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Infer Elade
Captain

PostPosted: Tue Sep 09, 2008 8:01 pm
Welcome to the profile center.

This is where we shall be posting our profiles for the Heaven or Hell tournament. Here we will review each others profiles and critque them as to how things might be better worded or how different skills can be used in battle. This tournament is extremely team based so the better we familarize ourselves about each others characters the better we will do.

~Note~ We need a team name!

-Leader- Infer Elade
-Vice Leader- Magikfreak

Possible profile skeleton
SN

RPN

Age

Race

Weight

Height

Appearance

Weapons, Armor, etc.

Abilities/Skills/Natural:

Personality:

Bio:
 
PostPosted: Tue Sep 09, 2008 8:19 pm
Name: Hiru Demonstrife

Mode of Combat: Swordsman, Elementalist with strength in fire, and bare knuckle brawler if need be.

Birthday: June 21st

Age: Body appears to be 25, but his mind is ancient.

Height: 6’

Weight: 170lb (dragon trait of strong hollow bones, and a lot of missed meals)

Measurements: 31’ waist. 40’Chest. Quite lean

Species: Dragon, Demon, Werewolf mixture.

Birthplace: Small unnamed village that now has been incorporated into an army.

Hobby: Bartending

Personal Treasure: A certain family of Kitsunes. Vilpax Jaganshi, Mikako, and Aidan.

Favorite Food: Red meat.

Dislikes: Cold weather, Ice, Wyverns, and anyone that goes after innocents.

Forte in Sports: Soccer

Equipment: Katana, Dagger.
Appearance of his equipment: The katana is of the normal sort, but with a golden tone to it. The dagger on the other hand was specially made for him by Vilpax. Its hilt is that of a wolf head howling at the moon, the blade of a medium length. Inscribed on the blade is his name in gold. Both weapons have seen some use, but are in good condition.

Personality: Polite unless there is reason to be rude. Good natured, but with a tendency to get a bit antagonistic in many situations. Quite protective and cursed with a hero complex.

Appearance:
Hiru
Normally he looks like a normal human with green-gold eyes and medium length black hair. His bangs frame his face, often falling just before his eyes. He has a trio of scars running vertically down his left eye. Also has a wide variety of other scars, some ranging from an old wound on his right calf to a recent one marking his right shoulder. He has a pleasant look most of the time, like he is enjoying his life as it is at the moment, and is living only for the time he has left. Has a tendency to wear blacks, blues and reds, often in the form of sleeveless shirts, torn jeans, steel toed boots, fingerless gloves and the occasional jacket. His eyes can flicker between the pure green of his wolf, the gold of his dragon and the red of his demon side. When he reverts to his demon side he has orange markings loosely tracing the bones of his face on his right side.


Abilities:

Dragon born abilities: Can control fire in a fine sense. Any type of fire is under his beck and call, and he can summon it at will. He has psychic abilities that range from telepathy, telekinesis, teleportation, empathy and shielding. The shield can manifest itself physically in the form of golden, hemispherical form when fully activated, but it it’s an ability that is not used often. Also has a very general healing capability. He can heal most minor wounds quickly, and any more dramatic wounds require him to be unconscious to attend to. He can use this ability on others, but only to a minor extent. Lacerations and bruises are about all he can do, and even then, the cut has to be a smaller sort, like a few inches or less, and shallow. He can transform into a dragon of fair size, being seventy feet nose to tail. That means that his wingspan is a hundred feet wingtip to wingtip. This form is a western style dragon, with four power legs and two wings. He is black in color, his scales like obsidian. His head is reptilian and wolf like at the same time, more of a triangular shape. His jaws have a single row of razor sharp teeth that can crush stone and puncture steel. His eyes are a bright golden color, silted like a cat. He had a line of ridges that line his spine from his snout to his tail that are a blood red. On the ends of each of his feet there are four toes, three facing forward and one facing back. The claw works as a hand. The toes are graced with black talons that can slice though most things like butter. His tail is long and whip-like, making up more than a third of his body length. While the seventy may be his largest size, he can alter it to anything between that and that of a grown ferret.

Demon born abilities: The name this side is Doemario. He’s very swift, appearing as a momentary blur to a trained eye. Is like a separate personality, but in truth, he is a separate soul. He is also a superior fire controller, though he has one basic fire type, which manifests in a fairly normal looking fire to start, but with blood red tips rather than orange. He remains solely in the same form as his human form, his eyes a deep crimson. It may appear like he is quite psychotic, but truth, he is very calculating and clever, but just likes to have fun. He also has some basic knowledge about explosives thanks to an ‘intern’ of sorts with an expert.

Wolf provided abilites: He’s a werewolf, but one of the blood that can transform whenever he wishes. His fur is a midnight black, and his eyes are a forest green. He looks mostly like a basic wolf, and for the most part he is. With fangs and claws, with a powerful body and with a calculating mind, he’s more alpha material, though he remains as a lone wolf. His main unusual trait is that he is about twice the size of a normal wolf, meaning he is about 50 inches at the shoulder, or 4’2”

Summary of abilities:
Fire control, any fire. Needs not to chant or sign in order to summon or control fire. Can conjure up a shield that is hemispherical in shape. Can heal. Very fast. Good with a sword, a dagger, and his fists. Has three different forms, dragon, demon and wolf.

The past:
It’s been a short, packed lifetime this time. He was born into a simple village, with only his mother as family. He lived contently there until about the age of ten before his power leapt out of his control and he killed. While running from the forest, he met a sister of his on his mother’s side, a were-leopard. That was the first time he realized who his family may be. His mother was demon, and so was he. Eventually he made his way back to the cities and found someone who was willing to train him. Duo awoke a dragon side in him, a white with red ridges. For some time he refused to accept the dragon, so when he left Duo, he had a lot of conflict in his own mind between the two powers, his demon and his dragon. He eventually stumbled upon his brother, Ice, and his first wife, Star, and many other people whom he has lasting friendships with. By this time he had become mostly dragon, refusing to let the demon side of him out of a small box. After a lot of conflict, a lot of anger and pain, stained scales, and the creation of still lingering bitter feelings, he left the Creature Bar in order to start his own bar, The Dragon's Den. It didn’t take long for it to get a reputation of being empty, even from his presence. It was shortly after he started the Den when he received his wolf bite. His relationship with Star fell apart due to many long absences from both parties. Some time passed before he decided to try again with a relationship. Luckily he was able to meet Vilpax Jaganshi. It was at the Dragon's Den where he met his father, a blue dragon named Namo. Fighting ensued between the two of them, where Hiru often came out the victor. There are blue scales in the den's counter, all from Namo. Hiru also began to accept his demon side along with his dragon and wolf sides, this allowing a combined strength to come forward. His absences continued, thanks to the fact he was a mercenary and rather welcome in a war involving his old village. Jade, his daughter with Star, returned to the Den at one point, insisting that Hiru take her to the Dragon Elders. Hiru, knowing the location of the dragon elder’s city, conceded and took her there, facing his dragon's past and history. Currently he has adopted Vilpax's twins, and he is trying to keep the den safe from a group of Elder dragons whom are trying to take the stain from his scales.
 

Hiru Demonstrife

Profitable Shapeshifter

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Infer Elade
Captain

PostPosted: Thu Sep 11, 2008 11:47 am
((Still more to add)) [I will definately be remaking this profile since it hasnt been fixed at all.]

Character Name: Blade ((Infer Elade))
Alias: Twin
Player: White InferBlade
Demeanor: Kind
Age: Unknown
Apparent Age: 16 ((when looking through the eyes of a human))
Weight: 185lbs
Height: 6'0
Hair: A silvery blue.
Eyes: Green
Body Type: Fit, muscular and agile
Species: Phoenix

Type of Phoenix: White Phoenix ((Basically the purest form of the creature species. This type only born through the separation of dark from light, but at consequence a dark phoenix will be born.))

Appearance:

Abilities:

Fire control: Being a phoenix he can control and create fire. He has the adept ability to call forth mystic flames, mostly gold in color but can also be white. These flames can become self sustaining allowing him to use energy from them rather than use his energy.

Aura Shield: Constantly surrounding his body is a aura shield, not always visible to the normal eye. He can control this aura, gathering it in one spot, to hold a defensive for that area. Since he really doesn’t wear armor other than his greaves this comes in handy to block physical attacks or reduce damage to his body.

Phoenix Spirits: Blade is accompanied by phoenix spirits, ones of phoenixes who were not reborn after death. They are not always seen but can be called into battle to serve numerous purposes. One of which is their ability to copy his exact frame, powers, abilities, serving as a clone.

Weapons:
Phoenix Sword
Burner Lance
Lightning Blade

Weapon's Appearance:

Phoenix Sword
The sword itself is like no other. The blade itself is normal, silver in color until it is drawn fully from its sheath. It then becomes red in color, not a deep red like blood but a light red orange glow as a fire or magma would look. If one were to look closely at the blade it would seem as if fire is flowing through the blade. The cross guard is star shaped, and gold in color, the hilt of the sword a black with gold running through its midsection on both sides.

Burner Lance
The Burner Lance is a lance created from the output of flames into the users hands, molding it slowing into a lance that takes on the visual look of normality. Once this lance is formed its features can be easily distinguished. Its blade, which is curved, looking near to a crescent moon blade, is pure white. Its pole a black with silver running in a swerved pattern around till it reaches the non bladed end. Being that this lance is just fire based, it can be molded to the situation at hand. The last ability of the lance is simple. I can open a portal to the fire plane by spining it quickly.

Lightning Blade
The Lightning Blade is a simple sword made by a close friend of Blades and given to him in hopes it would help him on his journeys. In light of that this blade has served its purpose well, not only against the constant lightning attacks X sends after Blade as a way to try to keep his mouth shut but also in battle. The blade itself is a light blue once unsheathed and can produce electric currents as well as absorb them. The cross guard is a diamond shape and the hilt a blue with silver streaks.

Personality: Blade personality is a kind, free spirited one. Being so silly at times, many would think that he would not be a good choice as a leader nor a decent fighter. Looks are deceiving. Even though he is kind hearted, he never backs down nor holds back in a true fight and is a true strategist of the battle field.

Bio: Prince Infer was a boy of mischievous nature, and still is now to some extent. Being born into a vast and flourishing kingdom there was much he could do and much trouble to get himself into. During these years of his life he learned swordsmanship from his father?s bodyguard Athrun. Some thought of him as a prodigy as he trained quickly, mastering his skills with a sword to that near his father, an expert swordsman. During one of his many plots he, along with Kary, opened a forbidden chest, a seal for the soul of prince of the dark souls. He had been locked away by his father Saron Elade, king of the realm in which they lived. After the chest had been opened and the prince free, he possessed Infer, forcing him to move as he willed until he could find the resting place of his body, once found he left his place within Infers body and transferred to his own, leaving a now unconscious teen lying on the cold floor of the tomb where his body rested. After two days Infer awoke.

Leaving the tomb he walked out to find his realm in chaos. The dark prince had found his companions and was waging war on his kingdom. Quickly he made his way back to his castle, but to his dismay he found no trace of sisters or brother. He ran quickly to the throne room, only to find his mother dead and the sight of his father held by the throat by Atho as he ran his sword through his body. Distressed by the sight of his father?s death, Infer picked up his fathers sword, which was stuck in the ground to the far left of the two, and ran towards Atho in an attempt to kill him with one blow. Blinded by rage, this attempt proved fruitless as he was simply swatted to the side by the calm bringer of death.

[Excerpt from story:] The blade was raised above Infer and he could do nothing. He cursed himself mentally for being so weak, so unable to kill this... man who destroyed everything he knew and loved. He closed his eyes as he heard the blade in the hand of Atho screech as it flew through the air flying for the removal of his head from neck. Suddenly the ring of a clash of swords rang out. Infer opened his eyes, bewildered by the halt of his death by an unknown weapon from whence he knew not. As his vision focused he could see Prince Leon, the same boy who he had met in his youth, forcing back Atho?s blade with a blade of his own. A surprised look came across Atho?s face, not being able to fathom from whence this teen had come. Within that moment of surprise Leon moved his hand to Atho?s chest and spoke one word, ?Seal.? As that word left his mouth a blinding light began to form around the hand that lay on Atho?s chest, a seal taking form around his body. A loud roar of pain could be heard from Atho as he dropped his sword from his hand, his body beginning to tear open as the seal sunk into his skin. Leon pulled his hand away from Atho?s chest and turned to face Infer. ?This is your burden and you shall carry it as such.? He said as he pointed a finger towards Infer?s head. ?Seal within vessel.? At that moment his fingers took on the same glow that had enveloped on Athos chest, from them a beam of light shooting into the forehead of Infer. Infers eyes became dilated as the ray hit him. He could feel not only the soul of Atho, but his body become joined within his before he fainted.

Leon sighed as he watched Infer faint, he didn?t truly want to seal Atho within the child but this was the only way. [End excerpt.]

After waking up Infer found himself in a home, which he soon found to be the resting place of many mercenaries who needed a place to stay on their travels. After a few months of resting and recovering he left the house, now a mercenary himself, to find the remnants of his family. Along that path of life he came into contact with Ice, who soon brought him into meeting with others, some like him others not, in the creature bar. After a time the Creature became his home. Soon after coming there the seal that Atho was under shattered, freeing him from his bind to Infer but leaving parts of him behind. If one was killed, the other would be also. Not long after Atho left, Leon made his appearance once more, returning Infers lost half and restoring him to his final nature, the White Phoenix but at a cost. In turn for the Light there must always be darkness and Atho regained his missing half, giving him back the power he once lost.

Signature abilities:
Super Nova: used twice (ultimate finishing)
Hell's Fire: used frequently (finishing)
Grasp of Ashes:unused
Tears of Fire: unused


SN

Infer Elade

Character Name

Atho Turou

Age

Appears 17

Gender

Male

Race

Unknown

Occupation

Hunter

Weight

190

Height

6'1

Appearance

Upon first glance one would not see Atho a one with an exceptional build, his trench coat keeping many from seeing what lies beneath the dark covering. Underneath of this coat he wears similar dark clothing, a dark blue shirt made of a material that one would find quite comfortable as well as quite durable to the seasons. His pants would have no real difference either, its dark hue allowing the material to shine in any bit of light that managed to catch. Much of his wardrobe consists of such clothing. It is not odd for one to see a black pimp hat covering his head, the strands of his midnight blue hair falling from under it. Nearing the tips of each of these single strands one would notice that the color would change from the blue to a white color, a feat not even he himself could explain.

Personality

Atho is not much of a talker. He is known to make his sentences short sweet and two the point. However, there are times where one could get a decent conversation out of him. Even through all of this he seems to be able to give the best advice through his little words and soft eyes, pressing upon the hearts of others that despite the cold outward appearance there is some heart to him.

Weapons

Twin Blade: Upon his waists, hidden in the dark shadows of his coat, one would normally find two blades. The weapons would be twins of each other, each holding a unique shade of color that would tell them apart. Each blade was forged with the specific magic’s to make them useful against the undead.

