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Reply Guild RP - Learanian Legacies
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KuraiKitty

PostPosted: Tue May 12, 2009 1:39 pm


Hi! I bet you all are wondering why I have it here, in all places.

Nino wanted to have short bios in an OC thread in the main forum to make it easier to figure out who's active and who's not; but those are fairly short and abbreviated. 3nodding For those (like me) who like multi-paragraph and in-detail bios that you can constantly keep updated via your own edits, here's the place to post 'em.

I'll keep a log of whose profiles are on which page to make it easier for everyone, and link those to the main thread Nino's got running. biggrin

...I hope that made sense. ._.

Ex: Aidan's full bio would be posted here, but the abbreviated version that's easy to access would be in Nino's thread. This one would be updated, the one in the main thread wouldn't be.
PostPosted: Tue May 12, 2009 2:41 pm


[Updated 09/30/13 - supports added]

Name: Sister Victoria

Appearance: User Image
Age: 32
Gender: Female
Class: Bishop
Affinity: Light
Equipment: Divine, Purge, Restore, Heal, Fortify.

Personality: Victoria is very prideful. She takes her gifts of healing and light magic as personal blessings from St. Elimine. Because of her pride, she may come off as arrogant, but she means well. Because she believes she’s truly exceptional, Victoria will not hesitate to use her abilities to help other people in need. She just has a tendency to brag afterward.

As a bishop, Victoria is also very devoted to her patron saint. Throughout her years with the guild, her faith has taken her through the trials she faced. No matter what happens, she never forgets that there is someone up above. She spreads the word of her saint and faith with words of kindness, trying to remind people that higher powers are there to help them.

Past: Victoria’s earliest memories were in a Church of Elimine. She was raised along with many others who were orphaned by the war between Etruria and Bern. A kind bishop named Nathaniel was like a father to her. He taught Victoria the word of the Lady Saint while teaching her the healing arts. The two of them were nearly inseparable.

It wasn’t long before the war spread to church though. Bern’s mighty soldiers marched to take the church’s inhabitants as hostages. In a brave stand, Victoria’s father, Nathaniel and the other bishops distracted the Bern soldiers while the young priests and clerics made their escape. That was the last time Victoria saw him.

After leaving her home, Victoria and her friends from the church split up in order to hide their identities as Etrurians. She became a wandering missionary, spreading the word of St. Elimine as well as using her staff to heal the sick and wounded. Eventually Victoria learned the secrets of light magic, at last gaining the strength to fight for her beliefs. Over hear years and wanderings she became adept at both practices of magic, but still never found a place to call “home.”

One day, as Victoria was wandering to another church in search of people in need, she found a curious pathway. Following it, she ended up walking through the Door, guided by a spirit’s voice to the strange new world of Learania. Her gifts as a healer as well as her zeal have made her an irreplaceable member of the FEF guild.

Supports:

FD/Hikaru: C [X]

~*o*~*o*~*o*~*o*~*o*~*o*~*o*~*o*~

Name: Leon Vatara

Appearance:User Image
Age: 27
Gender: Male
Class: Great Knight
Affinity: Fire
Equipment: Poleaxe, Javelin, Steel Sword, Steel Lance, Knight's Shield (defends against anti-cavalry weapons)

Personality: Leon Vatara is the dedicated Captain of the Eyris City Watch. He puts his duty before all else, sometimes going out of his way to defend civilians. When he was younger, he was known among the ranks for being reckless and somewhat emotional, but his duties to leadership have changed Leon's perspective. For the most part, he takes his job seriously. Some point out that Leon might even take it too seriously.

Beyond his rank and knightly oath though, Leon is optimistic and compassionate. He would never hesitate to help a friend in need, and sometimes goes out of his way to help the strangers who come to Learania. When off the clock, he still knows how to kick back.

Past: Leon Vatara was a soldier in the Archanean army before he arrived in Learania at age 17. Although he was idealistic and full of promise, the harsh realities of war were too much for him to tolerate. One night, he deserted with his faithful steed Anri by his side. The two rode as far and fast as they could, accidentally stepping on a spell circle that took them to a whole different world.

There was no time to go sightseeing though. Shortly after he was carried to this new land by mysterious means, Leon came under bandit attack. Although he was well trained, he was simply too exhausted to fight off the ambush. Just when he thought he was finished, a group of fighters came to his aid. They took him in without question, even though he was a stranger. This group was the Eyris City Watch. Leon joined them as the only way of repaying his life’s debt.

Leon’s hard work (and with his literacy) allowed him to rise in the ranks rather quickly. His loyalty became second to none. He answered the call of duty when the Great Eyris Seige took place. Leon fought many battles for the sake of his friends and his beloved city, but he did not go without loss. With his two superiors killed in action, Leon took up the mantle as the Watch’s newest Captain. Now, he tries his hardest to lead the watch as well as his mentors before him.

Supports:

Leena: A [X]
Amelia: B [X]
Isadora: B [X]
Sain: C
Rahkain: C

~*o*~*o*~*o*~*o*~*o*~*o*~*o*~*o*~

Name: Leena Smith

Appearance:User Image
Age: 23
Gender: Female
Class: Secret Shop Vendor
Affinity: Wind
Equipment: Although not a traditional fighter, Leena always has the forge hammer handy.

Personality: Leena is a friendly and approachable person. It comes from her job to meet and greet customers. She is often polite and very upbeat, and pleasant to her regular customers or new arrivals. Business is one of the most important things to her, so she's always willing to lend an ear to see what her clients want.

Leena has a deep patriotism, showing outward pride in being a Learanian citizen. In particular, her faith lies in the Eyris City Watch, which she once considered the sole defenders of the city until the guild FEF came along. Her respect for both groups is quite high. Leena is known to give Watch or Guild members a half-price discount, feeling it is her small way of helping her homeland she loves so much.

Past: Leena was born in Learania, and still remembers how Eyris was before the guild FEF was in charge. She was the daughter of two commoners, both former mercenaries who hung up their weapons in favor of running a shop together. Leena also had an older brother named Alfred, who joined the Castle Guard in hopes of being a hero. Although sometimes life was hard for her simple home, Leena learned to always keeps a smile. She always imagined her family staying together.

When she was 15 years old, Leena’s life would never be the same. She received news that her brother was killed in action, defending the castle from a riot. Leena and her family were devastated by Alfred’s loss. The stress of running the shop and the pain of his death proved to be too much for Leena’s aging parents, so she took it upon herself to gradually take over for all their duties on the storefront. Through looking at the blacksmithing plans her father left in his old workspace, she figured out how to make the same magical items to continue his work.

With full control over the shop, Leena has expanded her business to great lengths thanks to the high demand for magical items as well as non-magical jewelry. While making high prices, she still maintains the same humble values her merchant family taught her. Using her goods and services, she hopes to give a fair price to all who wear armor in Eyris's defense. In her service to Learania, Leena met Leon, the current Captain of the Watch. They remain close, like brother and sister, and she’s promised to always be there for him and the rest of his new squad.

Supports:

Leon: A
[X]

Misuki Marishima

Gracious Muse

9,900 Points
  • Angelic Alliance 100
  • Magical Girl 50
  • Bookworm 100

Arashe Nyilas

PostPosted: Thu May 14, 2009 8:32 pm


__________________Quick Stats
Name Arashe Nyilas
Age 21
Gender Male
Class Ranger (Sniper with knives)
Equipment Steel Bow, Silver Bow, Killer Bow, Stiletto(knife), Ichival(rarely used)
Height 5' 11"
Star Sign Sagittarius
Affinity Lightning
Birthday December 15
Birth Place Jungby, Grandbell, Jugdral
Debut In Canon Easter '09

__________________In-Depth Stuff

Physical Description
Arashe is the stereotypical noble. His skin is perfect, free of blemishes, at least on the surface. On his back, which is hardly ever seen, he has a pair of scars from a fight with the Hawk King. His hands, though frequently handling a bow or dagger, are still soft and smooth. His hair is a light blonde, like the sands of a beach. When left alone, Arashe's hair droops down over his right eye, the rest sitting plainly. Despite the mass of sun-catching hair in front of his face, Arashe still manages to operate the bow with finesse and ease, since he's adjusted to it after years of the hairstyle.

Arashe's clothing choices, are, like every aspect of his being, noble. His jacket and shirt were recently obtained, tailor-made to fit comfortably in and out of combat. His pants and shoes, despite looking plain, are made by masters of the trade, though not as high quality as the coat, of course. On his arms, mostly the backs of his hands, are arm guards, a gift from his sister. While they're nothing amazing when it comes to protection, he still wears them, as a keepsake of his past life before Learania.

Personality
In most social interactions, Arashe will be quite likely to be a rather nice, polite guy. Barring things souring his mood, he's likely to be at least somewhat pleasant to be around. But, if there are things around him that prod at his irritations, he'll be much, much less likely to give you any sort of warm sentiments. However, assuming you can get into his good graces, he's not going to let something as minor as one of the things he dislikes ruin your chances of interacting with him. He'll just make it harder for you to actually get on his good side.

Arashe is very, very sure of himself. He's got a massive air of superiority, and he's quite the elitist. As far as he's concerned, when it comes to anything he does, like archery or smooth-talking or being an average noble, he's the best there ever was, ever has been, or ever will be. And if he wants to, he'll let you know it. And if he doesn't, he's probably thinking it.

On that note, first impressions are very important to Arashe. Come off as a normal, reasonable, mildly intelligent person, and Arashe might not think too badly of you. Be his equal, or even his better, and he'll have a grudging respect for you, or maybe even consider you a friend. But, if you don't leave a good impression on him, he's likely going to hate you for a long, long time, unless you can do a really good turnaround. So, he's quite likely to dislike people who aren't careful around him.

Back to the point, Arashe actually isn't quite as superior as he comes off. Due to his history, Arashe has a bit of an inferiority complex, though it doesn't show often. Really, it surfaces mostly when he associates regularly with people who best him in one way or another. At first, it will just be shame and a desire to improve, but on the times when it's unlikely such a thing will happen, he's prone to going into feelings of futility. However, he tends to go into those when people aren't around, so he doesn't feel worse about himself.

Arashe is also very quick to generalize, sometimes. Due to his tendency to think based on a first impression, he's almost definitely going to generalize. Due to race, social standing, weapon choice, or whatever, he's got a chance of generalizing it. In a bad way, most likely. If someone from a certain country happens to rub him the wrong way and broadcast that he is indeed from said country, Arashe won't be too receptive towards others from that country, unless they show that the first example was a bad one.

The people he considers his true friends are few and far between. But, those people are very dear to the snooty Sniper. He may insult them or do other acts of jerkiness, but when it comes down to it, he'd take a sword to the gut for some people. Note the "some". People he's not extremely close friends with might just get as far as getting him to take a few insults, or maybe a punch to the arm. Definitely not a punch to the face in a barfight or anything. He'd rather lose a friendship than get a black eye, y'know.

Honestly, he can be a bit of an emotional wildcard. What he hears from one person can change how he looks at another, and things as simple as the time of day can turn his disposition foul. That aside, he's still quite chivalrous, most of the time, unless a lady has done something to him that pushes her from his favor. Same goes for children, for the most part. He grew up around children, taking care of them, and all that, so he can't easily bring himself to hate a kid, even if they're an embodiment of everything he hates.

So overall, whether this is a good description of it or not, Arashe is a pretty nice guy to most people, unless he's got a reason to hate you. And if he hates you, it might not even be your fault. Even if it is, it's still possible to change his mind about you, it'll just take some time and effort. It helps to be better than him at something, too, as long as you don't rub it in his face all the time.

Weaknesses
Arashe is typically arrogant, with a mindset that if he wants to do something, he can do it, unless he'd get killed in the process. So, he gets occasionally reckless, which has the possibility of leading to some sticky situations. And his chivalry could probably get him nearly killed if he's fighting a woman, or even worse, a child. Also, he's a but quick to act sometimes, adding onto the hotheaded, reckless tendencies. Also, of course, he's quite sure of himself, and quick to point out and exploit the faults in others. On the other hand, he'll deny and gripe about any of his faults, if they come up, most likely.

