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Posted: Sat Jun 07, 2008 9:28 am
All members participating in this tournament will be using character profiles from this guild. All data relating to said characters shall be posted here by me and me alone for judges to refer to at their own discretion in order to ensure that everything runs smoothly. Any information not included in your character bio cannot be applied to the fights in this tournament, including abilities, weapons, and armor.
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Posted: Sat Jun 07, 2008 9:31 am
Username: Mystery Fighter X Character Name: X Race: Unknown humanoid Age: Unknown Height: 6’2” Weight: 300lbs Appearance: The fighter known as ‘X’ is shrouded in mystery. His black, feather down jacket conceals the true size of his body and his baggy gothic pants are so generic that they’re almost cliché. Beneath his long, ragged and un-kempt head of hair, his face is covered with a very unique mask. Though his face is completely covered, a pair of white globes within mask seem mimic the true motion of his eyes and make it possible, although strange, to read certain expressions. Just as strange, it seems that matter can pass from one side of the mask to the other, allowing him to eat and drink just as if he wore nothing at all. History: X appeared in Orion at the opening ceremony of the tournament, that is all that is known of him. Abilities: Art of the Two Layers: You bring your fist against an object with the joint of your fingers closest to your knuckles impacting the object. Then, the instant that impact meets the objects resistance, a second blow is delivered by folding your fist normally. That impact is transferred without having to meet the resistance, thus significantly damaging, if not destroying the object. Miscellaneous:
For those that can physically see Auras around even normal humans, his is seen as bright red, and is least potent around his face.
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Posted: Sat Jun 07, 2008 9:32 am
Username: Bamboo~Rage
Name: Hasamoto Konosuke. Commonly known as Kono-kun or Kono-san.
Race: Human
Age: Over 600 years old. An exact date of birth is uncertain.
Height: 5'10"
Weight: 160 lbs.
Appearance: Konosuke is a tall man of partial asian decent. His physical appearance is of a man in his late 20s or early 30s, though in reality he is centuries older. His eyes, while still slightly angular, are a pale blue-grey. His left eye has three scar lines crossing over it from a claw strike, and is partially blind. He is missing his left arm entirely, but lets the sleeve of his yukata hang loose to cover the scarring. His hair is a strange green-black color, and kept up in a messy ponytail, with his bangs down to cover his left eye slightly. Across his back, hidden beneath his robes, is a large tattoo of a green dragon, that covers his entire back from shoulders to waist. Only a little of it can be seen from the front.
History: Konosuke is from a small village hidden on an island just off the eastern coast of Japan. It was a community of both asians, and caucasions, plus those of african decent as well. A hidden melding ground, one could say. The society had been around since before the Mejii Era began, and had little to do with it's main island nation neighbor. Technology was a frozen progress on this feudal island, and the life of the sword was the way to live.
There is also a strong tradition among the family-clans. Each clan had it's own guardian beast that they worshiped and prayed to, to protect them from evil, and have their crops grow. For millenia, the clans had lived in peace with each other. It wasn't until an aggressive clan, following the spirit of Orochi the Snake Beast, began to claim their superiority that trouble brewed. Clans began to raise arms to one another, boastfully sporting their 'better blood'.
Konosuke was the sword master of the Dragon Beast, Doragatzu. Warriors felt that Doragatzu was too close of kin to their Orochi, and set out to completely decimate Doragatzu's followers. They struck with the new moon and fire on their side, while the Dragon's lay in their beds. Kono was thrown from his bed and attacked with steel claws and blades before he could even raise his katana to fight. An enemy blade took his left arm at the shoulder, and the keen edge seperated it completely. The Orochi left him for dead, to be consumed by the flames.
Knowing his wife and daughter were already dead before him, Konosuke screamed out to Doragatzu. He was answered. The heat vanished, the flames turning a brillant green around him. They gathered and surrounded him, forming a serpent-like dragon that filled the entire room. Doragatzu offered him a deal, his life could be saved. To restore order to his island home. Partially blind in one eye, and missing an arm, Kono took it.
Doragatzu merged himself with the mortal man, and saved him from certain death through wound and flame. Revitalized, Konosuke sought out those that had taken his family, his peaceful life, all in the name of superiority. But by the time Konosuke regained the strength he needed to fight, many of the islands inhabitants had been killed, or fled to the mainlands. The young man swore that he would hunt down the Orochi's, and make them pay for destroying the life they all had shared.
It's been centuries since Konosuke started hunting down his enemy. Many that hadn't fallen to his blades fell to old age. The deal Kono had made with Doragatzu had given him eternal youth, but all the warrior wished was to be able to rest in peace with his lost family. No peace will come though, as the Orochi that killed his family and took his arm is rumored to still be alive as well, though how is unsure.
For now though, Konosuke is a vagabond, rurouni, a wanderer searching the world for knowledge and skills.
Weapons:
Two katanas, both held behind his waist horizontally, handles to his right side. One belonged to his deceased wife, and he took it with him when he left to hunt down the Orochi.
Sakura (his wifes) Lotus (his own)
Abilities:
Niken Ryu(Dual Blade Style) - Konosuke fights with both of his blades, despite having only one arm to do so with. Over the centuries, he's developed a new battle style to counteract his handicap. He will wield Lotus as an attack blade in his right hand, but hold Sakura in his mouth as a defensive blade. Over the years, he's developed extremely strong jaws.
Ryu Gekido (Dragon Rage) - This typically happens when Konosuke is near death. While infused with the Beast, Doragatzu, Kono cannot truly die. With the deal made, if Kono becomes mortally wounded, Doragatzu will keep his body alive and slowly heal it until he is recovered.
Ryu Gekido is when Konosuke's abilities are overrun by Doragatzu's ferocity. His eyes will become covered with a red veil, and his attacks more deadly and quick.
Ryu Nigiri (Dragon Bite) - When tapping into Doragatzu's strength normally, Konosuke's right hand can have a 500 lbs crushing grip. When armed with Lotus, it can carve a foot deep trench for about 25 feet. This also goes for his jaws, which have become very powerful over the years of training to hold a sword in his teeth for defense. So if he is forced to bite someone's limb, he will break bone.
Battojutsu - By pressing the blade's edge against the inside of the sheath, Kono can draw the sword quickly to increase the speed of the sword's swing by two to three times normal. In this way, he may strike his opponent before there is time to react.
Ryumeisen (Dragon Howl) - The reversal of Battojutsu. The swift sheathing of a blade, it creates an ultrasonic blast when the hilt hits the sheath that travels down an opponents ear. If the ear is sensitive enough, then the sound can travel down the auditory nerve, and effect the body's equilibrium.
Doryusen (Earth Dragon Strike) - Using the force of his Ryu Nigiri, Kono can smash Lotus into the ground and send up a barrage of debris with the same force of 500 lbs on impact. Depending on the material, it can cause either blunt force trauma, broken bones, or deep cuts.
Ryutsuisen (Dragon Hammer Strike) - Using powerful leg muscles, Kono can launch himself into the air to about 25 feet normally, and 40 while under Ryu Gekido. He then 'kicks' in mid-air, and launches himself straight down at his opponent. If aimed properly, with Lotus he could cleave an unwary person in two. Otherwise, it is as it's translation says: a giant hammer like strike.
Soryusen (Double Dragon Strike) - A move Konosuke uses very rarely. It calls upon him to use both Lotus and his wife's blade Sakura as offensive, leaving him open for the most part.
Kono will hold both blades in his right hand, separated only by his index finger, so that he can still move them individually within reason. Also know as his Kage, or 'shadow' blade, he uses both blades in a style similar to the Art of Two Layers, by using one to break defense, and the second as a death strike.
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Posted: Sat Jun 07, 2008 9:35 am
i./|/general information •|Forename| Aurorion •|Intermediate Name| - •|Surname| Trition •|Alias(es)| - •|Title(s)| Flaming Right Fist of the Holy Overworld •|Apparent Age| 18 •|Factual Age| 49 •|Date of Birth| March fourteenth •|Zodiac Sign| Pisces •|Primary (Base) Race| Human --|Secondary Race| Angel of the Lunar •|Primary Class| Holy Swordsman --|Secondary Class| Dragoon •|Place of Origin| Faria •|Current Residence| - •|Past Occupation(s)| Royal Swordsman of the Imperial Guard of the Faria Empire •|Current Occupation(s)| - •|Patron Deity| Farion •|Alignment| Lawful neutral
ii./|/physicality •|Height| 5'10" •|Bodily Measurements| --|Arm Length| 1'10" --|Leg Length| 3'0" •|Weight (Unadorned)| One hundred ninety-five pounds •|Weight (Adorned)| Two hundred twenty-five pounds •|Eye Color| Sea-blue •|Hair Color| Blonde •|Hair Style| Gel stylized; light; fine •|Complexion| Fair; tanned •|Body Art| Right side of neck (golden Tattoo of the Dragon); left ear (industrial piercing)
iii./|/mentality •|Pros| Determined; lawful •|Cons| Relentless
iv./|/clothing •|Head| Unadorned •|Neck| Unadorned •|Right Arm| --|Shoulder| Gold-lined silver pauldron (layered over shirt) --|Upper Arm| White sleeve --|Lower Arm| White sleeve --|Hand| Gold-lined silver metal-backed fingerless glove •|Left Arm| --|Shoulder| Unadorned --|Upper Arm| Unadorned --|Lower Arm| Unadorned --|Hand| Gold-lined silver metal-backed fingerless glove •|Torso| --|Chest| White metal-laced sleeveless --|Abdominals| White metal-laced sleeveless •|Right Leg| --|Thigh| White loose cargo pants; scarf-like golden overlay material --|Calf| White loose cargo pants; scarf-like golden overlay material •|Left Leg| --|Thigh| White loose cargo pants --|Calf| White loose cargo pants
v./|/mundane skill rankings •|Key| --|Pristine|■■■■■ --|Heightened|■■■■□ --|Proficient|■■■□□ --|Developed|■■□□□ --|Unfocused|■□□□□ --|Nonexistent|□□□□□ •|Martial Arts| --|Aikido|□□□□□ --|Capoeira|□□□□□ --|Hapkido|□□□□□ --|Iaido|□□□□□ --|Jeet Kune Do|□□□□□ --|Judo|□□□□□ --|Kendo|□□□□□ --|Kung Fu|□□□□□ --|Muay Thai|■■■■□ --|Savate|■■■■□ --|Tae Kwon Do|□□□□□ •|Motorized Transportation| --|Jet Plane|□□□□□ --|Helicopter|□□□□□ --|Motorcycle|□□□□□ --|Passenger Plane|□□□□□ --|Sports Car|□□□□□ --|Sports Utility Vehicle|□□□□□ --|Tank|□□□□□ •|Weaponry| --|Chain Whip|□□□□□ --|Club|□□□□□ --|Great Sword|■■■□□ --|Lance|■■■■■ --|Lightweight Gun|□□□□□ --|Long Sword|■■□□□ --|Handheld Pistol|□□□□□ --|Heavy Gun|□□□□□ --|Machine Gun|□□□□□ --|Short Sword|■■□□□ --|Spear|■□□□□ --|Staff|■□□□□ --|Warhammer|■■■■■
vi./|/racial skill rankings •|Key| --|Pristine|■■■■■ --|Heightened|■■■■□ --|Proficient|■■■□□ --|Developed|■■□□□ --|Unfocused|■□□□□ --|Nonexistent|□□□□□ •|Healing| --|Cell Regeneration|■■■□□ --|Regrowth|■□□□□ •|Intensified Senses and Attributes| --|Extra Sensory Perception|■■■□□ --|Audio|■■■□□ --|Audio [Full Moon]|■■■■■ --|Olfactory|■■□□□ --|Olfactory [Full Moon]|■■■■■ --|Tactility|■■□□□ --|Tactility [Full Moon]|■■■■■ --|Taste|■■■□□ --|Taste [Full Moon]|■■■■■ --|Visionary|■■■□□ --|Visionary [Full Moon]|■■■■■
vii./|/mystic skill rankings •|Key| --|Pristine|■■■■■ --|Heightened|■■■■□ --|Proficient|■■■□□ --|Developed|■■□□□ --|Unfocused|■□□□□ --|Nonexistent|□□□□□ •|Chaos|□□□□□ •|Illusion|□□□□□ •|Mana|■■■□□ •|Order|■■■■□ •|Spiritual|■■■■□
viii./|/specific skill explanations •|Bless (person)/25 ap| For one minute, an individual experiences greater luck in landing blows to unholy opponents. •|Bless (water)/30 ap| Creates holy water. •|Bless (weapon)/30 ap| For five minutes, use of the targeted weapon results in greater luck in landing blows upon unholy opponents. •|Break Ailment/35 ap| Releases an individual from supernatural charms, curses, alterations, et cetera. •|Cura/50 ap| Restores fifty percent of an individual's health. •|Curaga/75 ap| Restores one hundred percent of an individual's health. •|Cure/30 ap| Restores thirty percent of an individual's health. •|Devil Killer/20 ap| Attacks shall do double the damage to demonic entities. •|Endure Elements/40 ap| For five minutes, Aurorion may survive comfortably within whatever natural or supernaturally-altered ailments pertinent to weather. •|Heightened Unconscious Recovery| Whenever asleep, the body naturally takes time to repair itself and to replenish its stocks of whatever necessary items it is in need of. For Aurorion, this natural act is increased three-fold as a result of the Holy Flame flowing through his veins. •|Holy Apparition/55 ap| Taking the form of a slightly larger-than-life male lion, Aurorion may produce an apparition consisting wholly of holy energies. It acts of its own accord and expels an Aura of Holiness, scaring away lesser unholy foes and further sapping the energy of greater ones. It's duration is approximately five minutes. •|Holy Aura| Due to the purity of his soul, Aurorion emits a holy aura that incites fear and seems to sap energy from enemies and unholy creatures, and does the opposite for friendly and holy units. To those capable of seeing the supernatural, it appears as a faint series of golden sparkles falling as in a snow globe, with a twelve-foot radius spawning from him. •|Holy Flame Creation and Manipulation| As an additive to their training, holy knights learn the arts of using their bodies as conduits for the Holy Flame. Since as long as can be remembered, upholders of all that is lawful have used these heavenly flames at will. Characteristics of the flames are that they burn approximately two thousand degrees Fahrenheit, and that they cause holy damage against any creature spawned from places of particular evil or to those creatures exhibiting obvious unlawful personalities and/or characteristics. •|Power Cleave/40 ap| In a malicious attack of gathered force, one may execute such a devastating blow that benefits bestowed by armor are ignored. •|Quick Withdraw/40 ap| If a block is anticipated during an attack by Aurorion, he may choose to execute this ability in order to negate any and all personal force/momentum upon his attack being blocked. As a result, he may perform an adjoining attack much more quickly and deftly. •|Reflect/35 ap| A single target may be the focus of this spell. Any physical or magical attacks against said target shall be banished, not to withstand more than five attacks of any sort, nor to endure longer than ten minutes. The manifestation of the spell is that of a shimmering hull which hugs the target. •|Undead Killer/20 ap| Attacks shall do double the damage against undead entities.
-NOTE- Aurorion currently has an even 250 ap (ability points) to expend at any one time
ix./|/possessions •|Lifesaver| --Appearing as a white-gold ring located upon Aurorion's right ring finger. Twice daily, it may be activated in order to produce a Death Ward, meaning that Aurorion cannot be subject to death-causing spells, nor to auras which cause negative effects - for example, an aura which saps strength or induces a disease. Said Death Ward remains activated for fifteen minutes, and at least a half-hour must pass before the second use.
•|Faramor| --A comrade from his past ventures as a paladin to-be, this silver dragon has chosen to act both as a guiding force and a battle-ready aid for Aurorion.
•|Lustria| --For every hero, there is a symbol of significance that accompanies their name. For King Arthur, it was the holy sword Excalibur. For Batman, it was the dark outline of a winged bat. For Superman, it was the stylized 'S'. And, for our to-be hero Aurorion, it is the blessed warhammer that he carries into every engagement of his. --Upon completing his training under the Holy Regiment, Aurorion's mundane warhammer was taken from him for five days and five nights. At the end of this time, it was given back to him, though no longer in the form he was used to. The handle stretches for two feet, though it can be extended to double that, and the hewn Holy Stone that resides upon the top is half a foot from top to bottom, and one-and-a-half feet from end to end, each of which bristles with two-inch spikes. --Along the four longest sides of the rectangular battering object, there are carved runes in the ancient tongue of the now-scarce celestial race. Like all successful avatars of the Holy Regiment, the weapon acts as a conduit for the Holy Flame which is summoned at will by the avatar.
•|Panacea| --Seemingly a simple silver ring, this jewel resides upon Aurorion's right middle finger. At will, it may be accessed up to five times per day in order to bestow the following spell-like abilities upon its wearer: Locomotion (opposes Stop), Jelly (opposes Petrification), Clarity of Mind (opposes Confuse), Stability of Body (opposes Heat/Cold), Bright Eyes (opposes Darkness), Antibody (opposes Poison), and Insomniac (opposes Sleep). Each use leaves the spell-like ability lingering upon the wearer for ten minutes, and results may overlap.
x./|/historical recount
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Posted: Sat Jun 07, 2008 9:37 am
Unks' Bio
Username: Unks
Name: Unks Briefs
Race: Three quaters Saiya-Jin, one quater human
Age: 22, but since immortal he will keep his 20 year old looks for ever.
Height: 6'0
Weight: Why do you wanna know? Fine I'll tell you!! domokun 170lbs
Description: Unks has spikey purple hair, ice blue eyes, a sword on his right hip, and the elemental glove on his right hand. When his hair isn't spiked up, it is mid back length or in a pony tail. He is built like Trunks but more intoned. He has the calssic Saiya-Jin tail that just grew back. On his right shoulder he has the Capsule Corp. logo tattooed.
Dark Unks Description: Dark Unks has red hair, blood red eyes. He has a scar over his right eye where he stabbed himself with a dagger and dragged the blade down past his eye. He hates spikey hair and likes to keep his hair in a pony tail. He wears a long black trench coat that hides his sword and his elemental glove. Not one to be on the bad side of cause he will kill you no matter who you are.
History: Like every person their lives begin with their pasts. Unks is the Grandson of Vegeta the once proud ruler and prince of the Saiya-Jin race. Vegeta began not only as a prince but a planet pirate as Saiya-Jins were called and embarked on Planet Earth as a scouting mission for a buyer.
While on Earth something the proud warrior never expected happened; he fell in love. . .With a human woman named Bulma. It seemed this woman brought out the best in him, but he still knew how to stay true to his power. During this time on Earth he got Bulma pregnant and she gave birth to a son to carry on his name, Trunks.
Things were going well on Earth but it now time for Vegeta to go back to his home. Not wanting to be left behind Bulma and Trunks accompanied Vegeta, Trunks was only one year old. As the years passed everything was going well for the small family. Vegeta trained Trunks, but so did the other Saiya-Jins.
When Trunks was 18 when Cooler betrayed the Saiya-Jin, and he and Bulma were sent back to Earth. Vegeta told them he will explain things later to them after this conflict was resolved and taken care of.
Four years time has plassed and still there was no word from his father, Trunks was aboout to give up hope. One day though a Saiya-Jin space pod came crashing down to the Earth. Trunks and Bulma soon found themselves in the company of a beautiful Saiya-Jin woman named Chelle.
She explained to them what had happened. Vegeta was beaten and all the Saiya-Jins were now forced to work under the slim known as Cooler. "I had to sneak away to warn you and tell you what has become of our Prince." They let her rest in one of the spare rooms and agreed not to let her return to Planet Vegeta.
During her time on Earth Chelle and Trunks grew closer to each other and fell in love. One thing led to another and nine months later she gave birth to a baby boy with soft ice blue eyes, baby Unks was now here.
After a year when Unks was able to only need Trunks to rely on Chelle traveled back to Planet Vegeta to explain to the Prince why she was gone for so long. Trunks kept Unks up with his training, he may have been a year old but the baby Saiya-Jin was a very fast learner. Walking and talking were no big thing for him, but they were very big for combat training to begin.
The next two years went by quickly for Unks, his father, and his grandmother. He was now three years old and very strong for a boy his age. Trunks and Unks were in the front yard of the capsule Corp. building when a familiar space pod landed softly near the building, Chelle had returned.
She exited her pod a faint smile on her lips. Unks ran to his mother and hugged her tightly. She returned the hug and looked to Trunks and spoke softly as she hugged him as well. "We need to talk. ."
They put Unks to bed and Chelle explained what was happening on Planet Vegeta to Trunks. It seems the Saiya-Jins were no longer going to sit back and be controlled by Cooler, two saiya-jins announced themselves as king and queen and started a revolt against the changeling and his men.
Chelle continued to explain what was happening, they went to bed and the next morning came quickly. They awoke to a new surprise it seems Chelle was followed by one of Cooler's top officers and assassians; his name was Ansatsu. Chelle told Trunks to take Unks and Bulma to safty as she held off Ansatsu. Not liking this Trunks stayed as Bulma escaped with Unks.
A long while went by with no sign of Trunks and Cehlle coming to them. The young Saiya-Jin boy looked at his grandmother who was sleeping. He knew the basics of flying and flew back torwards his home. When he reached the building their were only two bodies and once space pod. It seems Ansatsu was no longer on Earth.
The young boy moved to the bodies of his mother and father. They were battered, bloddy, and beaten as the young boy looked. His parents were laying in a pool of their own blood. His emotions were running wild inside of him and inside his mind. He knelt down and laid on top of them. "Mama? Papa? Wake up." Unks began to shake them slightly not getting a response. He began to cry loudly and he placed each hand on one of his parents head.
As his hands rested on them a recap of what happened flashed through his mind. When the imafed were gone Unks was crying heavily his anger and hate building torwards Ansatsu. His hair and eyes changed colors and his power grew greatly. This only lasted a few seconds before he passed out.
When Unks awoke he was in his bed. He looked to his left and saw Bulma sitting next to him. He told her what happened to him and about the strange transformation. She told him it was called Super Saiya-Jin and his father and Grandfather were able to do it as well. She then told him that he would need to become stronger to do it again and control it, but he did have the potential as a great warrior.
Back on Planet Vegeta Ansatsu reported to Cooler what had happened on Earth and about Unks escaping. Cooler wasn't happy but he didn't want to pursue Unks just yet. "He is the Saiya-Jin who got away, but he will be the first and last. Now go and tell Vegeta of this to make him suffer more."
As unks grew up so did his powers and strength. He left Bulma when he was ten years old to get out and expand his training and skills. On one of this quest he met a young namekian boy the same age as him, his name was Iccolo.
Iccolo wasn't your typical Namek though, he was rather goofy and happy-go-lucky. His speed was incredible though something the Saiya-Jin boy has ever seen before. Unks and Iccolo became best friends very quickly and relied on each others skills and powers; not only while training, but while battling others.
While being with Iccolo, Unks learned to control his super saiya-jin powers. He was eighteen at the time. They bth agreed it was now time to go their own way, but still keep in touch. Unks was now on his own once more and went to see his grandmother after his long absence from her.
Bulma showed Unks what she was working on while he was gone. It was Chelle's old space pod. She turned it into a hightech training room for him. Wanting to test it our Unks did and it helped him improve his skills greatly. He added a new feature to the ship, a holographic training simulater. Unks used this to practice fighting against the man who killed his parents. His saiya-jin would pump more and more with every training session he did.
Going through a lot of the recent news archives Unks noticed something about a odd looking spaceship that crash landed near Canada. A smirk appeared on his face when he read the news. Wanting to see if the ship was still there Unks was now nineteen and ready to go on a hunt.
Unks travelled to north America and spent his time trying to gather any recent information he could on this ship, but came up empty handed. He spent two years searching for information, he was now twenty-one and now moving to Canada where the ship first landed.
During his travels Unks found himself infront of a large building. He found it was called "Club Orion" this club was going to be without his knowing, his home and home to all his close friends. Unks met many warriors of different from the powerful human Keno Tao to the strong, silent Tonepian Deity. He also found the owner of the spaceship a fellow Saiya-Jin name User.
For the past year Unks made many friends at the Club and met the love of his life, his wife and best friend Epithany. Many things have happend to Unks and his friends while at his new home. He still needs to find and destroy Ansatsu for what he's done, but Unks' story is nowhere near coming to it's end. . .
Abilities:
Ki Abilities: Flight- Ability to fly Ki Surpression- Can hide Ki level
Ki blasts- Basic Ki Attacks Ki Sensing- Like all the other Z warriors he can sense the PL of the other warriors Burning Attack- What Trunks did to cybernetic Frieza Galic Gun- The cool purple blast Vegeta did to Goku in the begining of the show! Big Bang Attack- what Vegeta used on Andriod 19
Saiya-Jin Destruction Beam- Makes an orb in both hands, he makes each orb bigger by adding three charges of energy to them. He throws both orbs into the air and combines them. He then can gain control of them with his mind powers (Explain in other abilities) He confuses the opponite and attacks with a great force and explosion!
Nami Assaiki(Wave Crusher) First form- Unks' newest move, this attack has two forms. The first form is a red and purple beam. Charging the ki like Son does the kamehameha, but when the attack is fired his hands are positioned with his left hand out palm open and his right hand on top of the left open palmed as well. This form of the attack is powerful, and can be controled while Unks is firing it.
Nami Assaiki(Wave Crusher) Second form- The second form is in the form of a ki ball. The start of the move is still the same with the energy being gathered, but while it is being gathered it is being compressed into an energy ball. When Unks fires the attack his hands are positioned like the burning attack. With all the energy being compacted it the damage from the attack is great, but Unks can change that with his much energy he puts into the attack itself. The Ki Ball form of the Nami Assaiki is more powerful then the beam form.
Kamehameha Wave (Turtle Destruction Wave)- I think we all know what this one is.
Chakra Abilities(Jutsu's):
Grand Fireball No-Jutsu- Using both hands the attacker uses numerious ninjitsu hand symbols in a row, stopping on two hand symbols in general. The symbol of horse and the symbol of tiger. The attacker then brings his right hand to his lips in the shape of a circle and begins breathing through it. A wave of fire comes out of the attacks mouth torwards his oppoint and makes a small fire shield around the attacker.
Phoenix Flower No Jutsu(The touch-me-not)- This no jutsu is like the grand fire ball no jutsu. Instead of a large stream of fire the user can shoot out multipul fireballs. Using a larger amount of chakra.
Dragon Flame No-Jutsu- This is the strongest of the fire no jutsus. Breathing in a lot of air the user can turn that air into flames with his chakra. As it is released it is in the form of a large flame wall.
Chidori No-Jutsu(Thunder Cut)- Using the three hand symbols of ox, hare, and monkey in that order, it allows the user to use this powerful No-jutsu. Grabing onto his right wrist the user gathers enough chakra that covers the hand entirely. This jutsu if gathered enough chakra can destroyy a cliff side. The reason it is called thunder cut is because the chakra gathered looks like bolts of lightning surrounding the user. **Unks' version the Chidori No-jutsu can be used a projectile attack, unlike the one Kakashi or Sasuke use.** This attack is deadly.
Transformations:
Super Saiya-Jin Stage One- Um yeah I think everyone knows what this is.
Super Saiya-Jin Stage Two- Next stage up from SSJ1
Super Saiya-Jin Stage Three- Next stage after SSJ2. Achieved it through hard Training.
Dark Side basic- Same power as if he were SSJ1 in basic form
Dark Side SSJ- Same power if he were SSJ2 in basic form
Dark Side SSJ2- Same power if he were SSJ3 in basic form (Hasn't reatched yet) ** Basic form means Light Unks** Other Abilities:
Immortality- Can't die of old age, can be killed by other means. Keeps his 20 year old looks forever.
Mind Powers- Can read minds and lift all objects with his mind no matter how big or small. Weapons master- Has trained himself to use and handle all weapons flawlessly. Weapons:
Sword- Used to be Trunks sword but modified it.
Purple Lightsaber- A gift given to him by Valin the Jedi, on his and Epithany's wedding as a wedding gift. Elemental Glove- Can control earth and rock (Made it himself) The glove is a simple black glove with a hole in the center of it on the top. In that hole he places a small elemental chip that latches to his skin and allows him to attack with earth and rock powers as I said before. His Ki blasts (Only small ones not the special ones) are also effected by the Earth and Rock element. Using this he can cover his body in rocks for a rock coating as a barrier.
Elemental Glove Chip number 2(ice form)- Same thing as the earth chip, but with an ice chip. Controling his ki unks can add ice to his ki beams, waves, and balls. He can use this to cover his entire body in a coating of ice for a protective barrier. Dark Unks Same abilities, but two of his own;
Nightmare Spread- In this attack Dark Unks lifts both of his hands in the air and begins to charge them. A black aura covers his hands as a large black ball is forged in the air. The ball grows larger depending on how much energy Dark Unks places it in. After the ball is ready enough for the dark being he makes the large ball itself cause a huge explosion covering a good 3 miles. This attack is damn near immpossible to dodge and it can't be blocked. If Unks hits his opponent all the bones in their bodies are shattered and then they are locked in a void of Darkness.
Schwartz End- Dark Unks' ultimate move. This move is another move of darkness in which Unks speaks a magical incantation. As Unks speaks the incantaion everything around him loses it's life energy to power the attack. After Unks finishes the incantaion his body is covered by a black barrier which he can control. As far as he wants it to go out. Whatever touches it dies instatly even people. This move is very powerful and using it takes away all of Unks' energy leaving just a bit left for him to live. So he doesn't use it very often.
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Posted: Sat Jun 07, 2008 9:39 am
Username: Screaming Wookiee Character name: Valin Lobel Race: Corellian Human Rank: Jedi Knight Age: 26 standards years Height: 6'00" Weight: 175 lbs. Appearance: Grown out, near shoulder length brunette hair with a small ponytail; bright emerald green eyes; thick goatee and moustache
 Clothing: Jedi Robes A tan tabard, tan gi-top; tan under-tunic; brown pants with yellow Corellian Bloodstripes on each pant legs; dark brown cloak; dark brown boots; tan cumberbund; brown leather utility belt Personal Jedi Robes A dark, earthy brown tabard that's slightly torn up, grey gi-top; black under-tunic; gray pants with yellow Corellian Bloodstripes on each pant legs; very worn dark green cloak; black boots; jet-black leather covering for articial left arm, grey cumberbund; brown leather utility belt Combat Robes Full Stormtrooper armor save for helmet, gloves, and forearm armor; dark, earthy brown tabard; very worn dark green cloak; black boots, grey tunic belt; black leather utility belt with three lightsabers attached on left side. Casual Clothing Grey buttoned shirt, white undershirt, black pants with yellow Corellian Bloodstripes, black shoes, brown leather jacket with three patches. On the right sleeve were the patches representing the Jedi Order and him being a Corellian Jedi. On his left was the patch of his squadron, the Vibroblade Squadron.
History: Valin was born four years after the Battle of Yavin. He lived the majority of his life on or around Corellia. He was sixteen-years-old when the Galactic Civil War between the New Republic and Galactic Empire ended with the signing of the Pellaeon-Gavrisom Treaty. At the same age, Valin was found by Jedi Master Kyle Katarn in 19 ABY. Katarn saw an eager trainee with there was much potential to be great. Taking Valin as his third student, Katarn trained the young man into the ways of the Force. For the next two years, Valin trained at the Jedi Praxeum on Yavin IV. From there, he joined the New Republic Navy for a while, joining up with an X-wing squadron known as Vibroblade Squadron, which took part in raids on pirate organizations and smugglers. After two years with Vibroblade Squadron, Valin retired from the New Republic Navy and continued upon his Jedi training.
During he stint back as a Jedi, Valin took part in the defense of the Jedi Academy against the Second Imperium and the Shadow Academy. When the Dark Jedi and Imperium troops took the battle to the Jedi Praxeum, Valin was there to help defend the place. It was there that he began the use of his newest lightsaber form: Vaapad, from which he had been learning from the old holocron that once belong to Jedi Master Mace Windu of the Old Jedi Order. The young man proved to be a powerful asset to the Jedi defense and afterwards, he earned to the right to wear the title of Jedi Knight. Valin would also come to participate in the actions against the Diversity Alliance and the reinvigorated Black Sun organization.
Valin Lobel's hardest point in life would be in 25 ABY to 30 ABY.
It would be the hardest thing for the galaxy to have yet faced.
The Yuuzhan Vong had come to The Galaxy, bent on taking it for their own. Extragalactic beings, they saw a galaxy full of abominations: machines, technology, droids. The Yuuzhan Vong were religious zealots that view technology and machinery as blasphemy to their religion and gods. Their own technological innovations were completely organic and living in nature, giving them a vast advantage. Additionally, they relished pain and suffering, deeply respecting it. They also strove to improve upon their physical bodies with organ graphing and this graphing was a status symbol amongst the race. Lastly, they existed outside the Force, confounding the Jedi when they first encountered the Yuuzhan Vong.
With the first invasion forces arrived, no one was prepared. The organic weapons of the Yuuzhan Vong had a severe advantage, decimating both the Jedi and New Republic. Valin could only listen in horror at first, as he heard that the planet of Sernpidal was destroyed when the Yuuzhan Vong brought down the planet's moon on the planet before many could be rescued. However, Chewbacca, loyal Wookiee friend to Han Solo and famous Republic hero, was kill. For a bit, it seemed the Vong were defeated - until the true invasion force arrived.
Valin mobilized himself, with his first battle with Jedi being at the Battle of Ithor. This horrible battle was an immense lost for the Republic. Valin fought against hordes of Chazrach, which were nothing more than expendable slave soldiers. When a trap was set, many Yuuzhan Vong were killed. Jedi Master Corran Horn arranged a bargain: He fought personally against Yuuzhan Vong commander Shedao Shai. In the bargain, if Horn won the Vong would leave Ithor. In the end, Master Horn did win the fight. However, the Yuuzhan Vong still destroyed Ithor, releasing a bacteria that destroyed the native planet life. When the Yuuzhan Vong grand cruiser crashed unto the planet, igniting the planet's atmosphere, setting fire to the entire planet. Master Horn was labeled 'The Man Who Killed Ithor' and the reputation of the New Jedi Order was stained.
The Jedi Knight then rejoined with the Vibroblade Squadron. He took part in the Battle of Dantoonie with Admiral Kre'fey's task force, in which he fought against the Yuuzhan Vong organic starships. It was a rough battle and half of Vibroblade Squadron was lost.
By the end of 25 ABY, the Battle of Fondor was fought and lost by the Republic with the firing of Centerpoint Station by Thracken Sal-Solo (Han Solo's cousin), three-quarters of the Hapan Fleet was destroyed along with half of the invading Vong fleet. Virboblade Squadron was finally decommissioned after this battle when only Valin and a young woman named Kalee Vique - two years Valin's younger and learning the ways of the Force from Valin - survived the battle. He took her as a Jedi apprentice and the two would travel along the galaxy doing what they could to help.
In 26 ABY, the planet Duro, which was being terraformed and clean up to house refugees, was conquered by the Yuuzhan Vong. Jacen Solo, eldest son of Han Solo and Leia Organa-Solo, defeated Warmaster Tsavong Lah. In the end, the Yuuzhan Vong basically placed a bounty on every Jedi life's, although Lah wanted Jacen the most. So long as people turned over Jedi... the Vong gave their 'promise' that the world or organization that handed them over would be spared.. In the same year, the Jedi Praxeum was attacked and destroyed at Yavin IV by the Yuuzhan Vong and their allies the Peace Brigade, beings who helped capture Jedi and corrupt planetary governments into allying themselves with the Vong. Towards, the end of the year Luke Skywalker and Mara Jade Skywalker had their first son: Ben Skywalker, named after Luke's first mentor Obi-Wan 'Ben' Kenobi.
In 27 ABY, Valin and Kalee was with Corran Horn and his wife Mirax on Corellia when they were attacked by a voxyn, an extremely deadly Yuuzhan Vong created creature that was able to hunt down Jedi. Anakin Solo led a 17 being strike team to Myrkr. Six of the Jedi were killed, including Anakin Solo, and two were MIA, including Jacen Solo who was captured by the Vong.
However, the greatest blow to the New Republic also came in 27 ABY. Coruscant, the city planet that was considered the single most important planet in the galaxy and long served as the capital of most galactic governments, was attacked and taken by the Yuuzhan Vong. Valin was there, part of a new Vibroblade Squadron, in defense of the Republic. Over half the New Republic was present but it was not able to stop the Yuuzhan Vong's tens of thousands of ships. The many orbital defense platforms and the minefield planet in space around the planet were unable to prevent the Vong from getting down to the planet. The Yuuzhan Vong used refugee ships containing prisoners from earlier battles and refugees of the war to shield themselves. As they drew closer to the planet, the Vong plowed the ships into Coruscant's planetary defense shields, working to overload them. This tactic worked well, bringing down entire grids and causing surface shield generators to explode. Soon Coruscant's skyline was burning with crashing vessels trying to escape the planet and the plasma fire of Yuuzhan Vong warships from above. The Orbital Defense Headquarters, along with other orbital platforms, fell from the sky and crashed onto the planet. The Vong with massive legions of warriors, dropships, coralskippers, fire breather walkers, and slave soldiers invaded the planet. In utter desperation, Garm Bel Iblis, famous Republic General in control of the Republic First Fleet, fired upon the refugee vessels being used a shields, although other generals and admirals could not bring themselves to do so. Chief of State Borsk Fey'lya died in the battle but his death triggered a bomb in the Imperial Palace that killed 25,000 Yuuzhan Vong, countless ships, and destroyed part of the Palace and buildings surrounding it. The battle lasted several days with mostly slave soldiers doing the hard work for Vong, forcing Coruscant citizens who were unable to escape down into the depths of the planet's lower levels. The Vong also released a toxin that dissolve buildings and corpses.
Valin and Kalee were both on Coruscant, becoming trapped on the planet after trying to have civilians escape. For several months he lived on the dying Coruscant, called Yuuzhan'tar under Yuuzhan Vong. The planet needed vast amounts of food, water, and other things for the normal Coruscant to go on with a normal day. People began to starve off and die from lack of basic needs, the Yuuzhan Vong and their slaves hunting them down, and the general decay and destruction.
Both Valin and Kalee were eventually captured by the Yuuzhan Vong and shipped off planet. Both underwent torture and eventually the young Jedi apprentice Kalee was poisoned and started to die an incredibly slow and painful death. Valin finally broke - but not in the way the Yuuzhan Vong wished it. Instead, Valin embraced his dark emotions and used the power of the Dark Side of the Force to bring about the death of the Yuuzhan Vong until finally getting his lightsaber back. However, he did lose his left arm from the elbow down from an amphistaff slice. It was a futile effort by the Yuuzhan Vong, however. Each and every one them was killed on their ship, save for a Shamed One who formerly piloted ships before his organic implants started to die, which in Yuuzhan Vong culture saw a Vong as one denied by the gods and thus shamed.
This Shamed One brought Valin and the dying Kalee to the world of Telos IV, where he slew the pilot and was rescued from the Vong ship - which was promptly destroyed afterwards. Kalee was in and out of consciousness for a week, slowing succumbing to the poison - despite Valin's desperate attempts to save her. The young man was also fitted with a sturdy and well-crafted prosthetic replacement arm.
In Kalee's last moments she and Valin expressed their love for one another and shared a final, parting kiss. With that, Kalee died and became one with the Force.
Valin went mad with grief and sorrow. The young Jedi vowed to exact revenge on the Yuuzhan Vong. He vowed he would slaughter every man, woman, and child that he could. And he made good on that promise. Valin traveled from world to world, battle to battle, killing as many Yuuzhan Vong he could get his hands upon.
However, it only made him feel emptier inside. And one day, Kalee visited him in a vision through the Force. In it, she asked Valin to stop blaming himself for what had happened, that he had done all he could to save her. She again admitted her love for him and begged to come back to the Light Side of the Force.
Valin awoke realizing his mistake that being a cold blooded killer would never bring Kalee back, nor would it ever help to heal his wounds and his sorrow over his lost love. It would only destroy him in the end. So he took a new vow: He would help any being who needed help. He would be a servant to the Light Side of the Force once more, and that if there were people to save and defend, he would do so.
By the time Valin had fixed his mistakes, things were starting to change. The Hapans had reentered the war after the Battle of Hapes. The Battle of Borleias occurred, in which the Yuuzhan Vong attempted to capture the planet to take the many members of the Advisory Council and destroy the rest of the New Republic military. However, General Wedge Antilles led the attack, drawing the Vong to the planet, in an attempt to provide the council members time to escape to the heavily defended shipyards of Kuat. Wedge confused the Vong greatly, sacrificing the Super Star Destroyer Lusankya by ramming her into a Vong worldship. In the end, Borleias was lost to the Republic - but the Yuuzhan Vong took incredible losses.
A disorganized and weakened New Republic seemed doomed to fall, though. Yet, they and Jedi struck victory in 28 ABY at the moon Ebaq 9, the Vong attacked it in the Deep Core, which is extremely close to the galactic core and thus hyperspace travel is very dangerous, believing high-profile Senators to be hiding there. It was a trap planned by none other than the great, albeit aged and ill, Admiral Ackbar. The trap was sprung and one third of the Yuuzhan Vong fleet was trapped and destroyed and Warmaster Lah was killed by Jaina Solo.
However, the New Republic had met its death after the battle. From its ashes rose the Galactic Alliance, which was basically a heavily reorganized New Republic more fit to rule than the Republic. The Jedi would finally find themselves welcomed again by the Galaxy for their actions in helping with the last few battles.
Even the Imperial Remnant reentered the war after the Yuuzhan Vong invaded Imperial Space and conquered the Imperial capital world of Bastion. Grand Admiral Gilad Pellaeon, the man who was apprentice under the devastating Grand Admiral Thrawn and leader of the Imperial Remnant, would have his forces ally themselves with the Galactic Alliance.
Valin was actually on the planet Mandalore when the Yuuzhan Vong attack. He was part of a small Jedi team that had been sent to warn the Mandalorians about the Vong attack. Thus, he and others took part in the Battle of Mandalore. Boba Fett, the new leader of the Mandalorians known as Mandalore, led his kind incredibly effectively in the battle. The Jedi and the Mandalorian Protectors effectively fought off the Yuuzhan Vong from the world. Thus, now the deadly Mandalorians entered the war.
Now, Valin would participate in several other smaller battles with the Yuuzhan Vong through the next two years. He would go on recuse missions, defense missions, and missions against the Peace Brigade. In 30 ABY, the Alliance was defeated at Bilbringi when the Yuuzhan Vong took down several important HoloNet relay stations. Both sides suffered heavy losses in the battle.
However, by now the galaxy was being retaken by the Galactic Alliance. Things were finally looking up for them and battles were starting to go in their directions.
The Jedi Knight was at the planet Dac, home to the Mon Calamari, when the Yuuzhan Vong invaded the Galactic Alliance capital. He flew the newest X-wing model: An XJ3 X-wing along with his droid - an ancient R3-series astromech known as R3-X2 or Wrench. Valin and Wrench had worked together since his early days with Vibroblade Squadron and since then the pair had been inseparable. In the battle, Valin earned himself twenty coralskipper kills.
In the Battle of Corulag, Valin took part as part of the ground resistance. The battle was fought to provide the Galactic Alliance a key hyperspace route to Coruscant. In the end, the battle was an incredible victory for the Alliance although atrocities were committed against the surviving Yuuzhan Vong and their collaborators.
Finally, Valin would return to Coruscant. The final battle of the Yuuzhan Vong War would be fought here. Valin would arrive with other Jedi strike teams to fight on the partly terraformed planet. He fought along Alliance soldiers, Shamed Ones, and fellow Jedi Knights. During the battles, he felt Kalee right beside him encouraging him as her power within the Force strengthened his own.
In the aftermath of the battle, Supreme Overload of the Yuuzhan Vong Shimrra was killed by Luke Skywalker while Jacen Solo killed the puppeteer of Shimrra: Omini, who had all along controlled Shimrra. Omini had a connection to the Force, unlike other Vong, but he had been physically disfigured after trying to add yammosk tissue to his brain. He had truly controlled the Yuuzhan Vong, acting as a jester to Shimrra while secretly manipulating him. Thus with Omini's death. In the end, the surviving Warmaster Nas Choka ordered the surrender of the Yuuzhan Vong, believing the gods to have forsaken him and Shimrra dead. Many Yuuzhan Vong warriors committed ritualistic suicide via coufee (a small, slightly curved dagger used by the Vong) rather than surrender, while thousands of others converted themselves and their coralskippers or other ships as living missiles.
Valin continued to help as part of the Jedi Knights, helping to rebuild a devastated galaxy in that had lost nearly 365 trillion sentient beings (Equal to 61,000 Earths with a population of 6 billion). Unlike the other Jedi of the time, Valin never adopted the Potentium view of the Force after the war like much of the New Jedi Order did. He knew that there was a light side and a dark side of the Force, much as there was a light and dark in any being's soul. Valin considered himself a Gray Jedi. He would
For many months after the end of the Yuuzhan Vong War, Valin was part of several Jedi strike teams sent to quell those Yuuzhan Vong who continued to fight even after the majority of them stopped doing so.
During his last fight in his XJ3 X-wing, Valin was taking some valuable Jedi holocrons - and a single important Sith holocron - recently discovered after securing a Yuuzhan Vong stronghold out in the galaxy's fringes. Apparently the holocrons existed from several Jedi eras: The Old Sith Wars, the Clone Wars, and even a detailed history of the New Jedi Order by the Jedi historian Tionne Solusar. The first two holocrons were also histories of the Jedi Order, as well, and had long been lost to the Jedi.
Three other holocrons were personal holocrons: One from a Jedi known as Mical from the Jedi Civil War era which detailed the war and life as a Jedi simple called 'The Exile'. The second holocron was from Jedi Master Jocasta Nu, who was the Chief Librarian of the Jedi Archives and as such the holocron also held a vast knowledge of Archives within it. It had been used by her as a portable Jedi training device and research guide. This holocron also detailed the fall of the Old Republic and rise of the Galactic Empire by Nu's Padawan Olee Sandstone. The last holocron was a Sith holocron: The personal one of the Dark Lord of the Sith Darth Vader, which held some Sith teachings and even some logs by Lord Vader himself.
Valin was going to bring them back to Master Skywalker. Unfortunately, he never got to chance.
The young Jedi Knight was ambushed by several other Vong cruisers, most of the task force's forces were destroyed. The order was given to punch in random flight coordinates and flee.
Feeling one chance to survive, he punched the hyperdrive on with the set of coordinates for Tatooine. His astromech unit Wrench informed him that it would be a simple 10 hour flight.
In actuality, the flight lasted 45,800 years and left him into a completely different galaxy. The extensive damage to his hyperdrive severely crippled the machine, one part of it being the relativistic shielding. With that part crippled, Valin experienced warps in the space-time continuum, launching him millennia into the future and into the Milky Way Galaxy.
Directly after coming out of hyperspace, Wrench informed him of the situation: The relativistic shielding had burned out with the onset of lightspeed. The droid's scanners and equipment were able to determine how much time had passed and how far they had traveled - to the amazement of Valin, of course.
Now Valin has crash landed on Earth. Lost and alone. However, he is looking for his purpose here, feeling that the Force has called him here for a reason.
Weapons / Equipment: ---Not finished quite yet--- Lightsaber
 Valin's lightsaber is his weapon of choice when he must do battle. The above weapon is his primary one of choice and the one he has personally constructed. In total, he has three lightsabers including this one. The second is a beautifully constructed one that is covered in ornate ivory with a purple blade. This lightsaber was the one owned by his Padawan and lover. The last lightsaber hilt is mostly black and metal with a red blade, based heavily on the design used by Darth Vader.
Utility Belt As with most Jedi, Valin holds a number of useful objects that Jedi would generally need at the time of war. A rebreather, food tablet holders, comlink, grappling hook, and a small holoprojector disk.
Mechno-arm
 A prosthetic limb replacement for the left arm he lost in the Yuuzhan Vong, Valin's mechno-arm started off as a rather simple replacement. Good enough for everyday activities - but not for the life of a Jedi Knight. Thus, the arm became a pet project of the Jedi, which he upgrades and customizes constantly. Now, it is far from a simple replacement - but a very powerful, very well built limb for the Jedi Knight.
Combat Styles: Form I: Shii-Cho Also known as the Way of the Sarlacc. The most basic of the Jedi lightsaber combat styles, all Jedi Younglings were taught this style when they begin lightsaber training back in the days of the Old Jedi Order. The most ancient of lightsaber styles, it incorporated basics based on the ancient sword-fighting key principles of blade combat. Best used against many enemies and blaster-wielding enemies. The strength of Shii-Cho laid in its simplicity.
Form IV: Ataru Also known as the Way of the Hawk-bat A rather powerful lightsaber form, Ataru is an aggressive combat form relying on combination of sheer power, speed, and grace. Users of Ataru were on complete offensive with wide, very fast, and powerful swings.
Practitioners commonly called upon the Force to augment their speed and power, making them stronger and swifter. The Force was also used to overcome physical limitations: Master Yoda used the Force to overcome his old age while using Ataru. Not only would the Force allow incredible athletic feats, it could help guide their actions and movements.
Users commonly used powerful feats of aerobatics and acrobatics, such as somersaults and backflips for defense and evasion including for attack. Those who used Form IV could move at amazing speeds and could rain strong blows jumping and attacking through the air. Powerful and lightning fast spinning attacks could be utilized from all angles, from either the ground or air. A true master of Ataru seemed like a blur to opponents, as if attacking from all directions.
Form IV had its drawbacks. It was an incredibly taxing style of combat, making it unsuitable for prolonged combat. Also, due to its highly aggressive nature, the reckless users of Ataru could leave themselves open to potentially deadly counterattacks.
Form VII: Juyo / Vaapad Also known as the Way of the Vornskr The final form of lightsaber combat. Juyo was always an imperfect, uncompleted lightsaber style. That�s when Mace Windu came along, mastering and completing the form and calling it Vaapad. Valin, upon finding the former Jedi Master's personal holocron, learned the powerful style from it.
Vaapad involved somewhat intrepid, direct movements used in combination with advance techniques involving Force jumps and motions. However, Form VII was not nearly as fancy as Form IV, lacking the twirling and flipping, but the technical requirements were much higher. Vaapad used seemingly free-wheeling and open movements, but with utter control by the wielder. Opened arms spread wide, torso seemingly opened to attacks: these stances were always under direct control of the user, with the 'openness' actually a technique to draw strikes that could be used against the attacker. While appearing rather reckless on the surface, a true master of Vaapad knew just what they were doing. The staccato swings and free flow of the form made it seem as though each attack was unlinked and disjointed � but in reality, each step, each movement was in absolute control. This resulted in an extremely unpredictable lightsaber style.
Form IV's user also drew its strength from being attacked. It took the powers of the opponent and turned it back onto them. It was a superconducting loop, with the user on one end and the opponent on the end. Thus the power the enemy threw it became the power that a Vaapad user would gain, as well.
However, Vaapad demanded intense emotional and physical intensity. The more intense, the stronger and more wild the Vaapad was. This could have a severe drawback: such strong emotions in such a personal battle could potentially lead the Dark Side of the Force. Vaapad directly involved drawing from one�s anger and hatred into the attack. These taboo emotions of the Jedi Order could potentially bring the fall of a Jedi � because it had already done so. Only Mace Windu was able to control himself using Vaapad.
With this said, Vaapad isn't just a lightsaber combat style. It is a state of mind and power. The user actually had to enjoy the fight. He or she had to feel the thrill of the battle, the rush of winning. Vaapad's style always skirted along the very edges of the Dark Side, and sometimes the evil would come and grasp the person in its clutches. Thus only the true masters of Vaapad knew its real, simple strength: by channeling and reflecting upon your own inner darkness, you turned it into weapon of the light.
Force Powers: Core Force Powers These are the most basic powers of the Force and ones first learned by Force user trainees. They directly effect the user and the environment around the Force user without directly have an alignment towards good or evil.
Force Telepathy The very basic ability of a Jedi or Sith to communicate over small distances with others, regardless if they are Force-sensitive or not.
Force Telekinesis This is the ability for a Force user to use the powers of the Force to move or lift objects by sheer will and concentration. The power of Force Push and Force Pull derive from this basic ability, in which the user 'pushes' an object away or 'pulls' it closer to them, respectively. The Force Jump ability would also derive from this basic power, giving a Force user the ability to jump large distances, vertically or horizontally.
Force Speed By channeling the Force, ths user can increase their reflexes, agility, and the speed of their movements.
Force Sense The ability of a Jedi or Sith to sense another being through the Force. This technique would be useless to use against those that exist 'outside' of the Force. This basic sense can be developed to use the power of Force Sight, the ability to 'see' the world around them: with the background appearing as a dark grey, living matter (such as planets) as green, and living or dead beings as their Force attunement (Light, dark, grey) 'glow'.
Saber Throw The ability to hurl a lightsaber blade at a target via the Force, basically a use of the power of Force Push on your own lightsaber.
Universal Force Powers Generic Force powers learned from the basic Core powers. Associated with neither the Dark or Light side of the Force.
Breath Control The Force power to control the amount of oxygen intake in the lungs. It numbed the body's instinct to shut itself down after long periods of oxygen. The typical use was just a few minutes. However, some Jedi were able to use this power for hours and even days.
Malacia The power of the Force to disturb the natural balance in a power's head to create dizziness and nausea.
Psychometry The ability to pick up impressions from the world around them through the Force. Touching an object or strong events could cause a Force user to pick up traces of information or see visions. In cases of monumental events in the Force that cause very strong tremors, a Jedi may say they "Sense a disturbance in the Force."
Force Precognition The ability to see slightly into the future. Strong tremors in the Force could alert them before hand of extreme danger aproaching. It, along with Force Sense, was also used during battle when Force warriors are warned in advance of enemy movements several seconds before the events occur. Stronger Force users could receive visions through dreams or meditation. Master Yoda and Emperor Palpatine were both incredible talented in the ability of Force Precognition.
Force Deflection A rather rare Force ability that allows users to block blaster bolts or objects with their bare hands by channeling the Force to redirect the bolt or object.
Force Enhancement This Force power allowed Force users to boost their abilities, such as strength, dexterity, endurance.
Force Comprehension The ability to greatly speed your own neural processes to absorb a vast amount of information at one time. A very rare ability, it could be used to almost instantly learn a combat style by just watching it.
Light Side Force Powers A servant to the Light Side of the Force, the majority of Valin's powers lie within the light, from which he draws most of his power.
Force Healing The power to accelerate the healing process of the body rapidly.
Force Persuasion The power to influence the minds and wills of the weak-minded. Also known as the Jedi Mind Trink, it is a very common Jedi tool, it could be used to settle disputes or avoid potentially dangerous actions from happening. The power could be used to implant sensory distractions to have guards follow it to allow a Jedi sneak away. Lastly, the most powerful use was that to hide a Jedi in plain view.
Hibernation Trance The Hibernation Trance allows for the user to slow their bodily processes and enter a hibernation state. It slowed or stopped every aspect of the body now, including the most important ones: Brain activity, breathing, and metabolism.
Force Stun This Light Side power is used to deaden the senses and perceptions of an enemy, making them weaker and more vulnerable. Stronger Jedi could even bring their victims into a catatonic state known as Force Stasis.
Force Valor By tapping into the Force through their mind and body, Jedi could increase their resolve, accuracy, and other capacities of oneself or allies.
Force Protection This Force power allowed for Jedi to bring the Force to surround them as a personal shield, lessening the damage they take from attacks.
Dark Side Force Powers Although he serves the Light Side, Valin knows - and has used - the taboo but mighty powers of the Dark Side of the Force.
Force Grip A telekinetic power that is generally used to target a victim's throat, lungs, or certain organs. By attacking the throat, the Force user could cause the trachea to close up, preventing air from reaching the lungs. It could also target the lungs itself, forcing them to expel all gases inside of it and preventing air to enter it. Lastly, some uses saw the destruction of certain organs, such as the squeezing of the heart until it stopped.
Force Lightning A pure energy attack, the user could hurl bolts of lightning through the fingertips or palms. A powerful blast could kill instantly. However, the Sith were well known to use weaker blasts to torture a victim. Force Lightning, like any lightning, is able to be grounded. Weaker bursts of lightning could be block - even turned back upon the user - by a strong enough combination of the Force and a lightsaber.
Force Fear This is the power to instill fear and doubt into an enemy. Weaker willed beings could even be brought to cower before them. Darth Vader was probably a powerful user of Force Fear to intimidate his officers.
Force Crush A rather rare and powerful Force variation of Force Grip, Force Crush literally raises the targeted person into air and causes their body literally implodes, crushing their insides. This Sith art is incredibly painful to experience, causing severe death throes.
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Posted: Sat Jun 07, 2008 9:41 am
Username: Sasha Gabriel Character name: Sasha "Kendo Foxx" Gabriel
Race: Snow Fox (Kitsune)
Age: Ageless (Perpetually frozen in early 20's and thus has lost count.))
Height: 6'6"
Weight: 255lbs
Appearance: Depending on the plane of existence he resides upon he chooses how much of his fox characteristics are apparent. Since most of the beings on this plane appear human he too has taken such a shape. He currently is a tall man of intermediate build. Aside from snow white foxes ear and tail he can pass for a human being. A feature he cannot choose are his phosphorescent flect irises, which appear black or gray in most light but reflect yellow in low light. He wears his hair in a long waist length ponytail with bangs hanging down half of his face. To hide the fact that he is albino he dyes the tips of his hair blue.
Corrupted Yokai: In the legends of Kitsunes, they many times present themselves in an ethereal almost elevated ghost like form to humans. These forms usually become more powerful as the Kitsune gets older and gains tails. In Kendo's case it is not known whether he can achieve any form of Yokai due the interactions of the "Blood of Lazuras".
Skills and weapons:
Third Eye/Blind Shadow stance: A technique which borders on precognition, very similar to that of the monks. Utililizing fantastic reflexes and ones aura, it is capable of tracking the movements of attacks and objects 360 degrees around oneself. Any object that disturbs the aura can be reacted upon borderline instantly. A martial arts technique requiring extreme disicpline and patience. Its range depends on one's standing aura width. Sensitivity borders on the user
Telepathic Broadcasting: Having been born with malformed vocal cords thus is incapable of normal speech. In turn he has mastered a form of telepathy which allows for him to give the appearence of speech. This technique is involved in his spell casting.
Natural heat resistance: Being a snow fox he has high resistance against extreme cold.
Regeneration: Kendo is a member of select group of mages known as the Shadow mages. In order to enter their order an individual must go a extremly painful process of having their blood infused with a symbiotic organism which devours their blood cells, leaving blood black in hue. Having acclimated itself into all systems of the body, the host remains frozen eternally at the given age of infusion. This substance also known as the "Blood of Lazuras" from that day on reconstructs any damaged tissue or destroys any foreign matter in the body. Since the body is frozen in this state the host is incapable of altering their form in any way save for hair styles. Only extremly cold temperatures can retard regenerative capabilities. Frozen tissue cannot regenerate unless thawed. Severing the brainstem will also cease the regeneration as the symbiotes require the nervous activity to remember the body's tissues.
General Magi: Though a shadow mage focuses mainly on what many considered black magic, they still know a great deal of white magics. In turn they have also been called Blood mages for their heathenistic practices. Their motto is "The Shadow cannot exist without the light".
Chimera Martial arts: A fighting style honed over the years by taking teachings from different schools and fusing them into one. Higher level technique utilizes one's chi to enhance abilities.
Soul weapon: Forged of his very bone Kendo's weapons of choice are Japanese great swords by the name of Nodachi's. He wields two Varieties. Sei-Nodachi, a rune blade which burns continously with what appears to be a white flame (Flame feeds off strength of will and sears tissue accordingly.)) . Aku-Nodachi, 6 foot serrated edge dark blade. Though both are non-elemental they are constructed to reflect the different facets of Yin and Yang.
Genki-Ittou: A magical artifact which has the ability to assume the form of any weapon the user has wielded themself. Due to the fact that it is bound to its creator, it cannot be used by anyone else.
Mana treated studded leather gauntlets: Black leather (Usually) fingerless gauntlets which can harden and soften at will. They have ability to change form and shape, yet never be anything but gloves.
Cloak of Eternity: A simple blood Red cloak which can assume the form of any article of clothing the user wishes. When shed by its owner it immediately duplicates into a black counterpart leaving behind the original. It can only truely be removed when the user passes on.
Hidden insturments: Utilizing his shadow melding abilties he can carry a great number of hidden weapons on his person. He quite fond of carrying kunai or acupuncture needles. He is also prone to wearing a length of chain underneath his gauntlets for training purposes.
Spell examples:
Shadow Melding: The ability to move through shadows like portals. With enchantations he can swell their shape and form to his liking. Darkness Elemental
Piercing light: A lazer of great destructive power. Concentrating wavelengths of energy he produces different varieties of light beams. Light Elemental
Vulcans Hammer/Anvil: A potent gravity spell which can be used to slow enemies by increasing the weight upon them.
Vulcan's Forge: A simple fire spell which ignite most objects ablaze
Zeus's shaft: a potent bolt of lightening from the heavens
Poseidans Wrath: A crushing wall of water
((Please note this is only a tiny example of his spell list. Listing them all would be a profile in itself as the character was created nearly 8 years ago.))
History: Pending
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Posted: Sat Jun 07, 2008 9:43 am
Username: Soneko`
Character Name: Soneko Kodenku
Race: Owl Demon/Leviathan
Age: 2,037
Height: 5’ 10”
Weight: 197 lbs.
Appearance:
Human: The boy normally seems relaxed and laid back with long black hair that reaches just past his chin in the front slowly getting longer at an angle going backwards, where it finally stops a three quarters of the way down the back of his neck. His dark emerald eyes almost always seem to be alert, as if waiting for something to happen. His eyes don't seem to belong to somebody his age. They almost seem to belong to that of a man who lived a life full of battle and pain. A hardened look.The boy's body is proprtioned evenly with enough bulk to show that he's got strength, but not so much to be seen as a body builder. Complimenting his size, he is very well toned, cuts and distinct lines across his muscles. His skin tone is fair, not tan but not pale either.
Leviathan:
Abysmal Dragon: < >
History: Raised along with his brother by their father, Soneko was a very happy child. Rarely serious about anything. Life was a game. It was a way to have fun. He never had any reason to get upset, really. He had two friends, his brother and a girl named Suya, who mysteriously disappeared not long before Soneko's eleventh birthday. But he lived a happy life with his father. He never knew his mother. She gave birth and was forced to leave from the continent, as she was a Sanctuar in the home of the Others. The Dark Sanctuars.
The Sanctuars. A clan of ritualistic beings bound to the ways of Klaed, the planet Raventh’s God. These people have been recorded in history books dating as far back as the beginning of time. The beginning of life creates curiosity as to how life began. This curiosity becomes belief in a higher power, Klaed. However, Klaed is not merely a superstition as He reveals Himself to the world ever so often, such as when he feels that His children are straying too far. The Sanctuars practice arts that some would call paranormal. But, in the Sanctuars’ eyes, it is the offerings of Klaed. The Sanctuars were also known as Angels for their service in helping those who are in need of it..
But with light comes darkness. Once the brethren of the Sanctuars are the Fallen ones, often referred to as the Dark Sanctuars, or Sinners. These were the ones who meddled too far into the powers of Klaed and became more aware of the powers of their God. And they took advantage of their new found knowledge. It was said that the Dark Sanctuars sold their souls for the ‘gifts’ they had apparently received from the knowledge of Klaed. Some saw them as profits. Others saw them as heretics. They found themselves as neither. Nor did they consider themselves Dark Sanctuars. They fancied themselves as those who were enlightened enough to grasp the powers Klaed had given humanity.
At a price, the humans of Raventh, when attaining this ‘knowledge’, would be turned into something that was indescribable. Different people had different effects bestowed upon them, but everyone would be infused with the spirit of an animal as well as becoming demons. The transformations were never too horrendous. They would have demonic growths or abilities. Though they would be turned into these creatures, their powers allowed them to take the form of any regular human. This transformation, though, was why so many looked at the Dark Sanctuars as sinners, which is how they attained their nicknames. Klaed was a holy being. Like an angel, not some Hellish monster.
The Dark Sanctuars were banished to the Dead Continent, which, as its name suggests, had no life on it whatsoever before the Sinners were sent. The Fallen ones went without a struggle, feeling no need to start a conflict. They knew that what they had done was Klaed’s will, and they knew that someday, the Sanctuars would see this as well.
The dead continent was said to have been uninhabitable. Trees would not grow, animals couldn’t survive a week, and the humans that ever tried to attempt to trek through there were never seen again. But using their knowledge of Klaed, the Dead Continent was even more of a thriving system than any other mass of land on Raventh.
Because of the fact that the Sanctuars and the Fallen Ones did not get along, they would rarely allow one of the opposite kind to stay with them. Soneko’s mother was banished to the rest of the world with the civilians. She was a Sanctuar, so she was not welcome to the Fallen ones. And she had become intimate with a Sinner, so the Sanctuars would not take her back. She was never seen again by either party.
Koshinko, Soneko’s father, taught Soneko and Ryoku everything he could. From hand-to-hand combat to how to survive in the wild. The only thing he would not teach them were the ways of the Dark Sanctuar. Nobody who didn’t know would ever guess it, but along with his brother Ryoku, Soneko was quite a talented hand-to-hand combatant. His father, a Fallen one, had trained Soneko and Ryoku in the arts of combat, though he never let them learn what the Dark Sanctuars knew. That was something that they would have to decide when they got older. Their father had always believed in choice. He would not force his children to become known as Sinners if they did not want it. Once they were mature enough, both at the age of eleven, they decided they would leave the Dead Continent and go back to Klira, the continent where the Sanctuar’s temple would be found. Koshinko figured that it would be best for his children to not be considered outcasts from society, and though it pained him to watch them go, he knew that it was the right choice. The Sanctuars did not punish people like Ryoku and Soneko for having a Fallen one for a father. So long as they had not been taught their ‘heresy’, they would be taken in.
After seven years, though the two were only eighteen, they were two of the highest ranked Sanctuar in the entire temple. Ryoku was further ahead of Soneko, but that did not affect their relationship. Soneko was proud of his brother for his achievement. The council decided that Soneko would not be ranked as a High Sanctuar due to his inquisitive nature. The High Sanctuar knew the most about Klaed’s power, next to the Fallen ones. With this power, Soneko could easily be tempted to follow the same path as the Sinners. It would be best to not make available such an opportunity.
Soneko never knew about this. All Council meetings stayed in between the High Templar. Normally, Ryoku would share the details of the latest meetings with Soneko, but that was one subject he never went into for his brother’s sake.
Not only was this a temple, it was also a kind of school for children. This was completely optional for the children to attend. Both Soneko and Ryoku were teachers there.
After a discussion, Ryoku told Soneko that the Council was going to send Soneko on a one-man mission as a sort of test. Soon after, word had come to the Sanctuars that a Fallen One had come to their continent. Soneko was to find a retrieve this Sinner and bring them back to the Temple for questioning. Soneko left, of course, but was confronted not by one Sinner, but by a large group. His skills, though sharp, were no match for the Sinners. A major difference that separated the Sanctuars from the Sinners was that the Sanctuars had to draw symbols in order to release Klaed’s powers. The Sinners did not. Also, the Sanctuars, being mere humans, had no supernatural abilities of their own and could only use what they could from Klaed’ The Sinner, being demons, had unlimited powers, it seemed. He was beaten badly, but they did not kill him. They had come to the continent for the soul purpose of finding Soneko.
The Fallen Ones could sense things such as an unnatural connection between people and the supernatural, and had felt an almost unreal amount of energy coming from Klira. As fate would have it, the one they were searching for had come to them. But this one could not awaken his potential in his human state. They needed to get this one to convert. But they knew it would take time.
And it would. Soneko, though he’d never really had to use it because of his free spirit, had the will of a boulder: It would take a lot to get it to even budge. Because of this, the Fallen Ones sent in somebody who knew Soneko personally. His childhood friend, Suya. They did this in order to gain his trust. They took him in, but did not ask him to convert. They said that they would take care of him. He took their hospitality. In the time that he was staying in the temple, he became friends with the leader of the Sinners. But one friendship would not keep him there, and tried to escape several time, but not only could they pinpoint his exact location at any time, but they also had powers that could paralyze him and create a barrier around their Temple’s perimeter that stopped him from leaving. Coming up with a plan, Soneko figured he would get as far as he could with their teachings without fully converting, that way he could still be human. He would still be allowed back so long as he didn’t transform.
The Dark Sanctuars could sense this, but it didn’t matter. Once he got a taste of the indescribable powers of the Dark Sanctuars, he would never want to go back. And he would be able to see that the Dark Sanctuars were not heretics, they were only taking advantage of what they had been blessed with.
They were right. Once Soneko had started, he couldn’t get enough. And in time, he willingly went through the transformation. It was at that point that Soneko realized that the power they had unlocked was greater than any he had ever even dreamed of. But this transformation made him hardly human. Luckily, he could lock that part of him away with the power he’d attained. He was let into the circle of the highest of the Sinners. He now matched his brother in rank, but he knew he could blow him away in battle with his new strength. He then realized that he was beginning to think things that he knew he shouldn’t. He had urges to test out his new powers on people…On innocent people.
The leader had said that those urges were only his eagerness to use his new powers and once he explored himself that they would pass. Surely enough, the urges were gone after he used his new strengths, but he was still fascinated.
All of this had taken place over the course of seven months, and the Sanctuars back on Klira sent Ryoku out to find his brother. Finding nothing, he returned to the Temple and addressed the Council. It was then decided that he would infiltrate the Fallen Ones’ Temple and would find their weaknesses so they could strike and find out what they had done with Soneko. He was also ordered to kill anybody who stood in his way.
Soneko, sensing his brother, went out to greet him. The two spoke for a little while before Ryoku asked what Soneko was doing there. Soneko explained what had happened to Ryoku and things suddenly went rotten as the two began to argue. Soneko finally asked what Ryoku was doing there. Ryoku told his story. Soneko asked if Ryoku would resort to killing him if he stopped him from accessing their Temple. Ryoku had said that there was no alternative. Soneko was enraged by the fact that his orders meant more than family and the two fought. He let Ryoku live and transported him back to the Sanctuar’s Temple on Klira.
When he returned to the Dead Continent, he overheard the Sinner’s leader talking with another of the higher ups and found that the leader was, in fact, planning on absorbing Soneko, which would multiply his powers beyond belief. Soneko was finally able to use his full power as he confronted the leader. Soneko came out victorious, and was named the new leader. He didn’t like this, but he’d play along for now.
Not long after, a full-out attack was launched against the Fallen Ones by the Sanctuars. Ryoku still betrayed him even after he’d spared his life. The Sanctuars were wiped out with ease, but Ryoku was still left. The two faced off yet again. Soneko pummeled his brother through the stone walls of the Dark Temple. Directly into the chamber where the transformations take place. Ryoku wounds seeped blood into the floor. The floor had inscriptions on it that, when a being’s blood found it way into those inscriptions, it would transform them into a demon. A Dark Sanctuar. Now being transformed and with the Sanctuars gone, Ryoku blamed his brother for wrecking everything he’d ever believed in.
The two fought once more. For the last time. With a large amount of trouble, Soneko killed Ryoku once and for all. Filled with rage and sorrow, Soneko felt something snap inside of him. He slowly began to lose himself to insanity. It started with small things: seeing the occasional person that wasn't there, forgetting certain parts of his life. But slowly the visions became more and more frequent and less subtle. He would sometimes snap out of a daydream, thinking he had been senselessly killing people, torturing them, tearing them apart. And from time to time, his mangled brother would appear, blaming Soneko for his death. Calling him a monster, saying he had no soul. Soneko's worst fears slowly started to come true in daydreams that he couldn't control. And soon, Soneko was no longer in control of his body.
Calling himself 'Lucid', he seemed to gain abilities he had never even dreamt of. He was able to manipulate a person's mind, letting them see whatever he wished them to see. It was how he tortured people. And he did it for shits and giggles.
Using his newfound abilities, he created a castle nested in the now forever darkened skies of the Dead Continent. Suya, having sensed Soneko's powers multiply, set off to search for her friend, hoping to bring him back to the Dark Sanctuars. But she was not welcomed with open arms. While Lucid was familiar with the girl, he, unlike Soneko, had no attachments to the girl whatsoever. Suya, who, ever since Soneko had joined the ranks of the Fallen Ones, had been able to best Soneko, found much difficulty in bringing him down. And it cost her her life.
The sight of his dead friend and lover brought Soneko back to his original self. Angry, scared, and filled with sorrow, Soneko left his castle and went to his birthplace, Tatowaki Village. He stayed there for a few years before being confronted by five other demons who knew who he was and were wanting to be taken under his wing. In order to test their strength, Soneko battled them one at a time, leaving each beaten soundly underfoot, not harmed enough to be fatal. Understanding that they all had potential. They all created a large tiled mass with a building in the center. Using his magic, Soneko cast a permanent lifting spell on the mass, sending it fifteen miles in the air and casting clouds that would forever hide their Haven.
He lived with his clan of Sinners for 2019 years before they all set out to do their own things for awhile. While everybody was gone, Soneko fled Raventh in search for a new planet for a new challenge. Traveling through empty space, he stumbled across an obviously inhabitable planet called Earth. And he did. He met a boy named Sky who was fairly strong, but not too much for him to handle. He then ran across a man named Taliman who put him to shame. From there he began training vigorously in hopes of beating Taliman. He later met Tali’s brother, who was a much nicer person and Soneko didn’t have a problem with this one’s attitude.
Almost completely forgetting about his home planet, Soneko stayed on Earth for four years. Having finally remembered his home planet, he went back to check up on the Haven. Finding nobody, he was left by himself to think. He visited his home village and finally decided that it would be best to forget about this place for good. He summoned the others and held a conference telling him that he would be leaving this planet for good, having nothing further to do on this planet. He then destroyed his home village before finally leaving the planet.
Not long after, Soneko was burdened by sudden bursts of memories that he didn’t wish to have. And then he was awoken by a pack of wolf demons, not remembering anything from his past. Amnesia from emotional stress. He became leader of the pack, but soon picked up an old scent of his, leading to a place he didn’t remember. He then headed to that place in order to find out a clue to his past.
Not long after arriving at the place called Club Orion, Soneko was struck by his memories yet again in a dream. Waking in a sweat, his memories slowly returned to him and he made his way out of the club to gather himself. After sitting in the cold woods for almost two days, trying to figure out who he was, his memory slowly came back to him. Along with his lust for power. In an attempt to find a way to become the most powerful demon ever known, Soneko took off from the planet Earth and headed back to Raventh, his home planet.
He arrived on Raventh with one goal: Find a greater power. Upon doing some research, Soneko discovered that there was a forbidden power locked away in the moutain range on the Dead Continent. He found this 'forbidden power' to be a sword. He found it's resting place with relative ease, and even found something else he didn't expect. A draw symbol which would allow somebody to extract and ability from any given person or scroll. Unfortunately for Soneko, the symbol backfired on him and enveloped his body in a massive energy containment feild. His body being put under unbearable pain, he blacked out.
Upon awaking, he felt no different. But he still had the sword. When reaching out to touch the sword, he was knocked back against the wall and then the sword, of its own free-will, stabbed him in the arm. Withdrawing the sword from his shoulder, he read an inscription on the wall. It was a clue that there was another power hidden in this land. The clue seemed to point to a place he was all too familiar with.
He headed for the continent of Klira. The continent of the Sanctuars. Hidden in the mountain range, yet again, was another sword. No attacks on him were made this time around. Not even thinking to visit his childhood friend, he immediately left Raventh and headed back to Earth.
Soneko has been isolation since he came back to Earth, preparing himself, learning his new abilities, and getting an overall feel for what he was now capable of. And while he has been feeling almost unstoppable lately, something inside of him has begun to stir. And something he hasn't felt in over two thousand years has begun to re-surface.
Abilities
Abyss: This is the most devastating, and most rarely used ability in Soneko’s arsenal. The manifestation of this attack is a hovering sphere no bigger than two basketballs. In the center of the sphere is a light blue glowing energy, with what seems to be whips or vines of black energy moving throughout the sphere. This sphere will not detonate until Soneko sees fit. When that happens, a bright blue light will be seen in the middle of the explosion, surrounded by a much darker hue of blue. The ‘whips’ from the inside of the sphere seem to have multiplied countlessly and move around, tearing, smashing, and cutting through anything in their path. When at full power, this blast can easily engulf an entire planet.
Accelerated Healing: A trait common among most demons. Soneko’s body heals much quicker than that of a human. Minor cuts, scrapes, etc. will finish healing within a few hours. More serious injuries, i.e. gashes, stab wounds, and broken bones will heal within a day or two.
Aeromancy: As an owl demon, one of Soneko's greatest allies is the wind. As such, he was granted the ability ton control the winds to his choosing. This can be something as simple as slowing a breeze or as devastating as creating a cyclone
After-image: A common ability among skilled fighters, one can move at such speeds that it can leave behind a slightly transparent trail, or a standing image, of their physical being. This image fades after a few seconds.
Blue Crush: This attack can only be used underwater. Manipulating the currents to a practically unfathomable force, Soneko drags his opponent into the depths of any body of water, trapping them there, at which point a blue energy wraps itself around his opponent detonates. While the release of this energy may not have a wide range, the shear amount of energy put into this attack is only bested by the Abyss.
Breakdown: This ability can only be used under two conditions: One, Soneko must be intoxicated with the Plague. Two, he must take on the true form of the Leviathan. The energy is gathered and released by the mouth. As the name suggests, it breaks down or destroys anything it comes into contact with. Due to the raw destructive power that this attack contains, it is rarely used. This can only be used in full-force when Soneko takes the form of the dragon of the sea.
Channeling: Soneko is able to channel his energy into any part of his anatomy, which is what allows his blows to be more devastating than a regular demon. Upon making contact with a surface, he can release this energy either as an unseen force, or as an explosion of pure energy.
Chaos Vortex: This attack is made up of three different energy beams. A black energy orb forms itself a few inches away from the center of his chest while red and dark purple orbs form in the palm of each of his hands. The three energies are released at the same time, the black ray traveling straight at the opponent while the red and purple corkscrew around the black center. Upon contact with any surface, the three rays will detonate in a devastating explosion.
Clone: In a burst of dark purple flame, Soneko can summon an exact replica of himself, equal in size, strength and energy. He can only create two of these at a time.
Dark Torrent: This is a mixture between his abilities as a leviathan and those of the Dark Sanctuar. After manipulating water to surround an opponent and envelope them, he fuses an almost paralyzingly painful dark energy that seems to swim around the water. This mixture can cause the flesh to sear, not only because of the abundance of energy throughout the water, but because the energy released heats the water to over 2700 degrees Celsius.
Dematerialization: As a creature of the water, he can not only manipulate it, but can also take the form of it. This means his body can change from a solid being to a mist, or even a puddle.
Durability: Needless to say that Soneko’s body can withstand things that would be unfathomable to a human. This includes extreme temperatures, collisions with hard objects, etc. While his skin can be penetrated by things such as a blade, his bones are a different story, as they have been enhanced by the power of a devil. This comes from not only his heritage as a leviathan, but was increased once the transformation into a Dark Sanctuar was finished.
Electrical Discharge: While his ability to manipulate water came with his bloodline as a leviathan, his ability to manipulate and create lightning was granted when he became a demon. At any given time, Soneko can create strands of lightning and guide it towards a target. Should he decide to fuse his own energy into the lightning, the strands will create a large explosion upon contact with any resisting force. Should two strands of lightning cross paths while infused with Soneko’s own energy, the results could be catastrophic.
Energy Control: Soneko’s energy attack arsenal has a wide variety in shapes and sizes. Energy beams, energy balls, waves, barriers, and explosive energy outputs are among this list.
Mind Control: Though he can’t take over a person’s mind and take control over their body, he can, however, make them see things that aren’t really there. Essentially, he can trap a person in their own mind and cause their senses to go haywire. Pain, touch, sight, smell, etc. He can use this ability on himself as well in order to forget about the pain from a wound, rendering him almost completely incapable of pain. However, he does not use this on himself often, as he could risk locking himself into his own mind, allowing the monster within to re-surface.
Minefield: Soneko smashes the palms of his hands into the ground, which can cause the ground to split, only to be followed by geysers of energy spewing from the cracks in the ground. While his hands are on the ground, he slips several self-detonating energy orbs into the ground. They will reside there until somebody makes contact with the ground above where they rest. When that happens, the ground will erupt into a flaming explosion.
Plague: Before the leviathans died on out his planet, it was said that a plague of sorts would be unleashed when the leviathans became angry. The plague took form of an almost gaseous mist. As a leviathan, Soneko’s body can discharge this mist, though he isn’t sure how to do it. It comes only when he is in a state of insane fury, or if Lucid should take control. This plague increases a leviathan’s powers exponentially when taken in. For this reason, Soneko will from time to time carry a gas mask with him into battle, though the purpose is not to keep the gas out. Having loaded the mask with the plague, he uses it in battle as an aid. But because Soneko’s human soul still resides in his body, the gas causes him to lose his grip on reality, and in high doses can awaken Lucid. Because of this, Soneko rarely wears the mask. The effects last for thirty minutes until he returns back to his normal self, unless Lucid has taken control of his body. The mist seems to give him an unlimited supply of energy and numbs the body from any pain.
Psychokinesis: This ability allows Soneko to move objects without having to actually touch them. This is basically an invisible, but solid energy. He can also use this as a barrier to defend himself, or he can create a wall of this unseen energy and hurl it at his opponent.
Regeneration: Due to the leviathan’s reptilian nature, Soneko’s appendages, obviously excluding the head, can grow back. Due to his ability to heal faster than most, these appendages can grow back in a few minutes.
Shadow Ripper: Soneko gathers a dark energy around his hand, slashing it through the air. In doing so, this releases the energy from his claws, sending five jagged energy beams towards his opponent. This energy is not explosive; however, in Soneko’s past experience, it hasn’t failed to slice through any object he’s come across.
Summon: Defying the laws of physics, Soneko is able to create matter. This can be used to find an article of clothing, or a weapon. He can also use this ability to call an object from point A to point B.
Telepathy: With this, Soneko can dig into a person’s mind to find certain pieces of information, which can lead to his seemingly impossible reflexes. He can read a person’s mind in battle. In the same second that his opponent knows how they will attack, Soneko is normally already preparing a counter or evasive technique.
Water Manipulation: An ability that comes with being a leviathan, Soneko has grown quite attached to this particular skill. Not only is he able to manipulate any body of water (i.e. tidal waves, pillars of water, etc.), but he can also condense hydrogen and oxygen molecules at any given time, giving him the advantage of an endless supply of an element that can be used for defensive or offensive purposes. Soneko does not have to be near a body of water in order to manipulate it.
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Posted: Sat Jun 07, 2008 9:46 am
Username: Sol Nal Azul Character Name: Sol Nal Azul aka. Sekhmet-Bast Age: 34 (28 at time of possession, though symbiote is unknown) Height: 6'2 Weight: 215 Appearance: A tall ebony toned woman of Egyptian/middle eastern descent. Though considerably muscular she still retains a physique likened to that of a dancer. Her lithe form can be likened to being almost cat like, down to the almost almond shape of her eyes. Though naturally brown in hue her pupils have taken on a golden color since her possession. She wears her hair short in a vivid almost pink red. She generally tends to wear light leather clothing dyed with blood.
History: Being the daughter of a wealthy oil baron and landowner Sol was a woman brought up at the lap of luxury. Taught by the best teachers and fed the highest quality foods she was spoiled rotten being the only child of the Azul empire. She hated it.
This life of coddling though comfortable never gave her the excitement she yearned for. Upon reaching college age she finally found an avenue of escape becoming a amateur archaeologist. Utilizing her families funds (To her parents chagrin) she found herself able to excavate ruins all over the globe. Through this she finally found the excitement she so yearned for.
Finding her lifestyle distasteful her family cut her off with the ultimatum of leading the family business or having no contact with them. Picking the latter she soon found herself penniless and destitute. Ironically this drastic change did little to sway her.
Stripped of her families influence she found that her aims were easier achieved by lesser than moral means. In a short time she herself had amassed an empire of her own. Never forgetting her archeological roots much of her industry resulted from assaulting dig sites and the like.
Ironically on a legit excavation of a site, her party was brutally assaulted and left for dead. On the brink of death she heard a voice in her head promising vengence...
Note: Since being assmilated by an unknown organism Sol remains a shell of her former self. She still retains all her memories and experiences, but remains woefully detached from them. She continues to drift through life attempting to reclaim her humanity.
Weapons:
Chemical capsules: carried all over her person can be used to augment the physical properties of her weapons without forcing her to utilize kinesis
Katars/Wrist mounted rapid fire Crossbows: Normally in the guise of hidden Katars the point of each is actually the head of a mini crossbow bolt. Loaded by bolt chain the crossbows can be fired in 3 bolt bursts by way of a pressure sensitive trigger located in the katar handles. Capsules can be load along with bolts. Double Scimitar: Arabian Broadswords with wide curved blades. Each is constructed with a lightweight yet incredibly durable blade. Hidden within the pommel of each sword is a capsule carrier.
Abilities:
Accelerated Metabolism: Any damage she recieves can be healed nigh instantaneously as long as she has energy to do so. Superficial damage has likely no ramifications. Severe damage such as severing can lead to death, but if the joint is reattached immediately it will be repaired on the spot.
Enhanced Sensory Perception: All of her senses are exponentially more acute and sensitive than the average human, but must be proactively accessed.
Enhanced Reaction time: Can react to both outside and internal forces at a superhuman rate
Enhanced Mechanical output/input: Can move with superhuman strength and speed.
Kinetic osmosis: Ability to absorb both ambient and chemical energy and apply it to own reserves. Note: It is possible to temporary duplicate energy forms with this ability.
Chemical Kinesis: Altering absorbed energies she can augment the physical attributes of objects at will. Generally requires an excessive amount of energy, but has given her a extensive knowlege of the chemical nature of many substances
Empathetic osmosis: Ability to absorb energy from the emotional state of those present. Note: Personality, mood and memories can sometimes be transferred with this ability. In most cases the effect is temporary.
Miscellaneous:
Eyewitness reports dictate a cloaked figure moving about ruins of an Egyptian dig site. The bodies of several suspected members of an underground cult were found dead of unknown causes. The cult in question seems to be a sect worshipping the ancient Egyptian war goddess Sekhimet-Bast. Whether these circumstances are related is still under investigation by authorities.
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Posted: Sat Jun 07, 2008 9:48 am
Username: Lady Red Fox Character name: Red Race: Kitsune Age: 29 Height: 5' 6" Weight: 135 lbs
Appearance: Red is a full figured female with standing at five and a half feet tall. From top to bottom, one would first notice two bold and vivid red fox ears with snowy white tips perched atop her head, emerging from a lush, equally red thick bed of hair in beautiful curly locks that falls all the way down to her mid back. These large appendages as most always alert, standing on end and flipping at any sound they pick up, whether she is actually paying attention or not. Moving down, one can see her forehead, mostly under the curtain of thick bangs which part either way from the center. A perfect oval sapphire jewel rests in the center of her head regardless of what she wears these days, but it shines beautifully in the sea of red hair and equally burning eyes that surround it. The only thing that protects it from the all encompassing red glow is the fresh, smooth, naturally light tan complexion of her skin. Though her nose is nothing special, it is noticeably not too big or too small for her face and complements the full, rich lips which glisten like honey but are as deadly as venom.
Her chin is still a bit round, and in itself takes at least a year or two off of her expected age. It points down to a slender neck only visible from the front due to her cascade of red hair which hangs over firm, usually stiff, but soft shoulders. Her breasts fit proportionally well to her body at 36 inches around before her waist thins lightly. Her stomach and abs are firm and toned on the outside, but lack the masculine definition that might otherwise destroy the paradigm of her appearance. This works well for her as it often distracts from the fact that she is a kitsune and makes the fact that she has a bushy, sharp red tail forgivable in the eyes of the testosterone driven.
Her arms are a bit longer than normal, but not noticeably so. Her legs however stretch for miles it seems before reaching her ankles. Both hands and feet are well kept, her finger nails, usually thin and sharp, but rarely used as a weapon unless she's gone damn near feral.
Despite her overall demeanor, Red enjoys dressing up and just trying different things on, whether it matches and looks good or not. Though she does not wear shorts that ride too high, she will occasionally wear a shirt that happens to be just too short or unbuttoned enough to reveal her general upper feminine figure. Not being one to notice this, if men get uncomfortable she won't realize it's her fault. Should they act like pigs though, it's a completely different story. Every once in a while she'll wear her legs bare, reaching out of the alluring depths of a skirt or dress just alluring enough to draw out embarrassing thoughts.
Red isn't one for make up, so her face is most often soft, never oily, and full of only her natural color. On the rare occasion of her being embarrassed, and the frequent occasion of her being upset, her cheeks will either blush with a light pink, or her face will burn red hot. Despite her lack of allure to face cosmetics, she puts a lot of work into her hair, which just so happens to be her favorite body part. She keeps it maintained very well with regular washing, conditioning, and trimming, etc., but rarely ever wears it up. Every once in a while, she'll have it tied back with a head wrap or bandana, but only if she's in the mood. Naturally curly, she prefers to let it fall and bounce about at it's leisure.
History: Red doesn't know who her parents are. She doesn't know if they are still alive and abandoned her or killed trying to protect her, or dead for some other reason. As such, grandparents, uncles, aunts, brothers, sisters, cousins, or any other relatives are unknown to her. Whether she is full blood or half blood is unknown. However, being as she is, it doesn't really matter to her that much.
When she was one, she was discovered crying by a band of thieves next to an alley dumpster. The only belonging with her was a note that said 'May 5, 1978.' Assuming this to be her birthday, the men took the child and after looking as her were taken aback by her appearance. Though she looked like a regular human being for the most part, her red furry kitsune ears on the top of her head and matching tail weren't something they had previously been exposed to. Regardless, the team of men took the child in and nursed her as best they could. Not having a name to accompany the child, they simply called her Red, lacking any real creativity in the baby naming department.
Being thieves, they were low in social status, but their skills as common thieves often got them high paying underground clients, allowing them to accumulate a vast amount of wealth and resources in this way. Eventually they had far more fortune than they could handle and began stashing it away in private accounts. Caring more for the little one than perhaps themselves, they even set up a savings account for her when she came of age.
For the most part, Red lived a double life. By day she was a regular girl. She went to school and day care, she did homework and science fair projects, wrote book reports and essays, and even got a part time job. At night though, when it suited her, she joined her brothers on missions, usually as their trump card. In her toddler years, she exhibited a "gift" which was an abundance in magical power for controlling the elements of water and ice. This gift was nurtured as a useful tool, and was allowed to mature and grow substantially by pulling the band out of tight spots they hadn't expected to get in to. When she wasn't on missions or doing homework, she usually continued with training. Because of this, she was not particularly popular and lacked the social life of most school students.
At her coming of age, her power grew to be uncontrollable and she became a menace to her brothers. Randomly, and without provocation, her body would go into a natural hysteria, commanding destructive waves of water and ice that she alone could not control consciously. After one fit of rage she consented to be sealed in a cryo-seal and was transported to an exorcist. Hoping to remove some demon from her body, the exorcist failed to detect any malicious spirit dwelling within Red's body, and as a result had to be content with sealing the power away. However, the seal began to falter soon thereafter and so the exorcist was recalled and performed the seal again, but advised Red to seek out a priestess somewhere on the Tai Shan mountains in China.
Thanks to the vast fortune of her brothers, she was able to travel to China with little difficulty almost immediately. Her first encounter with the priestess was in front of what appeared a long since deserted shrine. The priestess agreed to perform the sealing and, upon consulting the spirits, decided that the best method would be to manipulate the power and store it within vital points of energy on her body. She explained to the girl that by doing this, she could always unseal her power as she needed, though usually for only a temporary period of time. The procedure was complicated and to do so all at once would be likely fatal. Therefore it was arranged that each of the seals would be performed once a year.
When she went away on her last trip to see the priestess, her brothers were unfortunate to come across KenoTao, who had been possessed at the time by pure enraged emotion that he later identified as grief. So malicious was his nature at that time and so violent were their deaths that his life force was all but laced over the corpses, making the identification of his signature simple. When Red returned, she arrived at an airport with no one to greet her and returned home with no one about. After three days she followed the trail of her brothers to Canada, and found their remains in the Darkwood Forest.
Being the only heiress to her brothers' wealth, Red redirected most of the fortune and built an technological empire that produces various machinery for various purposes, usually sold to private benefactors and rarely seen as common consumer products. It proved to be a good investment, and now her money and resources only continues to grow, while she is now on a quest for vengeance, with the intent to kill KenoTao. She has encountered him on a few occasions and each time she has failed to so much as scratch his flesh. As a result she began establishing at least a loose organization of allies that she hoped would push her to her limits and give her more power. She even for a time sought instruction from the snow fox who called himself Kendo. However she couldn't stand the routine for too long, though she wanted to, and left without warning to pursue training on her own with the one real lesson she learned from Kendo as her only foundation.
She wanders about some nights, usually lost to her own pain and sorrow, thinking about what is and what could have been. On one of her business trips to a new buyer in India, it was because of this wandering that she happened upon another kitsune, a young girl of 19 with black hair as beautiful and lustrous as her own. The girl was just barely a woman, but was feral as all hell. Red herself felt almost compelled to meet the child, having felt pulled toward an old bunyan tree where the girl resided. Their first meeting wasn't the most docile and in fact, Red had to beat the girl with a display of power before her amateur assailant passed out from exhaustion. Unable to leave for some reason, she took the girl with her back to the states, where she cleaned her and nursed her back to good health.
Months later, Red realized how fond the girl, who's name was Aasritha, had become of her. She ignored it for a while, but her own feelings began to manifest themselves as well until she was completely in love with the devotion and loyalty her companion has shown her. The two now live together as lovers with a less than normal relationship. What all of this means for her is uncertain, though her determination to kill KenoTao is as strong as ever.
Personality: Red has for some time been mentally unstable, a condition which began as irrational malice in the direct presence or hearing range of the name KenoTao. Since then though, her illness has evolved to make her quite unstable and almost completely random in behavior. Regardless, her general nature still dominates her behavior and so despite the wide spectrum of personal thoughts and feelings, she usually abides by the same general guidelines of public presentation.
On the outside she is cold, critical, and irritable. She doesn't make an effort to make friends, nor does she try not to. Rather she generally sits either physically or mentally apart from people, analyzing them while trying not to critique them. She speaks very little of herself despite how often or how much she might actually say, and therefore protects her identity from the personal opinions of others. It has worked well as a defense mechanism thus far, which is part of the reason she maintains such an attitude.
Inside she is a complete and utter mess. Aside from a faux expression of civility, she suffers constantly from the sound of various voices in her head that persist to insult her by identifying her with everything she doesn't want to be, particularly weak. Slowly such words grate at her stability and frequently cause severe migraines that make any sort of concentration near impossible for her. To alleviate the malady she often carries a bottle of headache medicine which not only eases her mind, but also softens the intensity of the voices. The only time in which she is not suffering from this particular ailment is when she is alone with her lover, who has a nurturing and soothing effect on her entire being, allowing her to actually display happiness and satisfaction. Only when she is with Aasritha will she act like a normal human being, capable of actually feeling, thinking and overall living for more than one focused intent.
When she is all alone however, her pain and anguish get the best of her and she embraces it safely, succumbing to a fit of tears that never seem to dry up. Though she hates this part of her life, her will is only so strong and she'd rather give in only under the watchful eye of the Mother Goddess Parvati than break down publicly. On the off chance that she is found out to be crying, she almost immediately falls into an aggressive fit, feeling that she must prove her strength and show no weakness. This same behavior is generally displayed to anyone who dares try to or successfully reads her mind, so it is usually best not to upset her.
Despite her personal opinion of the general public, she does respect a few people. Ironically she rarely ever places herself in a position of inferiority, opting to speak to anyone and everyone as her equal, regardless of their rank or power. Adding this to her general public demeanor and you she ultimately ends up displaying herself as having a bit of an superiority complex.
Kitsune: Red would be most closely identified as a 'low class' nogitsune according to the traits associated with her being. Nogitsune, according to some mythology, are those that do not serve the god Inari. The several classifications beneath the nogitsune category are labeled low class and has nothing to do whatsoever with the strength or potnetial of the kitsune in question. Regardless, the only thing special about Red is that her brand of kitsune connected to the element of water. Other than that, most all other traits or inherent abilities she possesses are shared all kitsune of the same breed.
Cunning - though kitsune are stigmatized to be tricksters, Red does not reflect this behavior. However, like most jesters, her wits are about her as well as unusually high levels of perception. Essentially a kitsune uses what they know about an enemy against them. As this is the case, Red does appear aberrant in her hostile and aggressive nature. Strategy is still more her game, but she does not often apply it in combat unfortunately.
Illusions - debated to actually represent what a kitsune perceives as reality. These illusions are extremely powerful compared to the watered down versions that only alter visual aspects of nature or feed the mind corrupt data about reality. Red can recreate concrete matter and reconstruct the entire world around her to suit her needs and then return them to their initial state or leave them as they are permanently. This makes her form of illusions extremely harmful. It is contested that breaking a kitsune's illusion has the effect of traumatizing them on the basis that you have shattered their perception of reality.
Kitsune-Bi - an ability that allows her to conjure a ball of self sustaining flame simply by stroking her tail. There is nothing all that special about this however; the flame can be snuffed out, smothered, and doused successfully.
Kitsune's Ball - allegedly an extremely valuable item, although Red herself does not bear hers externally. What this is exactly has been widely debated among kitsune scholars of her breed, but should anyone come across it, past data suggests that she will offer some great service to have it returned.
Kitsune Tails - perhaps one of the more confusing aspects of the nogitsune is the existence of multiple tails. A kitsune may possess a few as one, which is the common occurrence, but as many as nine tails. Some argue that the number of tails represents how long the kitsune has lived, as only a millennium-old or older fox possesses nine. Others dispute that there is some connection to rank and power, as documents have revealed cases in which a kitsune has lost or gained a tail for performing certain deeds. Still others think that it may have something to do with the number of lives a kitsune has, although this one is more controversial than others. Whatever the reason some kitsune do have more than one tail.
Shapeshifting - as a canid, despite her adult human appearance, her body is still quite young compared to 'regular' adult foxes. This is due to her still being a pup in terms of kitsune longevity. Whether this also reflects on her humanoid reproductive capabilities has not been revealed. In vulpine form she still has all the features of a standard red fox; the red fur, white underbelly and paws, and bushy white tipped tail. The only real differences are that her fur is a bolder red color, her matching red eyes (instead of yellow) and her ears are white tipped rather than of black.
Telepathy - this may or may not be unique or even related to being a kitsune. With her telepathic powers, she is able to read minds and navigate on a mental plane she calls the Manifest, which condenses an individual's psychic plane to a mental image of the host and the maze that represents their mind. Weaker minded individuals are unfortunate should they come to lose any or all control of their body as she can assume total command in a moment's notice. Even worse are the poor victims who lose all rights to their mind, ranging from conscious to unconscious thought and decision making, rendering resistance totally useless since they no longer even have the awareness of being manipulated. Though she seems to be an amateur telepath, her psychic abilities are almost unrivaled by even the greatest of mental warriors. That being said, Red is capable of plunging into most any mind as ably as most psychics detect surface thoughts, taking control of motors skills, completely controlling one's mind and thereby everything else about them, and reduce or eliminate the use of one's psychic abilities(if it has '-kinesis' it is likely a psychic trait) among other things. Defensively she is pretty much like a vegetable. Even if one were to get into her head, as far as her Manifest is concerned, all they would see is a projection of her that does not and cannot be moved in any way. One would find no maze of any sort, and would essentially just be floating about in a psychic void.
Moves List:
Animation - not directly related to her hydromancy, this skill gives otherwise inanimate objects the ability to move, whether a little or otherwise. Although generally there is no change in the physical make up of the object in question, plants of various sorts may become more limber in order that they might not break.
Aquatic Perception - this is a temporal distortion technique that makes all movements Red perceives seem to be underwater, while simultaneously allowing her to move through space swifter than normal.
Barrier - using the element of water, Red is able to surround herself with a barrier of water or ice. Each has its functions depending on what she is guarding against. The water barrier is used to slow the rate of an attack or projectile coming for Red, commonly used to allow her to evade an assault. The ice barrier, because she can make it as thin or think as she wants, allows her to stop attacks or at least deter them momentarily.
Bending - bending is an altogether different, but about as effective, method for utilizing hydrokinesis. Rather than simply forcing water to move based on her will, her entire body, with a constant flow of mana, directs and moves in sync with a targeted body of water in battle. As an art, bending is generally a defensive style of combat that uses an opponent's strength against him rather than exerting much force from the user and focuses more on control. This style also makes use of thermokinesis, which is listed below. A weakness to this art is that there has to be an external supply of water around in order to actually perform, although skilled artisans of the practice are able to condense air vapor effectively in the absence of such. To be certain however, most benders carry a container of water with them specifically for bending. Secondly, a much more important factor is that aside from one particular skill, bending can only be performed if the user's hands are able to function, thus binding or breaking them can limit or completely nullify their ability to bend. However a benefit to using this art is that it reduces the level of mental focus Red needs in the midst of combat. It also allows her to remain in constant motion, which is a staple to combat as idle targets are much easier to hit. Notable and common bending practices are: ----->Pulling and pushing - simply by moving the arms back and forth like waves on a shore, one can pull and/or push water in the desired direction.
----->Thermokinetics - a quick tensing of the hand(s) which immediately, but not instantly, freezes the targeted body of water. By relaxing the hand, or spreading the fingers if already relaxed, targeted chunks of ice will respectively melt.
----->Uplift - commonly the first step in a wave, by lifting the arms loosely and tensing at the last moment, a targeted body of water will lift up swiftly. For varied results, the bender can lift the arms to, away from, or to either side and the water will respond in turn.
----->Water Whip - a swift snapping motion of the arms or legs, usually at the joints, aimed at the target resulting in a sharp whipping effect of the water.
----->Wave - by moving the arms pattern resembling a rolling wave, a body of water will rise and fall where directed.
Buoyancy - in the simplest terms, Red can walk on water.
Clones - the water can be formed into clones that generally take the form of Red. Water is clearly not as potent for physical assaults, but by being water, they do possess the ability to fill a foe's lungs or choke them long enough for a physical assault. Ice clones better serve as assistants in actual battle. However, by being ice figures, they are prone to shatter under enough force and also are limited in the amount of impact damage they can do and still be useful.
Diffusion - a very slow process as it does not use a seal but rather operates via encantaion. Focused solely on the task of separating molecules, Red can extract oxygen from water upon touching, or placing something in physical contact with her on, the surface. As she cannot control pure oxygen gas however, this has yet to be a commonly used spell for her.
Direct - using the will power of her own mind, Red manipulates the movement of a body of water, which can be used a means of conveyance for herself, her allies, or even her foes. Thus far, she is able to control as much water as she can keep up with, meaning her limit is only marked by her focus.
Extraction - having studied the basics of climatology, Red has discovered new sources of liquid at her disposal, including but not limited to vapor in the air and groundwater.
Familiar - Red's most complicated spell that takes combines PermaFrost and Steel Coat and an animation and sentience spell. A familiar, in the form of a wolf of ice, manifests and is able to provide magical and combat assistance. The familiar's capabilities are limited only by Red's and it's physical structure.
Gills - a spell via proper encantation. When performed correctly, the kitsune is able to reconfigure her respiratory system so that she is able to breathe underwater via gills that are located along either side of her neck
Missiles - water can form many different types of projectiles for Red. She can fire regular balls of water or solid spheres of ice to strike the opponent, she can form the ice with razor thin edges to cut into the enemy's skin, or she can even form the ice into needles or spikes to pierce directly through an opponent or completely impale and opponent.
PermaFrost - this is perhaps Red's most advanced technique in that it requires a bit more magic to perform. By casting an advanced freezing spell on water, it is secured never to melt, despite the heat of the environment around it. This works best against flame barriers or attacks.
Seal Magic - in simplest terms, the method by which Red performs her status inducing spells. Working similar to the way runes might, seals are symbols that are worthless alone, but given the proper amount of concentration and mana (or if drawn under the same circumstances) they are able to enchant animate or inanimate objects with various traits quickly and effectively. Often Red draws the seals as she needs them, but she can also have them inscribed prior to their use and activate them simply by imbuing them with her mana.
Sentience - a spell giving an object something similar to artificial intelligence. This spell alone does very little, but with an animation spell, this technique reduces the amount of mental strain on Red, allowing her to draw her attention away from the puppets.
Steel Coat - one of Red's advanced skills. A bit unorthodox in nature, steel coat makes ice more potent in nature by providing it the fundamental properties of steel, making it thus react more like a metal instead of ice.
Thermokinesis - the ability to manipulate the many forms of water by controlling its core temperature, thermokinesis allows the user to freeze, melt, evaporate, or condense any form of water into the desired alternative form.
Transfiguration - this is merely a technique that alters Red's molecular structure into that of water. This is a very risky technique however as heat can instantly turn her into vapor and send her up into the sky to condense later wherever she happens to rain down.
Water Proof - drawing the proper seal upon a surface(s) and imbuing the necessary amount of mana, an object's external body will develop a hydrophobic reaction which will make repel water and prevent it from being absorbed or mixing. This does not, however, work on visible openings of any sort.
Water Seal - recently Red has performed a spell that allows her to take a short cut in executing Steel Coat and PermaFrost due to the effects of a water seal on both hands. The water seal is an unseen marking on her hand that glows through her palm and the back of her hand when she channels the necessary amount mana. The mana automatically activates the seal's effects which only then needs to be applied to the surface of whatever she intends to perform the spell on. On her right hand is the seal for the Steel Coat spell and on the left is the seal for the PermaFrost.
Cosmic Seals: Every year for twelve years, Red went to China to seal the destructive power that emerged at her coming of age. Once a year she obtained a new seal to accompany the ones preceding it, each being marked by a pinprick sized dot on her body. These seals utilized the spirits of the zodiac to contain her abilities. She is able to release these seals at will for a set period of time. How long they remain unsealed relies mostly on how many she opens at once. Usually with only one or two, she can do what she will with little consequence, but three or more will take a toll on her. If she does not willingly reactivate the seals, her body will do it naturally once she has entered the Red Zone, an act which cannot be undone until she has recovered.
Dragon - with the power to unlock all the other seals instantly, the dragon was the first seal Red received and is perhaps the most dangerous because it contains half of her abilities prior to any other seals received. Located on the back of her neck, if ever she released all of her seals, this one would instantly double everything.
Tiger - the tiger seal on her navel is responsible for sealing an extra third of Red's base mana pool count.
Boar - spotted over her heart, when the boar is released, Red gains an extra quarter of vitality, or stamina, for battle. Unfortunately, released seals drain on her vitality naturally, so releaseing this may not be beneficial in terms of prolonging a fight.
Ox - Red's strength, and consequently her attack, jumps 50% when she unseals the ox, which is on her inner elbow.
Mouse - marked on the center of her right breast, the mouse boosts defense by half.
Rabbit - the rabbit seal on her right ankle contains an extra half of Red's speed.
Monkey - the monkey on her left ankle doubles Red's agility.
Rooster - the rooster seal behind her left knee increases eye movement. When released, the movements Red perceives doubles.
Dog - when the dog seal behind her right knee is opened, fainter scents and sounds are more easily gathered.
Horse - the horse is a unique seal on the inside of her right elbow that increases speed and strength. However, it is not a potent as the rabbit or the ox, giving her only an extra 10% boost of both.
Sheep - the sheep on her right wrist is also a unique seal that allows Red to consume half the amount of mana she needs for an attack. In other words, half a unit of mana becomes as functional as one unit.
Snake - the snake on her left wrist is known as the "quick strike" seal. Usually used with the monkey, this seal allows Red to maneuver about her opponent's body and attack some of the most vital areas effectively enough to usually impair their performance or ability in battle.
Weapon: Waters of Leviathan
Red is accompanied by a magical object called the Waters of Leviathan. It appears on her as a small sapphire vial hanging off of a silver necklace chain about her neck. Though not terribly important, it may be noted that the charm is upside down, as though any contents within it would pour out. By being in physical contact with the object (which is why it hangs around her neck) and speaking its name she activates it. Once activated, the small object obeys three commands. The "Flow" command generates water that begins to flow out of the hollow tips. The "Block" command ends the flow of water. The "Return" command draws the water back within the small vial which shelters it. Though not generally important, these commands can be spoken in any language.
Seal Effects on Red
Red: Current Status Vitality: 8 Attack: 6 Defense: 4 Speed: 6 Agility: 4 Mana : 6
Red: Tiger Vitality: 8 Attack: 6 Defense: 4 Speed: 6 Agility: 4 Mana: 8
Red: Boar Vitality: 10 Attack: 6 Defense: 4 Speed: 6 Agility: 4 Mana: 6
Red: Ox Vitality: 8 Attack: 9 Defense: 4 Speed: 6 Agility: 4 Mana: 6
Red: Mouse Vitality: 8 Attack: 6 Defense: 6 Speed: 6 Agility: 4 Mana: 6
Red: Rabbit Vitality: 8 Attack: 6 Defense: 4 Speed: 9 Agility: 4 Mana: 6
Red: Monkey Vitality: 8 Attack: 6 Defense: 4 Speed: 6 Agility: 8 Mana: 6
Red: Horse Vitality: 8 Attack: 7 Defense: 4 Speed: 7 Agility: 4 Mana: 6
Red: All Seals - Dragon Vitality: 10 Attack: 10 Defense: 6 Speed: 10 Agility: 8 Mana: 8
Red: All Seals Vitality: 20 Attack: 20 Defense: 12 Speed: 20 Agility: 16 Mana: 16
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Posted: Sat Jun 07, 2008 9:50 am
-Name- Kenta Kitsune
-Age- 19
-Height- 5' 7"
-Weight- 160 lbs.
-Appearance- a young man, Kenta shares attributes of both parents, and has some of neither. He has a head full of messy hair like his father, from which two black tipped, silvery fox ears emerge. Unlike his father however, his hair is only one tone, being as rich and black, but also having more shine than his patriarch. His face begins to display the smooth, milky skin that coats his entire body, save the light pink in his lips. Inserted in the sockets are two metallic gray eyes that can be as soft as liquid metal or as firm as steel.
The boy is built quite athletically, thick with muscle well proportioned to his height, making him out to be a well chiseled, ivory masterpiece. His upper body, from the abdomen to the chest, is rock solid, but his arms are gentle to touch and his hands always seem to be perfectly manicured. From his lower back emerges a tail that perfectly matches his tail in every way from base to tip.
-Personality- Kenta can be a bit rough around the edges, but overall is a polite and humble young man. He takes it upon himself to protect those he is particularly fond of, though his mother has been the only example of such. There is a complete lack of respect for men who abandon women to raise their children alone and can be instantly openly hostile to them. He has a soft spot for children, much like his father, and hesitates to introduce any tension or hostility around them, rarely even punishing them for wrong doings. Used to spending his free time alone, he may sometimes be found reading or otherwise occupying himself with some exclusive activity.
-History- Kenta was born to mother Ichigo Kitsune and father KenoTao. Though his childhood was relatively normal and without trauma, he grew a bitter resentment to his father, for although Keno was never absent during infancy, he made himself more scarce as the boy reached toddler-hood, about the same time concrete memories began to develop. Therefore he doesn't remember a single point in his life when his father stayed around for too long or acted as a loving patriarch. As far as Kenta is concerned, all Keno ever did for him actively was teach the boy how to fight, and he even has criticism about that.
Because of his father's absence, the child grew up to become impressively independent. His mother did what she could, and managed effortlessly to somehow provide for her son and situate them both into a life of luxury. Nonetheless, Kenta developed domestic skills that would allow him to run the entire house himself as well as his mother managed. As the man of the house, he felt he had a sense of duty to his mother, who was the only other member of the family under the roof. Despite his ability to handle home affairs and protect the house, he never once felt grateful for his father's lessons.
For example, when he was nine, his home was invaded by a group of four thieves who made their way through the house looking for light weight valuables. He was able to subdue them all without injury and without waking his mother, and returned to bed peacefully. When he told his mother the next morning, all Ichi did was smile and take him shopping as a reward for his bravery and achievement. Realizing his father would not be reprimanded for leaving his woman and child in such danger, he grew increasingly bitter and the memory was forever burned into the back of his head.
Kenta wasn't forced into his father's world, but he did accompany Keno a few times and met up with a few members of extended family: the lovers Jade Saewin and Tybron Wesley, who would only respond it Kenta called him Deity, Satomi and Ren Wesley, the queen and princess of Orion, and User and Sabrina, the Saiya-jin father-daughter pair. He refers to Sabrina and Ren as 'nee-chan' affectionately, Jade and Satomi he calls 'ba-san,' and Deity and User he refers to by first name. In his youth he would often seek some justification for his father's behavior from his aunts, but they often told him 'That's just his way,' or 'Be patient with Keno.' Deity never had much to say on the rare occasion that Kenta would actually call him 'Deity,' and User never had anything to say that wasn't harsh criticism. Disappointed with these answers, he has since visited them less and less.
Not being forced into a world of fighting and survival, Kenta was allowed to grow up among other more normal children his own age. He attended school from kindergarten until high school and was on the verge of taking online college courses. Though he excelled above his classmates, he chose to humble himself and did not appreciate his genius near as much as the faculty that educated him. His popularity rose every year, simply because of his grades and his looks, so his performance in track and field was icing on the cake.
Despite his fame, his grades, and his sports activities, he preferred to keep to himself. He had no interest in parties or school affairs and never got a part time job. In fact he even refused to give the valediction speech at his graduation. He did go on a few dates though, but not one was of significant importance. As far as public appearances, he only showed up for mandatory banquets, fundraisers, and of course his prom. He tried to avoid the spotlight, but was often caught under anyway and received more attention than he cared for.
After graduation his life became quiet and undisturbed, just the way he liked it. Ichi was content running errands, playing video games, or playing with her pets, but it wasn't often that she was out too long without him. They took a few vacations, and although they both did their own things, he usually just trailed behind his mother to make sure nothing happened to her.
After a trip to Austrailia, Kenta and Ichi returned to find that Keno had come back. Though his mother immediately ran to embrace her lover, Kenta found himself overly enraged. Why this was remains a mystery even to him, but he assumes that it had something to do with the nature of the encounter. Any other time his father returned, he was coming home to them, but that last time, they had come home to him and it seemed that made a great difference to Kenta. Neither of his parents shared his sentiments or even cared about how they were reunited, so long as they did in fact get to see one another, and in all reality, he may have been the man of the house, but his father was still the master.
Either way he completely flew off the handle at his father with what was to Keno a routine conversation with his son. Questions and arguments regarding his role as a father, lover, and man flew from his son's mouth. The young kitsune demanded an explanation for his behavior that wasn't vague and had sound reason. All of this, Keno responded to as casually as he could, but he did not explain his logic even once. He told Kenta that he did all that he did to protect his family because he loved them. He showed no remorse, no sympathy, and asked no forgiveness. Eventually, the more Kenta asked, the less Keno answered until the boy was too exhausted and stormed off to his room.
For a month, Kenta kept to himself. Only when training did he interact with his father, but otherwise the young man wouldn't so much as look at him. He would speak to his mother when she checked in on him, but otherwise left her alone to enjoy his father's company. Three weeks and his father was still there, but his mother came to him with a proposition that Kenta should travel to the past to his parents' younger days to discover the answers to all the questions he had. She explained it might be the only way for Kenta to find out what made Keno the father he was. Ichi told him that although she had only a few resources, Keno could call in a favor for his son's sake. Kenta thought it over for a week, telling his mom that he would make a decision on the day that Keno would leave again.
On that day, both parents sat in waiting, Keno preparing for another journey off, Ichi enjoying her last few moments. Unable to avoid his father, and not caring to try, Kenta approached them both and consented to go. As a family, the three went off to meet an old acquaintance of Keno's who surprisingly already had the machine prepped and ready to go, so that all that was missing was the passenger. Kenta spent a lot of time talking to his mother, who told him where to go, how to get there, and what to do thereafter. He hung on to every word and hugged her for the last time in a while. As he turned to face his father, all he could feel was anger and without a word, passed by Keno silently, who stood there apathetically. As the machine prepared to go, he turned to see his mother waving farewell enthusiastically, a smile on her face, but tears in her eyes. His father stood behind her, hands on her shoulders comfortingly...
-Abilities- After Image - a large increase of speed that leaves a vapor trail of the user in one place while his real body relocates to another.
Burstwave v1 - usually an immobilizer, Kenta first has to generate a large amount of ki that must remain firmly concentrated and regulated, usually denoted by sparks of electricity crackling about his upper body. Clapping his hands together, the energy is emitted in at least three different waves, the first one being the longest, the last being the shortest. The first wave is set to hit the opponent hard, and stun him just long enough for the second wave, usually tilted, to knock him off balance as the third (and any other successors) comes in to do actual damage, exploding on contact.
Burstwave v2 - much like the original, but in the second version, the third and all subsequent waves cut through the target as kienzan rather than blowing up.
Illusion - most Earth kitsune are able to generate illusions, which are usually visual in nature. Kenta hasn't cultivated this ability to be particularly useful, but he occasionally will stir up something while walking among humans if he sees fit.
Hearing - his ears are able to pick up finer sounds in the air, as faint as air filling lungs or a heart beating within a 50 yard radius
Ki Basics - the ability to manipulate ki to perform the most basic of tactics: ki ball, ki blast, ki wave, kiai, the ability of flight, ki barrier, ki sensory perception, ki suppression.
Meditation - a simple strategy for cultivating one's ki potential as well as maximizing the amount of power he is able to access.
Rasengan - Kenta condenses his ki into a ball in the palm of either hand, spins it rapidly, and thrusts it directly at his opponent. Upon contact, the ball drills into the target and then blasts out the other side as an expanding, spiraling wave of ki.
Shockwave - similar to the ki barrier technique, Kenta's shockwave is an explosive sphere of ki that emits from his body to slam into anything coming his way and explode on impact. Unlike the barrier however, this technique dissipates almost immediately.
Smelling - as a kitsune, Kenta has a heightened sense of smell that not only detects, but separates and identifies the scents of various matter and beings within his environment.
Telekinesis - the ability to control any matter at one's will so long as it is actually within his range, which most often means his field of vision. This includes people and other living creatures. As a psychic technique that generates a physical effect, but realms of resistance are potent.
Telepathy - a mental communications or psychic warfare tool that allows Kenta to tap into the minds of others, alter their thoughts, actions, desires, memories, or even completely reduce mental functions to zero. Defensively, the boy has the ability to protect his thoughts through a system of psychic firewalls.
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Posted: Sat Jun 07, 2008 9:52 am
Username: Yo-ko Character name: Yo-ko Age: 19 Height: 56 Weight: 130 appearence: a composed, 5'6, dark skin toned person. he has shoulder length dreadlocks, and the build of a fast and powerful warrior. his eyes, normally blue, sparkle like the waves when his emotions flood out form his protected mind. He wears a Black vest with a Black haori along with loose fitting black pants.
History: Little is known about Yo-ko. He is a fox demon with a nack for seals and creating things. Even if he is a strong fighter with alot of energy, he is an amazing thinker most of all.
Other items: Crystal bladed sword: this sword was made by Yo-ko's father, Kazuya Kai, and given to him as a 5 year old birthday present. the blade is nearly indestructable and seems to have peculiar qualities to it. the sword is stored in his seald battle pouch.
Shiraken: well, self-explanatory
Kunai: self explanitory
Scrolls: used for holding and sealing things...
Senbon: ninja needles
Rose whip: an invention of Yo-ko's, a rose is stored somewhere and when a certain spiritual signiture is sent through it, it transforms into a rose whip, throns full of poisin.
Icurus wings: Unsealing them from his back, allows yo-ko the ability to fly.
Magic carpet: unsealing it from his sealed puch, the 15x10 carpet can carry whoever, whenever, whatever up to a certain payload. an invention of Yo-ko's for good escapes.
Chain and kama: it is what appears to be a old favored ranged weapon, a chain with a sicle at the end of it. However, Yo-ko made this out of a pure metal that allowed his energy to freely flow through it, allowing him to control it like a limb on his body. The chains seem to be sharp too and the whole thing osculates at a very high rate for a higher cutting ability. 20 feet in length.
Jutsu/specialties
Yoko seal: very hard to use often, but opens to a different dimension
Discharge: a last ditch effort attach. much like a body bomb attack, lets loose an ammazing amount of energy ina white dispay of power that instantly obliterates anythign that touches it. does a little damage to me and drains all my energy
Black lightning: energizes lightning with a demonic aura, creating a formidable attack
Rei-gun: Spiritual energy is focused into the index finger, pointing it at a target like a gun. then focusucing in the mind, pull the trigger. A high intensity high velocity "bullet" of spiritual energy is expelled from the finger.
Rei-shotgun: much like the Rei-gun, but the energy is focused into the fist. thrown like a punch, many spirit bullets are projected.
Rei-sword: Spiritual energy is sent into the hand, forming a sword. There are many versions to this ability, Yo-ko able to make swords, spears, axes (ect)
Rei-orb: it allows someone the ability to make there body go to there point in life when they where strongest.
Rei-sphere: focusing the energy into ones palms, the drop to there knees and slap the ground and a shield/sphere of energy is made around me. This technique works by matching spiritual frequencys witht he attack
Rei-palm blast: Yo-ko focuses his energy into his palm and expelles it. it is much like a blast or a wave. the ratio of energy to destruction is a lot better then the Rei-gun, but this move uses more energy.
Atalanta: A tech created by yo-ko, he focuses his energy into the shape of a bow. then he can launches energy arrows at his opponent. the arrows are much like a rei-bullet, but have an elecrical tendency twords there energy granting a little more damage. usd mostly in conjuction with "storm of torment"
Sacred Rei Battle armor: A ability Yo-ko had enhereted from a mentor, as its name suggests, it is a very useful and powerful technique. By using the mastery of ones own energy, they can thread it into two forms of this ability: armor of attack and defense. attack: the user threads there energy into a dark purple chest plate that has neck protectors along the side as well as have armor along ones arms and shins. this boosts there energy capacity by alot, as well as damage, endurance, and vitality. defense: a dark red helm, chestplate, armplates, shins, and some leggins appear along the body. just like the armor of attack, only this form boosts defense mostly. the armor looks like a second skin in both forms, and is near impossible to break making it a great advantage. however, like the name suggests, it is only used when absolutely neccessary.
Kitsune eye: allows me to see the secret in others techniques, as well as copy them. It also allows me to se the energy gates and sees through genjitsu or illusion jitsu. Its ultimate form was made through the combination of shiringan and byakugan.
Tsukiyomi (red moon, or three knight moon: a Genjutsu that is used to destroy an opponetns mind body and spirit. it is a powerful jutsu that can kill an opponent or put them in a coma. The events which go on in the Tsukiyomi are translated into 3 days (72 hours), while in reality only 3 seconds pass.
Kage bunsin no jutsu: creats a real clone and power is distributed. But when the clone is hit with a powerful move, it poofs away.
Transformation jutsu: allows the user to mold there body using there chakra into an alternative look
Angel blades: round very sharp energy discs (like bracelets) appear around my arms, and I can throw them when I want to
Wood element: Tree of Death: this is a powerful move with two possible versions of it, making it versitle as it is deadly. the user can (1) use his chakra to create the seed of the tree and plant it on the opponent then use a catalyst later to activate it or (2) use his chakra to creat the tree itself below the opponent in the ground. the tree of death attaches and wraps its branches around the opponent, and starts to suck the life out of the opponent.
Shadow Element: Dragon of the Darkness flame: a created Jutsu by Kazuya Kai, he found a way to seal self creatign black fire to him, and in later years found a way to turn his chakra into this forsaken element. the jutsu is used by the user sending chakra into the seal or creating it after the hand seal set, and the form of a dragon ( of blackfire) appears. the user controls the dragon like anyother dragon technique. however, the damage from this one is a concideable more due to its nature.
Shadow element: Sword of the darkness flame: user sends his chakra into a seal or creats the dark fire using his chakra, and forms it into a sword. the sword is as solid as it is powerful.
Shadow Element: Fists of the Mortal Flame: this was a created jutsu that was synthesized with two other elements. the blackfire, the lightning movement jutsu, and the Mishima style Taijutsu. focusing the chakra ino his hands (seal or creation) adds blackfire to them and focuses his body witht the electrical energy to have him move as fast as lighting. combining this with the Mishima Taijutsu, it is a powerful combination of a 60 punch series in under 2 seconds with the burning, searing power of darkfire.
Heaven Element: Storm of Torment: the user sends chakra out in little orbs to surround the opponent. the orbs fire 5 high intensity Electricity chakra arrows shoot out of them at the enemy.
Metal Element: Chains of Suspended animation: a Jutsu created by Kazuya Kai before the Great Slaughter, where a ninja channels his chakra into the ground, and having it run throguht the ground like tunneling, forming a reaction with the ground to creat nearly unbreakable metal chains that wrap around the opponent then tunnel back into the ground, affectivly immobilizing the opponent.
Bakuretsu Kage Bunshin no Jutsu: A Ninjutsu technique where the ninja creates a suicidal Kage Bunshin (shadow clone). After creating it, the ninja can cause the clone to remotely detonate and explode in combat, taking anyone immediately surrounding it out.
Bakuretsufuu: A Fuuinjutsu (sealing technique) where a seal is placed upon a piece of paper, creating an effect upon the paper that causes an explosion. These seals can be made in the field, but are more commonly bought by or given to ninjas as equipment, like kunai and shuriken.
Biransei no Jutsu: This Ninjutsu technique creates a cloud of poisonous gas that erupts from the ninja's mouth in a stream. The cloud clears a distance between the ninja and their enemy, as not to capture the ninja himself within it's area of effect.
Chidori: A Ninjutsu technique where the ninja using it grabs their wrist, and then collects enough chakra into their hand that it becomes visible to mere human eyes. With enough chakra collected into one focal point, that point becomes powerful enough to destroy an entire cliff side.
Chiyute no Jutsu: A Ninjutsu technique where the ninja focuses chakra into the palms of their hands, creating a small ball of healing chakra. This chakra, when concentrated, can repair physical damage to another person.
Fuuinka Koui: A Fuuinjutsu (sealing technique) that allows the ninja to seal fire into a scroll. The seals are written across a length of scroll with a circular seal of arrows in the middle, to which the fire is drawn and directed, finally sealed.
Genjutsu: The art of illusion. Genjutsu is used to create mass illusions or even hypnotize opponents.
Goguoufuuin: This is a very powerful and forbidden sealing Jutsu, which is used to seal over even numbered seals. All sealing Jutsus use symbols; there are many numerous symbols in each seal. (my Specialty)
Harichakra: A Ninjutsu The ninja creates small needles from the tenketsu upon their fingers that are able to slice through things made of chakra, which normally could not be broken.
Kagemane no Jutsu: Known in the old days as the Kageshibari no Jutsu (Shadow Freeze Technique), this is a Ninjutsu technique that allows the user to extend their shadow and connect with another person's, or many people's shadows.
Kakuro: A Ninjutsu technique where the user creates a powerful black flame capable of burning through, at least, a thick wall of flesh. The fire is mysterious in nature, of course, because of its color, so it is not known if this is one of the varieties of Katon (fire type).
Katon: Housenka no Jutsu: Another technique which originally belongs to the Uchiha clan, Katon Housenka is a very powerful and flexible technique. Instead of following the way of the other fire techniques, Housenka is unique by creating many small, yet powerful fireballs from the users mouth.
Katon: Karyuu Endan: A Katon (flame type) Ninjutsu technique where the ninja inhales deeply, drawing in a full chest of air. They then exhale, producing a very wide stream of flames that approach their target as a huge wall.
Kawarimi no Jutsu: The Body Substitute skill is a widely used and very famous skill among shinobis. Put simply, the user uses speed to his/her advantage, and grabs an item from the environment and places it on his/her current position while moving out of the way.
Kirigakure no Jutsu: A Ninjutsu technique that covers the area surrounding the ninja using it completely in mist. Perfect for silent killing, since there's practically no visibility within the area of this jutsu.
Kuchiyose no Jutsu: Having signed a contract in blood, any ninja with this Ninjutsu technique can summon a beast, or beasts, from another plane of existence to use in battle. They must use their own blood as a "sacrifice" to summon them, after performing the hand seals corresponding with their animal.
Kyuushuu no Chakra: A Ninjutsu technique where the ninja must make contact with their enemy. Unlike the Sabaki no Genki (Energy Drain), this technique absorbs the enemy's chakra and makes it the ninja's own.
Sabaku Kyuu: A Ninjutsu technique where the ninja controls sand with their chakra to completely engulf their opponent, making a full body cast around them, suffocating them, or simply immobilizing them. It is usually followed by the Sabaku Sousou (Desert Graveyard).
Sabaku Sousou: A Ninjutsu technique where the ninja controls sand with their chakra to wrap around one part, or many parts, of their opponent's body. They then constrict the sand to either completely crush their opponent's body, or to crush any part engulfed in sand.
Shikon no Jutsu: A jutsu which causes a dead bodies heart to beat for a few minutes. In this time, the user can move dead bodies, to act as targets or diversions.
Four Man Purple Flame Array (Shishienjin): A co-operation, 4 person jutsu, creates a large purple box shaped barrier used to surround people or battles. Anything that touches the barrier bursts into purple flame.
Raining Needles (Jouro Senban): A barrage of needles that are sent flying at the opponent from a hidden place inside an umbrella. The needles are then controlled using Chakra and directed at the enemy.
Shadow Shuriken Clone Skill (Shuriken Kage Bunshin no Jutsu): A technique that multiplies a thrown object into many exact replicas of the original - that all do real damage.
Water clone (Mizu bunshin no jutsu): Creates clones composed of water. When hit, it automatically dissolves and returns back into shapeless water.
Bringer of Darkness (Kokuangyou no Jutsu): Creates an illusion of complete darkness over the battlefield. It traps the opponent into absolute darkness, where they can see nothing but their own body. The person/people trapped inside the genjutsu cannot see the user if the user decides to attack, therefore defending one's self is extremely hard.
Dispell (Kai): A jutsu that destroys/cancels out an illusionary jutsu attempted on the user.
Secret Skill, Demonic Ice Mirrors (HiJutsu, Makyou HyouShou): Using this special jutsu, the user creates a prison of mirrors made from ice around his opponent(s). The mirrors allow the user to transport between them at high speeds, or reflect themselves into all the mirrors. It is nearly impossible to see the user's movement between mirrors, so there is llittle danger of being hit. The speed of the user also makes it near impossible to dodge the attacks. From the user's point of view, the opponent(s) seems to be moving in slow motion.
Secret Skill, Flying Water Needles (HiJutsu, Sensatsu Suishou) : A jutsu that freezes water into the shape of extremely sharp needles, which proceed to home in on the opponent. The needles crush the opponent in a sphere of needles, ripping their body apart. A user must be near water to perform this jutsu
Water Wave (Suishouha): A jutsu which creates water out of no where and then thrases it all over the place drowning the opponent and slamming them into solid surfaces. The attack requires a high ammount of chakra to be performed.
Water Element: Explosion skill (Suiton Daibakufu no Jutsu): Sends a large spinning pillar of water towards the opponent. Can only be performed when near a moderately large water source, and uses a large amount of chakra. It's a devastating jutsu.
Water Barrier wall (Suiton Suijinheki): Creates a blast of water from the mouth, usually used to block fire type attacks.
Water Dragon Blast (Suiton Suiryuudan no Jutsu): Creates a large dragon shape formed from a large amount of spinning water. The dragon form is sent towards your opponent for a powerful attack. This jutsu can only be performed when near a large body of water.
Suirou no Jutsu: water Prison skill: Creates a large sphere of water, that holds the opponent inside it. The prison is difficult to escape, yet, the drawback is that the user must keep contact with the sphere to keep the prison working.
Shindo Futan (Water Release: Depth Charge) :A lethal move when used correctly, the opponent must be underwater. After the opponent is fully submersed, the user channels a large amount of chakra into their hands, and using this chakra, creates a large burst of energy, compressing the water momentarily beneath themselves. Due to the non-compressive nature of water, this compression will disperse throughout the body, crushing anything unlucky enough to be near the source. This force can entirely crush even the strongest of opponents, and must be used carefully around wildlife, or it can destroy entire ecosystems. For this reason, it is rarely used except in life or death situations.
Suikoudan no Jutsu (Water Release: Water Shark Blast Technique): A powerful attack that requires its target to be on or near the water, this technique creates a large shark comprised of water that can be used to attack in one of two ways. Primarily, the shark is sent towards the opponent at a charge, attempting to strike the opponent with extreme bashing force as well as trying to rend him with its teeth. The second, more devious use involves the shark attempting to swallow the opponent. In this case, the shark is hidden under the water until it attacks. If it manages to swallow an opponent, he is trapped within a sphere of water as the shark itself dissolves. After an attack, successful or not, the sphere vanishes.
Earth Element: Great Trap Chamber: the User uses his chakra to form seal in the ground opening up a demension of traps like explosion notes, punji sticks, poison((ect)) the ground then disapears revealing a 100 foot diameter pit. the opponent falls in, and doom is inevitable. For the flying targets, this is used in conjuction with chains of suspended animation.
Earth Element, Moving Land River: Doton, Doryuu Taiga: A earth elemental technique, which forms a mud land slide which then pushes the enemy back and then stops them from moving with the pressure of the out going mud direction. This technique is usally the beggening to the Earth Element, Dragon Missile attack
Earth Element, Earth Dragon Missile: Doton, Doryuudan: A technique that follows up the Earth River Slide technique, a shape of a dragon is pulled out of the mud in which the dragon opens it's mouth and then spits missiles made out of mud to hit the opponent. This technique is usually followed up by Karyuudan.
Fire dragon missles: Karyuudan: A mixed elemental technique which follows up the Earth Elemental, Dragon missile. The user then spits out a flame of fire to engulf the earth missiles to turn them into fire missiles and bombard the opponent.
Iron Sand: Sotetsu: A very powerful technique created and used by the Third Kazekage. Since the Iron Sand can be summoned and emited from the mouth at any time, and the user can form it into any industructable weapon they can think of, it's truly an ability to be feared.
Iron Sand Rain: Sotetsu Shigure: Using the Iron Sand technique, the user forms the Iron Sand into small piercing needles. The iron needles can then be controlled and redirected at the opponent by using the user's magnetic chakra. The best way to survive this type of attack is to dodge all of the incoming projectiles.
Iron Sand World: Sotetsu Kaihou: Using the Iron Sand technique. The user can create a huge area of spikes, piercing almost anything in its path. If someone gets even scratched by the poisoned sand spikes, their body goes numb. They'll stop moving almost instantly, and they'll die within three days unless an antidote is administered.
Earth Explosion technique: the user tunnels energy into the ground and creats a sysmic like wave of energy flowing through the ground that travels out in a circle away from him. the energy, when comes in contact with another energy source, explodes.
Tree world construction (Jukai Koutan): A seret jutsu that uses chakra to be converted into a source of life and enables the user to control plant life and create large plants to be used as a barrier
Shards of Winter: The user forced chakra into his/her hand and bringing it to their mouth. Blowing the chakra will cause the chakra to crystalize into ice razors, shooting at the opponend at quick speeds. This technique requires very little chakra and can be held for as long as the user can blow their breath.
Ice Blade: The Toyo Bloodline's most prized jutsu. The user extends his chakra over his hand, molding it and forcing it to crystalize into a blade that is just as strong as the willpower of the user.
Bear claw: a advanced blood line jutsu of the Hon clan. it is unknown how the tech actually works, but the user forces chakra around the hand in a perfect aura, but the aura turns dark, almost blood red. the aura is then a weapon and disinagrates anythign the aura touches (making a whole ina stomach, taking out a face..)
Darkness flame rasengan: Yo-ko summons the dark fire into his right hand and swirls it into a sphere. This is more of a demonic version of the favored Rasengan, due to sacred burns and disinigration, making it more damaging and harder to heal for the opponent. When used correctly, this is a extremely lethal tech.
Mishima Taijutsu: the Mishima clans taijutsu is a powerful mix of bruising fast, powerful, and lethal techniques with chakra used to penetrate the body
Body Flicker technique: Yo-ko had trained hard to learn how to touch someone and intsntly lay a seal. He uses it with his feet too. a seal is placed on someone by either body contact or weapon contact. Either way, the seal has to be layed on them. The seal allows Yo-ko to flash or "flicker" into the opponents shadow. due to the complexity of the seal, it, the seal can only last about a half hour ((30 posts or so)) before contact has to be re-issued.
Cloak Ball: this is a high level art. due to its complexity, very few people have this ability. Yo-ko thinks he is the only one.. the tech. works by controling the hara (the chakra holding zone if you will, westerners call it the solar plexus. its center is the belly button) into a flow and pattern, and then extending it around the user, bending the light to make him invisible (to a certain degree: based on level) due to the bending of light, the less light, the more effective the tech. is. but a true master of this art can use it at any time really...
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Posted: Sat Jun 07, 2008 9:54 am
Username:Raine_Falls Character Name:Christiania/Experiment 1070 Age:Eighteen Height:5'4" Weight: 125lbs. Race biggrin iclonius Appearence: Christiania The seventeen year old is gorgeous. End of story. Long, radiant cerullean hair that cascades down her back down to h=her lower back. Every strand is seemingly a different length than the other, but it being so thick it is difficult to see. Perched ontop of her head are two, creamy white horns that are rounded slightly at the tip. Normally, they are hidden by her mounds of hair because she teases it enough to keep them unveiwable. Otherwise, to sapphire blue ribbons are wrapped in matching bows. Christainia despises people whom just stare at her head. Her bangs are, however, not shagged. All cut to perfection. The strands hang right above both her murky blue hues.(When Desta overcomes her, those bangs grow to cover her left eye completely unless she removes them herself.) Christainia has irridescent eyes that seem to glow with a sorrowful innocence. Those two eyes reflect her life-a horrible exsistence. Yet they never seem to falter. Those two eyes are only part of a beautiful face. Every part of her body sculpted to perfection. Any male's dream appearence. The diclonius' face has sharp, pointy features, but they only fit her. They are softened by those eyes and her smile. Along each ear three different peircings are visible. Two on her lower lobe and one on her cartilage.(The cartilage peircing is only on the left ear.) On her right ear a peircing is centered between her lower lobe and cartilage. Her body is made og natural beauty. None can even begin to imagine how this lady ever got stuck with such a perfect form. Christainia was petite, and well-built for being only 5'4". The only reason her Daddy allowed her to wear such revealing clothing was due to her amazingly toned body that never seemed to falter. No matter what the child ate. Her bosoms are rather large for an eighteen year old at that height, but she never complained. She found them quite useful sometimes. Curvacious and lucious were the only two words that could describe her. Too bad her self-esteem is so low that she cannot come to terms with how lovely she really is. History: "We have to kill her. It's the only way to save the human race." The man reached out for the bundle within a young female's arms, but that only seemed to make the female angrier and more violent. It was obvious that she would not give up whatever the bundle was without a fight, and the men in white coats were definetely not in the mood to deal with her. They approached her with syringes almost an inch long with a white substance gleaming maliciously in the glass cylinder. The woman stopped abruptly, turning her desperate case over to a man standing in the doorway. He had tears brimming along his eyes. Both of his fists were balled into tight fists, restraining himself from doing anything he would regret. However, seeing the female's expression, he took a step forward. "James, stop them! Save her!! Don't let them take her!" Her voice cracked from the sobs, both arms winding around the bundle securely while the bundle began to screech, having been awoken abruptly from a nap. She tried to soothe the bundle, but the syringe sunk into the side of her neck before she had a chance. Instantly, the male at the doorway ran to her aid, taking the bundle in his arms tenderly. The men in white coats stopped in their tracks with stern, heavy-hearted expressions. "Sir, we have to take her. I know she's your child, but it's for the safety of the world." He began to speak, but the lump in his throat kept him silent. The bundle was still crying squirming violently from wthin the blankets. He was thinking about his decisions, and to his surprise, another much classier looking male entered with a cigar clutched between his lips. A smirk clung to his wrinkley face while he saw his employer fight for his child. How sweet. The smirk twisted into a business like grimace, blowing out some smoke before speaking to the men in white coats. "We need a few for testing. Take her to the institute." The men seemed to protest, but the male did not hear any of it. Hastily, one the men took the baby into his arms not beofre brushing back the fabric around the childs' head. There, perched ontop of her skull were two stubs. They had barely developed, but the man holding her was shaking violently. Soaking it all in, the scientists rushed out with the child in his arms. The baby's cries coul be heard for some time after, but eventually they faded. The male fell to his knees beside his wife's bedside. The sound of her heartbeat on the machine had died to an obscenely obnoxious buzzing noise. The man with the cigar flitched a switch on the heart monitor, turning it off and that infernal racket. He strode over to James, placing a hand on his shoulder before turning away and leaving him to say goodbye to his love. While James kneeled by his dead wife's bed, it occurred to himt hat his own child would be the one he experimented on. He, of all people, was the head of experiments. Secretly he was grateful and spiteful of his Boss' decision. James would have to watch his child go through horrible tasks to test her. His heart lurched in anguish at the thought. Now, he had nothing to live for. His wife had died because of them! James took his time with his darling before standing and wiping awya the tears. His face was neutral now as if nothing had occurred in the past. The same male whom had carried away the child returned awaiting instruction with a clipboard and pen. He appeared catuious, but prepared to do his job. James nodded, moving past him and in the opposite direction. The scientist smirked, heading back into the area where he had gone and come from. -----Ten years later----- "Daddy...make them stop...please?" The voice squeaked. Blood streaked across her naked, pale body from a variety of areas. Her legs and arms were chained firmly against the walls, leaving her body limp and sprawled out. She was bordering consciousness at the moment, but she still wore a dazed sort of smile as if this were somehow okay. The room was large and white like those of an asylum, however, there were large balls of lead that had gotten stuck within the cement walls. Others were strewn all over the floor, some were embedded in the childs' skin. She was shaking violently from the trauma, but that smile still lingered. Though faint, it was the only thing on her body that seemed constant. "P-Please Daddy..it hurts..." The only wall not completely white was a large, thick wall of glass that stretched the entirty of one wall. Behind the one-sided glass was a team of white coated men who were seated in chairs, awaiting orders. A maan in a black sui stood behind one of them, his eyes stern yet heart-broken at the same time. it was for the best. "Sixty miles per hour. 1070, defend yourself and it will stop." His voice echoed through the asylum-like room, and the girl shuddered. After a moment, she lifted her head, which took an immense amount of energy. A larger, more visible smile interuptted the bloody massacre, and made hte man in the suit blink in surprise. "Daddy...I don't want to...it hurts so badly." Her voice was timid and soft, but the man did not seem to hear her. Before another word was spoken, another lead ball shot down from a corner of the room at her. Screaming, the child shut her eyes, crying out. As the lead ball grew closer, it was abruptly knocked back toward the glass wall. Scientists ducked as it sailed through the glass with unbelievable speed. The man in the suit stared at the child with wide eyes. She was panting heavily, crying bloody tears. He lifted a scanner of sorts and ran it oer her body. Gaping at what he saw, other scientist joined him. Surrounding the child were six massive arms. They loomed over her as if daring them to attempt throwing something else at her. The man in the suit smiled, pressing the button to open communication to the child. "Very good, Christiania. You made Daddy proud." The girl smiled weakly, her head lolling off to the right slightly. "Chrissy made Daddy happy...that's good." Her body went limp, and that was the end of the experiment. James certainly couldn't continue when she was unconscious. He sincerely doubted the vectors worked while she was left unable to mind them. Scientists surrounded the girl, placing her on a hospital bed, and taking her back to her chambers. (More like a prison cell). James sighed. They had to know how to stop these...things from taking over. They had to. --Seven year after that-- "Christiania, stand down! We'll shoot you if we have to!" A man held a gun at her head, shaking vigorously. His eyes were bulging from fear, but that did not seem to stop her. The girl jerked her neck to the right, tilting it slightly. Her movements were stiff and exaggerated, like the child from The Ring. Her right eye was the only one visible, and it seemed unable to close anymore then halfway. A maniacal grin plagued her beautifully horrifying features. Her cocked the gun, ready to fire, but there was a crack and a sickening tear. The man's body fell to the ground, but his decapitated head remained floating in the air where it had been torn off. "I'm not Chrissy you dimwit. Astraea is my name, and I'll kill you all." She chuckled, tossing it to the side before continuing to the exit. The other men were no match for her either. Without even moving her body, the gunmen were sliced every which way possible. One had their heart torn from their chest cavitiy. Christiania idid not seem fazed by the acts happening before her. Actually she did not appear to be anything but insane. Gradually, the blood-soaken teen made her way out of the establishment. There was no one left to distract her. Her keen ears, however, caught the sound of one man she knew very well. The gunshot rang through her ears unpleasantly, but the sound of his final breath made her insides twirl happily. She grabbed her shoulder in anguish while the blood gushed. With the injury, the girl disappeared into lush forest that hid the institute well. She walked for hours before falling into the brush, unconscious. Luckily for her, she was not very far away from another establishment at the time. One she would soon find out would be called Deception. Except she would have no idea of the events of the previous night. How could she when it had not been Christiania in the first place. ------- Terrified and clueless, Christiania stumbled upon the Deception, making it her home for quite some time. Her inability of social contact with others created a large gap between the patrons and herself. The only one whom had attempted and succeeded at becomming her friend was a male named KenoTao. They grew to become good friends, but then he disappeared, leaving she and the Deception for quite some time. Alone, Christiania left her so-called home to wander aimlessly around the world. At one point, the institute aught up with her in Europe, and Chrissy was tormented near to death. She fought and thrashed, but the institution made it a point to secure her in all fashions. Chrissy begged helplessly in attempts to win their hearts, but as she soon realized, they had none. After nearly a month of extreme torture, a man named Michael advanced upon her with a saw in hand. Chrissy was too weak to actually defend herself, but the screams flooded the hallways. Blood trickled down her face as he hacked away the two cream-colored horns perched ontop of her head. She had never felt so much pain in her life. Michael left with a smirk, and Christiania swore revenge upon the male who was so cruel. Luckily, Astraea would have nothing of this. "You morons honestly thought I would stay here?" Trembling in rage, Astraea took full control, slicing any person that came her way. She was searching for Michael. Her darkened hues glanced back and forth until she noticed the same hateful smirk Chrissy had dealt with only a few days earlier. Astraea, grimacing, threw several vectors in the sectors direction, decapitating all the men except Michael. He cried pitifully as one unbloodied vector dragged him along into a vacant room. "Now...you will feel how much pain Christiania went through...b*****d!" Too gruesome of a story to tell, all that I will mention was the horrorfied screams erupting from that one room. No one dared entered for they all hated Michael, and they knew of the unordered treatment towards Chrissy. Astraea left Michael's corpse for the others to find. She was coated in his sleek blood, her eyes wide with intoxication. The taste, feel, even the smell of blood calmed her nerves. She had to get out. With the stealth of a ninja, Astraa vanished from the instituion making it a task to cover her tracks forever. Christiania awoke the next day in an unkown bar named Dearly Beloved. She had been fed, cleaned and she was, again, unaware of how she freed herself. However, the institute left her in a state of stress. She was just as she had been after first escaping. It took her months to actually converse with any one person, and then there was one man's face she would never forget. Though his name has been long forgotten. While conversing with him, Chrissy was able to reach out to another other than Keno-san. It gave her confidence to continue to wander and meet others. Before the man left, he handed her a small box as a present. Inside was a pair of two, sapphire ribbons to hide away her horns. Since recieving them she wears them religously though her horns no longer exsisted. She grew to love the Beloved and those inhabiting the comfortable, fun-loving edifice. Chrissy had blotted out her life in Deception. Eventually, however, her friend returned, and Christiania was beyond content in seeing him. He suggested she move away to his home so they could be together more frequently. She seemed skeptical, and hesitated for some long weeks before deciding to give it a try. Leaving Beloved was certainly the most difficult task she had ever overcome. The place, in question, was called Orion. Chrisst spent more time with Keno-san than she had ever before, but she grew homesick being away from beloved for so long. With remose, she left to go and visit her friends.Sadly, most had moved on, including the man whose face she would never disremember. There was no point in staying when the masses had disappeared. Depressed, Christiania disappeared. Literally. No one had a clue where she was, nor did she expect them to care. Her location will be left unknown, but all that matters is that after months of isolation, Christiania finally returned to Orion with promises of a better, more confident lifestyle. (Just a quick update. Nothing too special.)Personality: For living in solitude for nearly seventeen years, Christainia does pretty well with others. She knows barely anything about teh outside world though, and feels like an idiot for asking ridiculous questions. Well, ridiculous to the other. The diclonius stays quiet and does not address another unless instructed to do so. Most people come to converse with her-not the other way around. She is shy and obedient. The idea of being beaten or shot at has been firmly set in her fragile mind. Christainia is the mood swing queen. Emotions hit her one right after another sometimes, and different situations change her persona as it does with anyone. However, the diclonius has a tendency to act the opposite in situations. Included with ehr mood swings is a very timid and sensitive young lady. Christainia despises meeting new people, and she may burst out crying if a stranger tries to touch her. She feels that she is below everyone from living in the institute, and that she is worthless. In her mind, she can do nothing right and making everyone happy is her main goal in life. Her temper...well she really does not have one. That is left to her other persona Astraea. Granted she can be a bit bitchy when someone constantly annoys her, but lashing out at someone doesn't happen very often. If she does, though, it is because she isat teh end of her rope. Astraea normally intrudes before she has a chance to do anything really. Christainia is the tentative, perfectionist.
What is a diclonius? If any has watched Elfen Lied then all will be explained, but since most of you haven't or won't, I shall explain. A diclonius is a species that was created from the depths of an institute well secured and hidden. There, small children were born with two separate horns on their heads. Christainia(and maybe a few others) were th only ones saved from annihilation due to experiments. Scientists believe that they were created to end humanity or breed with them until the diclonius race proves dominant. Basically, these creatures are either supposed to slaughter you or ******** you. Simple enough.Abilities: She is quite skilled at using her vectors for everyday use, but controlling them during a battle is Astraea's job. Even she is still learning how to keep them underneath her powerful control during battle. Those six, energy-driven arms stretch thirty meters each, and could slice apart a human bone like any knife could cut through vegetables. They are not undetectable, but they are invisible to the normal seeing eye. The massive arms are thicker then both of Chrissy's arms put together, while the hand is slightly bigger then her face.
Not only that, she is quite skilled in magic arts. She has been learning ever since she left the institute, and has a talent for it. After trainging exclusively for some time, Chrissy has advanced her Earth and Wind abilities to a more advanced state, and now she has been focusing on more water attacks. Move List:-Healing: Since she had been experimented upon, Chrissy made sure this was the first thing she mastered (well, sort of). She can heal any sort of wound, the worse they are, the more she concentrates. Poisons are more difficult, but at the expense of a lot of her energy, she is able to remove them.
Fire Blades: Fire consumes each of her forearms, creating blades along the lower half of her limb. The flame surpasses her fingertips four inches for stabbing purposes.
Fire Whip: One or more of her vectors is consumed in fire and used as a whip. However, it still can be used as a hand.
Heating: She can basically heat her body to ridiculous degrees, but it's mostly used for bringing her tempature back to normal (she gets really cold a lot).
Building: She can build fire up around a specific area of her body (foot, hand, etc.) and use it to power an attack. (Almost like chakra would).
Burning Blossom: She can create and launch fireballs.
Flight: Due to her abilities dealing with wind, she can keep herself sustained in the air for long periods of time so long as she can create a wind.
Wind Tunnel: Her vectors begin spinning rapidly to the point of creating a large wind tunnel. of course, with this she can't move without being thrown. She rarely uses this attack.
Boomerang: Creates a boomerang with concentrated air and flings it at people. They continuously fly at the person in different places with intense speed.
Acrobatics: Already flexible to the point of being a contortionist, using her wind ability she is able to complete difficult acrobatics for more of a defensive purpose. She can move fluently with startling speed because of it.
Strength: Her vectors hold most of the power, but these, being what they are, are all the power she needs.
Rock Collision: Sometimes with her vectors or just using her earth element control, she gathers boulders from different sides of her opponent(s) and smashes them into them.
Earthquakes: Chrissy can split the ground beneath her into a fissure which causes great tremors within the earth. The fissure is only used to get the opponent off-balance.
Vegetation: As long as dirt is available, Chrissy can manipulate the vegetation connected to the earth as a weapon. Mainly roots for keeping her opponent still, but others are capable of considerable damage.
Breathing in Water: This has more to do with air as well, but a combination of the two allows Chrissy to breath in water for as long as she'd like.
Bouncing Ball: An interesting attack. Chrissy is surrounded by whatever element she chooses (normally earth or fire) and is able to roll around and/or bounce about like a ball. She created this for fun, and she gets extremely dizzy if used for a long time or constantly.
Peronsality of Astraea: Astraea is the exact opposite of Christainia. She is a killing machine. The split personality hates all living creatures and was designed to slaughter all whom were deemed unworthy. (Which meant all humans basically.) Either that, or she slept with them to breed. She has no care for Christainia besides the fact that if she died, then Astraea would also die. The sadistic woman loves the sight of blood and watching her vectors tear a person apart limb from limb. There is never a time weere she is "calm" and if she is, it is after a fresh kill. Even then she is a sarcastic a**. Desta toys, taunts and tears. She cares for nothing or no one besides herself. Hense why when she comes out, many people end up disowning Christainia. The poor child has no idea when Astraea overcomes her. Astraea wants it that way too. She wishes to keep Christainia's self-esteem and sociality so low that she cannot defend herself when she comes to call. It makes life easier for Astraea, and the killing sprees can hapen more frequently.
Astraea:Only with full control, and her left eye is completely covered by her bangs.
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Posted: Sat Jun 07, 2008 9:59 am
Full Name: Kythe Shianken (kaeeth shee�an�ken) Mostly Known As: Kythe Also Known As: N/A Race: Half dragon, half human Age: Looks to be around 19 in Earth years, actually 520 in Earth years. Place of Birth: Planet Xaiya Religion: Own spiritual beliefs Height: 6'5" Weight: Actually 220lbs, but due to special internal organs, he seems to weigh about 150lbs. Physical Description: Jet black hair joined in small clumps that hangs down to the top of his ears in front and down to the middle of his neck in back, cyan eyes, skin in between tan and dark brown, well proportioned for his height, around average build, and more muscular than not, but no bulging muscles. Defining Physical Characteristics: Black dragon wings and unusually bright eyes, both of which are occasional. Clothing: Hopefully I'll have a few pictures in the near future, but pretty much whatever my avatar has on plus a pair of identical swords hanging from each side of his waist (held by his belt). Each sword has a silver handle that about 10in. long, wrapped in black cloth with a silver "cap" and a dark-silver, oval-shaped guard, and each is held in a black, silver-capped sheath that's about 3ft. long. Also, he wears a dark-silver chain around his neck that has a small statuette hanging from it. The statuette is of a winged eastern-style dragon with it's wings spread wide, is made of onyx, and hangs down to his upper-chest. Personality: Kythe rarely looses his calm, and is an extremely kind, open-minded person, who likes to meet interesting people. He can be sarcastic at times, and he has a sense of humor, though it isn't seen much. He is very knowledgeable and sharp which (combined with his shrewdness and clear-headedness) makes him great at making decisions in dangerous situations. In truth, his benevolence is to the point where he would literally give his life for that of a complete stranger; however, were someone to be on his bad side, they'd be wise to try and redeem themself in his eyes. He dislikes violence very much, and although fighting brings him a certain joy he can't describe, he tries to avoid it more than not. Due to his lack of trust for others and his lack of control over his second soul, he often masks his true emotions, and avoids close relationships with others. This is also out of fear that his other soul might gain control over his body, and hurt those close to him. Because Kythe tries to avoid relationships, he often seems very apathetic, and sometimes cold and distant; however, when it becomes a matter of importance, he will do whatever is necessary to avoid anyone innocent getting hurt in any way. Breif History: Kythe's parents were killed, and the only clue he could find to where the being responsible was was a note, which pointed him to Earth. On the way there, his home planet was destroyed before his eyes, which drove his second soul to manifest itself in a physical form by taking control of and changing his body for the first time; however, this new being caused the ship he was on to explode, sending him and the wreckage slamming into Earth, and Kythe's normal soul regained control. He now wanders the planet in search of answers, and intent on exacting revenge, not only for the death of his parents, but the destruction of his planet, and his race.
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