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___youwillknownihilism Captain
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Posted: Tue Jul 26, 2016 9:02 pm
RPC Name: Aurelia RPC Rank: Masta RPC Class: The Gun one
RPC Sub-Class: Gun Related Thing
The Claimed Item given by Ser Gallagher
Weapon Name: Gallagher Weapon Rank: S Weapon Type: Dual Warp Crystal Shooters Weapon Description: The weapons are very unique ones. None like them exist on the plane as they were made with the elderblood and fused with the claimant, Aurelia. They are a pair of larger, more Gaudy looking weapons that hold a ten round clip of crystals visible along the bottom of the guns. The barrel appears as if a long crystal itself, and the "trigger box" and really the body of the weapon looks as if a Vangelist cross, somewhat of an oxymoron being that the weilder is a Vaet Diabolos. Her small trace of holy blood that isn't taken over by her demon blood is represented here. The weapons themselves radiate with energy that augments her own abilities when she uses them, but only when coming from the weapon she named for their former Bearer. Weapon Passive Abilities: • The Struggle [ A Rank ] - The crystals fired from Gallagher are charged with the latent energy of the elder blood that is latent within the weapons, allowing them to have exceptional power. They strike with the force of a truck moving at high velocity, with a piercing effect that renders all forms of damage reduction (besides the stat itself) null in the face of it's attacks. The weapons have a ten round clip, and each bullet takes ten rounds to fire. • Heads Up! [ A Rank ] The weapons fire rounds that move far faster than a normal bullet, however as they travel they can only have their directions altered via skills - nothing but those skills of the weapon itself can move them from their course unless they are of at least A rank themselves. • Gotcha Now! [ A Rank ] The two pistols can be combined into one via a slot on the back of either gun and turning the backmost gun so that the bullets fire to the side. From this motion a scope appears and she can eye a target, creating a far mroe advanced form of "Adjustment" that allows her to eye down her target, following it for as many posts as she would like as a skill below. Over all, it simply focuses an entire clip's worth in bullets into three shots that are super accurate on their own, even without use of a skill. These bullets, as well, are far more damaging, ignoring one point of DR. Weapon Activated Abilities: • Think you're clever? [ A Rank ] - At one post of charging and acquiring her target, her shot is far more accurate. On post number two, this accuracy bonus is further increased, and the round gains a boost to damage that may exceed the cap. If this is done, S rank energy must be paid instead of A rank. On the third post, the shot is fired at four times it's normal speed and will not miss it's target unless they use some form of energy skill to dodge (assuming they have enough time to do so.) The damage of the round is A rank, but can be boosted to S rank and further breaking the cap if S rank energy is paid. • Dance for the Baroness [E-SS Ranks ] - This skill fires a round with the energy paid to determine the damage it will do. It flies at normal speeds until it hits something, and then rebounds off and ricochets in a direction Aurelia chooses it to go. It will continue to bounce for three posts, where it will be a significant danger as it can bounce off of anything solid. • Warp Round [ B Rank ] Activating this skill stops every shot being fired by Aurelia from Gallaghar in midair, visible for any and all to see the red energy radiating from the rounds. This can happen anytime along their path, and one payment can affect the full amount of rounds she can fire from them. Anytime in the next three posts, she can redirect their line of fire and then send them flying at maximum speed, making them appear as though they have warped to a target.
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Posted: Tue Jul 26, 2016 9:20 pm
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Posted: Thu Aug 04, 2016 2:15 am
RPC Name: Cassandra Venarius RPC Rank: Expert RPC Class: Knight RPC Specialization: Vanguard
Weapon Name: Varði Weapon Rank: Increases with Cassandra Weapon Type: Claimed Weapon Weapon Description: Varði is just a hilt used to channel Cassandra's energy, and it is her primary weapon. Weapon Passive Abilities: • Deflection [ Passive ] As Varði's channeled energy grows stronger every post, it can rise to high ranks, dealing just as much damage as any attack. With power levels just as high, Varði can deflect projectile attacks up to its rank.
• Spirit of Resilience [ Passive ] As long as she holds Varði, Cassandra is incapable of suffering debuffs to her stats. Debuffs that cause status effects will still harm her.
