|
|
|
|
|
|
Posted: Fri May 15, 2009 5:52 pm
Darkstar Military Security Force Overview Darkstar is a private military company (PMC) organized to act as a security force aboard privately-owned space vessels, such as TranCity. It helps to maintain the peace, provide assistance to the civilian population, and, when necessary, act as a military force aboard the ship. Darkstar is also a major arms manufacturer, and many of the weapons found aboard TranCity and similar vessels are developed and built by Darkstar.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Fri May 15, 2009 5:55 pm
Darkstar Company Policy 1. Darkstar operatives shall follow the Darkstar policy, as well as any rules set forth aboard the vessel they are operating on. 2. Darkstar operatives shall show respect to their superior officers and all personnel aboard the vessel they are operating aboard, as well as to the civilian population. 3. Darkstar operatives shall not engage in any conduct that would tarnish the integrity of Darkstar, including, but not limited to, illegal activities, disrespect towards superior officers or ship personnel, and various other activities. 4. Darkstar operatives shall not engage in any activity that would risk compromising the integrity of the hull of the vessel they are operating aboard. 5. Darkstar operatives shall perform their duties as quickly and efficiently as possible. 6. In the event of the necessity of military action, Darkstar operatives shall make an active attempt to limit collateral damage. 7. Darkstar operatives shall only perform the duties they are authorized to perform. This includes staying authorized locations and operating weapons and equipment they are authorized to handle and operate. 8. Darkstar operatives shall enforce weapon restrictions aboard the vessel they are operating on. Anyone found in possession of a weapon they do not have authorization for, including but not limited to, Darkstar directed energy technology, shall be arrested on the spot, and shall be punished by Darkstar. 9. Any Darkstar operative who violates these terms shall be punished accordingly, including but not limited to, demotion, removal from service, dishonorable discharge and imprisonment. 10. Darkstar is not responsible for any injuries or deaths operatives may sustain during their operations. However, in the event of injury or death found to be sustained through duty, Darkstar shall compensate the operative and/or their family.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Fri May 15, 2009 6:08 pm
Divisions Head of Operations: Maj. Nikolai Chernov Darkstar has four primary divisions: Security Force, Military Force, Investigations, and Arms Department. Each division has it’s own Head, of Captain rank, who reports to the Head of Operations; i.e., the Major. Security Force Head of Security: Cpt. Razao Asaf Bodan (StonerPeanut) Security Force acts a police organization, providing services that any ordinary police organization provides. It acts as the peacekeeper branch of Darkstar, patrolling the corridors, investigating suspicious activities and persons, and, when necessary, making arrests. Military Force Head of Military: Cpt. Jolon (Ralen Kentovru) While the Security Force acts as the peacekeepers, the Military Force acts as the peacemakers. They serve as soldiers on board the vessel when needed, quelling riots, raiding locations of illegal activity, and defending the vessel against invaders. Military Force also maintains a fighter presence aboard the vessel, which are used to defend the vessel against attacks. Investigations Head of Investigations: Cpt. Riku Murakuma (Requiem6661) The Investigations Division is the intelligence division, gathering information to help the Security and Military Forces do their jobs. They also act as private investigators, monitoring persons aboard the vessel when requested, and bounty hunters, bringing in wanted persons. In effect, Investigations is like the "Turks" of Final Fantasy VII. Personnel wishing to join the Investigations Division must reach a rank of “Sergeant” or higher, and your progress as a member of Darkstar will be evaluated by three superior officers. Arms Department Head of Arms: Cpt. Scarlet O’Hara The Arms Department is in charge of all weapons and equipment used by Darkstar aboard the vessel. It maintains, repairs and upgrades weapons and equipment, confiscates contraband weapons, and keeps the mechanized units aboard the vessel in working condition. It will also assist in repairs of the vessel when requested. (note: Arms Department is an NPC-only division. You may not request to join this division.) Locations Aboard the Vessel Darkstar’s operations are divided into several locations, allowing for smooth operations throughout the vessel. Each deck has four district, and each district has anywhere from five to twelve precincts, depending on the level of criminal activity in that district. NOTE: this system of division applies only to Darkstar operatives working aboard the vessel. It does not necessarily relate to the actual division system utilized by Martell Industries for their vessels. Darkstar Operational Headquarters Location: The Ring, Decks 32-36, Sections Q-S, Blocks 200-210 The center of all operations for Darkstar, and the largest Darkstar facility on the ship, spanning five decks, three sections and ten blocks. The Head of Operations and the Division Heads have their offices here. All important decisions regarding Darkstar's actions are made here. It also acts as the District Headquarters for the sections of ship it lies in. District Headquarters Locations: The Ring, four on each deck Each district has a central headquarters, which reports directly to OHQ. Each District HQ has a Lieutenant from Security and Military. All Military operatives work from the DHQ. Precincts Locations: several precincts per district Each district has several precincts which contain armories, vehicle repair bays, jail cells and offices and housing for Security operatives. Each precinct reports to the HQ of it's district, and is run by a Security Warrant Officer. Arms Department Storage and Testing Facility Location: The Spine, Deck 20, Hangar 20 Adjacent to Hangar 18, all weapons acquired for and by the Arms Department are stored here. This includes the high-level weaponry such as the phaser rifles. It is also used as a general storage facility for other equipment. It is also used for testing weapons. Proper Darkstar identification is required for access. Anyone found inside without proper I.D. will be arrested immediately. The facility is under the direct control of Captain Scarlet O'Hara. Hangar 18 Location: The Spine, Deck 20, Hangars 18-19 Darkstar’s personal hangar on board the vessel, named so because it is the 18th hangar down the line, despite actually being two hangars in one.. All of their fighters are stored here, as well as any vehicles in transit to other planets. The “Tarantula”, a powerful combat mech, is stored here on it’s long transit to the testing facility on Thebes. Proper Darkstar identification is required for access. Anyone found inside without proper I.D. will be arrested immediately.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Fri May 15, 2009 6:13 pm
Rank System Like any military organization, Darkstar has a rank system that determines what equipment and roles are allowed to you. The following chart shows the available ranks and bonuses that come with them. The chain of command starts with the highest being Major, and the lowest being Private. UPDATE: Until a solid chain of command is established, all new members shall be given officer and NCO ranks. Ranks Major (Maj.) Captain (Cpt.) Lieutenant (Lt.) 2nd Lieutenant (2nd Lt.) Warrant Officer (WO.) Master Sergeant (Msgt) Sergeant (Sgt.) Corporal (Cpl.) Private (Prvt.) Brevet (Brvt.) A brevet rank authorizes an operative of a lower rank to temporarily assume a higher rank until further notice. In the event of this, the person's title shall start with the term "brevet", followed by the rank. For example, if someone is brevetted to lieutenant, their title would be "Brevet Lieutenant", or abbreviated as "Brvt. Lt.". Responsibilites and Privileges of Rank Prvt.-Cpl.• Investigate suspicious activity and persons • Make arrests when necessary • Confiscate contraband material Equipment: M42 pistol Type 19 SMG R85 shotgun X3 stun gun VC17 plasma blade (“Blunt” only) M7 communication headset Sgt.-WO.• Command lower ranks • Authorize raids when necessary • Perform private investigations (Investigations only) • All previously authorized activities Equipment: All previously authorized equipment V117 Gauss rifle MG-360 machine gun SMK sniper rifle Type 37 RPG F17 plasma blade Mk 26 grenade 2nd Lt.-Cpt.• Command lower ranks • Must authorize military actions • Order use of mechanized units • All previously authorized activities • Captains are Heads of Division • Personal equipment authorized for use Equipment: All previously authorized equipment PSX-42 phaser pistol RSX-19 phaser rifle F7 GLDER rifle Mk. 5 HVML (unauthorized on TranCity) M9 communication headset Maj.• Command lower ranks • Head of Operations on board vessel • Reports any important decisions to Darkstar HQ How do you gain ranks? It’s easy. You must be actively involved in the role-play, maintain your dignity, and engage in missions. You must also follow Darkstar’s company rules.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Fri May 15, 2009 6:35 pm
