Players can wear up to 8 rings at any one time with each one providing an ability to improve your chances of survival. You obtain them through defeating enemies or through purchasing them on the MP. Enemies will also provide you with energy orbs which can be used to power up the charge level of a ring thus making it more powerful.
Instead of leveling up your character you level up the rings to make them more powerful. On the first level each upgrade will cost 1 orb, when they are lvl 2, 2 orbs and so on....There are 10 upgrades per level.
Early on in the game you will be given the chance to choose your first 3 rings:
1 will be based on attack either close, medium or long range.
The second based on healing and the third a buff ring.
The rings currently known about are as follows:
Mantis : Project a light sword to swifly cleave through the air at your target.
Bump : Bounce your target back on its keester with a big powerful bump of the hip.
Improbability Sphere : A personal force field that can deflect attacks away, or even reflect it back on its attacker.
Defibrillate : A way to Awaken a Dazed ally. With a big, powerful K-zAP!
Coyote Spirit : The quick-footed Coyote escapes harm by running rapidly. You can do the same.
Dervish : Whirling around at breakneck speed causes a vortex of energy harming everything nearby.
Ghost : Not every challenge should be met with force. Disappear from view with this ring to avoid trouble.
Hot Foot : The ground underneath your target turns scaldingly hot.
Diagnosis : A quick heal that affects all the allies in your immediate area.
Slash : More powerful than the Mantis attack, but slower.
Turtle : The ultimate in short-duration, but powerfully strong defensive protection.
Hornet's Nest:
Hunter's Bow:
Taunt:
Bandage:
Divinity:
Heavy Water Balloon:
Fleet Feet:
Fire Rain:
Shark Attack:
Solar Rays:
Meat:
Rock Armor: