Omikron's Domain
At the back of the shade camp, nestled on the edge of a cliff is Omikron's base of operations. A very sturdy stone building, almost bordering on a two story fortress. It is still in disrepair though, fortunately for defending parties most of the damage in facing off the edge of a cliff.
Omikron, despite it being his domain, takes up very little space. His chamber consists almost entirely by tables and stone slabs covered in maps and notes. His comfort though, is the fact the back wall of the chamber has eroded forming a beautiful view of the vale.
The rest of the building is stocked with supplies and extra weapons. If a last stand has to take place, here would be a better point than any.
~----Objectives----~
Omikron
The question of course, is what is that light in the mountains.
Our bishops have inteprpreted some of the writings scattered around the ruins in hopes of finding a clue. They speak of a treasure of great power hidden in the mountains, a beacon of light if you will. We suspect that is what they are speaking of, and without a doubt such an artifact would be of great benefit to the shades. Things are not as easy as to just get it and bring it back here though. The texts also speak that the artifact cannot be immediately used, it has a cooling period so to speak. What is even worse is the creators of the artifact metamagicaly tethered the artifact to the center of the vale for the duration of the cooldown period.
If our bishops are correct you will not be able to even enter the outer rim of our base before this magical chain runs out. While we suspect our enemies will encounter the same problem, they will want it just as bad as we do. Once you are carrying the artifact, please, do not let it fall in the wrong hands.
Our bishops have inteprpreted some of the writings scattered around the ruins in hopes of finding a clue. They speak of a treasure of great power hidden in the mountains, a beacon of light if you will. We suspect that is what they are speaking of, and without a doubt such an artifact would be of great benefit to the shades. Things are not as easy as to just get it and bring it back here though. The texts also speak that the artifact cannot be immediately used, it has a cooling period so to speak. What is even worse is the creators of the artifact metamagicaly tethered the artifact to the center of the vale for the duration of the cooldown period.
If our bishops are correct you will not be able to even enter the outer rim of our base before this magical chain runs out. While we suspect our enemies will encounter the same problem, they will want it just as bad as we do. Once you are carrying the artifact, please, do not let it fall in the wrong hands.
Omikron
We have discovered that the Skinner Mining Company has set up a large dam in the northern part of the vale. What purpose they have to create such a large structure is unknown, but we doubt it would benefit our shades. What we do know is it would be a tactical advantage to cause the river to rage. It would force approaching enemies into chokepoints while crossing the river.
The plan is simple: our best bishops have created an extra powerful rook. The shade is more of a siege engine than a fighter though, capable of delivering powerful blows to the dam. We suspect if it gathers its energy properly we could cause catastrophic damage to the dam in twelve hits.
A word of warning though. The rook is quite slow and vulnerable to attack, thus it needs to be protected as much as possible. If it does fall we can create a second, or even a third... But it will take time and resources to get the shade back to the dam.
The plan is simple: our best bishops have created an extra powerful rook. The shade is more of a siege engine than a fighter though, capable of delivering powerful blows to the dam. We suspect if it gathers its energy properly we could cause catastrophic damage to the dam in twelve hits.
A word of warning though. The rook is quite slow and vulnerable to attack, thus it needs to be protected as much as possible. If it does fall we can create a second, or even a third... But it will take time and resources to get the shade back to the dam.
- The Fuel Depot provides a way to gum up Skinner Works.
The lakeside ruins could provide resourses or even a second base.
Cutting the Villagers off from their feilds should be benificial.