۩Name: Jin Ikamachi Mitsukoshi Gender: Male Orientation: Bi-sexual Age: 21 Birthday: July / 17th Home Town: Kaneohe / Alola region
۞P ĥ ŷ š ī ć á ľ - Ď é ť á ī ľ š :
۩Built: Slim and dainty Height: 5.3 Weight: 132 pounds Eye color: Grey/Blue Hair color: Black Hair length: 7in Normal attire: Tattoo's: N/A Scar: N/A Birth marks: N/A Voice: N/A
۞Ď ī ğ ğ ī ň ğ - Ď é é p é ŕ :
۩Loves: • Cloudy skys and cool days in Fall • Hot baths • Soda • Plushies • The silence of the night • Creative freedom Likes: • Listening to music • Reading fantasy novals • Video games • Halloween • Pokemon battles • Braking thing he's his angry Neutrals: • People in general • Food flavors • Religion and Politics • The Future • • Dislikes: • Summer • His own personality type • Having dirt on his feet • Loud children • Feeling alone in the world • Being paralized Hates: • Christmas • Being bothered when he's doing something • Broken promises • Liers and Thives • Injustice • Racism Fears: • Opening up to people • Guns • Being forgotten • • •
Favorite Types: Dark Least Favorite Types: Fighting and Flying
Skills: Cooking, Writing, Painting, Gardening,
Goals/Dreams: N/A
Trainer Class: Novice
Theme Song:
۞ P é ř š ö ň á ľ ī ť ŷ :
۩ Jin is a withdrawn person, preferring to be alone than around others and often times purposely secluding himself away. Years of being isolated and ignored by his peers due to his condition have made him hard to be around. He's grown to dislike most people as he finds them to be too fickle and unreliable as a result. He's always been hard to get along with but as he got older the vast majority of those he considered friends, in one way or another, turned their backs on him or moved on. The majority simply moving on, making him feel abandoned. As a result, he doesn't make friends easily and tends not to get to attached to anyone as a mental defense when they inevitably do move on. He's grown used to this fact however and tries treating others with some level of respect. Compounding the problem is the fact he doesn't make much effort to get to know people, or let others get to know him. He often rejects offers when invited to any sort of event making very few exceptions. He understands this makes people not want to be around him and even forgetting all about him. He doesn't expect people to make plans around his schedule and doesn't try much to work his plans around theirs. Its all to much work and he finds gathering the energy to do otherwise to overwhelming mentally. He doesn't talk much anymore either. Finding solace in his thoughts, having no patience or energy for arguments or ideal conversations. He likes to reduce human contact to a minimum where possible. He can and often does take part in small talk but is usually unintentional finding it hard to open up to people or let others know his not always in the right mental state. Keeping his pain to himself or focusing on some small task to keep his mind off it. This has all lead to a few additions such as smoking as a coping mechanism. It's hard to read when he's upset or simply in a natural mindset. Though he's very perceptive of those around him and can read a room quite easily. His can often forget how perceptive he is and finds it confusing when others don't understand why he's upset because it comes so easily to him. He can be brash and blunt and doesn't care that he's furthered the rift between himself and those who might have otherwise been his friend. He also finds it hard to be thankful for what he has in life, always craving more, or some sort of new goal to strive for. Sometimes he'll jump from one extreme to another without intending or noticing. Often times when he becomes overwhelmed he'll explode angrily at those around him but doesn't always mean what he say's or intend how it comes off. Ultimlty however he's aware of most of this and tries taking steps to prevent himself from being out in a situation where people might see him for what he is. Being secluded may be his biggest issue, but its also his saving grace for avoiding the social drama he knows comes about when he opens up to people or allows his emotions to get the better of him. He's even found it hard to open up to Pokemon, fearing they'll be no better than the people in his life. For all his faults, however, Jin makes a valid effort to be friendly to strangers, though its often a mask. What he says and thinks are rarely the same and embraces the end of any conversation. He likes to think he's smart and funny at times and quick to pick up on an opportunity to make a joke. Often at his own expanse. Though thats rarely known outside of his own personal thought bubble. Though he still craves talking and hanging out with like-minded people as he did in his youth. Often lamenting those he's lost over the years because of his own personal issues. He dislikes people but hates himself for pishing so many away. Stiffing the "need" to cry, even in private. Feeling that if he were to lets those feeling out, he might never be able to bottle them back up, and thats scares him more then anything else. Instead, his crys for attention and expectance come in the forms of jokes, small snippets of knowledge he shares when the topic allows, or in the music he often listens to, or other such ways he knows will never be noticed. As if hes hoping someone will one day realize its all just an act. He can also be very empathetic and cries when a song or movie speaks to him in a way he can't exactly explain. Again however he tries to hide this because he doesn't want the attention it gets him. He'll go out of his way to help others, even at his own expanse but at the same time will sometimes ignore the needs of others feeling they should learn to be more independent or just try harder. He'll refuse help not wanting to be a bother to others and later wishing he had accepted their help but in the end feels some sort of accomplishment doing it himself. Jin is also rather independent and feels he should only ask for help or accept it, when he can't do something himself, or when he's not feeling well. If someone says they'll pick him up, and isn't there when they say, he'll often become anxious and make the journey himself, despite the extra effort involved. He knows some people are willing to help him, but doesn't always want the help or feels he deserves it. He knows people see him as a pitty trip and become annoyed with his complaints or remarks but he doesn't fully understand how or why many of the things he says feel like their alien to everyone else. If he sees a more efficient way, that's what he feels everyone should be doing and it annoys him when they refuse or blow him off, and even more so when they tell him he can't do it that way. It makes no sense to him to work harder then you need to for any reason. Jin also likes to learn new skills and tidbits of information and has racked up quite the collection of mix-matched knowledge about varying subjects. He can do almost anything himself and often will make an effort to learn how if he doesn't. In his youth, growing up with his grandparents, he was made to do pretty much for himself, and rarely had anything done for him.
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╠═══════════════╣► 𝓚 𝓔 𝓨 - 𝓘 𝓣 𝓔 𝓜 𝓢 : Tent, Sleeping bag with pillow, Extra blanket, Flint-&-Steel, Poke'ball repair kit, Pokemon food, Cooking Pot, Spoon & Fork, Knife, Change of clothes, Journal & Pen, Water bottle, Rope, Sowing kit, x1Sweet Incense: Wild Pokemon from your current location's wild Pokemon list will appear every RP post for 24 hours without reducing post counters. Changing locations will not cancel out the incense's effect.Note: Consumed After Use x1White Flute: Reduces count for wild Pokemon by half for one week of active posting, rounded down ╠═══════════════╣► 𝓑 𝓐 𝓓 𝓖 𝓔 𝓢 : Kanto: 3 Johto: 4 Hoenn: 1 Sinnoh: Unova: 2 Kalos: Alola: ╠═══════════════╣► 𝓗 𝓔 𝓛 𝓓 : Silver Powder: Bug-type attacks do +20% damage. x2Water Gem: While holding this gem, a water type attack does x1.5 damage Charcoal: Fire-type attacks do +20% damage Life Orb: All attacks do x1.3 damage, but the holder loses 1/10 max HP every turn. ╠═══════════════╣► 𝓒 𝓞 𝓝 𝓣 𝓔 𝓢 𝓣 :
╠═══════════════╣► 𝓜 𝓔 𝓓 𝓘 𝓒 𝓘 𝓝 𝓔 : UnlimitedPotion: Heals up to 50 HP x2Hyper Potion: Heals up to 300HP x1Max Potion: Fully restores HP x5Full Restore: Fully restores HP & removes all status conditions x2Old Gateau: Removes any and all status conditions x1Max Revive: Heals a fainted pokemon to full HP and remove all status conditions. x2Revive: Heals a fainted pokemon to half max HP and remove all status conditions. ╠═══════════════╣► 𝓑 𝓔 𝓡 𝓡 𝓘 𝓔 𝓢 : [ G-25 / 2-5 ] x3Enigma: Being hit by a super effective special attack will restore 16% of the holder's max HP [ G-35 / 2-5 ] x22Lum: Heals all status conditions [ G-25 / 2-5 ] x31Chople: Reduces damage from a super effective Fighting attack by 50% (of total damage) [ G-25 / 2-5 ] x11Occa: Reduces damage from a super effective Fire attack by 50% (of total damage) [ G-25 / 2-5 ] x5Persim: User recovers from confusion [ G-25 / 2-5 ] x3Kelpsy: Adds 1fp point ╠═══════════════╣► 𝓐 𝓟 𝓡 𝓘 𝓒 𝓞 𝓡 𝓝 𝓢 : x1White Apricorn: No effect ╠═══════════════╣► 𝓟 𝓞 𝓚 𝓔 𝓑 𝓐 𝓛 𝓛 𝓢 : -----------Basic--- UnlimitedPremier-Ball x1Luxury Ball: Pokemon with this pokeball gain Friendship Points every 5 posts instead of 10 x2Heavy Ball: Effectiveness becomes Ultra if used on pokemon weighing over 500lbs xaFriend Ball: Upon capturing a pokemon, this pokemon's FP is automatically set to 5 x3Heal Ball: Fully Heals pokemon upon capture x4Moon Ball: Effectiveness becomes Ultra if used on a pokemon that evolves with a Moonstone. x1Dragon Ball: Effectiveness becomes Ultra if used to capture a Dragon type Pokemon. x1Stone Ball: Effectiveness becomes Ultra if used to capture a Rock type Pokemon. x5Fast Balls: Effectiveness becomes Ultra when used first in battle, but every turn after it is basic. x3Iron Ball: Effectiveness becomes Ultra if used to capture a Steel-type Pokemon x2Inferno Ball: Effectiveness becomes Ultra if used to capture a Fire-type Pokemon. x2Aqua Ball: Effectiveness becomes Ultra if used to capture a Water-type Pokemon. x2Shade Ball: Effectiveness becomes Ultra if used to capture a Dark-type Pokemon. -----------Great--- -----------Ultra--- x5Ultra Ball:Effectiveness: Ultra x1Cherish Ball: Pokemon captured with this ball become shiny. ╠═══════════════╣► 𝓣 𝓜'𝓼 & 𝓗 𝓜'𝓼 : Hone Claws: Raise physical attack & accuracy one stage Calm Mind: Raise special attack & defense one stage Toxic: Badly Poisons Opponent. Venoshock: 65: Inflicts Double Damage if Target is Poisoned. Attract: Opposing gender opponents become infatuated. Will-o-Wisp: Burns Opponent Retaliate: 70: If a teammate has fainted the turn prior to use, attack power is doubled Rock Tomb: 60: Lower targets speed one stage Rest: Restore full hp and cure of all conditions, then sleeps for 4 Turns Thunder: 110: 7/10 Chance to paralyze target, hits Pokemon in the air during semi invulnerable stage of an attack for double damage Gyro Ball: For every decrease in the user's speed, the Stronger the Attack. 