Weapon Activated Abilities: • Spirit [ E-S ] By using Spirit, Cassandra can easily skip a few posts of her waiting for Varði to power up. Instead, she will use this skill to jump Varði up to the level she desires.
• Beacon [ A ] When battling with others, Cassandra is fairly selfless. By using this skill, she ensures that only she is damaged by all incoming attacks, not everyone else. The energy from Varði turns into a beacon or aura of some kind, and when attacks in the area are bathed in this aura, it seeks to find only the original caster. Even AoE attacks become single target damage attacks. Beacon lasts for three posts.
---------- Weapon Name: Paragon Weapon Type: Claimed Item Weapon Description: While not serving as a weapon, Paragon is a gem that is placed on Varði's hilt. Weapon Passive Abilities: • Consume [ Passive ] When Varði deflects an attack, it absorbs 10% of the energy used to cast the spell.
• Pool [ Passive ] While not having any activated abilities, Paragon functions to supply Cassandra with additional power in the form of energy. The weapon passively holds half of her base energy.
• No Surprises [ Passive ] As long as energy remains in Paragon, Cassandra is incapable of ever truly being blinded. By constantly projecting an aura across the field, she can sense minute disturbances in movement instantly and react accordingly.
---------- Armor Name: Venerian Defender Armor Rank: Scales with Cassandra Armor Type: Claimed Armor Armor Description: The Venerian Defender was smelted recently after using Uriel's shield to form an alloy strong enough to manifest the powers that Cassandra desired from it. Armor Passive Abilities: • In Victory, Honor [ Passive ] For every victory she obtains, the armor grants her an additional extra 250 energy.
• In Defeat, Vengeance [ Passive ] If Cassandra falls in battle, her armor will sap 250 energy from the victor's permanent energy pool.
Armor Activated Abilities: • Defender of Valor [ C ] Every time her armor is struck by a physical close ranged attack, Cassandra can lower the stats of the attacker by -1/-1, going up to -3/-3 per fight.
• In Favor of Lady Venarius [ A ] When her base energy pool is lower than her opponents, she can disable a single energy perk granted to the enemy for the duration of the battle.
• I Deem Her the Victor [ S ] If an escape attempt is made, The Venerian Defender classifies this as a win. As long as Cassandra has enough energy to cast the skill as her opponent tries to flee, she can gain the perk of the armor for winning.
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Posted: Thu Aug 04, 2016 2:42 am
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___youwillknownihilism Captain
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Posted: Thu Aug 04, 2016 12:06 pm
[ Message temporarily off-line ]
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Posted: Fri Aug 05, 2016 3:19 pm
RPC Name: Aldrich Kohl RPC Rank: Adept RPC Class: Specialist (Machinist)
Armor Name: Zwei Vest Prototype Mk. 1 Armor Rank: Increases with advancement (currently C) Armor Type: Bulletproof/blade-proof vest combo Armor Description: By combining specially created nanofibers with thin gel packs and new age ceramic plating Aldrich has created a lightweight multipurpose cloak that can provide the extra defense that could potentially save his life. Armor Passive Abilities: • Shadow Strider [ Passive ] By cultivating a small army of Shadow Strider spiders, native only to special regions within Nocturne, Aldrich was able to gather a supply of their special webbing which is strong enough restrain even the creepiest of things that go bump in the night there. In short, these nanofibers are able to resist bladed attacks, blocking the weapon from cutting through and dampening the blunt damage down one rank. • Rock Spider [ Passive ] By cultivating a small army of Rock Spiders, native only to special regions within Nocturne, Aldrich was able to gather a supply of their special plating which is strong enough stand resilient against even the strongest of things that hunt after what goes bump in the night there. In short, these ceramic plates are able to resist ranged attacks, blocking the projectiles from punching through and dampening the now blunt damage down one rank. •
Armor Activated Abilities:
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Posted: Sat Aug 06, 2016 11:43 am
RPC Name: Greed RPC Rank: Expert RPC Class: Berserker
Weapon Name: Achaemedes Weapon Rank: C, B, A, S (levels with mark acquisition) Weapon Type: God weapon Vambraces Weapon Description: Achaemedes are a pair of indestructible vambraces that gradually evolve in correspondence with Greed's strength. The lightning granted fuses with his electromagnetism, giving a plethora of new possibilities which will be delved further into with his subclass (WIP). This newfound refinement allows Greed to cause the electrons around him to vibrate at an extremely fast rate. These vibrations are known to be highly destructive, capable of obliterating opponents and causing catastrophes such as earthquakes, Tsunamis, and the like. Not only this but he has gained control over friction and traction; able to drastically speed up projectiles, allies and himself by removing friction in the air or severely impairing the movement of enemies by increasing airborne friction around them whilst removing any sort of traction from their feet; and even heat up any material to it's melting point from contact.
