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Posted: Fri Nov 16, 2007 2:31 pm
Want to RP? Then your character has to be on this list! We don't mind if you don't actually own a Sentinel yet, but if you want an RP-only Sentinel, please see this sticky for more information and an application form.Above all, we want to limit RPing in our world to those who've taken the time to read a bit about the setting and make a character that fits. So.. if you own a Sentinel, have read all the info on the first two pages of the shop thread, and want to RP you have to fill out this form: RP Form Part I – The Sentinel
Player: (Gaia username) Name: (Self-explanatory.) Nicknames: (If any commonly known.) Species: Sentinel of Noctua Age: (This is a rough estimate, not a number: hatchling, fledgling, young adult, adult, middle aged, senior, old enough to know better, etc*) Hatch Date: (Day/Month only for those purchased as adults) Type: (Wildtype, Mist, Ghost, Shadow, Deep Woods, Aberrant.*) Task: (Hunter, Minder, Scout, Ranger, etc.*) Personality: (A brief paragraph describing your Sentinel’s outlook on life, quirks, and general attitude.) History: (Commonly known details about your Sentinel’s past.) Territory: (Just a general description of area, rough size, any particular features, etc. - most territories include only a few trees) Mate: (Name, or ‘None’, ‘Deceased’, etc.) Companions: (Yes or No. If Yes, fill out part 2 for each Companion) Certificate: (Post the link to the cert; Do not use this form for an RP-only Sentinel, go here instead.)
Part II – Companions
Name: (Name!) Species: (Mus, Parus, Chirop, etc.*) Age: (Young, Adult, Elder) Speech Ability: (Rate from 1-5, see Companions post for details) Intelligence: (Rate from 1-5, see Companions post for details) Skill:(Something they’re particularly good at, or used for.) * Additional restrictions may be in place for any of these items. Be certain to read over the rules, setting info, and FAQ if you're not sure that what you want is acceptable!Please use this code: [size=10][i][b]Part I – The Sentinel[/b][/i]
[b]Player: [/b] [b]Name:[/b] [b]Nicknames: [/b] [b]Species:[/b] Sentinel of Noctua [b]Age: [/b] [b]Hatch Date:[/b] [b]Type:[/b] [b]Task:[/b] [b]Personality:[/b] [b]History: [/b] [b]Territory:[/b] [b]Mate:[/b] [b]Companions:[/b] [b]Certificate: [/b]
[i][b]Part II – Companions[/b][/i]
[b]Name: [/b] [b]Species: [/b] [b]Age:[/b] [b]Speech Ability: [/b] [b]Intelligence: [/b] [b]Skill:[/b][/size] After you've completed the form, post it here to get suggestions from the RP staff. Please expect that we may offer input and suggestions for changes, or ask questions, or just chat with you a bit about your character. Posting your form does not mean that it'll just be accepted without question! RP staff will tell you when your form is approved and you will also get a message from the Herald. If you don't want public feedback, or if you're fairly certain your form can be approved right away you can post it in this thread .When it's accepted you will get a message from the Herald, it'll be posted here, and then you're good to RP! RP Character Inactivity: If your Sentinel has been inactive for more than two months without notice then your character profile may be removed from this list. You are responsible for maintaining a back-up of your own RP form. Inactive characters will have to be re-applied and re-approved to have that character made active in Noctua once again. This does not mean that we're taking your Sentinel away - we just don't want a bunch of inactive characters posted here. Character forms are organized in the following fashion:Page 1 - Prominent Sentinels, Watchers Page 2 - Elites and MysticsPage 3 - ApothecariesPage 4 - MedicsPage 5 - CraftersPage 6 - HuntersPage 7 - GatherersPage 8 - MindersPage 9 - TeachersPage 10 - BardsPage 11 - ArtisansPage 12 - RangersPage 13 - ScoutsPage 14 - KeepersPage 15 - FledglingsPage 16 - Specialists
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Posted: Sat Nov 17, 2007 5:09 am
 Player: Jaeger Erdarastrix Name: The Brigadier Nicknames: “Sir.” Species: Sentinel of Noctua Age: Elder Type: Deep Woods Task: Clan Guardian Personality: This great big bear of a Sentinel is a monster to have as an enemy, but surprisingly patient with his own clan. Although his sense of humour rarely surfaces and he’s a bluff, tough, and no-nonsense old bird right to his core, The Brigadier is not (usually) as terrifying as his appearance suggests, and in particular he goes to great lengths to ensure the hatchlings and fledglings of the clan are not afraid of him. Companions, however, had better stay away—through some personality quirk, he has been responsible for eating more unwary Companions than anyone else in the forest. He tries not to eat messengers, but nobody sends their favourite Chirop to deliver a note to The Brigadier. History: Much of The Brigadier’s past is inaccessable to any Sentinel of a younger generation, as nobody who was alive at the time really likes to talk about the Great Clan War in which he distinguished himself. But everyone, from chick to elder, knows that he is solely responsible for the survival of the Sentinels through the war and the relative peace that Noctua currently enjoys. Territory: The Brigadier’s personal territory is surprisingly small, considering his rank—certainly he could govern any large section of Noctua he chose and very few Sentinels would have anything to say about it. Instead, however, he has a small patch of forest not much bigger than the size of a barely fledged male’s first territory… but the location can’t be beat— he’s right in the very heart of Noctua itself. As the Clan Guardian, however, he also lays claim to a far larger region within the Deep Woods - the Gathering Place and all of its ancient trees and platforms are within the boundaries of the territory he protects. These regions are only open to the rest of the Sentinels during clan-wide events like the Longest Night. Mate: Deceased Companions: None Image:
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Posted: Sat Nov 17, 2007 5:12 am
Player: Jaeger Erdarastrix Name: Sleet Nicknames: None. Species: Sentinel of Noctua Age: Young Adult Type: Mist Task: Lieutenant Personality: Coming soon. History: Coming soon. Territory: Coming soon. Mate: None. Companions: None Image:
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Posted: Sat Nov 17, 2007 5:13 am
