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Posted: Fri May 30, 2008 4:44 am
As promised, here is a place for you to ask questions about Sentinels and their world. We can't promise that we'll answer every single one of them - after all, some secrets must be kept to preserve future plotting! - but we will do our best. What we ask of you in return is simple: please be as specific as possible. Vague questions are much more difficult to answer! If you question is too vague or broad in scope then we may as you to clarify before we answer it.
For example, here is the sort of thing you should not ask: How do Sentinels behave? This is a bad question! It's way too vague, we'd have to write a paragraph or more in response and we may not touch on certain details of behaviour because we have to think of more questions to answer while responding to this one. This question is so open-ended that we'd never feel as though we answered it fully.
Instead, try to ask about specific details. Here is the sort of thing you should ask: How does a Sentinel express happiness? This is a good question! It's specific, but not too specific, and doesn't raise any further questions that we'd have to answer as well. We can answer this with a short paragraph and know that we've touched on the essentials of what you wanted to know and given as complete an answer as possible.
Have you read this and understand what we're looking for? Then have at it!
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Posted: Fri May 30, 2008 5:28 pm
I hope this is not too vague. And sorry for forgetting about this thread! gonk What are the task-specific items that are currently already made? Especially the Crafters'? Quote: Task-specific Accessories - (P=practical, E=emblematic) Apothecary - Mortar+Pestle (P) / None yet (E) Artisan - Paints/Vials/Brushes (R) / Paintbrush medallion (E) Bard - Noisemakers (P) / Bard chimes (E) Crafter - Various tools (P) / Hammer medallion (E) Featherstyler - Scissors (P) / Feather ear tuft ring (E) Gatherer - Pack (P) / None yet (E) Hunter – Pack (P) / Hunter's Talon (E) Keeper – None yet (P/E) Medic – None yet (P) / Bloodfeather medallion (E) Minder – None yet (P/E) Ranger - None yet (P/E) Scout - None yet (P) / Arrowhead medallion (E) Skydancer - Imped feathers (P/E) Teacher – None yet (P/E) Watcher – None yet (P/E) Elite - n/a, wear the chevron marking Warden/sub-Warden - n/a, everybody knows who they are
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Posted: Fri May 30, 2008 6:57 pm
Just out of my rather morbid curiosity, what sort of punishments are there for severe infraction of sentinel law? (for instance, attempted hunting of a lepus), are less severe infractions left up to social ostracision to punish and such? Pretty much me just being curious where the line lies that the elites would hypothetically step in. Just something I was musing over. Quote: Most issues are handled between individuals, wherever possible, but in cases where the affected parties cannot come to an understanding there is some intervention from a higher authority. We're still working on the details of how/when/why this authority gets involved, unfortunately, and once those details are released there will be new specialist tasks made available. The elites, for the most part, only step in to a physical dispute. Other disagreements are handled by the law system of the Sentinels (which is what we're currently developing). So the elites are the police and the army, basically, and we'll be making the Sentinel equivalent of lawyers and judges soon. Punishment ranges from societal ostracism to death, or even exile. Exile is typically considered to be this highest form of punishment possible, since it is a death sentence AND it disgraces your entire family. More minor punishments would include demotion, being forced to become a Ranger, loss of your territory, trimming of flight feathers to prevent flight, and other thing we have yet to detail.
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Posted: Fri May 30, 2008 7:07 pm
How, exactly, do Sentinels use their eartufts in emotional expression?
I've been writing them like the ears of canines because those are the species I'm most familiar with. So I'm just curious the different positions and such: what they do with them when they're happy, when they're sad, when they're angry, and that's the basics.Quote: Treating them like dog/cat ears is a pretty good analogy, actually. Relaxed/content = held normally, partially erect (as in the certs) Sad/wary/unhappy = held tighter, partially flattened against the head Frightened/alarmed/aggressive = flattened against the head Extremely interested = perked upwards, fully erect The main thing to remember is that these are feathers, not ears. So they can pretty much just move up and down. No flicking to the side, no twisting, etc. There aren't lots of muscles in place to control their movement. And the eartufts aren't the only way of expressing emotion through body language, of course.. they're just one of the more obvious.
