ENTRANCE
Out in the midst of dusty plains of sand, a very large structure protrudes from the ground a mere twenty-five feet from the ground surface, yet easily over two and a half hundred feet across. It's a large twenty-foot wall that makes a full circle, having a domed ceiling that goes up a further five feet or so. In the center of this structure, on the roof, is a one hundred-foot wide circular tower that rises only another twenty-five feet before reaching its own domed rooftop. The walls and roof tiles are made entirely of a near-impossibly reflective black alloy, shimmering brilliantly in the hot sun. One can clearly see their reflection from as far as their eyes can see.
There don't seem to be any windows; not on the walls, or the equally slick rooftops. On the northern side of this strange building is a small ten-foot tall cylinder-like structure against the northern wall, made of the same reflective material as the rest of the building. The oval-shaped door here slides quickly open the moment one approaches it. Inside is what appears to be an elevator, with an 'up' button, 'down' button, 'stop' button, and an 'open' button. These are all on a shining black panel on one side of the chamber. On the opposite side of the chamber as the entrance is yet another door, but this doesn't seem to open, nor does the 'up' button have any effect. This pod travels up and down through a shaft via mangentic mechanics. There are no cables or gears.
INSIDE THE FACILITY
Going down through the elevator will cause the other door to open now, revealing a rather large room. Now over one hundred feet feet underground, this room is huge, having a domed ceiling. However, there's not as much space as it would sound. The majority of the room is a single winding hallway, which curves around 5 large towers. The larger 4, at the upper right and left, and lower right and left sides of the room, are semi-circle in shape, and they surround the fifth tower. This central tower is a complete circle, and goes up through the ceiling.
In the hall, the wall material is a slightly blurry and pale blue-shaded version of the black material outside. Not quite as reflective, but just as tough to the touch. At the most narrow point inside this hall, the space between two of the training room walls is 10 feet. At the most wide, it's 30 feet. The floor is a slightly cushioned black rubber-like substance with a smooth surface. At each wall inside the hallway, there is training equipment on racks and shelves, and inside small metal cabinets. These include modern-day weights and bars, towels and bottled water, several weighted plates, and even weighted clothing.
The clothes weigh in at anywhere from five pounds to fifty tons. However, the cabinets they are held in must be quite powerful to hold such weight. The clothes themselves, style-wise, include just about anything that one could think of, aside from accessories, light-built clothes, and underwear/lingerie.
RESTRICTED POWER ROOM
On the far side of the room, past the central tower room and on the opposite side of the room as the entrance, is a normally shaped door, but with no knob. There is a small grey-shaded circle on the wall to the right of the door, but touching it doesn't seem to do anything. On the door are written words, which say 'Power Room: Restricted'. Apparently only the owner can enter this room.
TRAINING CHAMBERS
The training chambers are sectioned off by thick metal doors, built to be eleven feet in height. In each of the five doors, there is a small valve-like circular handle in the right side of the door. To open the door, one must unlock it by turning the thick valve clockwise a few times until the powerful bolts inside slide out of place, and then slide the door into the wall to the left, where it rests until told to close again. To shut the door, one must press the small blue button to the left side of the door - labelled 'Close' - inside the room. The heavy door will then slide slowly shut and lock into place. It will freeze in place if something gets in the way.
The training rooms themselves all have deep blue-colored tile floors. The walls are a dull white alloy wall, somewhat reflective and built to withstand the most insane combat training. These rooms - as with the rest of the facility - are built with nanomachinery, meaning they will regenerate any damage done to them. The Training Rooms, however, are triple-layered with nanomachinery. In other words, each room is three times as powerful as the Club Orion Stadium.
Each room is roughly one hundred feet from the entryway door to the opposite wall; the center room is one hundred and fifty-five feet to the ceiling, while the other four are one hundred and twenty-five feet. Near the center of each room is a five-foot-high, cylindrical machine with a control panel on it, any complex machinery or wiring not visible. On this panel is a set of buttons, knobs, switches, and gauges. They look confusing at first, but here are their meanings.
Note - It is advised that you don't make too rash a decision and set any of these controls at something too much for your body to handle. The door to the training rooms lock shut once a setting is computed, and the walls are indestructible. If you set the wind temperature, wind speed, or gravity at too extreme a setting, nobody can help you.
TEMPERATURE CONTROL
Want to change the temperature? Some fighters' bodies respond well under different levels of temperature. Luckily enough, the training rooms AC systems react within seconds, and range from as low as -100 degrees fahrenheit (-73.3 degrees celsius), to as high as 150 degrees fahrenheit (65.5 degrees celsius).
This is set by a knob next to a gauge with numbers and a moving red bar, similar to a thermometer. Turning the knob clockwise will make the temperature bar lower, and counter-clockwise will raise it. Clicking the small blue 'set' button under the gauge will set the temperature. The red 'clear' button resets everything to default.
CURRENT CONTROL
Can you fly, but not go terribly fast? Need to train your flight speed? Special vents can open seemingly out of nowhere in the floor, ceiling, and walls. They blow out air at different speeds, depending on how fast you set them for. The wind speeds range from 5 mph, to 7,200mph (Mach 10 / 10x the speed of sound).
It is set by another small knob, under a semi-circular gauge, similar to a speedometer in an automobile. You enter how long you want the wind to be generated by entering the time on a small keypad under the knob. Turning the knob right or left will move the small red bar, thus changing the wind speed. Once finished, the blue 'set' button will finish the process. The vents will automatically close once the time has expired, and the red 'clear' button resets everything to default if pressed before time expires.
GRAVITY CONTROL
So, you're ready for some serious training. Setting the gravity control on the central control tower will cause the room to undergo the amount of gravitational pressure you have set. How much can you withstand? Can you still stand once you weigh 10x more than usual? How about 100x? 400x? The controls range as far as an entire 1,000x Earth's gravity. The gravity room shouldn't be taken lightly, especially by beginners. If you set it too high, when the doors open and you are found, you could be a greasy smudge on the floor.
This powerful training method can be controlled at one side of the control tower, where a small display screen and keyboard are present. The letters and digits that appear on the screen are blue in color, the screen black, as is the keypad. You simply enter how many times Earth's gravity you want the room to endure (rising in .5 increments), the blue 'set' button, and then how long you wish it to stay that way. The first digit is hours, the second is minutes, and the third is seconds. Finally, you click the blue 'set' button again. It will automatically change after ten seconds of preparation, so you may brace yourself. Clicking the red 'clear' button during your training resets everything to default.
Note: These controls can be active at any of their settings, at any time. You can also include any combination of the Temerature., Gravity, and Current settings that you please.
FACILITY MAP
Deity can understand if one or any of you find the description or maps to this place to be somewhat confusing. Feel free to ask questions if you have any.
MAP ONE
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MAP TWO
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