Strengths
Arashe's main strengths are in combat. His vision is extremely strong, as to be expected from a Sniper. But, his skill with the dagger is capable enough that he can handle himself in a fight against the typical bumbling commoner. He's also pretty good with words, especially when it comes to sweet-talking the ladies. He's good at getting in someone's head, given the time. And while it may be a flaw on one end, Arashe is rather in tune with his limits and capabilities. He knows what he's good at, and what he should never try or exhibit. So, he can easily dodge around any unfavorable situations before he ends up in a bad spot.

Likes
Fine music, fine wine, elegance, silent relaxation, a calm breeze on a cool, sunny day, children, using and flaunting his wealth, archery, civilized people, showing off his skill, getting recognized for achievements.

Dislikes
Bandits, pirates, people who take hostages, cowards, extremely loud noises, beggars, slobs, the highly unintelligent, whiny, overly negative, depressing people, religious zealots, the elderly, people who are superior to him in some way and rub it in his face, and large birds and other winged creatures that aren't used as mounts or intelligent.

Magic/Abilities
Though not magic, per say, Arashe has the purest strain of the Ulir bloodline of the 12 Crusaders of Jugdral. As such, it gives him astronomical luck, and the birthright to use the Holy Bow Ichival, which he has with him simply as a final resort.

Relationships
Arashe is, simply put, the result of the pairing of Faval, a Sniper, and Laylea, a Dancer, from Jugdral during the war with the Grandbell Empire. I could go into all of that here, but I figure it's unnecessary. He can be a functioning character without all that, anyway.

With both parents, Arashe has- er, had a good relationship. His mother cared for him and his father was both a parent and mentor. They made sure he wasn't a total jerk, to the best of their ability. His dad taught him all about archery, as would be expected. They were a happy trio through the years.

Arashe, however, had an erratic relationship with his sister, Apheira. She was pretty much perfect. She was smart, beautiful, loved by the people, and she could outdo him in a fight any day. So, though he hated to admit it, he looked up to his sister, even though he was older and more experienced (and taller) than she was. She managed to mess with him quite often, though, ruffling his feathers and then rubbing her ability in his face. The only thing he could beat her at was Archery, which was probably only because of his major Ulir blood. But when she wasn't gloating, the two were on fantastic terms, more than willing to go on silly adventures and whatnot, regardless of any trouble they'd get in.

In Learania, Arashe has had interactions that really kinda run the gamut from approval to hatred.

The first person he met in Learania, mere moments after arriving, was Ninian the Dancer. He tried simple flirting with her, and was shut down upon noticing that she was married. But, despite that awkward moment, he's run into her many times at their workplace, the Hostess Club, though they're simply associates.

Soon afterwards, Arashe ran into one Ayra of Isaac. Suffice to say, he was astounded to see that the warrior princess of lore was standing in the same room as him. He took an instant liking to her, seeing her as someone to be highly respected. So, he occasionally comes off as a real suck-up to her. If you heard the bedtime stories of Ayra cleaving through entire armies, you'd be impressed too.

That led, almost immediately after, to introductions with Victoria, an Eliminean Bishop. He got along with her rather well at first, though he soon interacted with her less and less. Her zealous view of religion reminded him of the Lopt Cult of his world, and her association with the one called Fire Dragon, a close friend of Melethia Dagon, made the man more or less sever the ties with her, whether she knew it or not.

In the same fiasco with Ayra and Victoria, Arashe "met" the Hawk King Tibarn. By "met", I mean "got his back terribly injured while the Hawk King was in a magical bloodlust". It was a painful, terrible experience, and he almost died. So, Arashe is quite uneasy around bird laguz, if only because they bring back memories of that terrible injury. However, despite that, he still interacts with Tibarn on a slightly regular basis whenever he runs into Ayra. Arashe just gets really nervous.

This leads us to his declared "arch-enemy", "scourge of humanity", and whatever else comes to his mind, "Queen" Melethia Dagon. Arashe positively despises this woman with every fiber of his being. The woman first appeared to him during the massive battle during the Nine Heroes thing. She was... she was wearing almost nothing and fighting alongside the enemy. And she called herself a noblewoman. Arashe instantly hates her, and he still does. After dodging her simple magical attacks, he was confined in a Light Rune by her "love interest" Shento. After that little battle ended, Arashe proceeded to approach Mel outside of combat and try to make sense of her behavior. He threatened her and made her cry. He hasn't really interacted with her since, but he's got a bad image of dragons, whether laguz or otherwise, from her.

Of everyone in the Hostess Club, Arashe actually interacts with Lyre. He gets along with her a lot easier than he does with anyone else in the Hostess Club. He never ends up working with Aruna or Ganon more than once in a while, Alihi's rarely there, Vika's there once in a while, Blossom is too busy to have little more than scattered conversation, and Ninian already got covered. So really, Lyre is the only coworker that he interacts with regularly, and they're somewhat close. He doesn't have very much negativity towards Beast laguz though, because Lyre is respectable.

And then he ran into Dietrich, a memory he'd rather leave behind. Sure, they knew each other from lordly playdates, and they had their share of mischief and all, but Arashe can hardly stand the guy sometimes. Dietrich has taken to drinking, a lot, and that makes Arashe respect him at least a little less. It's what he does when drunk that irks the man. All sorts of embarrassing, awkward moments, probably a few barfights, it's enough to easily make the Ranger try to avoid him. It never works, though.

History
The Holy War was over, the Grandbell Empire in shambles. Countless deaths over the 17 years prior, all by the hands of the Prince of Darkness, Julius, host of the Dark God Loputousu. His death at the hands of Bringer of Light Celice brought jubilation to the countrysides, an era marked with peace, prosperity, and the death of the Lopt Cult. The warriors of Celice's army had returned to their homelands, their kingdoms, and for some, their families.

One such man was Faval, descendant of the Ulir bloodline. Originally spending his youth in Conote with his sister Patty, the war with Grandbell led to him joining Celice's army, Ichival in hand. During those battles, Faval fell in love with the dancer Laylea, her cheery, headstrong nature a perfect compliment to his cool, caring demeanor. But, once the war ended, his mother's homeland of Jungby needed a ruler, particularly with major Ulir blood. So, Faval took rule of a kingdom he'd never been in, with little knowledge of how a king should act. But, between his and Laylea's benevolent rules, the country fluorished. Bandit attacks were highly infrequent, villages prospered, royal support skyrocketed. Faval was even able to set up an orphanage in the castle, so he could continue to aid those whose parents were lost from the war, like he himself had, even giving the exemplary ones places in the castle.

Shortly after Faval's ascension to the throne, he and Laylea had a son, Arashe, and a daughter, Apheira. The four lived happily in the castle, Faval and Laylea taking the utmost care in the raising of their children, instilling in them a firm sense of responsibility, and a compassion for the fellow man, traits not only necessary for an eventual ruler, but for life in general. That, along with the extensive education possible for one of noble standing makes Arashe quite the capable man.

At the age of 8, he fired his first arrow, after much taunting from his mother. But, with the Ulir bloodline's natural skill with the bow, Arashe was able to effortlessly excel at archery, his aptitude for it fueling his drive to improve, making him an archer with almost no equal. At his mother's behest, he learned basic combat with a dagger, a weapon his sister Apheira greatly took to.

Really, Apheira was good at many things, and was far more suited to being a ruler than Arashe was. As the little sister, she always let him know it, too, and she was more than willing to show him up in some simple competition to prove it. He was a better archer than she was, but that was about it. She was fast enough to get to him with a dagger before he could even fire more than one arrow, anyway. Oddly enough, both siblings were in each other's shadow, after a while. But, they got along impeccably, and had their share of daring adventures.

One such adventure resulted in removing a group of thugs from power in the poorer areas. Arashe and Apheira, alongside a talented young bard named Ari, the kind and caring Meredith and the hasty and brash Lyle, managed to defeat the gang leader and chase them out of town. It was a happy time and such. At the swanky castle-sponsored celebration, Arashe conveniently went missing on the from the bathroom.

He arrived in Learania, big surprise.

In Learania, he quickly stumbled upon the Fefga Manor in the middle of the Asami fiasco. He was roped into a battle against Tibarn by Ayra, a battle he would rather forget. Soon afterwards, he resurfaced in the large battle against the majority of the Nine Heroes, where he helped defeat Shento, the Sniper who spoke in some foreign language. By help, I mean he got trapped in a Light Rune. After that fiasco, Arashe sunk from the radar for the longest time, coming up once more for a brief period during the Archanean invasion of Estarcia. During that, he was unimpressed by the Castle Guard's archers, and seeked to better them somehow. This brings us to the present, where Arashe is currently alongside a rather diverse group including the spirit Katherine.

Commentary
Arashe was originally made to remove the urge to play as a certain crossover-thing, and he did that well. Now, I find myself always rewriting his character in one way or another. And for the sake of simplicity and plausibility, Arashe's bows are all in hammerspace, except the one he's using at the time.
Statsheet and Growth Rates and Skills.
PostPosted: Thu May 14, 2009 8:47 pm


Blossom's Bio

Name: Blossom Cheverell
Class: Mercenary
Weapon of Choice: Sword
Height: 4'10"
Weight: 93 lbs
Hair Color: Light brown
Eye Color: Blue-grey
Complexion: Very fair (burns easily)
Gender: Female
Birthplace: Caelin, Lycia
Birthday: February 28th, 1991
Chinese Zodiac: Ram
Western Zodiac: Pisces
Likes: Peaches, salmon, the outdoors, a clean house, heights, spending time with family, music, long baths, sleeping in late, what's left of her hair (her mom helped her take good care of it when she was little), snow, cooking
Dislikes: Strawberries, snakes, the smell of blood, a dirty house (especially minutes after it was cleaned), card games (she's not very good at them, and she has a horrible poker face), hot temperatures (she likes the cold better), dragons
Personality: Blossom tends to act younger than she really is. She's overly optimistic, always trying to find some sort of bright side even to a terrible situation. She is quick to trust, making it that much easier to surprise her if the person turns out to have less-than-good intentions. Despite her young countenance, she takes it as a personal affront when someone mistakes her for younger than she really is. Blossom's a very go-getter person, typically taking the route that means being active instead of laying around (though she's not stupid enough to push her self to the point of, yannow, killing herself). She's altruistic to a fault, ready and willing to risk her own life if it means saving that of a friend's. Blossom also doesn't like to worry others, whether it's because she's sad, sick, hurt, or for any other reason. However, she's very sweet, and cares deeply for the people close to her. She's almost a little clingy, and dislikes spending time on her own. Blossom's typically quite patient, though, and rarely loses her temper.
Appearance: [Sprite] [Artwork] Blossom might be seventeen years old, but she certainly doesn't look the part, at least at first glance. For one, even at her age, she's only 4'10” (or 147 cm for you non-Americans out there), and weighs a measly 93 pounds (or 42 kg for, again, you non-Americans in not-America). She has very short light brown hair, which brushes against the bottom of her neck, and grey-blue eyes. Her hair used to fall to about two or three inches past her hips when it was out of its usual ponytails, but after a run-in with a spectacularly psychotic and obsessive debt collector, the long hair became a thing of the past. She typically wears a white short-sleeved shirt with a square neck, a dark grey vest, a black pleated skirt with a white stripe along the hem, and big black boots with white stockings, as well as a pair of black gloves, fastened in place by a pair of yellow rings around her wrists. No matter what, though, she always wears her father's old, beaten red scarf.
Past: Blossom was raised in a small village on the outskirts of Caelin, near Sacae. Her father, Roland, held work as a dependable mercenary, and her mother, Corrine, stayed at home to care for the home and her daughter, previously an Ilian pegasus knight. Roland and Corrine met when their duties to their employer intersected. They fell in love, and settled in Caelin, where Roland lived, and Corrine released her pegasus so it might return to Ilia.

