium-level]
Recarmdra - HP:99.9% - Resurrect all allies and restore all HP, dropping the user's HP to 1. [High-level]
Samarecarm - SP:18 - Resurrect a single ally with 100% HP [High-level]
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Status + Other
==============================
Tarunda - SP:12 - Decrease Atk & Mag Power for 3 turns for one enemy. [Low-level]
Matarunda - SP:24 - Decrease Atk & Mag Power for 3 turns on all enemies. [Medium-level]
Sukunda - SP:12 - Decrease Aim & Evade for 3 turns for one enemy. [Low-level]
Masukunda - SP:24 - Decrease Aim & Evade for 3 turns on all enemies. [Medium-level]
Rakunda - SP:12 - Decrease Atk & Mag Defense for 3 turns on one Enemy. [Low-level]
Marakunda - SP:24 - Decrease Atk & Magic Defense for 3 turns on all Enemies. [Medium-level]
Tarukaja - SP:12 - Increase Atk & Mag Power for 3 turns for one Ally. [Low-level]
Matarukaja - SP:24 - Increase Atk & Mag Power for 3 turns on all Allies. [Medium-level]
Rakukaja - SP:12 - Increase Atk & Mag Defense for 3 turns for one ally. [Low-level]
Marakukaja - SP:24 - Increase Atk & Mag Defense for 3 turns on all allies. [Medium-level]
Sukukaja - SP:12 - Increase Aim and Evade for 3 turns for one Ally. [Low-level]
Masukukaja - SP:24 - Increase Aim and Evade for 3 turns on all allies. [Medium-level]
Heat Riser - SP:30 - Increase All Status for 3 turns on one ally. [Medium-level]
Debilitate - SP:30 - Decrease All Status for 3 turns on one enemy. [Medium-level]
Dekunda - SP:10 - Null all Status down effects. [Medium-level]
Dekaja - SP:10 - Null all Status Up effects. [Medium-level]
Power Charge - SP:15 - 2.5x power for the next physical attack used. [Medium-level]
Mind Charge - SP:15 - 2.5x power for the next magic attack used. [Medium-level]
Rebellion - SP:15 - Increase Critical Rate on all targets. [Medium-level]
Red Wall - SP:18 - Gain Resistance against Fire attacks for 3 turns. [Medium-level]
White Wall - SP:18 - Gain Resistance against Ice attacks for 3 turns. [Medium-level]
Blue Wall - SP:18 - Gain Resistance against Elec attacks for 3 turns. [Medium-level]
Green Wall - SP:18 - Gain Resistance against Wind attacks for 3 turns. [Medium-level]
Aqua Wall - SP:18 - Gain Resistance against Water attacks for 3 turns.[Medium-level]
Terra Wall - SP:18 - Gain Resistance against Earth attacks for 3 turns.[Medium-level]
Fire Break - SP:15 - Cancel Fire Resistance on target for 3 turns. [Medium-level]
Ice Break - SP:15 - Cancel Ice Resistance on target for 3 turns. [Medium-level]
Wind Break - SP:15 - Cancel Wind Resistance on target for 3 turns. [Medium-level]
Elec Break - SP:15 - Cancel Elec Resistance on target for 3 turns. [Medium-level]
Water Break - SP:15 - Cancel Water Resistance on target for 3 turns. [Medium-level]
Earth Break - SP:15 - Cancel Earth Resistance on target for 3 turns. [Medium-level]
Light Break - SP:20 - Cancel Light (Hama) Resistance on Target for 3 turns. [High-level]
Dark Break - SP:20 - Cancel Dark (Mudo) Resistance on Target for 3 turns. [High-level]
Tetrakam - SP:36 - Reflect Physical attacks. [High-level]
Makarakam - SP:36 - Reflect elemental attacks. [High-level]
Tetrabreak - SP:18 - Cancel any Tetrakam effect. [Medium-level]
Makarabreak - SP:18 - Cancel any Makarakam effect. [Medium-level]
Tetraja - SP:24 - Puts a barrier from Instant Kill attacks. [Medium-level]
Trafuri - SP:24 - Allows you to escape from battle. [Medium-level]
