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Posted: Sat Apr 29, 2006 12:00 pm
I use... Photoshop trial. Wah... I don't want it to expire. When it does, it's back to Open Canvas (also a trial... you can't save in it) for me... *sobbs*
I'm clueless at Photshop. *sniffles* 3nodding
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Posted: Sat Apr 29, 2006 12:10 pm
i ma a new artist.. well to degital art at least im still learning the basics and gettin a technique but i use paint show and adobe photoshop
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Posted: Sun Apr 30, 2006 8:58 pm
Recently I have used the opencanvas for the line work and then use photoshop for the coloring. It may just be my imagination, but the lines look cleaner in open canvas.
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Posted: Mon May 01, 2006 6:05 am
Yeah, Photoshop is a pixel based program... Im don't really know, but I'm assuming Open Canvas is vector? Sorry if I make no sense
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Posted: Fri May 19, 2006 4:15 am
[ Message temporarily off-line ]
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Posted: Fri Sep 22, 2006 11:05 pm
I use Photoshop most of the time.
I got Corel Essentials that came with my tablet...but I'm still trying to figure out how to use it...
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Posted: Thu Sep 28, 2006 6:14 pm
[ Blackrose ] that salt tool in corel painter 8 really looks cool =O it really does look cool like that ..i wonder if photoshop CS2 has it..*goes to look*
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Posted: Tue Oct 03, 2006 10:10 am
Muscat Fruity I use Photoshop most of the time. I got Corel Essentials that came with my tablet...but I'm still trying to figure out how to use it... You got a program with your tablet?? sad I use the gimp mostly, I have photoshop cs too, but I prefer gimp because.. well.. I just do. It's friendlier. I find that if you want to fill big blocks of colour, if you use the magic wand to select the area (in gimp and photoshop, they work pretty much the same) grow the selection by about 1 pixel, and fill in with colour on a layer below your line art. I mostly just use my tablet to colouring fine detail.
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Posted: Tue Oct 03, 2006 1:56 pm
Woof28 Muscat Fruity I use Photoshop most of the time. I got Corel Essentials that came with my tablet...but I'm still trying to figure out how to use it... You got a program with your tablet?? sad I use the gimp mostly, I have photoshop cs too, but I prefer gimp because.. well.. I just do. It's friendlier. I find that if you want to fill big blocks of colour, if you use the magic wand to select the area (in gimp and photoshop, they work pretty much the same) grow the selection by about 1 pixel, and fill in with colour on a layer below your line art. I mostly just use my tablet to colouring fine detail. I got programs with my tablet too. Yours probably costed a lot less if it didn't come with programs.
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Posted: Tue Oct 03, 2006 5:03 pm
I would totally be one of you cool people who use PSP, but after working in an old copy of photoshop for years, I guess I know how to use it better... even though it's primitive... '_';
Is it just me, or does it seem like it's harder to make those sharp but smooth lines in PSP than in photoshop? Maybe I just don't even know how the paintbrush tool works, but it always seems pixelly in PSP 9.
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Posted: Tue Oct 03, 2006 6:47 pm
Same for me.
I really realized it once I got my tablet. Draw in photoshop, they come out nice and smooth (er, unless I've got a shaky hand at the time of course! sweatdrop )
but PSP, theres no smoothness. Theres like... no pressure sensetivity when using PSP to me.
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Posted: Sun Oct 08, 2006 10:12 pm
PSP 5 is my baby heart It's what I use 9 out of 10 times, unless I'm doing something specific that needs another program.
...and boy have I got a lot of programs... whee Allow me to rant about them? KeiFujimi First things first, I should mention .jpgs and .gifs and .pngs. .Jpgs have 16mil colors and small-ish file sizes, but depending on the compression, can really uglify a picture (great for actual photos though, what it was originally intended for).
