Welcome to Gaia! ::

Reply Chat?
Kaijinbo's puppet profiles

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

giglamesh
Captain

Beloved Lunatic

PostPosted: Tue Apr 29, 2008 5:38 pm


Puppet Bio Template: The Kurokouchuu A tank in every sense of the word, black bettle is a truely dreadfull puppet built like a tank with armor like that of a curent date tank. With its extremly strong armor, black bettle also has a number of powerfull long range weapons, capable of destroying other tanks with ease. It was always reffered to beetle as has a extremly lagre horn pertrudin from it forehead as well as it colapasable cannon thorax. Due to its massive weight its said that user's of this puppet have to concentrate three times the normal chakra to use it.

The puppet was created by a legendary puppet master, whom specialised in metal puppets over, wood and human ones. At a very old age the old man used the rest of his life to create black bettle, but unfortuanly died before doing so. After his death him and his unfinished master peice were burried togther. Hundreds of years would pass before the long deceased man's grave would be found in Iwagakure, by mineing operations. The man which found this grave, wich only had dust and a unfinished puppet inside, was Kumatae Yakushi a up and comeing black smith wich was diggin for minerals for use with smithing. He kept this puppet as it would seemed it was so well built it preserved itself threw the test of time. It wassent finished and had only three weapons (the special weaponry), but those weapons were simply amazing to a person of science or weapons afficianado. He specialised in black smithing so he couldnt not do much for it, but he would keep this as basicly homage to his family. Several generations later, his grandson, was always incredibly infacuated with puppets due to black beetle, and instead of specalising in black smithing like the rest of his family, he was heel bent on being a puppet smith, and before long he had finished the puppet black beetle. It was a puppet so advanced many tried to shun it saying it was a creation of the devil, kumatae jidan of course would hate these alegations and was shuned with the anicent master peice. The kumate clan espscily shuned him, and the man would grow alone with his puppet, but durring the second iwagakure civil war, the man stood up for those that shuned him useing the puppet to aid all he could, seeing in on there side made them see how great it truely was, and he was prasied for a time, untill his own tragic death. Durring matience somebody that still considered the puppet evil rigged it and durring matience Jidan lost his life. The Kumatae caln took this as a heavy loss and decided to agin basicly respect this puppet masterpeice as just that. A work of art so advanced it would stand aginst time untill it came to its rightfull time. It has been passed down threw generations and has fianly came to the hands of Kumatae Kaijinbo, him and his entier lineiage would rather this puppet be destroyed than be placed in the wrong, or any other hands execpt there own.

Puppet Name: Kurokouchuu (Black bettle)
Owner: current owner Kumatae Kaijinbo
Owner's Puppet Play Skill: 505
Owner's Puppet Craft Skill: 555

Puppet Type: Tank
Puppet HP: (10+30)x(55) 2400 (huge size.)
Material: Steel

Base Health: 10
Attack Bonus Multiplier: 0.7
Dodge Penalty: 1.5
Type Damage: 10

Attack Bonus Base Attack: 38
Melee Attack Bonus: 38-10=28
Ranged Attack Bonus: 38+11dex+15(S+ launcher)=64
Dodge Bonus: 26+55-15=66

Reflex Save: (Same as owner's)

Melee Damage: 10+30+55=95
Weapon Damage: 10+?+55= these would vary woudlnt they?
Ranged Damage: 10+11+15+55=91

Special: x3 cp consumtion for puppet technique, 1/2 damage physcial combat

Armament:
Revolving Kibaku Fuda spheres Arm Launcher: Each of the puppets two arms rounded end cylinder arms contains eight shot Kibaku Fuda sphere S+ class launchers. With the revolving chamber, up to eight shots can be fired from each arm, with a cocking inbetween each shot.
Weapon Damage: 30-50 direct hit, 15-25 10ft area damage (From the explosive tags conected to a combustable sphere. Direct hit is simply the puppets rangeds attack bonous, if thats passed then add +5 to it for the range explosion from the tag. If its direct hit then only direct hit applies, only one of the damages is used.) ((Eg: puppet has 30 attack range and fires, jim the target has 33 DB so he misses a direct hit but when it explodes he is with in range of blast and gets hit.))