Gauntlets and Greaves: His secondary weapons are his gauntlets and greaves. Like his chains he brings them forth to the material plane. In truth the gauntlets fit him like gloves, the adamant like material resting upon a rubber like substances. His greaves are no different from his armguards save the fact that they are used upon his feet. Both are lightweight yet powerful enough to defend against attacks as well as dish out rather harmful attacks.

Abilities

Strength and Speed: To put simply, Atho is rather agile and strong for the human he seems to be. It is rather easy for him to grab heavy objects, an example would be a car, and hurl them at his opponent with great ease. To add to this strength, Atho has a great speed about him that sets him apart from most. Of course his speed isn’t so much that he could out run the gods but it is more than enough to blur his appearance or, to some, cause him to disappear.

Chains: An ability to bring chains to the material plane, attaching them to objects or using them to bind his opponents. From this point he can constrict his target or force the chain to shatter into pieces that could possibly be used to cut into a persons body, entering their bloodstream to do major damage from there on. This chains property keeps it from being simply cut through by any weapon, the energy manifested in it activating what one might call a counter to resist energy based weaponry. At the same time it is not easily broken by hand strength alone. Of course the chain can be broken but he wouldn’t tell.

Blood clot: This is a maneuver where he pierces his opponent’s body with shards of the chain(s). Smaller pieces of the chain then enter the body of his opponent and flow towards a commanded point and build to form a clot. This maneuver could in fact kill his opponent if the clot is formed, this position a favorite of his, in the vein that leads blood to the brain.

Guard shatter: A manuver used when in hand to hand combat or blade kombat. Using a burst of disruptive energy he breaks through a persons guard, armor or magical to inflict some damage upon that persons body. (25-50%)

Guard Breaker: A newer technique developed for those many who have seemingly inpenetrable defenses. In short he uses his energy as a form of disrupter (like guard shatter), breaking apart the bonds of materials or stopping the flow of energy from an opponent by means of an opposite burst or energy in order to deal full or additional damage. (Guard shatter does not change structure of molecules.) This move can he used, if well placed, to disrupt the flow of electrons that give signals to muscles to temporarily paralzye an opponent. I.e. Heart and lungs (Slightly difficult to do), muscles.... Lasts five seconds.

Bio

What story can be told about Atho? The majority of his memories from younger days already lost within the ever moving flow of time. Reaching a point in which memory was indeed possible he found himself sitting at a table with ones he called family. They did not look like him but he didn’t question it. He was happy with them. He grew up with several siblings, all to which he was in fact the leader and role model. It would be then that his mind would skip many years, the crimson glow of flames shining brightly before him as he looked to what could have been his home, no his village set to burn to the ground, weapons at his side. However, he could not determine this, the memory of what the house looked like only a fleeting breath to him.


SN

Infer Elade

RPN
Kaine Raton Clyne

Age

Born a new phoenix upon the human plane, Kaine does not have the many years trademark for his race. However his years surpass mortals by far for some of his life was also spent within the realm of his ancestors, how he got there still unknown. Living a few years upon the human plane, it cannot be determined exactly how old he is although it is assumed that his age ranges between that of six hundred to one thousand years of life. Even so his childish appearance in mortal form does not suggest this, his height and nature that of a child no more than ten years of age.

Race

A race thought only to be a myth among the humans, Kaine lives as one of the few remaining of his race within the plane of his family. For now he has no defined class of power, his definitive flame skills not yet developed high enough for it to be given a definite color. Like all children of his race, within the first twelve years of life the color of the flame, this being how each class is determine, stays between a large range of colors.

Weight

105 pounds

Height

5’0

Appearance

Kaine is normally seen wearing normal child’s clothing. Upon his upper body he wears a dark black mythril shirt, the sleeves dropping down below his elbows. His pants, not unlike his shirt, are black. However they are not entirely black, for a line of blue runs along the seam of the pants till it reaches just below the waist line. The pants reach down to his black sneakers, also black in color. Hooked upon the back of his pants is a bag filled with an assortment of weapons ranging from kunai knifes to shurikens. His blue hair flows easily over his face, at times falling over his blue emerald eyes. His face, still holding much of its childish features, is slightly rounded and at times slightly flushed with red. His light brown skin, the color akin to that of a mixed race child, is smooth without blemish. His hair trails elegantly over his face, its short length giving and air of cuteness about him. When going out to train or spar against someone his choice of clothing differs slightly, some additions and subtractions taking place. Upon his body he keeps the same dark shirt, however the sleeves are rolled up to his shoulders and pined to keep from falling down. From his fists to his elbow of both hands a gauntlet and armguard can be found, the material adamantium with a gold and silver luster. Upon his head he places a circlet, the material also adamantium. Upon his feet are now black, metal clad boots that, though the size, are quite easy and comfortable to move about with. A rare sight to any outside of his family is his fiery wing, its span a decent five feet in length that tends to simply appear upon his back if excitement rages beyond his control.

Weapons, Armor, etc.

Mythril Clothing

Kaine is clothed in mythril, a lightweight yet very strong material to defend against physical and energy attacks. Due to the treatment given to them they can also withstand the extreme heat he can release from his body.

Gauntlets/Armguards

A simple enough weapon that he learned to fight with first, they are his favorite as well as most used weapons besides things that he can throw. The gauntlets and armguards themselves have no oddities about them except for there incredible resistance to heat, able to withstand the temperature of the sun, and small size. In truth the gauntlets fit him like gloves, adamantium metal rested upon a rubber like material. As the glove reaches the wrist another, seemingly attached on, item can be found as the armguard picks up where the gauntlets let up. These armguards also made of adamantium, move up until it reaches his elbow. The adamantium of these weapons are especially strong, folded and compressed many times to give it increased defensive properties. The rubber like material beneath the metal gives him a resistance towards electrical attack.

Shinguards/Greaves

These weapons have also been with him since he first began fighting. Not a favored as his gauntlet they seem to only serve as alternate weapons to guard with. Much like the armguards and gauntlets the shinguards and greaves have an extremely high resistance to heat. These same weapons are also made with the same adamantium and rubber materials and were created in the same fashion. The sizes of these weapons are appropriate for his size.

Kunai/Shuriken

These weapons have been modified slightly to have special properties. These properties are known by the color of a string wrapped around them (kunai) or the painted tips of the blade (shuriken).

Black: These have no special properties to them.

Red/Melt shards: Combined with his incredible throwing speeds and ability to manipulate heat, he can cause the metal to liquefy. In doing so, he can assault his opponent with extremely hot liquid metal. This is normally used when his opponent makes the mistake of attempting to grab it or simply sidestep the attack. [Heat is normally raised to just below boiling point allowing the metal to transfer from solid to liquid within the moment needed. An example would be like throwing an ice cube into the sun from only twelve feet away.]

Blue/Explosive: These are basic explosive weapons that use heat once again to activate. Special cells or groves throughout the weapon are forged with a material that when heat is added it explodes. Since this material is streaked throughout the weapon in lines leading towards its tip the weapon, rather than being completely destroyed, breaks off into smaller sharp points that fly off in every forward direction. (up, down, left, right, diagonal, etc.)

Green/ Burners: This version simply uses heat to increase the temperature of the weapon to one just below its melting point. This will allow it to sear through an opponents bare body upon contact. It does not have to be thrown to achieve this.
Amount carried: Ten of each.

Abilities/Skills/Natural:

Childish mind games: Kaine is forever playing around, his attention span seeming to last in only short bursts before changing to another topic of interest. During fights he plays around as if this held true even then, forcing his opponent to make silly mistakes by assuming he his not pay full attention.

Hyperactive: Due to his hyperactive nature, this boy is always bustling with energy. During fights, this gives him somewhat of an edge that can also help in getting on his opponents nerves. However when he does run out of energy, he is normally in for a long nap.

Simple solutions: Kaine has the adept ability to solve complicated problems with rather childlike solutions. This is also a form of his childish mind games in a sense for it causes his opponent to become frustrated.

Calculating/Tactics: Kaine is no armature when it comes to tactical fighting and calculating during a match. His mind allows him to not only see extreme speeds, but react to them to counter appropriately. With tactics, although it seems to take him a while to execute one portion of his plan, he is damn near close to the tactical genius of his uncle.

Healing: Phoenix’s are known for their powerful healing abilities, this making them immune to biological assaults. They also have an extreme rate of regneration that start immediately after the wound is inflicted. The time it takes for this wound to heal depends on how much energy he has left as well as his will to heal. This regeneration can be stopped if feared to take up needed energy.

Natural Heat: Being a phoenix his body harbors immense heat, enough so to allow him to melt diamonds, that can be kept within or released to the outside environment. Using this he can create climate changes as well as counter physical attacks with burns.

Aura shield: Unlike his the complete defense his uncles aura provides, his aura provides defense in the given area of concentration. However because of this the aura is much stronger and harder to break than an aura that surrounds ones entire body. Also because of this free range of mobility he has achieved the presence of mind to move it within moments notice and without too much concentration towards it. However, the larger the attack the more concentration needed to hold the aura in place.

Amazing Speed: To put simply, the boy is fast. He has had years of training that has allowed him to reach heights that many cannot reach. As an added plus, since he does not have to worry about friction of such speeds giving him fatal burns he can move without limitations. His speed is a force to be reckoned with.

Amazing strength: One wouldn’t be a fighter if he was not strong. Kaine is indeed quite strong for someone his size. If one wanted, they could classify him as a mini superman with the power to control fire. However he does not waste his time in power struggles, rather he attempts to hit key places on ones body that will wear them down quickly or inhibit their ability to fight.

Unsurpassed heat control: Being a phoenix, and elemental of the flame, he has the ability to control fire with beyond that of any mere elementalist could. He does not yet have the skill in his youth to be ranked near any other of his kind. In the elemtentalist world he would be ranked at a first year master level. However, in the category of heat control he is surpassed by no one. He can wield and create heat faster and in more abundance than those who have lived hundred of years before him allowing him to use techniques in his youth it took many years for his elders to accomplish.

Heat Arm Blades: Using the immense natural heat produced from his body he can manipulate it into an invisible blade of heat upon his forearm. The heat is centered above his armguard and gauntlets extending down over his wrist at any length he wishes. These blades are hot enough to cut through most metals, its temperature reaching up and beyond 6000 ° C. However, even though he can invoke sun like temperatures, he is only known to go above heat needed to melt forms of metal when using later techniques. [This technique can also be used with his feet to produce heat blades upon the toe and heel of his greaves]

Fire clones: Surrounding himself in a large blaze, Kaine can discreatly create clones of himself using the flames.

Flight: Simple. The boy can fly.

Volley: One of his few fire based attack, Kaine simply creates a fireball within his hand, parading around with it until he sees it fit to hurl it at his opponent. The speed at which he throws this ball is quite fast and would be devastating to anyone it hit. At the same time he can control the balls movement, instantly changing its direction at a moments whim.

Tantrum: The intensity and power of the flame can be invoked by the level of rage one has while wielding it. Even though this in some cases makes the user attack in a blind rage, Kaine needs not worry about this. This move mimics his uncle’s super nova technique, taking some time to build up the needed rage to cause the massive explosion that comes from within the child. Due to the fact that he does not use fire other than in a its simplistic forms, using a few high-level flame techniques every now and again, his supernova is an explosion of suddenly released heat from within the his body. By the time it is released the temperature of the attack is triple the heat one would find on the fire plane. (In short its damn near sun temperatures.)

Flame tendrils: Kaine can invoke the use of strings of fire to aid in his maneuvers. Using these he can take hold of an object like one would do with a rope. Due to the fact that this flame is also coursing with energy it cannot easily be broken.

The connection of four: To put it simply, using heat and fire as a catalyst he can manipulate the other three elements.

Bang! Bang!: A childish name for one of his favorite maneuvers, he creates two fire balls that are in turn thrown into the air. These balls he moves at will until he deems it fit to cause their energy to be released, thus resulting in an explosion.

Reverse Bang! Bang!: This maneuver is much like the last however he causes the balls of fire to implode rather than explode. This creates a vacuum that will in turn suck his opponent or anything else into the created void and crush it. -lasts 3-5 seconds-

Heat cannon: Concentrating the heat from his body into the palm of his hands, extending them towards his target after the heat reaches the desired amount; he fires a beam of extreme heat towards his target. The beam is normally powerful enough to sear through armor and with the energy added into his burst it can normally send him flying as well. The longer he holds this attack the more powerful it becomes.

Heat Vacuum: The same way he can exert his heat to form a desert like climate he can retract the heat from his surroundings, creating a frigid environment. By layering his body with the same heat he can protect himself from the now freezing environment.

Heat repair: Kaine can pull energy from the natural heat within the area to replenish himself.

Immortality: Being a phoenix he cannot be killed. In the event he does “die” he is reborn from his ashes. However, even though he is reborn, it marks the end of his match for a long rest is needed.

Personality: Kaine is a loving and quite curious child, forever placing himself into situations that get him into trouble. On many occasions he has been thrown out of bars for accidentally setting something on fire during one of his games.

Bio: Kaine is a new born to the world, his skills gained through inheritance and intense training upon the plane of his uncles birth where time progresses much faster. While training he has been taught martial arts with no exact denomination. Upon returning to the human plane he was taught some caporiea as well as taekwondo not to, mention the rigorous ninja training his younger uncle put him through before he left. Now becoming of age to finally set off on his own, he moves from place to place, his pen ready to write his own story within the blank pages of his book.


Character Name: Takano Lyserg
Alias: None
Player: White InferBlade
Demeanor: Calm
Age: 16000
Apparent age: 16
Weight: 185
Height: 6’0
Hair: Pale silver, almost white.
Eyes: Light blue
Body type: Well built; Athletic
Species: Spirit
Type: Shinigami
Appearance: If standing in a group of other shinigami’s Lyserg would stand out incredibly. The normal black kimono and hakama with a white undershirt and sash, a white haori , one all the captains of shinigami forces wear, has been modified by him to a dark blue haori with a lighter blue undershirt, the normal black under clothing still there. On his feet he wears a pair of black sandals almost, the ties running from between his big and index toe to wrap around his ankle. Although considered to be a bit lanky at times, he fills out his robes perfectly. His hair flows from his head, the length pushing just past his shoulders, a few bangs hanging in his face, his skin, close to what one would call mixed making his hair all the more strange in origin. Although a bit dark he is considered to be quite attractive. When not wearing regular shinigami attire he is known to be wearing long baggy jeans, black in color, a few holes, mainly around the knee area of the jeans, with matching black sneakers on his feet, the tops covered by the length of the jeans. On top he is mostly in muscle shirts, showing off his arms, not too large but decent in shape. Occasionally he is seen in regular T-shirts, a favorite of which has the words “Do not get in my way.” written across it.
Abilities:

Spirutual barrier: Not an actual barrier. Much like other captains he can use his spiritual energy to decrease damage upon his body. However, the weaker he is the lower defense it provides.

Shunpo: A "haste" or "boost" skill, allowing a shinigami to move his body within a certain distance at super-speed.

Shunkou: This concentrates energy at the back and shoulders for quicker movement and increased attack power; is a hand-to-hand combat and demon arts ability.

