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Taro Rae
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PostPosted: Sun Dec 14, 2008 5:43 pm


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PostPosted: Mon Dec 15, 2008 7:01 pm


Table of Contents


~1~ Cert
~2~ Table of Contents
~3~ Rules
~4~ Biography
~5~ Alignment & Orientation
~6~ Class Schedule
~7~ Requirements
~8~ Character Sheet
~9~ Belongings
~10~ Technoequips
~11~ Familiars
~12~ Additions
~13~ Events
~14~ Art
~15~ Acknowledgements

Sor Teven


Sor Teven

PostPosted: Mon Dec 15, 2008 7:04 pm


Rules


There aren’t many rules, so please follow them!

~1~ Please ask me for permission to post if you’re not an owner.
~2~ If you’re dropping something off like a gift or notice, you don’t have to ask but it needs to be in character.
~3~ Keep your writing as error-free as possible. I hate it when I have to read something over several times because of a spelling error.

That’s it! See? It’s not a lot and they’re common sense so they’re easy to follow. Thanks for doing so!
PostPosted: Mon Dec 15, 2008 7:07 pm


Biography


Name: Fenna
Age: 9
Bond Day: December 14
Gender: Female
Height: 4'3"
Weight: 96 lbs.
Stage: Zero
Hair Colour: Gold
Skin Colour: Bronze
Eye Colour: Amber
Additions: N/A
Occupation: N/A
Position: N/A
Likes: Herself, getting her way, art, music, animals
Dislikes: Having to do things herself, people who steal her spotlight
Post Color:
Sunset
Personality:

Desired Position: Gatekeeper
Desired Occupation:

Goals:

Sor Teven


Sor Teven

PostPosted: Mon Dec 15, 2008 7:08 pm


Alignment


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Sanguine is the Essence of the Spirit, and are assigned to the Red District.

Colours: Red, gold, russet, yellow, orange, bronze, bright, loud and vibrant colours.

Attributes: Good with fighting, metalurgy, alchemy, hunting and have good stamina, Circle Magic.

Personality Traits: Fiery personality, energetic, excitable, outgoing, ambitious, friendly, vengeful.

Stigma Ouroboros: The Stigma Ouroboros is the sign used by the Sanguines, and depicts two snakes entertwined in a tear-drop shape and both striking for the face. The Stigma symbolizes fierceness, determination, creation, struggle, turmoil and imbalance. More than any other Alignment, Sanguine have a tendancy to get out of hand, whether it be go too far in speech and say something they oughtn't or from striking too hard in a friendly duel, their over-zealous nature gets them into trouble. They have also a habit of biting off more than they can chew or getting themselves into situations they believe they can handle only to discover too late they are not ready to face their dilemmas. The serpents of the Stigma show two snakes both trying to strike to win, taking the risk and opening themselves up for a strike from ther opponent. The Stigma stands for carelessness, fighting spirit, ambition and success through diligence and passion. While the Sanguine may not be as naturally talented as the Melancholy, or as hard-working as the Choleric, or as astute as the Phlegm, they more than make up for it with passion and desire, and will give their goals everything they've got. All Sanguine Aligned Empyreans will wear their Stigma Ouroboros as a sign of pride somewhere on their person at all times. Whether it be emblazoned on a possession they are never without, emroidered or fastened onto clothing, tattooed into flesh or dyed into fur, it must always be worn and visible.

Often Sanguine are best suited to the Kinesthetic or Journeyman Orientations as they can develope great stamina and strength or great speed, and love to push themselves to their limits. Sanguine are most often fonud fighting monsters, or duelling in the Arena, always trying to be the best that they can be.

Orientation

Journeyman

Journeymen Empyreans are medium in physical, they need to work hard to get a muscular build, but are naturally very fit. They are decently intelligent and reasonably aligned with emotions, but tend to be in the middle of the pack. Journeymen have the ability to breach the barriers between classifications, orientations and Alignments and explain things to either side in terms they can understand. While the Journeymen do not have a distinct position of their own, they are often needed to balance out the scales, take sides of interperet for Outsiders, or clashing parties.
PostPosted: Mon Dec 15, 2008 7:09 pm


Class Schedule


Tamerind's History Class - Complete
-Plastique

Lelaus' Animal Care Class - Complete
-Rakshasa, Bael

Abrid's Science Class - Absent
-N/A

Nehna's Music Class - Complete
-Percussion, Brass, Woodwind, String

Bellona's Magical Theory Class - In Progress

Dameron's Literature Class

Kortus's Crafting Class

Melonia's Rhetoric Class

Tryna's Cooking Class

Elias' Astronomy Class

Orrys' Physical Education Class

Bardane's Law Class

Raelyn's Art Class - Tutored by Danna
-Black, Green, Red, Orange, Yellow, Golem Crafting

Paxar's Mathematics Class

Eleuthero's Philosophy Class

Quenda's Botany Class

Sor Teven


Sor Teven

PostPosted: Mon Dec 15, 2008 7:10 pm


Requirements


Requirements for the First Transcendence
~ The Empyrean must make at least 1 RP post in each of the 16 classes in the White District
~ The Empyrean must attend at least one Event
~ The Empyrean must make at least 1 RP post in the Teacher's Lounge.
~ If classes are missed, and other requirements are made, special tutoring may be available.