Player: Slander Name: Unknown, goes by title Nicknames: Fletcher, Spaz Species: Sentinel of Noctua Age: Older than she looks and acts Hatch Date: June 2, ??? Type: Copper Task: Watcher Personality: As strange in the head as she is in her appearance, Fletcher has certainly earned the nickname ‘Spaz’ through year after year of effort. When she does actually open her beak to talk about herself (which she rarely does) it’s obvious that she was alive during the Great Clan Wars, and a little lot of the paranoia of those times clings to her still. She also has a somewhat disturbing compulsion to collect feathers – wing and tailfeathers in particular, a habit which is possibly a throwback to her imping/fletching* days – and will actually interrupt a conversation to go diving after a particularly good feather. While so many Watchers fall into that role due to a simple lack of any particular talent, Fletcher is certainly not one of those sorts. She specifically chose this role after the end of the Wars, and remains close-beaked about her own involvement in that conflict. Perhaps the only other living Sentinel to know the extent of her involvement is The Brigadier. Even if he was the sort to gossip, he values the information she collects (although most of it is paranoid rubbish) too highly to betray her confidence. She’s one of the most dedicated Watchers the Clan has ever known, and most others in the Clan think she's a little nuts because of it! Not much goes on that she doesn’t hear about and she can easily call anyone by name (no matter how far from the Deep Woods they reside). She makes a deliberate effort to attend every graduation, no matter how insignificant the Sentinel may be, and it’s even said that she’s spent time among the Mystics in their secluded retreat. It’s rumoured that she once was a Mystic herself, for that matter! These sorts of rumours, along with Fletcher’s information network, are probably why she’s not often called ‘Spaz’ to her face. History: If you ask Fletcher about her past, she diverts the subject neatly onto another topic. If you press her, she'll find pressing business elsewhere. If you ask another Sentinel how long they‘ve known Fletcher, they’d probably wonder why you cared. And then they’d shrug their wings – everybody has always known Fletcher. She’s just sorta always been there, stealing feathers and watching. Always watching. Territory: Fletcher’s territory is in a surprisingly good location, within the centre of the Deep Woods. It’s not terribly large, and it’s not terribly nice either. Actually, nobody in their right mind would want to live there at all. Her home is a lightning-blasted old tree, hollowed and burnt out – and completely in the open. The burnt husks of smaller trees surround the larger wooden corpse, creating an eerily open landscape which would be utterly terrifying to any right-minded Sentinel. Fletcher seems to like it just fine, as the open space makes it hard for anyone to sneak up on her. Mate: None Companions: Yes Certificate:

Part II – Companions
Name: Catcher Species: Mus Age: Elder Speech Ability: 5 – he does a lot of listening and a lot of talking. Intelligence: 5 Skill: Catcher is the boss – and progenitor – of Fletcher’s army of Mus Companions. Yes, that’s right. An army. He fathered, trained, and heads a staggeringly innumerable amount of Mus, all of whom are fiercely loyal to himself and Fletcher. Of course, the army is being consumed just as quickly as it is being created (the hazards of an edible workforce) but the information-gathering abilities of his descendants are near-legendary. Or at least they would be, if Fletcher were more inclined to share the secrets they impart to her.* Imping is the process of repairing broken flight feathers, by using previously-moulted feathers and grafting them into the remains of the shaft. Since flight is such a precise process and the loss of a single feather can have a noticeable impact on flight ability, a skilled imper is invaluable. Once upon a time the term 'fletcher' may have been used in a different (if somewhat related) context, but 'fletching' is now taken to mean the same thing, so an imper is also a fletcher.
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Posted: Sat Nov 17, 2007 5:14 am
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Posted: Sat Nov 17, 2007 5:27 am
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Posted: Sat Nov 17, 2007 5:31 am
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Posted: Mon Nov 19, 2007 5:26 am
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Posted: Mon Nov 19, 2007 8:23 pm
 Part I – The Sentinel
Player: Chikagi Name: Emberhold Nicknames: Ember, The Fire Watcher Species: Sentinel of Noctua Age: Adult, has seen many fires. Hatch Date: 25th of October Type: Wildtype Task: Watcher Personality: Emberhold is a dedicated and devoted Watcher, she takes it upon herself to warn others and help in any way she can. Ember is thoughtful and though her particular profession brings her heartache, she does her best to keep others from experiencing the destruction of fires. History: In Noctua, the cycle of life progresses through the forest the same as any other. The cycle of the forest continues with the death of old trees and the blessing of new saplings, but a fact of the forest will always be fire. Emberhold is the watcher of fires, she keeps a keen eye throughout the forest, monitoring them from a safe distance and collecting information from other watchers. She pays close attention to brittle areas that would become easy targets for a lightning-conceived fire and warns the Sentinels in the area to be prepared.
Ember wasn't raised with a particular zeal for monitoring fires, her parents naming her instead based on her plumage. Her beginnings were nothing extra-ordinary, and she passed on into adult-hood without incident. She had maintained close ties with her family and had just received news that her mother's next brood had hatched. Four beautiful hatchlings, all demanding food.
Emberhold assisted her parents whenever possible, occasionally bringing a plump mouse to them before heading over to her own territory. This continued for only a few moonrises, when one evening a lightning storm sparked a fire in her parent's territory. Living nearby, Emberhold rushed to aid them in moving the hatchlings, but by the time she arrived the flames had nearly consumed the entire area. They could not escape and Emberhold fled half-blind through the forest from the smoke.
Now Ember collects and monitors information on dry forest conditions from other Watchers, tirelessly doing her best to prevent what happened to her family from happening to others. Territory: She remains near her family's old territory, northeast of the clearing. Mate: None Companions: Cinder the Parus Certificate: 
Part II – Companions
Name: Cinder Species: Parus Age: Adult Speech Ability: 2 Intelligence: 4 Skill: He aids Emberhold in warning and collecting information about fires.--- Part I – The Sentinel
Player: giftwrapped Name: Iennta Nicknames: None to her face, though she is known to be preceded by names such as “That one,” “Oh no, not again,” and, “Blazes! She’s coming! Hurry up, let’s go!” Species: Sentinel of Noctua Age: Senior Hatch Date: April 1 Type: Mist Task: Watcher (Matchmaker, also Noctua’s resident busybody/meddler/gossip/eavesdropper) Personality: Iennta is, naturally, a complete busybody. Her beak is in everyone’s business, whether they wanted it there or not, and she never passes up an opportunity to cash in on the goings-on of the forest. Whenever something is going on, rest assured that Iennta knew about it, and probably before anyone else did—certainly before the casual observer did. She is on top of everything, but beware should Iennta pass on any news of her own: this old bird has been known to fabricate stories and situations to suit her own purposes (whatever those happen to be). Manipulative and canny, nobody can ever seem to pin the trouble she causes on her—and she will simply pass off her involvement as “a desire to help the poor things before the situation got worse,” despite the fact that she was the reason things got bad in the first place.