Stage 1: The first stage of Achaemedes is merely straps around the arm of the user that jolt and flare up when emotions are on the rise. However, this does not harm the user whatsoever, and instead will often offer them an adrenaline rush to wade through the thick of combat. Anyone, and in all stages of combat, who wields these vambraces will gain a +1 to the stat of their choice that goes beyond the limitation of 15. This will only increase further as you rank up.
Furthermore, you may begin to absorb the damage of attacks as they hit you. This is not initially all that useful for those who are not enduring enough to take multiple hits, but as you increase in favor with Raphael, so too do you increase in durability.
At this point, Achaemedes develops to a full vambrace around one of your arms and a smaller one on the other arm. The weapon now grants you two special passives, each with the ability to greatly assist in your combat endeavors. It also now adds a +2 modifier to the stat of their choice (this applies outside of the base mark one) that continues to possibly exceed the 15 cap.
Stage 3: The vambraces evolve into full armguards on both arms, and a brilliantly embroidered glove on your primary arm. Punches with this glove, or weapon swipes with this hand, are significantly stronger and faster than with your exposed hand. As well, you may now allocate a cap-breaking 3 to a singular stat, for a maximum of 18.
Stage 4: Not yet released Weapon Passive Abilities:
• Obstruct Will [ Passive ] Requires Self-Mark 2 All abilities that impact Raphael's chosen will have a portion of their power drained. If you are hit with an ability, energy two ranks lower than the energy spent to cast it will be given to you, for a minimum of 10. This also slightly reduces impact damage.
• Obstruct Power [ Passive ] Requires Self-Mark 2 By sacrificing one of your own bloodline passives, you can nullify the effects of another bloodline's passive for as long as you are willing to sacrifice your own. This only applies to one enemy.
• Frictional Control [ passive ] This gives Greed control of the friction immediately around him, both in the air and on the ground. Essentially it makes forcefully repositioning him unfeasible, for he can enhance airborne friction around him and/or ground bound traction to stop him from being blown away or sucked in.
Weapon Activated Abilities: • Disc of the Thunderous Skies [C-SS] Voltage is an ability based on its exceptional mobility, as well as the speed in which it can dispatch foes. You launch an exceptionally quick disc of static lightning, larger than the average human male in size. It grows quicker with rank, and also the longer it has flown for. Its trajectory can be manipulated by the energy of the vambraces. As a bonus, you may choose to ride the lightning at any time and remove yourself from it at any time, fairly seamlessly. Impact from this disc, considering it is more like a large spinning blade of electric energy, will likely chop enemies in half if not severely shock them. The disc can also, interestingly enough, be held by the wielder - it will not hurt them, and can be used as a super-powerful weapon.
• Demonic Discharge [C-SS] This allows you to manipulate lightning to your will. All of its variants are exceptionally quick, and highly volatile. At higher ranks, this ability can be used to create storms of unforeseen magnitude, releasing waves of electric energy to wash over hordes of foes. The lightning also has the effect that it chains to enemies that are very close to one another, which is often useful in group battles and against tamers and other such things.
• Molecular shift [ C-SSS ] By forcing the electrons around any part of his body to vibrate at an extremely fast rate, Greed is able to wreak destruction on a wide scale. These constantly shifting particles appear as a haze extending up to one foot of the extended area, similar to that of heat radiating from blacktop on a hot summer day. Smashing the particle charge against the ground will create earthquakes of varying magnitudes, SSS enough to cause tremors widespread enough cause buildings city wide to collapse. When used on a large body of water this can create Tsunamis. Against a human body these particles can literally erase the area they come into contact with, destroying muscle, sinew and bone indiscriminately. It can be negated by a barrier of equal energy just like any other skill.