Rear forearm's mounted impact pistons: durring a swing of its arm, the puppet can extend the duel (one weight, two poles) impact piston in approiate arm and apon hitting its target, the piston slams back in to place causeing incredible impact damage aginst the target. It can also be used before it hits to increase its speed. The weapon can only be used for direct physcial combat. (like the weapons big-o has)
Weapon damage: 20-40+(1 point for every 10 in puppet skill) or 10-20=(1 point for every 10 in puppet skill) and add 10 to attack melee.

Mouth Flame Thrower: Contained within a scroll located on the puppet's body. The scroll powers high-pressure flame blasts through nozzles located In the puppets mouth. Requires Jounin level and Fuuin Jutsu Skill level 10 or above.
Weapon Damage: 20-55. The flames will maintain damage of 1 - 5 + (1 point for every 10 in puppet skill) + 1d20 for five turns or until extinguished, if the attack hits. Extinguishing the flame requires a single turn immersing oneself in water, or being drenched by a water or ice-based jutsu. The scroll disappears after use (only one chance for success). Requires Grade A- Launcher or above, and a scroll. DC = 35.

Duel Stomach senbon launchers: Inside the puppets stomach it has twin colapsable senbon launchers (like hirako had in its mouth.), wich fire massive amount of senbon for a set amount of time before running out of amunation, being a scroll with belived thousands of senbon sealed away. These launchers have different classes, but one inside this puppet is considered S+. The stomach literaly open up to allow the senbon to by fired. Has two shots because it has two launchers.
Weapon damage: 25-50 for five turns senbon are fired. Each attempt the user must roll 1d20+attack range to determin wether or not they hit. Durring this attack the puppets DB is reduced by 10.

Chest mounted "super" flare: A small opening opens in the chest and a scrol containg a massive amount of extremly bright light it flashed like a beam of light directly at the opponent, The brightness and intensity of the light is so intense it causes temporary state of paralysis, it does this by charging a small amount of energy in to the targets neverous system, wich make it nearly impossible for the body to send electrical current to desiganted limb makeing it so they cannot move.
Weapon damage: n/a (If it hits light is so bright creates a affect simular to Kanashibari no Jutsu (Temporary Paralysis Technique) where the user is temporarly paralized.)
Will Save DC: 10+ 1/2 level puppet master's level + (1 point for every 10 in puppet skill /2)

Special weaponry: Colapsable Bettle Abodmen Twin heavy cannons: At first sight its considered to simply be a large peice that adds to the look of the Kurokouchuu puppet giving it, with the horn, is siginified name. But its actuly a duel colapsable shoulders mounted extremely powerfull cannons wich fire explosion tag spheres. As they get used the puppets abodmen seporates down the middle and each side goes to its approiate side, as it does so the barrels also un fold outwards and lock in to place. Both halves them posotion them self upward conecting to the shoulders where like a tank the puppet can then fire these large cannons. Despite being extremly heavy and so complicated, with it basicly transforming parts and useing so much chakra to make it change, this is a incredible weapon, as each of the cannon have three shots.
Weapon damage: 100-200+(1 point for every 10 in puppet skill), 30-50 20ft radius blast affect (if direct hit misses add +5 to hit to determin if blast affect hits)
Cp: 50 (Unlike other puppets this weapons the user to literaly pulse chakra in to the puppet for this cannon to activate/deactivate.)
Special: Only 1 shot can be fired from each barrel each turn, it takes a attack/defense phase for the cannon to transform either to/from cannon/abodomen mode, durring cannon mode Db for puppet is 0 and cannot do any other attacks execpt the cannons.

Special weaponry:Heel mounted steel spheres: In the heels of the black beetle are incredibly reinforced metal spheres, wich on a axel can be used as tires to dramaticly increase the puppets movement speed. when it useing these its weapon options is heavily decreased, and can only use its arm launcers, and arm impact pistons. Due useing these put a big strain on the puppet master's dexterity.
Weapon damage: n/a
Cp: 10cp per turn
Special: Add +5 to Db of puppet, +2 to attack melee of puppet, cannot be used more than three turns in a row.