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Posted: Fri May 30, 2008 7:21 pm
If there is something that a Sentinel thinks it important to report, who do they report to and where? Say, if a watcher/hunter thought there was something to cause worry or wanted to report something a Sentinel was doing that was wrong, who would they go to? Elites? If so, are the Elites stationed at a specific place? (like a Sentinel Police Station)Quote: Combatants are expected to report to the Corporal responsible for their area on a biweekly basis. If they notice anything unusual that cannot wait for a week or two, then they will usually flag down a Scout who is heading in towards the Deep Woods (if they are at a distance) or will go to the Deep Woods themselves to report. There is a central location within the 'core' areas of Noctua where the Sergeants and some Corporals are found. This is where they give out assignments to those combatants on active duty, so it is always possible to bring a report there. A report that has been delivered outside of the typical report had best be extremely important, however.
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Posted: Fri May 30, 2008 8:10 pm
This might be kind of silly. What about as far as beliefs and religion-like stuff goes? Would a Sentinel ever desire to make something like that a profession? (Almost bard-like, but more like prayers to Noctus for good hunting, etc.) Or is this way out? Quote: There is a plan for a more religiously-oriented task. It will be a specialist task, and will be released once we've developed the Sentinel pantheon in more detail.
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Posted: Sat May 31, 2008 4:09 am
In relation to Siyanna's question, do Sentinels give a big importance to burial and special treatments of the dead, such as humans, or is it more about common sense and avoiding unwanted critters near the clan? Quote: Here is an excerpt from the Extended RP FAQ that the RP staff are hard at work on: How do Sentinels deal with grief and death?Sentinels tend to have very simple burial ceremonies - the body is cleaned up, lowered to the ground using combined Will or a pulley device, and left for the scavengers. The body itself isn't anything to be attached to, but it's also not something that should be removed from the natural cycle of the forest. Could they take a feather or something from the body as a memento or would that be weird?Not at all, it's common for close family members or a mate to take the flight feathers as a memento, and some very old-fashioned sentinels would even use them to replace their own broken feathers as a sign of respect and mourning. An extremely uncommon/ancient/extreme show of grief would be to take the flight feathers of the deceased, cut your own, and imp your wings with their entire set. That would be something that isn't really done much at all these days, but during the wars it was a sign of respect for a fallen comrade.
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Posted: Sat May 31, 2008 10:56 am
In relation to Mus-catering, would Sentinels like fatty chirops to eat? Quote: That's less likely than Mus, since a flying mammal must have a very light build to be able to fly. Chirops wouldn't be able to fly if they are obese (obviously) and since they're not built in a way that would allow them to accumulate mass without it being pretty much pure fat, well... Fat Chirop = potato chips. It would be like junk food for a Sentinel. Which is definitely a possibility! It's just not something that the health-conscious combatant would want to eat at all. An indulgent Artisan or Bard might enjoy a bit of the fatty goodness, however...
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Posted: Sun Jun 01, 2008 11:22 am
How common is it for Sentinels to change tasks after graduation (or for Keepers to change what kind of Companion they specialize in), and is there any sort of stigma associated with doing so?Quote: Changing tasks would be about as common as a human changing career paths - it happens, and it's not a horrible thing to do by society's standards. But a drastic change will be commented on, and the individual's family may think they are crazy. Going from Hunter to Artisan would be a bit... odd. In general you can't just choose a task willy-nilly, unless it is a non-combatant task (anyone is allowed to be a Crafter if they can support themselves) or the non-combatant Watcher (as in, the default task rather than the societally-important one). To become a Hunter or a Medic you must show aptitude and you must be trained - a bad Medic is worse than no Medic at all. Changing companion specialization isn't that bad, but it's also not terribly common. Most Keepers spend a lot of time perfecting their lines, after all. A typical reason to change would be to 'upgrade', and become qualified enough to raise uncommon or even rare companions. In that case the old companions are distributed among other Keepers who work with that type (or given to a lucky new graduate). Most rare/uncommon companion lines are passed down through families or trusted associates, mind you. And what about Sentinels dabbling in tasks outside their own, like a Crafter who breeds his own Mus, or a Bard who paints her own feathers? Is that considered rude or just plain crazy to do, or not remarked on at all?Quote: It's about the same as a human business-person who makes those weird kitchy crafts to decorate their house, or who does part-time hair-cuts in their basement. The dabbler will never be as good as the professional, but there's no rule against doing it. The only tasks that one can dabble in are the non-combatant tasks, though, since it's not like you can do Medic work on the side. And, of course, an Artisan will be able to barter for a better deal with an Apothecary to get her inks and a Crafter to get her brushes than the dabbler will. Dabblers don't tend to do that for the 'value-savings', though, so much as they do it because they want to. And, in the case of the dabbler-Keeper, they wouldn't have access to the best bloodlines. Imagine trying to breed fancy show rats if all you could buy are pet store rats. It's just not going to happen! You might get the odd rare gem, but even those are all cast-offs from the breeders. So dabble-bred companions won't be as good as Keeper-bred, but they're still tasty.* *Please note that Fletcher is a bit of an exception to that rule, but that's because she cheats - she's an Ageless and has been breeding her mus for countless generations, so her lines are unusually advanced.
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Posted: Sun Jun 01, 2008 11:44 am
If a Sentinel doesn't get recruited into the Elites right after graduation, what task would they most likely pick if they hoped to someday become an Elite?Quote: Any of the combatants would do. The Scout path is particularly popular, as most young Sentinels think that being tough and flying fast are the most important things for an Elite to be able to do. Hunter is popular because there is the aspect of being useful and showing off physical skills combined with covering a fair amount of territory. Gatherer is a little less popular than Hunter, because mushrooms and berries don't tend to fight back and a sack full of food isn't as impressive as taking down a large 'coon. Ranger is also less popular, if only because of the slight social stigma attached to the task. Watcher is far less popular, since many Sentinels forget that it is also an important combatant task (for those who aren't Watchers by default).
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Posted: Sun Jun 01, 2008 12:28 pm
I know there is info about Minder-raised Sentinels being passed around so they are loyal to the clan as a whole. That got me wondering whether a Sentinel's relationship with his/her parents the same as it is for humans? Would an orphaned Sentinel feel the need to go in search of his/her parents (like some human children do)? Would a Sentinel raised by his/her parents feel LESS loyal to the clan than a Minder-raised one? Quote: Hm, that was probably worded in an awkward way now that I think on it. Let me try to clarify and expand upon it. First off, the idea of being more loyal to the clan as a whole isn't meant to suggest that a parent-raised Sentinel is somehow less loyal to the clan. It's more like.. if you are an Elite, and you are ordered to bring someone in for justice, you do it without question. But if that someone is your parent, you might be inclined to disobey. Same goes if that someone is the one Minder who raised you (as in Thorn and Liam, for example) If you were raised by a large group of Minders, and as a result you didn't form a strong attachment to any one of them, then your loyalty to the clan is higher than your loyalty to an individual. The first (and strongest) attachment formed by a group-raised Sentinel is to the clan. Only the bond between that Sentinel and his/her mate (and eventual offspring) would be stronger. So a group-raised Elite shouldn't hesitate to bring a Minder in for justice, even if it was one of the many who raised him/her. As for the comparison to humans.. that's a bit trickier. Obviously, it's a lot easier if we place things into our own frame of reference. It's hard to imagine a bond between parent and offspring that is not fundamentally similar to the bonds we have with our own parents, after all. So all I can suggest when considering the difference is this: A human child is fully dependent upon its parents for at least a dozen years, often as many as twenty years in modern society. A Sentinel child is fully dependent upon its parents for about three to four months, on average. And almost a third of that is mindless egg/fluff time. So as far as searching for parents goes.. perhaps. It depends on the individual. Dodger is curious about her parents, but isn't terribly bothered by their absence. And remember, there are a LOT of Minder-raised chicks in each generation. So it's not strange to have no parents, like it is in human society. That lack of strangeness removes the societal pressure to have parents, which would remove a lot of the desire to find them.
