

- Aldrich turned to Michael and gave a nod of thanks as he took the refilled glass of water and opted to drink this one in a much slower fashion than previously, only taking small sips in order to savor the refreshment rather than downing it in one go to sate his thirst for water. Once more, Ruby orbs peered over towards the little one who was now accompanied by his friend and not her small squadron of undead. As Michael prepared his things to head out, he attempted to strike up a proposition with the dynamic duo, offering their guide to Val'Ghast in service for a small dose of manual labor. The deal was tempting, but the way that Michael asked and what he asked for help with was a bit.. unsettling to say the least. "Depends," Aldrich started, shooting a glance over to his partner in crime before turning his ruby gaze to the older Phoenix, "what are the holes for? What are we digging up that just happens to be six feet deep? You wouldn't happen to be grave robbers would you?"
While Al still appeared to be lax, his voice was no longer as jovial, holding a much more serious tone to it compared to before. It was evident that he didn't take this matter lightly anymore, not because they were conducting business, but because of what was asked of them to do. He may have slightly skewed morals on certain subjects as a Vampire compared to when he was a human, but his moral compass was only cracked to say, not broken. Before Michael could answer, the Vampire overheard the little one responding to whatever Calanar had whispered to her, however she didn't think it was appropriate to respond in the same manner, or so he guessed. It seemed they were talking about magic. If Al had to guess, Calanar probably proposed to perform some parlor tricks in attempts to calm the younger sibling.
Smart move; kids love that s**t. Speaking of the little one, she made a request to her brother for more than one hole because she was lacking in components for whatever. While waiting on Michael to respond to his previous inquiry the Vampire watched the little girl begin to pack. Just how much stuff were they going to need if they were only going to make a trip to the next village? It was already getting late, did they plan on embarking after this task was done, if Calanar and himself even decided to undertake it depending on what it was? The last thing the girl packed was a grimoire which caused a brow to perk up out of curiosity.
If he had to guess, the little one was a Necromancer, and typically their utensils were part of their first kill, like a skull or a wand crafted from a ulna or radial bone, or something creepy like that, but for her source to be a book of spells like his was definitely something. Reaching behind himself, he grasped his book of spells that was under his cloak and pulled it around himself so that she could see it. "How do you use a grimoire? Zat's typically the tool of Sorcerers like myself."
»Mana: 1,500
»Speed: 8
»Strength: 6
»Equipment: Sophia and Izsha, Zwei Vest Prototype w/ Mechanist accessories
»Passives:
• Detect Magic
The magus can detect magic. This means when others cast spells, or emanate high amounts of energy, you can see their aura. This also means you can detect magic in an area, meaning if an area has something magical about it, you can feel it. At expert rank, you can determine the source in an area. Each source of magic has a special signature, meaning a magus will be able to recognize the energy of a person if they are expert rank or higher.
• Regeneration
This is passive meaning it does it on its own. At different ranks you may regenerate your wounds. Trainees can only deal with cuts, by novice deep cuts, Adept rank you wont bother with a broken bone, masters can deal with an entire sword going through your body, and you can deal with a removed arm or leg, as well as internal damage to the organs.
• Telepathy
A skill that simply allows vampires to communicate with other vampires or those they have bitten within a week, letting them discuss strategy or simply have a discussion. The range of how far one must be from the other is vast, to be able to communicate one must be within the same country as the target. However, to be able to speak with them they must know each other. In the case of a progeny and a creator, they can talk to each other from across the world. The creator can also physically effect their progenies from anywhere, making them feel a longing to come to the one who turned them.
Technique(s) Used
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»Speed: 8
»Strength: 6
»Equipment: Sophia and Izsha, Zwei Vest Prototype w/ Mechanist accessories
»Passives:
• Detect Magic
The magus can detect magic. This means when others cast spells, or emanate high amounts of energy, you can see their aura. This also means you can detect magic in an area, meaning if an area has something magical about it, you can feel it. At expert rank, you can determine the source in an area. Each source of magic has a special signature, meaning a magus will be able to recognize the energy of a person if they are expert rank or higher.
• Regeneration
This is passive meaning it does it on its own. At different ranks you may regenerate your wounds. Trainees can only deal with cuts, by novice deep cuts, Adept rank you wont bother with a broken bone, masters can deal with an entire sword going through your body, and you can deal with a removed arm or leg, as well as internal damage to the organs.
• Telepathy
A skill that simply allows vampires to communicate with other vampires or those they have bitten within a week, letting them discuss strategy or simply have a discussion. The range of how far one must be from the other is vast, to be able to communicate one must be within the same country as the target. However, to be able to speak with them they must know each other. In the case of a progeny and a creator, they can talk to each other from across the world. The creator can also physically effect their progenies from anywhere, making them feel a longing to come to the one who turned them.
Technique(s) Used
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