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Yui Ga Dokuson

Thirteenth Gatekeeper

PostPosted: Sat Dec 17, 2016 4:40 pm


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                                                                                  Aldrich turned to Michael and gave a nod of thanks as he took the refilled glass of water and opted to drink this one in a much slower fashion than previously, only taking small sips in order to savor the refreshment rather than downing it in one go to sate his thirst for water. Once more, Ruby orbs peered over towards the little one who was now accompanied by his friend and not her small squadron of undead. As Michael prepared his things to head out, he attempted to strike up a proposition with the dynamic duo, offering their guide to Val'Ghast in service for a small dose of manual labor. The deal was tempting, but the way that Michael asked and what he asked for help with was a bit.. unsettling to say the least. "Depends," Aldrich started, shooting a glance over to his partner in crime before turning his ruby gaze to the older Phoenix, "what are the holes for? What are we digging up that just happens to be six feet deep? You wouldn't happen to be grave robbers would you?"

                                                                                  While Al still appeared to be lax, his voice was no longer as jovial, holding a much more serious tone to it compared to before. It was evident that he didn't take this matter lightly anymore, not because they were conducting business, but because of what was asked of them to do. He may have slightly skewed morals on certain subjects as a Vampire compared to when he was a human, but his moral compass was only cracked to say, not broken. Before Michael could answer, the Vampire overheard the little one responding to whatever Calanar had whispered to her, however she didn't think it was appropriate to respond in the same manner, or so he guessed. It seemed they were talking about magic. If Al had to guess, Calanar probably proposed to perform some parlor tricks in attempts to calm the younger sibling.

                                                                                  Smart move; kids love that s**t. Speaking of the little one, she made a request to her brother for more than one hole because she was lacking in components for whatever. While waiting on Michael to respond to his previous inquiry the Vampire watched the little girl begin to pack. Just how much stuff were they going to need if they were only going to make a trip to the next village? It was already getting late, did they plan on embarking after this task was done, if Calanar and himself even decided to undertake it depending on what it was? The last thing the girl packed was a grimoire which caused a brow to perk up out of curiosity.

                                                                                  If he had to guess, the little one was a Necromancer, and typically their utensils were part of their first kill, like a skull or a wand crafted from a ulna or radial bone, or something creepy like that, but for her source to be a book of spells like his was definitely something. Reaching behind himself, he grasped his book of spells that was under his cloak and pulled it around himself so that she could see it. "
                                                                                  How do you use a grimoire? Zat's typically the tool of Sorcerers like myself."

                                                                                  »Mana: 1,500
                                                                                  »Speed: 8
                                                                                  »Strength: 6

                                                                                  »Equipment: Sophia and Izsha, Zwei Vest Prototype w/ Mechanist accessories

                                                                                  »Passives:
                                                                                  Detect Magic
                                                                                  The magus can detect magic. This means when others cast spells, or emanate high amounts of energy, you can see their aura. This also means you can detect magic in an area, meaning if an area has something magical about it, you can feel it. At expert rank, you can determine the source in an area. Each source of magic has a special signature, meaning a magus will be able to recognize the energy of a person if they are expert rank or higher.

                                                                                  Regeneration
                                                                                  This is passive meaning it does it on its own. At different ranks you may regenerate your wounds. Trainees can only deal with cuts, by novice deep cuts, Adept rank you wont bother with a broken bone, masters can deal with an entire sword going through your body, and you can deal with a removed arm or leg, as well as internal damage to the organs.

                                                                                  Telepathy
                                                                                  A skill that simply allows vampires to communicate with other vampires or those they have bitten within a week, letting them discuss strategy or simply have a discussion. The range of how far one must be from the other is vast, to be able to communicate one must be within the same country as the target. However, to be able to speak with them they must know each other. In the case of a progeny and a creator, they can talk to each other from across the world. The creator can also physically effect their progenies from anywhere, making them feel a longing to come to the one who turned them.

                                                                                  Technique(s) Used


PostPosted: Mon Dec 19, 2016 10:19 pm


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Looking at Michael with a curious twinkle in his eyes, Calanar listened to his request with only a soft frown following after it, knowing that Aldrich wouldn't really be a fan of having to dig up a grave. Not that it was hard to tell it would be a grave considering the little girl in front of him was clearly a necromancer of sorts, meaning they were digging up corpses to use parts of them for some reason; though he had no idea what that could be for. He personally didn't mind doing it, especially considering his specialty was earth magic, it would make digging up something like a grave a breeze. The only thing that nature would be losing out on is the natural fertilizer of the corpse, but even that wouldn't mean much in the end when it came to what might grow over the grave. If it was really was a big deal he could just use his magic to artificially boost up the growth of the ground or something, if that was even possible. Shifting his attention back to the girl sitting in the chair, Calanar allowed a soft smile to tug at his lips when she became interested in what magic he was offering, even if the thought of her having to fight other magic users despite her age was a bit off-putting to him. Waving his hand in front of him he formed a rose made purely of fire in one hand, alongside one made purely of water in the other.

With a flashy wave of his hands the two elements dispersed into what almost looked like fireworks from the flaming one and ice crystals from the water one. With that done he spoke in a somewhat more normal voice, watching as her skeletons walked out of the door for whatever reason. "I'm a master of all of the elements, don't tell Mr Grumpy Vampire over there but I could create water if I wanted, not that he knows that." With a wink he created another set of flowers, this time a bouquet of flowers consisting of all the different elements combined, from air to fire and mixing in some combined elements like ice and flora like wood and such. He wasn't able to use the combination elements in battle just yet, but they made for good parlor tricks he supposed. When Aldrich approached both the girl and himself to ask how she uses her grimoire, since the vampire also used it to access his sorcerer skills. With a mischievous grin on his face and a mirthful glint in his eyes he casually waved his hand, causing a small piece of the flooring to reach up and wrap around his ankle mid stride over to them, potentially tripping the man before he made it to them. If so Calanar would just let out a childish laugh, slapping his knee in amusement before forcing the wood to go back to normal.


Energy: 1,500/1,500
Stats 4/8
Equipment: Earth Staff, casual cloths
Passives


• Dementia
This ability allows them to store a tiny fraction of Justor's magic into their own body. The result is simple and yet very efficient. Not only are their casting times reduced by one post, but their spells are increased in size and range (and speed... slightly). This makes their magic harder to dodge, further solidifying them as the most efficient magic-users. The rate at which size/range are increased = add 1/3 of the base. So, 15 feet in length would become 20 feet in length. Speed is increased by about 1/5th, although this can become overwhelming if you constantly sling spells.

• Mania *Can be used at any time
The Dark Elves may project their immediate conscious into the moonlight, and projecting your conscious into very nearby mana allows you to directly connect to Justor's energy. This allows for a wide-range of spells that are not possible with other bloodlines, simply in concept. Furthermore, these spells are all free of energy, as they use the mana nearby, not your own reserves.

These abilities, as listed:
The Dance of Veils By projecting your magical conscious somewhere else, a very quick and easy process, you may warp to that location, similar to a teleport. Upon disappearing, your location is wrapped in a dusk-colored shroud, and re-appearing is animated by a bright white flash. Of course, this is a very useful spell, but it may only be done once every other post. You can only teleport up to twenty feet away. It should be noted that you only project your [magical conscious] here, meaning you don't go blank or lose concentration while using this.

The Scion of Justor In legend, it is told that Empress Cirstec - the first Dark Elf - was brought to a state of immortality and divinity by Justor. This ability conjures her influence in the mana rather than his, allowing for a unique spell. Cirstec will allow you to twist the light around you, making you invisible to the enemy's eyes. Those with good hearing/smell can still sense you, but many people will be unable. Casting or attacking ends this spell. This means all you can really do is walk and run. It's useful when cornered, as it's a very potent hiding skill. It's also useful when trying to use a surprise attack, although the technique will end the moment you begin the attack. The most common use of Cirstec's shroud is waiting for the cooldown on the Veil (teleportation) to come off, so that you may make distance between you and the target. The Veil will not end the shroud until it has already teleported you.

I Am Loved This is a legendary ability of the Dark Elves, only spoken of in stories for its heartwarming take on the relationship of Justor, Solonor, and their children. If a dark elf is to die, their light fading and their blood running cold, they may call upon their God and hope that he answers. Those with mark three and above can use this once in a real life year, though they will be ejected from the fight and teleported far away after being brought back to life. This will simply not work for someone with a lower marking.

• Detect Magic Passive
The magus can detect magic. This means when others cast spells, or emanate high amounts of energy, you can see their aura. This also means you can detect magic in an area, meaning if an area has something magical about it, you can feel it. At expert rank, you can determine the source in an area. Each source of magic has a special signature, meaning a magus will be able to recognize the energy of a person if they are expert rank or higher.

• Chosen Element - Earth Passive
The element that the Magus chooses to gains a substantial increase in potency, making them larger, more refined and generally easier to cast. They cannot change elements once they have chosen.



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[ OOC ]

Ningishzida

Demonic Gatekeeper

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The Federation of Kranila [Kenai]

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