Friction Disruption [B - A] By manipulating the particles upon the ground as well as in the air, Greed can slow down, speed up, and even root targets to the ground. For B rank energy he can remove any sort of friction in the air whilst adding more to the ground to create traction that can speed himself and allies up immensely, removing any sort of particle resistance that normally hinders anything upon the physical plane in Axiom. This version can aid his target of choice for up to three posts. For A rank energy he can remove all traces of friction from the ground while exponentially multiplying airborne friction, effectively rooting a target in the spot they are currently in as they have no way to gain any sort of traction or momentum. Though they may be stuck in one spot, this doesn't really prevent them from moving any part of their body, attacking, or even defending. The target is rooted in their current position for one post.
Friction acceleration [A - S] With this skill, Greed takes a different perspective on frictional manipulation. By causing the molecules around something to vibrate at an extremely fast rate, he can use the friction to heat it up immensely. This can cause his strikes to leave third degree burns on impact, or bring a metal to it's melting point within a mere moment of contact. If a weapon or armor are indestructible, they will simply start to glow cherry red. This is exceptionally dangerous with armor as it can essentially cook whoever is inside the metal shell. For S rank energy, he can apply this friction anywhere within 10 meters of himself.
• Hypocenter [A - SSS] A hypocenter will form around any area on Greed's body, appearing as a translucent white bubble of energy two feet around the afflicted area. The hypocenter is similar to the charged particles in molecular shift; only much more concentrated and effective. When the hypocenter strikes something, it will emit a concussive shockwave that radiates through whatever is hit. Rather than causing a building to crumble, the particles rush through to annihilate it on a molecular level, leaving little else but dust in it's wake. When used against a mortal body, this skill will literally make an opponent pop, destroying their body on a molecular level and leaving little else but a bloody spot on the ground where they used to be. It can of course be blocked by barriers of the same rank, though it will destroy the barrier as well.
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Posted: Sat Aug 13, 2016 7:02 pm
((Damian is abandoning his custom weapon as a Dreadnaught and is instead basically empowering loot from the God Raid)) RPC Name: Damian RPC Rank: Expert RPC Class: Knight
Weapon Name: Gleipnir, Leetha's Embrace Weapon Rank: Matches Damian Weapon Type: Daggerwhip Weapon Description: Gleipnir is the combined remains of chains that the warrior goddess Elessia left behind when she was slain. The holy 'relic' was tainted by the dreadnaught's touch, and became something wicked and became an extension of Leetha's will. (Long story short Leetha's is his old carapace that is essentially a part of him now) Now it is a daggerwhip that is apart of Damian now. Weapon Passive Abilities: • Leetha's Will, Damian's Control | Passive Each individual link of Gleipnir's chain can be manipulated freely, allowing Damian to curve and snake or straighten and taut it as he desires. It also allows the chain to 'sheathe' into his arm and 'unsheathe' from his arm at will as well. • Endless Links | Passive Damian can only control about a hundred feet of Gleipnir's chain at one time. However, Gleipnir is indestructible and the actual full length of the chain is unknown. • The Marked | Passive When Gleipnir's daggerwhip head makes contact with a being or an object, it 'marks' said being or object permanently unless Damian himself drops the mark. Three marks maximum. Marking a fourth object or being removed the marked three before. Weapon Activated Abilities: • Anchor | C Rank Gleipnir's dagger head exits Damian's arm, seeking to stab into something: be it a wall or object or animal or person. Once it reaches its target, it uses energy to anchor to whatever it is stabbed into. From there, the chain can be manipulated freely by Damian such as realing in the anchored thing or give the anchor slack as desired. • Corrupting Mark | Varies This turns a mark into a mark of corruption. This corruption disrupts enhanced healing factors (such as a Fairhair's) for a time. (Four Posts) Should something attempt to heal the bearer of the mark, or if the bearer of the mark should attempt to use something to boost their healing, Damian can use a spike of energy matching the rank of said healing to nullify it. Passives that give a healing factor require one rank below the target's worth of energy to effect. • Arresting Mark | Varies This turns a mark into a mark of arrest. When something is arrested, movement enhancement such as enhanced jumping, flight, levitation, blinks, etc are nullified. This requires energy equal to one rank lower than the target's worth of energy to effect the target. This mark lasts for two posts and every additional post following, the energy required is equal to the target being arrested. • Commanding Mark | Varies This turns a mark into a mark of command. Those under the influence of this mark find that resisting the abilities Damian gained through the evolution of his mark are much harder to resist. The cost of the mark is one rank lower than the target's rank, and these targets will find that when they must use energy to resist the said abilities, they must pay one rank more in energy. The passives of the mark also effect the target's more heavily.