.Gifs have a maximum of 256 (8 bit) colors of your choice and support transparencies. (you can also save at 16 (4 bit) and 2 (1 bit) colors). they have very small file sizes and are the bases of .gif animations. (in which multiple .gifs are stored together and show in sequence for certain amounts of time.)
.Pngs support transpaency, have 16million colors, and have no bad compression effects. Their file sizes can be a bit bigger than .jpgs, but not as severe as .bmps. Appleworks: Mac I hate macs. I hate 'em with fire from the pit of my being. I have used them a lot in collage art classes, but when my professors let me do my work at home on my PC my work was always better. But enough mac bashing...
Appleworks isn't too bad. All art programs have pro's and con's. Appleworks is really easy to understand the basics. And you can probably get really involved art if you know it well enough. I don't know it well enough to say more than that. It's been so long since I've used it, but I'm fairly sure it's pixel based. I don't know the file extension Appleworks uses because macs are retarded. xp Edit: I'm sure it's on this list somewhere [Filename Extensions] Sorry I don't have any examples of anything I did in Appleworks... I'll try to upload some later. Edit again: Example of some very old crap I did in Appleworks... [X]
Paint: PC It comes standard with any windows. Simple program, has possibilities for awesome oekaki like art. The text tool isn't much to speak of. The most basic shape tools imaginable. All pixels. No antialias. Standard file format is a .bmp, 16 million colors, makes for huge file sizes, and... no damage in compression? I'm not 100% sure if it has harmful compression or not. I haven't ever noticed it. Here's an example of something I did in Paint [X]
Jasc Paint Shop Pro 5: PC This is what I always use, as I said. It's got a ton more options than Paint, but is less confusing and in depth than some of the fancier art programs. Pixel based, antialias available.
You can scan right into PSP5 via Properties>Import>Twain>Acquire. I always scan my work into PSP5 even if I know I'll be doing most of the work on it in another program. Then I can save it as a .png and work in any other program. The .psp file format allows for 16 million colors, no harmful compression. PSP5 supports layers. Very helpful. Layers are your friends. If anyone ever needs in depth tips and tricks on PSP5, let me know. I've been using it since it came out in... gosh I don't know, years ago. eek Examples of my art created in PSP5 [X] [X]
Jasc Paint Shop Pro 7: PC Like PSP5, but with more tools. I don't really use it. Honestly, if you need that many tools, you might as well be using photoshop. It shares the .psp file extension though, so if you're going back and forth between PSP 5 and 7 you don't have to switch file types. Very helpful. Here's an example of something I did in 7, but I only used those features that exist in PSP5 as well... sorry it's not much help. [X]
Animation Shop: PC It came with PSP5. There might be an updated version w/ 7, but I haven't checked. It's a .gif making program. Simple and easy to understand, it can make some very complex animations with a little effort. Automatic transitions. Works very well if you don't mind going back and forth between it and PSP. Obviously, it only works with .gifs. Example [X]
Adobe Photoshop: PC & Mac Yes, the wonderful people at Adobe have brains. Photoshop has become the phoenomenon it is because it is both Mac and PC compatable. You work on your picture at home on your PC, and you can bring it into work or school and finished it on their macs. There are differences between the two versions, but that's mostly programming nonsense.
Photoshop has tools, lots of tools. All the tools. Well, not all the tools, but enought to keep you happy until the cows you never owned in the first place come home. And customizable tools. tools with properties that can be just for you. If you know what you're doing that is. Learning all their is to know about Photoshop is a collage course. Trust me. I took the class.