Requirements for the Second Transcendence
~ The Empyrean must take an Apprenticeship in the city
~ The Empyrean must study to become one of the following: Grigori, Seraphim, Gatekeeper or Chorus
~ The Empyrean must participate in at least one of the following: Duel, Monster Hunt, Golem Creation, Abberation Evoking, or crafting of some form of supply or goods.


Requirements for the Third Transcendence
~ The Empyrean's Apprenticeship must advance to Career status.
~ The Empyrean must help at least one lower Stage Empyrean through RP, whether that be casual, assisting in a task, or tutoring
~ The Empyrean must succeed their test for their chosen position
~ The Empyrean must purchase with Credits earned a Gate Pass out of the city
PostPosted: Mon Dec 15, 2008 7:11 pm


Character Sheet


Name: Fenna
Stage: Zero

HP: 10
Permanent Augment:
Number of Actions: 4
Magic:
Orientation: Journeyman
Profession:
Position:
Wealth: xx Base // xx Lunes // xx Sols

Weapon:
Weapon stats:
Karma Points:
God(s) Worshipped:


__________Skills__________
...// Base Skills ...
Physical Attacks (remember to account for orientation)
Attack………. Effect ……….Difficulty……….Action
Attack………. Effect ……….Difficulty……….Action
Attack………. Effect ……….Difficulty……….Action
Attack………. Effect ……….Difficulty……….Action
Attack………. Effect ……….Difficulty……….Action
Attack………. Effect ……….Difficulty……….Action
Attack………. Effect ……….Difficulty……….Action

Magic Spells
Spell……….Element……….Effect……….Difficulty……….Action
Spell……….Element……….Effect……….Difficulty……….Action
Spell……….Element……….Effect……….Difficulty……….Action
Spell……….Element……….Effect……….Difficulty……….Action
Spell……….Element……….Effect……….Difficulty……….Action
Spell……….Element……….Effect……….Difficulty……….Action


…// Augments ...
**__ Remember to incorporate any bonuses or extras you may have earned through quests etc into these values __**
Augment….Effect…Action
Augment….Effect…Action
Augment….Effect…Action
Augment….Effect…Action
Augment….Effect…Action
Augment….Effect…Action

…// Special Augments ...
**__ Keep only those sections that are pertinent to you __**

Gods' Gifts
God:
..........Cost: // Gift
..........Cost: // Gift
..........Cost: // Gift
God:
..........Cost: // Gift
..........Cost: // Gift
..........Cost: // Gift
God:
..........Cost: // Gift
..........Cost: // Gift
..........Cost: // Gift


Channeling
Open Chakras:
Max Soak:
Difficulty Soak:
Difficulty Charge:

Druidic Magic
Max Number Stored Spells:
Seed Spells:
-
-
Number of Wands:
Number of Charges on Wands:


Bardic Magic
Instrument(s):
Favoured Chords: (those chords you are best with / use on a regular basis)
Chord // Difficulty
Chord // Difficulty
Chord // Difficulty
Learned Spells: (These are the spells you've learned to cast through music rather then standard casting practices)
Casting Time: (how long it takes for you to cast a spell)



__________Inventory__________

Technorings
1) item
2) item
3) item
4) item
5) item
6) item
7) item
8 ) item
9) item
10) item

Technoequips
-name // Effect // Ring Assigned to
-name // Effect // Ring Assigned to

Potions
-name // Effect
-name // Effect

Castor Shots
-name // Effect
-name // Effect

Familiars
-Name // Type
-Name // Type

Other
-Item // Effect
-Item // Effect

Supplies (For spell Casting, etc)
-Item
-Item
-Item

__________Knowledge__________
This where you list the how of what the Empyrean knows – recipes, instructions, specific details and conditions, etc etc. If there isn’t a section for what you need to list, just add one.