Traesto - SP:18 - Allows you to leave the dungeon. [Medium-level]
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Passive Skills
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Element Resistances
==============================
Resist Physical - Reduce Physical Damage. [Medium-level]
Null Physical - Null All Physical Damage. [High-level]
Repel Physical - Reflect Physical attacks to Enemies. [High-level]
Absorb Physical - Absorb Physical attacks. [Very High-level] (AKA: Drain Physical)
Resist Fire - Reduce Fire Damage. [Medium-level]
Null Fire - Null Fire Attacks. [High-level]
Repel Fire - Reflect Fire Attacks to Enemies. [High-level]
Absorb Fire - Absorb Fire Attacks. [Very High-level] (AKA: Drain Fire)
Resist Ice - Reduce Ice Damage. [Medium-level]
Null Ice - Null Ice Attacks. [High-level]
Repel Ice - Reflect Ice Attacks to Enemies. [High-level]
Absorb Ice - Absorb Ice Attacks. [Very High-level] (AKA: Drain Ice)
Resist Wind - Reduce Wind Damage. [Medium-level]
Null Wind - Null Wind Attacks. [High-level]
Repel Wind - Reflect Wind Attacks to Enemies. [High-level]
Absorb Wind - Absorb Wind Attacks. [Very High-level] (AKA: Drain Wind)
Resist Thunder - Reduce Thunder Damage. [Medium-level]
Null Thunder - Null Thunder Attacks. [High-level]
Repel Thunder - Reflect Thunder Attacks to Enemies. [High-level]
Absorb Thunder - Absorb Thunder Attacks. [Very High-level] (AKA: Drain Elec/Thunder)
Resist Water - Reduce Water Damage. [Medium-level]
Null Water - Null Water Attacks. [High-level]
Repel Water - Reflect Water Attacks to Enemies. [High-level]
Absorb Water - Absorb Water Attacks. [Very High-level] (AKA: Drain Water)
Resist Earth - Reduce Earth Damage. [Medium-level]
Null Earth - Null Earth Attacks. [High-level]
Repel Earth - Reflect Earth Attacks to Enemies. [High-level]
Absorb Earth - Absorb Earth Attacks. [Very High-level] (AKA: Drain Earth)
Resist Nuclear - Reduce Nuclear Damage. [Medium-level]
Null Nuclear - Null Nuclear Attacks. [High-level]
Repel Nuclear - Reflect Nuclear Attacks to Enemies. [High-Level]
Resist Light - Increase immunity to Hama. [Low-level]
Null Light - Null Hama Attacks. [Medium-level]
Repel Light - Reflect Light Attacks to Enemies. [High-level]
Resist Dark - Increase immunity to Mudo. [Low-level]
Null Dark - Null Mudo Attacks. [Medium-level]
Repel Dark - Reflect Dark Attacks to Enemies. [High-level]
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Status Resistance
==============================
Resist Poison - Resist against Poison. [Low-level]
Resist Confusion - Resist against Confusion. [Low-level]
Resist Dizzy - Resist against Dizzy. [Low-level]
Resist Exhaustion - Resist against Exhaustion. [Low-level]
Resist Old - Resist against Old. [Low-level]
Resist Rage - Resist against Rage. [Low-level]
Resist Silence - Resist against Silence. [Low-level]
Resist Fear - Resist against Fear. [Low-level]
Null Poison - Null Poison. [Medium-level]
Null Confusion - Null Confusion. [Medium-level]
Null Dizzy - Null Dizzy. [Medium-level]
Null Exhaustion - Null Exhaustion. [Medium-level]
Null Old - Null Old. [Medium-level]
Null Rage - Null Rage. [Medium-level]
Null Silence - Null Silence. [Medium-level]
Null Fear - Null Fear. [Medium-level]
==============================
Endure
==============================
Survive Light - 50% Chance of surviving Hama leaving only 1 HP. [Low-level]
Survive Dark - 50% Chance of surviving Mudo leaving only 1 HP. [Low-level]