Nosy and a meddler to the core, Iennta seems to think she knows better than anyone else what is good for everybody and won’t hesitate to proclaim it to any and all—loudly. Woe betide those who attract Iennta’s attention, because if she thinks that changes need to be made, she will follow and pester and peck and pick and shout at until: A) the changes get made, or B) she finds someone more deserving of her talents and opinions. Of those, Iennta is full. And she’s fond of causing controversy and dismay. This is, naturally, part of her penchant for rumours. If she can get feathers ruffled and heads turning, if she can get whispers rustling like wings, then Iennta is thrilled with herself. Knowing she’s the architect of such things gives her a thrill unmatched by any other, and elevates her already-inflated ego.
She’s also in love with the gossip side of things, and seems to know everything about everyone—especially secrets. She makes it her business to find all those sort of things out, and she’s usually quite good at it. Of course, all such things are labeled as ‘research’ for the furthering of the tabs she keeps on unpaired Sentinels, but...we know better, don’t we? She’ll readily share these things with anyone who expresses an interest and is always interested in more secrets, and she will trade things for them—especially services.
Superstitious and leery, Iennta is a great believer in charms and home-created remedies independent of those used by the Apothecaries. She carries a number of charms (usually shaped twigs and unusual stones or gems) with her at all times, claiming they are for various things (fertility is a favourite, as well as good luck and love), and is always willing to share such things—for a price.
And as to the matchmaking? Well, as to that, Iennta is really rather good. She has a good eye for compatibility and personality, though she tends to ignore it when she’s off on her tirades. But if someone were to come to her asking her services, she would look diligently until she found a match that would be the most beneficial to each Sentinel. Of course, such matches depend on precisely what her client has asked for. One must be careful to ask for love...or Iennta might make a match that’s not quite the expected.
And, of course, she’s constantly trying to push Aura off onto the eligible young males, though the downtrodden young female doesn’t seem to want anything to do with such things at the moment. At least, not when her mother is arranging.
History: Iennta’s youth was rather uneventful—though her reputation was aptly deserved even in that young age. The inquisitive hatchling and then fledgling was full of insatiable questions, and her favourite of all was, “What are you doing?” This seemed to interrupt other Sentinels at the most inopportune times—Crafters in the middle of a difficult piece, Apothecaries while they were mixing the most delicate of potions, Bards in the middle of a performance.
She was certainly a busybody even as a fledgling, and once her wings grew more and it came time for her to Graduate, she became a watcher by choice, much more interested in Noctua’s goings-on than in doing anything in particular for herself. She had friends, of course—the younglings all liked gossip, and Iennta certainly seemed to have the latest of that—but when it came to mates, most eligible bachelors seemed more interested in the quieter, more reserved females.
Iennta, however, was not discouraged, and she boldly made her own advances toward the males until eventually she came across one meek enough to submit to her advances, and tolerant enough to realize that there was actually something lovable beneath all her loudness and bluster. After a very hesitant, tentative courtship, the pair established a territory for themselves and settled down to the idea of starting a family. Shortly after, Iennta’s mother died, as the parents of now-grown Sentinels are wont to do, and while Iennta was rather sad about it, she was not devastated. There was a suitable period of mourning, and then Iennta and her mate had a lovely little chick, who they christened Aura.
Iennta’s father died just after Aura fledged, and Iennta became fiercely attached to her young daughter, keeping close to her and bossing her into the nest and somewhat into dependence on Iennta. Around this time, Iennta’s interest in arranging the lives of other expanded into a drive for matchmaking, as she had resolved that her young daughter would never be able to find a suitable mate on her own and took matters into her own claws. She started cataloguing young Sentinels and executing subtle maneuvers to push pairs together. Sometimes, this worked, but most times, it just served to annoy. Nonetheless, Iennta hasn’t stopped yet.
When Aura Graduated, Iennta refused to let her go much farther than a roost of her own, and still remains a constant spectre in her daughter’s life. Since Aura has not yet taken a mate, Iennta’s fierce determination has grown even stronger, and she now spends much of her time trying to make a suitable match for her.
Territory: Iennta has (somehow) managed to procure herself and her daughter a modest territory in the thick of it all—in the midst of the Deep Woods. Presumably, this territory has been with her family for a long time, and Iennta still owns it. It contains two beech trees, fairly close to one another, that are quite suitable for roosting. Mate: ??? Companions: Yes Certificate:

Part II – Companions
Name: Chitter and Chatter Species: Parus Age: Adult and young adult, respectively Speech Ability: 1, 2, respectively Intelligence: 2, 2, respectively Skill: Chitter and Chatter don’t really seem to have much in the way of skill—they merely exist to follow Iennta around and add to the haze of noise and activity around her. She uses them as messengers, sometimes...though they seem to muck that up rather a lot. Iennta seems to only tolerate them because they’re rather pretty to look at. She is fond of their singing, though.
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Posted: Mon Nov 19, 2007 8:25 pm
Player: Jaeger Erdarastrix Name: Unknown-- goes by nickname. Nicknames: Moult Species: Sentinel of Noctua Age: Adult Hatch Date: 06/12/200? Type: Ghost Task: Watcher Personality: Moult is a good natured old boy, despite the years of nearly constant teasing he's had to put up with due to a very visible (and unfortunate) feather condition. He's like that lovable but awkward uncle everyone has-- nice for a short visit, but kind of annoying when he hangs around too long. He's aware of this, however, and in order to avoid it Moult tends to move around a fair bit. History: Moult is a bit of a vagabond and has tried his talons at quite a few professions over the years, but finally settled into retirement as a 'jack of all trades'. He can do a bit of everything, but can't do any of it particularly well. His poor feather condition makes it difficult for him to fly well, and impossible for him to fly silently, so he has had quite a few close calls over the years-- and loves telling other Sentinels about them. At great length. Repeatedly. Territory: Moult has a few very small territories that he moves between. Having multiple territories is almost unheard of for a Sentinel, as generally speaking the territory would be taken by a rival as soon as the owner was not there to defend it. Moult has cunningly avoided this by choosing territories that are so small and so undesirable to live in that nobody else wants to fight him over them. Mate: None. Companions: None. Certificate:
 --- Part I – The Sentinel
Player: Aurrie Beaues Name: Foxfeather Nicknames: Fox Species: Sentinel of Noctua Age: Young Adult Hatch Date: May 15th Type: Deep Woods Task: Watcher Personality: Foxfeather is a smug creature that takes great pride in his lineage and was at one point determined to bring a sense of pride to his parents. He still has the urge to bring a sense of pride, but more to himself than the two Deep Woods who raised him. Because of the history of his family in combatant tasks and his father's rank as Elite, there was an expectancy of him that he could never seem to fulfill, which led more to resentment of them.