Kidou:

((Weaker when incantation is not said, not all have a known incantation.))

Binding spells
1. sai - obstruction, paralyzes the target's muscles.
9. geki - apparently engulfs the target in red light making them unable to move.

Incantation: Disintegrate, Black Dog of Rodannini. Look upon yourself and burn. Tear away your own throat!

58. kakushitsuijaku - summoning of the tracking sparrows, tracks and locates any spiritual force.
Incantation: Heart of the south, eye of the north, finger of the west, foot of the east, arrive with the wind and depart with the rain.

61. rikujōkōrō - six rods prison of light, binds the target with six beams of light.

75. gochūtetsukan - quintet of 1 kan iron pillars, forms a cage made of five incredibly high and thick pillars.

Incantation: Walls of iron sand, a priestly pagoda, glowing ironclad fireflies. Standing upright, silent to the end.

77. tenteikūra - heavenly rickshaws in silken air, transmits messages to anyone within Soul Society.

Incantation: Black and white net. Twenty-two bridges, sixty-six crowns and belts. Footprints, distant thunder, sharp peak, engulfing land, hidden in the night, sea of clouds, blue line. Form a circle and fly through the heavens.

99. kin - seal, binds the arms of the target with spiritual fabric and iron shafts.

99, part 2. 卍禁 bankin - great seal, The first song wraps the target in a strong fabric, the second song pierces it with metal blades, the final song smashes the target with an immense metal cube.

Incantation: first song: shiryū - halting fabric, second song: hyakurensan - hundred linked bolts, final song: bankin taihō - great seal of 10,000 forbiddings

Destructive spells

4. byakurai - white lightning, fires a straight bolt of lightning from the extended forefinger of the caster.

Incantation:
31. shakkahō - red flame cannon , casts a red ball of spiritual energy at target.

Incantation: Ye Lord, Mask of blood and flesh, all creation, flutter of wings, ye who bears the name of Man, Inferno and pandemonium, The sea barrier surges, March on to the south!

33. sōkatsui - blue fire crash down, casts a blue ball of spiritual energy at the target. Similar to 31 but more powerful and accurate.

Incantation: O Lord, Mask of flesh and bone, all creation, flutter of wings, ye who bears the name of Man, Truth and temperance, Upon this sinless wall of dreams unleash but slightly the wrath of your claws!

54. haien - waste flame, is able to completely burn and incinerate a target.

63. raikōhō - thunder roar cannon, summons a huge energy wave that travels forward to annihilate the target.

Incantation: Sprinkled on the bones of the beast! Sharp tower, red crystal, steel ring. Move and become the wind, stop and become the calm. The sound of warring spears fills the empty castle.

90. kurohitsugi - black coffin, surrounds the target in a building-sized black box of spiritual energy, which is then pierced by dozens of energy "spears", resulting in extensive damage on all parts of the target.

Weapon: Zanpakutou
Weapon Appearance: A normal katana with a crescent moon shaped charm attached to the end of the hilt with a chain until Shikai or Bankai is initiated.

Shikai: With the simple phrase, "Mibae warera kakka ranpu Shirubagetsuei" ((Literally, "Show us your light excellent light Silver Moon,”"((That’s what I was going for.)) his Shikai is initiated. When Lyserg enters Shikai not too much of a change in his weapon occurs. The blade of the weapon shifts slightly, taking on a curve to for the shape of a scythe, the curve much more dramatic, making it look almost like a harpoon. The cross-guard of the blade becomes crescent moon in shape, the blade sitting in the center of the moon. The hilt itself doesn’t change other than its color, going from black to a deep blue.
Shikai abilities:
Baindingu-ranpu ((Shikai only)) ((Literally, "Binding light")): In shikai his zanpakutou has three different abilities. This one, the first of the three, is rarely used. By concentrating light off of his weapon into the eyes of his opponent, whether it is from the sun, a candle, or a flashlight he can bind the persons mind, separating it from body, leaving them open to attacks.

Ketsurui, ((Literally, "Tears of Blood")): Ability combined with his control of the weight of an object. If his sword is able to cut into the skin of an opponent he becomes able to control the flow of blood, an effect that happens over time and takes much reiatsu.

Mujuuryoku, ((Literally, “Weightless”)): When in shikai Lyserg has the ability to control the weight of anything touched by his weapon. With each attack upon the same spot it takes less energy to inflict a desired weight upon it.

Bankai [Shainingu Shirubagetsuei]: When Bankai is called out Lyserg becomes wrapped in a bright blue light, the color of his reiatsu. After the blue light is gone obvious changes can be seen. His sword arm becomes encased in silver armor, running from his neck to just above his wrist. His normal cloak is gone to reveal his death god uniform, the black kimono and hakama, now both a dark blue in color. His blade also takes on a new shape. The katana like blade now changes to that of a gun blade. The color of the blade itself is a silver and blue mix, the blue running through the middle of the blade till the tip is reached. ((Like Seifer's))

Bankai abilities:
In his bankai he can create illusions of himself, a literal trick on the minds senses. As he begins to move his reiatsu can create a sent, one unnoticeable.

Reiatsu Shot ((Bankai ability only)): As simple as it sounds. From his blade he can shoot out blasts of his reiatsu. This combined with shunpo can be quite deadly since shunpo only gives an opponent very little time if any to move.

Rensa houshutsu ((Literally “Chain Release”))((Bankai ability only)): Combining with the shockwave caused in the blade when a round is shot with his reiatsu he can create a wave of energy, a literal blast upon impact if fighting blade against blade. By controlling his reiatsu after its release he can send the force of the explosion in any given direction he chooses.


Ketatamashii getsuei ((Literally “Piercing moonlight”))((Final form)): His final attack, Lyserg’s gun blade weapon takes on a silver light, the image of a crescent moon appearing on the ground beneath him. It is then that he stabs the blade into the symbol, turning it like one would a key to release beams of light from the ground that envelops a range of fifty feet. Caught in one of these beams would in turn hold an opponent in place with a large gravitational pull. In turn Lyserg then aims his glowing weapon and fires a burst of reiatsu not unlike that of his Reiatsu shot. However this burst is compacted with much more spiritual energy in a larger and much faster shot.


Personality: Lyserg’s personality is a somewhat rude, although it is not meant at times. He mostly speaks the truth of a person without so much of giving a thought towards whether there feelings may be hurt by what he said or not, at least not until he sees their reaction. When on the battle field Lyserg is calm collected, a powerful opponent and well based in all fields of war.

Bio: Lyserg was born into a poor family of wanderers, his mother and father always away at work or something of that sort. At 15 he began to work with the local gang in order to bring food into his house for his family, two brothers and two sisters behind him. Not long after joining he overheard that they were planning on getting rid of him, his abilities not up to his their standards. Already knowing a lot of the gang’s secret habits, he knew that it would not be safe to stay with his family, their trigger happy members likely to kill them all. Upon leaving his house, only an hour later he came across one of the members sent to kill him. He froze momentarily, thinking of ways to escape, to his left another member of the gang coming to help, waving as if nothing was wrong. Quickly he darted to his left, an alley in his path, wide enough with things he could simply throw in their way to stop their movements. He ran quickly, his days being a part of the track team at school paying off. He was loosing the two after him. As continued to run he felt the presence of something odd. Hs eyes immediately looked his left, a creature of evil, a mask upon its face hiding in the darkness. It grabbed him, lifting him up into the air. By then the two had caught up to him, there eyes not believing what they saw for to them it seemed he was floating. In truth they could not see the creature, a hollow, holding onto him. The two turned and ran the other way, cold chills within their body turning them from their task. After they had gone the hollow began to speak, saying only a few words. “Those of power must feed me.” With that said the hollow attempted to eat his soul, removing him from the world if it had happened, turning him also into a hollow. Within that moment Lyserg’ body began to glow a bright blue, his fear triggering his latent energy within. The blast was powerful enough to knock his attacker away, releasing him, but the force also drove him into a wall, knocking him unconscious. Waking up hours later he found himself in soul society, a sword in his hand. After many years had passed, he himself founding out he had died, he returned to earth as a guardian, his family already long gone.


Much more work needed.  
PostPosted: Thu Sep 11, 2008 5:35 pm
[Ψ]_____________:: Identity

Truename: Michael Wyngate
Birth Name: Michael Vincent Wyngate
Alias: N/A
Title: N/A
Gender: Male
Percieved Age: Late 20's
True Age: 43
Birthdate: 6/23/64
Birthplace: Distant Unknown Village
Race: Elemental
Class: Fighter
Profession: None
Alignment: Neutral


[Θ]_____________:: Status

Marital: Engaged
Children: None
Kin: None
Religion: None
Mental Condition: Intact
Physical Condition: Great
Dominant Hand: Right
Location: Gaia


[Λ]______________:: Shell

Hair Color: Black
Hair Style: Chin Length
Eye Color: Dark Brown
Skin Color: Brown
Scarring: None
Body Art: None
Height: 6'0
Weight: 174
Musculature: Bulky Build
Defining Features: Cigarette


[ם]_____________:: Personality

Good Traits: Faithful, Strong, Loves Gaia (the world)
Bad Traits: Rude, Cold, Chain smoker
Overall: A cold person
Psyche: Sane
Likes: Max, smoking, pissing people off
Dislikes: Annoying people, Being beaten, Loud music


[Ξ]_____________:: Equipment

[-] Weapons(s)

[--] Melee:

[---] Kilgorin II: Kilgorin II
[---] Umethar: Umethar (Twin set)


[--] Ranged: N/A



[-] Weapon Properties:

[--] Kilgorin II: Overall Length: 34-1/2"/Blade Length: 25-1/8"
[--] Umethar: Overall Length: 17-1/16"/Blade Length: 10-3/8"/Blade Thickness: 1/8"



[-] Clothing

[--] Head: None
[--] Face: None
[--] Chest: Skin tight, sleeveless, black shirt
[--] Arms: None
[--] Hands: None
[--] Legs: Black Pants
[--] Feet: Black Shoes
[--] Accessories: None

Clothing Properties:

[-] Armor

[--] Head: None
[--] Face: None
[--] Chest: None
[--] Arms: None
[--] Hands: None
[--] Legs: None
[--] Feet: None
[--] Accessories: None

Armor Properties: None

[-] Miscellanious Equipment: N/A



[Ю]_____________:: Abilities

Magical Abilities//Techniques: Has control over Earth, Wind, Fire, Water, and Light.

Elemental Overload: In this specific technique Michael has the choice of executing all of his elemental abilities, a combination of a few, or just one. For the move to start, certain symbols have to be drawn. After the phrase, the enemy becomes trapped in a barrier composed of greatly hardened earth mixed with energy. Depending on what powers he decides to use, a number of different actions can take place after this. If Michael uses all elements the enemy will be consecutively hit by all of them while trapped inside of the barrier. {Four post set up}


Physical Abilities//Techniques:

Physical Enhancement: With this ability, the user's body gains abilities unknown to humans and some other races, alike. Speed, endurance, agility, strength, and powers' overall damage is improved for a limited time. This ability should only be used once in a fight for multiple usage could cause instant death. The user regularly finds himself tired and worn out for a while after this ability is activated. {Five post set-up, Five post life span}



Mental Abilities//Techniques: Advanced reaction time. {0.13 seconds} More so that his brain can see, comprehend, and think up a reaction to an attack within this time during a battle, giving Michael time to take action.



Spiritual Abilities//Techniques: N/A



Misc Abilities: N/A


Skills: Utilizes Muay Thai in fights.



Education: High school


| -|- |---------------------------------____/ / /Background

Growing Up
Unlike most other beings existing on Gaia, Michael happened to grow up in a wealthy family. With the enormous amount of cash his family possessed he had everything he wanted and was able to receive a valuable education in Elemental School. He was especially close to his father who happened to be one of the strongest elementals in the village. The closeness between the two allowed ease in training. Michael made sure to work hard because there was nothing more important for him at this age then impressing his father.

Although Michael was exceptionally well at controlling all elements, he saw much more room for improvement. There just so happened to be a certain girl by the name of Rose who was topping him in every element. He found himself strongly infatuated with her and decided to ask for her assistance for him to become a stronger and much better elemental. She willingly agreed mainly because her feelings towards him were mutual. Although it took a bit of time, Michael soon found himself at ease while training with Rose as he did with his father. The time he spent practicing with his father was dramatically cut. Without Michael giving a sufficient reason, imbalance and feuding was a not so distant and inevitable future.

Jealousy and Anger

Needless to say, his father was not pleased. Concerned with his son's sudden 'lack in interest' for training, his father started snooping and looking deeper into the situation to find out what was keeping his son from sticking by his side. He followed him for weeks until finally finding Michael and Rose's secret get away. Even though he was pleased to see that his son was getting along well in his social life, he felt that no one would be better at training Michael other then himself. A plan to stop this meeting between the two once and for all would be formulated at this time.

Warning

It was issued. A simple warning. Michael was told by his father to stop hanging out with Rose. A brief conversation went on about how Michael felt it was wrong for his father to tail him and not trust him but the decision was final. Michael was told that if he were to be seen with Rose again instead of practicing with his father like he should, he wouldn't like the outcome. Despite the warning, Michael relayed the message to Rose and they continued on with their training. They switched locations in hopes of not being found again.

The Plan
Their new practicing field was found once again by Michael's father. This time he wasn't issuing any more warnings. Action was the only thing on his mind. He now wanted Rose out of the picture. The only problem would be disposing of Rose in a manner that would make no one be the obvious choice of blame but Rose. Indeed, a simple, yet clever, idea was working itself out in his mind.

The darkest of night. The moon was being hidden by clouds every once in a while. The timing was perfect. Kidnap Rose, inform the authorities, make a scene, make it look as if a robbery were afoot, have Rose become the theif. That was the plan. Unfortunately, it worked like a charm. Even though Rose managed to escape harm that night, her death was already drawn out in pen. Escape was no longer an option.

Rose and Michael switched locations once again and underwent vigorous training. It made Michael wonder a lot but the questions never made it pass his soft lips. Rose was determined to put Michael through hell in order to prepare him for what was to come. Something saddening and heart shattering, an ill fate, indeed, but an inevitable one, none the less.

An Angel
After becoming too suspicious, Michael asked Rose what was wrong. He asked about why his training seemed so different, why she happened to be working so hard, he even asked why she seemed so sad lately. She let the truth loose. Of course it enraged Michael but he tried his best to keep his cool while around Rose. That night would be one filled with affection.

The next morning Rose felt that her end was too near. With a sense of urgency, she poured out her spirit into a simple and extremely condensed orb only to force it into the body of Michael giving him the control over light. It would send him to the ground with his eyes barely open. At that moment he would watch as Rose mouthed a few words followed by her taking off her necklace and laying it upon Michael's chest. He would soon pass out. From that day forward he was rendered to seeing her face, watching her smile, admiring her beauty, and feeling her warmth all through pure imagination. Her existence was erased from the world.

