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Posted: Thu Jan 15, 2009 10:10 pm
Data Entry_
After 2 years of undercover work in Hoenn and Sinnoh, and taking a small break in Johto for physical training, I am being sent to a relatively untouched region called Zatao. My main objective still remains the same: locate Prototype1 and bring it back to Johto. Use force if necessary.
The role I have been given for the Zatao region is as Mindi Kuni, a rebellious teenage girl who prefers ghost type Pokemon. She was born in Fuchsia City and raised to be a ninja, but frequently got into trouble for her pranks. She was expelled from the clan due to her inability to conform to clan rules.
Objective as Mindi Kuni: Train and catch ghost type Pokemon and ultimately become a strong trainer. Primary Objective: Locate Prototype1 and capture! Search Option 1. Introduction and Table of Contents 2. Character Synopsis - Mindi Kuni 3. Personnel Entry - Kunai 4. Pokemon Data - Prototype2 5. Pokemon Data - Pierrot
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Posted: Thu Jan 15, 2009 10:35 pm
 Character Synopsis Trainer Name: Mindi Kuni Age: 14 Gender: Female Hair: Bright pink, cut to a bit above shoulder length. Usually observed in high pigtails. Eyes: Deep green Other physical traits: Due to her rebellious personality, she has many assorted piercings. Her ears consist of 2 studs (each ear) and one hoop (left ear). Left brow consists of 2 studs. Belly button consists of 1 stud. Skin is a healthy color, body is kept in good physical condition. Structure is thin, suggesting she is agile. Clothes: Due to her rebellious personality and her age, she wears what is considered "fashionable," yet comfortable. She usually wears shirts lacking sleeves and that are quite short (designated "belly" shirts). Many consist of logos suggesting she has attitude and a kinship for ghost-type Pokemon. She has baggy pants which ride low and reveal quite a bit of her hips. The pants are held up with a belt (Pokeballs fastened). Wears basic boots on her feet. Frequently seen carrying a black shoulder bag with many buttons/pins attached. Place of Origin: Fuchsia City Profession: Trainer
Personality: Character is designated as the stereotypical "rebellious teenager." Has a mischievous sense of humor and enjoys getting a laugh at the expense of others. Enjoys being a part of all the current trends and will typically throw self neck-deep into something if it is labeled "popular." Has no real motives other than to bond with her ghost-type Pokemon, and moral sense is questionable at times. Common words to describe character: Loud, obnoxious, mischievous, petty.
Background Information: Character is considered an ex-ninja of Fuchsia City. Born and raised to be a ninja, Mindi never seemed to settle for the idea of being a dutiful ninja. As she was trained, many times she crossed the line with pranks. At the age of 12, she jeopardized an important training mission by time-releasing Weezing toxins upon an unsuspecting crew of ninja. This resulted in her expulsion from Fuchsia City as a ninja. Initially sent to a clan-friend in Vermilion City, Mindi disappeared from Kanto within 2 months of arriving in Vermilion, character claiming it was due to stowing away on the S.S. Aqua to Johto. Spent a year in Ecruteak City training with ghost-types, traveled to Hoenn for a year, then decided to head to Zatao. Still receives funds from parents, despite the expulsion.