Joining Darkstar Darkstar has an open-doors policy, meaning anyone can join. To become a member, fill out an application and post it in this thread. Quote: Darkstar Acceptance ApplicationUsername: Character Name: Branch you wish to join (Security or Military at first): Reason for joining: Previous Experience in a Military Role-Play: (if applicable. For example, if you were a member of the UGMF, list that here. We don't need specifics on what rank or role you were.) Role-play example: (a brief military-style role-play.) If you are accepted, you will be issued a rank and codename, and you must fill out the following form. When you gain a rank, or if you change Divisions, you must update it. If you are not accepted, a reason shall be issued, and you will be asked to change something on your application. Quote: Darkstar Membership FormUsername: Character Name: (your roleplay character aboard TranCity) Codename: (this is assigned to you, and is used for communications) Age: Race: Branch: Rank: # of Missions Completed: I.D. Image: (created using tektek.org. Different from your character's image, must follow I.D. guidelines.) Equipment: (any equipment your character carries. For a list of available Darkstar equipment, see the Character Equipment thread.Personal Announcements Request for Division Transfer If, for any reason, you wish to transfer to another Division, simply fill out the following form. If you wish to transfer to Investigations, you must be at least of Sergeant rank or higher. Quote: Darkstar Application For Division Transfer Username: Character Name: Rank: Division: Division you wish to transfer to: reason for transfer:
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Fri May 15, 2009 6:41 pm
Darkstar Identification Your character will have an I.D. as a member of Darkstar. This I.D. shows you are a member of Darkstar. For now, only images are available, but we will try to eventually have proper I.D. cards. Your I.D. image is created using the Dream Avatar simulator on Tektek.org. The simulator can be found here.Remember, your I.D. image MUST have the following equipment. Personal equipment may be added, but you must have the equipment on in your I.D. Captains are exempt to this rule. NOTICE: because of the necessity of remaining incognito during their operations, Investigations operatives do not have a set uniform code. Security Prvt.-Sgt.  Prvt.-Sgt. Lawl and Order Blue Officer’s Cap Lawl and Order Blue Uniform Top Lawl and Order Blue Pants Lawl and Order Shoes Lawl and Order Belt Holographic Eyepiece (any color) Msgt.-WO.  Lawl and Order Tan Officer’s Cap Lawl and Order Tan Uniform Top Lawl and Order Tan Pants Lawl and Order Shoes Lawl and Order Belt Holographic Eyepiece (any color) 2nd Lt.-Cpt.  Lawl and Order White Officer’s Cap Lawl and Order White Uniform Top Lawl and Order White Pants Lawl and Order Shoes Lawl and Order Belt Nano-C Wireless Earpiece (Fore) Nano-C Visual Feedback Military Prvt.-WO.  Holographic Eyepiece (any color) S.W.A.T. Helmet Black GPD Protective Vest Shade Ghost Hunter Protective Gloves Black Spacey Body Suit Top Gray Polar Expedition Barrier Pants Anti-Terror Steel Toe Boots Elbow Pads Knee Pads Stealth Evo Nightvision (optional, not shown) HiTek Gas Mask (optional, not shown) 2nd Lt.-Cpt.  Soldat Steel Officer’s Cap Soldat Steel Uniform Top Soldat Steel Pants Soldat Steel Boots Nano-C Wireless Earpiece (Fore) Nano-C Visual Feedback
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Fri May 15, 2009 9:54 pm
Active Members Requiem6661 Username: Requiem6661 Character Name: Riku Murakuma Codename: Requiem Three-Six-One ("Requiem" for short) Age: 24 Race: human cyborg Branch: Investigations Rank: Captain- Head of Investigations # of Missions Completed: 0 I.D. Image:  Equipment: PSX-42 phaser pistol F17 plasma blade Mk 7 plasma shield emitter M9 communication headset Model 67 multipurpose prosthetic (custom) Fighter: M919 Interceptor Personal Announcements: I might not be able to get on as often as I like, so I will assign a second-in-command for when I'm not available. Ralen Kentovru Username: Ralen Kentovru Character Name: Jolon Codename: Desperado Age: Unknown. Race: Unknown. Branch: Military Rank: Captain- Head of Military # of Missions Completed: 0 I.D. Image:  Equipment: Chains. His drones have the M9 Headset and PSX-42 Phaser internalized. The latter is almost always set to stun. In his personal hangar: Silence, and the trikke. Personal Announcements: Good evening, Gentleman. StonerPeanut Username: StonerPeanut Character Name: Razao Asaf Bodan Codename: Griff Age: 27 Race:Human Branch:Security Rank: Captain- Head of Security # of Missions Completed: 0 I.D. Image:  Equipment: Darkstar M9 Communication Headset F17 Plasma Blade PSX-42 Phaser Pistol Prosthetic Optics
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Fri May 15, 2009 10:11 pm