0 stages- 25 damage -1 stage- 50 damage -2 stages- 60 damage -3 stages- 80 damage -4 stages- 100 damage -5 stages- 120 damage -6 stages- 150 damage HM#1 - Cut: 50: HM#3 - Surf: 90, Hits All Adjacent Pokemon HM#4 - Strength: 80: HM#6 - Rock Smash: 40: 8/10 chance of lowering targets physical defense one stage
╠═══════════════╣►𝓤𝓝𝓒𝓛𝓐𝓘𝓜𝓔𝓓 x2Chain Armor: Adds Steel to this pokemon's typing for 5 hits. Note: if the pokemon is dual typing, it temporarily has three types. [ G-40 / 1-3 ] x3Lansat: Raises critical hit ratio by two stages when HP falls below 25% [ G-40 / 1-3 ] x10Custap: Causes the holder to go first once when HP falls below 25% Double Team: Raises evasiveness by one stage Gravity Ball: +50% weight & upon release into battle Speed is dropped 3 stages. Rose Incense: Grass-type attacks do +20% damage. Ruby Orb: If held by Groudon: Precipice Blades does +40% more damage Wish Charm: If held by Jirachi: Wish heals 100% Hp but gains the sleep condition.
╔═════════════╗ ║ Hisabe, The Iron Wall ( Registeel ) [ N/A ] [ Modest ] ║ Evolution: N/A ║ Next Move: 25-curse ╠═════════════╝ ║ +0 Lv-Boost ║ Clear Body: Opponent's moves which lower this Pokémon's stats have no effect. However this Pokémon may lower its own stats with its own moves ║ Steelbound Rock: If held by Registeel: Steel-type moves do +20% more damage and Registeel takes -20% less damage from Physical and Special attacks. ╠═════════════ ║ STL [ SP ]►Flash Cannon: 80: 1/2 chance of lowering targets special defense one stage ║ ELC [ SP ]►Charge Beam: 50: Raise user’s special attack one stage ║ GRD [ PH ][•~]►Bulldoze: 60: Lower targets Speed one stage, deals only half damage if Grassy Terrain is in effect ║ NRL [ PH ][•~]►Explosion: 250: Causes user to faint ╚═════════════
╔═════════════╗ ║ Qungra, The Wish Giver ( Jirachi ) [ N/A-F ] ❤❤ [ Modest ] ║ Evolution: N/A ║ Next Move: 30-Rest ╠═════════════╝ ║ +10 Lv-Boost ║ Serene Grace: All of this Pokemon's moves that have their secondary effect have a secondary roll if the first roll failed. ║ Lucky Clover: Increases the chance of extra effects from moves by +1/10 ╠═════════════ ║ PSY [ SP ]►Psychic: 90: 5/10 chance of lowering opponent's Sp.Def one stage ║ NRL [ EF ]►Wish: The user makes a wish, and at the end of the next turn the currently active Pokemon recovers Hp equal to half of the Hp of the user. Not affected by Power herb. Can only be used 5 times in battle ║ NRL [ SP ]►Swift: 60: Unaffected by accuracy and evasion. ║ ROK [ SP ]►Ancient Power: 60: 3/10 Chance to raise all of the user's stats one stage ╚═════════════
╔═════════════╗ ║ Rahvok, The Usurper of Thrones ( Zorua ) [ F ] [ Timed ] ║ Evolution: 30 ║ Next Move: N/A ╠═════════════╝ ║ +10 Lv-Boost ║ Illusion: Takes the appearance of the last conscious party Pokémon upon being sent out, type does not change. Appearance returns to normal when attacked. ║ Twisted Spoon: Psychic-type attacks do +20% damage. ╠═════════════ ║ PSY [ SP ]►Extrasensory: 80: 3/10 Chance to Flinch target ║ DRK [ SP ]►Dark Pulse: 80: 3/10 Chance to Flinch target ║ NRL [ EF ]► Captivate: If target Pokemon is the opposite gender, lower targets special attack two stages. ║ NRL] [ EF ]►Attract: Opposing gender opponents become infatuated.[ Evens ] ╚═════════════