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Posted: Sun Aug 14, 2016 9:18 am
RPC Name: Amias Nicht RPC Rank: Master RPC Class: Dragoon RPC Sub-Class: Ritual Master
Weapon Name: Dagda Weapon Rank: Scales with Amias Weapon Type: Spear Weapon Description: Dagda is a nearly unbreakable sword-spear with a wicked blade at the end of it, forged by the wing of a demon. It's arguably closer to a Naginata than a sword, but the way the wing was sharpened on both sides makes the final distinction. The entire weapon is a pitch black color, and it emanates a strange, godly power. This is because it was empowered by Malacai in return for Amias' service. This is an extremely powerful, signature weapon. Weapon Passive Abilities: • Defy Sense [Passive] Slashes, stabs, and strikes of all manner from Dagda are soundless, and surrounded with a powerful illusion. This illusion allows the user to alter the trajectory of their strikes by one meter's worth of distance using an illusion. Generally, it will be used to make it seem as though they're swinging from a completely different angle or direction than they really are, making this weapon potent and dangerous for close range combat. • Defy Control [Passive] Malacai's nature as a trickster god also gives the weapon one final benefit to the wielder. While using Dagda, Malacai's energy is flowing through the user. As such, the aura of deceit makes the user very resistant to any mind altering effects. This is classified as any ability that would tamper with the brain or the body of the individual using the mind as a catalyst. • Nightmare [Passive] The longer Amias wields Dagda in combat, the more clearly Malacai's nature as a duplicitous god shows. While wielding Dagda, a strange, corporeal black mist will constantly leak from it onto the battlefield. Amias is capable of freely manipulating this mist, but it does not deal physical damage. Instead, continually looking at this mist will slowly infect the opponent with visions of nightmarish proportion. After three posts of fighting around the mist, Amias will be able to create human-sized illusions with which to deceive the opponent. After six posts, the illusions can become much larger, to the size of a building if need be. Careful use and application of this ability will have an opponent questioning what is real and what isn't. Creative wielders will even use the ability to further disorient and camouflage their person and their strikes. Weapon Activated Abilities: • Out of the World [A - S] After the energy is spent, the strange, black mist will start to fall from the wielder's body in large quantities, filling the area with the strange mist within a few posts. While this skill is active, the movements of its user will start to become incredibly difficult to perceive, with even energy perception starting to skew, twist, and contort. Enemies that rely on any sort of vision-based perception will find their abilities severely hindered, as their vision will begin to quiver and shake uncontrollably when looking in the direction of the wielder. A quaint way to describe the sensation would be like having your head shaken while wearing beer goggles. Both energy uses last for three posts, and to upkeep, D-rank energy must be spent for each additional post, up to a limit of ten posts. Cooldown is half the amount of posts the skill was active, rounding up. Higher rank energy usage is for opponents with resistance to mind altering effects.
• Mist Step [C] Using this skill, Amias may perform a single instant movement within the mist, akin to teleportation. Every time the skill is used in succession without a post break, the cost to use the skill increases by a rank. [If you were to use the skill for three posts consecutively, you'd have to pay A-rank energy to use it the third time. This also counts if it's used multiple times within the same post. Overuse can quickly have you paying SSS if you're not careful.]
• Black Knight of Nightmareland [S - SS] Upon using this skill, the black mist will seem to envelop the user for a brief period, swirling around in a malevolent sphere until he chooses to emerge. Little will have changed for the actual user, save for a strange, black aura of energy around them. The true intention of this aura will become quickly apparent as soon as they unleash their first attack.
All attacks made by the user while this skill is active will unleash black arcs, bolts, or shockwaves of energy depending on the kind of attack [stabs send bolts, slashes send arcs, etc], and these attacks will generate more of the black mist on their trajectory to the opponent. However, that isn't the only trick to this seemingly unusual skill for a god of deception.