Blossom's childhood was an average one. Rambunctious and hyperactive, she constantly came home with skinned elbows or scraped knees. She often played with the other children in the village, as well as simply playing in the house. When she was old enough, she convinced her father to teach her swordplay under the excuse of learning to hunt, when in reality, what she wanted was an excuse to make him stay home more often. His work involved spending days, even weeks, away from home, and Blossom knew her mother very much missed her husband while he was away.

Blossom had never expected anything to happen to her home as time passed. It was a quiet village, and over the course of her seventeen years, things had stayed quiet. However, one day, she awoke early in the morning to the sounds of fighting, and screams. A swarm of bandits had raided the village. Already, homes were beginning to raze, flames licking at the morning sky. Roland had already left the house to fight off the bandits, which were numerous, while Corrine made Blossom hide, having her hide her eyes in her father's old scarf and plug her ears. When Blossom finally dared to look out and open her ears again some time later, she realized that the smoke lingering near her nose was coming from within the house, not outside. Blossom went to find her parents, starting to panic, and found them laying motionlessly in the kitchen. They had fallen in a heap together, near the entryway to the hallway.

Time passed in a blur. The fire had started at the far side of the kitchen and was spreading quickly through the small house. Blossom took her father's sword and found her mother's diary in the main room. Unable to continue trying to salvage anything as the fire chewed through the walls, Blossom ran. The bandits had fled, and most of the buildings in the village had already burned down to rubble and charcoal, or there was nothing for her to do but sit outside her burning home. The question of “What do I do now?” was promptly answered when Lyn's company found her, and after a bit of convincing on Blossom's part, they invited her into the fold. The question of how she would make do on her own could be tackled later. For now, she had a temporary home with the company members.

Blossom fought hard with Lyndis' army, under Aidan's leadership. Time passed more quickly than she thought possible, and before she knew it, the war had passed. What was she supposed to do now? There was no option to speak to Aidan, whom she had grown close to; he disappeared shortly after their final confrontation, prompting Blossom to travel, mostly to visit her old home (or what remained of it) and think over what she was to do. It wasn't until she returned to Pherae that she found her friends, and Aidan again. Through a series of... well, rather odd coincidences, she and Aidan were wed.

Neither really minded the circumstances, however.

When Blossom was around the age of eighteen, a few months after her marriage, Blossom awoke from sleep to find herself in Learania. It was frightening, yes, but she knew she was not alone. That was enough to assuage her fears. Who knew; this could be a good change for the both of them.

Blossom Ridell


ShadowEdogawa

PostPosted: Sat May 16, 2009 1:21 pm


((Will be refined later...))

Name: Edina Cobbler

Description: Though she has undergone several alchemical adjustments, Ed is now sapphire of the eyes and black of hair. Her eyes are fierce and boastful, expressing a challenge at every opportunity unless doused by other emotions. Her hair is an unkempt mass of spines on her head. She is about 5'5" in height and her build could be described as slightly wiry. Her skin is fair and toughened by farmlife.

Backstory: Back in the archaic ages of no government, there was a clan that consisted of the fiercest warriors in Learania (or at least, they fancied themselves the fiercest). They went by no name and recognized one another by their skills with the blade. They were roamers, an indigenous tribe that spent its years hunting and fishing, occasionally challenging other tribes and raiding what was not theirs. But as history crafted the concept of civilization, the clan faded away, either at the hands of their enemies or by adapting into the new world. The clan was pruned so often that the family tree remained thin. Eventually the clan became an unimpressive cluster of families, which was comprised of men who took up the trade of cobbling and women who did housework. It was a simple living and they had always been taught to accept and cherish the simple life.

One branch of the family determined that there was an issue with food and went off to become a farming family. This little family still bore the Cobbler name and remained close to the main branch, but it was often busy with crops and livestock. The farm was successful for its simple living and almost seemed to maintain itself.

The family consisted of a father and three children. The mother had been lost to childbirth after the third was born. Two energetic sons skittered across the field each day, while their oldest sibling, a girl named Edina, chased them about in play. She was a spry little creature with enough energy to match the horses in the barnyard. She spent much of her time brawling with her younger brothers, sitting on her fathers lap listening to stories, and helping with the farm after she'd attained the skills. Ed was a happy girl with a happy life.

But there was a finely fashioned sword in the shed. One day Ed discovered it and, perplexed, inquired her father about its presence. He claimed it was an heirlom, burying his secret beneath a simple tweak of truth. That secret spilled out when bandits attacked their farm. After all, they weren't that close to the nearest village, and the bandits came in the night. Ed and her little brothers were lucky with their lives. They weren't as lucky with the sight of blood and the sound of battle, the harbinger of eventual death.
After learning that her father was some sort of expert killer, Ed lost the will to be happy and started having doubts about everything in her life. Perhaps it was her naivety that let her fall so easily. But she still loved her family, and he still loved her, and when she wanted to learn how to protect her family he hardly put up much of a fight. Ed was sent to the cobbling side of the family for a taste of city life and lessons in reading. The women knew the basics of reading, so they were enabled to teach her. This gave her access to books, more ideas, more concepts.
It was all a bit much for Ed, who tried her hand at various things. At first she dabbled in healing magic and swords while engrossing herself in books. She made her acquaintance with prominent members of FEF Kingdom through her studies, becoming more involved in current events and drifting away from her family. She never actually learned to cobble though she would watch others at work. Ed dug herself so deeply into ideas and the pursuit of her skills that she dug herself into despair. She became unlike the girl she once was, retreating from the open and hiding herself.
The confused mass of sorrowful thoughts ended with the arrival of someone she'd read about. It was as though his arrival siphoned away that which had clouded her spirit, and while she acquainted herself with him, the fog in her mind lifted. She stopped studying healing magic and focused solely on her skills with the sword. Her mysterious comrade, having scarcely another source to consult for company and Learanian knowledge, bolstered what studies she delved into. In time Ed came to return to her spry and energetic self, this time with a sword in hand and the promise of freedom through magic and transformation.
To this day she fiercely defends her allies with sword, claw, fang, and talon, whether or not they descended from other worlds.
PostPosted: Sun May 17, 2009 9:36 am


Name: Melethia Dagon
Age: 1000+ (she stopped caring to count)
Class: Mage Fighter
Affinity: Fire
Sword Rank: C
Anima Rank: S (Specialized in Fire Magic)
Staff Rank: B
Height: 5'9 in her normal form. 6'9 in half dragon form. 25'6 as a full dragon (from nose to tail)
Hair Color: Red
Eye Color: Brown in normal form, Red in half and full form when she gets mad enough that her dragonic features are showing
Gender: Female
Birthplace: Dragonis
Birthday: October 30th
Like: The colors red, orange, yellow, black, curry, long battles, fire, summer time, strawberries
Dislikes: winter time, flirtatious men, rich snobs, battles that she wins too quickly, her brothers
Personality:Melethia seems like she is a cold hearted person when truthfully she cares about people and a lot of things. She just doesn't want anyone to take advantage of that. Her brothers back in Dragonis wanted her dead so they could take her spot as the King. She also has a soft spot for a few things such as: Weddings, baby wyverns and baby dragons. She can use fire tomes and go into her half dragon form freely. She full dragon form though requires a good amount of strength for her to maintain it. So she doesn't use it unless it is her last resort. She currently unable to go into half form let alone full form after spending a couple years in Learania.

Appearance: [Artwork 1][Artwork 2][Mugshot]

Melethia is a woman with a haunting past and a long 1000+ year life. Her father, Rangarok Dagon, was a great ruler. When he married Melethia's mother Runa, a woman by the name of Lysera got really jelious because she wanted Rangarok for herself. It angered her even more when she found out that Runa was pregnant with Melethia. She formed a plan to kill both Runa and Melethia. Not long after Melethia was born,(and by not long i mean like 2-4 hours), Lysera attacked the Dragonis Castle. One of the medics took the newborn Melethia into hiding. Rangarok and the still weak Runa tried to fight Lysera to ensure Melethia would be safe. In the battle though, darkness took over Rangarok's body and he stabbed Runa in the stomach. When he got control again he realized that he was the one that stabbed Runa. With Runa's dying words she hopes that Melethia would find Lysera and get revenge for her mother. Lysera knew that Melethia was gone and she would hope that the half dragon princess wouldn't come back.

The medic, that was taking care of Melethia, gave the newborn to a family. Then a fire broke out 4 years later in the house. Melethia unintentionally started the fire. She mangaed to get out of the house, but the others weren't so lucky. She had no one to take care of her now. She wandered the area for a living. She first learned how to fight at the age of 5 due to the fact that she was alone. She wasn't knowing alot of who she was or what she was. She was left with just a name, Melethia.

A few hundred years later she met a man by the name of Requiem Meiuqer. What she didn't know was that Requiem was a dark man. He started making Mel into a dark being and taught her sword fighting. The dark being came to be known as Asami. Asami made a whole lot of havoc in the majority of the world. Asami's mind though about 10 years after her creation started to get unstable. There was a struggle between Asami and Mel for control. Mel gained back control about 10 years later when Asami grabbed a glass cross and some sunlight shone on it. Though Asami wasn't gone she stayed in Mel's mind as a second being.

Some time later Mel walks her way into a desert which leads her to the kingdom of Dragonis. The people there treat her like she's royalty. Mel being confused at this goes to the castle. Where she meets her father. She finds out that not only is she a princess she is also part dragon. She marries Kunzite Gem(How original -.-) and after her father kills himself she becomes queen. Not long after she became queen, Lysera comes back to kill Melethia. Though Melethia in the end defeated Lysera, but didn't kill her. The happiness though is cut short when some invaders kill Kunzite in battle. Melethia not able to stand the pain she had of Kunzite being killed, ran from the kingdom. As she was running away she went into an abandoned home. The door though was a portal that lead to Leandra.

Interesting facts about Melethia:
-Out of everyone in her family, her grandmother, 2 of her brothers, and her son, Shadowclaw, are still alive.
-Her favorite curry dish is green curry.
-Her favorite animal that doesn't have wings is a cat.
-Counting the scar she got from Asami, Melethia now has 4 scars on her body. One scar on each hand, one on her abdomen, and the scar on her face from Asami.
-Melethia learned her sword skills from Requiem and then her father, both times she discarded the skills in favor of magic. She can't fully get away from the sword skills though. There are times were she feels like she has to practice the skills and she does so with sticks usually.
-Melethia has a good sense of smell from being a half dragon, but her hearing is not too great.

Chaotic Houndoom


Abel Fallon

PostPosted: Mon May 18, 2009 1:47 am


[Abel Fallon]
[profile]


User Image - Blocked by "Display Image" Settings. Click to show.