Rage
Who wouldn't be thrown into a spontaneous fit of rage after such an incident? It would do more then enough to set Michael over the top. He would play things cool for a while. Approximately a few weeks. He never observed his father enough to know his daily schedules. That is exactly what he would do during this time. It was amazing no one questioned him while they were near. His eyes seemed to be tainted with so much anger that he could raise the flames of hell with just a twitch of his nose. Tick-tock, tick-tock, tick-tock....The seconds would turn to minutes, minutes to hours, hours to days, and days to weeks. It was time for action.

That night he would become an essence engulfed in the shadows. The only light in the sky was that of the moon and the stars that beamed down brightly. He would follow behind his father making sure to keep a large distance between them. His father, being the expert fighter he was, would be aware that someone was tailing him. He just didn't know who. At the precise moment that the clouds would block the moon's rays from shooting down to the earth, Michael would strike.

He had nothing more then a twin set of daggers that his father had given to him. A set that had been passed down through his family for numerous generations. An epic battle would ensue. After the battle was over, blood would be splattered about the ground, buildings would be smashed and burned, and innocent bystanders would watch in awe as one of the best in their village was slowly being beaten to a pulp and losing his life. That's right, Michael had succeeded. With his goal achieved, he would hoist his father's body from the ground and begin carrying it the long distance to his home.

Upon reaching the door, he would kick it in only to have his gaze meet his mother's. She was dumbfounded. The sight of the one she married covered in blood and slowly dying. It was too much for her. She simply dropped down onto her but with her mouth open and her eyes leaking tears. She didn't know what to say. Neither did Michael. "I love you...good-bye." Those were his last words to his mother. He had packed up some clothing and taken his father's sword. He knew he would no longer be accepted in this village. Not even his mother could say anything to him.

Alone
Now he was all on his own. At the age of eighteen, Michael was traveling the world trying to find a new place to call home. Fortunately, he would get lucky. He would find a small village that needed someone to fight off demons and other such creatures that were terrorizing the place and scaring off or killing kids and women. The best thing about it was that they were willing to hire. He found himself working that job for a while. It paid him well enough to keep food on his stomach and they provided him with a free room. During his time in that village, word spread around the village quick that one of the greatest elementals known died after failing to recover from a battle. He knew that it was his father. There was no doubt about it. Trying to escape the news, he would flee the village and move on. Only days after he left, word would spread through the place that Michael's former home was destroyed by a large and powerful demon. Everyone in the village was eliminated, including his mother. Although this would have been heartbreaking, the word never made it to his ears.

He soon found a small town located in a valley. It wouldn't take him long at all to become part of that community. He had bonded well with the kids, the grown ups, and even the elderly. At this time, he was twenty-five. He soon heard of a master that lived nearby. What he mastered in was none other then muay thai. Seeing this as a great opportunity to learn new techniques, Michael would find the master and ask to become his pupil. After months of agonizing pain and doing chores for the master, he would finally agree to let Michael train under him. There he spent years toning and strengthening his body. He especially worked on deadening a lot of the nerves in his shins, knees, and elbows. He would spend around fifteen years training with this master trying to perfect his skills no matter how futile it may have seemed. He knew that with age and consecutive practice would come great skill, but for that time, the consecutive practices would have to do.

After reaching the age of forty, he would leave the village and go out on his own once again. Now he was practicing a bit more with his weapons while continuing his trainings under muay thai, alone. During this time he would feel more comfortable. It didn't take him long to pick up smoking, and he also took on a horrible attitude towards the world. He was unforgiving of the world, mainly of his father and the ones who did his bidding, for taking away his one and only love. He soon picked up working as a cold hearted mercenary. Although he wasn't successful in every mission, the ones that he did come out victorious in raised his reputation to the highest. From then on, he just became the chain-smoking, cold hearted merc who loved to fight and kill.



~~~~~~~~~`


[Ψ]_____________:: Identity

Truename: Derik “Dragon” Jones
Birth Name: Derik Lee Jones
Alias: Dragon/D.L./D.J.
Title: N/A
Gender: Male
Perceived Age: 28
True Age: 24
Birthdate: February 3, 1983
Birthplace: Atlanta, GA
Race: Human
Class: Fighter
Profession: N/A
Alignment: Good


[Θ]_____________:: Status

Marital: Single
Children: None
Kin: None known
Religion: None
Mental Condition: Good
Physical Condition: Good
Dominant Hand: Right
Location: Gaia


[Λ]______________:: Shell

Hair Color: Black
Hair Style: Cut low with waves
Eye Color: Dark Brown
Skin Color: Brown
Scarring: None
Body Art: Right Shoulder,Lining left eye,Back
Height: 6’2
Weight: 232 lbs.
Musculature: Slightly bulky build
Defining Features: Dragon accessories and tattoos.


[ם]_____________:: Personality

Good Traits: Fair, Kind, protective
Bad Traits: Can be ruthless, usually resorts to violence, usually isn’t big on talking a lot
Overall: Good person…?
Psyche: Sane?
Likes: The color blue, humans, fighting, relaxing, dragons
Dislikes: Demons, annoying sounds, overworking, being patient


[Ξ]_____________:: Equipment

[-] Weapons(s)

[--] Melee:

[---] Knuckle Knives : Three blades that are normally concealed within the glove. They measure out to 2 ½ inches. With a simple maneuver, all three blades can be withdrawn or hidden within the gloves.
[---] Boot Knives : Two blades that are concealed within each shoe both at the heel and toes. With a simple maneuver, the 2 ½ inch blades can be withdrawn or retracted.
[---] Belt: Desperate times call for desperate measures. In some cases, the belt buckle connected to the belt is used to cause horrible bruises and sometimes even cuts.

[--] Ranged: N/A

[-] Weapon Properties: N/A

[-] Clothing

[--] Head: None
[--] Face: None
[--] Chest: Dark Grey sleeveless shirt (Skin tight)
[--] Arms: None
[--] Hands: Black Gloves (Padded backhand, rectangular shaped metal in palm region, runs up half of forearm, stops at knuckles)
[--] Legs: Black pants
[--] Feet: Black Shoes
[--] Accessories: Belt with dragon

Clothing Properties:
[---] : The buckle was custom made for Derik with the simple yet stylish accessory holding internal pieces capable of nulling out all magic/chakra/etc. within thirty feet of Derik.

[-] Armor

[--] Head: N/A
[--] Face: N/A
[--] Chest: N/A
[--] Arms: N/A
[--] Hands: N/A
[--] Legs: N/A
[--] Feet: N/A
[--] Accessories: N/A

Armor Properties: N/A

[-] Miscellaneous Equipment [Keepsakes/Tools/Etc.]
[--] Dragon Ring: A ring given to Derik by his mother. The ring is comprised of two golden dragons interlocking their tails at the bottom of the ring and holding a blue gem between their mouths at the top of it. It is the last item in his possession that he has of any of his family members.



[Ю]_____________:: Abilities

Magical Abilities//Techniques: N/A



Physical Abilities//Techniques: Above average stamina and strength



Mental Abilities//Techniques: N/A



Spiritual Abilities//Techniques: N/A



Misc Abilities: N/A


Skills: Good Freestyle Fighter, Very Physical



Education: College Graduate


| -|- |---------------------------------____/ / /Background
~Later ~



~~~~~~~~~~`


[Ψ]_____________:: Identity

Truename: Byron
Birth Name: Byron E. Moon
Alias: N/A
Title: N/A
Gender: Male
Perceived Age: 18
True Age: 18
Birthdate: 10/17/89
Birthplace: N/A
Race: Human
Class: Wanderer
Profession: None
Alignment: Neutral


[Θ]_____________:: Status

Marital: Single
Children: None
Kin: None
Religion: None
Mental Condition: Intact
Physical Condition: Good
Dominant Hand: Right
Location: Gaia


[Λ]______________:: Shell

Hair Color: Black
Hair Style: Straight, chin-length
Eye Color: Silver
Skin Color: Brown
Scarring: None
Body Art: None
Height: 6'3
Weight: 141
Musculature: Thin, medium definition muscles
Defining Features: Goggles and Board


[ם]_____________:: Personality

Good Traits: Loyal, down to earth, seeks fun
Bad Traits: Tends to get in trouble, gets thrill out of lawbreaking
Overall: Troublemaker
Psyche: Sane
Likes: Friends, hover boarding, partying
Dislikes: Being beat, being rejected, control lovers


[Ξ]_____________:: Equipment

[-] Weapons(s)

[--] Melee

[---] Katana: An old sword abandoned by its previous owner and found by Byron. It serves both as a weapon as well as a keepsake to remind him of his homeland and deceased family.
[---] Daggers: Two daggers he also got a hold of in his homeland. He wears them on the back of his waist sheathed.

[--] Ranged

[---] Chikousa: Special sand-like material native to his now abandoned homeland.


[-] Weapon Properties:

[--] Katana: None
[--] Chikousa: Material controlled by Byron via a mental connection. This material can accomplish mind-blowing feats including creating barriers to blinding an opponent.

[-] Clothing

[--] Head: Black goggles
[--] Face: None
[--] Chest: Black T-shirt
[--] Arms: None
[--] Hands: Black Gloves (fingerless)
[--] Legs: Black Pants
[--] Feet: Black Air Forces
[--] Accessories: None

Clothing Properties: N/A

[-] Armor

[--] Head: None
[--] Face: None
[--] Chest: None
[--] Arms: None
[--] Hands: None
[--] Legs: None
[--] Feet: None
[--] Accessories: None

Armor Properties: N/A

[-] Miscellaneous Equipment: [Keepsakes/Tools/Etc.] N/A



[Ю]_____________:: Abilities

Magical Abilities//Techniques: None



Physical Abilities//Techniques: Advanced endurance and stamina



Mental Abilities//Techniques:

Offense:

Sense Decomposition: A move in which the user can deprive another being of any number of the five senses. Depending on how many senses are being taken away, the move could take anywhere between 2-11 posts to complete.

Sight: Upon entering the adversaries body, the material becomes busy with its mission. The substance is ‘divided’ (Speaking of all of the sand combined, not individual pieces) into five different parts, one of which ventures through the body heading for the optic nerves. Once the sand-like material reaches its destination, it begins damaging optic nerves causing optic neuropathy. In a sense, it eats away at specific parts of the nerves causing either a great loss in field of vision or temporary total blindness. (3 posts)

Smell: Of course, the sand-like material will begin to go wild around the arena striking at the opponent and possibly making small cuts. Nothing near deadly, but it would only be a cover for another move. The sand would slowly find its way into the nose of its target building barriers within it. This will keep the target from smelling anything, greatly proving itself as a handicap for those with a keen sense of smell. (2 posts)

Hearing: As for hearing, the substance travels through the ears toward the eardrums. Once there, they begin to explode. Lacking the intent to explode the head from the inside, the material simply produces an extremely loud noise bound to cause temporary deafness. (2 posts)

Touch: The material begins to swarm around Byron’s opponent attaching to their skin. By taking on a deadly grip, the 'sand' provides some form of armor for Byron’s opponent. By absorbing the shock and vibrations from movement, it can lead to an opponent feeling absolutely nothing outside of the sand armor. Although it may seem like this would be free protection for his opponent, the sand simply moves on command upon the spot Byron is attacking. (2 posts)

Reaper’s Chokehold: The 'sand' controlled by Byron goes about plugging up his opponent’s nose as it does above. After making sufficient barriers, Byron waits for his opponent’s mouth to open. Seeing as how that would most likely be the only other way to breathe, Byron would wait for the perfect moment in which his adversaries’ mouth would be open. The sand goes rushing into their mouth clogging up his opponent’s throat and leaving no other way to breath. If gruesome was Byron’s intention, he would compress the material causing it to form glass only to have it slash through his opponent’s throat causing blood to spill and make death eminent.

Winds of Retribution: In this technique, a 'sand' cloud is produced within the arena or simply around Byron’s opponent blocking visual contact on his opponent’s side. Then, without warning, the sand begins to speed towards his opponent, a barrage in a sense. The reason damage is caused by this is because upon the cloud being produced, some of the sand is compressed making sharp weapons. These produced weapons are what are sent launching towards his opponent at fast rates.

Reaper’s Touch: Upon the event in which the material gets a chance to stick to Byron’s opponent, he can execute this maneuver. In a plethora of areas, the sand will be compressed forming glass stabbing deep into Byron’s adversary. If he chooses, he can cause an enemy instant death with this move.

Defensive:

Moon Armor: Utilizing the special abilities of the material Byron controls via mental connection would be nothing less of a great idea. In this sense, by sticking the sand to his body in a few thin layers around his body while making it look like his skin (He applies it under his clothing as well so there is no need to make it look like anything else), he greatly reduces the intake of melee damage. He wears this armor at all times.

Wall of Sand: As the name suggests, with this technique a wall of compacted sand is manifested and infused with some of Byron’s energy. This can help provide defense against projectiles thrown his way or it can be used to break visual contact for the set up of other tactics.



Spiritual Abilities//Techniques: None



Misc Abilities: None


Skills: A great technological and mechanical genius.



Education: Highschool


| -|- |---------------------------------____/ / /Background
Very little is known of Byron's past. With him being as resistant as he is when it comes to speaking of his past, all that is known is that his entire family is now dead.
 

Magikfreac


Vilpax Jaganshi

PostPosted: Thu Sep 11, 2008 6:24 pm
Name She was Born with: Eshantu Vilpax

Name She Goes By: Vilpax Jaganshi

Mode of Combat: With a sword, whip, nun-chucks, her tails, and her combined Elements of Fire and Ice

Birthday: September 22nd

Height: 5'7"

Weight: 150

Hobby: Gardening and Cooking

Personal Treasure(s): Her two kits, Mikako and Aidan and Hiru Demonstrife

Favorite Food: Meat

Dislikes: Slave Owners, Cat Demons, Men that have no respect for Women

Appearance/Race: She is a Pure Fox Demon; her father was a Fire Fox and her Mother an Ice Fox, she has a love of wearing black leather three inch spiked heel boots that reach over her knees, an oh-so-short black leather skirt. Her favorite of the piece and the one that pulls her look together would be her black corset that hugs her every curve, it is laced up the front with the top three X's that the laces made lay lax with the top one exposing tender skin, and her lush breasts appear as if they're trying to get out.

Aside from her outfit she wears a sword on her back a whip on one side of her hips and Nun-Chucks on the other. She wears a sword on her back. She has Nine Cream Colored Tails which at first glance when they are in movement appear to be on fire but it is just the color of the tip of her tails. All nine can spanned to cover her back, and conceal her sword. She has a cream colored main of hair which falls about mid back with fire red, and ice blue highlights. Her cream colored ears are tipped with the same ice blue fur.

She can take a fox form which is about the same size of a German Shepard. In this form she has the same markings on her ears and tails as well as her legs presenting the boot marking. The front left and back right 'boot' are the same red as the tips of her tails. Her front right and back left boot are the same blue as the tips of her ears.

She can take a human form. In this form her hair falls just below her shoulders in this form. Her eyes remain between blue and green. Her hair is black and appears to have Silver highlights in them.