Any opponent that would enter striking distance would suffer from the true dangers of this skill. For each swing the user makes, a visage of black armor will surface at their side, swinging at the opponent in a direction of his choosing. This could mean that a downward slash could be doubled, or two swings of the weapon from completely different directions. This makes fighting the wielder in close range an absolute travesty while this skill is active, as the knight's strikes deal just as much damage as the wielder would. Five post duration, five post cooldown.
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Posted: Sun Aug 14, 2016 5:24 pm
Sovngarde Awaits RPC Name: Amias Nicht RPC Rank: Master RPC Class: Dragoon RPC Sub-Class: Ritual Master
Weapon Name: Dagda Weapon Rank: Scales with Amias Weapon Type: Spear Weapon Description: Dagda is a nearly unbreakable sword-spear with a wicked blade at the end of it, forged by the wing of a demon. It's arguably closer to a Naginata than a sword, but the way the wing was sharpened on both sides makes the final distinction. The entire weapon is a pitch black color, and it emanates a strange, godly power. This is because it was empowered by Malacai in return for Amias' service. This is an extremely powerful, signature weapon. Weapon Passive Abilities: • Defy Sense [Passive] Slashes, stabs, and strikes of all manner from Dagda are soundless, and surrounded with a powerful illusion. This illusion allows the user to alter the trajectory of their strikes by one meter's worth of distance using an illusion. Generally, it will be used to make it seem as though they're swinging from a completely different angle or direction than they really are, making this weapon potent and dangerous for close range combat. • Defy Control [Passive] Malacai's nature as a trickster god also gives the weapon one final benefit to the wielder. While using Dagda, Malacai's energy is flowing through the user. As such, the aura of deceit makes the user very resistant to any mind altering effects. This is classified as any ability that would tamper with the brain or the body of the individual using the mind as a catalyst. • Nightmare [Passive] The longer Amias wields Dagda in combat, the more clearly Malacai's nature as a duplicitous god shows. While wielding Dagda, a strange, corporeal black mist will constantly leak from it onto the battlefield. Amias is capable of freely manipulating this mist, but it does not deal physical damage. Instead, continually looking at this mist will slowly infect the opponent with visions of nightmarish proportion. After three posts of fighting around the mist, Amias will be able to create human-sized illusions with which to deceive the opponent. After six posts, the illusions can become much larger, to the size of a building if need be. Careful use and application of this ability will have an opponent questioning what is real and what isn't. Creative wielders will even use the ability to further disorient and camouflage their person and their strikes. Weapon Activated Abilities: • Out of the World [A - S] After the energy is spent, the strange, black mist will start to fall from the wielder's body in large quantities, filling the area with the strange mist within a few posts. While this skill is active, the movements of its user will start to become incredibly difficult to perceive, with even energy perception starting to skew, twist, and contort. Enemies that rely on any sort of vision-based perception will find their abilities severely hindered, as their vision will begin to quiver and shake uncontrollably when looking in the direction of the wielder. A quaint way to describe the sensation would be like having your head shaken while wearing beer goggles. Both energy uses last for three posts, and to upkeep, D-rank energy must be spent for each additional post, up to a limit of ten posts. Cooldown is half the amount of posts the skill was active, rounding up. Higher rank energy usage is for opponents with resistance to mind altering effects.
• Mist Step [C] Using this skill, Amias may perform a single instant movement within the mist, akin to teleportation. Every time the skill is used in succession without a post break, the cost to use the skill increases by a rank. [If you were to use the skill for three posts consecutively, you'd have to pay A-rank energy to use it the third time. This also counts if it's used multiple times within the same post. Overuse can quickly have you paying SSS if you're not careful.]
• Black Knight of Nightmareland [S - SS] Upon using this skill, the black mist will seem to envelop the user for a brief period, swirling around in a malevolent sphere until he chooses to emerge. Little will have changed for the actual user, save for a strange, black aura of energy around them. The true intention of this aura will become quickly apparent as soon as they unleash their first attack.
All attacks made by the user while this skill is active will unleash black arcs, bolts, or shockwaves of energy depending on the kind of attack [stabs send bolts, slashes send arcs, etc], and these attacks will generate more of the black mist on their trajectory to the opponent. However, that isn't the only trick to this seemingly unusual skill for a god of deception.
Any opponent that would enter striking distance would suffer from the true dangers of this skill. For each swing the user makes, a visage of black armor will surface at their side, swinging at the opponent in a direction of his choosing. This could mean that a downward slash could be doubled, or two swings of the weapon from completely different directions. This makes fighting the wielder in close range an absolute travesty while this skill is active, as the knight's strikes deal just as much damage as the wielder would. Five post duration, five post cooldown. Sure
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___youwillknownihilism Captain
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___youwillknownihilism Captain
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Posted: Sun Aug 14, 2016 6:15 pm
everything else is under review.
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Posted: Sun Aug 14, 2016 6:34 pm
Hiroically Tragic RPC Name: Cassandra Venarius RPC Rank: Expert RPC Class: Knight RPC Specialization: Vanguard
Weapon Name: Varði Weapon Rank: Increases with Cassandra Weapon Type: Claimed Weapon Weapon Description: Varði is just a hilt used to channel Cassandra's energy, and it is her primary weapon. Weapon Passive Abilities: • Deflection [ Passive ] As Varði's channeled energy grows stronger every post, it can rise to high ranks, dealing just as much damage as any attack. With power levels just as high, Varði can deflect projectile attacks up to its rank.
• Spirit of Resilience [ Passive ] As long as she holds Varði, Cassandra is incapable of suffering debuffs to her stats. Debuffs that cause status effects will still harm her.
Weapon Activated Abilities: • Spirit [ E-S ] By using Spirit, Cassandra can easily skip a few posts of her waiting for Varði to power up. Instead, she will use this skill to jump Varði up to the level she desires.
• Beacon [ A ] When battling with others, Cassandra is fairly selfless. By using this skill, she ensures that only she is damaged by all incoming attacks, not everyone else. The energy from Varði turns into a beacon or aura of some kind, and when attacks in the area are bathed in this aura, it seeks to find only the original caster. Even AoE attacks become single target damage attacks. Beacon lasts for three posts.
---------- Weapon Name: Paragon Weapon Type: Claimed Item Weapon Description: While not serving as a weapon, Paragon is a gem that is placed on Varði's hilt. Weapon Passive Abilities: • Consume [ Passive ] When Varði deflects an attack, it absorbs 10% of the energy used to cast the spell.
• Pool [ Passive ] While not having any activated abilities, Paragon functions to supply Cassandra with additional power in the form of energy. The weapon passively holds half of her base energy.
• No Surprises [ Passive ] As long as energy remains in Paragon, Cassandra is incapable of ever truly being blinded. By constantly projecting an aura across the field, she can sense minute disturbances in movement instantly and react accordingly.
---------- Armor Name: Venerian Defender Armor Rank: Scales with Cassandra Armor Type: Claimed Armor Armor Description: The Venerian Defender was smelted recently after using Uriel's shield to form an alloy strong enough to manifest the powers that Cassandra desired from it. Armor Passive Abilities: • In Victory, Honor [ Passive ] For every victory she obtains, the armor grants her an additional extra 250 energy.
• In Defeat, Vengeance [ Passive ] If Cassandra falls in battle, her armor will sap 250 energy from the victor's permanent energy pool.
Armor Activated Abilities: • Defender of Valor [ C ] Every time her armor is struck by a physical close ranged attack, Cassandra can lower the stats of the attacker by -1/-1, going up to -3/-3 per fight.
• In Favor of Lady Venarius [ A ] When her base energy pool is lower than her opponents, she can disable a single energy perk granted to the enemy for the duration of the battle.
• I Deem Her the Victor [ S ] If an escape attempt is made, The Venerian Defender classifies this as a win. As long as Cassandra has enough energy to cast the skill as her opponent tries to flee, she can gain the perk of the armor for winning.
Alright I was drunk af. You taking 250 energy from someone permanently is far too much, pal, >.>. Also that gem holding HALF OF YOUR ENERGY IS BUSTED HIRO! LASTLY THAT SWORD DEFLECTING SS and SSS RANK ABILITIES IS ALSO SOME OLD BULLSHIT HIRO! >:C
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___youwillknownihilism Captain
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___youwillknownihilism Captain
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Posted: Sun Aug 14, 2016 6:35 pm
TDG Super Kami ((Damian is abandoning his custom weapon as a Dreadnaught and is instead basically empowering loot from the God Raid)) RPC Name: Damian RPC Rank: Expert RPC Class: Knight
Weapon Name: Gleipnir, Leetha's Embrace Weapon Rank: Matches Damian Weapon Type: Daggerwhip Weapon Description: Gleipnir is the combined remains of chains that the warrior goddess Elessia left behind when she was slain. The holy 'relic' was tainted by the dreadnaught's touch, and became something wicked and became an extension of Leetha's will. (Long story short Leetha's is his old carapace that is essentially a part of him now) Now it is a daggerwhip that is apart of Damian now. Weapon Passive Abilities: • Leetha's Will, Damian's Control | Passive Each individual link of Gleipnir's chain can be manipulated freely, allowing Damian to curve and snake or straighten and taut it as he desires. It also allows the chain to 'sheathe' into his arm and 'unsheathe' from his arm at will as well. • Endless Links | Passive Damian can only control about a hundred feet of Gleipnir's chain at one time. However, Gleipnir is indestructible and the actual full length of the chain is unknown. • The Marked | Passive When Gleipnir's daggerwhip head makes contact with a being or an object, it 'marks' said being or object permanently unless Damian himself drops the mark. Three marks maximum. Marking a fourth object or being removed the marked three before. Weapon Activated Abilities: • Anchor | C Rank Gleipnir's dagger head exits Damian's arm, seeking to stab into something: be it a wall or object or animal or person. Once it reaches its target, it uses energy to anchor to whatever it is stabbed into. From there, the chain can be manipulated freely by Damian such as realing in the anchored thing or give the anchor slack as desired. • Corrupting Mark | Varies This turns a mark into a mark of corruption. This corruption disrupts enhanced healing factors (such as a Fairhair's) for a time. (Four Posts) Should something attempt to heal the bearer of the mark, or if the bearer of the mark should attempt to use something to boost their healing, Damian can use a spike of energy matching the rank of said healing to nullify it. Passives that give a healing factor require one rank below the target's worth of energy to effect. • Arresting Mark | Varies This turns a mark into a mark of arrest. When something is arrested, movement enhancement such as enhanced jumping, flight, levitation, blinks, etc are nullified. This requires energy equal to one rank lower than the target's worth of energy to effect the target. This mark lasts for two posts and every additional post following, the energy required is equal to the target being arrested. • Commanding Mark | Varies This turns a mark into a mark of command. Those under the influence of this mark find that resisting the abilities Damian gained through the evolution of his mark are much harder to resist. The cost of the mark is one rank lower than the target's rank, and these targets will find that when they must use energy to resist the said abilities, they must pay one rank more in energy. The passives of the mark also effect the target's more heavily.
Ok
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Posted: Sun Aug 14, 2016 6:41 pm
The King of Razgard Pending: Quote me with the edits discussed in skype and we're good. Like this throwback format btw?
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___youwillknownihilism Captain
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___youwillknownihilism Captain
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Posted: Sun Aug 14, 2016 6:42 pm
porkchopo RPC Name: Alexandria Gadreel RPC Rank: Expert RPC Class: Knight
Weapon Name: Eทocђ Weapon Rank: Evolves with Alex Weapon Type: [Claimed] Weapon Description: Obsidianus is used for protection, removing negativity, and said to be forged by the hands of spirits. This small, two-inch obsidian shard is carried on a gold necklace and is always kept hidden beneath the layers of her attire. Weapon Passive Abilities: • Sanctify [ Passive ] With the possession of this item, and for as long as she carries it, this shard is able to negate weapon/armor/item passives of those seeking infliction against/upon her. Should such a passive be used on the wielder be it ranged or close combat, it is canceled out. This does not negate bloodline passives, only those of weapon/armor/items are affected. Weapon Activated Abilities: • My Word, My Bond [ A ] Alex, having been made specifically to be a Knight was designed to wield an unwavering heart and strong mindset. She was made to keep calm in most, if not all, dangerous or otherwise negative situations with excellence as one does not go into battle fearing the odds of defeat. Those chosen as an ally shouldn't fear such either. With this in mind, she is able to apply Eทocђ's passive [ Sanctify ] to one ally (at a time) for a duration of [ 5 ] posts. As discussed over skype, denied.
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