To this day he still wants to achieve a high enough rank in the clan to promote respect and reverence, yet it is more for his own benefit and to prove that he has potential.
There are aspects to his personality that still linger from his days with his parents and the most prominent is his lack of tolerance for any sentinel deemed "different." He despises all aberrants and the little Specter chick that is living in the midst of the Forest. History: Foxfeather was born into a long line of Deep Woods sentinels, a line which prided themselves on the purity of the blood of their offspring and ancestors. Each sentinel that he could be traced to served as warriors and defenders to the clan and fought through the Great Clan Wars. Foxfeather wanted, more than anything, to emulate his father, Dogwood. Dogwood served a Watcher turned Ranger turned Elite, and he expected the same from his only son, until he passed away. His mother, Emberfeather, expected much the same. She, too, served as a watcher for a while before she took on the task of a Ranger. She took a small "break" from her task as a Ranger to raise their son, who received a large amount of buckling pressure to live up to their standards and expectations.
Since his graduation, Foxfeather has had little contact with his parents, yet he still retains most of the ideals that they had instilled within him during his hatchling and fledgling days. The Deep Woods type was second only to that of the Wildtype. All others were filthy aberrants. As he made his way through sentinel society, this belief began to waver where Mist and Shadow sentinels were concerned, especially after he met Sly, who he held in higher regards than either Dogwood or Emberfeather. He still has difficulty in viewing those of the Ghost type as anything but an aberrant, though his being an acquaintance with Stormbringer is gnawing away at this once firmly held belief. He has grown to admire Stormbringer, too, and wishes to gain the respect of both the Ghost and the Shadow acquaintances.
Foxfeather is still young and impressionable, but his parents and his current chosen "friends" have more or less determined the personality he will hold for most of his life.
He found himself yearning to be a Ranger since fledglinghood to impress his father, but as of late has discovered that he enjoys his task as Watcher. While Sly is busy hunting and Stormbringer is off around the borders, he can stay about the forest, observing all he can to report to them.
Territory: In the forest just outside of Deep Woods, near the Swift Open River. He has his own small grove, where he tends to stay, unless he is with Stormbringer or being a nosy Watcher. Mate: None Companions: Yes Certificate: 
Part II – Companions
Name: Tick Species: Chirop Age: Adult Speech Ability: 3 Intelligence: 4 Skill: Tick serves Foxfeather as a faithful companion and adores his owner, although the sentinel looks down on him as nothing more than a rodent worker that will be eaten once it is too old to serve.--- Part I - The Sentinel
Player: Pearlyblue Name: Mulberry Nicknames: None. There are too many girls her age whose name ends with "berry" Species: Sentinel of Noctua Age: Young adult Hatch Date: 22/2 Type: Wildtype Task: Watcher Personality: Mulberry is outgoing to the point of almost being a bit pushy about it. She greatly enjoys the company of others and has little understanding for those who do not - her perky, gung-ho attitude has earned her some annoyance from time to time. Others have found it difficult NOT to like her and her infectuous enthusiasm.
Mulberry is usually confident and ready to take initiative, so it is a bit surprising that she is still so undecided about her Task: She loves Watching for all the socialising that she gets to do, and takes it very seriously, but ever since she was a little fledgling, Mulberry has always had a strong fascination with Mus. The way they look, their eminent convenience as companions, as well as their delectable taste, and she will take any chance to talk with Mus Keepers about the specifics of their Task. Her parents had some hopes of seeing her chose the same task as them, but Hunting really seems to be the furthest thing from her mind.
History: Mulberry's parents are both Hunters, and as such they are often gone from Deep Woods for long periods of time. Mulberry has never really minded that, though: She was perfectly content to be raised part-time by Minders, and today, she is perfectly content to keep their territory safe for them while they are away. She has yet to move out and find a good territory of her own, but since her parents are not planning another clutch anytime soon, it is not an acute problem at this time.
Territory: Her parents' territory in the outer parts of Deep Woods. It has a nice, big hollow, but not much else going for it. Mate: None yet. But she wouldn't mind one... Companions: Snowy Certificate:

Part II – Companions
Name: Snowy Species: Mus Age: Adult Speech Ability: 4 Intelligence: 4 Skill: A little bit of everything. He is good companionship, good at listening and remembering conversations - in case his mistress would forget anything when she is called on to report, and quite good at gathering food from places that Mulberry can't, or won't, reach. Such as the ground.
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Posted: Mon Nov 19, 2007 8:30 pm
Part I – The Sentinel
Player: Panda.Ba Name: Vinch Nicknames: None Species: Sentinel of Noctua Age: Adult Hatch Date: 20/07/200? Type: Deep Woods Task: Watcher Personality: Vinch is, to put it simply, simple. He is easy to please and living a straightforward lifestyle is his ideal. All he needs to be happy is a day out and about, chatting with everyone he meets. Talking with him can make his day. Telling him an epic story, true or not, can make his week! He takes his task of Watcher very socially. He likes to get out there and talk to as many people as he can, to find out what is going on. He keeps his eyes and ears always open. His only great ability is his memory. He is good at storing information away for later, and can recall even small details. He pays attention to everything and everyone. No one gets ignored by Vinch. History: The child of two Artisans, everyone assumed Vinch would be one of the most flamboyant Sentinels around, but children don’t like to be that easy. Children like to rebel against their parents. Vinch’s rebellion was to become more...normal? Since he was always surrounded by the glittering metals and colorful feathers of the more artistic lifestyle, he became immune to their charm. He just doesn’t see the point of them anymore. When he stood up at Graduation and said “Watcher” he could see the look of horror on his parents’ faces. But he has been happy ever since. Territory: A small territory having only one big tree, though that one tree has many branches. He wanted this tree in the event that friends come over to chat; everyone can relax together and enjoy each other’s company in the fresh air. Mate: None Companions: No Certificate:
 --- Part I – The Sentinel
Player: Aurrie Beaues Name: Rosinweed Nicknames: Rose, Rosin, Weed (But not to her face, of course) Species: Sentinel of Noctua Age: Adult Hatch Date: August 7th Type: Wildtype Task: Watcher Personality: When she was younger, Rosinweed was a bright, proud young wildtype who aspired to being either a hunter, like her father, or perhaps a ranger. She even had fleeting dreams of becoming an Elite, but these dreams were crashed upon the death of her friend Amber Lily. She was thoroughly shaken by what she had witnessed, although she could not properly recall the fiend of the skies that had stolen Amber Lily away. She has become rather reclusive and almost always refuses to leave her tree. When she does, it is usually for things she needs, like a kill. Rarely does she ever participate in any of Noctua’s events. One of the very few sentinels she does speak with is Sequoia, Amber Lily’s mate to be. They relate, in a sense, because they both lost their dear Amber. Why Sequoia continued to speak to her after her friend’s death, she didn’t know. She is thankful for his company, though.
