WARLOCK
The Warlock is a balancer of the elementals of light and dark. Unlike the Cleric, who is a vocal evocator, one who must pray to activate their spells, the Warlock is a symbolic evocator, one who uses symbols and seals to produce spells. Warlocks derive their name from the term "caller of Spirits" since it is theorized that the spells of the first warlock were bartered for from the spirits. The spells are represented in the symbols, circles, and totems that are a Warlock's power triggers.
Warlocks have an advantage in purely destructive forces over their cohorts, but they have less versatility than the other practitioners of the arts. They also have a better ability to balance their physical aspects since once a symbol is drawn, it can be used at any time, as opposed to having to memorize a great deal of spells or read from a book.
Level 0
Power: 3 +x
Defense: 2 +x
Intelligence: 4 +x
Speed: 3 +x
Accuracy: 2 +1.5x
Life: 35 +2x
Magic: 50 +1.5x
Starting Skill Points- 12
Starting Stat Points- 12
Equipment:Armor: Light & Medium
Weapon: Staff & Knives
Starting Skills:Chemistry- The Ability to mix your own potions outside of battle for cheaper than store price. 3SP
Enchant Weapon- For an amount of AP in battle, you can strengthen your weapon, or outside of battle, for a certain amount of gold you can imbue a weapon with power. 5SP
Shadow Bind- Darkness Element. Does Level 1 darkness damage and inflicts paralysis on the target. 5SP
Light Lance- Light Element. Does Level 1 Light damage and pierces armor for full damage. 5SP
Street Smarts- Int +2, Def +3 4SP
Illusion- creates an illusion whose power is determined by the max tier level of your spells. This illusion can manifest in any way and be used to escape from battle or confuse the enemy. Takes 1 turn to prepare. 6SP
Target Practice- Acc +1, Spd +2 3SP
Intermediate Skills:Gravity- Depending on enemy's size category, this spell can do a great deal of damage. Take size number, and multiply by the AP cost.
Blood Price- by sacrificing your HP, you can deal that amount of damage to a target. Slicing open your palm, you pool the blood within your cupped hand and then form it into an orb that fragments and missiles into your target. 8SP
Lightning- Light Element. Does Level 2 Light Damage to a target and inflicts Burn upon your enemy. 9SP
Shade Warp- Darkness Element. Level 2 spell. The shadows of your target twist and contort beneath them, causing a reaction similar in both body and spirit of the target before it returns to normal. Damages both HP and AP. 9SP
Eagle Eye- Acc +1, Pow +2 4SP
Capture- Providing that you have a crystal in your possession, you may capture 1 spirit type creature whose level must be lower than yours. Its base stats are added to your current stats. Depending on which crystal you have, changes what level you may capture.
Alchemy- Create better potions as well as elixirs for an amount of gold outside of battle. 6SP
Magi Steel-Resistance- doubles ability to resist status changing effects 9 SP
Adept Skills:Darkness Heart- Level 3 Darkness Elemental. Collect all shadows from your vicinity into an orb of shadow substance. 12SP
Crystal Star- Level 3 Light Elemental. Crystalizes light into a jagged crystal star and then shatters as the crystals fly everywhere, exploding on contact. 12SP
Animate Dead- Able to do one of two things. Either subjucate the dead (assembled from whatever there is) or revive one of your comrades as an "Undead"
Rosetta Stone- Create the most potent potions and elixir you can outside of battle. 12SP