Endure Light - Survive Hama leaving only 1 HP. [Medium-level]
Endure Dark - Survive Mudo leaving only 1 HP. [Medium-level]
Endure - HP returns to 1 after it reaches to 0. Only works once. [Medium-level]
Enduring Soul - After HP reaches 0, restore all HP. Only works once. [High-level]
==============================
Boost
==============================
Fire Boost - Increase Fire Damage by 25%. [Medium-level]
High Fire Boost - Increase Fire Damage by 50%. [High-level] (AKA: Fire Amp)
Ice Boost - Increase Ice Damage by 25%. [Medium-level]
High Ice Boost - Increase Ice Damage by 50%. [High-level] (AKA: Ice Amp)
Wind Boost - Increase Wind Damage by 25%. [Medium-level]
High Wind Boost - Increase Wind Damage by 50%. [High-level] (AKA: Wind Amp)
Elec Boost - Increase Elec Damage by 25%. [Medium-level]
High Elec Boost - Increase Elec Damage by 50%. [High-level] (AKA: Elec Amp)
Water Boost - Increase Water Damage by 25%. [Medium-level]
High Water Boost - Increase Water Damage by 50%. [High-level] (AKA: Water Amp)
Earth Boost - Increase Earth Damage by 25%. [Medium-level]
High Earth Boost - Increase Earth Damage by 50%. [High-level] (AKA: Earth Amp)
Hama Boost - Increase success of Hama. [Medium-level]
Mudo Boost - Increase success of Mudo. [Medium-level]
Confusion Boost - Increase the success of Confusion. [Low-level]
Poison Boost - Increase the success of Poison. [Low-level]
Exhaustion Boost - Increase the success of Exhaustion. [Low-level]
Silence Boost - Increase the success of Silence. [Low-level]
Fear Boost - Increase the success of Fear. [Low-level]
Rage Boost - Increase the success of Rage. [Low-level]
Old Boost - Increase the success of Old (Enervation). [Low-level]
Ailment Boost - Increase the success of Status Ailments. [Medium-level]
==============================
Recovery
==============================
Regenerate 1 - Recover 2% HP every turn in battle. [Low-level]
Regenerate 2 - Recover 4% HP every turn in battle. [Medium-level]
Regenerate 3 - Recover 6% HP every turn in battle. [High-level]
Invigorate 1 - Recover 3 SP every turn in battle. [Low-level]
Invigorate 2 - Recover 5 SP every turn in battle. [Medium-level]
Invigorate 3 - Recover 7 SP every turn in battle [High-level]
Cool Breeze - Restore 8% of HP and SP after battle. [Medium-level]
Victory Cry - Restore all HP and SP after battle. [VERY High-level]
Speedy Recovery - Recovering from bad status is reduced by half. [Medium-level]
Instant Recovery - Recovering from bad status is only 1 turn. [High-level]
==============================
Other
==============================
Evade Physical - Increase Evade in Physical [Medium-level]
True-Evade Physical - High Evade in Physical [High-level]
Evade Fire - Increase Evade in Fire Attacks. [Medium-level]
True Evade Fire - High Evade in Fire Attacks. [High-level]
Evade Ice - Increase Evade in Ice Attacks. [Medium-level]
True Evade Ice - High Evade in Ice Attacks. [High-level]
Evade Wind - Increase Evade in Wind Attacks. [Medium-level]
True Evade Wind - High Evade in Wind Attacks. [High-level]
Evade Thunder - Increase Evade in Thunder Attacks. [Medium-level]
True Evade Thunder - High Evade in Thunder Attacks. [High-level]
Evade Water - Increase Evade in Water [Medium-level]
True-Evade Water - High Evade in Water [High-level]
Evade Earth - Increase Evade in Earth [Medium-level]
True-Evade Earth - High Evade in Earth [High-level]