Most of the other sentinel’s avoid her. She has a wide eyed look to her and is easily frightened. She speaks of the ‘Sky Fiend’ often and quickly, as though the creature was constantly bearing down on her, ready to kill. She prefers to stay her natural hues and despises dyes, for she is sure the 'Sky Fiend' will find her if she is any other color than her natural one. Her dearest friends, other than the stuttering Sequoia, are a mus and a parus. The mus is almost always scavenging for food for Rosinweed, while the parus sits outside of her tree and sings sweetly. If any creature gets to close, she will change her tune into mimicking threats. History: Rosinweed started life like many other sentinels. She grew with the loving care of both her apothecary mother and her hunter father. She had a bright future ahead of her and, like the majority of the wildtypes, had a promising career as a hunter. Before she graduated, she had become friends with another sentinel of the same age. Rosinweed and Amber Lily became rather close and the two had a massive thirst for adventure. This, in turn, proved to be a tragedy. The two had heard of the frightening tales of the Above, but both of them wanted to see for themselves. The fear that was to be forced into them as chicks had turned into fascination and they had a plan.
They were going to go to the Above the night after their graduation.
As silly as it sounded, they were more than determined to survive a quick flight up there, just to see what all of the fuss was about. Yes, they had heard other sentinels had died from the Above, but they just had to quench their thirsty curiosity. This curiosity proved to be fatal. Rosinweed and Amber Lily ventured through the canopy and into the Above the very evening after their graduation and the two flew silently for a while. The open was so very chilling and neither of the young sentinels felt safe. Their doom was on them in a flurry of feathers and Rosinweed never got a good look at their attacker.
Amber Lily was never seen or heard from again and the survivor was distraught. While the two had concocted the plan together, she felt wholly responsible for her friend’s death and has never and probably will never forgive herself. Since the night of the attack, she has become reclusive and far from the brave and proud sentinel she once was. Territory: She has taken an extremely small territory on the edge of Deep Woods, near the Swift Open River. It consists of five trees. The center one is hollow and where she makes her nest. Mate: None Companions: Yes Certificate:

Part II – Companions
Name: Chaucer Species: Mus Age: Adult Speech Ability: 4 Intelligence: 5 Skill: For the most part, he serves as one of Rosinweed’s few friends and often scrounges for food for her when she refuses to leave her tree.
Name: Nettle Species: Parus Age: Young Speech Ability: 2 Intelligence: 3 Skill: She usually provides Rosinweed with some company. She loves to sing for her owner, but also serves as a warning for any sentinel daring to enter the territory without permission. She will often shout strings of words at trespassers. She will also go and scavenge for her owner, if need be. Usually, though, she brings back shiny bits and berries.--- Part I – The Sentinel
Player: Rakni Soup Name: Moonless Nicknames: Moon, Less, Mole (By close friends) Species: Sentinel of Noctua Age: Adult Hatch Date: 31/8 Type: Shadow Task: Watcher Personality: Moonless likes to sneak around and does not interact with other Sentinels often, preferring to watch from the shadows. When he does inevitably talk to someone, he more often than not addresses the person with his or her name without being properly introduced, and then fails to defend himself when asked “How do you know my name?”. He is an insidious person who knows everything about everyone, at least if you ask him, but he does take his job very seriously and endeavors to gather as much knowledge as possible. Sometimes he even forgets to hunt for himself since he's been watching something particularly interesting. History: Moonless was raised by loving parents who doted on him and taught him all the values of Sentinel life and instilled a deep respect for the law into him. However, where his parents were quite willing to simply live life alongside the clan and mind their Crafting tasks, Moonless wanted to press the virtues of Sentinel life on other Sentinels. Or at least ensure that they followed the laws set down by the Brigadier and as such, Watcher life came easily to him. Now he has an excuse (and indeed, a duty!) to know as much about everyone as possible. Territory: A small territory inside the Deep Woods, easily defendable and strategically placed to be able to reach many gathering points as quickly as possible. Mate: None Companions: Yes Certificate:

Part II – Companions
Name: Sneaky, Stalker Species: Mus, Mus Age: Adult, Adult Speech Ability: 4,5 Intelligence: 4,5 Skill:Stalker is Moonless most prized companion and has been with him since he was a fledgling. With his relatively keen mind and dark coloring, he is as natural a stalker as Moonless is and is rarely at his master's side. Instead he watches on his own and reports to his master when something interesting happens. Sneaky is the same color as Stalker and Moonless, but is a bit more stumbling and not as good at sneaking. Moonless keeps him anyway, since the little mus might come in handy in case Moonless suddenly needs an emergency dinner, but for now Sneaky is learning from Stalker.
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Posted: Mon Nov 19, 2007 8:41 pm
Part I – The Sentinel
Player: Chibi Sheepcat Name: Mooneyes Nicknames: None Species: Sentinel of Noctua Age: Adult Hatch Date: 22/02/200? Type: Deep Woods Task: Watcher Personality: While some may have chosen the Watcher task out of indecision or lack of any real skill in other tasks, Mooneyes chose her task without a second thought. To her, there is nothing more honourable than guarding the forest from any creature who dared come too close to the roosting Sentinels. She takes her task very, very seriously and has spent all of her time since her graduation training herself to be combat-ready. Diligent and very serious, she patrols her territory with a near constant vigilance in order to be prepared for anything. To those who meet her for the first time she can seem a little unfriendly, with an imposing and 'cool' manner about her. Though she would like to believe she could handle anything that came her way, Mooneyes is only a recently appointed Watcher, and thus does not yet have the experience to back up her training. In the event of a crisis she often loses her carefully maintained 'cool', and resorts to instinctual behaviour. She is still working on her courage, especially after her incident with a raccoon, and she has quite a ways to go before she can become a fearless defender of the Deep Woods. Because she has dedicated her time to her task she finds it hard to fit into social gatherings, and likes to deal with other Sentinels on strictly business terms. History: Mooneyes was raised by Minders, growing up much like the average Sentinel would. She showed no inclination towards any task until the day one of her Teachers told the group of hatchlings the story of a brave Watcher who fended off a fox from his territory. The story inspired her rather than frightened her, and Mooneyes declared her chosen task as Watcher at graduation. From the moment she was accepted into her task she began training herself to become a battle-ready Sentinel. She has only served as a Watcher for a couple of seasons, and thus she has much to learn before she can become who she wishes to be. Territory: A rather small territory, identifiable by a very old coniferous tree that is surrounded by many of its smaller cousins. It is in a hollowed out hole in the oldest tree that Mooneyes chooses to roost, the shadows cast on her little hideaway by the neighbouring conifers allowing her to stay hidden from sight. Mate: -- Companions: -- Certificate: 
--- Part I – The Sentinel
Player: Pinksquid Name: Thicketdown Nicknames: Thick, Downy Species: Sentinel of Noctua Age: Adult Hatch Date: 08/26 Type: Wildtype Task: Watcher Personality: Thicketdown is curious. About everything. She gets her nose into just about everything she can find, and adores looking for hidden objects or places. If there's something to be found, she'll find it. Well, hopefully. If she doesn't get distracted. She can be a bit addlebrained and forgets very easily, and wanders off on new adventures all the time. She'll stick to a task...but only for so long. She loves a mystery, and piecing things together, even if she forgets some of the pieces! She's trustworthy and a stalwart friend, and rather naive... which can make her very easily duped or fooled, unfortunately. She's very good at making up her own fun, however, and seems always to be on the search for something...! History: Thicketdown has led a very fluffy, easy life. There hasn't been much struggle or strife for her, although she definitely inherited her father's forgetfulness. He's a bit of a muddled old apothecary, while her mother is a smart, put-together Watcher. Thicketdown is hoping to become a Gatherer some day. Territory: Thicketdown's territory is a small group of trees that have grown into each other in rather peculiar ways, and there's many loops and holes for someone to hide things in. Mate: None Companions: Yes Certificate:

Part II – Companions
Name: Bit Species: Chirop Age: Adult Speech Ability: 3 Intelligence: 5 Skill: If Thicket can't reach it, her little friend can! She uses him for tight spots, dangerous places that might not be great for a heavy owl, and as a scout. He takes his job very seriously, and can sometimes be a little too enthusiastic.--- Part I – The Sentinel
Player: StrawberriLori Name: Ginnala Nicknames: Nala Species: Sentinel of Noctua Age: Young Adult Hatch Date: July 21 Type: Deep Woods Task: Watcher Personality: Ginnala is a gregarious Sentinel who would rather converse with and visit other Sentinels than be off by herself. She is almost always around and hardly ever in her own territory for this reason. She is quick to pass judgment on a Sentinel in her own mind, but she is able to re-evaluate her opinions once she gets to know Sentinels better. It may just take her a while.
While she is very talkative, she is also good at keeping an eye on the area at the same time, which is what led her to be a Watcher. She wanted the social aspect of being around other Sentinels but also a task where she could use her quick eye and ability to put all the stories together and figure out what is closest to the truth. Ginnala is determined to bring respect back to the task of being a Watcher, and quickly grows cross with Watchers who are just too lazy to have another Task.
Ginnala’s watchfulness can sometimes be seen by other Sentinel as worrying about nothing. Some others may think she is a little too aggressive in her watching. She is quite wary around Aberrants, since she doesn’t know whether they will harm or help (or have no effect at all on) the Clan, she keeps a close eye on them and anything else that seems out of place. Once she really gets to know an aberrant though, she may change her mind.
History: Ginnala was raised by the Minders as a whole, and has never really paid attention to the fact that she doesn’t know who her birth parents are. As a fledgling, she idolized the Minders who took care of her and thought for sure they must have the most important task of all Sentinel kind. As she grew she realized that there were other important tasks that need to be filled (especially good Watchers), but she still holds the Minders as a whole in high regard.
She respects the Minders for what they do, and is quick to defend them and their task, because they made Ginnala who she is. This Deep Woods Sentinel doesn’t mind entertaining a few fledglings if a Minder needs a little time off, but she is always sure to keep in mind her own task. She probably would have become a Minder herself, had she not thought that the territories needed another good pair of eyes.
Territory: She sometimes sleeps in a poplar tree in the mid-range of the center Deep Woods and the edge of it to the northeast, but often she’ll just doze off in a safe place around other Sentinel. Mate: None Companions: Yes Certificate: 
Part II – Companions
Name: Amur Species: Parus Age: Young Speech Ability: 2 Intelligence: 4 Skill: Since Ginnala probably couldn’t take a companion who talks as much as Ginnala herself does, Amur is quite content to sing his little heart out most of the time and leave the talking to Ginnala. While Amur doesn’t speak well, if at all, he sometimes acts things out that he has seen that he thinks Ginnala should know. While some of these charades end up as false scares, Ginnala would rather have a scare now and then rather than not notice something.
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Posted: Mon Nov 19, 2007 8:59 pm
Part I – The Sentinel
Player: endejester Name: Stormwind Nicknames: 'Badger' Species: Sentinel of Noctua Age: Adult Hatch Date: 2/03/200? Type: Shadow Task: Watcher Personality: Stormwind’s short temper has been the cause of his undoing more than once. His superiors have become accustomed to his normally minor infractions that result from his not knowing when to hold his tongue. But more recently, full scale arguments and infighting have caused them to force him to take on the duties of ‘Watcher’ until he learns this hard-earned lesson - to listen more than he speaks. He has at least, it seems, learned to hold his tongue more frequently even if his expression tends to betray his bursts of temper.
He possesses a nasty habit of taking his irritation with others out on their companions. Most of the time he restricts himself to the mus and other common types, but it's been rumored that a Martes has fallen under his talons. Most of the time he is only the ‘primary suspect’ for the mysterious disappearance of a companion; but he has been known to simply eat a companion, on the spot, just to be… well… rude.
History: While Stormwind is normally very close-beaked about his past, there is one amusing story that some Sentinels may remember from his childhood - the reason behind his badger-inspired feather dye.
The origins of this tale live in his past, in a comment long-forgotten about his stubborn and badger-like personality. The jest stuck, and to this day some of his old friends refer to him as 'Badger' rather than his given name. In light of this mockery, Stormwind turned to the Artisans when he reached adulthood. His current dye job is worn with pride - both as a rebuttal to their mockery, and as a warning to other Sentinels to stop them from 'bothering' him.
Currently assigned to the rank of watcher from losing his temper one too many times in front of the wrong Sentinel, he would prefer to return to the task of Ranger as soon as possible so that he might avoid society at large.
Territory: Stormwind currently holds a small to middle-sized territory near the fringes of the Deep Woods, he prefers not to go into the ‘heart’ of things unless he is summoned or must. His favored haunt and home is an old oak struck by lightning but still alive despite the deep scar in its wood. The blackening of the face lets him sit in the mouth of his home and blend with the mottling of the tree. Mate: None (insufferable females!) Companions: No Certificate:
 --- Part I – The Sentinel
Player: Meepfur Name: Pidge Nicknames: Crinkleleaf (alias), Crin Species: Sentinel of Noctua Age: Young Adult Hatch Date: 18/02/2008 Type: Aberrant (Deep Woods/Ghost) Task: Watcher Personality: Soft-spoken and shy, Pidge is a sweet Sentinel with serious self-esteem issues. Being a 'freak' embarrassed by her appearance has taken its toll on her, resulting in a withdrawn young Watcher. Her dearest wish is to be normal; she hopes that, in blending in, she will find the confidence she has so far lacked. History: Impressionable, over-sensitive Pidge has bought wholly into the idea that Aberrants are freaks, but recently hatched a plan to overcome her own appearance by having her feathers dyed. Thanks to a sympathetic Artisan, she now looks like a proper Deep Woods - barring close inspection, of course. To complete the transformation, she has had her eye color changed as well, to make herself that much less recognizable...just in case. Hoping for a new life as a 'normal' Sentinel, she's also left her old territory in the NotCold Forest, and assumed a new name. Territory: Pidge/Crin has adopted a new territory in the Cold reaches of the forest, just large enough to support one Sentinel. Mate: None Companions: None Certificate:
 Undyed--- Part I – The Sentinel
Player: Purange Name: Maury Nicknames: None. Species: Sentinel of Noctua Age: Young Adult Hatch Date: 04/10 Type: Wildtype Task: Watcher (And spare time Mystic hopeful) Personality: Maury is, for the most part, quite a calm and collected Sentinel. He just goes about his business and tries to get along with everyone, but no one really knows him. He is really quite friendly and doesn't speak out against anyone; it's actually one of his biggest flaws and he can become quite the doormat due to it. He is slowly becoming more assertive. He has a very laid-back attitude most of the time. When everything is going fine he will go with the flow and see the fun side of things, but if anything ever goes wrong for him he tends to stress and worry. In those situations he can very quickly loose his cool. He is an open and helpful person and is usually quite thoughtful as well. Maury is smarter than one might assume, mostly with facts and useless trivia Maury could get along very well with a laid-back and almost irresponsible Sentinel; someone with a much wilder and outgoing nature. He would be the kind of person to worry when someone else goes a step too far and would try to get them to control themselves. He keeps to himself in his spare time, and dedicates his time to secretly pining to be a Mystic (which will obviously never happen!). He likes to obsess over their abilities and tries to practice with his almost non-existant will. This is his secret and he worries that anyone who learned about this secret passion of his would mock him.
History: Maury was one of two chicks raised by Whistle and Tabb. As Maury and his sister Cleara grew it became obvious Cleara would make a great bard. She loved music and loved to dance; as time passed she grew beautiful and skilled. Sadly, she died very young - caught out in a storm. Maury's father, Whistle, became withdrawn and a shadow of himself and died soon after losing his dancing angel. Maury and his sister were close and it took him a while to put it behind him. Maury cares for his elderly mother and tries to make time for her now and again when he can. Just as his sister had an obvious role from birth, Maury was born to be a Watcher. It was the only job he could really fall into after graduation. Not aggressive and daring enough to make a Hunter, not outgoing enough to make a decent Bard and too clumsy to make a good job of being an Artisan. Maury likes his job as it gives him time to think and to dwell on ideas. Territory: A small dull territory, very near to his mother Mate: None Companions: no Certificate:

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Posted: Tue Nov 20, 2007 4:30 am
Part I – The Sentinel
Player: giftwrapped Name: Dogwood Nicknames: Species: Sentinel of Noctua Age: Senior Hatch Date: 24/07/2008 Type: Shadow Task: Watcher (‘retired’ Scout) Personality: Dogwood’s a crotchety old fellow, always ready to jump down the throats of the ‘insolent fledglings these days’ and always prepared with a comparison about how much harder or better things were ‘back in the day when I was a fledgling’. Any Sentinel who infringes on his territory, even accidentally, is in for a severe tongue-lashing—because there’s nothing Dogwood likes better than telling other Sentinels off. He seems to live his life dreaming of the ‘better days’ of the past, and his values reflect that.
Dogwood is strongly typist, biased against cross-type matings, and firmly believes that all aberrants are of a secondary class, nowhere near as good as the old, established types. He is terrified of genetic aberrants, views type aberrants as deviants, and openly discriminates against cross-types. This extends somewhat to Ghosts as well, as he is one of the remaining few who views them as little more than cross-type aberrants who have grown too great in number.
Once upon a time, Dogwood was well-known for his eagerness and expertise at his task, and if he’s caught in one of his rare good moods, he might still regale fledglings with tales of his old derring-do. Other than that, he’s just a grumpy old Sentinel who served his time and is no longer quite as useful as he used to be, though he’d never admit it and hates being reminded of his age. An old bachelor, he does sometimes regret never having fluffs or fledglings of his own, and if fledglings catch him in a nostalgic mood, he’s quite likely to dote on them, as long as no one else is around to see.
History: Dogwood was born a long time ago, into a family of proudly purebred Shadows who were still repairing the damage done by the Great Clan Wars. He was raised typist, but also with a strong sense of loyalty to the Clan as a whole. He was taught to obey the Brigadier no matter the commands, and a strong sense of species pride was instilled in him from an early age. His uncle, a bard, spun him colourful tales of the greatest warriors, and the strong young fledgling decided then and there that he wanted to be an Elite. Everything he did, he did in an attempt to get noticed by the Elites. He grew into a good strong adult, became a Scout in the hopes of impressing the Clan, and was always the first to volunteer for dangerous or difficult tasks. In his youth and even into his adulthood, he had a great number of fantastic adventures, though none ever seemed to distinguish him to the higher-ups. Nothing really did.
Dogwood was good enough at his task, but he was a bit on the small side and perhaps just a bit too eager to fly into danger for the Elites to pick him up. So he spent his years as a Scout, continuing with his gung-ho volunteering even as his wings aged and slowed. So involved was he in his career that he never elected to find a nice Shadow female and settle down to raise a nice Shadow family—something his parents never really forgave him for. But raising fledglings was not in Dogwood’s plan. No, he would only look to raising a family when he had become an Elite.
But the summons never came, and when Dogwood had just gotten too old to carry out the assignments he was given, he was gently asked to step down and make way for new flyers. He did so only reluctantly, with a certain degree of resentment, but he took on his new role as Watcher with a passion. He is a truly combatant watcher now, and keeps an eye on everything with the same devotion he used to put to Scouting.
Territory: A nice stand of spruces an hour or two southwest of the Deep Woods, where there’s plenty of game—a territory his family has held since before the Great Clan Wars. However, he can be found in the Deep Woods almost every night, gossiping with the other oldsters, harping on the young Sentinels, and lecturing fledglings on responsibility. Mate: --- Companions: No Certificate:

--- Part I – The Sentinel
Player: bluekoinu Name: Silk Nicknames: n/a Species: Sentinel of Noctua Age: Young Adult Hatch Date: 03/07/200? Type: Mist Task: Watcher Personality: Silk is definitely a pretty boy at heart. A very vain fellow, he adores his feathers and is especially attentive in making sure they are absolutely perfect. He has a short attention span and because of this he was never able to stay focused long enough to learn the more specialized tasks. He is happy with his position and can show great insight in his watching now and again. Friendly and cheerful, Silk loves to flirt with anyone that has a pretty face, and in his opinion that’s everyone, including himself. History: As a fledgling, Silk was a handful for the minders, he was constantly distracted by something during his lessons and had a bad habit of wandering off. As he came of age he became more aware of his responsibilities as an adult but unfortunately he still has the mind of a butterfly. Silk did show an interest in music (and still loves it to this day) but he was unable to carry a tune at all. Not wanting to insult the art he chose not to become a Bard and takes pleasure in listening to music instead. Silk still practices his songs in his territory hoping that he’ll be able to sing as a true Bard one day. Territory: A large tree with a small nook that stays dry and warm in most weather. Located in the Cold Forest to the north. Mate: None Companions: None Certificate:
 --- Part I – The Sentinel
Player: Chikagi Name: Ashensky Nicknames: Ash, Ashen Species: Sentinel of Noctua Age: Adult Hatch Date: 16/11/200? Type: Mist Task: Watcher Personality: Ashensky is a polite and simple Sentinel. Reasonable and thoughtful, he prefers to listen rather than give advice and serves as a kind ear to anyone who would like to talk. He loves his mate, Frostfeather above all else, with her optimistic outlook and desire to help others. She has been relentlessly pushing for hatchlings of their own, though Ash has talked her out of rushing into anything, knowing full well the romantic nature of his mate. He is waiting for the perfect time to start a family, wanting everything to be just right so he can give Frost the gift she’s always dreamed of. History: Ashensky’s parents were of the spontaneous variety. Young and in love, Ash hatched from his egg to be with two new parents that were completely over their heads. They were determined to do their best at raising him despite their lack of experience, showering him with love and affection until he fledged, graduated, and left the nest. As he grew, Ashensky developed the stability his childhood had lacked, causing him to think through his decisions carefully and without rush. Territory: Both his mate and himself being Mist Sentinels, their territory is found directly north of the Clearing in the Cold Forest. Nestled in a thick patch of pines, their roost is located in the hollow of a pine, thick needle cover overhead to keep the snows away in the winter. The nest they built together is composed of the standard twigs, but lined with soft mosses to give it a cozier feel. Mate: Frostfeather Companions: None Certificate:
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Posted: Tue Nov 20, 2007 4:33 am
Part I – The Sentinel
Player: Quirm Name: Dawn Nicknames: Species: Sentinel of Noctua Age: Young adult Hatch Date: 11/03/08 Type: Shadow Task: Watcher Personality: Dawn is known for her humour among her fellow Sentinels – that is, her complete lack of it. In her mind, if you say something, you mean it and if you don’t, why did you bother to say it? This creates a bit of a distance between her and others, and most of the Sentinels she meets remain as acquaintances. On the other claw, she’s perfectly comfortable with remaining in the background and observing others, which was probably what led to her becoming a Watcher. History: Dawn came from a spectacularly unspectacular family; her father was a Bard, and her mother had been his Artisan before they mated. Both her parents loved their daughter, and Dawn still has a good relationship with both; her mother comes over every so often to check up on her ‘little hatchling’. Territory: Two trees on the border of NotCold Forest and the Forest surrounding Deep Woods. One is still growing, which would explain how she managed to get to get both. Mate: None Companions: None Certificate:

--- Part I – The Sentinel
Player: SiyannaTwilight Name: Sycamore Nicknames: Syca (not often) Species: Sentinel of Noctua Age: Adult Hatch Date: April 2 Type: Shadow Task: Watcher Personality: Sycamore has a small attention span, but his personality is more suited for a duty of Watching than any other task. He's a hopeless romantic and somewhat of a flirt. Also has a bad habit of holding grudges. He is kind of possessive, and anybody who is hanging out or favoring a female he has eyes on may get the brunt of his temper, which may give his intentions away to all around. This possessiveness also leads him to be very territorial, and he doesn't like anyone to randomly intrude on his territory. He'll fight to keep it, not that anybody really wants it anyways. He's also a Keeper's worst nightmare, he prefers Mus over mice, and it takes a good dye job to keep his eyes off the morsels Keepers breed. Not that he'd eat somebody's companion, as tempting as it is. If somebody goes off on him, especially seemingly for nothing, he gets awkward and uncomfortable, and his previous fledgling clumsiness will show through. He can't seem to handle himself when it comes to conflicts that he didn't start. He will try hard to not show weakness, and would prefer to fly away from such a situation instead. If there's going to be any conflict of opinions, he's going to try to beat the other to the chase. History: He had a rather ordinary upbringing. His parents had too many chicks to take care of, so they left him with the Minders. He grew up in the company of many, but most fledglings laughed at him. He was a clumsy little fluff. He would trip up on twigs that other fledglings could step or hop over with ease, and he learned to fly a little later then the rest. Others teased him, purposely crowding around areas easy to walk in, and hoping that he'd fall trying to squeeze through them. He doesn't know where they are today, but he would never forgive the lot. For obvious reasons the minders were nervous when he took that great leap into the air. Clumsy flying was far more dangerous than clumsy walking! He fell onto a lower branch his first time around, but things changed. It turned out that when he started learning to fly, he didn't want to stop. He was more graceful in flight than on foot. Nobody ever expected such a turn around. The clumsiness seemed to have gone away since then...but you never know. Territory: A single tall tree close to the Deep Woods. Mate: None Companions: No Certificate:
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