╔═════════════╗ ║ Grindda, The Blasting Sands ( Tyranitar ) [ M ] ❤ [ Bold ] ║ Evolution: Mega ║ Next Move: 63-Stone Edge ╠═════════════╝ ║ +40 Lv-Boost ║ Sand Stream: On switch-in, the weather becomes Rain For 5 Rounds. Pokémon in the semi-invulnerable turn of Dig or Dive will not take damage. Synthesis, Morning Sun, and Moonlight restore -25% less maximum HP, rounded down. Deals damage equal to 6.25% of the targets max HP. Ground, Rock and Steel-type pokemon take +10% less damage for the duration of effect. ║ King's Rock: All physical attacks have a 1/10 chance to flinch. ╠═════════════ ║ GRD [ PH ][ •~ ]►Earthquake: 100: Deals double damage to pokemon using Dig and dive. Deals half damage if Grassy Terrain is in effect ║ DRK [ PH ][ ç• ]►Crunch: 80: 7/10 chance to Lower targets physical defense one stage ║ ROK [ PH ][ •~ ]►Rock Slide: 75: 4/10 Chance of Flinch ║ GRD [ EF ]►Sandstorm: Creates a Sandstorm for 5 Rounds. Pokémon in the semi-invulnerable turn of Dig or Dive will not take damage. Synthesis, Morning Sun, Moonlight restore 1/2th max Hp. Deals damage equal to 1/16th of the targets max HP. Rock, Ground, and Steel types are immune and gain a 1.1x special defense boost for the duration of effect. ╚═════════════
╔═════════════╗ ║ Plaation, The Last Line ( Metagross )[ N/A ] ❤ [ Adamant ] ║ Evolution: Mega ║ Next Move: 53-Iron Defense ╠═════════════╝ ║ +30 Lv-Boost ║ Clear Body: Prevents other Pokemon from lowering this Pokemon's stat stage's. However, the stat can be changed by Guard Swap, Heart Swap, or Guard Split. ║ Metal Coat: Steel type attacks do x1.2 damage ╠═════════════ ║ FGH [ PH ][ ç• ]►Hammer Arm: 100: lowers user's speed one stage ║ PSY [ SP ]►Psychic: 90: 5/10 chance to lower targets special defense one stage ║ GST [ SP ]►Shadow Ball: 80: Damage, 8/10 chance to Lower Opponent's Special Defense One Stage ║ STL [ PH ][ ç• ]►Meteor Mash: 90: 7/10 chance of raising physical attack One Stage ╚═════════════
╔═════════════╗ ║ Ozzalu, The Burning Tower ( Mega Steelix ) [ M ] ❤ [ Rash ] [ Length: 32.06 ft / MEGA: Length: 57.08 ft ] ║ Evolution: N/A ║ Next Move: 43-Dig ╠═════════════╝ ║ +30 Lv-Boost ║ MEGASand Force: All of this Pokemon's Ground, Rock and Steel-type moves do +30% damage if the weather is Sandstorm. This Pokemon takes no damage from sandstorm. ║ Sheer Force: All of this Pokemon's damaging moves that could inflict a status condition, alter stat stages for an opponent, Restore HP, or cause a flinch do +30% damage but these effects are negated. All other effects such as Recoil, critical-hit, decreasing the user's stat stages, ignoring accuracy/evasion, multi-strike, variable in type/power, turns of charge, or that are unaffected by weaknesses/resistance trigger normally. ║ Steelixite: Atk 1.2 / Def 1.2 / Sp.Def 1.2 ╠═════════════ ║ FRE [ PH ][ ç• ]►Fire Fang: 65: 4/10 chance to flinch, 3/10 chance to burn [ 12.5% ] ║ ICE [ PH ][ ç• ]►Ice Fang: 65: 4/10 chance of flinching, 3/10 chance of freezing [ 1/5 chance. Fusion Flare, Flame Wheel, Sacred Fire, Flare Blitz, and Scald thaw ] ║ GRD [ PH ][ •~ ]►Earthquake: 100: Deals double damage to Pokemon using Dig and dive. Deals half damage if Grassy Terrain is in effect ║ STL [ PH ][ ç• ]►Iron Tail: 100: 7/10 chance of lowering opponent's Def one stage ╚═════════════
