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[T] The Dead Chestnut Tree

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Pearlyblue
Crew

Friendly Enabler

PostPosted: Sat Feb 23, 2008 5:09 am


Drywood's Territory


Quote:
Location: At the edge of the Great Western Open.
Description: Far to the west, almost at the very edge of the Great Western Open, there’s a gnarled, hollow and very, very dead chestnut tree, that marks the centre of Drywood’s territory. The dead old tree is rather gigantic, like most trees in Noctua, and almost completely hollowed out from the top to half way down its massive trunk. It could easily fit an entire family without anyone stepping on the other's toes, but Drywood only uses two of its "sections:" the "lower level" with a sentinel-sized entry hole where he sleeps and receives the occasional visitor, and the "upper level" that is a bit better ventilated due to enthusiastic woodpeckers, where he keeps his precious poisons and conducts his experiments. The upper-level "workroom" can only be reached from the inside by any sentinel, but Tails the serpe has her own special exit up near the ceiling, which leads out onto an excellent branch for sunbathing.
Resident(s): Drywood, Longtail
Visitors: Anyone who needs Drywood's expertise is welcome at any time. CloudChaser and Craneberry are welcome whenever.
PostPosted: Sat Feb 23, 2008 5:11 am


Quote:
Part I – The Sentinel

Player: Pearlyblue
Name: Drywood
Nicknames: None, really.
Species: Sentinel of Noctua
Age: Adult
Hatch Date: 3/4
Type: Aberrant
Task: Apothecary
Personality: Drywood is an aberrant in more ways than just the coloration of his feathers. Though very open and charming in his first impression, those who converse with him for a while will start to get the creeping sensation that not all is right with this sentinel. There’s something off about the gleam in his eye, and his sense of humour is definitely lacking – if not downright inappropriate. He has been known to tell Minders that has had to visit him on behalf of a hatchling that: “I admire you for being able to put up with the little critters. Personally, I never really took to them. My companion enjoys them all the more, though! Ah-hahaha!” and then be completely surprised by the Minder’s shocked/outraged reaction.
History: Drywood has always been a bit of an outsider. As a hatchling he was gentle and likable, and took very well to being taught and educated and shown what to do, but when trying to interact with his peers he never seemed able to get it quite right, ending up either excluded from the game or unintentionally hurting his playmates, either emotionally or physically. He has had a lifelong obsession with different poisons, which most other sentinels find slightly disturbing. Certain keepers refuses to sell him any more mus or parus, because of the rumours of the very painful deaths that he puts them through during his experiments. However, there’s no getting around the fact that if you are in need of an antidote of any kind, Drywood is your bird. He claims to have found certain beneficial effects in some of his poisons, but so far nobody has volunteered to try them out.
Territory: Far to the west, almost at the very edge of the Great Western Open, there’s a gnarled, hollow and very, very dead chestnut tree, that marks the centre of Drywood’s territory.
Mate: None, and he doesn’t seem to be looking.
Companions: Yes
Certificate:
User Image - Blocked by "Display Image" Settings. Click to show.

Part Ib – Will (Optional)

Strength: 1
Accuracy: 3
Affinity: None.


Part II – Companions

Name: Longtail, nicknamed Tails
Species: Serpe
Age: Adult
Speech Ability: 1
Intelligence: 4
Skill: Considering the occupation and the very special interest of her master, most sentinels expect Longtail to be horribly poisonous. However, as strange as it may seem, she is a type of serpe that is not poisonous at all. In reality her most valuable contribution to Drywood is her company - He gets along much better with his very nearly non-verbal serpe than he does with any sentinel, and they almost seem to have some sort of kinship with each other. (What Drywood does not know is that Tails is actually guarding him jealously at all times, sometimes spooking his visitors intentionally. She would not hesitate to constrict anyone who would threaten the life of her master – whether he wanted her to or not.)
When Drywood has to leave home, Tails usually stays behind to stand guard – or, well, laze about lethargically looking generally intimidating.

Pearlyblue
Crew

Friendly Enabler


Pearlyblue
Crew

Friendly Enabler

PostPosted: Sat Feb 23, 2008 5:14 am


Drywood's RPs

Active:


We Meet Again For The First Time (w/Odd-Aurrie) After the storm, Drywood gets a surprise visit.

Routine Check-Up (w/Lichen-Slander and Craneberry-Annchen) Drywood receives a visit from a very respected medic, and a very special child.


Closed:


Poisons 'R' Us (w/Chase-Mogami) Making a friend...?

Graduation Ceremony (w/almost everyone) Looking for a crafter, watching former fledglings graduate.

A Dense Stand Of Spruces (w/Aurrie-Odd, Samuel Carlin-Alethia) Caught in a storm, Drywood is forced to socialise.

Unavoidable Expectations (w/Mogami-Hollysong) Drywood feels no need to change his lifestyle as a self-sufficient bachelor. The elders of his type, however, are of a different mind.
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Territories (Journals)

 
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