Special weaponry: Ultimate puppet technique: Kinshin Raikou ken-(Feirce God Lightning blade) This single technique has behide it it the power of a thunder storm, literaly. A scroll containg the power of a sealed away tunder stomr act as this technique battery. This attack use the storms power in a single use, it uses the power from the scroll, with the sealed away thunder storm, chaneling it threw the black bettles horn located atops it head the bettles uses its Heel mounted steel spheres like rollers skates to advance it self quicky at the opponet in a attempt to run them trhew with this dreadfully powerfull attack. Due to the output of the sealed away lightning storm ona single use, it only has one shot meaning one atempt to destroy the target, as a second use is impossible. First it cannot be done agin as it uses the full power for a single shot, second even if the master was to reload the scroll with the thunder storm sealed away the output of this would causes irreversible affects to the puppet, from the heat the puppet litteraly gets so hot its metal fuses to itself turning itself froma metal puppet, to a metal statue.
Weapon damage: 100-300+(1 per 10 ranks puppetry skill)+ puppet masters chakra mod
cp:100
special: Used in conjunction with Heel mounted steel spheres, one shot hit or miss cannot be done agin for days, Used by jounin with level 50+ funin skill, must have a scroll with sealed thunderstorm. (do this by throwing infuseing a scroll with chakra and throwing it in to storm, massive strength to thorw it so high.)
PostPosted: Fri Aug 29, 2008 8:33 pm


Puppet Bio Template: Kaijinbo created this puppet long ago, but around every two years he recreates it from the ground up with special weapon he created himself. ((I dont want to go in to how it looks cause nobody will know what im talking about as its very hard to describe.....so here is a picture.))

Puppet Name: "Shippou kamakiri" (silver mantis)
Owner: Kumatae Kaijinbo
Owner's Puppet Play Skill: 505
Owner's Puppet Craft Skill: 555

Puppet Type: attacker
Puppet HP: 1800
Material: aluminum

Base Health: 3
Attack Bonus Multiplier: 1.5
Dodge Penalty: 1
Type Damage: 5

Attack Bonus Base Attack: 75
Melee Attack Bonus: 75-3=72
Ranged Attack Bonus: 75+11+15=101
Dodge Bonus: 26+50-(1x3)= 74

Reflex Save: (Same as owner's)

Melee Damage: 1-70
Weapon Damage: 1-50 (varies)
Ranged Damage: 1-55

Special:

Armament:
Reapers division: The arms of the puppets are special made to harvest the wrist mounted large razor sharp scythe blade. But this scythe blade it actually five incredibly well built scythe blades, once activated the entire split down the center exposing a gap. The five blade than rotate making a five point star formation, and with the puppeteer using chakra this star begin to rotate rapidly like a circular saw at extremely high speed, due to the blade connection point at the wrist the blade rotate it much like having a circular saw for the forearms.
Damage: 5-15 + puppeteer's dex + (2 to max per 10 ranks puppet play)
Cp: 3cp per turn (to aticivate the 5 point saw)
Damage: 20-40 + puppeteer's dex +(2 to max per 10 ranks puppet play)

wrist/ankle blades: From the shin/forearm hides a full length blade, and using the ankle/wrist flips the blade out much like a switch blade, the blade flips out in to the foot/hand.
Damage: 1-10 + (1 per 10 ranks puppet play)

Senbon shotgun: Using multiple barrels located within the head of the puppet, the mouth flips Exposing the multi barrels (number also depends on the crafter) and using small explosion tags explode blasting the senbon out with great power at the area in front of where the head is pointed. The head also has a way to reload itself useing a mehanism, but has a max amount of rounds it can hold with out being reloaded. Due to the shape and pattern of fire the senbon shotgun dossent have good range and is only extremely good as close range.
Damage: 5-10 + (2 to max per 10 ranks puppet play) per needle x6 has three shots
special: Number of meddles that hit is determined by the hit for each +2 the puppets attack range is over the targets db then add a neddle

Chakra magnet generator: The puppeteer floods chakra in to the puppet's mechanism when activate a magnetic generator of sorts, this generator make it able to levitate metal only. Usualy the user uses this magneti generator to levitate piece of the puppet much like the Soshuha (Manipulating Attack Blades) technique, but there have been situations where the puppeteer uses it like a shield against metal.
Cp cost: 6 per metal object (30 to use it like a shield against metal)
Damage: weapon damage + chk mod
Requirements: only metal an be used.
Training days: 9 days
Special: Can control up to 5 metal objets + 2 more for every 10 ranks in Chakra Control of the puppeteer

giglamesh
Captain

Beloved Lunatic

Reply
Chat?

 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum