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Posted: Sat Aug 25, 2007 10:46 pm
Alright, you know the drill, Heres the Profile Skeliton: [align=center][img][/img] Name: Age: Rank: Bio: Weapon: Special moves: Final Smash (This is basically your attack after gaining an orb. Please detail your attack)[/align]
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Posted: Sun Aug 26, 2007 10:23 am
 Name: Jedah Dohma Age: 5935 Rank: General Bio: Though over 5000 years old, Jedah is the youngest of the three high nobles of Makai (Demon world). He was betrayed by his deemed successor, Ozomu, 100 years before. Now, Jedah seeks revenge but he would need more power in order to do so. A gathering of the strongest came to interest and Jedah makes his entrance. (Behind the scenes) Some years ago, Jedah happened upon an organization that desired more power. Surprisingly enough, he joined but only to take advantage of this position as he quickly made through the ranks to General. He then was placed in charge of a girl who was one of the genetic experiments (similiar to Roy) that they were testing on. The girl was now considered a monster due to what was done to her and Jedah figured that she would be useful later on. Eventually, the Blood Messiah took her under his wing and seemingly grew fond of her as if she was his blood relative. However, he is only grooming her to become his new successor in the case of the inevitable situation that he will eventually perish. Weapon: Wings, blood and claws Special moves: - Dio SegaJedah takes a part of his wing and throws it out as it turns into a spinning blade. This blade doesn't move at all; it'll just spin there until it comes into contact with something. If that something is the opponent, they get cut. He can also do this move in the air. - Nero FaticaJedah claws the air in front of him as he goes backwards. If the claw marks hit the opponent, they turn into a bubble that entraps the opponent. Then, Jedah bursts the bubble with his scythe. It's a nice counter against a rushing opponent. - SpregioJedah decapitates himself! Blood then splashes out from his neck to knock away the opponent. Then, his head regenerates as if nothing happened. This move is used as a counterattack since it can only be done while blocking attacks. - Ira SpintaJedah flies in place for a bit, then dives down to grab the opponent. If he's successful, he picks them up, flies up, then slams the opponent into the ground and grinds them into it with his wings as he spins. And during all this time, he's laughing maniacally. He can do a different attack in which his wings turn into a giant spinning blade before he dives down. He can play mind games with this move. Will Jedah do a grab or not? - San Passare Jedah does a grab. If he misses, he stumbles. If he manages to grab an opponent, he pumps blood into them until they explode. - Rasare SegaJedah turns his wings into a giant spinning blade and jumps onto the downed opponent to cut them. Just because they're down doesn't mean they're safe. Final Smash: - Prova Di ServoJedah cuts his wrist, and the blood that splashes from it crawls along the floor. Once they get to the opponent, this blood turns into a giant hand that attempts to grab the opponent. If successful, the hand picks them up, smashes and grinds them into the ground, then forces them to sign a giant contract by slamming them into it to leave their mark there. After that, Jedah can do whatever he wants with the contract. . . Kinda a voodoo thing, you know? Lovely. Best not to let him get the orb then, eh?
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Black Witch of Ra Captain
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Posted: Fri Oct 19, 2007 4:00 pm
Name: Akito/Agito Wanijima Age: 14 Rank: Head Military Personel Bio: Agito (鰐島 咢): Agito is Akito's dark half. When the eye patch is covering the left eye, he is in dominance of the body. Because of his violent and bloodthirsty behavior, he is often characterized as a shark. He uses the four hooks dangling from the straps on his legs to battle and tear people apart. After Akito is 'rescued' by Ikki, Agito becomes an unwilling member of Kogarasumaru. Agito is an A-class A-T user and also the current Fang King, making him one of the most valuable members (and powerhouses) of Kogarasumaru.
Out of the group (of Kogarusumaru), Agito has the most knowledge about the world of Air Treck in general. Even though he has a rude and arrogant attitude towards his teammates, he respects them as comrades, but still keeps up his uncaring behavior. He cares deeply for Akito and his only desire is to protect him. It should also be noted that, if the eye patch is taken off, Agito is still in control, but gains much more power with the help of Akito - because of this, he is able to unleash a "Leviathan" fang without a regalia. (Hint: Agito doesn't like anyone, he does have a taste for BOSS coffee and Blood though)Akito (鰐島 亜紀人): Akito is an innocent, cute and cheerful boy who has a split-personality. When the eye patch is covering his right eye, he is in dominance of the body. Ironically, Akito was the original Fang King. He enjoyed riding Air Trecks for fun, but realized his older brother, Kaito, was only using him for violent purposes to further the Wind SWAT team's agenda. After his realization, Kaito began forcing Akito to do his bidding by taking away his freedom. In desperation, Akito created a violent alter-ego named, Agito, to ride for him and take his place in the Wind SWAT team. Since Agito took over for him, Akito has become mediocre at riding Air Trecks.
Ikki eventually shows him the meaning of freedom by telling him the story of a frog that yearned for the sky. Moved by this, Akito kisses Ikki and develops a crush on him. Ikki 'rescues' Akito, and even though reluctant at first, lets him stay at his house. Akito now lives with Ikki and the Noyamano sisters, and attends Higashi Junior High School. He then becomes one of the five founding members of Kogarasumaru. He apparently likes to cross-dress, to the chagrin of Agito. Because Agito is the Fang King, and possesses the fang regalia, Agito also happens to have his own personal tuner - who he happens to point out to be Akito. (Hint: if you give him KIHICHI icecream, He is liable to speak without much of a fight. He also likes Strawberry milkshakes.)Weapon: ATs (Air Trecks) and Straps with hooks at the end Special moves: Bloody Fang "Leviathan" - A powerful gust of fang created when both Akito and Agito's powers were combined with no regalia in use. Twin-Cam - A double team move used by any partner and Agito. Agito makes his partner execute a 360 degree spin while holding Agito and then Agito executes a flying hook kick using the force from the spin. Final Smash: Bloody Roll Soul 1800 - A painful move that twists the opponent's body as Agito "rolls" the opponent from all sides (tearing the enemies' clothes and cutting flesh); once the attack finishes, a spray of blood will be noticeably seen pouring out from the enemy in a spiral-pattern (almost like a bloody road). The attack has been changed a little to keep the opponent alive, but it takes a heck of a lot of damage. Interesting Notes:

Kaito Wanijima (鰐島 海人, Wanijima Kaito) Akito/Agito's older brother, leader of the Wind SWAT team, nicknamed the "Shinjuku Crocodile". He seems to consider his younger brother as his tool yet fears Agito the Fang King at the same time. Even though Akito believes that his brother cares about him he still only thinks of his brother as a tool and even disguises his selfish intentions as brotherly love.
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Posted: Fri Oct 19, 2007 9:26 pm
Name: Gannondorf Age: 46- hasn't aged in hundreds of years. Rank: Head military personel Bio: After obtaing the might of hte Triforce fo Power, Gannondorf effectively became immortal in that he owuld always return after whatever setback or defeat he suffered, to etternally cause pain and panic among the world of Hyrule, all in an attempt to conquer it for hsi tribe. Was recently beaten by the wielder of the piece of Courage again, however, this time, this time he had truly faile din that he had been killed. The Triforce had left him, his life force ended, and all by one young brat. the last thing he recalls is red sky. Month's later, he awoke in a lab, his flesh healed, his life restored, and more importantly, the Triforce of Power, his again. Indebted to the faction who had brought him back among the living, Gannondorf has entered the tournament for a chance at the promised Revenge on Link. No longer did Hyrule matter, nor did the third piece of the triforce. No, this was simply about pure vengeance. Weapon: Sage Sword of Light. Special moves: Dragon Punch: with a windup and a roar of might, Gannondorf unleashes a sundering blow with his fist capable of shattering most objects and even a cliff face or two. Tell tale signs include, the windup, the roar, and the mass of visible dark energy that gathers around his fist. Dragon Kick: With a roar of might, Gannondorf, lashes out with his heavy boot(s) and slides across the arena ground, trailing dark energy in his wake. When air born, this attack lets Gannondorf strike hard with a falling angled kick, shaking hte very ground upon impact. Dragon Booster: With a lunge and or a flip forward, Gannondorf Will Latch onto any nearby opponents and force feed dark energy into them before kicking off them, leavinghte energy to detonate liek a small bomb. Style change: Stops for a breif period and Sheaths/unsheathes his sword to switch fighting styles. Warlock Waves: Swings sword to either side and sends a threee foot wide four inch thick crescent of dark energy sailing through th eair at a good speed. Fades out after thirty feet or so. Can be comboed. on third strike, he doe san overhead chop and send s alarge Arch of energy along hte ground that does damage and knocks back opponents. fades out after fifty feet. Blocking stops damage, but you get pushed back. Blinding Blade: Gannondorf slaps the target with the flat of his sword, blinding them with its light and elaving them stunned for up to seven seconds. Sage Slayer: Gannondorf unleashes a tiemd flurry of powerful strikes while moving around the apponent, using his movements to move himself and set himself up for the next blow. Dethroning Blow: Lifts his sword above his head and charges his power into the one attack. When unleashed after a full charge, the blow will strike its target with enough force to KO them instantly unless at zero damage when struck. This attack has a feedback function and casues damage to Gannondorf in the process at full strength. Can be used before full charge with the power depending on how lon ghte charge was. Desert Wind: Can use this instead of Style change when entering Sword style. Leans forward and rushes the target infront of him, dissappearing and reappearing in the blink of an eye on the other side, dealing a mdeium blow to the target(s) as he draws his sword. Final Smash: Due to his two styles, Gannondrof has two Final smashes. wich oen is active depends on wich style he is using when he gather sthe orb. Final Smash 1: Triforce assault!! By calling on the power of his shard fo the Triforce, Gannondrof transforms his sword fully into his Old Dragon Blade and unleashes a brutal onslaught of blows on the target as they are held in the air by the triforce. Heavy Damage, multiple blows. One target. Final Smash 2: Gannon's Might!! IF the orb is grabbed while Gannondorf is using his fists, he transforms into the unholy monster King of Evil, Gannon!! Rivalling Giga Bowser in sheer size and strength, he achieves a greater level of power only through the mystical power of hte Triforce of power. In this form, attacks don't faze him though he still suffer the damage dealt. He is also immune to ring outs and grabs while in this form and can easily bring anyone up to 300 damage if he doesn't KO them in a few short but powerful hits.