[Mug]
User Image - Blocked by "Display Image" Settings. Click to show.
(Made by Danni-chan)

[Gender]xxxxxxxxxx
Male ♂xxxxxxxxxx

xxxxxxxxxx[Affiliation]
xxxxxxxxxxSingle
[Age]
17-ish

[Birthday]xxxxxxxxxx
March 6xxxxxxxxxx

xxxxxxxxxx[Affinity]
xxxxxxxxxxUser Image - Blocked by "Display Image" Settings. Click to show. Wind
[Continent]
Elibe

[Race]xxxxxxxxxx
Human (Mostly Lycian, partly Bernese)xxxxxxxxxx

xxxxxxxxxx[Class]
xxxxxxxxxxMercenary » Hero
[Birthplace]
Santaruz

[Religion]xxxxxxxxxx
Not too religious, but was raised in an Eliministic society.xxxxxxxxxx


xxxWeapons and Equipment → →xxx
Typically, Abel carries a broad sword, matching his class as heavy sword user. In FEF canon, after Easter event 09, Abel carries a blade with the magic power of wind embedded into it. The equivalent would be something along the lines of a Tempest Blade from FE10. Apart from his sword, and the essential herbs, rations, etc., Abel doesn't carry much, as he is always moving from place to place.

xxxPersonality → →xxx
Simply put, Abel is just goofy. He lives his life in a carefree, reckless manner. He's very simple and easily emotionally manipulated, but one of the most devout and caring people you'll meet. When he makes a promise, he keeps it. Ever since he was little, it was always his instinct to run away from problems and trouble, not knowing where he was going, and always tried to handle everything by himself. He's also very uncomfortable around girls and is terribly awkward when speaking to them, alone. He just likes to hang around with other guys his age and make friends. And I think that's the best word, even better than goofy, to describe him; Fun

xxxBackstory → →xxx
Let's see, where to start... Well, Abel is the second born son to a simple, and somewhat poor family. The mother was from Santaruz and was Lycian. The father was from Bern and was half Lycian, half Bernese. Abel's older brother was named Cain, and he was an exemplary older brother. When he was little, his parents died. Cain raised Abel by himself, and they struggled to survive. Because of this, Abel would grow up not knowing his parents very well, but have a deep bond with his brother; his only blood family.

Cain had skill with the sword and joined a large mercenary organization, taking whatever jobs other people didn't want. While out on one job, a mysterious green-cloaked man approached Cain and offered for him to join a small, elite band of mercenaries. He introduced himself... as Mark.

As Cain grew, and his talent for the sword grew, he became second in command of the group, despite still being quite young. During this time, Abel was just there for the ride, admiring his brother, and all he accomplished. He could not have been more than around five or six years old. He grew closer to the other members of the group and they slowly became part of his family. There was even another kid around his age. The group only took up exclusive jobs that required the utmost skill, but never went into the limelight, to spare the identity of their leader, Mark.

Mark, however... died. Allow me to back up some. He had found a woman whom he loved and married her and had two kids, and settled down in Lycia, but still traveled around with the mercenary group for a while, which is when he met Cain. He eventually gave leadership of the group over to Cain, and decided to stay home with his family, but they still interacted. Shortly after he came home for good, Mark's wive fell ill, and was dying fast. Mark tried to heal her, but contracted the illness in the attempt and died along with her, leaving their children to fend for themselves. The mercenary group never saw the oldest one again, and it would be a long time before they saw the second, Aidan. Aidan and Abel had never met each other, but were around the same age.

Cain was now in charge, which was fine, because the group respected him. But after seeing their first leader die, they realized that a death could happen again. Cain decided to one day give leadership to Abel. The group was not so happy about the decision, mainly because they knew Abel as being goofy, not leader-like, but decided to give Cain a chance. Cain then started to train Abel, teaching him the sword, and raising him to be stronger. These were the better years of Abel's life. They were filled with peace, and prosperity. Eventually, the time had come where Cain could no longer teach Abel anything more, himself. He told Abel that he would need to grow on his own. for the first time in his life, Abel argued against his brother, saying that he was already strong. Cain responded by telling him the cold truth; that Abel was weak. In response, Abel stormed out and left, vowing to live on his own and show that he was strong. Even though he left with harsh words, it was what Cain had wanted him to do; grow stronger on his own.

After a couple years of living on his own, Abel ran into Aidan and Rath in a small village on the outskirts of Lycia, near the border of Sacae. He helped them clear out bandits that were attacking. After the villagers demanded that Aidan leave the village, Abel offered to come with them.. and he did. Buuuuut... he "forgot" to tell that that he was in trouble with a smaller bandit group and was being pursued by them. Silly Abel. In any case, he joined Aidan's group and traveled with them.

Allow me to skip ahead, to not spoil things about my story. Aidan's group was being pursued by a few different groups of people. One was a large bandit group called the "Garoff Bandits", the other was an army of mysterious soldiers, from an unknown territory. In this case, it was the later. Not having the power to overcome them, Aidan's group was in full retreat. seeing as they were in the area of Cain's mercenary group's headquarters, Abel suggested they go there for rest, recovery, supplies and aid. So they did. When they got there, Cain finds out, through conversation with Aidan, and by recognizing the green robe he wore, that he is Mark's youngest son. The group had taken an oath to protect Mark and his family, while they were all still alive. Seeing Aidan, a son of the Great Tactician, alive, was a great rejoice. Now having no choice but to protect Aidan, Cain ordered the group to set an ambush for the soldiers and give Aidan's group time to escape into the Nabata desert. After reuniting with his brother, and apologizing to him, he asked to stay behind and help fight. Cain denied him, and ordered him to continue to accompany Aidan. He wouldn't allow his brother to take part in something so dangerous. Abel complied. He really had grown up some.

After fleeing into the desert, they made their way out again at a different point and headed for Bern, after hearing about an old (don't call her old, though~ >.>) friend who was raising forces. After they reached Bern, one of the members of Cain's group, the one close to Abel's age, found them and gave them a message. Cain... was dead. He had been killed by one of the leaders of the soldiers; a swordsman named Drake. It was the most painful thing Abel had to face in his life. From that point on, strength was not his only goal. Now, he wanted revenge. And for a while, he let that desire consume him, but Aidan was able to snap him out of it. From that point on, Abel continued to travel with Aidan and the group, ever questing to fulfill his goals.

I'll have to stop here, to not spoil too much of the story.


xxxAugmented FEF History → →xxx
Seeing as how all the stuff with Aidan makes no sense in this world, we just ignore it, and pretend that it does. For this history, most everything is the same, but Drake has not been killed by Abel, though they have defeated the main bad guy and everything. In this history, Abel decides that he's not ready or deserving to inherit leadership of the mercenary group, and decides to give leadership to the second in command, who was Cain's best friend. After doing this, he leaves again to wander and live on his own. He eventually ends up.. in Learania.

xxxCanon Debut → →xxx
Abel was around a little before Halloween 08, but it was the first event that he is seen in, though he doesn't do anything too significant in it, that I remember.



I... I understand now. Why people's eyes are in the front of their heads. We can move forward....
And we can strive to catch up to the ones in front of us. We can exist- no! ...Live.




xxxSupports → →xxx
Alihi || Aidan

xxxSkillz → →xxx
Wrath [starting] «
Shove [starting, locked] «
Crit, Hit +5 [upon promotion] «

xxxSpiffy Info → →xxx
Abel is ambidextrous. «
Abel gets vertigo. «
Abel likes big fat turkey legs. [or chicken, etc] «
Abel, though not gay, can be paired with Aidan, though it's mainly crack. «
Abel's biggest fear is being a failure. «
Abel's favourite color is green. [it should be, he has to wear it every day] «
Abel is not good at chess... but still challenges Aidan, a tactician, all the time. «
Abel is not that great a dancer. «

xxxContact → →xxx
Nomad Rath
PostPosted: Mon May 18, 2009 4:57 pm


Username: Ganon Firenight
Name: Ganon "Firenight" V'Chek
Class: Bard
Description or Splice:
Ganon is a strange reptilian creature who, at roughly eight and a half feet tall, towers over everyone around him. He is also perhaps one of the single strangest men in Learania, with a unique body and even more unique skills. Ganon's entire body is covered in small, bright-green scales, with larger, slightly softer scales on his underbelly, which runs down the front of his body from his neck to his crotch and down the underside of his six-foot-long tail. On his back and tail are a few well-spaced, thin bands of white scales. His snake head is mounted on a long, graceful neck, and hosts several rows of sharp, curved teeth in his smooth, wide muzzle. A scar and simple black eyepatch cover his left eye, but the right eye is bright green, with a tall, slit pupil. Along the top of his head and down his neck, Ganon has a messy crimson mohawk that he styles meticulously into long, thin quills. His nimble hands bear retractable claws, and he stands on powerful legs that end with wicked talons. His clothing is usually a loose black shirt with matching pants and a colorful scarf tied around his belly, along with a strap over one shoulder and under his other arm with a mandolin, a violin, or both attached to it. Like laguz and dragons, his species has an incredibly long lifespan, so he looks much younger than he actually is.
Personality: Ganon is incredibly friendly, even toward his enemies. Many believe it to be an act, but if it is he maintains it extremely well. There is little that genuinely angers the bard, who keeps up a smile even in battle as he plays for his friends and to slay his foes. He delights in the dramatic, and prefers to make an adventure of anything-- even something as simple as attending the market-- than to allow himself to settle into the mundane. His greatest pleasures in life are music and the entertainment of children, whose untainted views of the world around them give them what he feels is deeper insight into his music than most musically-trained adults could ever manage.
Past: Ganon, a Tokkan hgi-val, was born the first son of the dreamweaver of his village in the jungles of Brisal, a large country that takes up much of southern Tokka. As such, Ganon was taught from a very young age to play the drums and tell stories, as part of his training to become the next dreamweaver. The dreamweaver, or mnoh-ha't`chk, of a village would pass on the stories and lore of their ancestors.

For three years, Ganon was taught rhythm, and in that time he was not allowed to touch the drums. Instead, he developed Perfect Rhythm using his voice and hands. It was apparent from very early on that Ganon was a musical prodigy, and his skill on the drums rapidly grew. At a little past thirty years old, Ganon set out to explore all of Tokka so that he could return with new stories. Down on his luck, without work or money, Ganon found a discarded guitar and fixed it up, then taught himself to play it over a few weeks. With his prodigious skill, it was not long before he began to play for audiences, and his fame began to grow along with his repertoire.

After forty years, he had assembled quite a lot of music and instruments, along with his own cart and ox-- horses seem to hate him, for some reason, as do pegasi-- and was bound for home to share his tales with his village. As he passed through the gates out of the town in which he had spent the previous day, he seemed to pass directly from a world in which it was midnight to a world in which it was noon. He had entered Learania, and with a new world and a new adventure before him, he set off to explore it and never looked back.
Attacks: Ganon has two primary attacks: one involves creating high-speed, invisible blades that whip through the air with his music, and the other turns his violin and bow into a kusarigama-- a small scythe attached to a weight on a long chain.

He always gives his foes a second chance or an opportunity to re-think their decision before his first strike, but after that he fights ferociously with blades of sound from his violin, which are easily capable of slicing straight through a human's body and out the other side. His attacks are nonmagical, but they are affected by his enemy's resistance to magic, so bishops will have a better time against Ganon's music than myrmidons.

Ganon's kusarigama is a very dangerous weapon, especially against sword- or spear-wielding enemies. He whips the weight around and wraps the chain around his enemy's weapon to disarm and trap them, then moves in close for the kill with the scythe. He never throws out the scythe, even against magic-wielding, armorless foes; he simply uses the weight as a bludgeon or catches them by the legs, arms, or neck with the chain.
Debut in the Canon?: Easter '09, but ICly has been in Learania for over 7 years.