Auto-Tarukaja - Automatically have Tarukaja casted on. [Medium-level]
Auto-Rakukaja - Automatically have Rakukaja casted on. [Medium-level]
Auto-Sukukaja - Automatically have Sukukaja casted on. [Medium-level]
Auto-Mataru - Automatically have Matarukaja casted on. [High-level]
Auto-Maraku - Automatically have Marakukaja casted on. [High-level]
Auto-Masuku - Automatically have Masukukaja casted on. [High-level]
Counter - Randomly reflect 10% Physical damage back. [Low-level]
Heavy Counter - Randomly reflect 15% Physical damage back. [Medium-level]
Hyper Counter - Randomly reflect 20% Physical damage back. [High-level]
Growth 1 - Gain 1/4 of the Exp even if didn't participate in battle. [Low-level]
Growth 2 - Gain 1/2 of the Exp even if didn't participate in battle. [Medium-level]
Growth 3 - Gain all Exp even if didn't participate in battle. [High-level]
Sharp Student - Increase Critical Rate. [Medium-level]
Apt Pupil - Lower the Chance of getting hit by criticals. [Medium-level]
Alertness - Decrease enemy preemptive attack rate. [Medium-level]
Divine Grace - Recovery power is doubled. [Medium-level]
Arms Master - Reduce the cost of a physical skill by half. [High-level]
Spell Master - Reduce the cost of a magic skill by half. [High-level]
Ari Dance - Reduce the attack power and hit rate of enemies. [High-level]
Divine Pillar - Reduce damage taken by 50%, but can't evade. [High-level]
Restricted Spells (Must Be Approved for Use - Highest Level Only)
Pierce - Physical attacks bypass the target's Resistance. [Very High-level]
Hassou Tobi - HP:25% - 8 Hits of small damage on all enemies. [Very High-level]
Samsara - SP:44 - Very High Chance of Instant Kill on All enemies [Very High-level]
Die for Me! - SP:44 - Very High Chance of Instant Kill on All enemies [Very High-level]
Luster Candy - SP:50 - Increase All Status for 3 Turns on All Allies. [Very High-level]
War Cry - SP:35 - Decrease Strength/Magic greatly on all enemies. [High-level]
Fog Breath - SP:25 -Decreases Accuracy/Evasion greatly on all enemies.[High-level]
POTENTIAL NEW SPELLS
General:
Flame Attack - SP:20 - 1 Hit each of Medium Physical Damage and Medium Fire Damage to 1 Foe {High Level}
Conflagrant Wrath - SP:40 - 1 Hit each of Heavy Physical Damage and Heavy Fire Damage to 1 Foe {Very High Level}
Freezing Sword - SP:20 - 1 Hit each of Medium Physical Damage and Medium Ice Damage to 1 Foe {High Level}
Frigid Wrath - SP:40 - 1 Hit each of Heavy Physical Damage and Heavy Ice Damage to 1 Foe {Very High Level}
Hurricane Strike - SP:20 - 1 Hit each of Medium Physical Damage and Medium Wind Damage to 1 Foe {High Level}
Typhonic Wrath - SP:40 - 1 Hit each of Heavy Physical Damage and Heavy Fire Damage to 1 Foe {Very High Level}
Shocking Cut - SP:20 - 1 Hit each of Medium Physical Damage and Medium Elec Damage to 1 Foe {High Level}
Thunder Dance - SP:40 - 1 Hit each of Heavy Physical Damage and Heavy Elec Damage to 1 Foe {Very High Level}
Light Smasher - SP:30 - High Light Damage to 1 Foe. High Chance of Light-type Instant KO. {High Level}
Dark Saber - SP:30 - High Dark Damage to 1 Foe. High Chance of Dark-type Instant KO. {High Level}
Diamai - SP:30 - Regenerate 5% HP Per Post on 1 Ally for 6 Posts. {High Level}
Mediamai - SP:40 - Regenerate 5% HP Per Post on All Allies for 6 Posts. {High Level}
First Aid - SP:50 - Revive a KO'd character with 25% HP when they fall unconscious. Only works once per character per battle.
More Light/Dark/Ailment from throughout the SMTverse:
Light:
Thunderclap: Halve HP of 1 Enemy [High Level]
Hieros Glupaine: Severe Light Damage to All Enemies [Very High Level]
Alpha Blaster: Cut HP of All Enemies by 1/2 each turn. {Restricted-Bosses Only}
Dark:
Wicked Curse: Medium Damage, Inflict 'Curse' on All Enemies [High Level, 1-4 Odds]
Chaos Element: Medium Dark Damage to All Enemies, 1-4 Hits [Very High level]
Omega Cluster: Severe Darkness Damage to All Enemies. KO's Lowest-Tier character in battlefield at beginning of user's round for duration of battle. {Restricted-Bosses Only}
Ailment:
Stone Gaze: Inflict 'Stone' on 1 Enemy (Stone: Dark-type Ailment. Cannot move for 3 rounds, physical hits auto-critical. 1-6 Base Odds.)
Petrifier: Inflict 'Stone' on All Enemies (1-6 Odds)
Evil Gaze: 1/10 Odds of Reducing HP of 1 Enemy to 1
Curse: Inflict 'Curse' on 1 Enemy (Curse: Dark-type Ailment. Take damage equal to damage done to enemies; Mudo skills will Auto-KO. 1-6 Odds.)
Blood Curse: Inflict 'Curse' on All Enemies (1-6 Odds)
{Note: For Dark-type Ailments, Dark/Mudo Boost increases odds}
00000000000000000000
On Summoners:
Summoners are somewhat different from Persona Users. To begin with, Summoners will not develop a Persona, even if somehow thrown into the TV World and subsequently rescued. However, they are capable of controlling and subduing spirits of many kinds, as well as calling them out to battle once they have been stored in a Tube designed for the purpose. Tubes are included with the characters. Certain advantages, disadvantages, and restrictions do apply to Summoners, including:
1. Only one spirit outside of battle can be out of their tube at any given time. Certain areas, notably the Kuzunoha Estate at the Port Island, are exempt from this rule, but ONLY these areas are considered such.
2. Kuzunoha may call only two spirits to battle, and any more results in unconsciousness and the spirits vanishing; spirit is defined here as 'the contents of one Tube'. Other Summoners, without training from a Kuzunoha in the RP itself, are restricted to one spirit.
3. Whatever the true level of Summons, they start off at a lower level. The Kuzunoha (of which there should only be three; Raidou, Geirin, and Kyouji), as the Yatagarasu's best according to the story in the Shin Megami Tensei: Devil Summoner universe, begin at Level 40, and all other Summoners begin at Level 30. One technique should be locked for every ten levels the spirit is lowered. Ten levels and one technique will be regained for each spirit after a major battle that the user participated in; normal Summoners, additionally, should not have their spirits' true levels exceed 70.
4. No more than seven spirits may be held in the tubes that Summoners use, at least initially; it is possible that more may be acquired, but it should not be planned on. HOWEVER, upon achieving Max Rank in The Fool as a Social Link, the eighth Tube may be filled, or replaced by a Demon Form (See below).
5. Spirits are limited to eight skills maximum, unlike the twelve of Persona-users or the ten of the Demon Form.
6. Non-Kuzunoha Summoners do not necessarily have to serve the Yatagarasu, and may instead choose to be Dark Summoners that either oppose the Yatagarasu or want to be left alone. Kuzunoha, however, are required to serve the Yatagarasu. Questions about this organization should be directed to Rednal.
7. Please reference this page and look around for spirits, rather than inventing your own; all spirits should have appeared at some point in a Megami Tensei game, and as possible, try to align their skills and resistances/weaknesses accordingly.
8. The full details for a Summoner's allies should be posted below, using the following format:
[size=18][u][b]Tube ?:[/b] [Class; ex. Fury, Fiend, whatever's official] Name of Spirit[/u][/size]
[strike]Lv. (Actual level)[/strike] Lv. 20
Skills: [Please strike out as appropriate, and use the official skills for the spirit if given; see Notes #3 and #7]
1.
2.
3.
4.
5.
6.
7.
8.
[b]Elemental Affinities:[/b] ((Please align these as exactly as possible with whatever is given officially; if none is given, feel free to ask for advice))
[color=olive][b]Physical:[/b][/color]
[color=red][b]Fire:[/b][/color]
[color=blue][b]Ice:[/b][/color]
[color=gold][b]Elec:[/b][/color]
[color=green][b]Wind:[/b][/color]
[color=yellow][b]Light:[/b][/color]
[b]Dark:[/b]
[strike]Lv. (Actual level)[/strike] Lv. 20
Skills: [Please strike out as appropriate, and use the official skills for the spirit if given; see Notes #3 and #7]
1.
2.
3.
4.
5.
6.
7.
8.
[b]Elemental Affinities:[/b] ((Please align these as exactly as possible with whatever is given officially; if none is given, feel free to ask for advice))
[color=olive][b]Physical:[/b][/color]
[color=red][b]Fire:[/b][/color]
[color=blue][b]Ice:[/b][/color]
[color=gold][b]Elec:[/b][/color]
[color=green][b]Wind:[/b][/color]
[color=yellow][b]Light:[/b][/color]
[b]Dark:[/b]
9. Summoners are capable of achieving a new ability level when achieving a MAX Fool S. Link. This new ability is called the [Demon] Form, which is a unique transformation available ONLY to Summoners of the highest order after a MAX Fool S. Link. This is possible to achieve only after a complicated sealing ritual performed by no less than 1 of the Four Great Summoners of the Kuzunoha in which the Kuzunoha seals a spirit into the Summoner's body, allowing the Summoner to transform themselves; while transformed, they gain access to elemental resistances and a group of skills, as well as a general stat buff, up most of the way to the next tier.
Format for [Demon] Form listed below.
[b][u][Demon] Form[/u][/b]
[b]Physical Appearance when Transformed:[/b]
[b]Elemental Affinities:[/b] ((Two Null, One Weakness))
[color=olive][b]Physical:[/b][/color]
[color=red][b]Fire:[/b][/color]
[color=blue][b]Ice:[/b][/color]
[color=gold][b]Elec:[/b][/color]
[color=green][b]Wind:[/b][/color]
[color=yellow][b]Light:[/b][/color]
[b]Dark:[/b]
[b]Skills:[/b] ((1-3 Low level; 4-6 Medium level; 7-10 High level))
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
10. Summoners are known to have some slightly more miscellanious abilities used in their line of work, including:
Power Sensitivity - The ability to sense concentrations of spiritual power. Even among those talented here, however, it's more of a general sense than anything else, and it can be fooled by some individuals.
Mind Reading - Certain Summons are capable of allowing the Summoner to read minds; those with training (including all Summoners) can block this from being used on them fairly easily, but not everyone who's strong can do the same, since preventing it is a specific technique not widely known. Best used on a willing subject to transfer information quickly, especially if it's sensitive and shouldn't be overheard. However, it's very difficult to detect when the user is skilled. While in theory it can be useful for combat, one shouldn't rely on it against notably stronger opponents, since if they do figure things out, tricking the user of this technique isn't very hard, even if blocking them is.
Shapeshift - Other Summons are capable of granting the Summoner the ability to look like somebody else; a body part, such as hair or nail clippings, is necessary, and such disguises are in fact quite tough to see through.
11. Finally, please post the expanded information for your Summons in THIS thread, following the style of the posts below, rather than inserting it to your character's main profile; the names will suffice for your character sheet. Note that Demon Forms should be added to the main profile, though.
Quote:
[Allegedly]
(( Song to seal demons: http://atashi.wordpress.com/2008/01/02/ar-tonelico-hymn-exec_chronicle_key/ ))
(( Song to unseal demons: http://atashi.wordpress.com/2008/01/03/ar-tonelico-hymn-exec_hymme_life_wrs/#more-1126 ))
(( Song to seal demons: http://atashi.wordpress.com/2008/01/02/ar-tonelico-hymn-exec_chronicle_key/ ))
(( Song to unseal demons: http://atashi.wordpress.com/2008/01/03/ar-tonelico-hymn-exec_hymme_life_wrs/#more-1126 ))