Abilities/Skills/Natural: Vilpax is unique. She received traits from both her mother and her father. From her Ice Heritage. She received the ability of Empathy, Telepathy, and she has skills as with Telekinesis but isn't very strong so receives bad headaches and feels drained if she uses it too much. She also has an extreme speed that can take her short distances in an matter of seconds. She generally works up to the speed and rarely just breaks out into it. She rarely uses it as it is. She also has a small ability with healing.

Her ice and fire energies almost always play one off of the other. She rarely uses them alone. She will create fire balls or ice balls and throw them. The fire ball travels for all of thirty seconds before freezing. The Ice ball shatters what it hits and the pieces turn to flames on contact. Though due to this mixture of elements she has a rough time around the fall equinox as well as after until the first snow hits.

Personality: Though she is very kind and gentle. Vilpax has a hard side. She doesn't allow anyone but Hiru to touch her tails. Doing so can bring about dangerous consequences. She is one to watch out for as she will manipulate a situation so she gets what she wants out of it and rarely does something without a motive towards personal gain.
 
PostPosted: Thu Sep 11, 2008 6:27 pm
ISN: Ryu Blazer
RPN: Ryu Blazer
Race: Human Elementalist
Age: 16
Height: 6'5
Weight: 245
Appearance: Ryu is a red headed teen, his hair mostly covering half of his face at nearly all times. Behind this hair a red crystal, half of which can be seen on the side of his face not covered by hair, lays in rest. He wears a red muscle shirt, matching the color of his hair, made of mytril material that serves as armor for him. His black armored pants, also made of a material much like mytril, serves as lightweight protection to his lower body.

Abilities:
Offensive/Defensive

O-Rising Sun- A simple move for Ryu to achieve through manipulation of the earth in conjunction with that of his shunpo ability, it is one of Ryus most used techniques. Creating a clone of himself of either fire or earth without his opponent knowing, he forces that clone to move forward towards the opponent, forcing there attention upon it. When and attack is initiated upon the clone it either crumbles ((if earth)) or explodes ((If fire)). As the opponents senses are distorted from the clone the real Ryu rise from the ground below them either directly behind or in front, sword in hand as he shoots into the air, the sword cutting through the back or chest of the opponent as he is lifted into the air. Leaving the ground holds no sound nor can noise for Ryu control and shift the earth silently underneath his opponent, the only noise being that of when he leaves the ground.

O/D-Setting Sun- This technique is one used to return ones physical or energy attack back two them double the strength. Using his blade like one might use a bat; he fills the blade with energy as it connects with his designated target. In turn he launches it back towards his opponent double the speed and power. The energy in which he uses to hit the attack is a conversion type of energy. It in short removes his opponents control over it to keep it from simply being negated.

O-Dawn of the Seven Blades- This move uses his ability to execute shunpo as well as elemental control to pull of an amazingly powerful, although time consuming, attack. This attack is even more powerful if used during the time in which the seal of fire is broken. Forming seven blades like that of his Hinoteken, their appearance sometimes varying, he launches them into the air (He can also form them under the earth, rising them above the surface to allowing six of them to land in a circle around his opponent. This circle peak diameter is twenty five feet its lowest being that of fifteen feet. Once the blades are in place he then uses shunpo to move around the arena at high speeds, pushing himself to the limit to increase the speed to beyond what his opponent may be able to see clearly thus creating images of himself. It is then that one by one these images initiate fake attacks targeting his opponent and because these images are Ryu in a sense it would be damn impossible to tell by energy signatures, infrared, etc. As the images move the ground tears apart, creating the effect that it is his speed that rips through the ground.

Attack pattern
1- One image attacks infront
2- One image attacks from behind
3- Two images attack from left and right
4- Two images attack from infront and behind.
5- Seventh……
The seventh image will in fact be Ryu however he will not be within the sight range of his opponent. With each vanishing image there would be a hole within the ground, another hole would also be noted where the held sword was taken from. With each pass Ryu would tunnel underground where he continually spins a white orb leaving trace pieces of energy and fire within the orb. Upon the vanishing of the last image Ryu launches himself straight up through the ground, the ground shaking from the start of this technique, with the force of his white fire erupting from the ground within its flames. It is then that his opponent is to be caught within the fire, forced up into the air, burned and battered from the explosion that continues to follow behind him. It is then Ryu seals the deal by firing from within the flames, the last blade in hand to cut through his opponent.

O/D-Elemental control: Being an elementalist, Ryu has vast control over each element. Even though he can use all four elements it is mostly seen for him to use primarily earth and fire, wind and water only seen during a few fights in small quantites forcing many to assume that he is not as skilled with those two elements.

O/D-Shunpo: Also know as “Flash step,” shumpo allows the user to move certain distances at great speeds. Ryu, not being an exact master of this technique can use it in portions, up to fifty times, the distance of each movement ranging in twenty feet gaps. If he were to shorten this gap to ten feet the amount of times he can use this move will increase respectivly, moving up to one hundred times.

O-Shunko: A heightened form of the Shunpo that concentrates energy into the back and shoulders of the user for even faster movement and increased power involving physical attack. This move, requiring even more energy than Shunpo, it cannot be used by him more than a few times. Both Shunpo and Shunko are primarily hand to hand combat techniques. With this technique not only can he move at high speeds but it also allows him to attack while moving.

O/D-Illusions: This is used in conjunction with Shunpo or Shunko. Moving at extreeme rates of speed he can litterally leave the visual image of himself in one position when in fact at a completely different point. This is possible by moving extreemly fast, beyond that of what the mind can percive without additional help from some device, skill, or years of training, the mind continues to see the image of the person until the resceptors within the eyes pick up the change in light and the signal reaches the brain and is processed. By this time another attack can already be issued from the point on the battle field in which he is possitioned.

Explosive earth: Ryu uses portions of the earth like bombs, filling it with his energy before setting off a reaction that in turn causes an explosion. Its usually noted by a sudden red color of the spires.

Fire
O-Explosion: As simple as it sounds. Ryu launches a fire ball at his opponent, shortly thereafter causing it to explode.
O-Heat burst: Ryu releases bursts of heat to disorient his opponent or inflict damage from close range.
O/D-Flame threads: These threads of flames are used to trap his opponent, catching hold of any portion of his body to induce painful burns. Because these threads have set amounts of energy running through them they cannot be broken easily.

O/D-Fire image: Ryu can create a physical seeming image of him through the manipulation of fire
White Fyre
This is a special flame those of his clan can create. This flame is an embodiment of energies passed down through family lines growing stronger with each passing. Ryu can now wield this power with expertise and it is extremely dangerous when used. Since this flame primarily works like any other flame it can be wielded like the rest.

White cannon: A technique used with his white flames, Ryu calls forth two flames within the palms of his hands, quickly meshing them together before launching them at his opponent like one would a missile from a cannon.

White blades: This technique is rarely seen for it is used on the occasion in which his Hinoteken is deemed unable to do him any good. Collecting the flames upon his forearms he molds them and compresses them into blades of fire that extend down four feet over his curled fingers. Due to the fact that these flames contain energy they can stop physical attacks just as well as an actual sword can.
Armor: Enkou Koutetsu/Flame Armor
This armor is made through the mixing of minerals from his body and the earth. These minerals are then heated, giving the mixture a silver color that solidifies into a strong armor. This armor is compacted tightly to give a great amount of defense from physical attacks as well as energy attacks.

O-Liquid compress: This armor can be liquefied and solidified easily. When liquefied it can be controlled to envelop a target and compress tightly, the pressure enough to crush a car, more than enough to break bones.

Armor: Howaido Enkou Koutetsu/White Flame Armor
This armor, like the first, is known only to Ryu for it is made specially by mixing the earth element with minerals from his body. However this armor takes on a special twist. This armor takes on the properties and strength of his white fire, its energy coursing through it. It provides a great deal of defense within it and has several layers. Upon the shoulders of this armor vents can be seen. A few more can also be seen upon the back of his legs where the calf muscles are located. These vents can be described as a propulsion system that allows him to increase physical blows are dodging speed by firing bursts of fire from them in a compacted form, creating a slight explosion. Because of this armors immense compaction as well as energy flow through it, it is hard for even a blade of adamantium to pierce through it.
Earth

D-Earth wall: As simple as it sounds, Ryu can envelop himself within compacted earth that even a solid swing from an empowered sword would have a hard time getting through. This earth does not need to be compacted by Ryu all of the time. If the earth it well compacted at the time in which it is called to him it remains as such. From that point Ryu allows his energy to course through the earthen wall to increase its natural born defensive properties.

D-Armor of Sand: Calling sand or earth to him, he can layer it upon his body, its color changing to match the pigment of his skin. This keeps the attacker from even realizing the armor is there until it broken or chipped off from his body. This armor also has energy coursing through it in order to harden it enough to guard his body against powerful physical attacks.

O/D- Shifting earth: Ryu can easily create land changes without too much effort. This includes, but is not limited to, moving the ground beneath his opponent’s feet in order to cause him to fall or alter his direction of attack.

O/D-Earth image: Ryu can create an image of himself through the manipulation of the earth.

O/D-Drop pit: As simple as it sounds. Ryu can open a hole in the ground beneath his opponent by shifting away the layers of it below the battle field. This leaves only a plate of earth above the ground. After this point he can simply drop the crust of the earth upon which his opponent may be standing, dropping him into a pit below. At the bottom of this pit his opponent is welcomed by many sharp spires.

Wind
O/D-Current: Ryu conjures a current of air. In doing so he can push his opponent back, alter a direction of an attack he executed or his opponent, or even pull. The list goes on with what he can do with this technique.

O- Wind blade: Allowing a portion of his energy to mold with the air, he can send a literal blade, un-seeable to the naked eye save the small flash that occurs when the energy is used to compress the air, to cut through or knock back his opponent.

Water

O-Freezing rain: This technique is normally used when access to an underground source of water, a river above ground, or even a storm currently passing through is available. It is then he dropped the temperature of the water, this happening after he manipulates the water in such a way that he drenches his opponent, and freezes him or her.
O/D-Flood: Manipulating a large source of water, Ryu can cause it to slam overhead like that of a tsunami to create a flood like situation to wash his opponent away or defend against an attack. Again this move is also only used when access to a major water source is near.
O/D-Water image: Same as fire and earth.

*Note-Ryu is not limited to just these specific manuvers. These are simply what is more commonly seen by his opponent. There is a wide spectrum for how each element is used.


Crystal
The crystal set upon his forehead is special indeed. The effects of the crystal are still a mystery to even Ryu. However he does know how to use a few of its strongest abilites as well as its support effects.

Enhancer-Enhancer- The crystal enhances abilities that Ryu already has when used. For example his reasoning abilities and tactical thinking are heightened to their extreme, allowing him to see through illusions as well as preserve his frame of mind.

Healing- Out of battle his crystal can be used to heal wounds inflicted upon his body. The reason it cannot be used in mid fight is because its energy consumption is to high as well as its effects not instant. Even if it were an instant effect, the energy used to heal him would leave him to tired to contiue the fight.

Elemental seals

The elemental seals are placed upon each element, holding in the majority of their vast power that only those born as an elemental can tap completely into. Ryu, with the help of his crystal, can open these seals taping into the vast power of each element for only a brief moment of time.

Fire seal: The seal of destruction- When opened Ryus power doubles with the fires ability to destroy. For example, creating a fireball with the limitation of the seal would simple knock away an opponent, possibly burning them a bit if connecting with its intended target. Without the limitation of the seal the damage of his fire attacks double. 30s

Volcana: This is a technique used when the fire element seal is broken. Creating twin fire balls within his hand, these balls compacted with energy given to him by the breaking of the seal, he can launch bursts of fire and heat from his palms. These bursts can take the shape of a napalm blast or even a beam form.

White Volcana: A heightened version of Volcana. In this version of the attack he launches the bursts into the ground, controlling them for a period of time to seek out his opponent. The attack does not have to hit an opponent to do damage for he can cause the energy within the bursts to explode when near to his opponent.

Earth seal: The seal of defense- When opened Ryus defense with the earth element doubles as well as the speed in which he can control the element. Even though this seal is mainly for defense, the extra defense within the element allows spires or any other attack from the earth exceptionaly harder to defend against. When broken the earth element take on an orange glow signifying the energy released within the earth from the broken seal. This energy is not his own and the only energy expended is that of what it takes to open the seal. 15s

Great Compress: This is a technique used when the earth element seal is broken. Creating a dome around his opponent, this occurring before or after the seal is broken, he causes it to compress inwards or slide to the left or right to slam then compact into the wall. The speed at which this earth moves is quite fast.

Wind seal: The seal of speed- When this seal is broken Ryu can move at even faster rates than before. With this seal the elements energy is placed within the wind, easily controlled and manipulated by Ryu to execute quick and powerful moves. 5s

Rapid fire: This is a technique that allows Ryu to launch hundreds of blades of compressed air at his opponent from all directions.

Water seal: The seal of Illusion- This seal allows Ryu to create amazingly convincing images of himself using water and its ability to bend light. This seal is hardly ever opened. With this seal also comes the energy given to him from the element through which he can execute more devastating attacks. 5s

Subzero- This technique is used to attempt to freeze his opponent within a flood of water. It is simply executed by using the energy within the water itself to empower its knockback force to stun his opponent, quickly thereafter dropping the temperature of the liquid to induce instant freezing.

Equipment:
Hinoteken- A sword formed from the combination of the elements of fire and earth. It can be formed into different shapes and sizes, its most seen forms being that of a katana shape and a buster blade the blade itslef as long as Ryu is tall. Even though it is large and quite heavy for some to weild, Ryu can weild it in its large form as if it weighed no more than a feather. This is not only because Ryu has incredible arm strenght but because it is of the earth element as well as fire he can reduce the weight by using lighter yet strong materials from the earth as well as manipulate the earth that formed the sword with his mind.

Howaido Hinoteken: The description is the same as for its previous form. Even though its appearance has not changed its strength and power has for it is now fused with the energy of the white fire. This blade is normally used only when he is within his armor, however, it is not limited to his that.

Mythril clothing- A quite durable and strong material, much of Ryus clothing is mythril, the only exceptions being the shoes upon his feet. This mythril, as light as it is, provides a great defense for his body beyond that of elements.

Brief Bio: As a child Ryu lived in a small village of elementals like himself. In his 10th year his village was attacked leaving the village destroyed, escaping the onslaught with his sister and close friend. Soon they became separated, each heading on their own paths. While searching for his sister and friend he found the home of a young hermit who taught him hand to hand combat as well as the skill of flash step. During a training session his elemental abilities revealed themselves, lighting the crystal on his forehead. It was soon after he left, his tactical skills as well as his ability of insight reaching heights beyond what he had, searching once more for his family.


((Still updating))  

Ryu Blazer
Crew


Majin Paul

Friendly Gaian

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PostPosted: Sun Sep 14, 2008 12:00 pm
-----------[Personal Information]

Name: Paurian Taghirn

D.O.B: 04/04/1987

Race: Zodian

Height: 6’2

Blood Type: O

Special Characteristics: Paurian has a large horizontal scar which runs through his right eye.
His right eye appears as if it has been mutated as the eyeball itself is completely black apart from a thin green line which seems to be a continuation of the scar.