Missions While operatives are generally patrolling the corridors of the ship or off on free time, occasionally missions will become available for operatives to partake in. While most missions are available to anyone of any rank, certain missions will have rank requirements; effectively, no one below that rank will be permitted to participate in that mission. In addition, missions are on a first-come, first-serve basis. The first person(s) to sign up for a mission are the ones who get it. Missions will be posted here, in this manner: Quote: Mission Name: (codename for the mission) Location Aboard Ship: (deck, section, block, any specific location in that area) Description: (where and when the mission will take place, what the objective and risks are, what divisions may participate, etc.) Rank Requirements: (if applicable) Max Operatives: (number of operatives who may partake in the mission) Operatives Assigned: Availability: (whether the mission is available or not. Will be listed as "unavailable" if full) Status: (whether the mission is on or not) To join a mission, you must sign up for the mission. Simply fill out the form below: Quote: Username: Character Name: Mission you Wish to Join: Finally, anyone outside of Darkstar may request for Darkstar to perform a mission. Fill out the form below, and your request will be taken into consideration. If it accepted, you will be notified. If your request is denied for any reason, you will be notified with the reason of rejection. For example, Darkstar will not take on any mission where the risk of casualties are too great. Quote: Mission Description: (what the objective of the mission is, and any other important information) Location Aboard Ship: (deck, section, block, and if available, a specific part of the block) Reason for Mission Request: (what's your reason for requesting Darkstar's services?) Risks of Mission: (if there are any risks involved, state them. This one is especially important.) Remember, missions come and go. Check back periodically to see if any missions are available. Missions Currently Available Murder In the Night Club Location: Deck 24, Section S, Block 478, The Diamond Mine night club Description: A murder has occurred at The Diamond Mine, a privately-owned night club. Darkstar will investigate the murder and attempt to capture the culprits, if possible. Suspects are considered armed and extremely dangerous; caution is advised, and weapons are free. If anyone with a weapon is seen, they are to be detained. If they resist, use of lethal force is authorized. SECURITY: Security will lock down the club and keep anyone from entering or exiting. They will detain anyone who seems suspicious. MILITARY: Military will remain outside the club and await further instructions. They will enter and provide support if necessary. INVESTIGATIONS: Investigations will investigate the crime scene, and look for the culprit(s). They will interrogate any suspicious persons on the spot. Rank Requirements: none Max Operatives: unlimited Operatives Assigned: Cpt. Riku Murakuma- Investigations Cpt. Jolon- Military Cpt. Razao Asaf Bodan- Security Availability: closed Status: mission complete Loose Cannon Location: Decks 92-96, Block 666 A wanted felon, Dol-Amroth, from Alpha Centauri has apparently stowed away aboard TranCity, in an attempt to escape justice for his crimes. The felon is a dangerous man, having killed several high-level officials, one of which was a Darkstar employee. It is believed he has received cybernetic modifications, making him extremely dangerous. Military is to move to engage this felon and capture him, dead or alive. Heavy weapons may be required, so four Sweepers and eight Gun Heads will be dispatched to assist in the capture of Dol-Amroth. Due to the Freemen League's refusal to cooperate with our search, a company of Darkstar operatives will provide a distraction at the entrance to Deck 92, while another squad sneaks in, aided by a Feral operative, to locate and capture Dol-Amroth. Casualties on both sides are to be kept to a minimum. MILITARY: Military operatives will search the area in an attempt to locate Dol-Amroth. They will also hold off the Freemen's League while the search is conducted. INVESTIGATIONS: The Captain of Investigations will assist in the search, and if need be, try to get the League off of Darkstar's back. Rank requirements: Sergeant or higher, due to the necessity of heavy weaponry Max operatives: unlimited Operatives assigned: Cpt. Jolon- Military Cpt. Riku Murakuma- Operations Availability: available to Military operatives (Murakuma is the only exception; he will be assisting in the search) Status: active
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Fri May 15, 2009 10:16 pm
|
|
|
|
|
|
|
Posted: Fri May 15, 2009 10:17 pm
|
|
|
|
|
|
|
|
|
Posted: Fri May 15, 2009 10:18 pm
|
|
|
|
|
|
|
Posted: Fri May 15, 2009 10:20 pm
|
|
|
|
|
|
|
|
|
Posted: Fri May 15, 2009 10:21 pm
|
|
|
|
|
 |
|
|
|
|
|