╔═════════════╗ ║ Volwa'gor ( Ferrothorn )[ M ] [ Confident ] ║ Evolution: N/A ║ Next Move: 26-Iron Defense ╠═════════════╝ ║ +10 Lv-Boost ║ Iron Barbs: Pokemon making contact with this Pokemon lose 12.5% of their maximum HP, rounded down. Multi-strike moves trigger this ability for each instance of contact made. ║ Rocky Helmet: Opponent will receive damage equal to 12.5% of their maximum health if they use a physical attack against the pokemon holding this item ╠═════════════ ║ GST [ EF ]►Curse: Non-ghosts Pokemon raises physical attack & defense one stage, then lower speed one stage. ║ GRS [ PH ][ ç• ]►Power Whip: 120: ║ NRL [ PH ][ ç• ]►Rock Climb: 90: 4/10 chance of confusion ║ STL [ EF ][ ç• ]►Gyro Ball: For every decrease in the user's speed, the Stronger the Attack. -3 stages- 80 damage -4 stages- 100 damage -5 stages- 120 damage -6 stages- 150 damage ╚═════════════
╔═════════════╗ ║ Dust, The Infernal Dragon ( Butterfree )[ F ] ❤❤ [ Calm ] ║ Evolution: N/A ║ Next Move: 30-Tailwind ╠═════════════╝ ║ +20 Lv-Boost ║ Tinted Lens: All of this Pokemon's "not very effective" moves do x2 damage. ║ Firium Z: Once per battle, any Pokémon using one of the Fire-type attacks listed below may instead use Inferno Overdrive or power up a Fire Type Status Move with an additional effect. If Inferno Overdrive targets a Pokémon that uses a protective move such as King's Shield, Baneful Bunker, or Protect, the Z-Move will bypass the protection but only do 25% of the original damage. The power of this Z Move depends on the attack it is substituted for. ╠═════════════ ║ BUG [ SP ]►Silver Wind: 60: 3/10, Raising All of the user's Stats one stage ║ FIR [ SP ][ Z ]►Inferno: 100: Burns Opponent [ 12.5% ] [ Z: 175: ] ║ DRG [ SP ][ ~ ]►Twister: 40: 3/10 Chance to flinch. Hits Pokemon in the air during semi-invulnerable stage of an attack for double damage ║ ELC [ SP ][ ~ ]►Electroweb: 55: Lower target’s speed one stage ╚═════════════
╔═════════════╗ ║ Grimlaw, Of Silent Flight ( Mandibuzz ) [ F ] ❤ [ Careful ] ║ Evolution: N/A ║ Next Move: 32-Defog ╠═════════════╝ ║ +20 Lv-Boost ║ Weak Armor: This Pokemon's speed is raised by 2 stages, and its physical defense lowered by 1 stage after being hit by a physical attack. Multi-strike moves trigger this ability for each instance of contact made. ║ Black Glasses: Dark type attacks do x1.2 damage. ╠═════════════ ║ FLY [ PH ] [ ç• ]►Brave bird: 120: user takes recoil damage equal to 1/3 of the damage dealt. ║ DRK [ PH ] [ ç• ]►Foul Play: 95: Inflicts damage using the targets physical attack increases and level attack bonuses instead of the user's. ║ NRL [ EF ]►Swagger: Confuses target pokemon, and raise their physical attack two stages. [ 1/2 chance / 40 Dmg confusion ] ║ DRK [ SP ] [ ç• ]►Punishment: 60: Power Increases if targets stats have been raised. +20 for each stage of increase. Max 200 Damage ╚═════════════
╔═════════════╗ ║ Shinge, The Sky Sword ( Skarmory ) [ F ] ❤ [ Impish ] ║ Evolution: N/A ║ Next Move: 39 slash ╠═════════════╝ ║ +20 Lv-Boost ║ Keen Eye: Prevents other Pokemon from lowering this Pokemon's accuracy stat stage. This Pokemon ignores opposing Pokemon's evasion. ║ Quick Claw: When held by a Pokemon, each round the holder has a 1/3 chance of automatically moving first. ╠═════════════ ║ STL [ PH ][ ç ]►Metal claw: 50: 5/10 chance of raising user's Atk one stage ║ FLY [ PH ][ ç ]►Brave Bird: 120: user takes recoil damage equal to 1/3 of the damage dealt. ║ STL [ PH ][ ç ]►Steel Wing: 70: 6/10 chance to raise physical defense one stage ║ FLY [ EF ]►Roost: Restore half max HP, User loses it’s Flying-type until next turn. ╚═════════════