Likes: Paurian enjoys reading and locations that are based near large amounts of water.
Paul’s favourite food is pepperoni pizza.

Dislikes: Paurian dislikes drugs, alcohol and cigarettes because of the teachings that these items damage the body and it’s life-force.
Paurian also dislikes large groups of people.
Paurian’s least liked food is most types of vegetables and tuna.

Zodiac Sign: Aries

Ascendant Zodiac Sign: Paurian is born from a Taurus ascendant and a Capricorn ascendant.

Main Element: Being an Aries, Paurian’s main element is Fire.

Secondary Element(s): Being born from a Taurus and Capricorn, Paurian has one secondary element, which is Earth.

Corresponding Metal: Paurian’s corresponding metal is Iron.

Corresponding Stone: Paurian’s corresponding stone is Bloodstone.


-----------[Abilities]

Zodirus
Paul has full control over his Zodirus and can use it in many states.
These states which he can change Zodirus between and use are
Chakra, the Zodirus acts similarly like the chakra which a body relies on, some changes though are that Zodirus can be compressed down to such a degree that the shape created from Zodirus is close to being solid and will actually be a physical object, able to interact with physical object.
Within the body, Zodirus can be used to focus around the shall of the body and create extra protection, Zodirus can also be used to speed up cells within the body to speed up a healing process. Different degrees of healing require different amounts of time and energy. Healing cuts and bruises can take from several seconds to up to two minutes and use minimal energy depending on the size. Healing an injury of a missing limb can take upto weeks to heal, the injury would be healed by creating a new limb over a large period. If the removed limb is still intact and retrieved, the limb can be reattached within several hours.
Fire, Zodirus can be released from the body when heat is created, the Zodirus then reacts with the air to create fire.
Earth, Upon contact with the ground, Paurian can manipulate the shape of the ground and bring up earth to as missiles. The definition of what earth Paurian can manipulate is dirt, rock and stone.
Paurian can also manipulate Zodirus in the states used to copy skin, bone and organs, these states are usually used to repair injuries within the body though.

Chakra
Paurian can manipulate the flow of his chakra to alter his performance and increase the speed of healing at certain body parts.

Eye of intent
Paurian’s right eye suffered from a mutation, the mutation occurred as Zodirus from a test of one of Paurian’s struck him at an age where a Zodirus based injury would often leave the wound mutated in some way.
Paurian’s right eye’s mutation came with an ability, it works with Paurian’s inherit empathy ability to feel any spot where someone intends to attack you, for example the should will suffer a small sharp pain, notifying Paurian to an attack towards his shoulder, Paurian can then set up a counter based on the opponent’s positition, or in the event of a surprise attack, simply evade the attack.

Zodiac skin
Paurian as his skin moulded with Zodirus so that if an attack manages to hit Paurian’s body, the Zodirus takes action and hardens the skin, reducing damage from the attack.


-----------Fighting Behaviour]

Paurian fights defensively by judging where the opponent will aim and what the opponent’s position is and from those, will come up with a way to evade and possibly also counter the attack.
If Paurian is in a situation where he has to attack the opponent, he will tend to start a head-on attack and find a way to distract the opponent and then alter his path to take advantage of any created openings in the opponent’s defences.


-----------[Equipment]

Zodiac blade: The Zodiac blade is the item Paurian gained from achieving his Zodiac form. The blade can be summoned at any time, meaning it can be hidden when not in use.
The blade itself is like that of a long sword. The hilt curves around where the hand would hold the blade, giving a shield for the hand but also means that the blade is a one-handed weapon.
The blade has two layers to it. The top is like that of any sword, but can be detached and then circle Paurian by deflecting attacks. the second is the inside of the blade where there are five blades, the middle is the longest, the two outside blades are the shortest and the third and fourth blade are of a length in between these blade lengths. These blades can be lengthened to a degree and different times.
Zodiac pistol: [Under Construction]
Aries sector ceremonial blade: The Aries Ceremonial Blade is the blade which has been passed down to each elder of the Aries sector in the Zodiac clan. Each elder has added some of their own Zodirus to it and had the option of slightly changing an aspect of it, these traditions give the blade an unbreakable blade which is strengthen by generations of Zodirus and a unique shape.
Gauntlet: Paurian wears a gauntlet on each hand, they’re initially hidden under gloves. The fingertips of the glove are pointed and each finger is three separate pieces of metal to mimic the finger’s flexibility. The glove part of the gauntlets are two layers of leather with one layer of metal strips between the two leather layers.
Zodiac Armour: Paurian wears Zodiac armour under his clothes, when the clan still existed, members would also when outer armour which would be the main defensive clothing.
Paurian only wears the inner armour, which is a near skin tight suit which adds some protection, but very little protection. The suit can withstand the use of a Zodiac form, meaning once the form is ceased the body will have clothing to protect it from harsh environments such as extremely cold temperatures or extremely warm temperatures.


-----------[Battle Techniques]

Aries Piercing: Zodirus is formed in the palm of Paurian’s hand and compressed to form what could be called the nucleus of the attack. Sparks will start to shoot from the nucleus. These sparks will be caught and held in position so the tips can be expanded so that an outer shell is created to reduce the amount of wasted Zodirus.
Once the orb is created and manipulated into the right shape and size, Paurian charges towards the enemy, his speed starts to increase as gains momentum and leans forward to reduce air friction. When in range, Paurian launches a thrust towards the enemy.
If the attack strikes, the wound will have chakra cut off from it because of the Zodirus traces around the wound which will convert and control any chakra around the wound, this means that healing will not be possible for a while.
Chakra Blades: Zodirus is gathered at the fingers, taking the shape of blades which rotate 10’000 times per second, the sizes can differ, they can be tiny, one made for each finger, or up to the size of a hand.
Once released, they can be partially controlled until they get close enough to a figure that they can ‘lock on’ to the figure.
Black Wave Strike: The Black wave strike can be started from the tip of a finger or from the tip of an object.
The strike will curve as it travels and upon hitting an object it slashes in slightly before exploding.
Needle burst: Paurian can shoot tiny needles of Zodirus from the chakra points of the body. The needles aren’t meant to cause a large amount of pain, but are meant to strike the chakra points of an opponent to disable or hinder the use of their body.
Black Destruction: Zodirus is gathered at the palm of one hand, additional Zodirus that is bought in is compressed into a small ball, before it explodes into a large beam that consumes everything in the direction in which it is aimed at, the beam is ninety degrees wide.
This attack is aimed to destroy most stuff in its path.



-----------[Zodiac Form]

Paurian’s Zodiac form takes the form of a suit of armour, the armour is in the state of bone and the armour is attached to Paurian’s chakra points which means that the armour is strengthened and supported by the Zodirus points around the chakra points, which means the armour can repair damage on the go.
attacks which make slashes to the armour are quickly repaired if the damage isn’t continually damaged, the damaged areas need to free from being attacked to heal, meaning piercing attacks where pressure is continually added to the armour will not be repaired until the pressure is relieved. Damage can also take a while to repair depending on the amount of sustained damage.
Attacks based on energy such as chakra and Zodirus will have no effect and will even help to repair damage as the energy will become converted to Zodirus and directed towards damaged areas.



-----------[Use of Partner]

Paurian tries to keep Lodan out of battle as much as possible. Lodan provides support from above and afar, reigning fire down upon the battlefield or circling the enemy and using his own Zodirus ability which is to fire off scales from Lodan’s second layer of scales, the scales have the power of a rocket and speed of a pistol’s ammo which means that each scale can cause enormous damage to the target or act as a great way to distract the enemy.
In large scale battles, Paurian will remain on Lodan and they will combine their ability to attack the enemy.



-----------[Personality]

Paurian tends to be quiet when around people he has recently met and people he doesn’t know and will seem like a loner. However for people for who do get to know him, he can appear to be friendly by making jokes in a sarcastic manner.
He has a temper which is easily provoked, which can often result in arguments being created and he dislikes being in places where large amounts of people gather.
 
PostPosted: Sun Sep 14, 2008 12:14 pm
((This will be edited to fit a more sutable character for the tourney.))

Name:
Kyoudai Wolf
Nickname(s):
Bringer of Life
Age:
337
Occupation:
Wounder
Interests:
Women, gambling, drinking, Nights sky, and bringing down Masters
Status:
single
Hair:
Green
Eyes:
Purple
Weapon(s):
His own two hands
Power(s):
Kyoudai can bend Earth to his whim. At any moment and time the earth beneath his, or his opponents feet can become a weapon of deadly force. As long as he performs fighting movements he is able to controll the earth. Though Earth Bending is a great power of his, it was not his Name. Kyoudai's martial arts is a master of Force. With the simplest of movements he is able to drasticly disperse all force from an object, making the once deadly force, useless. This is a family martials arts, but others are capable of knowing it.

-The Lost Wolf Style.-

This style consist of the martial artist to work on complete defense. Once mastered the style can be used to stop any amount of force coming in on the Master, and negate it as though the force never existed in the first place. Once the forced is stopped, the opponent must once again rebuild the force to continue, but as long as the original force is in mind, and is trying to continue...The attack will never complete. The opponent must move and try a completely diffrent approach to defeat the master.

The master may use legs, feet, arms, and hands to stop the force. In order to stop ones force, you must place one of these objects infront of the attack, and be knowlegeable of the attack. A very Minute amount of strength is needed to stop any amount of Force, and when stopped the attack stops two inches away from the body part used.
Most Recent Chapter:
Kyoudai, Like any other Immortal, was born from a god. His father was once a God of a forgotten religion, and his mother the maiden of all Elemental Kings. For years humans and beast alike have prayed to the Elements and knew where power resided, but within the past hundred years it has died. Now without power the Elemental kings look towards their children for hope.

Brother to thousands of siblings he travels the world in hopes to inspire human kind and once again show them to look to the Elements for answers. Though the religion has died down his powers have yet to fade, and with each step he feels himself growin weaker. He has much time left before his powers give out, but even with the smallest change...he can feel it.

Through his years of living on earth. He has grown to like mortal women, and to love the art of Fighting. He now reaches to fight everyday, and to become the greatest fight of all time.
 

Kamisharu Hashigawa


Caladbolg

4,400 Points
  • Peoplewatcher 100
  • Invisibility 100
  • Gaian 50
PostPosted: Mon Oct 06, 2008 10:38 am
Name: Caladbolg of the Crimson Sun
Mode of Combat: Elementalist/Zweihander
Age/Birthday: 18/March 30, 1990 (According to date of entry to Gaia.)
Height: 5’10”
Weight: 213 lbs.
Measurements: Never checked.
Birthplace: Unknown
Hobby: Training, fighting, & drinking.
Personal Treasure: His oldest friends.
Favorite Food: Steak.
Dislikes: His enemies, weak people, overly cocky people, & broccoli.
Forte in Sports: Rugby, football, & wrestling. (Though he never partaken in any of them.)
Other things worth mentioning: Caladbolg is a proud individual, which usually alienates those around him. He boasts without realizing it, and only certain people can stand him. They are the ones he treasures the most, followed by his rivals whom he loves to battle against. He is not jut full of hot air. Cal became a valued member of each guild he joined, and usually reached high ranks such as leader of a Fire Clan, and is a former Sage of Fire. The latter title he relinquished to his former master, Kyoto of Wildfire.

User Name: Caladbolg

RPC Name: Caladbolg of the Crimson Sun

Equipment:

Weapons:
(DarkAzureFlare) – The combination blade of the AzureFlare and BlackStar swords. This zweihander-type sword is shaped like three giant tongues of fire with a blue middle flame, and two smaller black flames on the sides. From tip to hilt, it is six feet in length, with the hilt and pommel a full ten inches, making the middle tongue of the blade five feet and two inches long. The front, black tongue is five feet in length, and the smallest of the tongue, which Cal holds towards him, is only four feet and eight inches long. The blade is eight inches wide, and is two inches thick. The pommel, which is ten inches wide, is made of a mixture of gold and steel, as in the handle and part of the counterweight. There is a strong black cloth that is tightly wrapped on the handle. The counterweight holds a ruby with obsidian covering most of it on both sides in the shape of a star. The ruby and obsidian’s circumference are covered by the same metal that is part of the hilt.

(Phoenix Talon) – This blade, like the DarkAzureFlare, is also six feet in length, and its dimensions are the same except for the blade’s shape. It is shaped like a phoenix’s feather, that is to say, it symmetrically round on both sides, and come together at the tip. This silvery-white blade shines brightly in any darkness, for it holds properties of both light and wind. The hilt seems golden, and has a white wrap on it. The counterweight is a large opal.

(Chaos Entourage) – Cal’s only non-energy created blade. This sword usually rests in a crude, coal-lined sheath upon Cal’s back. Given to him from his friend and oldest rival, Firecontroller, he now wields the blade in his honor. With a medieval Scottish broadsword design, this four foot long sword is used to attack, block, and parry enemy’s strikes. What makes this orange bladed-sword so special is the black strip in the center of the blade, only three inches from the tip. Along this strip lay seven round, stubby nodes, each with its own dull color, except for the last two, which are the same color as the black strip they rest within. The first node is gray; second a mixture of blue and yellow, third red and green, fourth purple, and fifth silver.

Armors:
(Atomos Armor) – The “Uncuttable Armor” that was created through dark magics. It is skin-tight and covers Caladbolg’s body, legs, and left arm. Only his neck and above, ankles, feet, both hands, and right arm are not covered by this material. It works like chainmail, but with no metal properties. However, because of the ancient enchantments placed upon it, Cal can charge it with energy in order to make it stronger and use it like a heavy shield. [Cal charges his left forearm with his on energy, hardening the magical suit or armor, and raises it hastily to block the large axe that is swinging down upon him.] Although it can stop all sharp edges, it cannot prevent any enchantments on the weapon. Elementally charged weapons can have their elemental attributes damage Cal. The armor, when charged, absorbs Fire-attributed weapon’s energy, and halves damage done by Water, Air, and Earth attributed weapons.

(Battle Rush) – Created by Rave Matthias, Caladbolg learned of this power to increase his own power, as well as give him a new ability with each level. He has reached level 3, but within the right instance, he may gain level 4. (More listed in Abilities section.) His armor changes with each level, and is used in harmony with the special skill he has access to in that state.
Wildfire Streak, his first Battle Rush, is a set of lightweight armor. The armor is a brilliant cerulean color. The chest plate is small and covers only his vital organs, hips, and spine on his back. Small shoulder pads that seem to fit perfectly with his own shoulders. Forearm guards are the thickest part of the upper body armor, with four sharp, refined osmium blades on them. The gauntlets guard the back of his hands and fingertips, of which sharp blades like talons exist. Shin guards have five of the same refined osmium blades running horizontally down them. The greaves merely protect his feet and have two of the blades on the outside of the arches of his feet. The helm is a thick armor, as thick as the forearm guards, and has an azure visor on it.
Overheat, his second Battle Rush, is a set of cerulean, medium-weight armor that covers his entire body. The armor is thicker along the outsides of his arms and legs to act as a shield to physical objects. This extra plating has a few small holes in them along the arm, leg, hand, and feet armor used for ventilation to keep Cal’s homeostasis under better control. The chest plate has an impression of a fire burning on it. His helm covers his face, back, and sides of his head. His mouth and scalp are uncovered. Cal’s hair also grows a bit and overflows behind his head. He has no idea why this happens.
Soaring Phoenix, the third Battle Rush, is a heavy-set armor with Phoenician wings. The armor is golden, with a blue metal chainmail underneath. The arms are like normal sets of armor, except for the gauntlets, are three-pronged, short talon-like fingers. Cal’s index and middle fingers in one talon, the ring and pinky fingers in another, and thumb in the third and smallest talon. This gives his grip a stronger focus. The leg armor is slightly thinner than his upper body, but still durable. The greaves are large, however. Cal’s feet actually morph into the molds of the graves, which have long, strong talons on them. Two forward claws, and one talon on the back. He can move them freely and can use them for gripping, and even throwing objects. The chest armor bulges slightly to fully protect Cal’s torso and lower neck. A phoenix crest is emblazed upon the armor to signify the great Phoenix Cal once battled and lost to. There is a small, wide slot on Cal’s back where he may holster his two swords, the DarkAzureFlare and Phoenix Talon. They are placed back-to-back, and are set low for easy drawing ability and to not crowd the wings. The wings are connected to Cal’s spine, giving him full feel and emotion with the new appendages. The wings are golden tipped, with 600 feathers that range from dark blue hues, to sky blue hues, and finally to white, which adorn the ends of the wings. The feathers can regenerate. The helm has the likeness of a Phoenix’s beak over his mouth, but shorter to retain a more human feel. Beneath the eagle-like eye slits had another azure visor, so Cal could fly without worrying about dry eyes.

(Clothing) – Cal has a reddish-orange visor at all times, usually when he sleep as well. It is a trademark look of his, as it seems to cross retro and future style sunglasses at the same time. Cal wears a simple, comfortable cotton-poly blend maroon colored t-shirt. His leather jacket is heavy and more of a fashion statement than anything. In it he holds a knife that he never, ever uses in battle. The jacket has inside breast pocket where he keeps small notes and women’s phone numbers when he goes to various bars. The pocket is usually empty. It also has two large pockets on the outside near the bottom hem of the jacket where Cal usually keeps his hands. Inside one of the pockets is a red strip of cloth that Cal wears during battle as a headband that ties behind his head. The jacket also has two red lines that run over Cal’s torso, back, and shoulders like a pair of suspenders. Cal wears a special, custom made pair of black, fingerless gloves. He placed an insignia within the gloves that, when energy in introduced to them, they transform to Gaia’s Fire Gauntlets. These metallic gauntlets have claw-like fingers, and the ca turn into Red Fire. They use the energy located in a gem that is embedded in the gauntlets. Cal rarely uses these, since they are weak, and their power is capped at a certain percentage. They make good torch lighters, he found out. Inside the cloth is a set of chainmail, with thin steel platings covering his knuckles and back of his hand. He always wears these because he is always “combat-ready.” They are fingerless so he can still feel things with his fingertips, which helps him in daily tasks. Cal wears boxer-briefs. Cal’s pants are black, except for red lines that run down the outside of his pant legs with a large red star on the line. Inside one of the two pants pockets is a thin, fireproof, metallic case where Cal keeps four special items. One is a piece of paper that has a very complex and ancient looking glyph on it. This item was meant for times of war and desperation, for it summons a soul to help Cal, and can only be used once. Another item is a small, golden Zippo lighter known as Kalki’s Lighter. The final two are Samurian Summoning Cards (SSC), which allow Cal to summon his dragons, Neo Salamandra and Trian, to this realm. In his other pocket he holds a black cube known only as the Dark Box. He wear white socks, and tightly tied red shoes with black stripes running underneath the laces and sides of the shoes. The rough treads upon the bottom of these shoes are also black. Those are steel-tipped, and slightly arched in the back. This gives Cal extra support and allows him to run and kick things harder, faster, and stronger than he could if they were flat-soled and rubber-tipped. Cal also wears the Chyaku Norisu Scarf, which he received through his travels in Gaia, and wears it in several fashions. He augmented it with his own powers, forgoing the ability to cut even the hardest of diamonds and gaining the ability to turn into living fire. While in battle, the Scarf moves furiously on its own will, but it doesn't hamper Cal's movements. It I weak, and Cal rarely uses it in battle to help him other than defense.

((I will add more later. I'm putting up the HoH profile here for now. I'll get the bio up later. It'll take me a while. I have no files of Cal's past profiles. crying ))  
PostPosted: Tue Oct 07, 2008 11:55 am
Rpn - Seta Mitsu
Race - Human Druid
Age - 18
Height - 6'0"
Weight - 200lbs
Appearance - Seta doesn't look like anything out of the ordinary. He wears the colors of the earth around his body. A simple light brown robe that covers his body, and a long green scarf that covers his neck and mouth. This attire though is just to conceal himself from people around him. They serve the purpose as to draw no attention towards Seta. On the outside of the robe the only weapon that can be seen is a steel short sword that he wears horizontally on his back. Under the robes he wears a black martial arts gui. He treads the land on bare feet. His hands are covered with a pair of black leather gloves.

Fighting Style

For the most part he just fights with the earth and whatever is around him. He prefers to fight with his own to hands as apposed to weapons. He lives to worship the land and its creatures, so he fights with the power of them. He can summon many different creatures from the earth. He can also summon the might and skills of different creatures into himself. Though his body never looks any different in each form, you can tell the difference by the eyes and the stance he takes.

Summoning abilities

Bear - A large black bear with enough strength in its swing to crush stones. A very powerful creature but very slow.

Falcon - A creature normally used for scouting. It is fast and can survey a lot of land in a short period of time. Very rarely used for attacking, but when it is, it has razor sharp talons.

Wolf - A very fast animal but it has a fraction of the power that the bear does. It is basically the exact oposite of the bear, but still makes a good partner in a fight. Its teeth can tear through steel, but it has to become very vulnerable to bite so in that way it is very weak.

Stone Golem - Even slower than the bear, but it makes a great defensive partner. Its stone skin is very hard even to scratch. If it gets between an opponent and Seta it will not let up on defending its master until it is forced to crumble back to the earth.

Wind Golem - It takes the form of Seta, save for the fact that it has red eyes and isn't solid. Any sort of attack would pass right through it. It is much faster than any of the other creatures and has harsh razor winds at its control, but being made of wind it cannot survive long in the human world before it dissipates.

Snake(s) - This serpentine summon is very useful for grappling and subduing and opponent or opponents, but none of the snakes are poisonous.

Beast Forms


Bear Form - Seta gains strength tenfold of what he previously held. His skin becomes stronger and hard for blades to pierce, but his speed is halved and he is less agile.

Wolf Form - He becomes slightly stronger, and slightly faster. He is not quite as agile as he was in his normal form though.

Cat Form - He has less strength than before and less defense, but he is very fast, agile, and acrobatic.

Abilities, Skills, and Information


He has a total of nine seals. He has one on each wrist and ankle that limit his speed. one on each thigh and bicep that limit his strength. Then one on his heart that adds an amazing surge of speed and power, but it physically drains him and cannot be kept released for very long for fear of permanent injury.

He has elemental control of the earth, plants, and wind around him. There are many things he can do with the elements, these are just a few to give an idea of what he is capable of.

Root Snare - This ability allows him to use the vines and roots of nearby plants to entangle his opponents.

Razor Wind - With this Seta can manipulate the wind into many razor sharp gusts.

Stone Spikes - Seta can force stone spikes to burst forth from the ground attacking the opponent.

Stone Shield - Walls of rock come forth to protect him at the flick of a wrist.

He is a master of acrobatics and possesses great agility.

Weapons

Most of his weapons he calls forth from the earth, or he just simply fights with his fists.

Steel Short Sword = The sword is razor sharp on both edges. The tip of the sword is a flat edge, so the blade looks like a rectangle. The hilt is wrapped in black leather and it is weighted at the bottom.

Dull dagger - He keeps a very dull dagger on him at all times, it isn't much use for attacking so he mostly just uses it for defense.

Short Bio - He was raised in a very strict and powerful druid clan. He was taught to worship and respect the land and animals around him while at the same time trained to wield the two with great power and efficiency. Now he travels the land living off of other people's kindness, and when that doesn't pan out he resorts to thievery. He doesn't like to steal but he will when he has to.
 

DonaldXe


Kasel Kessler

PostPosted: Sun Oct 12, 2008 3:49 pm
Brand New Profile!!!

I swallowed my pride, overcame my writers block! And now I have begun work on Kasel's profile! ^-^

And here is what I have.

Update 01.0

~General Information
~Appearance
~Weapons

General Information
-----------------------
Name: Kasel Von Kesseler
Age: 5589 Appears to be 24
Race: Fox Demon/Human
Height: 5'8''
Weight: 185lbs
Hair Color: Black
Hair Length: Long
Eye Color: Electric Blue
Skin Color: Orange Fur
Main Elements:
~Shadow 100% Mastered
~Holy 100% Mastered
~Fire 100% Mastered
Other Elements:
~Water 76% Mastered
~Lightning 67% Mastered
~Earth 87% Mastered
Non-Elements:
~Anijun 98% Mastered
~Soul Steal 100% Mastered

Appearance
--------------
Kasel is mostly seen wearing his casual clothing which contains some basic equipment. What can be seen mostly is the cloak he has drapped over his shoulders, it's full length falls down around his ankles. The cloak also contains a medium sized hood, though rarely used except when fighting. Underneath the cloak, he wears a basic black shirt with the sleeves cut off and a pair of normal blue jeans with several rips in the knees and around the ankles. His shoes are made of some sort of black leather, making the durable for long-term use.

Kasel's fox-like figures are what stand out the most. He has long fox ears planted on the top of his head and a long fox-like snout on his face, which hide rows of razor-sharp teeth. The last thing, besides the orange fur, is his tail. About three feet in length, it's known to be one of the strongest muscles on his body.

When fighting, Kasel is able to change his appearance by either morphing himself into a fox form or by covering his body with a bone-like armor. The armor is rather unique in essence. Created from the bones of his fallen enemies, it is able to withstand several attacks at once and because it is magical in nature, it has a high magical resistance and has a forty percent chance to absorb any magic it comes in contact with. The appearance of the armor is as such. It's main color is, of course, the color is that of bone. It covers most of his chest and back, coming down to cover both of his arms and both of his legs. His head remains uncovered, except for his hood which is used to protect his head from magics as the head is imbued with properties to protect his face from receiving the full blast of his enemies attacks.

As for his physical appearance, Kasel's features do not seem very old, although his age says otherwise. He has long black hair that falls down to the middle of his back and besides his fox fur, he does not have any facial hair, although his face is very fox-like. His build makes him look rather small for how much power he holds, seeming as he doesn't even stand over six feet tall. His weight being his only advantage in this case. He is rather muscular, however, his arms being a 10 inches in width, his legs being a foot and a half in width, his chest span three feet across.

Weapons
-----------
Hell Master (Yeah, it's back): This blade is one of a kind. Forged in the pits of Hell by Lucifer himself, it has, until recently, been in the hands of Ulrick Yukaru, once known to be the Lord of Darkness before becoming nothing more then a mere wanderer hundreds of years later. After a fight of epic proportions, Kasel was able to bring down Ulrick, stealing the Hell Master as well as Ulrick's life force, transferring Ulrick's power into himself. The blade itself is made from a black stone, only found in Hell's forgeries. The blade is inscribed with demonic runes, giving it power beyond that of any mortal magic. The hilt is made of Lucifer's own bones, giving the hilt the ability to absorb and hold onto magic, even defend itself. This blade is always seen sheathed and attached to Kasel's back.

Blood Scythe: This bladed Death Master is not seen by many. It's only used when Kasel feels his life force waning. It's created from his own blood and bone structure. Summoning this blade haves a massive affect on Kasel's personal appearance, such as the skin on his chest and arms decaying off, revealing the decayed meat and bone left over from the summoning, though not reduces any strength in those areas. The scythe is summoned by tearing out his own life force, splitting it from himself. Other information on the scythe is that it weighs two-hundred and fifty pounds with a four foot crimson blade. Wielding this blade gives enhanced strength, speed, accuracy, higher magical power, and the power of flight by morphing his body into that of a foxish Grim Reaper.

And that's all you get for now. =P
 
PostPosted: Mon Oct 13, 2008 9:39 pm
Will augment and add when I can and when neccessary.

RPN: Cairo Ebabbar

Age: 24

Race: Human Elementalist

Weight: 213 lbs.

Height: 6'2"

Appearance: Cairo looks usually like others. He usually wears a gray tunic with black slacks. Pockets line the outside of his pants and the front of his tunic. Along with his short-cut brown hair and hazel eyes he shows no extraordinary potential at making himself look good. The pockets seemed to be full of projectiles though, and the only two visible blades on him is his Gladius with a shield hanging from the hilt while in the scabbard, and a Spiral Flute Dagger in a thigh scabbard. There is also a traveler's backpack on his back and a couple of water pouches hanging off his scabbard/belt.

Weapons: As stated above. The Gladius/Shield combination and his Spiral Fluted Dagger. Along with the few throwing projectiles that he carries around. (5 shuriken, 3 kunai, 15 senbon)

Armor: He has armor, but doesn't wear it unless he is in a fight. Instead he has it in his backpack. Dark Leather Slacks and Vest. Along with two leather bracers and shin guards of iron. Which is the only metal defense he has.

Abilities/Skills/Natural:
Abilities:
--Weapon Augment: Augments his weapons with his elemental skill making it more offensive. Dealing the slashing blow plus his elemental damage. Usually extends the blade as well to a longer length than the short sword. The longest he extended it to was of a longsword. Usually can switch this pretty fast. From normal, to an element, to other elements, and back.
--Defense Augment: Augments his defenses (Mostly his shield and armor) with his elemental skill, making it able to resist more. Mostly raises his defense against certain elements. Usually encrusts his armor with the element softening up the blow. This also gives him enough time to possibly recognize and dodge the attack. Usually switches fast as well.
--Ice Skin: If his armor seems to fail, his secondary defense kicks in and his skin became caked in ice. He is only secondary in his watery skills, it slowly forms back with the help of the user's concentration. Much slowly without it. Inherit. Usually always active. Always has a layer of water right under his skin to emerge for it.
--Summoning Ability:
-----Dove: Usually a second set of eyes. Reconnaissance creature. Nothing is really important of this creature. Other than a constant eye from above that is relayed to Cairo. It maybe be used to dive bomb the enemy, but it is rarely used for that purpose. Instead it stays in the air and watches what the enemy does. Fast summoning time. Uses very little stamina and power to create.
-----Dog Pack: Usually used for offensive skills. The dogs are used to attack and let him re cooperate. Also used for distractions for other attacks or in conjunction with his attacks. These are the dogs used in the summoning. Rhodesian/Shepherd/Mastiff/Belgium Malinois. Long Summoning. Usually summons all at once, but can be summoned separately if time is not allowed to summon all.
-----Elemental Shark: A shark of water. One of his highest abilities that he can't use often or for very long. Can rebuild damaged parts with water from the air, or water feed to him from the user. The teeth of the shark are made of sharpened ice. The edges of the pectoral and dorsal fins are also made of ice. With these augmentations, the shark is used to try and rip and shred the opponent. With long passes and sudden turns, the shark stays variable and inconsistent with it's attacking. While the Shark is in motion, Cairo is allowed to move and attack or defend accordingly. The shark, after it's conjuration, doesn't need the conjurer to control it, and is for the most part a single entity until the user dismisses it or it evaporates. Very long summoning. Takes great concentration to bring forth this beast. One summoned up though, it takes little concentration and little power to keep it up.