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Posted: Thu Jan 15, 2009 10:59 pm
 Personnel Entry Experiment ID: #0179 Rocket ID: Kunai Age: 14 Gender: Female Hair: Currently bright pink, cut to a bit above shoulder length. Usually observed in high pigtails. Eyes: Deep green Other physical traits: Due to her character's rebellious personality, she has many assorted piercings. Her ears consist of 2 studs (each ear) and one hoop (left ear). Left brow consists of 2 studs. Belly button consists of 1 stud. Skin is a healthy color, body is kept in good physical condition. Structure is thin, suggesting she is agile. Due to the machines in her heart, she is physically sensitive to strong magnets and usually faints if near a strong magnet for too long. Uniform: Due to her higher status in her home region, she refuses to wear the standard Rocket uniform. Wears a turtle necked, long sleeved "belly shirt" version of uniform top (black shirt with a red "R" across the chest). Wears standard issue gray gloves over the edges of the top's sleeves. Insists upon wearing the male-uniform standard issue pants over female-uniform standard issue skirt, despite the pants being too long/baggy. Holds pants up with trainer belt. Wears black boots under pants legs. Wears the standard issue Rocket-cap. Frequently seen carrying a Kunai knife. Place of Origin: Ecruteak City Ranking: Johto Region - Rocket Exec, Zatao Region - Rocket Grunt
Personality: Due to early involvement in Team Rocket, personality is ideal for a high ranking member of Team Rocket. Dedicated to the cause, unwilling to share Rocket secrets if it will jeopardize any mission, and willing to lay her life on the line within a moment's notice. Easily described as ruthless and has little to no regard for life. If it weren't for the insurance, she'd probably end up killing any Rocket underlings under her care due to her high expectations and their inability to meet them. Easily considered foul-tempered. Real personality only comes to play when in the role of the Rocket associate, versus false roles, such as Mindi Kuni.
Background Information: Much of #0179's early history is unknown. Records state the subject had been in an orphanage in Ecruteak City since an infant. Team Rocket Associates under the guise of "good parents" adopted #0179 at the age of 5 years, then brought her to one of the testing facilities to be experimented on. During this experimental period of the project, several young children were adopted and brought to the facility to become test subjects. Several of the experiments died during the procedures, but #0179 ended up not only surviving, but holding up the strongest. Nano-machinery had been added to her body and homed in upon her heart. The machines latched onto the heart walls and stayed there to monitor her heartbeat. If the heartbeat stopped, the machinery would detonate other machinery elsewhere.
At the age of 6 years, the subject was put into a brainwashing program to convince her that Team Rocket's word was the only word. The child was easily manipulated due to her young age, and soon enough was taught that if Team Rocket told her to kill herself, such was in the good name of the Rockets. Physical and intellectual training followed. At the age of 9 years, she was told what project she was needed for and was introduced to "her" Pokemon, designated Prototype2. The Pokemon attempted to strangle her, and though she struggled, she knew it was her duty to die if she had to. However, she was released. She trained with the Pokemon and taught it that if it didn't listen, she'd attempt Seppuku. Many times the Pokemon forcefully stopped her from completing the action, but after she was released, she'd attempt again. Prototype2 eventually resigned itself to obeying the young trainer as to further lengthen his own life-span.
Once her training as a Team Rocket associate was complete, she was given the Rocket ID, Kunai, after her weapon of choice. She was designated several missions after training. One was to locate Prototype1 and to bring it back to the Johto Rocket base, using force if necessary. Two was to work undercover and gather information about popular trends, which in turn could be used in Team Rocket's favor. She took the second mission quite seriously and provided ample amounts of data upon popular trends. She was sent to the Hoenn region afterwards for her next mission. She was to work undercover to gather intelligence upon the two new organizations in the area, Team Aqua and Team Magma. Like before, she was able to provide ample amounts of information which Team Rocket used to better their own program. At this point, she was given the status of an Exec, in which she was only 13 years old. Kunai was given another mission similar to the one in Hoenn, where she went to Sinnoh and gathered intelligence on Team Galactic. After this mission, she spent a few months back in Ecruteak City to physically prepare for her next designation in Zatao. Despite holding a high rank in the Johto region, in Zatao there was their own branch of Team Rocket. Rank only carries over from region to region if there is no branch of Team Rocket located in the different regions. This meant her rank was reduced back to a grunt and she'd have to earn the ranking again in the new district.
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Posted: Fri Jan 16, 2009 4:24 pm
Name: Prototype2 Gender: Male Species: Designated "Mewtwo" Trainer Association: Kunai Most Common Attacks: Unknown data Ability: Pressure Nature: Modest Flavor Preference: Dry Pokedex Entry: A Pokemon created by recombining Mew's genes. It's said to have the most savage heart among Pokemon. Physical Appearance: Very similar in structure to that of a Mew, but built to be physically and mentally more powerful. Identical in anatomy to Prototype1, however, created in a different color so the two are easy to identify. Has a green underbelly with white markings similar to that of a microchip. Along the eyes, has green markings also similar to a microchip. Eyes are green. A plate of machinery is fused to his chest, focused around the heart. This plate has portions connected to heart and lungs. Wires hang from the plate and connect through the skin to other portions of the machinery in the body. Wears a small reader which is connected to Kunai's heart machinery over his left eye. Reader may be removed at wearer's discretion, but chest plate cannot be separated from the wearer. Designation: Created to locate and capture Prototype1.