Photoshop boasts layers, with lots of features. The file extension is the .psd. 16 million colors, no harmful compression, blah blah blah. The pen tool and paths. Together, they makes photoshop super hot. Photoshop is technically a pixel based program, but it supports vector like creating techniques. So if you're not sure what you like better, photoshop can sort of let you play around with both. Example [X]
Adobe Illustrator: PC and Mac Illustrator is to vectors what Photoshop is to pixels. You know those really awesome pictures of cars that look real, just like cars, but someone said they drew it? They could have done it in Illustrator. Vectors never looked so good. Beautiful lines, and if you can learn enough about the program, some very awesome gradient meshing. If you don't know what a gradient mesh is... Ah, they're great. Time consuming, but amazing. Illustrator is a .ai file extension. It's not compatable with much outside the Adobe family. The files can get huge, with lots of layers and math. Yes. Math. Vector imaging uses lots of math. Examples, the second shows my old a** attempt at gradient meshing... [X] [X]
Corel Draw: PC & Mac I haven't used Corel Draw for 6 or 7 years. From what I can remember, it's fairly photoshop like. No clue as to the file extension. I think it was pixel based... can't be sure. I vaugely remember getting into Corel Painter a bit too. It was part of a suite. I know I don't have any examples on photobucket because photobucket didn't exist back then... whee
MX Flash: Moving away from traditional art programs and into animation. Flash. I love it. If you want vectors that move, you want flash. But it can also create some great still images. Flash files, as you're working on the file itself, are .fla files. Those files can be exported to become finished products. Most commonly are .swf files that play using shockwave. You can also make .gifs with flash.
Flash is as vector based as you can get. There are familiar tools like layers and brushes, but also some that are more animation related. The most obvious is the timeline, divided into parts of a second. Tweening is a helpful tool for animation. You draw two images, and flash fills in the "in between" time as your first image morphs into the next. Key Frames in the timeline anchor down images so they are exactly where you want them over time. The library in flash lets you import pictures, videos, and even other .swf files. you can use what's in your library as an element of your finished product. Get used to using symbols in flash, and if you want to do anything fancy, be prepared to have to learn some specific codes and comands.
Flash is time consuming like a good book, and just as worthwhile. 3nodding Examples. The first is just an image I drew in flash, the second is a simple animation I exported as a .gif and applied a page flip transition to using Animation Shop. [X] [X]
Lightwave: PC & Mac (and Unix and Linux and...?) Lightwave is an animation program for 3D model animations. It was developed for an operating system called Unix. This is the most difficult art program you will ever see. Ever. It doesn't help that the non-Unix versions are extremely buggy. Using Lightwave requires a dongle (a usb addition that is required if you want to be able to save your work).
You fist create a model in the Modeler program that comes with it. Then you import that model into lightwave. You have a time line, like in flash, and also a stage. The 3D model could actually be used as a piece of 2D art if you just export one frame of your timeline. By putting "bones" inside that model, you can move it about over time. Lightwave and Flash both use key frames and timelines. I didn't get much into sound while talking about flash, but lightwave has an extra timeline reserved just for sound files.
You might think that lighting affects and lots and lots of fancy options plus sounds means big big file sizes. But the files aren't as bad as you might think. The model files are called lightwave objects, or .lwo. The way you move them is saved as a .lws file, short for lightwave scene. What lightwave lacks in huge files it makes up for in rendering time. Rendering means to take all the math and put it into a movie (Lightwave can export to just about any video type you can think of). A two minute movie could take four hourse to render if you force enough information into the .lws file. That's why big companies like Pixar (who probably use 3d Studio Max actually) have entire computers devoted just to rendering bits of their movies.
I have no examples. I hate Lightwave. It it too much math and not enough art. If you want to get into 3D modeling go and get a copy of Graffiti Kingdom for PS2. whee
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I think... I'm finally done rambling. I can't think of any other programs I have used that are worth mentioning. I mean, If you want to really get into video and sounds I could mention some, but as far as still frame art goes, that's it. Phew... sorry if I confused anyone or paged stretched or something else horrible that I can't think of... xd I tried to find all the typos, if I missed any, please just use context clues. whee
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Posted: Mon Oct 09, 2006 9:13 am
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Posted: Mon Oct 09, 2006 4:18 pm
Uhh... I got a little carried away... sweatdrop Sorry... >.>;;
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Posted: Mon Oct 09, 2006 5:56 pm
Don't be sorry, it was good!
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