Skills:
Swordsmen is his forte. He also has his elementalist side of him which he uses mostly for augmenting his own abilities. He is also quick. Once his weapon is away, he uses a fighting style closely resembles Kempo-Karate.

Sword/Shield Combinations:
--Dageki No Sumasshu: A quick strike. Comes in with the sword to fake into a shield bash. Usually followed up by another quick horizontal strike from the sword.
--Dageki No Suichoku: A heavier strike. With an outstretched arm, the sword is used in a series of vertical slashes. The shield is used the protect the main body of the user as the limb is protruded from the defenses to attack.
--Dageki No Tensai: A heavier strike. Same as the Dageki No Suichoku, but with Horizontal strikes, except for the shield isn't used to protect, but more as a stabilizing unit behind the user to counter-balance the horizontal movements.
--Dageki No Kyokujitsu: A combination of Vertical and Horizontal strikes, in no particular order, to honor the Rising Sun. The shield is used as the first hit, knocking back the opponent into striking range. The shield isn't used in the combination until the last hit when it is slammed into the opponent to push them even farther away. Somewhat of a hassle to use due to the stamina it needs to perform it.
--Ro-Fa-Taru Kai: A lower strike. Usually aims for the legs. Lower Torso and Stomach can be also subjectable to this attack. With two quick slashes, the user tries to sever the muscles in the thighs, intestines, or abdomen to severely weaken the foe. Takes awhile to aim for the vital parts, but uses little energy to strike.
--Chi Maina-Kirinuki: A very quick, very demanding maneauver. With the speed of Kempo, the user wields his blade reversed and does multiple swipes at the opponent, trying to inflict minor cuts. Doing more of a mental than physical strain, inflicting more pain than blood-loss.

Elemental Abilities:
Of course he can use the basics of both his elements. Water and Light.
--Water Ball: Orb of Water used to throw at the opponent. While Cairo is able to control the course of this attack, he can also use it as a Melee if the enemy is too close. Conjuring it up from any size. From fingertips to both hands The majority of this attack is used as a distraction. Very quick to conjure.
--Light/Energy Orb: Orb of Light/Energy used to throw at the opponent. (Goes with Rays/Beams as well) Same as above, with the exception that the rays/beam attacks can bend in the air and not move as smoothly as the orbs. Very quick to conjure.
--Summonings: See above.
--Water Regeneration: Using both of his elements, the Water flows with the curative properties of the Light healing damaged cells and organs. Inherit. Water is always in his body.
--Summon Rain: Not a summoning but more of a conjuration. Asking of the rains to fall at that moment in the area. Taking time enough to chant about a paragraph from memory, clouds form overhead and after a couple of minutes, water starts to fall.
--Water Manipulation: Can move water around at will. Just takes some concentration with little time to act. The more water there is the faster it moves, and vice versa. Usually used for tricks and defense.
--Water Lens: Using gravity and the density of water when tightly compacted, he composes up a lens of water than is free-formed and can manipulate the Light farther. With water's weak Hydrogen bonds and maliability, he uses it to his advantage and moves the water around the area to condense the Solar light onto the lens, which collects the rays onto one "lens" which magnifies the light to a searing attack. Damage is done due to severity of the burns, how much light is collected, and how magnified the light becomes. The more dense the lens is, the more compacted the ray becomes, the more power is dealt. Cairo is able to put this to the back of his mind and have it run on "Auto" changing the lens density, width, and angle to follow the foe. Usually done after other water abilities are used to "set-up" the area and trap the foe with water, which is then focused on for a few seconds to align the mirrors and lens, and then it's off and running. How long it takes for the abilities before-hand can be the key.
Personality: Somewhat reserved. Very mentally strong when he wants to be. Once he knows you, he will be more open with you, unless with a group of people he doesn't know, he might talk to you quickly, and just as quick get quiet.

Bio: A man who has been through a lot. From his parents abandoning him at the young age of 8, to recently ago when he brother was killed by a well-thought-of friend. His brother and himself were both in the business of killings. His brother a mercenary, and himself as an assassin. With this they both used their skills for what they thought was acceptable means and honor. From age 13-now he fought for what other thought of. Recently though, they both had thoughts against what they previously have done. They both went on a final killing when his brother was killed from a cross-assassin. With this Cairo finished his business and left for a more organized group where he doesn't have to kill, but can still fight.

After leaving two other nations, he arrived at Regalia. Here he learned more techniques in the Pits, or their arenas, and came out victorious. It was hard to leave there, and couldn't until he lost. With a staged match with a friend, he lost and left. Now he came here. Hoping to advance and add to his Repitoire.
 

Upcoming_Swell


lKazel

PostPosted: Wed Oct 15, 2008 2:07 pm
ISN: [Kazeku]

RPN: Kaze

Race: Half breed; half human, half wind beast.

Age: 18

Height: 5'7

Weight: 120

Appearance: Kaze is a small boy, with dirty blond hair. He often slouches and doesn't give much for posture. Upon his head, sit two overly sized fox ears, red in color. Down to his face, two eyes lay embedded, both as blue as the sky. Kaze's expression is often plain, dull with boredom. A tattoo of a black chain wraps its way down Kaze's left arm. At the boy's fingertips there are dirty claws, blacken with filth. Behind him follows a fox tail; quite thin and long in size. Often keeps his feet bear to the open, where another set of claws could be seen.

-Abilities-
(Offensive/Defensive)

Wind: Control of the wind, something the wind user had since birth. This opens up the doors to the vast amount of tricks Kaze uses to conduct his many battle plans on the field. They act as both Offensive and Defensive moves.

O/D - One with the wind: This move allows Kaze to somewhat fuze with the wind; in both body and in mind. Anything within the wind can be sensed, so this allows the user to always be aware of what's going on in their surroundings, whether they can see or not. The energy for this is determined by the length the time the move is used or how much area the move covers. It also allows the user's body to become one with the wind. Making certain limbs fused with the wind is simple and doesn't require much energy, but allowing the whole body to become one with the wind becomes a bit more stressful however. Often used as a last minute resort to dodge a fatal attack.

O/D - Weather Change: Weather, another move at Kaze's command. It's very rarely ever used by the wind elemental, mostly because there's little use for it in his book. None the less, it has been used every now and then, and changes to the fighters liking.

O/D - Manipulation: As a master of the wind, Kaze has total control of what he desires the wind to do. He can use it to make small bursts of wind to push things, or control a current to carry thing on. Pressure of a concentrated area can be increased, allowing the wind to squeeze or crush something. Air can be taken away from an area to make a small void of no air. Many things can come from the manipulation of wind, which almost leads to an infinite possibility list.

O/D - Tornado Limbs: A useful trick Kaze often likes to use. Depending on the situation, miniature tornadoes are formed either on the boys arms or his legs. In rare cases, they have been formed around his entire lower body. They can be used for both long and short range attacks. From his arms, they can stretch out far lengths, and move around like a snake. Or simply kept close, for close range attacks such as a punch, making the opponent spin at crazy speeds on impact.

Light: The only other element the Kaze can control other than wind. It has served as a very useful tool throughout his life. Not being born with the ability at birth, Kaze had come to nearly mastering the art of light. Combined with his wind abilities, the two elements make a great pair.

O/D - Manipulation: Numerous abilities come from Kaze's ability to control light. However, light can only be used if there's actual light within the area. The young warrior does have a small bit of ability to create some light in the darkest of places, but nothing special for any fancy attacks. From this manipulation, concentrated beams of light can be created and gathered to create a sort of laser. Through this ability, light can be moved around, and allowed certain areas to contain more or less light then others.

D - Light Switch: With enough light in a large area, the light can be condensed down to a smaller area, creating an unbearable brightness in the area, making it nearly impossible to see. Also the effect can happen in the opposite way. The light in a certain area can be dispersed out into the area surrounding it, allowing a very dark spot to form.

D - Light Prism: This attack takes some time to do. An energy made prism is created around a certain area. From there, the light that enters the prism can create and sort of image or scenery. In a way, the prism acts as a haunted house, controlling everything that goes on in perfect images.

D - Blind Spot: As images travel through the light, Kaze to some extent can distort them, or move them around. If someone was looking at Kaze from one angle, he could move his image over just a bit, allowing the enemy to see a mirage of some sort.

-Weapons-

Zankazu: A katana that Kaze had since birth. A life long friend who accompanies Kaze on all his travels. The two are inseparable. Often found dangling by Kaze's side, the blade appears to be a regular old tattered katana. However, there's more to this sword then meets the eye. Only it's master can reveal it's true power.

Blade-less Hilt: A hilt to some type of weapon. Nothing at all, just a black hilt. On of the many treasures Kaze has stumbled upon in his searches. This hilt holds strong magical properties. Whatever weapon the wielder desires is the weapon the hilt will become. It can also be influenced by Kaze's wind abilities and create it's blades of air. Usually found tucked in behind Kaze's belt.

Metallic Staff: A metallic cyan staff with a hook shaped top. In between the hook, floats a little light blue orb, just big enough to be grasped by one hand. Very heavy and lethal looking, but not quite made for physical attacks. Never usually found in Kaze's inventory, but often summoned on the spot of which it is needed. The staff helps bare the burden of energy needed for most of Kaze's magical and elemental attacks.

-Armors-

Chest plate of Light: A small sized chest plate is the only actual type of armor Kaze has on his body. A dark blue colored metal, gilded with gold. It covers his upper body very well, extending out to both of his shoulders, and ending with his upper torso while keeping it's super light weight. The armor has light properties, along with a very strong shine.

Kaze's Guardian Angel: Around Kaze's presence is a undetected current of wind. This current is actually a spirit however, always watching over young Kaze. The half breed has some control over it, but most of the time the current acts on it's own. Anything that comes into close range with Kaze's body is either stopped completely, slowed down, or diverted into a different path. Acting as a type of armor, the current blows everything the best it can away from Kaze. This makes landing a close range physical attack very difficult when you can't hit where you want.

Cloud Scarf: This scarf is wrapped around Kaze's neck, trailing down behind him as a cape. Close to white in color, but with a small bit of light light blue. This scarf is somehow made of cloud like material. It's both a physical and a non-physical object.

Binocular Eye-patch: An eye-patch covering Kaze's left eye. It has four different rotating lenses, each with it's own distinct feature. One can see temperature, another can see in the dark, another can see in blinding light, and the last one is just regular vision. All can zoom in and out of great distances.

Ancient Canteen: A very decorated canteen. A silver canteen with bright yellow crystals on opposing sides. Tied to Kaze's belt, over time, absorbs light energy in its surroundings and transforms it into pure liquid light. When light is greatly needed, the user drinks from the canteen, storing their body with light. What purpose the light is used is up to the user.

Brief Bio: Kaze had a tough start in life. The moment he was born, he was constantly faced with problems. Anywhere he would go, he would find himself in the most bizarre situations. Grew up with his twin brother Mumon, but soon lost him as the two boys took up different paths. Kaze traveled the world in search of truths about himself; what he really was and where he came from. The wind user has found many things from his travels, and continues to travel onward being it as a way of life for him.


Sorry, not quite done yet. I had to start from scratch. Still more to come, gotta add things in all the areas, but here's a brief version.  
PostPosted: Sun Oct 19, 2008 2:35 am
SN: Arthur Sataine

RPN: Arthur Sataine

Age: 2243

Race: Drakmar

Weight: 220 lbs.

Height: 6'1"

Appearance: Arthur has ruffled black hair that parts in the middle and falls to about eye level. His eyes are a deep red hue. His skin is pale and smooth. He wears a tight fitting maroon t-shirt most often. Over this, he wears a black chestplate resembling a spider. It has appendages that trace his arms and move with them. He has a black leather belt around his waist, supporting black, loose-fitting pants. Upon his feet, Arthur wears black travelers boots.

Weapons: Two double edged broad swords sheathed at his belt. Two hidden knives in each boot. 4 total.

Armor: Enchanted chestplate. Through his skill in magesmithing, Arthur has forged a chestplate that defends against magic or enchanted weapons.

Abilities: Arthur wields power over the element of fire. Fusion. Arthur can fuse with his birth-familiar, the fire-eyed raven named Minion, to transform into a legend of his race, the Demon of Darkmor. Assist magic.

Skills: Blacksmith, Magesmith.

Natural: Being of the Drakmar race, Arthur is almost completely immune to poison and psionic attacks. He is highly resistant to fire attacks. His senses are hightened.

Personality: Arthur is generally a nice guy. He doesn't judge others unless they pass judgement on him. Once angered, Arthur becomes very violent and outspoken.

Bio: Arthur is the last of his kind. The last Drakmar to walk the planes. His earliest memory is that of being chased by warriors into the woods near his home. He blacked out and awoke to find the charred remains of the soldiers and the wood around him burnt to ashes. He traveled the globe sense then, training under varying masters. He learned the art of swordplay and smithing throughout his travels. During his many years as a smith, Arthur discovered he had the power to enchant and enhance his work with magic. Since then, he has refined the art and mastered it. Arthur also trained with many fire elemental masters to better master his power. At one time, he had even trained under Caladbolg of the Crimson Sun. Unknown to Arthur, he is also the last of the line of the Darkmor royal family. This is the reason he is able to transform. Only those of the royal bloodline can become the Demon of Darkmor.


SN: Arthur Sataine

RPN: Minion

Age: 2243

Race: ???

Weight: ???

Height: ???

Appearance: Raven with fire for eyes.

Abilities: Can change to virtually any size. Fusion. Able to fuse with Arthur Sataine to transform into the Demon of Darkmor. Minion can use telepathy.

Skills: Flying

Natural: Immune to psionic attacks and fire.

Personality: Minion appears to be quirky and righteous.

Bio: Minion has been with Arthur ever since he was born. He has accompanied him in all of his travels and adventures. The two are best friends and can never be separated.

(( I'll post more details later. I see everyone has some sort of moveset. Arthur has never fought with a moveset. He has sufficient control over the flame to create moves on a whim. However, I shall post up some "moves" he commonly uses. None have a fancy name. I'm sure I can make a few up. Anyway, I'll only do that if it's required for the tourney. And his level of flame achievement, I know that must be posted. I only need to know one thing in regards to that, whether or not I am allowed to use the final incarnation of Arthur or my current progress with him in Gaia roleplays. ))  

Arthur Sataine

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