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Posted: Wed Jan 21, 2009 9:17 pm
NightmareName: The Azure Knight, the Mad Knight, Alptraum, Nightmare Age: ??? Rank: Soldier Bio: The Terror of Europe, with whispered tales of his horror spreading the rest of the world, the armored demon suddenly vanished from the world. Much to his intense anger, he had been captured by 'The Enemy' to use his power for their advantage. Nearly mindless in his killing and mauling, and taking allegiance to no one but himself and the sword he wields, he was denied a commanding position due to his guaranteed killing of those who would be around him. He is restrained by a device of sorts that blocks out much of his strength, and his ability to take souls. He only cooperates with his captors with the claim that he will be freed from the his restraints when he has carried out whatever it is they want of him. But that does not stop him from trying to free himself. He himself is nothing short of savage. A timeless monster born from the sword that is just as timeless. He has one sole desire, to kill, destroy, ravage, eliminate anything and everything in his path and the devouring of souls. Weapon: Soul Edge, claws, his sheer brute strength Special moves: Nightmare's main style is butchering with an over sized sword, but that does not mean that there is not a certain amount of savage grace, and style he can dish out. He is mostly slow, but with a few speedy moves that can catch opponents off guard. Soul Wave: He can channel his energy into himself and quickly discharge it outwards in a small explosion of raw power. However, if he is struck at a right enough moment when using this attack, the explosion will increase tenfold to deliver much more damage. Other moves use such energy and can be distinguished by blue electrical currents surging through the blade, or the sword catching fire entirely. Final Smash: Nighterror. Once the Smash ball is broken by his claw or sword, his limits have a minute breach as he changes into his true self, a hulking terror dragon made of anguished souls, veil manifest, and hellfire. his wings are nothing but hellfire, and he still wields the sword. His attacks are the same, butt he damage is increased ten-fold, and he can fly. Ring outs and grabs are null. But he can sacrifice melee attacks with a devastating beam of concentrated evil (and power and stuff. Its nightmare, lots of evil there.) which after having been spent will drain the rest of his time as NightTerror, and revert him back to 'normal'. At such time, he is more or less drained, and more exposed to attack.
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Posted: Fri Sep 11, 2009 2:44 pm
Offical art with the mentioned harpoon/spear in the weapons list.She no longer has the carrying cage on her back or a Little Sister with her. Name: “Big Sister” Age: 18 Rank: Soldier Bio: Hailing from the fallen city of Rapture, this former Little Sister was taken from her charge and was forced to undergo extensive multiple surgeries and genetic alterations. She was molded into a soldier for the labs after being put through several experiments as a lab rat for the scientists. There she found her new charge, Alice and deemed her to be a Little Sister (much to Jedah’s chagrin). She follows Alice around like a bodyguard and most people usually get killed one way or another by the Big Sister when they try to separate the two. However, there is one very obvious weakness to the Big Sister aside from the light armor, her air tank. Due to heavy splicing and the experimentations performed on her, the Big Sister cannot survive without her oxygen/EVE mixture in her breathing air. If her tank or pressure hose has been damaged or ruptured, the Big Sister will go into a flying rage before she starts to suffocate from the air leak. For the most part, the Big Sister is almost always nearby when called upon in the “sister-like” sing-song phrase, “_____, _____, Big Sister doesn’t want you playing with me~!” which is almost always followed by the Sister’s metallic scream in response along with her sudden appearance with her red blaring portlight. Weapon: Arm mounted retractable giant needle with attached blade, plasmids (she’s from Rapture, think about it), and a small harpoon attachment on her free arm (did not originally have this but the geyser trap/telekinesis/cyclone trap doesn’t cut it for a recovery move. She was also barred from the teleportation plasmid due to the fact that she can set it anywhere she wants.) Special moves: Cyclone Trap (Plasmid) - Basically what she does is set this thing up like a mine. If someone steps on it, they are shot up straight into the air with a powerful burst of air and they’ll spin a little before hitting the ground. Big Sister can make the Cyclone Trap even more damaging by adding Incinerate (fire) or Winter Blast (ice) or Insect Swarm (angry bees) or Sonic Boom (for a bigger launch and more air juggling for whoever was unlucky enough to be caught in it). Geyser Trap* (Plasmid) –Like the Cyclone Trap but can be used both offensively and defensively. The plasmid will allow Big Sister to be launched high into the air with a watery blast to evade most attacks launched against her on the ground. She can also use this plasmid like Cyclone Trap but she can only add Electrobolt to it for more damage. Telekinesis (Plasmid) – Big Sister has a habit of throwing things at people. Be wary when there are objects on the stage, she can throw them at you . . . And don’t try to throw things at her when she can toss them right back. Incinerate (Plasmid) – It’s basically a flamethrower spewing from her hand. The hotter the flame, the more blue it gets but she can’t hold a blue flame for very long. Winter Blast (Plasmid) – Like the Incinerate but with ice and she can use it as a burst attack. If you’re too close, you’ll end up being a statue until you thaw out. Big Sister can hold a charged Winter Blast a little longer than her blue flamed Incinerate. Electrobolt (Plasmid) – Yeah, again, like Incinerate but with electricity. The only charged version of this plasmid is a chain lightning. If someone is behind you or close to you, they’ll get hit too. Sonic Boom (Plasmid) - A big shockwave of air that causes considerable knock back. Depending on how long she holds the charge and how close her opponents are, the damage will vary. Closer = Bad if she hits you with the Sonic Boom. Insect Swarm (Plasmid) – A swarm of very angry bee/wasp-like insects that attack whoever is closest to Big Sister. They are generally used as a distraction but are rather effective in large groups. Aero Dash* (Plasmid) – It’s generally a passive plasmid but this is what allows Big Sister to leap over from one side of the stage to another in a single bound. The Aero Dash also allows the Big Sister to run rather quickly even with the weight of her suit pushing down on her, giving the illusion that she is stronger than she appears to be. However, she has been reduced to using a smaller dose of the plasmids in the official fights. It takes her three jumps to cross the entire stage (using the Geyser Trap for the first bounce) in the matches. Big Sister is able to ram herself into her opponents to knock them off the stage or into a wall with this plasmid. Harvest – What she basically does is stab her opponent with her needle and harvests health or power from them to add on to her own. The harvested item is pumped directly into her blood stream to minimize the amount of time that she would have to adjust to it. Being a splicer it’s not very hard for her to adapt. In matches she may take health and damage the victim but the strike won’t kill them. For the opponents that she takes powers from, she takes no health but a sample of their power for a short amount of time. The sampled power is only good for one charged plasmid use, after that, she would have to harvest again just to use the power again. Final Smash New Year’s BashNamed after the horrific event at New Years about 9 years ago in Rapture, the Big Sister uses a combination of the plasmids at her disposal. The Smash Orb will increase the potency of the EVE in her tank temporarily allowing her plasmids to increase in power beyond the normal limitations. First, she will create a large Cyclone Trap around herself and throw one of the combinations (Incinerate, Winter Blast, or Insect Swarm she won’t use all of them, since one negates the others’ effectiveness) plus Sonic Boom as a starting point. Next, she will use Telekinesis to pull objects and debris from the stage to add to the already whirling cyclone of doom. She will then charge a large dose of Sonic Boom and disrupt the Cyclone Trap of death to throw her opponents off the stage. After the attack she would be unable to use Plasmids for a little while to cool off. The only way to avoid being knocked off stage is to either be above her or below her since she can clear off everyone at her level. *Plasmids are confirmed to be in Bioshock 2’s multiplayer mode. Stage: Point PrometheusAn old decaying museum that has been converted into a horrific institution where young girls and boys/men were transformed into the gruesome pair known around Rapture as the Little Sisters and the Big Daddies. The area is battle scarred with bullet holes, debris, destroyed museum pieces and explosion residue. This underwater facility is starting to leak as evidenced by the small pools of seawater by the walls and some of the craters. There is some safety vents where a Little Sister will occasionally poke her head out and cheer on the Big Sister (if she is there) or stare blankly at the fight (if Big Sister is not involved in the match) before a Big Daddy comes by to pick her up.
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Black Witch of Ra Captain
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