╔═════════════╗ ║ Onix [ F ] [ Cautious / Relaxed ] ║ Evolution: Trade / Metal coat ║ Next Move: N/A ╠═════════════╝ ║ +20 Lv-Boost ║ Weak Armor: This Pokemon's speed is raised by 2 stages, and its physical defense lowered by 1 stage after being hit by a physical attack. Multi-strike moves trigger this ability for each instance of contact made. ║ Eviolite: Pokemon capable of evolving, but not heaving reached its final stage, take 30% less damage from Physical and Special attacks ╠═════════════ ║ RCK [ SP ]►Ancient Power: 60: 3/10 Chance of raising all of the user's stats one stage ║ GRD [ PH ][ • ]►Fissure: Instant K-O; 3/10 chance ║ ROK [ PH ][ • ]►Rock Tomb: 60: Lower targets speed one stage ║ ROK [ PH ][ •~ ]►Diamond Storm: 80: 8/10 chance of raising user's physical defense one stage ╚═════════════
╔═════════════╗ ║ Brimja, The child of Iron ( Mega Mawile ) [ F ] ❤ [ Sassy ] ║ Evolution: ║ Next Move: ╠═════════════╝ ║ +10 Lv-Boost ║ MEGAHuge Power: All of this Pokemon's Physical moves +30% damage. ║ Sheer Force: All of this Pokemon's damaging moves that could inflict a status condition, alter stat stages for an opponent, Restore HP, or cause a flinch do +30% damage but these effects are negated. All other effects such as Recoil, critical-hit, decreasing the user's stat stages, ignoring accuracy/evasion, multi-strike, variable in type/power, turns of charge, or that are unaffected by weaknesses/resistance trigger normally. ║ Mega stone: +Def 1.3 / +Sp.Def 1.3 ╠═════════════ ║ NRL [ PH ][ ç ]►Giga Impact: 150: must recharge next turn unless the attack misses. ║ PSN [ PH ][ ç ]►Poison Fang: 50: 5/10 Chance of Badly Poisoning Opponent [ 6.25% ] ║ FAY [ PH ][ ç ]►Play Rough: 90: 5/10 chance to lower the opponent’s Atk one stage ║ STL [ PH ][ ç ]►Iron Head: 80: 3/10 Chance of Flinch ╚═════════════
╔═════════════╗ ║ Hoow'brumna, The Red Flash ( Scizor ) [ F ] ❤ [ Jolly ] ║ Evolution: Mega ║ Next Move: 37-Iron Defense ╠═════════════╝ ║ +20 Lv-Boost ║ Technician: All of this Pokemon's moves with a base power of 60 or less do +50% damage instead. Moves whos power double do not trigger this ability. ║ Metronome: Damage increases by .2 to moves used consecutively.(x1.2, then x1.4, then x1.6, and so on up until x2 ) ╠═════════════ ║ STL [ PH ][ ç• ]►Bullet Punch: 40: (Priority +1) ║ FGH [ SP ]►Vacuum Wave: 40: (Priority +2) ║ STL [ PH ][ ç• ]►Metal Claw: 50: 1/2 chance of raising user's Atk one stage ║ BUG [ PH ][ ç• ]►Fury Cutter: 40: Damage doubles after each successful hit, if not used consecutively, or misses, damage resets ╚═════════════
╔═════════════╗ ║ Totagowa ( Klefki ) [ F ] ❤❤❤❤❤ [ Playful ] ║ Evolution: N/A ║ Next Move: ╠═════════════╝ ║ +0 Lv-Boost ║ Prankster: Increases the priority of status moves by +1. Dark-type Pokémon are immune to moves that gain priority due to Prankster. Any move that is increased in priority by Prankster is blocked by Quick Guard. Status Z-Moves have their priority increased. ║ Bright Powder: Raises evasiveness by one stage at the start of a battle. ╠═════════════ ║ FAY [ SP ][ ç ]►Draining Kiss: 50: Restores HP to the user equal to 75% of damage dealt ║ FAY [ EF ]►Metal Sound: Lower target's special defense two stages ║ NRL [ EF ]►Substitute: User loses 25% of their max HP and creates a decoy with HP equal to the amount of HP taken. This substitute will receive all damage from attacks until its HP is depleted. The substitute counts as having all the same stat alterations as the user. Substitutes can't be affected by any conditions such as poison or burn. Please refer to this list for moves that hit past the substitute ║ PSY [ EF ]►Hypnosis: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use; 1st Use: 10/10 chance, 2nd Use: 8/10 chance, 3rd Use: 4/10 chance, 4th Use and on: 1/10 Chance ╚═════════════
╔═════════════╗ ║ Beellgra, The Voice ( Bronzong ) [ M ] ❤ [ Modest ] ║ Evolution: ║ Next Move: ╠═════════════╝ ║ +20 Lv-Boost ║ Heat Proof: This Pokemon takes 50% less damage from Fire-type moves and burn damage. ║ Light Clay: Will add 2 more turns to the effects of all barrier moves ╠═════════════ ║ PSY [ SP ]►Psychic: 90: 5/10 chance of lowering opponent's Sp.Def one stage ║ PSY [ EF ]►Reflect: Halves damage from physical attacks for 5 Turns ║ PSY] [ EF ]►Light Screen: Halves damage from special attacks by 1/2 for 5 Turns ║ PSY [ EF ]►Hypnosis: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use. [ 2-5 duration. Turn2-3 D6: 5-6 Wake up ] 1st Use: 10/10 chance, 2nd Use: 8/10 chance, 3rd Use: 4/10 chance, 4th Use and on: 1/10 Chance ╚═════════════
╔═════════════╗ ║ Zunoo, The Flashing Fist ( Lucario ♦ ) [ M ] ❤ [ Relaxed ] ║ Evolution: ║ Next Move: ╠═════════════╝ ║ +30 Lv-Boost ║ MEGAAdaptability: All of this Pokemon's moves that match one of its types do +50% damage. Inner Focus: This Pokemon cannot be made to flinch. ║ Mega stone: +Atk 1.3 / +Sp.Atk 1.2 / +Speed 1.1 ╠═════════════ ║ FGH [ EF ][ ç ]►Counter: When hit by physical atk, user strikes back with 2x Power (Priority -5) ║ FGH [ SP ]►Aura Sphere: 80: Ignores accuracy & evasiveness ║ STL [ SP ]►Flash Cannon: 80: Lowers opponent's Sp.Def one stage ║ FIR [ PH ][ ç ]►Blaze Kick: 85: 1/10 Chance to critically hit, 4/10 Chance of Burn [ 12.5% ] ╚═════════════
╔═════════════╗ ║ Hiigxano, The Lucky One ( Absol ) [ F ] ❤ [ Quite ] ║ Evolution: Mega ║ Next Move: 41-Me First ╠═════════════╝ ║ +20 Lv-Boost ║ Super Luck: This Pokemon's critical hit ratio is raised by 1 stage. ║ Razor Claw: Increases the chance for moves to critically hit by 1/10. ╠═════════════ ║ PSY [ PH ][ • ]►Psycho Cut: 70: 1/10 chance to critically hit ║ DRK [ SP ]►Dark pulse: 80: 3/10 Chance to Flinch target ║ NRL [ PH ] [ ç• ]►Slash: 70: 1/10 chance to critically hit ║ DRK [ PH ] [ ç• ]►Night Slash: 70: 1/10 Chance to critically hit ╚═════════════
╔═════════════╗ ║ Kran'Gow, The Resting Devil ( Houndoom ) [ M ] ❤ [ Relaxed ] ║ Evolution: Mega ║ Next Move: 35-Feint Attack ╠═════════════╝ ║ +20 Lv-Boost ║ Early Bird: Every 1 turn of sleep counts as 2. ║ Leftovers: Restores 6.25% of the holder's max HP at the end of every round. ╠═════════════ ║ NRL [ EF ]►Sleep Talk: Random attack while asleep, Generate 1-3. Can't use Rest. ║ PSY [ EF ]►Rest: Restore full hp and cure of all conditions, then sleeps for 4 Turns ║ DRK [ SP ]►Dark Pulse: 80: 3/10 Chance to Flinch target ║ FIR [ PH ][ ç• ]►Fire Fang: 65: 3/10 Chance to Flinch target, 4/10 Chance To Burn. [ 12.5% ] ╚═════════════
╔═════════════╗ ║ Shina'me, The relentless ( Durant ) [ F ] ❤ [ Moody ] ║ Evolution: N/A ║ Next Move: 31-Crunch ╠═════════════╝ ║ +10 Lv-Boost ║ Hustle: All of this Pokemon's physical moves +50% damage but have a -2/10 chance to miss. Level rolls become a D6. Rolling 4 counts as having rolled a 3. Rolling 5 or 6 counts as having colled a 4 ║ ╠═════════════ ║ DRK [ PH ][ ç• ]►Bite: 60: 4/10 Chance to Flinch target ║ STL [ PH ][ ç• ]►Metal Claw: 50: 1/2 chance of raising user's Atk one stage ║ FGH [ PH ][ ç• ]►Flying Press: 100: Deals fighting and flying-type damage ║ STL [ EF ]►Iron Defense: Raise user's physical defense two Stages ╚═════════════
╔═════════════╗ ║ Thilthum, The End to Come ( Deino ) [ M ] [ Ruddy ] ║ Evolution: 50 ║ Next Move: 32-Dragon Pulse ╠═════════════╝ ║ +10 Lv-Boost ║ Hustle: All of this Pokemon's physical moves +50% damage but have a 2/10 chance to miss. Level rolls become a D6. Rolling 4 counts as having rolled a 3. Rolling 5 or 6 counts as having colled a 4 ║ ╠═════════════ ║ DRG [ SP ]►Dragonbreath: 60: 7/10 Chance to Paralyze ║ DRK [ PH ][ ç• ]►Crunch: 80: 7/10 chance to Lower targets physical defense one stage ║ NRL [ EF ]►Focus Energy: All attacks have a 1/10 of a critical hit. The chance to critically hit is increased by 1/10 up to 5 times, with max at 5/10. ║ NRL [ PH ][ ç• ]►Headbutt: 70: 4/10 Chance of causing target to flinch ╚═════════════
╔═════════════╗ ║ ( Bagon ) [ M ] [ ? ] ║ Evolution: 30 ║ Next Move: 29-Dragon Claw ╠═════════════╝ ║ +10 Lv-Boost ║ Sheer Force: All of this Pokemon's damaging moves that could inflict a status condition, alter stat stages for an opponent, Restore HP, or cause a flinch do +30% damage but these effects are negated. All other effects such as Recoil, critical-hit, decreasing the user's stat stages, ignoring accuracy/evasion, multi-strike, variable in type/power, turns of charge, or that are unaffected by weaknesses/resistance trigger normally. ║ ╠═════════════ ║ DRG [ SP ]►Dragonbreath: 60: 7/10 Chance to Paralyze ║ FIR [ SP ]►Ember: 40: 4/10 Chance to burn target ║ DRK [ PH ][ ç• ]►Crunch: 80: 7/10 chance to Lower targets physical defense one stage ║ NRL [ PH ][ ç• ]►Headbutt: 70: 4/10 Chance of causing target to flinch ╚═════════════
╔═════════════╗ ║ Jinga'me, The Front Line ( Pawniard ) [ M ] ❤ [ Naive ] ║ Evolution: 52 ║ Next Move: 22-Scary Face ╠═════════════╝ ║ +0 Lv-Boost ║ Inner Focus: This Pokemon cannot be made to flinch. ║ Muscle Band: Physical attacks do +10% damage ╠═════════════ ║ PSY [ PH ][ • ]►Psycho Cut: 70: 1/10 chance to critically hit ║ BUG [ PH ][ •ç ]►Fury Cutter: 40: Damage doubles after each successful hit, if not used consecutively, or misses, damage resets ║ NRL [ EF ]►Swords Dance: Raise user's physical attack two stages ║ STL [ EF ]►King's Shield: Protects against attacks, and lower targets physical attack two-stage if the attack made physical contact. The user is protected this round, if used in succession, however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +4) ╚═════════════
╔═════════════╗ ║ N/A ( Forretress ) [ M ] [ Shy ] ║ Evolution: N/A ║ Next Move: 28-Spikes ╠═════════════╝ ║ +0 Lv-Boost ║ Sturdy: Attacks that would knock out this pokemon in one hit will leave 1 HP instead. ║ ╠═════════════ ║ STL [ SP ]►Mirror Shot: 65: Lower targets accuracy One Stage ║ ELC [ SP ]►Zap Cannon: 120: Paralyzes target ║ NRL [ EF ]►Protect: The user is protected this round, if used in succession, however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +4) ║ PSN [ EF ]►Toxic Spikes: Poisons Pokémon switched into battle. Severity changes based on layers set up, up to 2 layers can be set up maximum. Does not affect Flying-types or Pokemon with Levitate: 1 Layer- Poison Opponent's 2 Layers- Badly Poison Opponent's ╚═════════════
╔══════════════════════════════════════════════════════════════════════════════╗ ╚ 𝑶𝑶𝑪Always open to interactions!
Indeciisiive Wolkova
GS Ball: Pokemon gains +50% EXP from battles. EXP Share: Pokemon holding this item up to level 30 get EXP equal to 50% the base EXP (as in not including boost's from Lucky Egg and GS Ball, purely base battle EXP), gained from teammates in battle. EXP-Share holder does not need to be in-party to gain the effect. Trainers may only have one EXP share active at a time.