Ganon Firenight
Crew

Shirtless Powerhouse


Hatori Miharu

PostPosted: Sun May 24, 2009 12:05 pm


Username: Hatori Miharu
Name: Hatmon (formerly Hatori Miharu)
Gender: Female
Age: Unknown, but appears to be in early 20s
Birthday: August 13
Affinity: Dark
Continent: Learania
Race: Chimera (Human, Fox, Demon)
Class: Demon Fox
Birthplace: Mordache
Weapons: Amber Claws- Claws she possesses in any form. They are amber in color and can rival the power of silver weapons. It is unknown what would happen should they clash with a legendary weapon.
Blood Fang- Like the claws, it is a weapon she has in either form. They are normal fangs with a twist. At the sacrifice of a very small portion of stamina they can poison the target when they bite down on it.
Demon Blessing- Demon blessing is an attack only usable in a transformed state. It is much like a dragon’s breath attack, and takes the form of black fire of darkness. It has been called Hell’s fire by those that have witnessed its destructive power. Like many things, it comes with a cost that cost being a large chunk of her stamina, roughly a third of the amount she has at the time of use.
Skills: Blessing, Formshift, Provoke, Savage
Appearance: Hatmon’s appearance is by far one of the most provocative of any non-prostitute one can ever lay eyes on. Large, bright blue eyes shine from below her black bangs. Her black wavy hair, though largely unkempt, remains silky smooth like her fur does in her transformed state. Her facial features are smooth, and thus pleasing to the eyes, and a better face could not be found for her body. Though, in reality, Hatmon is quite old, she boasts the body of an early twenty year old girl. As if to further accentuate these features, in terms of clothing, she wears little. Her main garment is a custom made corset of black and red that is cute, while remaining sexy. In addition to the corset, she displays a matching band on her leg, which is placed on her upper thigh for the ideal teasing effect. Though in the past, she had tried to hide her tail, ears, wings, and claws, she now proudly and boldly displays them for all to see.
Personality: If only one word could be chosen to describe Hatmon, it would have to be cunning. Due to her numerous years alive and her need to get out of sticky situations, one has to be. She chooses her words with great care, but despite this care people often misunderstand her words to mean more than she intends them. By no means a quiet individual; Hatmon likes to make her stance known no matter the consequences. This trait makes it easy to discern that she still bears ill will towards humans, preferring to hang out with any creature more than them. Even though she has spent most of her life fighting, Hatmon never jumps into a brawl without weighing her options. By being alive for so long, the recklessness of youth is nearly nonexistent within Hatmon and rather she possesses the cool, calm, calculating mind that can only be bought with the wisdom of time. It is this mind though, that makes it difficult to discern her emotions, for unless she wants one to, it is nearly impossible to tell what they are unless you know her extremely well. Her body language even helps to hide these emotions, as her movements could be considered a type of flirting that is easily achieved due to her sexy figure.
Past: In the distant past, around the time Learania spilt apart and Mordache was formed there existed a family of three. With Learania thrown apart, the family’s quiet life was sent to disarray and they traveled to the newly formed country of Mordache. At the time the father was an average business man with a humble income; just making enough to help support the family and make a little extra to save for a time of need. The mother though, had a strange occupation and equally strange origins. She was that of an alchemist; a job which she claimed was common in the land of her birth.

Unlike the father, the mother was not a native born Learanian, rather she had traveled through a door to arrive in Learania. While appearing human, she was in fact a demon from another land who had stumbled upon the door to Learania by mistake. It was during one of her commissions that she was paid with a golden key. Though she found the payment strange, she did not complain, as like in all lands, gold was quite valuable. Oddly, she never was able to sell the key, or use it as payment anywhere else, despite its eerily high quality, so for four years the key sat on a shelf in her work place. Until one day, she was compelled to bring it with her on a trip for materials.

It was during this trip that she stumbled upon an abandoned shack and finding no harm in exploring it, did just that. It was in the basement of this building that she found a locked door and without thinking tried to unlock it using the key she had help onto for many years. As if by fate, the key worked, though it got stuck in the lock and refused to be removed, and she went through it, thus arriving in Learania. As to be expected the door shut behind her once she had entered and her only way home vanished. With this she was trapped in a foreign land with literally, only the clothes on her back.

For another year, she made enough money to get by with her alchemic skills until the day she was wed. Even after the marriage, she continued to hone her skills, occasionally making some extra money for the family. It was two years after the marriage that the couple was blessed with child, but much to the parents’ dissatisfaction the child was female. Though the first child’s gender proved to be a disappointment, the couple decided to pin their hopes on the second child, who wasn’t born until the family moved to Mordache three years later.

Again the child proved to be a disappointment, as the couple brought into this world another girl. Not willing to bet their luck on their third child they gave the child two names, one male, and the other female. These names were, Hatori and Miharu. So until the couple could have a boy, Hatori Miharu was raised as such. In public, only the male name was spoken, it was only at home that the female one was ever mentioned.

For the first fourteen years of Hatori Miharu’s life could she was raised to be the perfect noble male, a “man” fit for the throne of Learania as her parents liked to say. During these years, Hatori learned business and aided her father despite her young age. Her sister, Clare, on the other hand, aided her mother with her work and became quite reclusive. Disturbed by both mother and sister, Hatori’s home life became nonexistent as she convinced her father to take more business trips and bring her along. It was these trips that eventually brought her father into the spot light.

The current ruler of Mordache noticed the now prominent and increasing popular business and decided to grace the small family with the noble title. Now with nobility and the family’s move into the capital, the once small business became the primary provider for all shops within Mordache. The move not only marked a great step forward for the company, but a long waited for moment within the family. It was the birth of the third child; the birth of a male heir. This moment was once of happiness and joy for both mother and father, but it was one full resentment for Hatori.

Now that a male heir had been born into the family, Hatori’s act had lost purpose. Father refused her help with the business and told her to become a proper girl that he could marry off to a noble. Her mother and sister had other plans for the girl though. Over the past few years they had studied chimeras, and by the time the baby was born the research was complete, all they lacked was a test subject. With Hatori’s new lack of purpose, mother and sister set their sights on her.

It was one summer night; roughly two months after the birth of the third child that Clare tricked Hatori into coming down to the basement where their mother had set up lab. Upon reaching the lab, Clare proceeded to knock out her unsuspecting sister with a large book. Together both mother and sister chained Hatori and a black fox they had captured the day before in the middle of the room and in the middle of a transmutation circle. This was the first betrayal.

When Hatori awoke she found herself in a cage, and quickly became awake of the numerous changes her body had under gone. Her formerly straight dark blue hair was now curl and black. Her face still appeared human, but new additions to her body most certainly were not. Due to the fusion with the fox, she now possessed the black fox’s ears and tail, as well as claws that had replaced her hands and feet. On her back were small black demon wings; wings the mother assumed had resulted due to Hatori’s demonic blood awakening. With these changes to her body came a change to her name. Her mother named her Hatmon; the first half of her name resulting from her former male name, and the second half from the word monster.

For the next three years, Hatmon’s life was marked with torture and study. These years marked the darkest time in her life and everyday she longed for a chance to escape. It was this longing that helped her create the plan that helped her not only escape but kill her family. It was one day when Clare came up with an idea to make Hatmon more powerful. Having just created a new metal, a metal she liked to refer to as amber steel due to its amber color and it being stronger than steel, which at the time was the strongest metal, she longed for a way to put it to good use. With her mother’s help, Clare turned Hatmon’s claws into amber steel. At this time, the two women thought they had tamed the girl; it was this careless mistake that allowed Hatmon to unleash her plan.

As soon as process was complete, Hatmon let loose; killing both her mother and sister in an instant, before they could even see it coming. With this new power, Hatmon raced upstairs to discover her father and young brother both seated at the dining room table. Before they even got a chance to run or even speak, Hatmon killed the both of them as well. Her claws now coated with blood she fled the house and hid until she could escape the capital. This proved to be more difficult than expected, for the next day royal officials discovered the family’s murder and soon sought their murderer under orders of the queen. The murderer was to be put to death without trial.

For three days she hid from the royal guard, it was on the fourth day she was discovered, not by those that wanted her to pay for her crimes, but by a noble boy named Chris. Chris was one that knew her, for back when Hatmon helped with her father’s business they had made a number of trips to do business with his father. When a male heir had been born into Hatmon’s family, the Chris’s family was one of the families her father offered his Hatmon’s hand in marriage to. Recognizing her instantly, he helped her escape to his house and with his family’s permission they hid the girl there.

Over the course of the next two years, Hatmon lived together with Chris’s family almost accepting it as the family she should have always had. Even two years later though Hatmon was still a wanted criminal and in desperation the royal family had put a large bounty on her head. In these two years, something unexpected happened; Hatmon and Chris fell in love and eventually became engaged. The wedding was planned and as the days went by bringing it ever closer; Hatmon became more and more excited. The family knowing her fear of being captured, yet still wanting a public wedding devised plans to hide Hatmon’s non-human features so that they wedding they desired could take place.

The wedding was a day marked with festivities, but it also marked… the second betrayal. It was while Chris and Hatmon were on the alter and about to exchange vows that the intricate ploy to capture Hatmon was revealed. The numerous guests had all been solders in disguise and if this wasn’t enough, more solders arrived on the scene to help aid in the capture. She had been sold out to the royal family for the bounty on her head. Even though Chris’s family was one of nobility, unbeknownst to Hatmon they had become greatly in debt due over the course of the past year. Knowing of her bounty they seized the chance and together with the royal family devised a plan that wouldn’t tip off the girl to the capture they plotted.

Faced with overwhelming odds to the possibility of capture and the ever lurking threat of a death that good not be avoided, Hatmon transformed. Since the transmutation, Hatmon had always remained in a humanoid form, but when faced with this dire situation and building stress her body responded. She transformed into a fox that looked like the one she had been infused to, except she also had the small black wings she normally has in her humanoid form. Though she had never before tried to fly, she knew her wings could change size as well as meld into her back, should she need to hide them away.

With this new form, she killed her former lover before the solders could stop her and took flight. Before escaping the city with her new found ability, she found something new awakening inside her and proceeded to unleash it upon the solders. The thing that awakened within her was a new weapon, her most powerful weapon, yet a weapon she would only ever be able to use in this transformed state. It was Demon Blessing; a powerful breath attack much like the ones dragons use only rather normal fire, it took the form of black fire; fire that came to be rumored as the fires of hell. With this new attack, Hatmon wiped out over half the solders before fleeing.

Over the next hundred or so years, Hatmon wandered Learania searching for purpose, and while doing so honed her fighting skills. Despite her strange appearance, she was often accepted without question; this was probably due to the number of strange inhabitants Learania had. Often, she took jobs working as a body guard, which not only allowed her to train, but to earn money that was often necessary to survive. With the money she earned, she eventually commissioned the corset that became a trademark for her.

Hatmon never stayed in one place for long, but even so started to build a legacy for herself as she traveled the land. She led an acceptable life as she called it, moving from place to place, exploring the world she lived in. Even after being betrayed twice, she still trusted humans, or at least she did until she was betrayed for a third time. After a hundred years of a pleasant life full of good humans, the third betrayal came as a shock. It was this shock that finally shattered her cracked trust in humans which took years to repair afterwards.

Over the course of her travels, Hatmon eventually came to be part of a small band of warriors. Hatmon was one of the five members within the group; three of the others were human, while the last member was something called a wolf laguz. Together the five members took on a wide variety of tasks ranging anywhere from bodyguards to murderers for hire. It was together they started to build a legend for themselves, and it was with them, Hatmon thought she had finally found friends. Even though she was close to the humans, the bond between the wolf laguz, Ulf, and Hatmon was especially strong, most likely due to their similarities.

It was after a commission to protect a fortress that Hatmon’s third betrayal took place. After a mission, a long build tradition of a couple of drinks took place. While drinking hers, Hatmon noticed a faint tingling sensation in her body before the world around her went black. She had been drugged. When she awoke, Hatmon found herself in a cage next to Ulf, who she found out when he awoke had a similar experience to her. It wasn’t until slightly later that Hatmon and Ulf discovered their captors to be the three humans from their little band. The people they had thought were their friends were now selling them off to be enslaved.

Disgusted and enraged, Hatmon and Ulf broke free of the cage and proceeded to slaughter the companions they had thought they knew. Once again Hatmon escaped, this time it was together with Ulf. For seven years they continued to travel together taking on work where they could. It was during this time that Ulf taught Hatmon the skills Savage, Formshift, and Provoke, and trained her further in fighting.

Though Hatmon never acquired feelings of love towards Ulf, Ulf developed them towards Hatmon and in love made the greatest sacrifice for her. It was while they were traveling between cities, that they were attacked by the largest, and at the time, strongest band of warriors; a band of only humans. The band’s leader having heard of them gave them an offer that if they would join his band, he would make the two of them his seconds in command. Due to the betrayal from their former friends, naturally, both refused the offer, wanting nothing more to do with humans. The leader was not pleased by their answer, and thus the attack began.

The odds were overwhelming, but Hatmon and Ulf were strong, and thus easily tore through the band’s forces. During the attack though, a sneak attack manages to would Hatmon and for a moment she faltered. During this moment the band of warriors went to finish her, but they were never able to. Ulf had noticed Hatmon’s wound, and before they could deal the final blow on her, he took the blow himself, and thus died for Hatmon. Greatly saddened by Ulf’s death, Hatmon unleashed her skill Savage in combination with Demon Blessing, resulting in the band’s demise.

Left in the world with no friends once again, Hatmon was forced to move on, but before doing so she buried her dear friend, Ulf, whose sacrifice she would never forget. Unsure of where to go, Hatmon wandered Learania, still taking jobs here and there, if and when possible. The next big event in Hatmon’s life occurred while she was traveling in the desert. As usual, she was one a mission, the mission being to retrieve a certain flower that only grew in the desert. It was after one of these flowers from an oasis, she saw a man carrying a heron laguz on his back. Not being very trusting of humans, she was worried about the heron, and proceeded to approach the pair and to find out what had occurred.

Hatmon learned that the human had been traveling through the desert and yesterday had stumbled upon the female heron laguz passed out and alone at one of the desert’s oasis. The man had discovered that the heron had a fever, and thus proceeded to hoist the heron laguz on his back and begin walking once more, not only to get out of the desert, but to find the heron laguz a doctor. Feeling worry for the heron and a small pang of respect, and perhaps trust, Hatmon decided to help the pair. She transformed and proceeded to fly the human and heron out of the desert and return the village just on the desert’s outskirts where she had received her mission.

After dropping the two off at a doctor, she completed her mission before returning to the doctor’s house to check up on the two. Much to her satisfaction, she found the two in good health, the heron now cured of the sickness she had experienced. After chatting for a bit, the three decided it would be best to travel together, at least for a little while. It was during their travels together, though short, that Hatmon learned the skill Blessing from the heron laguz.

They only traveled together for two months before Hatmon broke apart from the group, though now with a healing trust towards humans. After traveling for so long, Hatmon was still not sick of doing so, and her new destination became the plains. The relaxed environment of the plains became one she much enjoyed and thus she stayed there for a good many years. That was until one day, she was rudely awoken from a nap by a stranger falling on her back.

The stranger proceeded to quickly apologize for the fall and introduce himself. Though unhappy with having been greeted by having him fall on her, she found herself curious. The man appeared human for the most part, but when his hair shifted she noticed he had ears unlike any human she had ever seen, not to mention he carried a strange air about him and she would have mistook him for a girl if not for her sense of smell. Even with her immense curiosity, the moment he told her his name she walked away. She didn’t want to associate with this Kris person, when his name sounded so much like Chris, the man who betrayed her love.

Kris though, was in a foreign land; he knew no one, thus letting the one person he had met abandon him wasn’t an option. The blue haired man transformed into a perfect likeness, or rather a perfect copy of Hatmon and proceeded to tackle the girl. It would be an understatement to say she had been surprised to have been met with the face she called her own when she peeled open her eyes. Intrigued by this sudden development, she finally agreed to let the man travel with her.

Exactly how long they stayed together is a question neither of them can answer, but it was by no means a small time. After many years together they stumbled upon the newly built city of Eyris within the nation Learania, which bore the same name as the continent as it used to all be Learania, and decided to help out. At first the plan was to stay for only a short time, but the longer they stayed the more attached they grew to be to the city. That is why to this day they’re still around Learania, helping out whenever. Hatmon has hopes of eventually opening up a tea shop where everyone would be welcome to relax at.
Note: Posts are typed in black.

---

(Coming soon: Kris)
PostPosted: Mon May 25, 2009 1:29 pm


Username: Lance Dartel
Name: Lance Dartel
Class: Scoundrel --> Trickster --> Criminal Mastermind
Gender: Male
Birthday: 1st day in the Month of the Dancer (April 1st, allegedly)
Deity: Tymora, The Lady of Fortune (Lance has a firm belief in the power of luck.)
Species: Errant (a specialized morph)

Description:User Image
Lance has quite a few handsome features, having a lean body with most of his weight in muscles, and a fair face few girls would say no too. However, because of a scar he has over his left eye as well as the almost golden glowing eyes, his looks take a turn for the worse. His hair is long, reaching down to his lower neck, which he usually ties up in a ponytail and letting his bangs cover the side of his head. When he's not using them, he holds up this hairstyle from going down into his face with a pair of goggles. As an Errant, Lance only aged up to the age where the quintessence of the "host" from it was taken from, which leaves him looking like he's in his early twenties or late teens, even though he's probably older than that.

While Lance has a preferability for dark clothes, his wardrobe contains so much more. Having a dozens of different outfits for various occasions, he has a wide diversity to fit every need.

His usual outfit is a black tank top, black pants and dark brown boots reaching up to below his knees, covering his shins. Over his hands he wears black fingerless gauntlets. Around his neck he wears either a scarf, muffler or a special cape that's fastened into his top with clasps that are easily removed through pressing a button on them in case he'd quickly need to remove it as a distraction. He wears a belt around his waists with a lot of pouches, pockets and bags, and it contains any thievery tools he'd ever need; different type of powders (including but not limited to sleep and aphrodisiac), lockpicks, his Elemental Coins, and many more items and gadgets. Most of his clothes expand and retract depending on who wears it, so his clothes are never too big or too small, and his regular outfit circulates the air easily, ideal for the harsh environments of the Nabata desert. His boot has a combat knife hidden in them, and his belt has two curved small bladed weapons, one at each side of his hip, and they're adorned with an emerald and a ruby in the hilt, respectively. The daggers also have a socket in them where he can place his Elemental Coins.

Past: Many years ago (around 37 years before FE7), a countess in Etruria conducted experiments with draconic magic and more specifically, the use of quintessence. She was especially fascinated by the creation of morphs and as such spent a great deal of time with them. One of these experiments was to take the strong quintessence, compress it and make the morph a baby. Theoretically, the baby would then grow up and the quintessence it was made with would expand as it grew, making the morph in the end much stronger than a normal morph. The baby would then also get trained as it grow up, and the Countess had in mind that she would then create an elite morph bodyguard that would be able to lead the other more menial morphs.

In the beginning, her experiment showed great progress. The first of the morphs did seem to grow up healthy, and a lot more talented than the regular morphs, as for example a child morph could easily best a normal morph in magical combat, and for a long time her experiment seemed to be a success.

However, the first of her baby morphs started showing some flaws. For one, certain defects appeared that was not intended, and some of the morphs even lost their speciality because of them. Loss of control in the limbs, the inability to speak arcane words to name a few.

Secondly, as they grew up, just like normal children, the morphs started showing a greater level of insight and self-awareness, making them more independant. Though it might seem as an asset because the morphs would be able to make decisions for themselves, it also came with the possibility that they one day might rebel.

Adding in the long time it would take to make the morphs complete, she deemed the experiment not worthwhile, and decided to decommision the newest six baby morphs, who was now categorized as Errants.

One of the countess' servants, Nadia, took pity on the babies, and managed to persuade five other servants to help the Errants escape. The three other servants got away safely, but Nadia was injured as she was evading capture. Wounded, she still managed to get across the border to Nabata, where she collapsed in the sands. She, and the Errant, would've died if she hadn't been found by a mamkute by the name of Lenard Dartel. He took her and the Errant back to Arcadia, where he nursed her and the morph back to health (he eventually also married Nadia, but that's another story).

That morph was Lance.

As Lance grew up, he was often met coldly by the other residents of the Dragon Village, as they all knew his heritage. Despite that, Lance did his best to get along with everyone, and while not always successful, the respect his foster father held in the village was enough to erase most of the animosity towards the young morph. However, the sheltered life was putting a strain on Lance who wanted nothing else than to travel the world. At the age of 12, he left the village to travel Elibe.

As a young child he could not make much of a living, so he scrounged together just barely to survive. He managed to find out he had a knack for pickpocketing, and conning people into giving him money, which started him down the path of a thief. For a few months it worked well, until he was caught by the leader of a mercenary and talents-for-hire-group called Xavier's Ghasts. Xavier's Ghasts consisted of a wide variety of personalities and people using different fighting styles, and Lance started learning martial arts in this time. It was also during this time that Lance gained a name for himself, and his infamity gave him quite a bounty on his head. It was due to this bounty that Lance, at an "impressing" age of 16 was betrayed by one of his closest friends, and he barely escaped alive. He got his scar over his left eye as a memento of the betrayal, and for a long time, he was still haunted by the experience.

Lance's life from his 18th birthday to the present is a mostly mystery to him. Because of his Errant heritage, his mind is gradually beginning to fade. This has left a lot of his memories blurry. He only has a faint idea of what he's been up to the past years, which includes, but not limits to, thievery, mercenary work, various minor employments and even a brief time in the Illian army. Because losing his mind isn't all that fun, Lance is putting everything he got into figuring out a way to get his memories back and stop his mind from breaking down. This has taken him travelling around Elibe looking for answers, while keeping up with his talent-for-hire business to have an income. His travels has now taken him to Learania, which he suddenly had gotten into without any real knowledge, as he went asleep in some tree in Lycia and awoke in Learania.

However, for some arbitrary reason, Lance has lost all of his infamity in Learania, as no one seem to know him, not even people he had met in Elibe. That has deprived him of all his income (no one hires a no-name thief in Learania), and he almost starved to death if he hadn't been rescued by the Lance Knight Finn. The two has since then become friends (though only semi-mutual). Now Lance is trying to find some sort of cure for him, while fighting the rising insanity.


Finn, having gotten tired of the constant struggles in and around Eyris, took the young Leaf with him, disappearing without little trace, leaving Lance on his own. Now no longer constrained by the Knight's code of honor, Lance started working his way from the bottom, dealing with petty crime, until he got more and more of a reputation in the underworld. Using his uncanny talent for making money, Lance has amassed a minor fortune, which he's now spending on his own mercenary guild, Cloak. His true goal, curing his decaying mind, is still priority, but the guild is part of his plan. He now lives in the forests surrounding Eyris together with his newest friend, Khalid.

Personality: For quite a while, Lance was mistrusting and taking a long time to befriend anyone. That all changed almost suddenly about the time he became 18. Now, Lance is a happy-go-lucky, caring fellow, who's a very loyal friend once he'd befriend someone, and always trying to see the best in people. He goes by the saying "Every day is a new day for retribution", and as such quickly forgets about wrong-doings against him. Wrong-doings against people close to him he does not, however. Lance has despite his profession quite a high sense of justice and honor, disliking acts of evil and prejudice. He dislikes unnecessary violence (necessary violence is A-OK), and especially killing others, going for either talking his way out of conflict or immobilizing his opponents. He's generally lazy and carefree, but willing to do his part if he has to. Despite his laziness, he's very quick and nimble, which is useful when say, running away. Lance is proud of his legs, as he's able to sprint extremely fast, more so than most humans.

Lance has the heart of a child which leaves him joyful and wanting to play around, with an uncanny ability to get down to a child's level and play easily with them. However, despite his child-like demeanour, Lance is much older than he looks, and as such possess a great deal of wisdom as well. While he appear weak, he's actually much more powerful than what meets the eye, which has left more than one assailant underestimating him quite a bit.

Lance is highly intelligent, both being able to come up with intricate plans or acting based on gut-feeling or reflex. However, he can easily lose focus, and if he doesn't settle for the first best plan, he'll either go overthinking every possibility and never getting to act, or his mind wanders to trivial things with no relation to the current events.

The happy-go-lucky Errant has always been interested in women as well. No matter what the age, he's been know to compliment them to the point of flirting, which has left him with a lot of worry in the past (especially when faced with the parents of younger women). Despite his flirtyness, he has very little experience with them, and is known to freeze when faced with a woman that actually seem to take a liking to him. He's in reality very shy around the opposite sex, not knowing what to do when all comes down to it, which creates a sharp contrast when he goes from flirty to almost frigid. Lance actually has some dreams about becoming a father and marrying at some point, but the fact that he's slowly going insane, as well as the lack of knowledge of if he can actually reproduce makes it really difficult to find a suitable partner.

Of course, all of his previous mentioned personality is overshadowed by the fact that he's losing his mind.

Because his Errant heritage, Lance has in later years experienced more and more craziness with him. He has random mood swings, internal discussions with himself, and a tendency to be overdramatic with poses. He can recite long mottos or the like to people around him. That leaves him with difficulties befriending people, as they label him as insane, and people have a hard time taking him seriously. Lance realizes all of this, but he has lost most of his control, and he helplessly see himself screw up one encounter after another. This has left him a bit depressed too, and all he wants in Learania is to befriend someone that sees him for what he is and overlooks his craziness. So far, he's had little luck.

Strengths: A lot of life experiences, and versatile at a lot. While he does not fight directly with a type of weapon, he's been taught a lot of different styles, which he could use to surprise an opponent by changing style completely, which gets helped by the fact that he's ambidextrous. Also, Lance is incredibly lucky.

Lance's brain is near if not at genius level. He can process tons of information, and he has a large memory base for information and knowledge (which strangely enough was left mostly intact from his memory loss.)

Lance has the ability to go into a buffed up mode which he calls Errancy. When he does that, he releases the limiters that keeps the magic he's created with in a bodily form. That makes Lance basically a living source of magic, getting an ethereal body, the ability to pass through, enhanced magical hits, you name it. He can hold that power up for at most 30 seconds, and he is virtually invulnerable during this time. It is, however, difficult to activate it, and not even Lance knows the exact details of what he has to do.

Lance has the ability, as a special kind of errant, to use his abundant magical energy to release a short burst of it in what he calls Impact which relieves him of having to speak incantations. He can also "feel people's rhythm". It can be the heart-beat, breathing, footsteps or body language of people. Everyone has a special kind of beat to them, and when that beat changes, either from a sudden action or a change of thought, he can predict what can happen. This has made Lance being able to gain insight in a fight, and dodging, counter attacking or parrying becomes much easier. With that he has developed his own fighting style, Hand of Unexpected Glory (well, he's not the best at naming stuff), which looks a lot like some sort of dance, where he tries to flow around with handstandings, and mixing it with his Impact attacks. He makes use of every movement here, either putting it into neverending attacks or dodges or parries. Check weaknesses.

Weaknesses: Lance has no alcohol resistance whatsoever, and can get giddy just on a pint of beer.

Even though Lance is smart, if he doesn't react instinctively, he's more likely to start overthinking things, never coming to a conclusion or failing to act because of that.

Lance is also narcoleptic, causing him to fall asleep randomly, sometimes even standing up. While it doesn't matter if he falls asleep normally, it is a problem when he falls asleep during a fight. Because of this, Lance almost always sleeps in, as the odds for him falling asleep during the day gets reduced. And while he's lucky, he has a tendency to end up in bad or embarrassing situations.

While Lance's power is powerful, the weaknesses it gives are great. First, the fact that he can only hold it for 30 seconds is sometimes not enough. Secondly, after the time is up, he gets shrunk to the size of a toddler standing up for twice the time he activated the power. While his clothes expand and tighten depending on the person wearing it, he becomes really weak for a while.

As he gradually began to lose his mind, he also lost many of the abilities he had. Feeling other people's rhythms, using Impacts and with it his Hand of Unexpected Glory (though he can still charge his Elemental Coins) and exactly how to use his buffed up Errant state (he can use it, he just don't know exactly how). This might come back to him over time, but until then, it's not even something he can rely on.

Likes: Games(including gambling), talking, meeting people, catching up on his lost rest, things going his way.
Dislikes: Evil, people doing injustice, not being able to read a person, things not going his way.

Fighting Style: Lance has a wide variety of fighting styles, all derived from companions he has travelled with in the past. Though he hasn't been taught the arts of each individual person, he has copied moves and stances from what they've been using and implemented it into his own. Though he's lost most of the knowledge about them, they still exist deep inside his head, waiting to emerge whenever he manages to fix his deteriorating mind.

At the present, he's the most known for using his Elemental Coins to battle. His Elemental Coins are made from a rare mineral called Arcanium, which is a metal that can absorb magic and get infused with its powers. Then the metal can use that magic inside, much like mages use spellbooks for their spells. The difference is that anyone, if they learn how to eject magical energy, can use Elemental Coins to a certain degree. It's just that Lance is the first person to use the Coins like this, since he cannot read or speak Arcane words. The coins eject different types of magical effects depending on what properties the Arcanium the coins was made with to begin with. There are several known properties, but Lance mainly uses coins with the properties of Flash, Thunder, Wind, Fire, Ice, Heal and Light, though there are at least just as many types as there are spells in the world.

Elemental Coins are first infused with magical energy. Then they are activated by releasing a quick burst of magic of the same wavelength as the user in the vicinity of the coin. That means that even though Lance is primarily who can activate them, anyone that can get close enough to the same wavelength can activate them. The Elemental Coins can also be put into special sockets in his daggers to gived his blades the traits of the coins put him, such as a Fire Dagger or an Ice Dagger.

Lance is a martial artist by heart and soul, and utilizes the so called Doppelgänger school of fighting. Lance has a very good eye for details, and as such he can pinpoint and break down any techniques he sees and learn the mechanics for it, which has given him a wide arrange of moves at his disposal from the many opponents he has had. While it might not be perfected versions, all the moves he can use are deadly regardless, as well as making him a very unpredictable fighter.

-More to be added as it gets thought up-

Pyun Tae Foo


Black Liana

PostPosted: Wed Jul 01, 2009 12:09 am


Username: Black Liana.
Name: Abhorsen-In-Waiting, Liana "Ranna" Black

Age: 15
Class: Necromancer --> Bright Shiner

Description or Splice: Essentially as seen in avatar form, minus a few items, etc. Long, springy black curls, shiny and inky in hue. Pale, sun-deprived, smooth skin. Crimson eyes, the color of rubies, framed in thick, black lashes. A smiling, pink, mouth with average lips. Small in stature, coming in at only five feet, two inches, and weighing in at a mere 102lbs. Long, thin fingers with carefully trimmed nails, the kind that wont get in the way. Her clothes tend to center around a colour scheme of red, brown, black, and dark green. Tends to wear a short, red skirt, split up the side to improve movement, long, brown or black boots that cover most of the skin on her legs that the skirt would leave exposed, a tunic-length top, black, trimmed in red, overlapping like a kimono and tying with a belt, in place of a sash, of dark green, and a chain-mail top over the ensemble, the links fitted together perfectly, like fish scales, in effect, creating an image akin to water rippling as she moves. A traditional cape, befitting a necromancer, of a thick, dark purple, the inside trim black, covering her back and shoulders. Carries a dark green tome, and a long, thin blade of highly polished silver. The length of a nodachi, but sans the curve, instead, straight like a western-style sword. As she is not yet adept enough to weild the blade, it is merely strapped to her waist and carried for comfort, though may be implemented in emergencies. Over her chest, a bandolier is strapped, diagonally from her left shoulder to her right hip. A shiny, dark brown leather, with pouches of varying size along its length, it holds seven bells, one in each pouch, handles down. The bells are buttoned in with brass fasteners, made of a silvery crystal, and fitted to dark, mahogany handles. The clappers are of a soft, white gold. All of her personal belongings are fitted with runes, some of which move mysteriously over their surfaces. A similar rune is set in a thin black scrawl in the center of her forehead, over her third-eye. On occasion, this rune will glow a pale gold, or a bright red.

Personality or Past: Liana has a very bright and cheery personality, considering her profession. She is almost always smiling sweetly at everyone she meets, and her most heartfelt smiles always show a flash of teeth and soft eyes. She tends to sleep in the day, and wake at night, working in the twilight hours. Thus, during the day, she always has a deeply tired expression, wobbling about, sleepy-eyed. On the occasions when she is forceably awakened during the day, she has been known to be quite grouchy, her pout very childish. At night, she is energetic and ambitious, working to better her skills. Before she was born, a prophecy was made by the seers of her land, just north of Ancelstierre. At the Clayr's Glacier, to the very north of her land, the ice told a tale of seven incarnations of power. The founders of the Charter, the Seven Bright Shiners were being reborn. The first, Ranna, would be a the next in line for the position of Abhorsen. This child would not know of her past-life, and would simply live out her days as a warrior who's duty was to quell the restless Dead. She would become a Necromancer, who would lay the Dead to rest, and counter the workings of other Necromancers, who would use their magic to awaken the sleeping Dead for evil. Using her seven Bells, and The Book of the Dead, she combats the walking Dead and Freemagic Constructs (Monsters of great power). When she has completed her training, and her teacher, the now Head-Abhorsen, Lirael, has retired, she will be promoted to the rank of Head-Abhorsen, herself. Thus growing considerably in power.

The Bells: The bells of necromancy are seven bells that are wielded by a necromancer in a bandolier. The Abhorsen's bells are usually silver with mahogany handles, and are infused with Charter magic to offset the free magic that must be used to make them. Other necromancers' bells may be bronze or silver, with handles of ebony or bone. They are named after the first seven of the Nine Bright Shiners (the ones who formed the Charter). From smallest to largest they are; Ranna, Mosrael, Kibeth, Dyrim, Belgaer, Saraneth and Astarael. Each bell has a specific power over the Dead and Free Magic creatures, and if used by a skilled necromancer, also on living people. They must be wielded carefully. An errant or improper ring can affect the caster instead of the target, or other adverse effects.

The pipes have the same effect as the bells, but are weaker, and are harder to maintain over a period of time.

Ranna The "Sleepbringer" or "Sleeper", Ranna is the smallest of the bells, and emits "a sweet, low sound," contradictory to its small size. Its tone induces sleep, quiescence, and/or relaxation in humans and Dead alike, or it may bring wakefulness. It may send the weakest of the Dead back into Death. Throughout the history of the Abhorsen line, Ranna is the bell that binds the creature Mogget, or Yrael, to the service of the Abhorsen.

Mosrael The "Waker", Mosrael is used to bring the Dead into Life, but also throws the necromancer further into Death.

Kibeth Kibeth, or the "Walker", is a bell that controls movement. It is able to give and take away the freedom of movement from its target or, in careless hands, its user. Abhorsens use the bell to send the Dead farther into Death. An avatar of Kibeth is encountered by Lirael at the Clayr's Glacier in the form of the Disreputable Dog.

Dyrim Dyrim, or the "Speaker", is a musical bell that controls sound and voice. It is able to give a voice to those without one (including the Dead), or render one mute. Dyrim can also be used to improve mood, for its peal, when rung properly, can seem to those alive as a sweet, uplifting tune.

Belgaer The "Thinker", Belgaer is a bell that manipulates memory. It can bring back forgotten memories erased from a spirit who has spent too long in Death, or erase memories altogether. If not used carefully, it may splinter the mind of the one who wields it. Necromancers will almost never use the former function, preferring to use the latter for offensive purposes. It is also the bell that frees Mogget from his millennia of servitude to the Abhorsen.

Saraneth (The deepest bell) the "Binder" Saraneth is used by necromancers to bind the Dead to their will, and is the favored bell of the Abhorsens. It can be used to command spirits back into Death, and beyond the Ninth Gate. It is one of the most commonly used bells of the Abhorsens, along with Ranna and Kibeth. Rung discordantly, it can also make the wielder's mind wander.

Astarael "The Sorrowful" or "The Weeper", Astarael's tone is described as being high pitched and peaceful. Astarael is the most powerful and largest bell which will throw everyone who hears it, including the ringer, deep into Death. There is, however, a very small chance that the ringer may be able to return to Life after ringing Astarael. If rung properly with another bell, however, Astarael may not be deadly.