Personality: Quite similar to his predecessor prior to socialization. Prototype2 can be described with the following words: distant, quiet, and distrusting. Despite being a rather powerful Pokemon, the Pokemon does not seem to display any sort of "large ego." Prototype2 is rarely let out of his Masterball, and when he is, it is mainly to train his abilities. Though it has been recorded that the Pokemon species, Mewtwo, can speak through exerting themselves with psychic abilities, Prototype2 chooses not to. Classified a selective mute.
Background Information: After Giovanni "lost" the original Mewtwo, it seemed for a period of time as if it had never existed. Yet a Rocket Scientist in the Johto branch discovered data files about the original Mewtwo's creation. The scientist contacted Giovanni and approached him about starting a second project. The leader seemed to have no memory of the previous project he had approved, but as he had been shown, the data was there as proof. Instead of making the focus of the project being "to make the most powerful Pokemon in existance," Giovanni decided the new project would make a clone of the original, which was renamed as Prototype1. With this clone, the emphasis was to make some sort of manner in which a person could control the Pokemon, the Pokemon being designated Prototype2.
Initial experiments resulted in deaths of early-stage Mewtwo embryos and human children alike, however eventually both ends came in a complete circle. Using heavy amounts of anesthesia, sensitive machinery was surgically added to the Mewtwo at a young age, portions of the machinery connected to the heart and lungs. The machinery also had alternate nano-machine components which were added to test subject #0179, a young girl. When Prototype2 was fully developed, the situation was explained to him by the head scientist. The machinery was the control device in that if the Mewtwo did not obey orders, it could be detonated and destroy the important organs, the heart and lungs, killing the project instantly. If the Mewtwo attempted to remove the equipment with force, it would detonate and destroy it. And last, but not least, if he tried to destroy the trainer he was assigned, the nano-machinery in the trainer would detonate and destroy the Pokemon. He was introduced to #0179, who was only about 9 years old at the time. Prototype2 reacted as expected, using his psychic abilities to lift the girl up into the air by her neck. As the girl struggled, the Mewtwo read into the head scientist's thoughts and saw even with this girl being within death's grips, that the scientist's thoughts were not swaying at all. All he had been told indeed was truth.
Prototype2 forfeited and let the girl fall onto her rear, since he still valued his own life at the time. It did not take long for the Mewtwo to learn that the "detonation" device which had been mentioned was the girl herself, for she had been somewhat brainwashed into believing that if this Mewtwo did anything that was not a direct order, she'd commit Seppuku and end both of their lives. Obviously, he could prevent her from doing such by psychic force (holding her in his psychic grasps to stop her), but the girl had such a strong will, that even when the Mewtwo stopped holding onto her in such a fashion, she'd attempt yet again to try and kill herself. He learned that rather than fight furiously against the detonation device, he'd work with her and do as she bid. He has been to the Johto, the Hoenn, and the Sinnoh regions through multiple missions with his trainer, however, he was rarely let out. Due to his own power, his trainer received lots of high-ranking work and was promoted.
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Posted: Fri Jan 16, 2009 4:29 pm
Name: Pierrot Gender: Male Species: Banette Trainer Association: Mindi Kuni Most Common Attacks: Shadow Sneak, Faint Attack, Thief, Toxic Ability: Insomnia Nature: Adamant Flavor Preference: Spicy Pokedex Entry: It loves vengeful emotions and hangs in rows under the eaves of houses where vengeful people live. Physical Appearance: Structure seems similar to that of a handkerchief handpuppet, though not as solid. Is mostly a slate blue color, but has a paler patch over the face in a fashion similar to a clown. Over and around the eyes are streaks of this pale color as well. Upon the pointed region of the head, there are some vague lighter stripes of color. Eyes have red sclera rather than what seems to be the default color in this type of Pokemon (blue). The irises of the eyes seem to hold the default coloration (gold). Designation: Mindi's starting Pokemon, Zatao region.