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Posted: Sun Jun 01, 2008 9:38 pm
In relation to the question about dabbling, would a Medic who doubled as an Apothecary when it came to making medicines be of the same caliber as the part-time dabbler, or would they be better at it because the two tasks can overlap a bit? Quote: They'd be a bit better than the average dabbler, but not nearly as good as an Apothecary. There's a reason why we have doctors and pharmacists, after all! A Medic would be more likely to learn only as much of the Apothecary's art as they need to. For example, if certain medications are best when freshly-prepared, they'd know how to grind up the herbs. But it's most likely that they'd be following a 'recipe' given to them by a trusted Apothecary. As an example, Lichen is an extremely skilled healer. She also knows a lot about the use of various herbs in healing. But she doesn't know about the intricacies of how to mix those items together for the greatest effect, or what dosage is safe, or that a certain herb is more effective if mashed up rather than infused, etc. She knows what she needs to know, and trusts that the Apothecaries can fill in the rest - just as a doctor knows what medication to prescribe, but couldn't actually make the pills themselves. Nor could they give you the full information about potentially dangerous drug interactions, or tell you the best way to take that medication. Those details are left to the pharmacist, and in Noctua they are left to the Apothecary.
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Posted: Mon Jun 02, 2008 1:44 pm
Time for another question from gift!
How about feathers in expression? I know birds sleek as well as fluff, but I've never known which conditions prompt which response.Quote: In general, fluffing is done for two reasons. 1 - to trap warm air between feathers and help an individual warm up in cool conditions. 2 - to appear larger. The desire to appear larger would be as a result of a few different stimuli, which would vary between individuals. Good general reasons to want to fluff up would be things like... aggressive displays, boasting, scaring away predators/competitors, etc. Think about situations where humans tend to stand more erect and thrust out their chest, put hands on waist, etc. Sleeking is done for two reasons as well. 1 - to cool down. 2 - to appear smaller. As before, the exact reasons for sleeking will vary between individuals. But a few good examples would be... fear, embarrassment, appearing meek or submissive, etc. Situations where humans will tend to hunch, roll shoulders in, or cross their arms before their body will generally correspond to sleeking in Sentinels. 'Rousing' is different than fluffing, as a side note. Rousing is a way to get the feathers to lie in place - raise them all slowly, and shake. Kinda like shaking your hair out, but full-body instead. That's only done when a Sentinel is feeling calm and content, for the most part.
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Posted: Tue Jun 03, 2008 4:19 pm
Regarding the "religious" task that may come about -- Would Sentinels in this task ever perform ceremonies similar to weddings? Quote: A mating ceremony wouldn't be a mandatory thing, per se, but more details on this will be coming soon. For now any mated pairs should assume that they've gone through a ceremony (and they can flashback-RP it once we've provided details, if they wish). Any prominent Sentinel could perform a mating ceremony, it would not be limited to the religious task. The more prominent the Sentinel, the more prestigious the mating - having the Brigadier preside would be a monumental honour. As it stands, any Sentinel of a Specialist, Master, or Restricted task would be (in theory) prominent enough to perform a ceremony.
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Posted: Tue Jun 03, 2008 4:36 pm
How much would an average Sentinel be able to carry in their talons without the aid of Will? Quote: Sentinels can carry up to three times their own weight, in-flight. That would be enough to carry a fawn, for example, or any other object they can hold close enough to their own body that it shares their centre of gravity. Larger objects that dangle below are another story altogether, as they have their own centre of gravity and will swing and move and generally be extremely awkward to fly with. In that case a Sentinel would be hard-pressed to even carry their own body weight - that's why Gatherer's use packs. This weight restriction, incidentally, is about the same for the average Will-user - Will strength is not inherently stronger than physical strength. It's just a bit more flexible at times.
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