The Seven, and The Nine: The Nine Bright Shiners were the nine most powerful and sentient creatures of Free Magic in the Beginning. Orannis, the Ninth and most powerful, whose nature it is to destroy, was opposed by the Seven. Ranna, Mosrael, Kibeth, Dyrim, Belgaer, Saraneth and Astarael are the Seven Bright Shiners who made the Charter, and in doing so, chose a mysterious and eventually diminished existence. The seven bells carried by necromancers and by the Abhorsen bear their names, and judging from the encounter Lirael had with some form of Astarael in her training days, also part of their character.

The Eighth Bright Shiner, known as Yrael or Mogget, refused to take a side during the Binding. For this, the Seven bound him in service of the Abhorsens. He is resentful of this binding, and whenever he is unbound, tries to kill the reigning Abhorsen. However, during the second binding, he chooses to stand against Orannis, providing enough power to defeat it.

Mogget and Kerrigor: While Yrael was released from service to the Abhorsen line, he seems to have chosen to stay by the sides of those of the line he deems fit. Though now a powerful Free Magic construct once more, Yrael has resumed his form of a small white cat, staying by Liana's side to guide her. Not much bigger than a kitten, Mogget (his preferred name in this form) is a pure white, has short, sleek fur, and bright green eyes. His paws are double and show pink pads underneath. He is usually quite sleepy, since Ranna tends to have that effect on others (her yawns often making others nearby extremely drowsy). Liana is very fond of Mogget, bestowing more affection upon him than anyone else. Mogget has a fierce love of all things fish.
Kerrigor was once a prince, centuries ago, who became entranced with power, wrapping himself up in the Dark Arts. Through this magic, he worked to preserve his life, and youth, as well as to gain enough power to conquer the world. He broke many Charter Stones, which kept order in the Kingdom of Liana's birth, allowing the Dead and other creatures to reign over the living. After an era of darkness, the Abhorsen who became the new Queen of the Kingdom, Sabriel, defeated Kerrigor, and restored some semblance of order. Her apprentice, Lirael, is Liana's teacher. In Kerrigor's sealed form, he appears as a scruffy black cat with reddish-gold eyes. He is almost always asleep, sealed by Ranna and the power of the Charter. His service to the Abhorsen is grudging at best, and he wants nothing more than to break free and destroy the world around him once more. He sleeps and remains bound because, despite his failure to conquer the world, he did manage to gain immortality.


Debut in the Canon?: None yet...Looking for a timely place, I suppose.
(Working on additional information! Will update.)

Notes: This is Branded Tactician's OC.
PostPosted: Mon Jul 06, 2009 4:07 pm


Name// Annis
Age// The beorc equivalent of 26 or so. She's not about to reveal her actual age, goodness. Never ask a lady that!
Birthday// April 16th
Height// 5'7”
Weight// She won't even tell me that.
Skintone// Fair, very fair; no blemishes or freckles to speak of
Hair// Short, styled to spike out, dark shade of brown, like dark chocolate
Eyes// A little cat-like; angular and focused, jade green
Affinity// Thunder
Miscellanea// Small hands and feet, small toes; very ticklish; big eater, but does have proper table manners, thank you very much.
Overall Appearance// Standing just taller than average, Annis is clearly slim, lithe, and very agile. She's quite flexible – not to any insane degree, more along the lines that a dancer would be flexible. She has a graceful walk, hips swaying back and forth when she moves. She constantly has something for her hands to do; flipping her knives around like a circus performer, holding some sort of food, something like that. It's not that she's got nervous energy, she's just bored frequently.
The clothes she typically wears involve a sleeveless black shirt and knee-length black pants, a pair of brown boots held closed by a short series of yellow buckles, a brown corset over the black shirt, and a pair of brown and goldenrod-colored gloves with black straps over her upper arms. While not inappropriately skintight, it clings comfortably to the lean muscles and soft curves of her body. It's kind of nice when your work involves sneaking about, and clothes catching on things would not help that sort of job, would it?
Personality// Annis is... well, she tries to be friendly. She'll fiercely defend you if you're in trouble and will just as quickly lash at someone with words as she would with her knives, and she's too stubborn to leave you alone if you're in need of aid, but that tends to just go for people who haven't pissed her off. That group mostly includes her friends and a few other friendly acquaintances she doesn't quite consider pals. Most other people are given a certain degree of reserved wariness. Combined with her sarcastic nature and impatience, she's not the easiest person to get close to. Annis would make a good friend, she's sure, she just... has a hard time actually getting to know people. They either avoid her because she's so critical, or she avoids them because their first impressions make her too frustrated with the person. She's not the type of person who will ignore you if you ask for the time of day, she'd be more likely to send you on a wild goose chase in response or give an entirely wrong answer just to see how you would react to her.
As much as people irritate her, Annis still finds both beorc and laguz rather fascinating. Sometimes, when you get that feeling that you're being watched, you ought to just look high; Annis is probably hiding in plain sight somewhere watching you. One of her favorite hobbies, when not off on a job or doing something to further her own personal benefit, is to stretch out somewhere and watch people interact. She's quite good at it, too; rarely does anyone notice her.
Annis isn't fond of babies, by the way. Or small children. If it's a small child that can play by his or herself without constant attention, then she won't mind him or her, but energetic rugrats that insist on playing with her at this very moment are not children Annis likes to spend time with. She likes heights, as any being with the ability to fly could probably attest to. She's also a daredevil, and enjoys doing risky things to see how people will react to her. She's also got quite the active imagination, as looking at any of her writings from her teenage years might tell you.
History// Annis actually has no memory of Kilvas nor her family, despite being a Kilvas raven. Her mother panicked when she learned she had become pregnant, still being young (by laguz standards, of course), and when Annis was born, she and Annis' father left her upon a family's doorstep, as they had heard tales of beorc doing the same thing. However, they took the story a little too literally, leaving her—on accident—on a beorc family's doorstep. Annis got rather lucky, then, that the couple there were willing to raise the infant properly, as a daughter instead of as a slave, as other winged laguz were subject to during that time. The two beorc, Allen and Lenore, moved soon after the claim to their newfound daughter to the edge of the Serenes Forest, still within Begnion borders, to attempt to move further away from laguz prejudice. Apostle Misaha smiled upon Begnion during most of Annis' life. As a laguz raised by beorc, however, much of her heritage was left a mystery to her, including the ease of transformation. Not once did Annis shift into her raven form, learning instead to fight with knives. Annis stayed close to home during her years growing up with her beorc parents; not many people were very supportive of the fact that Allen and Lenore were, well, parents to a raven laguz. Understandably, they tended to believe that the raven was more likely to plunder all their stores than to rightfully buy any of their wares. (Annis firmly refuted the rumors of thievery, despite turning to that line of work when becoming an adult in laguz terms).
Things were going rather smoothly for her. Allen and Lenore were beorc, and thus died as she approached adulthood. In their absence, their son and his wife, Landry and Karen, acted as guardians for her, ready to give support or advice if need be as Annis, for lack of a less punny term, spread her wings and left the nest.
Then the Serenes Massacre came.
Annis was forced to leave Landry and Karen behind in order to run. Despite not being a heron, the fury and insanity that consumed the beorc in the face of their beloved Apostle's assassination made Annis a target. Landry and Karen stayed behind to attempt to calm the crowds and protect the herons, whom they had lived near, thus knowing of their peaceful nature. Annis was unable to help, or even see if they would make it out all right; one of the beorc, a mage, chased her off with blasts of magic. Annis, burned and frightened, ducked into an abandoned home in order to hide...
And found herself falling through a clear Learanian sky, towards Eyris.
Annis settled in the city since then, managing to make something of a name for herself outside of the city as a mercenary. The next time you need something, no matter how legal the process, look up the brown-haired raven. She's good at what she does.

Annis the Raven


Adorable Mascot

PostPosted: Tue Jul 28, 2009 4:46 pm


Username: Esgalglinion
Name: Bozo (Dartel)
Class: Mascot --> Divinity
Gender: Female
Birthday: 7th Day in the Month of the Lord (7th July)
Deity: Tymora, The Lady of Fortune
Species: Tymorian (You'd just love to know, wouldn't you?)

Description: Bozo To sum Bozo up, Bozo is an oval-shaped ball of fluff with two long sleek ears sticking out of it.

To be more precise, Bozo is an oval-shaped ball of fluff with two long sleek ears sticking out of it, that has a hamster like face and a small round tail at the other side. It has two pair of legs that can be best described as round paws sticking out from under it, which can get retracted into the body when resting (which is most of the time), which is why it surprises people when she runs, since her feet moves so quickly that she’s moving very fast. Its eyes are like small, shiny dots over its hardly visible nose, but they’re usually closed.

Past:
One day, when the Dartel children was exploring the desert, they came across a tiny creature. It seemed lost, and seemed very happy when they played with it. It liked nesting and sleeping in the daughter’s hair, so they assumed it was a boy and named their new pet Bozo. However, once Lance took off the bandanna he usually wore, it decided to nest in his hair instead, and they finally realized that Bozo was female. But since it had already learnt to listen to Bozo, they couldn’t rename her, so she was stuck with the masculine name Bozo. She didn’t mind though, as she enjoyed her new family.

When Lance left on his journey, Bozo followed with him, doing her best to please her Master that not only was fun to hang around with, but also fed her.

One day, after many travels, Bozo suddenly found herself alone. Her Master had disappeared. She now set off to find her lost Master her search has taken her after many circumstances to Learania.

Bozo is from a species called Tymorians, which is a type of magical creatures that sprung to life by the power of Tymora, the Goddess of Fortune.

Personality:
Bozo is highly protective of those she bonds with. Bozo has a very mellow and cutesy personality, never getting angry. She’s incredibly lazy, and prefers to move by hitching rides on other creatures.

The only thing Bozo can say is its animal cry that sounds like “Boyo”. Humans can’t understand at all what Bozo tries saying. Animals and laguz hears “Boyo”, but they understand the basic thought behind what Bozo said. The only people that can understand Bozo are those that bond with her. How bonding works is a mystery, but when bonded, she communicates sort of like telepathically, and her mind sort of gets connected with the bonded person.

Strengths:
-Bozo is cute.
-Bozo can fly using magic and steering with ears.
-Bozo can change shape if injected with magic. If changing shape, it gains the skills and powers of the person whose magic was injected. Bozo stays in that shape until injured once, upon which she turns back to her normal form and receives exhaustion as an effect. The wound disappears from her body once she turns back though.
-If a person that Bozo has bonded with is in danger, Bozo can inject herself with her own magical energy, which turns her into her Fortune’s Smile form. In this, she turns into a human looking girl with long, silky and flowing blonde hair, with bangs extremely similar to her animal form’s ears. When in Fortune’s Smile, she fights using magic that forms into the shape of a shield, which she can use to block or throw to attack with. No, you can’t mate with her when she’s like that.

Weaknesses:
-Weak in animal form.
-Only mildly intelligent.
-Cannot be understood by most.
-Lacks motivation.
-Lack of urgency.

Likes: Hair, resting, Master, food.

Dislikes: Fighting, working, people hurting Master, lack of food.

Fighting Style: Bozo highly dislikes fighting. But if fighting, Bozo will have to get injected with magic. Either getting hit by another person’s spell and absorb the magical energy (though she does get hurt in that process) or making someone inject magic into her. At that point, she can fight with the skills and powers that person has, until she gets injured once. At that point, she reverts back, and she has to do the same thing again. She can only transform three times consecutively, or else she gets too exhausted to continue. Only exception of this is her Fortune’s Smile form, that she can take quite a lot of damage before she has to revert back, and taking damage isn’t all that easy since she’s very proficient fighting with her shield weapon.
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Guild RP - Learanian Legacies

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