Personality: Pokemon personality fits character's personality accurately. Gets enjoyment out of pranking other Pokemon and is set in ways. Sees little to no problems with tricks it plays on others and never feels remorse. Occasionally comes across as stubborn, but works well with the character trainer. Feeds off the resentment which Mindi holds against her former clan. Status: unaware that Mindi is not a real person and is actually a Team Rocket Associate.
Background Information: Pokemon captured approximately one year prior to work in Zatao region. Originally from the Hoenn region. Captured and kept in the PC box until the assignment in Zatao. Only brought out when trainer is in the Mindi Kuni persona. Despite time in PC box, seems to be a perfect match for the character designation. Holds no resentment.
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Posted: Thu Jan 29, 2009 10:29 pm
Equipment Registry Pokedex - Stolen from a trainer on a previous assignment, it is toted around to make the undercover persona seem more like a real trainer. Tools - Town Map, Super Repel, Escape Rope, Berry Bag, Pokéblock Case, Poffin Case, and TM Case Medicine - Full Restore, Ether, Revive Pokeballs - Ultra Balls, Master Ball (for important captures) Important Tools - Card Key, Elevator Key, Coin Case, Itemfinder, Silph Scope, Spell Tag, Stationary, and SS Ticket
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Posted: Thu Jan 29, 2009 10:31 pm
Highlighted Events February 14, 2009 - Arrived in Zatao by ship. Located several important landmarks of the town, Katarina and attempted to establish the persona "Mindi Kuni" as a mischievous trainer.
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Posted: Thu Jan 29, 2009 10:32 pm
Highlighted Locations
None recorded yet
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Posted: Thu Jan 29, 2009 10:34 pm
Intel: Important People of Zatao
None recorded yet
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Posted: Thu Jan 29, 2009 10:35 pm
Rocket Associates ID: Zinnia - A very unprofessional and immature associate. Seems to have no idea as to what sort of conduct to uphold while in uniform, nor understands the ideals of Team Rocket. Does not even capture Pokemon, but rather "befriends" them and allows them to linger around nearby. Relies on loyalty way too much in the field. Only redeeming quality is that she managed to lure a legendary Pokemon into her posse. More data pending.
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Posted: Thu Jan 29, 2009 10:41 pm
Battle and Training Records Prototype2 Rules of Engagement:
As the character Mindi Kuni, Prototype2 would never be brought out. She'd rather Seppuku than reveal all of her secrets so carelessly. As a result, P2 is not available under normal circumstances for a friendly battle. As Kunai, P2 is frequently available for training battles in the Rocket Facility. The purpose of these battles is to strengthen all abilities of the Pokemon. If participating in a training battle, please understand I personally have a set of guidelines which I will follow, but I expect the sparring partner to follow as well out of respect. Basically I will never use super effective moves against your Pokemon, but I expect the same respect. Don't get upset at me if you beat P2 in a training battle and he doesn't "faint." I personally would rather him just admit defeat instead (get's down on bended knee to show he's been defeated). It's an IC preference more than anything, but him admitting defeat basically means you won anyways! Same result, just a different approach.
Pierrot Rules of Engagement:
As the character Mindi Kuni, Pierrot is always available for battle. No restrictions, just pure unadulterated battling! As Kunai, Pierrot is never available for battle. She is trying to keep her Pokemon convinced she is a normal girl, so bringing him out in a Rocket facility would not fly.
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Posted: Thu Jan 29, 2009 10:42 pm
Image Search Previous roles #0179 Kunai has taken for various assignments. (left to right)Michelle "Mikey" Slate, Miley Stone, Milly Lane Prototype2 analyzing Kunai's new character's hair styling. (art by Desustruction)
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Posted: Thu Jan 29, 2009 10:43 pm
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Posted: Thu Jan 29, 2009 10:45 pm
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Posted: Thu Jan 29, 2009 10:46 pm
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