• Magical Theory ~ Bellona ~ Pg 3
Spell // Intructions

• Mathematics ~ Paxar ~ Pg 6
Number or Geometry // Effect

• Music ~ Nehna ~ Pg 10
Note // Effect

• Cooking ~ Tryna ~ Pg 11
Potion // Recipe

• Physical Education ~ Orrys ~ Pg 12
Move // Action

• Crafting ~ Kortus ~ Pg 13
Technoequip // Effect

• Literature ~ Dameron ~ Pg 15
Target // Difficulty

• Art ~ Raelyn ~ Pg 16
Colour // Effect

• Rhetoric ~ Melonia ~ Pg 17
Mudra // Instructions

• Dreaming Pool ~ Ardys
Skill // Instructions

__________Familiars__________
Abberation Statistics
Name:
Type:
HP: 15
Number of Actions:
Init:

Skills
...// Base Skills
Magic Spells
Spell……….Effect……….Difficulty……….Action
Spell……….Effect……….Difficulty……….Action
Spell……….Effect……….Difficulty……….Action
Spell……….Effect……….Difficulty……….Action
Spell……….Effect……….Difficulty……….Action
Spell……….Effect……….Difficulty……….Action

Golem Statistics
Name:
Type:
HP: (Durability + Potency x 2 + Stage Bonus)
Number of Actions:
Init:

Independance:
Cognizance:
Potency:
Speed:
Durability:

Skills
...// Base Skills
Physical Attacks
Attack………. Effect ……….Difficulty……….Action
Attack………. Effect ……….Difficulty……….Action
Attack………. Effect ……….Difficulty……….Action
Attack………. Effect ……….Difficulty……….Action
Attack………. Effect ……….Difficulty……….Action
Attack………. Effect ……….Difficulty……….Action

Magic Spells
Spell……….Effect……….Difficulty……….Action
Spell……….Effect……….Difficulty……….Action
Spell……….Effect……….Difficulty……….Action
Spell……….Effect……….Difficulty……….Action
Spell……….Effect……….Difficulty……….Action
Spell……….Effect……….Difficulty……….Action

Cicus Statistics
Name:
Type:
HP:
Number of Actions:
Init:

Skills
...// Base Skills
Physical Attacks
Attack………. Effect ……….Difficulty……….Action
Attack………. Effect ……….Difficulty……….Action
Attack………. Effect ……….Difficulty……….Action
Attack………. Effect ……….Difficulty……….Action
Attack………. Effect ……….Difficulty……….Action
Attack………. Effect ……….Difficulty……….Action

Magic Spells
Spell……….Effect……….Difficulty……….Action
Spell……….Effect……….Difficulty……….Action
Spell……….Effect……….Difficulty……….Action
Spell……….Effect……….Difficulty……….Action
Spell……….Effect……….Difficulty……….Action
Spell……….Effect……….Difficulty……….Action

Hybrids
Name:
Type:
HP:
Number of Actions:
Init:

Essence:

Skills
...// Base Skills
Physical Attacks
Attack………. Effect ……….Difficulty……….Action
Attack………. Effect ……….Difficulty……….Action
Attack………. Effect ……….Difficulty……….Action
Attack………. Effect ……….Difficulty……….Action
Attack………. Effect ……….Difficulty……….Action
Attack………. Effect ……….Difficulty……….Action

Magic Spells
Spell……….Effect……….Difficulty……….Action
Spell……….Effect……….Difficulty……….Action
Spell……….Effect……….Difficulty……….Action
Spell……….Effect……….Difficulty……….Action
Spell……….Effect……….Difficulty……….Action
Spell……….Effect……….Difficulty……….Action

Monster Statistics
Name:
Type:
HP:
Number of Actions:
Init: (Speed + Intelligence)

Intelligence:
Potency:
Strength:
Speed:
Constitution:
Obedience:

Skills
...// Base Skills
Physical Attacks
Attack………. Effect ……….Difficulty……….Action
Attack………. Effect ……….Difficulty……….Action
Attack………. Effect ……….Difficulty……….Action
Attack………. Effect ……….Difficulty……….Action
Attack………. Effect ……….Difficulty……….Action
Attack………. Effect ……….Difficulty……….Action

Magic Spells
Spell……….Effect……….Difficulty……….Action
Spell……….Effect……….Difficulty……….Action
Spell……….Effect……….Difficulty……….Action
Spell……….Effect……….Difficulty……….Action
Spell……….Effect……….Difficulty……….Action
Spell……….Effect……….Difficulty……….Action

Sor Teven


Sor Teven

PostPosted: Mon Dec 15, 2008 7:12 pm


Belongings


User Image
PostPosted: Mon Dec 15, 2008 7:13 pm


Technoequips

Sor Teven


Sor Teven

PostPosted: Mon Dec 15, 2008 7:13 pm


Familiars
PostPosted: Mon Dec 15, 2008 7:15 pm


Additions


Stage Zero

~Hair: Colour A.
~Skin: Colour B.
~Eyes: Colour C.

-------------------------

Stage One


-------------------------

Stage Two


-------------------------

Stage Three


-------------------------

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Sor Teven


Sor Teven

PostPosted: Mon Dec 15, 2008 7:16 pm


Events
PostPosted: Mon Dec 15, 2008 7:26 pm


Art

Sor Teven


Sor Teven

PostPosted: Mon Dec 15, 2008 7:27 pm


Acknowledgements
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